Original Post — Direct link
over 3 years ago - /u/StryderPilot - Direct link

Originally posted by aupa0205

Well when teammates go through the Runner, it looks like they get temporarily teleported below the map on someone else’s screen. I imagine it’s to prevent deathboxes from glitching under the map and being irretrievable.

You’re almost right. There’s two phase runners because the one within the map is full of occluder brushes to help with performance. To prevent players from seeing those, we duplicated the phase runner below the map and use the “white flash” effect to hide your transition below to simulate you going through the real one. Then teleport you back up top with another white flash effect. The reason you probably noticed is because we couldn’t block player tag names below the map in time.

We don’t kill players in the phase runner runner to reduce complexity of the task. We don’t need to kill you to solve our issue. What did need to be solved was reducing the potential abuse of using the phase runner late game to avoid circle damage. I’m sure you can imagine how abused that could have been...

over 3 years ago - /u/StryderPilot - Direct link

Originally posted by thatkotaguy

Is that why if you get knocked in the phase runner you fall to your death under the map instead of popping out at the other end? I’ve had it happen a few times to storm damage and thermites.

Hmmm that’s probably a bug. I’ll see if we can reproduce that and get a fix in. You shouldn’t be able to die in it, but I bet the thermite played a part. Sorry about that!