Anthem

Anthem Dev Tracker




16 Dec

Post

Hello freelancers,

You should have a prompt to download a new patch today (1.6.1). This will not require any server downtime, so once you download, you should be able to jump back in and play immediately. If you're currently in a session, you will need to exit the game, download the patch and then start the game again.

Here is what was addressed in the patch:

  • Fixed a couple of instances in the Icetide Freeplay events that could cause crashes for some players.

Thanks for your feedback on Icetide. If you have anything other feedback, please do share it with us HERE.

T...

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16 Oct

New Features

  • The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
  • New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
  • Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
  • Mass Salvage is now available on all inventory management screens.
  • The chance to obtain a legendary item from a war chest has increased by 250%
  • A Legendary-Only War Chest has been added to the Seasonal Store

Bug Fixes & Improvements

  • Fixed various crashes for stabilization.
  • Auto-loot now works for all high-rarity loot drops in a game session.
  • When flying into obstacles, javelins now automatically go into hover mode instead of crashin...
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10 Sep

General Bug Fixes & Improvements

  • The Colossus Battle Cry and Interceptor Target Beacon now properly debuff enemy resistances again.
  • Fixed a bug that prevented formula bonuses from being applied, which caused unintended damage reduction in certain cases (Steam Vent ability and combo damage inscriptions).
  • Fixed an issue that prevented new weapons (Volt Casters, Blade Slingers, and Pulse Accelerators) from appearing in the Vault.
  • Jarra’s Wrath now requires time before it can be fired again after releasing the trigger. This fix also improves game performance in some instances.

Additional Note: Week 5 of the Cataclysm has been extended and will now end on September 17th.


04 Sep

Bug Fixes & Improvements

UI, Cortex, Quality of Life & Cosmetics

  • We’ve increasing Vault limit to 350 i...
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23 Apr

New Features

  • The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
  • Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
  • Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
  • Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!

General Notes

  • Added additional cortex entries to explain combo, detonator, and primer abilities.
  • Added new Universal Masterwork Components
    • Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maxi...
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09 Mar

High level fixes and changes

  • Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
  • Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
  • Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems
  • Audio Improvements - Fixed a number of issues that could cause audio to drop out

General Fixes and Improvements

  • Fixed a number of issues that were blocking players from accessing the Forge
  • All missions should now properly end when all conditions have ...
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28 Feb

Post

Hey Freelancers,

This morning we will be deploying a patch with the following changes:

  • The tethering timer for missions has been increased. Players should now have more time to catch up to their Squad before seeing a countdown timer.
  • The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress.
  • Players are no longer able to reopen chests that have already been looted in Strongholds.

NOTE: This patch does not include the loot updates that were mentioned ...

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20 Feb

Post

EDIT 2: Added some missing notes -

  • Armor bar segments now represent 200 armor instead of the previous 100 to improve readability at high armor values. This is a visual change only.
  • The option to quickplay strongholds was removed with the integration of the new Start of Expedition screen. This will be coming back in a future update. NOTE: this was disabled because it was putting players into story content they hadn't yet completed, such as the Heart of Rage.

EDIT: The Patch is now live!

Hey Freelancers,

For those of you who have been playing the Early Access version of the game, we wanted to let you know that a Day 1 Patch is on its way. The patch will deployed before worldwide launch. On February 22, 2019, the game will include the following fixes and our Live Service officially begins. This is a comprehensive list of all changes in this update. If you notice anything missing please let u...

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For those of you who have been playing the Early Access version of the game, we wanted to let you know that a Day 1 Patch is on its way. The patch will deployed before worldwide launch.  On February 22, 2019, the game will include the following updates and our Live Service officially begins.

High level fixes

  • Decreased loading times for older disk drives
  • Fixed many infinite loading screens
  • Fixed multiple challenges not tracking properly
  • A number of issues have been fixed that were causing players to disconnect or crash
  • Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

  • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
  • The gather party mechanic has been made more lenient in a number of situations
  • At the end of expedition screen players will no longer get stuck on "Recording Victories" or "S...
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