The Devs said every good player can beam an Octane mid jump. Looks like the double jump change and change direction can sort this without it being too OP for lower skilled players. Should be fun
The Devs said every good player can beam an Octane mid jump. Looks like the double jump change and change direction can sort this without it being too OP for lower skilled players. Should be fun
That's our hope! I'm sure really good players will still shoot you out of the air, but now you can at least try to introduce a little randomness to make it harder for them.
Crucially, everyone else using your jumppads can do this too; because generally we expect to be your teammates among the most frequent users of your jumppad, we hope this'll add a tiny bit of team utility. I do expect the learning curve for non-Octanes to be REALLY long though (until they internalize that they can double jump) (I mean there's a use prompt on screen, but who reads those)
Does this also mean movement speed while ads-ing weapons will also no longer impair?
If so, boy I cant wait to stim-ads-strafe!!!
Nah, only enemy effects that slow you down, and it's more of a one-time cleanse when you pop the stim; you can always get slowed again during stim.
'Upon Activation, stim will remove movement imparing effects'
This is already very powerful, ability to escape caustic gas, and crypto emp stuns
My question is, do you remain stun-imune whilst stimmed? If so, this is a game changing ability.
If yes, you can stim up and breach Watson fences, caustic traps etc, it has the potential to seriously shake up ranked play.
You do not remain slow immune. That'd be NUTS. It's a one time cleanse.