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The new and improved Revenant staring into the camera with his heirloom in hand.

The Apex Legends & FINAL FANTASY™ VII REBIRTH Event brings two gaming icons to the same universe from January 9-30, 2024. So gather your crew and drop in, merc. Read the full breakdown of the event in our Apex Legends & FINAL FANTASY™ VII REBIRTH Event blog here.

The new and improved Revenant staring into the camera with his heirloom in hand.

PATCH NOTES

BALANCE UPDATES

Crafting Rotation

  • R-301 and Volt leave the crafter and are back on the floor
  • Hemlok and Alternator enter the crafter

WEAPONS

  • Mastiff
    • Tactical reload time reduced to 0.9 (was 1.03)
    • Empty reload time reduced to 1.6 (was 1.7)
    • Draw Time reduced to 0.45 (was 0.8)
  • R99 
    • Damage reduced to 11 (was 12)
  • CAR SMG
    • Damage reduced to 12 (was 13)

LEGENDS

Catalyst

  • Piercing Spikes
    • Now require line-of-sight to an enemy player to activate
    • Spikes that have not been activated will still slow players

Horizon

  • Improved Horizon audio to make “falls” less silent
    • Hard landing audio adjusted to match other legends
    • Soft Landings now play audio in world ( not just for Horizon )
    • Gravity Lift exit audio range increased to make it easier to hear characters who exit

Newcastle

  • Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
  • Mobile Shield: can now be destroyed by enemy Crypto EMP
  • Delayed balance adjustments from the season 19.0 patch are now fully integrated

Rampart

  • Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball

MAPS

Map Rotation

  • Kings Canyon
  • Storm Point
  • World's Edge

Storm Point

  • Added and adjusted cover at ZEUS Station & ECHO HQ
  • Added Ring Console to Coastal Camp
  • Added Trident to Barometer
  • Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
  • Reduced volume of ambient audio at ZEUS Station & ECHO HQ
  • Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
  • Resolved a number of additional bugs and rat spots
  • Restored missing Ring Console at Command Center
  • ECHO HQ
    • Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
    • Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
  • Wattson’s Pylon
    • Adjusted position of the ziplines at Wattson's Pylon to improve consistency of mantle jumping
    • Reduced amount of ultra rare loot at Wattson's Pylon
  • ZEUS Station
    • Added additional cover and ziplines at ZEUS Station for mixtape modes only
    • Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%

MIXTAPE

Map Rotation

  • Control
    • Hammond Labs and Production Yard are out
    • Lava Siphon and Caustic Treatment are in
  • Gun Run
    • The Core, Estates, and Wattson’s Pylon are out
    • Skulltown, Fragment East, and ZEUS Station are in
  • TDM
    • ZEUS Station, Skulltown, and Phase Runner are out
    • Wattson’s Pylon, Party Crasher, and Overflow are in

New

  • Added new Legend voice lines that occasionally play on respawn
  • Lowered Ratings reward for assists in Control 5 per assist (was 20)
    • This is in response to a recent change where we started counting assists in Control and TDM based on the whole team and not just within your individual squad

WORLD SYSTEMS

  • Extended Supply Bins
    • Added a cap to the number of heat shields a team can receive from the secret drawer
    • Added a cap to the number of medkits a team can receive from the secret drawer

BUG FIXES

  • Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
  • Players no longer get stuck due to spamming holosprays while skydiving
  • Players no longer drop out of Wraith’s portal before reaching the other side
  • Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
  • Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
  • Startup logo video audio volume now respects the master volume slider
  • Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
  • Trident collision should no longer occasionally push players through walls and floors

LEGENDS

  • Ash: Ultimate can no longer be used with Tridents to get under map
  • Bloodhound: Niflheim Hundr skin’s raven now white (was black)
  • Catalyst
    • Piercing Spikes ability description now shows the correct max number of traps
    • Piercing Spikes can now be pinged again
    • Ultimate no longer shows as ready in inventory without being fully charged
  • Conduit
    • Fixed Energy Barricade V-Shape deployment when looking directly at the ground
    • Tactical can no longer be used on respawning team still in dropship
  • Crypto: fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring
  • Loba: restored movement speed while holding Tactical if it was activated while standing still
  • Mad Maggie
    • Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
    • Passive no longer works through Catalyst’s walls
  • Revenant: no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper
  • Vantage: corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud
  • Wattson: Ultimate correctly recharges shields when placed after Bangalore’s smoke

MODES

  • Abilities that outline players should no longer stop functioning after killing an enemy
  • Silence abilities should no longer cancel auto healing
  • Voice chat is no longer heard outside of the squad in TDM and Control

Control

  • Caustic Treatment: weapons cannot be used on the supply ship
  • Damage not taken while inside the respawn ship
  • Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
  • Players no longer lose invulnerability while still on the dropship when spawning on the MRB

CODE OPTIMIZATIONS

  • Fixed issue with dynamic resolution not reacting fast enough to high graphics load. Improves frame rate stability on consoles
  • DX12 (PC) video memory (VRAM) usage is now reduced by 1.5 - 2GB
  • DX12 (PC) improved graphics performance with parallelization of rendering workloads
  • Upgraded Nvidia Reflex SDK to v1.8 and adds support for latency markers

QUALITY OF LIFE

LEGENDS

Conduit

  • Improved visibility for jammers
  • Ultimate SFX can no longer be heard in other Firing Range instances

Mirage’s Decoys

  • Improved issues against terrain that would cause destruction/floating
    • Any destroyed by terrain will now be refunded
  • Improved to more correctly copy the ADS state of the player
  • No longer mimic reviving or execution animations

Newcastle

  • Voice line added when Newcastle removes one of his own Castle Wall segments

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