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Hello once again from your Apex Legends™ Ranked designers. We’re back to talk about Ranked Leagues Season 6 for Apex Legends. As usual, we’ll take a look at our goals, talk about some results, and detail how Ranked Leagues will work when Season 6 - Boosted launches.

TL;DR

  • “Series” terminology retired, Ranked Leagues will use “Season” going forward.
  • Mid-season Splits with resets continue to give good incentives for sustained play.

“SERIES” TERMINOLOGY RETIRED

When we first started planning Ranked, we were planning for Ranked to eventually run on a different cadence from a Season.This is a common practice in other games, and has benefits from a development standpoint as well. Thus, we decided to introduce Ranked with a “Series” numbering to make it consistent when we switched. Over time however, we’ve appreciated the benefits of this current cadence and are now committing to having Ranked run for the same length of time as a Season. As such, we are retiring the “Series” terminology. Existing Ranked rewards have all had their names updated to reflect the changes. This should get rid of the confusion arising from the one-off numbering differences for Ranked Series and Seasons!

SEASON 5 RESULTS

Let’s quickly review our goals for Ranked and comment a bit on some of the Season 5 performance results. By now we’ve settled into a fairly stable distribution, and while we’re generally happy with the results, we will continue to keep tracking the results and making changes where we see potential for improvement.

  • Create a true measure of skill in Apex Legends
    As of August 13th, we have the following distribution among players in Split 2 who played more than 5 hours of Ranked (versus last Season):
    • 16.21% Bronze (17.51%)
    • 22.83% Silver (27.2%)
    • 32.31% Gold (33.7%)
    • 23.96% Platinum (18.82%)
    • 4.37% Diamond (2.51%)
    • 0.31% Master & Apex Predator (0.2%)
    • There’s been a slight but noticeable increase in players in the higher tiers. Overall we are pleased with the distribution of players in this fashion and hope players are enjoying the climb through the Ranks every Season. 
  • Reward competitive players for the time they invest in Apex Legends
    Dive Trails continue to be a highly sought-after cosmetic item that allow players at the top to visually distinguish themselves. This Season sees the first time that Trails from a previous Ranked Season will expire, but if you missed the chance to earn the Season 4 Trail, fear not, we plan to let players have a chance to earn it again in Season 8.
  • Ensure competitive integrity through skill-based matchmaking
    RP based Matchmaking continues to group players of similar skill together for close matches. From our perspective this is working well, but we are aware of the feedback about how bad it feels when players are matched against players they think are far above them in terms of skill. We are currently considering changes to improve the situation, see sections below for details.
  • Let top-tier Apex Legends players compete at the highest levels of skill
    The introduction of Master Tier has been a success, and we are happy with how only the most consistently successful players in the world can maintain being in Apex Predator Tier.

SEASON 5 REWARDS

Here’s a preview of the Season 5 ranked rewards you’ll be earning when the Season changes.

https://reddit.com/link/ibjc94/video/zj1d4djorlh51/player

SEASON 6 RANKED RESET AND SPLIT DATES

Mid-Season Splits have proven to be very engaging for players, so we’ll continue with them this Season. We’ll be starting with World’s Edge, then moving to Kings Canyon, with the planned split reset on September 29th.

A NOTE ON RANKED MATCHMAKING

Since the introduction of Ranked Leagues, one of the most persistent critiques we’ve had of the system is that players feel like they are often matched up against players far above their Rank. This experience can be very frustrating. Our data shows this doesn’t happen very often - for example, only 3% of matches for all Platinum players in Apex Legends have them going up against an Apex Predator. For Platinum players that might be 3% too much, and we certainly understand their frustration when it happens, but since we have to balance queue times and latency for all players involved, this is a situation we are unable to ever realistically eliminate completely. With that said however - we are looking into exciting changes for future Seasons to help alleviate this issue. We need a little more time to work out the details, but we’ll share details of the system when we are ready to do so.

FINAL WORDS

We’ll continue to evaluate and improve Ranked Leagues, but all in all we’re happy with the progress so far. Apex Legends’ Ranked system is built to encourage competitive play at all skill levels. This means that Ranked is not just for the pro players and content creators out there, it is also for anyone who wants to take the game seriously. It is for all players who want to get better at the game. It is for the hardcore grinders and the weekend warriors alike. We hope to keep making Ranked play better for you all.

Source -- https://www.ea.com/games/apex-legends/news/season-6-ranked --

External link →
over 4 years ago - /u/HkySk8r187 - Direct link

Originally posted by BaconDG

Big changes coming! They didnt say when hahaha.

I bet if they put some worthwhile cosmetics in the level of engagement would be crazy. Put in a ranked shop with exclusive skins based on rp you earned or ranks you hit. Hell even matches you won in each division. Right now there's so little reason for anyone to play ranked even preds trail is pretty lame and temporary.

Use those new holo sprays. I'd gladly grind to be able to throw my rank in someone's face.

To be fair, I said we would be talking a lot about it (hence the blog post) not that there were big changes coming.

over 4 years ago - /u/HkySk8r187 - Direct link

Originally posted by WalshyB

You understand what you said could have probably been summed up in a tweet? There is a lot of fluff that just makes it seem like a lot. Changing the naming does not require a large paragraph.

The actual change perhaps, but we're trying to be open with the community and share context and data for reasons behind things.

over 4 years ago - /u/HkySk8r187 - Direct link

Originally posted by ardemkechichian

Thank you at least for reading these reddit post! Whatever the outcome it is very appreciated. To add my 2 cents, plats playing against plats, diamonds against diamonds, and masters against masters & preds would be a lot cleaner and fair for the players IMHO. Currently once hitting diamond 3 for example, you are basically in a masters & pred lobby (so against tier +1 and +2). Leaving diamond becomes quite hard even if you have a full pre-made squad.

Anyhow, so much passion and reaction from the community comes from how outstanding Apex is. We are all looking for the best and for this game to become even a bigger thing.

Kind regards,

Would you prefer to have the strict tier matchups if it took you 30+ minutes to find a match? Preds for instance only make up something like 0.2% of our users, so it's likely they would never find a match. Hopefully queue times on console would shorted once we enable crossplay.

over 4 years ago - /u/HkySk8r187 - Direct link

Originally posted by VanAnon

TL;DR: "We know it's annoying when we deliberately place you in a RANKED game with players 2 RANKS above you, but we don't want the predators to have to wait very long". Cater to the 0.2% of the playerbase much?

Try to cater to as many as possible. Was using Pred as example but same problem exists among other ranks and in the inverse, except lower ranks like Silver and Gold. It's a hard problem to solve, but we hear you and are working on making it as good as we can for everyone. Someday maybe we can do a more in depth dev stream talk about ranked in general and share some interesting data.

over 4 years ago - /u/HkySk8r187 - Direct link

Originally posted by Big-Teb-Guy

“The data” is a big problem you guys have. It doesn’t seem to matter how many people complain about something as long as the data says otherwise.

We tread data and feedback as both really valuable, not just the data. I'm not sure why you consider data a problem though? Data represents player behavior of all players, and the feedback is important too because it reflects desire/feelings, not past actions.