almost 2 years ago - The Apex Legends team - Direct link

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

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EA User Agreement

REMASTERED LEGEND CLASSES

In Revelry, Legends have been reorganized on the Legends Screen according to their Class. You’ll be able to see their associated Class perk on top of that Legend’s unique abilities. 

This reorganization will help players identify Legends that play or support the team in a similar manner, and help them understand the new roles easier. There will be 5 Classes:

  • Assault
  • Recon
  • Skirmisher 
  • Controller
  • Support

CLASS PERKS

Every Legend Class also now has an associated gameplay perk that grants the Legends of that class access to new strategic options in the game.

At casual levels of play, these new gameplay benefits will be fun new bonuses to engage with and empower decision-making.

At higher levels of play, a squad make-up now determines what gameplay elements the team will have access to, and what they’re leaving behind.

 

MORE AMMO/STACK

ACCESS ‘RED’ BINS

REVEAL CARE PACKAGES

SURVEY BEACON
(Enemy Locations)

RING CONSOLE

(Next Circle)

CRAFT BANNERS

ACCESS ‘BLUE’ BINS

Read more about how Remastered Legends will work in our developer update here.

TEAM DEATHMATCH, PERMANENT LIMITED-TIME MODE ROTATIONS

At the launch of Revelry, we’ll be debuting Team Deathmatch to the Apex Games –  a no holds barred brawl between two teams of six – which will be available for the first three weeks of the season. This has been our most requested mode, and we’re excited for players to check in out.

In Team Deathmatch players will be able to select their Legend and weapon loadouts, similar to Control, with respawns occurring automatically after death. The first team to score 50 kills wins the match and make sure to keep an eye out for periodic airdrops throughout the map which come loaded with Care Package and gold-kitted weapons.

MIXTAPE PLAYLIST

Following the first three weeks of Team Deathmatch, we’re thrilled to introduce a brand new way to enjoy some of our more highly requested LTMs on a permanent rotation with our Mixtape Playlist. This new mode queue provides players with the opportunity to jump right into frenetic and engaging combat experiences between our quick respawn modes: Control, Team Deathmatch, and Gun Run. These modes give ample opportunity to experiment and practice with weapons and Legends outside of our core BR experience, with little downtime between fights and respawns.

NEW WEAPON: NEMESIS

It’s been a while since we unleashed a new weapon and the wait will be over when Revelry launches with a new energy weapon: The Nemesis, a new energy class assault rifle that fires four rounds per burst. With a ramping burst delay that decreases the time between bursts and simulates a fully automatic weapon, we’re hoping to see this potentially unseat favorite standbys like the R-301 and Flatline.

ANNIVERSARY COLLECTION EVENT

This month is also the 4th Anniversary of Apex Legends™ and we’re celebrating with the Anniversary Collection Event featuring an all-new community content reward track and lots of celebrations happening in the game including login rewards✝ during the first two weeks of the season, with week one featuring Crypto unlocked and one Crypto Thematic pack for all players that login, and week two unlocking Ash plus one Ash Thematic pack for all players that login. Also, every map in the rotation will have special decorations and we’ll have the return of a fan favorite that we’ll reveal closer to the launch.

FIRING RANGE UPDATES

  • Added options to customize your firing range experience
  • Dummies can now strafe left and right! You control how fast they move, whether they should crouch, and their shield level.
  • Dynamic stats appear any time you deal damage, letting you track your performance.
  • Hit indicators help you keep track of spray patterns.
  • Unlimited ammo means no more trips back to the gun racks to reload.
  • This is the first of several rounds of updates to the firing range, so we will keep an eye on how the community uses the new tools.

ORIENTATION MATCHES

New to the Outlands? Try the new Orientation Match system, meant to create an easy introduction where new players can get their bearings and learn the core mechanics of Apex Legends. To participate in Orientation matches you have to be a brand new player or party up with a new player to take out some bots before joining the regular matchmaking queue.

PATCH NOTES

Legendary Shotgun Bolt

  • New shotgun bolt rarity tier added to floor loot and replicator.
  • Gold Perk: Automatically reloads rounds while sliding. Activates while equipped or stowed.

Care Package Rotation

  • Hemlok Burst AR enters the Care Package
  • Rampage LMG returns to the floor

Weapon Crafting Rotation

  • Longbow DMR enters the replicator
  • Volt SMG enters the replicator
  • G7 Scout returns to the floor
  • C.A.R. SMG returns to the floor

Gold Weapon Rotation

  • Nemesis, Rampage, PK, Wingman, R99

Anvil Receiver Hop-Up [R-301, Flatline]

  • Removed from floor loot and crafting

Hammerpoint Rounds Hop-Up [Mozambique, P2020]

  • Added to floor loot and crafting
  • Rarity tier increased to Legendary

C.A.R. SMG

  • Reduced base ammo capacity to 19 (was 20)

R-99

  • Increased damage to 12 (was 11)

Assault Rifles

  • Significantly reduced hipfire accuracy

R-301

  • Reduced damage to 13 (was 14)

Hemlok Burst AR [Care Package]

  • Damage increased to 23 (was 20)
  • Headshot Multiplier increased to 1.8 (was 1.75)
  • Improved recoil
  • Integrated Boosted Loader Hop-Up
  • Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds

Mastiff

  • Spread pattern adjusted to be tighter
  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

Peacekeeper

  • Added Tactical Stocks attachment to improve reload speed and handling
  • Increased projectile size at close range

EVA-8

  • Increased projectile size at close range

Rampage LMG [Floor]

  • Reverted to non-Care Package version
    • Damage reduced to 26 (was 28 in Care Package)
    • No longer auto-energizes when picking up
  • Energy decays slower when not firing

LEGENDS

Seer

  • Passive - Heartbeat Sensor
    • Audio from Seer’s passive is now more audible to enemy players
    • Activation is now delayed to match raise animation of weapon or unarmed
    • Lock-On indication will now only show on heartbeat cadence of target
  • Tactical - Focus of Attention
    • No longer shows full body scan on scanned targets
  • Ultimate: Exhibit
    • No longer reveals on initiation
    • Duration reduced from 30s to 25s
    • Cooldown increased from 120s to 180s

Bloodhound

  • Passive - Tracker
    • White Ravens
      • Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around.
      • White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player
      • The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map.
      • Using a White Raven will recover 25% Tactical / Ultimate charge
      • Scanning a White Raven will fully refund the Tactical Charge
  • Tactical - Eye of the Allfather
    • Reduced full body scan time from 3s to 1s
    • Diamond target on scanned enemy is unchanged
  • Ultimate - Beast of the Hunt
    • No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical
    • Will launch a White Raven that flies towards the nearest enemy
    • Killing an enemy while in Beast of the Hunt will also trigger a White Raven

Mirage

  • Passive - Now you see me…
    • Mirage and his ally now remain cloaked after a revive for 3s
    • Weapons remain stowed while cloaked
    • Drawing your weapon will remove the cloaking effect early
  • Mirage Clones
    • Bamboozles are now only triggered by bullet fire and melee
    • Enemies who are bamboozled now receive notification on their screen
    • Bamboozle icon marker now tracks the Bamboozled player’s movement 
    • Bamboozle icon marker duration increased from 2.5s to 3.5s  

Pathfinder

  • Passive - Insider Knowledge
    • Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons
    • Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability 
  • Ultimate - Zipline Gun
    • Max Range increased by ~60%.
    • Max Speed increased by 66%. 
    • Acceleration and exit speed adjustments.
    • Targeting improvements, including updated visual and audio cues.
    • Can no longer place the end station on OOB zones. 

Wraith

  • Ultimate - Dimensional Rift
    • Max Portal Distance has been doubled  (~76m to 152m)
    • Portal Duration reduced from 60s to 45s
    • Wraith now increases speed over time when creating longer portals

Horizon

  • Tactical - Gravity Lift
    • Increased weapon spread in Gravity Lift
    • Increased vertical speed of Gravity Lift by 10%

Lifeline

  • Passive - Combat Revive
    • Reduced the slow penalty on Lifeline when initiating a revive
  • Ultimate - Care Package
    • Decreased the drop animation speed of Care Package from 14s to 8s
    • Increased the deployment range of Care Package

RANKED - MAP ROTATION

Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are:

  • World's Edge
  • Storm Point
  • Broken Moon

LiveAPI 2.0

Official release of version 2.0 of Live API for PC previewed during 15.1.2. The API is a built-in mechanism for listening to gameplay events and programmatically interacting with Apex Legends. This release includes:

  • Support for WebSockets server connection
  • Support for Protocol Buffers (protobuf) to send and receive data
  • Configuration through both command line and JSON
  • 12 new API requests, including
    • 2 gameplay requests: ChangeCamera and PauseToggle
    • 10 lobby requests specifically for Custom Match

More information, including technical documentation, can be found in the LiveAPI folder of the game installation.

Quality of Life

  • Added map rotation previews to the game mode selector in the lobby.
  • Players can now be any team in Gun Run.
  • Increased the odds of becoming Team Nessie in Gun Run.
  • Team Nessie is now viewable for all teams.
  • Added new indicator on HUD unit frames for the Ratings Leader in Control.
  • Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving. 
  • Added damage to the scoreboard in Control.
  • Increased the minimum distance between airdropped replicators and other airdrops.
  • Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map. 
  • When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu.
  • Added ability to ping for an optic even if the optic attachment slot is filled.
  • Slightly increased audio for enemies attaching, riding, and detaching from Ziprails.
  • Adding Credits to Items inspired and designed by Creators.

Bug Fixes

  • Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions.
  • Fix for players not being able to emote if they were dead during the champion sequence.
  • [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match.
  • Various UI bugs and improvements to the private match flow.
  • Various bug fixes to some cosmetic items.
  • Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab.
  • Fix for footer buttons in the seasonal quest not being clickable.
  • Fix for the players' crosshairs being present sometimes during the champion sequence.
  • The hide hints option no longer hides the waving person icon on items your teammates can use.
  • Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information.
  • [Emotes] fix for emotes camera sometimes passing through walls.
  • Removed exploit that allowed players to remain out of bounds longer than intended.
  • [Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors.
  • [Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors.
  • [Seer] Fix for cases where Seer would have issues scanning Crypto.
  • [Seer] Fix for when Seer's passive heartbeat sensor works through Catalyst's ult when placed on uneven surfaces.
  • [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting.
  • [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote.
  • [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it.
  • [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated.
  • [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors.
  • [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed
  • [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins.
  • Fixed bug where the player is unable to use melee attacks through Catalyst's Ultimate.
  • Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station.
  • Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled.
  • Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical.
  • [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers.
  • [Vantage] Increase visibility of Sniper's mark by adding on-screen prompt, similar to scans.
  • [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air
  • Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate.
  • Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate.
  • Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy
  • Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly.
  • Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant.
  • Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash.
  • Fixed an issue where Newcastle’s ultimate could fail to deploy on landing.
  • Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator.
  • [Lifeline] Fixed ultimate cooldown appearing to need 101% charge.
  • Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving.
  • Fixed bug where the previous Season rank is being shown on enemy gladiator cards. 
  • Reduced accidental launches on controller.
  • [DX12] Fixed missing error popup on launch for unsupported hardware.
  • [DX12] Fixed an issue where some emissive textures would not appear in third person.

✝ Each week’s rewards are limited to one redemption per EA Account. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. May not be combined with other offers or prepaid card redeemable for the applicable content unless expressly authorized by EA. Void where prohibited, taxed, or restricted by law. 

Offers will be available as follows:

  • Week 1: Offer starts at 10am PT on February 14th and end at 9:59am PT on February 21st 
  • Week 2: Offer starts at 10am PT on February 21st and end at 9:59am PT on February 28th

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This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates.

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

 






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