Just received my 390Hz Acer and wanted to try it out in Apex, but it's capped to 300FPS. Is there any way to go over this limit?
External link →Just received my 390Hz Acer and wanted to try it out in Apex, but it's capped to 300FPS. Is there any way to go over this limit?
External link →You don't actually want to do this. The game engine has a bug in it which causes a microstutter above about 180 fps.
Either way, it's hard capped at 300 FPS and you can't go higher.
Should be gone after next patch. Do not hesitate to let me know.
Sorry, but, are you talking about the 300FPS cap or the known "stutter" bug above ~180FPS?
stutter
Thank you very much for answering.
I'll take this chance to talk about one feature i've been requesting from you guys at Apex Legends team. I tried reaching out to various members of Apex devs on Twitter but never got a reply. I understand that it's hard to answer everyone so will just try my luck again.
* Feature in question: Menu Sensitivity
* Why: Technology has been evolving and as monitors are now able to reach over to 360HZ, mice are starting to reach 8KHz as well, such as the Razer Viper 8KHz.
There's also been tested recently, in more than one instance, where high DPI can help reduce input lag/latency. Here's a video by our good friend Battle(non)sense from last week, talking about it:
50% Less Input Lag! Low DPI vs. High DPI Analysis
https://www.youtube.com/watch?v=6AoRfv9W110
* The problem on all this: Inventory menu on Apex Legends is crucial to the gameplay. This menu uses the Windows sensitivity. Once you turn your DPI to say, 1600DPI, and adjust the in-game sensitivity accordingly you will notice that it becomes unplayable because when you use the inventory to loot items the mouse will fly across the monitor.
Options to mitigate this problem would be very welcome for us players who want to use higher DPI numbers.
Hope i made myself clear, and if you end up reading this, thank you very much once again.
I love Apex and thrive to see it getting better/evolving.
Interesting ok, I will bug it. Thanks :)
Wow this would be so awesome!!!
Are there any known issues with Fullscreen Optimisation and the Fullscreen option in general?
I've noticed that the game does not use the classical Fullscreen approach even if the Fullscreen option is selected. Also having videos or streams in the background seem to have a negative effect on the Fullscreen behavior of the Game.
is this a known issue? maybe it's just a local problem on my machine though..
I do not think I've heard of that. I often play apex watching streams and never experienced it but it is completely anecdotal, does not mean there is no problem. What do you mean by "classical Fullscreen"?
Hey thanks for the reply, I'm not too deep into technical terms nor is English my first language so forgive me if my description is a bit cryptic ^^
by classic fullscreen, I mean that the game gets full priority over the screen, in other games you can feel a big difference between fullscreen and borderless windowed mode. In apex I have the feeling that there is almost no difference. Tabbing out of the game is almost instant and out of my experience it takes a couple of seconds until you see your desktop.
For me it feels like the fullscreen is just not applied correctly also sound overlays appear if I change my sound, this is usually not the case if I play other games in FS.
This makes the game feel a bit weird cause it feels like it runs in window mode and everything is a bit blurry while looking around, even a 3080 with a fps lock at 189.
Disabling FSO also has somehow no effect on this.
This could be very well a windows problem too.
Hope this was somewhat understandable ^^
Thanks you :)
Did the fix not make it or is it simply hidden because you aren't sure whether it will work?
We usually do not put technical stuff in the patch notes. No real good reasons for that. The fix is in.
Hello! I'm glad to see that you care about the competitive community! Could you also take a look at these two examples of amazing multithreaded mouse input in games like Diabotical and Overwatch?
I think this feature is a must in any shooter game, especially as demanding as demanding as Apex! It'll grant a very enjoyable experience on any fps, with the lowest lag!
I'm very sure that everyone in this sub, me included, would love to see this implemented!
Best regards!
sure things, thanks
Hello, I have tested out the new patch, the microstutter effect does not appear to be fixed. The game plays noticeably smoother locked at 180 FPS than at 190, 200, 220, 240, and 300. I've tested it on my 1080p240hz monitor with GSYNC on.
For more information, if it helps, I'm using rivatuner statistics to limit the FPS, as it's very good at producing extremely stable framerates if your card is capable of exceeding the hardset limit. I have frametime displayed as a rolling graph, and there aren't any deviations in frametime at any FPS, as I'm on great hardware that can easily cap at 300 FPS in the firing range(10900k + 3090 don't fck around).
I wish I had a high speed camera to record the issue and help you diagnose, but all I can definitely say is I can immediately notice an issue with how smooth the game plays between 180 FPS and 190+ FPS, with 190+ FPS being not smooth. From Rivatuner's perspective, there aren't any frame drops or hitches, so it might be something really weird happening that no one is anticipating, with the end result being what feels like a microstutter causing non-smooth gameplay. Lastly, I do not have this issue in cs:go or other games, which I can play perfectly smooth at 240 FPS as well.
Thanks for reporting!
Just played 30 mins each on 189 FPS, 239 FPS, and 300 FPS. Definitely still noticeable stutters at 300 fps. Became tough for me to tell at the lower FPS's.
I want to say 189 still felt the smoothest, but I am also not sure if that's also because that is what my eyes are very used to at this point.
Thanks for your feedback. Multiple people (and I thank them) posted videos so we are looking into it.
Hi, sorry to bother but is there any update on this? I didn't see anything about it in the patch notes, nor any streamers uncapping their fps.
Sorry been pretty busy lately. I will update this community when we schedule more tests.