Original Post — Direct link
The more I think about it the more Im convinced that removing (or not implementing) direct sales in AoC is the best solution to eliminate all kinds of RMT


I was thinking How do people could make RMT? Of couse If Im grinding for an epic sword, and then post the sword in an external website and when a real money buyer sends the money I gift him them the sword or direct sell it to them at 1 gold. Easy transaction, someone just bougth power in game.

But of course simply preventing people from selling their stuff would be silly because It would render the economy useless, so how to allow people to sell their stuff for profit?

Easy, just present it on the market in an auction house. Instead of selling it at a fixed price you set a base price and every citizen of the node would be able to see and bid for the item no matter how big or small it is.The "sale" will last 7 days at minimum in the end the one who bid the most will get the item.

Advantages
* Since everybody can bid for the item and there is a fair time between the post and the actual sale, there would be no way for people to set a price of 1 gold at 3 AM so the RMT buyer can get it before everybody else, simply because everybody will have enough time to bid for it and set a reasonable price for the item rendering the RMT useless.

* It would actually help newbie vendors to automatically adjust their prices depending on offer and demand because when the demand is high the citizens will aggresibly bid more for the items and when demmand is low there will be no bids and will send the message to the vendor that the prices are too high.

Disadvantages:
* It would prevent people from getting their money right away, and would force them to plan in advance when they want to sell their stuff because they will have to wait a week for the money to reach their pocket.

* It would prevent guilds from giving away items to their members since everybody would have to pay for it.

* Buyers would be forced to plan in advance when trying stock up for crafting, I don't think is the end of the world though since in most of the time there would be tons sales about to end at all times in any decent sized node, at least for the common materials.

I think implementing that system to exchange all kinds of stuff, from crafted items to freeholds and mounts, would kill all the RMT avenues without really hurting the game's economy and even could enable cool interactions during guild wars, like bidding aggresibly high quality gear on the market to prevent rival guilds to get them before a castle siege takes place.

What do you guys think?
10 months ago - Vaknar - Direct link
Unfortunately, there are many ways people will use and abuse systems for RMT. We don't want to discuss how we plan to combat this, for the sake of security - but we take this issue very seriously ^_^