And then there are fences that cannot be climbed at all.
This map, I swear.
And then there are fences that cannot be climbed at all.
This map, I swear.
I see this comment a lot and I want to explain a bit why we made this call.
During development of Olympus, players fell off the map... a lot. There were no barriers. Since open, non playable space was a design goal for the map, we needed a way to tell players they were approaching death. When the fences were being tested, players climbed over them to their death. We let the fences sit for a few more weeks and this was still a constant complaint. We learned that if some players see playable space through the fences and that they can climb them, then they assumed it must be safe on the other side. So we made the call to place non-climbable clip on the fences and the original feedback was never heard from again. This was a compromise we needed to make because while some players will see a pit and avoid it, others won’t depending on the situation (in combat, outrunning the circle, abilities blocking sight lines...etc.)
We did think of using the lava float triggers from World’s Edge, but that gave players too much mobility on a map with a Phase Runner, Tridents, and redeploy balloons, so we scrapped the idea. We’d have to sacrifice a lot of combat predictability and that’s a core design philosophy we don’t like to break often. Especially on Olympus where there are numerous pits.
Very polite way of calling out our idiocy. Thanks lol
I’m so sorry!! You’re not an idiot. We all play very differently when under the stress of combat. We made this call based on that
Since you are the level designer, could you maybe have somebody whip up a quick asset at this spot to memorialize all the brave souls who lept into the unknown?
Please? 😃
Hahah That’s a pretty cool idea! Let me get back to you on that :)
curious, could the maps have signage like "DO NOT CLIMB" or "NO CLIMBING"? To avoid having to do the translations, could just be an icon/sign.
I haven't seen the fences so maybe they are already there haha apologies if so.
Another idea could be to maybe make a red transparent wall when you run up to the fence super close (like out of bounds warnings). This is some unusual functionality though compared to everything else in the game.
It’s awesome to see you try to figure out the design problem. These are the exact kind of conversations we had back and forth for months! After many proposed solutions, some exactly like your own, the current fence is what was decided. Ideally, you shouldn’t even notice them very much. They were made to fulfill the idea that they’re noticeable when you look for them and “invisible” when not.