Glorious Testers,
With this week’s patch, we’ve officially kicked off the first phase of stat balancing and progression tuning in Alpha Two. This update brings foundational changes to character leveling, gear stat scaling, mana/health regeneration, enchanting, and TTK (time-to-kill). These systems will continue to receive frequent tuning passes over the coming weeks as we dial in the pacing and feel of progression. AKA Don’t lose your sh*t, instead help us refine the results! <3 - Steven
This is a multi-patch process, and your feedback will play a major role in shaping the outcome.
🧪 Help Us Test
To support this effort, we’ve created a Google Form you can use to submit focused feedback directly to the dev team: https://forms.gle/oVkyogDxTVEpNyiy8
👉 Gear & Stat Tuning Survey
The survey walks through the areas we’re most interested in:
- How stat progression feels while leveling
- Whether gear bonuses and enchantments feel meaningful
- Regen pacing and combat survivability
- PvE vs PvP feel
- Any unexpected behavior or edge cases
It only takes a few minutes and helps us correlate your impressions with class, level, and content areas.
🗺️ Testing Suggestions
If you’d rather leave your feedback here in the thread, please include:
- Your class, level, and average gear tier
- The content you tested (e.g. dungeon, PvP arena, solo mobs)
- What felt better or worse after the patch
- Specific feedback on TTK, regen, or gear stat impact
🔁 Ongoing Iteration
As always, please be patient—balancing a system this complex takes multiple passes, and some back-and-forth is expected. We’ll continue reviewing both your feedback and internal telemetry as we fine-tune the feel of vertical progression.
Thanks for helping us forge something worthy of your time and passion. 🔥
– The Intrepid Team
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