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Ashes of Creation
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13s | thank you |
---|---|
28s | hello everyone and welcome to yet |
32s | another stream in the world of Vera I am |
36s | joined by two absolutely awesome and |
39s | Stellar developers on ashes of Creation |
41s | with whom you have actually |
44s | experienced a live stream with before |
46s | there are our glorious engineer Keenan |
51s | how you doing buddy |
52s | good how are you I'm doing good happy to |
56s | be here with you again and then we also |
58s | have uh one of our senior game designers |
61s | Mr tratt how you doing trap |
64s | hey good to see everyone again good to |
66s | be back |
67s | so we are in a new biome that actually I |
73s | don't believe anyone's ever seen before |
77s | where are we we are in the this kind of |
80s | looks a little bit like the Alpine |
81s | Forest but actually this is a part of |
84s | the riverlands this is |
87s | um up near the Alpine Forest Area |
91s | um so you're gonna see some Western |
93s | Larks and Eastern hemlocks |
96s | um we're obviously at a bit of a higher |
98s | elevation if you look off to the |
102s | uh East over there |
104s | you can see |
106s | kind of where the starting area for the |
108s | alien humans |
110s | um or the excuse me the klar and the |
113s | velune would start in Alpha two down in |
117s | the basins of the riverlands but we are |
120s | somewhere else and the reason we're up |
122s | in this higher elevation is because we |
124s | want to show to you guys |
127s | the night and day cycle a little bit of |
129s | some of the cemetery areas with some |
131s | Undead |
132s | and there's some constellations I think |
135s | we're going to be taking a look at today |
136s | as well that will get a good vantage |
138s | point from up in this elevation |
141s | um and also you may notice two familiar |
143s | characters uh we have the ranger that |
147s | you guys saw a little bit Keenan you're |
148s | playing the ranger right yep all right |
151s | now don't there was a lot of commentary |
153s | about my playing of the Ranger and uh |
157s | some people didn't think I played it |
159s | very well so we're gonna have to make |
160s | sure that you're on your game today uh |
163s | with that Ranger |
164s | I'll show them how it's done and then |
166s | taking your job exactly and then we also |
170s | have Chad you're playing uh the fighter |
172s | right yep I'm gonna have to substitute |
175s | is the tank roll of the party oh they |
177s | have the actual tank that's right we |
178s | haven't shown off the tank yet so the |
181s | fighter is going to be our tank today |
182s | which I think is fine |
184s | um let's start heading let's start |
186s | heading down this way a little bit what |
188s | do you say let's go let's do it let's do |
191s | this |
191s | so what do we have |
195s | um today with the cleric Chad we're |
197s | going to be looking a little bit at the |
199s | cleric and some of the new weapons |
202s | um |
204s | the mace and the staff is that right |
206s | that is correct uh we've got a |
208s | two-handed staff and a one-handed maze |
211s | Shield you'll also see four new spells |
215s | that the cleric will be casting and I |
218s | won't spoil too much on that you'll see |
219s | them as we start getting into combat |
221s | here but |
222s | now Keenan you play a cleric as a main |
226s | in your MMOs is that right |
228s | yeah I typically play sport and what is |
231s | the most fun aspect of cleric gameplay |
233s | for you |
236s | um |
242s | for me it's making sure it's it's being |
244s | able to uh |
248s | ensure that uh the party wins |
254s | ultimately the role I think of as |
255s | support any any good player knows that |
258s | supports win and lose games in my |
261s | opinion apologies to all non-support |
263s | players |
264s | um but you know when you think about |
266s | think oh let's hold on let's pause here |
267s | this looks like a little bit of a scary |
269s | area |
270s | um and as a matter of fact |
272s | let me see if |
275s | but you know we might need some supplies |
277s | in here |
278s | let me just see if I can chop down some |
280s | trees |
283s | um |
284s | you know what |
286s | I think there was some some Oaks down |
289s | here |
290s | these Oaks might come in handy later |
292s | we'll see |
294s | um but you know when you think about |
295s | like cleric gameplay |
297s | that whack-a-mole that tread said that's |
300s | that's kind of I think what a lot of MMO |
302s | players are accustomed to right |
306s | yeah probably it's like it's like |
308s | following your your party's hit point |
311s | bars in |
313s | the health bars in the uh |
317s | the the party window and just clicking |
319s | between them and making sure you're like |
320s | maintaining rotations and cooldowns on |
323s | your heel abilities |
325s | um you know saving the really high Mana |
327s | usage ones uh for emergency situations |
331s | and just ensuring that your resource |
333s | management as well as like |
336s | you know who your tanks are who your |
338s | Fighters are if a DPS gets out of |
339s | position and starts taking a bunch of |
341s | damage like they're ruining your your |
343s | Mana management essentially right so |
346s | it's a little bit of dependency on like |
347s | your party as well as your own rotation |
352s | yeah it's a very reactive play style |
355s | that I like |
356s | um a lot of you know use a lot of time |
358s | when you're playing DPS it's like a lot |
360s | of things are kind of predetermined with |
362s | your rotation and all that and obviously |
364s | there's like reactive elements there |
365s | that you're reacting to out external |
368s | variables and the the encounters and |
369s | such but you know with with clerics |
371s | there's generally not as much of a |
374s | rotation you're kind of responding every |
375s | moment based on what's Happening to your |
378s | party but yeah there's a lot of uh |
379s | predictive opportunities as well like |
381s | making sure that you're in the right |
382s | place at the right time |
384s | right yeah absolutely |
387s | um all right let's just Mount and see |
388s | what we got up here these look like some |
390s | Skin Walkers |
392s | who what are these Skin Walkers Chad you |
394s | want to talk to us a little bit about |
395s | them |
397s | um these are just one of your basic |
399s | fodder enemies like you know they're |
401s | they're not too dangerous individually |
403s | but um you know in a pack they could be |
405s | something to to concern yourself with so |
408s | you don't want to pull too many at a |
409s | time but let's take them out and see |
411s | what happens |
417s | not too bad not too bad |
421s | all right we took some damage there |
425s | a little bit of damage there |
429s | that wasn't too bad let me actually hold |
431s | on let me um adjust the master volume |
434s | real quick |
436s | audio you guys are gonna see some |
438s | outstanding UI work that's necessary |
441s | I'm just gonna pull down this a little |
445s | bit |
447s | there we go |
450s | all right so that's still got some UI |
452s | work to do on the settings panel but you |
454s | get to see it in all of its work in |
456s | progress Glory |
459s | so they did do a little bit of damage to |
460s | you and talk to us a little bit about |
464s | um |
466s | oh wow those guys actually got a little |
468s | bit beat up |
470s | must be those uh Buffs on chains oh yeah |
473s | I actually did I I didn't actually even |
475s | get to cast chains |
478s | you got to Castle it just didn't do too |
480s | much yeah exactly so what one thing we |
482s | were trying to set up there that will of |
484s | course get to see a little bit more |
485s | showcased in some of these tougher mobs |
487s | inevitably coming up here is uh some |
490s | class synergies uh this particular one |
494s | is where we demonstrate setting up a |
496s | status Effect called stagger you'll see |
498s | a floater text pop up here I'll show you |
500s | don't kill him don't kill |
501s | actually you won't see it on my screen |
503s | yeah but basically it sets up |
505s | satisfaction you can see a little bit of |
508s | a VFX over his head and then |
510s | um as you see there Steven followed up |
512s | with James uh triggers a stun on any |
516s | Target under that effect already |
518s | now up here I believe is an observation |
521s | area where where I am going to speed up |
523s | time now we talked a little bit about |
526s | um showcasing Kind of Night and Day and |
529s | up here if we make a pass some of these |
531s | this is just this is like a cemetery |
533s | right |
535s | looks to be that way |
539s | oh yeah these dogs are these these poor |
542s | dogs I feel terrible about them let me |
544s | oh there's some zombies up here |
547s | okay we got it coming oh they're they're |
550s | starting |
551s | you can kite these oh my God what the |
555s | heck was that so much for guiding |
563s | all right get ready see if we drop a |
566s | stun on them or is it on cooldown nope I |
569s | got it all right oh no I accidentally |
571s | canceled it oh God |
573s | hold on group you |
575s | there we go okay we're doing okay |
584s | I got you I got you |
591s | there's some of them popped out of the |
593s | ground |
600s | oh I love the charge effect and it looks |
602s | like they're oh my God a dog came |
604s | I think we're hitting respawns we need |
606s | to keep moving oh God I want to pull |
608s | them up this way yep |
615s | now you'll notice my main heel actually |
617s | can act as a uh |
619s | as a damage if the enemy Target is if |
623s | the target is an enemy |
624s | and actually that can generate as a |
627s | mechanic for the cleric um some |
629s | convictions tell me a little bit about |
630s | convictions tread sure yeah conviction |
633s | is a class resource we came up with for |
636s | the cleric specifically certain |
637s | abilities will generate it based on |
640s | certain criteria and as Stephen was |
643s | saying there you can either use it to |
645s | heal an ally or you can use it to do |
647s | damage to an enemy and generate |
649s | conviction which will then help you in |
651s | the future heal for more so kind of what |
653s | Keenan was saying about predictive |
655s | played being an element not just |
656s | reactive that would be the one of the |
659s | predictive aspects of the cleric just |
660s | kind of setting yourself up so that when |
663s | you know |
664s | things start looking a little rough you |
666s | know you've kind of prepared that in |
668s | advance by not healing as much early on |
670s | and paying off later now at this point |
674s | I think players are for the first time |
676s | seeing one of the moons of Vera |
679s | and there are a few moons actually at |
681s | Pera |
682s | um but you guys are going to witness me |
685s | speeding up time because |
688s | day and night cycles in the ashes of |
691s | creation are actually over the course of |
694s | a few hours between those night cycles |
697s | so I you're gonna see the trees move all |
700s | real rapidly and you're gonna see the |
702s | Sun Drop rapidly and then you're gonna |
703s | see the night sky begin to form |
706s | and we're going to try to identify some |
710s | constellations if we can because |
713s | constellations and Ashes of creation |
715s | actually have a very relevant purpose |
717s | across a whole host of different game |
720s | systems including on the narrative side |
723s | on mechanics like acquiring certain |
726s | types of relics for your node on |
729s | empowering certain abilities and or |
731s | items that you have access to and it is |
735s | of course relevant that I am playing as |
737s | a VEC uh VEC as many of you may know uh |
741s | do worship and |
743s | obviously study the stars so let me see |
748s | if I can go ahead and speed up that time |
752s | standby |
755s | there it goes the trees look I love it |
758s | it's kind of like time machine a little |
760s | bit |
763s | oh and the moon changed positions it's |
765s | now dead up and up and we see another |
768s | one of the moons now of course as you |
770s | guys may know this is of course a work |
772s | in progress right we're working towards |
774s | our Alpha two |
776s | um so some of the stuff will likely |
777s | change especially on the art side but I |
781s | love what the new Skybox is doing and |
783s | and I mean it's just visually great |
787s | Ambience of course changes now to |
789s | include a different nighttime feel to it |
792s | and the lighting actually in the night |
793s | is not too bad I mean it gives you that |
795s | kind of sense of of dark darkness but |
798s | you know it's not inhibiting your |
800s | ability to play the game |
802s | um |
803s | now we are trying to look we need each |
807s | of us to kind of look in the sky in |
808s | certain directions to identify |
811s | um one of these constellations and I |
813s | think what we are looking for |
816s | um is what was once called a bagormal |
818s | but now is called a uh Dawn breaker I |
822s | believe |
823s | so try to look all around as you can in |
826s | the night sky and identify the location |
829s | of |
832s | the dawn breaker where is the dawn |
835s | breaker |
837s | I am not yet seeing it are any of you |
841s | seeing it |
845s | I don't see |
848s | can we not find the Dawnbreaker |
852s | maybe we'll find another one of them |
857s | um |
859s | where is it hold on I should have told |
863s | me where it was oh there we go we found |
866s | the Dawnbreaker |
868s | do you guys oh it's right next to the |
870s | destroyed Moon |
872s | oh that'll help yeah there we go oh it |
876s | looks so good I love it now this that's |
879s | oh it went away sad sad |
883s | um now there is supposedly another uh |
887s | constellation that is deeper into the |
890s | cemetery if we want to progress that way |
892s | what do you guys think |
894s | let's check it out yeah but wait before |
896s | we go let me give us all just a group |
898s | blessing the four of the three of us |
900s | sorry I've got a buff beforehand let's |
903s | do this |
904s | foreign |
905s | I think that'll wear off long before we |
908s | get to use it oh yeah gotta conserve |
910s | your Mana I know oh I'm trying uh are we |
913s | going to watch tank and healer going |
915s | different ways uh-oh we gotta gotta |
917s | avoid the poles yeah |
920s | I think I might have pulled one there's |
923s | one coming over this direction oh God |
925s | they're here where where are you ready |
927s | ah okay you you guys take care of it |
934s | the zombies will never catch us |
937s | foreign |
939s | nice we got that where's where are you |
942s | at there we go |
944s | yeah it looks like we agreed one here |
946s | let's just get this guy real quick |
950s | oh I wrote a lot more than one oh my God |
962s | okay let's tread carefully around these |
964s | parts apparently |
967s | we're doing okay I think |
975s | I think my stab out for this oh you know |
977s | I haven't shown any active blocking yet |
979s | that's another thing I wanted to show |
981s | you guys is the active blocking |
984s | are there creatures down here yeah there |
986s | should be a pack down here I think all |
988s | right let's take a look what is this |
991s | is the graveyard oh it's a respawn point |
995s | a resurrection |
997s | different kind of graveyard yeah |
1001s | I love this environment and the the fog |
1004s | on the ground is so whoa behind you is |
1007s | that oh my God here |
1010s | oh God I'll let you tank for a little |
1013s | bit all right |
1015s | I have my active blocks up oh boy |
1018s | there's a lot |
1020s | okay he doesn't seem to be doing much |
1022s | damage to me but of course it would |
1024s | normally consume |
1026s | stamina is that correct trap |
1029s | uh that depends we're still kind of |
1032s | discussing our resource systems but you |
1034s | know that is one thing that we can |
1036s | potentially explore |
1039s | oh don't stand in that |
1045s | I don't know what do those do |
1048s | I know Doug and um |
1050s | Doug and Sean were working on these |
1052s | zombies yeah using some of our uai |
1055s | systems right don't stand in the green |
1057s | fire don't stand in the vomit actually |
1060s | hurts a lot |
1062s | let me see if I can generate some |
1064s | convictions |
1067s | I have convictions |
1073s | oh and now you can see because I have |
1074s | convictions my cleansing wave actually |
1077s | bounced to an additional Target |
1084s | it's pretty awesome that time yeah |
1086s | that's nice that is very nice all right |
1089s | let's keep moving forward did I hit all |
1091s | three of you guys |
1092s | I have some I notice I have some |
1094s | conviction buff on my on my life bar |
1096s | right now |
1098s | yeah uh you hit one additional Target |
1100s | for each stack you have |
1102s | oh my God you guys are hearing |
1106s | um |
1107s | my steam I think |
1111s | apologies I'm sorry |
1114s | I'm recording from home |
1118s | all right here we go |
1123s | yeah |
1126s | let's see if I can generate some more |
1128s | conviction |
1131s | it worked |
1138s | these zombies aren't too bad |
1144s | so the more convictions that I generate |
1147s | the more Amplified the abilities become |
1149s | is that right that is correct |
1153s | and obviously as you know we generally |
1155s | we create more and more abilities there |
1157s | will be more interactions right now you |
1159s | know you only see four but you know the |
1162s | final two will have way more than that |
1164s | going on |
1169s | I'm gonna take my staff out |
1175s | we must show these beings the way of the |
1178s | light |
1180s | talk to us a little bit about the way of |
1181s | the light actually how does radiant |
1183s | energy and energy subtypes work with |
1185s | regards to damage and creatures |
1190s | so the |
1193s | basically we're going to have different |
1195s | damage types and certain damage types |
1197s | will be strong or weak against certain |
1200s | enemy types so you'll have to be |
1202s | somewhat you know smart about who you're |
1206s | bringing where or you know what kind of |
1208s | abilities or specs |
1210s | um you know obviously you'll be able to |
1213s | do the content but you'll have an easier |
1216s | time with certain contents you know if |
1218s | you're using a certain spec over others |
1220s | so you know obviously we're going up |
1222s | against Undead and as is natural they're |
1224s | probably going to be a little weaker |
1226s | against your holy magic than |
1228s | Keenan's nature |
1231s | um for example |
1233s | wow Kina you don't want to talk to you |
1235s | about your nature like that |
1240s | I do like I do like I do like when we go |
1244s | up against the air Elementals maybe |
1246s | Keenan and this time will shine oh there |
1248s | you go I like the uh the actual uh |
1252s | different Synergy between |
1255s | um energy types and vulnerabilities of |
1258s | certain creatures there's actually a lot |
1260s | of mobs here |
1261s | um yeah we should be careful before |
1263s | going forward we got things behind Okay |
1265s | let's grab some chickens behind whoa |
1267s | whoa today actually because I'm a cleric |
1271s | that was crazy they kind of ran at me |
1274s | Mike I think they were coming at me and |
1276s | you were just in their way |
1279s | very interesting |
1284s | I'm gonna move forward |
1287s | all right let's get these guys up here |
1292s | I should use them to generate some |
1294s | convictions actually |
1296s | oh you got me a whole DPS it's not in |
1298s | mine it's not in my near nature |
1304s | I've got my DPS hat on |
1309s | um talk to us talk to us a little bit oh |
1311s | wait are you gonna pull here so I think |
1313s | they're seeing us from over here trying |
1315s | to trick us and we're us into this oh |
1317s | yeah |
1319s | they found me somehow |
1323s | it's all right |
1326s | bigger pulls more XP |
1333s | all right I set them up for a stun |
1335s | perfect now talk to me a little bit |
1338s | about why that stun just happened |
1341s | I set it up with Whirlwind and it |
1343s | applies these staggered effects and |
1346s | chains of the restraint will stun any |
1348s | Targets under the stack of time so right |
1351s | now that's one particular Synergy but |
1353s | as the game continues to come together |
1356s | and you see more and more abilities |
1358s | um there will be all kinds of ways to |
1360s | set up that |
1362s | that outcome |
1370s | so even more yeah a lot of a lot of |
1375s | essentially the different combat |
1377s | mechanics that work between the |
1380s | different archetypes and classes |
1383s | um |
1384s | rely on synergies in the progression of |
1387s | certain types of status effects right |
1389s | that's correct |
1395s | this of course emphasizes the need for |
1398s | certain party compositions to exist so |
1400s | that players can make sure they utilize |
1402s | the strengths of their different types |
1404s | of status conditions and the example |
1407s | we're showing here obviously is the |
1409s | progression of |
1410s | whoops sorry uh is the progression of |
1413s | the staggered condition into the stun we |
1417s | might need to find a place to rest here |
1419s | because yeah I mean let's move forward |
1422s | up this way maybe right like up here but |
1425s | there's a track of wolves |
1428s | we got one zombie coming in from behind |
1430s | that's all right let's take a bit no you |
1432s | want to grab these wolves |
1437s | and you'll see because they're stunned |
1439s | the chains actually go through the body |
1441s | that's kind of cool |
1444s | what about right here can we rest here |
1446s | let's |
1447s | um let's move up the stairs a little bit |
1449s | just so we don't catch a respawn on the |
1450s | Wolves too okay can we take a seat maybe |
1453s | up here like right here |
1455s | yeah let's sit down hopefully the |
1457s | zombies don't follow us too far I'm |
1459s | gonna take a seat |
1461s | I think we have aggro still yeah they're |
1463s | common for us are they oh no okay all |
1467s | right |
1474s | I know |
1479s | let's take a break after we get these |
1482s | guys down |
1489s | there we go last wave I promise |
1495s | oh |
1499s | apologies |
1501s | can't use my abilities |
1503s | no |
1505s | if I was a bit higher level I could help |
1506s | you regenerate your Mana yeah one thing |
1508s | we should be doing is focus firing these |
1510s | guys |
1511s | um one aspect of the zombies as they |
1513s | have were Health Region than your |
1515s | standard mob and so Unleashed all right |
1519s | I want a new strategy against them is to |
1521s | burst them down let's rest right up |
1529s | it's gonna rest |
1533s | oh there we go this is a frightful |
1536s | Journey actually |
1538s | um yeah and wonderful beautiful |
1541s | yeah you can see Keenan's Mana |
1544s | um was a little low there and so as you |
1547s | know a classic MMO thing to do is to sit |
1550s | and rest as you get your your resources |
1551s | back now what if you have certain types |
1553s | of items that you could use like a |
1555s | campfire or some type of you know |
1559s | bedding or something that'd be kind of |
1561s | cool that'd be pretty cool that would be |
1563s | cool |
1564s | I like the just the the subtle fog |
1567s | that's just flowing through |
1571s | it's the rain is nice too yeah the rain |
1573s | is nice I like the sound |
1575s | look at those old lamp posts I think |
1577s | that's been in the game since 2017. |
1579s | no |
1581s | although it looks like the materials |
1583s | might have gotten updated |
1586s | all right I'm feeling refreshed should |
1589s | we |
1590s | all right so we've got a group right |
1593s | ahead of us here Leroy |
1601s | you are going to die there is nothing I |
1604s | can do for you |
1607s | oh my God uh Focus the scholars |
1610s | Scholars first |
1613s | why is there so many |
1615s | that's all right three down you can't |
1617s | Walker |
1619s | all right |
1622s | I can't it's on cooldown okay here comes |
1625s | oh my God there's dogs |
1627s | ambush Houston working together |
1635s | oh I almost got stuck in between all of |
1637s | them too |
1640s | that was terrible |
1642s | oh |
1643s | hey we actually handled that not too bad |
1645s | we got it |
1646s | all right |
1647s | I think we want to go this way right |
1649s | yeah I'm super slow though they put some |
1651s | type of plague debuff on me last time we |
1653s | got lost in here it was it was a rough |
1656s | time now remember we're looking for a |
1659s | particular type of constellation |
1662s | I believe the ancient Scholars of the |
1666s | VEC refer to it as the Great sundal |
1671s | whoops I totally misfired that |
1674s | uh ribs nobody look nobody |
1685s | oh these zombies look great though |
1694s | Keenan I have to say you are doing a |
1696s | great job with the ranger hold on yes |
1703s | where are we headed |
1705s | I'm just I'm just running man this is |
1708s | like a giant |
1710s | complex I'm dead speaking of Undead this |
1714s | is the first time I think we've ever |
1715s | shown Undead in ashes |
1724s | in fact these particular Undead are a |
1728s | result I believe for those of you who |
1731s | are watching the live stream |
1734s | of the wreckage of Carfin the event that |
1736s | occurred there just before the Exodus |
1739s | from from Vera all those years ago |
1746s | now where are we got another scene |
1749s | Locker |
1758s | this is an ominous passageway I don't |
1761s | trust it I like it I also love the light |
1764s | effect that it has on my what is the |
1766s | name of this set this is like the |
1768s | vindictus is it |
1770s | yes man oh that armor set yeah you know |
1775s | we probably have already shown it on the |
1776s | stream so all of you well we will show |
1780s | but I believe it's the imperious and |
1782s | vindictus or something along those lines |
1784s | that sounds right |
1785s | it's a very Latin sounding name whatever |
1788s | it is what a slat this is Vera |
1795s | oh my God Keenan I think you just |
1798s | summoned those with your sniper ability |
1800s | they felt the nature |
1803s | all right |
1805s | generate some more convictions here |
1833s | I murdered it |
1837s | a little bit of help from me a little |
1839s | bit |
1840s | oh was that you doing that damage I |
1841s | thought that was on me |
1843s | definitely me |
1847s | gotta keep the Healer safe yes |
1850s | that is true that is the primary role |
1853s | and responsibility of your archetype |
1855s | keep me safe |
1857s | oh I like how they kind of pounce at you |
1860s | that's their opening attack |
1863s | yeah so |
1867s | you see now the effect has staggered |
1870s | applied instead of stunned |
1872s | because I did not use it at the right |
1875s | time with my fighter |
1881s | all right we're coming up across a |
1883s | bridge it looks like should we rest |
1885s | maybe that's a good idea if we rest we |
1889s | should probably move off to the side |
1890s | over here where I want to take a seat by |
1893s | the little Phoenix I'm gonna rest right |
1895s | in the middle of the road gotta get |
1897s | those tips sit by the river |
1899s | it's a nice little spot |
1902s | yeah it is a nice spot |
1904s | I don't trust the water |
1906s | why nothing like that happens in the |
1909s | water it's just the depths think of all |
1912s | the secrets that the depths contain |
1914s | perfectly safe Dark rivers and Fantasy |
1916s | games |
1918s | a zombie is totally not going to jump |
1919s | out of there and eat me alive out of the |
1921s | water nah that would never happen now |
1924s | remember for those of you who are |
1925s | watching during the extra life uh event |
1928s | the Tower of Carfin actually rests upon |
1931s | a river and some of the energies that |
1934s | were created when |
1936s | um |
1937s | uh Lamont actually did |
1940s | oh God |
1942s | oh they're shooting like necrotic multi |
1950s | so many there's a lot I'm on the |
1953s | Lamppost |
1954s | all right make sure you stay over near |
1957s | me where who where are you dread |
1960s | I'm still down here on the beach |
1962s | I got you I got you |
1966s | there we go |
1967s | we should probably get up onto this |
1970s | bridge yeah |
1973s | I'm just trying to finish off this |
1974s | zombie first |
1976s | I'm on the bridge |
1978s | all right he's down |
1982s | all right let's get these two guys |
1991s | but as I was saying the Tower of carbon |
1993s | event that actually trickled out through |
1995s | the riverlands because of the rivers and |
1998s | the undead began to form around these |
2000s | Rivers but you'll learn more about that |
2001s | during the story early |
2004s | thank you |
2007s | that's a nice little uh stun these |
2010s | Scholars real quick |
2016s | you're not even kicking them off |
2019s | Ranger's doing work |
2020s | let's go off to the side bumping |
2027s | what is up there |
2030s | oh that looks like something different |
2032s | and some type of little Golem oh god oh |
2036s | no no no no no no |
2038s | no no no no no |
2042s | oh this guy's not that bad |
2047s | I'm stunned oh he stole me oh no what |
2052s | was this |
2055s | get out of here all right we got more |
2057s | company that guy was they're lagging by |
2059s | him a little bit |
2062s | cannot challenge me |
2066s | walking the lights |
2074s | challenging me slightly |
2076s | there we go |
2078s | thank you |
2080s | we did it |
2082s | we've done it |
2084s | so the active block actually works with |
2086s | any weapon equipped is that correct |
2088s | except arranged |
2095s | oops trapped you there |
2098s | oh yeah |
2100s | um yeah you could act a vlog one one |
2102s | thing that we're kind of toying around |
2104s | with the idea of is giving everybody a |
2106s | universal active block mechanic |
2109s | um in which case you know the shield |
2111s | version would probably be better but |
2113s | you'd still be able to uh Parry or what |
2116s | not with a two-handed weapon or even |
2118s | maybe a dual wield |
2121s | oh that's pretty cool we need to find |
2123s | this send all |
2127s | um |
2128s | it's supposed to be kind of up |
2132s | near |
2136s | wait maybe we need to go back a little |
2137s | bit I think we're gonna respawn no |
2140s | respawn |
2142s | hold on let's go over this way |
2145s | I remember |
2147s | I was told |
2150s | that it was before this bridge oh no |
2154s | okay let's just let's just run through |
2156s | if we can I want to try to find the |
2158s | sound off |
2159s | just keep on moving |
2162s | oh don't die |
2165s | okay |
2167s | hold on |
2170s | we're good oh God are you still waiting |
2173s | yeah I think so I mean we'll be fine |
2176s | except I set my speed a little bit |
2180s | higher |
2182s | cheater it's |
2184s | nice oh no okay what's happening it's |
2187s | it's definitely a cleric buff right yes |
2189s | exactly here actually this is provided |
2191s | by the range you see that |
2194s | and all right |
2198s | we can take these guys zombies are way |
2201s | behind all right I'm ready |
2211s | um oh my God you're never ending keep |
2214s | running |
2215s | huh |
2217s | I think hold on we gotta go up here we |
2220s | gotta up here |
2221s | up these stairs yeah up these stairs |
2226s | okay up good we're up here |
2231s | hold on |
2233s | I might need some help up here though |
2238s | let me see if it's over sorry guys I |
2241s | just want to make sure we can find the |
2243s | sand |
2248s | maybe he meant before the bridge like |
2251s | before the bridge into the cemetery |
2254s | Maybe |
2256s | oh I made it on top of the uh the light |
2258s | post actually |
2261s | oh yeah there we go now this is tranquil |
2265s | like a true cleric |
2267s | don't die I'm not with you guys by the |
2269s | way wait nope I don't even know where |
2272s | you went and we lost our healer we're |
2274s | screwed no no we're good you guys just |
2276s | come out come out the front oh I see you |
2278s | down there I can't we can't end the |
2280s | stream unless I find the sandal chimp |
2283s | towns Keenan oh God he's getting swarmed |
2286s | yeah I'm definitely getting swarmed |
2287s | apologies |
2289s | I'll save you |
2294s | there it's the least I can do |
2299s | oh shoot |
2301s | and the zombies are coming oh no no keep |
2303s | going |
2306s | wait it was definitely at the entrance |
2308s | guys I'm so sorry for this I'm so sorry |
2310s | stream I'm so sorry |
2313s | I can't not show the sandal |
2319s | totally messed up words now you know we |
2321s | don't cut these or edit them they're |
2323s | just |
2327s | this is such a typical MMO Adventure |
2330s | it's like getting lost in a dungeon area |
2333s | uh healer body pulls all right |
2337s | there we go we're good I think so okay |
2340s | we made it out here I can see the stars |
2342s | again so you actually you guys can see |
2344s | that there are certain environments that |
2347s | will just prevent you from being able |
2350s | to look up into the sky for these some |
2352s | of these constellations all right now |
2354s | we're looking towards oh and we're |
2357s | supposed to look towards that Moon oh |
2360s | I found it we found this and doll |
2364s | there it is yes |
2367s | are you dying don't die |
2370s | then there is the sandal ladies and |
2372s | gentlemen |
2373s | well I hope that you all have enjoyed |
2376s | the sneak peek at one of the uh areas in |
2379s | the riverlands and also some of the |
2382s | updates to the clear yeah let's take a |
2384s | seat let's take a seat and also some of |
2386s | the updates to the uh cleric as well as |
2390s | you can see there's some UI here between |
2391s | the icons and the minimap as well as the |
2394s | targeting and and party uh UI that we'd |
2397s | love your guys's feedback on |
2400s | um you also got to hear a little bit |
2402s | about uh the night and day cycle see |
2405s | some of the updates to the Mason Shield |
2407s | as well as the staff and also learn a |
2410s | little bit more about Undead and the |
2412s | energy types that occur and synergies |
2414s | especially between certain types of |
2416s | status conditions and effects that might |
2418s | exist might exist in ashes of Creations |
2421s | um with all that being said I'd love to |
2424s | hear your guys's feedback on what you |
2427s | saw today make sure you guys go and |
2429s | visit the forums or Twitter or Reddit |
2432s | comment in the YouTube videos give us |
2434s | what your thoughts are about what you |
2435s | saw today as always remember this is a |
2439s | work in progress we are working towards |
2441s | Alpha 2 but you get to see a little bit |
2443s | uh every step of the way each month so I |
2447s | hope you guys enjoyed Trad Keenan thank |
2449s | you for joining us that was super fun |
2451s | and I'm surprised we actually didn't die |
2455s | same it was fun we did thanks for having |
2457s | us yes we'll see you guys back on stream |