8 months
ago -
Ashes of Creation
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0s | [Music] |
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4s | [Applause] |
4s | [Music] |
20s | hello everyone and welcome to another |
24s | day and Vera and today we have an |
28s | exciting showcase one |
31s | that has been long in the making |
33s | probably one of our largest systems that |
35s | we have actually shown to date I know |
39s | that there are a lot in the audience who |
41s | are excited about what we're going to be |
43s | talking about and what we're going to be |
45s | showing today many of you have been |
47s | waiting for this particular showcase and |
50s | I am joined by some pretty awesome |
54s | developers who have made what you're |
56s | going to see today reality three of our |
58s | glorious engineers |
61s | Kyle Kenan Zach how are you guys |
64s | doing doing pretty good thanks for |
67s | having us yeah thank you very much for |
69s | having me absolutely excited to chat |
71s | with you guys about what it what it took |
74s | to bring this particular feature to life |
75s | I know that each of you in your |
77s | respective rights have had different |
79s | purviews over uh this kind of massively |
82s | multiplayer engagement the unique system |
85s | work that's involved for the war and the |
87s | events itself uh along with obviously |
90s | combat player movement um for you guys |
92s | so a lot of insights there which I'm |
94s | going to be exciting excited to chat |
95s | with you guys about as we kind of go |
96s | through this um |
98s | also we have two of our glorious |
101s | designers regulars on the show uh Chris |
104s | Trad how are you guys |
105s | doing oh wonderful thanks for having me |
108s | it's great to be here yep I'm hyped for |
111s | some PVP oo some PVP and and this |
116s | amazing War system Chris that I know |
117s | that you have been slaving away over the |
120s | course of the last few months in in in |
123s | helping to author and set up and doing a |
125s | lot of testing with our PI group and and |
128s | iterating on the system as well um a lot |
131s | of hard work has gone to this going |
132s | going to be excited to to kind of |
134s | showcase that off and then of |
137s | course no true |
139s | project can be successful without the |
142s | absolute amazing responsibility of |
144s | production we have one of our glorious |
146s | producers here Nathan Nathan how are you |
149s | doing my friend oh I'm I'm so excited |
152s | I'm EXC this was a big step for us to |
154s | put the massive back in MMO and uh I'm |
157s | excited to show that off to everyone |
158s | today excited to show it off too |
161s | now many of you may be asking yourself |
165s | where am I what are we looking at we are |
168s | currently in the node of Mirth where I |
172s | have been bestowed with the great honor |
175s | of mayorship leading these these |
178s | beautiful wonderful people to to success |
181s | all across the riverlands and Vera |
183s | Beyond and we have |
187s | recently gotten into maybe some some |
190s | interchanges that haven't been so polite |
192s | with one of our neighboring nodes and |
194s | this can happen in the world of Vera |
196s | there are a lot of systems set up to to |
198s | provide players an outlet to kind of |
201s | govern themselves govern their |
203s | relationships with each |
205s | other um come hither Steven Winstead |
209s | shall show you the way to wi |
210s | unbelievable they they are already trash |
213s | talking look at this this disrepute that |
215s | comes from Margaret as the mayor of |
218s | Winstead we must respond in kind Chris |
221s | what are some of the options we have |
222s | available to us when our honor is being |
225s | questioned as a note yeah so um as you |
230s | kind of alluded to we're going to |
232s | declare war on them because they're big |
235s | meanies um so we have wa can we rephrase |
239s | that it's not that they're big it's that |
241s | I said |
244s | meanies they're big meanies it's not |
247s | that they're big meanies it's that we |
249s | must exert our dominance and we can only |
252s | truly achieve respect through Power and |
254s | if we don't demonstrate that power to |
257s | these peons that are at Winstead then |
259s | how will they know to fear us uh that's |
262s | a much more eloquent eloquent way to put |
264s | it Stephen um so we have to jump through |
268s | a few Hoops before we can declare war |
270s | War uh you know we don't want Mayors |
272s | running around in ashes a creation just |
274s | like Perma flagging the whole world into |
276s | a state of PVP |
279s | right so some people just said wait a |
282s | minute yes I |
284s | do well it's going to cost you some |
286s | resources to do that um so Stephen as |
291s | the mayor you have access to a special |
293s | panel in your uh node UI all right I |
298s | pulled up my node my node interface |
300s | now I must take this moment as is |
303s | normally the case to remind everyone in |
306s | our audience that everything you see |
308s | here today is a work in progress that |
310s | means that we are currently working |
312s | towards our Alpha 2 which we have |
315s | announced for third quarter this year um |
318s | so UI visual effects performance just |
321s | the general content within the game is |
324s | in an alpha State please remember that |
326s | as you see this things will continue to |
328s | get better and continue to be developed |
330s | and the reason that we do these live |
332s | streams and these development updates is |
334s | to keep our audience AB breast of that |
336s | progress but also to elicit necessary |
338s | feedback as we iterate on these |
341s | particular systems because there are a |
342s | lot of them um so sorry Chris I am in |
345s | this node window and I see that I have |
348s | available to me some number of Merl |
350s | commissions that I can begin with |
352s | correct now this tab is only available |
354s | to the mayor hence why it's called the |
355s | mayor tab um and if you hit that button |
359s | in the top right Corner the manage |
361s | commissions button oh okay very nice |
363s | you'll see we have a list of commissions |
366s | and a bunch of available slots for you |
367s | to initiate now these are much like |
370s | regular commissions that uh I think |
372s | we've shown off in the past the |
374s | difference here is the mayor is picking |
377s | which ones are going to be available to |
379s | players and okay when enough players |
382s | complete them the node gets a reward |
385s | right very good so this is this is a bit |
387s | different than your standard commissions |
389s | your non oral commissions because those |
391s | are generated by the system based on |
393s | predicates of the surrounding area uh |
395s | from a narrative perspective and this |
398s | mayoral commissions are really more |
400s | predicated on what the mayor needs to |
402s | have done to collect resources or to |
406s | enable certain actions such as War |
408s | correct now additionally like more |
411s | mayoral commissions will become |
412s | available as the node progresses and the |
415s | commissions that are available will |
417s | change based on how the node is built |
419s | right so if you a blacksmith you might |
421s | get some special smithing related |
424s | commissions uh that you could elect to |
427s | initiate for your players um but if you |
430s | don't upgrade that blacksmith you're not |
431s | going to be able to do that got |
434s | it very cool okay so I see here there's |
437s | one called War preparations and that's |
441s | the one you're going to want to use if |
442s | we want to go to war so what you're |
445s | going to do is you're going to go ahead |
447s | and initiate that commission if you see |
450s | in the top right of that panel there's |
452s | the um some glint available that's the |
455s | reward players will get for doing this |
458s | activity oh okay should I should I |
461s | confirm this selection go confirm the |
463s | selection okay okay so player so when |
466s | players complete this commission they do |
468s | their part and this is essentially them |
470s | buying on to this Choice correct got it |
474s | so so it's not just unilaterally and |
477s | obviously guys as you're watching this |
479s | some of these some of these system |
481s | designs are in an effort to provide |
484s | these gameplay Loops um with the |
486s | resources that we have available to us |
489s | at this stage in the development for |
490s | Alpha 2 purposes longterm and we'll talk |
493s | about this a little bit later how some |
495s | of those designs will change and |
498s | incorporate other systems which we are |
500s | still pending development on um but here |
503s | the the players that are citizens of |
504s | this node must opt in with the mayor's |
508s | decision by completing this mission in |
510s | order to grant that power and and for |
513s | their participation they're getting |
514s | rewards as |
516s | well absolutely correct very cool and so |
520s | what are these Awards they getting so |
522s | they're going to get some glint which uh |
524s | We've also shown off in the past that |
525s | they can turn in for money |
528s | mhm okay so they're getting |
530s | paid very cool should we select any |
533s | other ones here too um yeah I mean they |
537s | all offer a varying breadth of things |
540s | right uh the primary thing we're |
542s | rewarding through mayoral commissions is |
545s | what we call node Buffs um and these are |
549s | benefits that are applied to your zone |
551s | of influence uh so for example you might |
554s | want to do a mayoral commission that |
556s | increases uh Gathering speed for 24 |
559s | hours in the node and if enough players |
561s | do that you guys get that |
564s | benefit |
566s | okay let's do the building Foundation |
571s | you know cuz I'm not all about as a |
573s | mayor just War right we must make safe |
576s | the grounds around us as well let's get |
579s | rid of some of those |
582s | goblins um and perhaps we should acquire |
587s | some |
588s | forages Okay cool so we have a number of |
590s | different commissions now that are |
591s | available to the |
593s | players correct now if you want to close |
596s | out of that window and walk over this is |
598s | our fancy oral commission board over |
601s | here oh very cool okay and if you |
604s | interact with |
606s | it it'll show the commissions that are |
609s | currently that you've initiated |
612s | nice now we have obviously a fire that's |
615s | closest to the door being of course our |
616s | war preparations because honestly the |
619s | Shifty characters over at Winstead |
620s | really can't be trusted especially in |
622s | the proximity they are to our node um so |
626s | how am I going now how am I going to go |
628s | ahead and complete this uh so first |
630s | accept the commission by clicking on it |
633s | got it um if you notice it's popped up |
635s | in your objective tracker all right and |
638s | I believe it says turn in 20 T1 |
640s | materials do you have enough T1 |
642s | materials stevenh you know I think um |
645s | just by pure coincidence I happen to |
648s | have exactly 20 um that are available |
652s | yes so this little treasure box next to |
655s | the commission board is where you can |
657s | turn in |
660s | all |
662s | right ah okay very cool um yes I will |
667s | turn in some of my stone and I got my |
670s | reward objective is now |
673s | complete awesome now currently for the |
677s | sake of this showcase that maral |
679s | commission is set to only require one |
680s | player to complete it so that we can you |
683s | know speed things along for us and we |
685s | don't have to wait you know a couple of |
687s | days for hundreds of players to do this |
689s | um |
690s | but that is the intent right is that |
692s | these commissions do require a heavy |
695s | optin from the player base in the order |
697s | of magnitude being hundreds of these |
700s | commissions need ex completed and |
702s | that'll depend on the scope of the |
703s | commission right so some commissions |
706s | with very minor effects might not |
708s | require a large amount of players to |
710s | complete them but something like going |
712s | to war will require a larger amount of |
716s | players and a larger amount of |
717s | dedication per player got it and we have |
721s | we have our company of ready able and |
724s | willing citizens here to to provide the |
727s | support we need in order to succeed in |
730s | our war preparation so hurah to you well |
733s | done well done everyone um okay so now |
737s | that we've effectively completed the |
739s | commission yep so if you want to press n |
741s | again to open up that node UI got it |
744s | you'll notice that there is a completed |
746s | tab next to your node UI which shows |
748s | that enough play have done the activity |
751s | for you and now this commission's on |
752s | cool down so when your hand rolls once a |
758s | day if that commission cool down is |
760s | longer you will lose that slot and you |
762s | won't be able to use that commission |
764s | until that cool down has |
766s | ended oh very nice okay so obviously the |
769s | mayor needs to be somewhat prudent in |
771s | the choices that they're making even if |
774s | they do get the opt-in from their |
776s | citizens there is so much power they |
780s | have available to them to affect that |
782s | change it is governed to a degree by |
784s | some time exactly cool but now that |
787s | we've completed it you've received as a |
789s | result of this commission a War token |
792s | specifically for the territory War type |
795s | of War so if you want to go ahead to the |
797s | node relationships |
799s | tab ah okay you'll notice there's a list |
803s | of notes Here specifically |
807s | Winstead I do you see that uh and if you |
810s | want to go ahead and click on that |
811s | declare war |
813s | button we won't do it we won't do it |
815s | right now but just to show you the uh |
819s | steps here that you would take you that |
821s | declare war button there and it shows |
823s | there is a couple different types of war |
827s | that you have access to oh okay very |
831s | cool all right so so territory control |
836s | obviously makes sense test node war is a |
839s | is is obviously one of our QA testing |
841s | war types um there will be a number of |
844s | different war types that are |
846s | available um that we'll talk about in a |
848s | little bit as as |
852s | well awesome um well so Steph now that |
856s | we have what we need to declare this war |
858s | do we want to go over to Mir or over to |
861s | Winstead and uh kind of rub it in their |
862s | face yeah I think so I think that would |
864s | that would probably make sense um Let me |
867s | give a a quick inspiring uh speech if I |
870s | can of course to our to our glorious |
875s | citizens what's the name of our this is |
878s | mirth mleth |
881s | mirians Noble great and honorable |
884s | mirians our city has been |
887s | denounced by arrival node the Winstead |
891s | node they know nothing of our ways of |
894s | our people but they know |
900s | something something not good and |
903s | fear anguish there thank you fear |
907s | anguish well done you're one of my |
908s | lieutenants well done uh fear anguish |
911s | they will know that soon enough for they |
913s | chose to stand against the will of Mirth |
916s | let us go forward and teach them the |
918s | ways of our |
921s | people all right we've done this mirth |
925s | best prepare your brooms you'll need |
928s | them to sweep up something |
933s | I didn't get that |
936s | broadcast Mar's just loving this the |
938s | trash talk oh sweep up our ashes our |
941s | ashes well well done well done so Chris |
945s | where are we where are we planning to go |
947s | well we were going to go to Winstead but |
949s | I I think we have company we have |
952s | company wait we have unwanted company |
956s | they've been spying on us who are these |
958s | people |
962s | well they're not they're not affiliated |
964s | with us you would they would dare to |
966s | come to our town like this after we've |
970s | just laid The Gauntlet of War |
976s | down what well you haven't you haven't |
978s | declared the war yet oh I haven't |
980s | declared should I declare the War I mean |
983s | I feel like this is an optimal time to |
985s | declare the war cuz we might get some uh |
988s | some easy kills you know what I think |
991s | you might be now now okay now of course |
994s | they can't hear or know what we're going |
996s | to do here but they have no idea what's |
999s | coming no they have no clue what is |
1003s | about to happen but the territory |
1005s | control node War talk to me first Chris |
1008s | a little bit about the territory control |
1010s | node yeah so |
1014s | um we'll get into some of the more depth |
1017s | of War while we're walking but the |
1018s | territory can control War as it kind of |
1022s | sounds is about controlling territory |
1024s | right so what this is going to do is |
1026s | it's going to flag us against each other |
1028s | um the citizens of our node and the |
1030s | citizens the node you declare on and |
1032s | then we'll do battle over certain pois |
1035s | in both of our zones of influence and |
1037s | gain control over them based on winning |
1040s | those events and those |
1043s | pois and once we've accumulated enough |
1045s | victory points we'll win the war which |
1048s | gives our Zone |
1049s | a big buff as well I approve of the node |
1053s | war and let us destroy them in 3 2 1 oh |
1059s | get |
1076s | him oh no |
1081s | oh |
1086s | dear did we get them I think we cleaned |
1088s | them out oh put a wall up I don't know |
1092s | where the dragon went |
1094s | but that sounds like a Futures |
1097s | problem sure that won't come by to bite |
1099s | us I think we did destroy them you know |
1102s | I think I'm missing my blink where is my |
1105s | blink you got to close your eyes and |
1107s | then you open them again no not that |
1111s | blink and my bubble oh there they |
1115s | were and I should probably get this |
1117s | Arcana |
1119s | eye there we go okay sorry about that |
1122s | guys um okay so they tried to they tried |
1127s | to stop us but they we can't be stopped |
1131s | um where should we go now well so before |
1134s | we before we run off uh open up your |
1137s | node relationships tab again |
1139s | okay got it and you'll notice you'll see |
1143s | there's an active war and we've earned |
1145s | some points in this War uh if you go to |
1148s | the top of that yeah right there okay |
1151s | and we have five points cuz we killed |
1153s | five |
1154s | people oh nice okay so in during the war |
1160s | obviously we have available to us this |
1162s | this that tracks kind of performance and |
1164s | each individual player can track their |
1166s | performance within the war as |
1168s | well |
1170s | correct okay and then it says earn a |
1172s | th000 victory points uh in order to win |
1176s | the war correct now it's the the end |
1178s | condition of this |
1180s | War uh now victory points are earned via |
1183s | kills and earned by via completing |
1186s | objectives |
1188s | okay all right cool awesome now um the |
1193s | event that it talks about talk to me a |
1197s | little bit about that event so open up |
1199s | your |
1201s | map and scroll yourself over to you'll |
1204s | see that scroll to the left there and |
1208s | you'll see there's a big circle around |
1210s | High women |
1212s | Hills OH harness the god |
1217s | Spike currently it say active as 31 |
1219s | players does that mean they have 31 |
1221s | players already there that means they |
1222s | already have 31 players there we better |
1224s | get a move on we need to go |
1229s | let's let's start |
1232s | moving let me um let me see if I have a |
1235s | little |
1237s | horse I could |
1242s | summon did |
1244s | I where' my horse |
1247s | go and being left behind Steven I know |
1250s | oh here we go I got |
1252s | it okay |
1254s | um so talk to me about the different |
1258s | types of |
1261s | War events and war |
1264s | types yeah so war types are going to be |
1267s | pretty predicated on what they're |
1269s | actually delivering to the winners and |
1271s | losers right so this one's a territory |
1274s | control the Crux of what this does is |
1278s | you claim territory which siphons the |
1280s | node XP from the nodes that you from the |
1284s | pois that you're winning these |
1286s | objectives at um it's also providing uh |
1290s | a luck buff there to prevent or to you |
1293s | know incentivize the players who win to |
1296s | to go farm there right and generate more |
1298s | node XP for your |
1300s | node um we have other different types |
1303s | that we plan to have Post State 2 um |
1307s | like disabling services in the opposing |
1310s | node uh siphoning gold um taking over |
1314s | mayorship |
1317s | temporarily very cool so there's a lot |
1320s | of different options that we intend to |
1321s | provide um obviously for the war system |
1325s | and this is one of the primary methods |
1326s | of player friction right so um we want |
1329s | to keep that kind of compelling |
1330s | interesting from a design perspective uh |
1333s | which all of these different war types |
1334s | are intending to provide um and |
1337s | throughout Alpha 2 we'll be introducing |
1340s | additional War uh node War event types |
1343s | as well |
1345s | correct very cool talk to me Kyle a |
1348s | little bit about authoring this uh node |
1352s | War system how did you go about you know |
1355s | keeping it modular and you know capable |
1359s | of supporting all these different types |
1360s | of |
1361s | Wars well given the game design document |
1364s | that juusto provided uh the goal was of |
1367s | course to provide something as flexible |
1369s | as possible to be able to give all of |
1370s | that designed Freedom so we were able to |
1374s | leverage existing systems such as the |
1376s | game event system and the local system |
1378s | to be able to give the a massive amount |
1380s | of varing content from war to |
1382s | war |
1384s | awesome and and you know obviously talk |
1388s | to me a little bit about kind of the |
1390s | difficulties of of authoring a system |
1393s | like that yeah the difficulty is |
1395s | definitely having to work between |
1397s | different teams uh because the game |
1400s | event system and the local system are |
1402s | authored by The Narrative engineering |
1404s | team so we have to make sure that we can |
1406s | work discipline to discipline to uh get |
1409s | the needs that are required to bring |
1411s | something like this to life nice |
1414s | awesome |
1416s | and Zach |
1418s | obviously node Wars node events those |
1423s | are some of the |
1425s | more High player |
1427s | density types of gameplay Loops talk to |
1430s | me a little bit about some of the |
1432s | difficulties you had on the performance |
1435s | side uh working with tech art |
1437s | engineering and and artists to kind |
1441s | of get performance where we needed it to |
1443s | be for this higher player density oh |
1446s | yeah for sure for performance it's |
1447s | really been a refinement of our |
1450s | pipelines and processes and workflows |
1453s | with a pretty tight iteration loop on |
1455s | you know |
1456s | testing profiling like auditing those |
1459s | profiles like seeing what we're at and |
1462s | then like correcting things that need to |
1463s | be corrected and especially with an MMO |
1467s | we really have to support like a large |
1469s | array of player experiences so the game |
1472s | has to run great whether you know you're |
1474s | a solo player or you're playing in a |
1476s | group and then it also has to run great |
1478s | for you know big events like these where |
1481s | there's going to be upwards to 100 |
1483s | players sometimes right so it's really |
1486s | been uh all hands on deck from all the |
1488s | disciplines to refine our current |
1490s | existing standards and make sure that we |
1492s | can hit performance while continuing to |
1495s | uh look good awesome well I have arrived |
1499s | at what I believe is our headquarters |
1501s | and there appears to be a significant |
1504s | portion of our Garrison from the node |
1508s | that has arrived here our guards where |
1511s | is the rest of our group oh you guys |
1512s | should uh meet let's meet up here if we |
1516s | can at the um at the headquarters and |
1520s | let's and let's do some planning I'm |
1522s | sure there's some significant strategies |
1523s | that we can |
1526s | employ right Chris oh yes there is um |
1531s | so the |
1533s | lowdown uh first things first is if you |
1537s | look at your objective |
1538s | tracker there's some stuff going on um |
1541s | we need to gather imbued blood and |
1544s | imbued materials now imbued blood is |
1546s | going to drop off Bandits that have this |
1549s | glowy particle effect to them and imbued |
1553s | materials are going to drop off uh Ruby |
1556s | caches that are all around the poi |
1559s | okay well let me um and we we have to do |
1564s | that before the enemy |
1566s | team I see uh if they complete it before |
1570s | us we still can finish ours but we'll be |
1573s | behind and they'll be on the victory |
1576s | condition okay so we're looking for |
1578s | these imbued Bloods and the um the |
1584s | imbued |
1585s | material um and the Bloods come from |
1589s | the bandits in the area correct okay and |
1593s | the material are the are rubies that are |
1595s | kind of spawned throughout the out this |
1597s | particular Zone and let me open up my |
1599s | map real quick yep so marked on your map |
1602s | is all of the Ruby locations but the |
1604s | Bandit locations are not marked oh okay |
1607s | okay so the bandits are are kind of |
1610s | sprinkled throughout the area and these |
1612s | these locations here that I'm hovering |
1614s | over these imbued material caches those |
1617s | are spawns around the area and |
1619s | presumably that's where the enemy is |
1621s | going to be located as well because |
1623s | we're all trying to acquire these in |
1625s | order to progress to the next stage |
1627s | correct got it okay cool okay so we |
1631s | should probably split up into three |
1635s | teams um if you are in party group four |
1639s | or group five you're going to be |
1641s | responsible for trying to acquire the |
1644s | Ruby so you're going to be going to |
1645s | those imbued Ruby Cash locations |
1649s | your primary objective is to avoid |
1652s | interacting with the Enemy you do not |
1655s | want to engage the enemy if you see them |
1657s | run you're just acquiring these |
1659s | resources and trying to bring them back |
1662s | to where Chris you got to bring them |
1664s | back here and talk to good old scholar |
1667s | Thompson okay all right cool so you guys |
1670s | in group four and five you're going to |
1672s | acquire those um and probably if you're |
1675s | a ranger and can be camouflage it would |
1678s | be beneficial for you to go out and try |
1680s | to acquire those if you're in groups one |
1682s | two or three you're going to be running |
1684s | cover while killing the um the uh |
1690s | Bandits and then when they get the |
1692s | bandits blood those they're bringing |
1693s | those back as |
1696s | well sorry what was that I was |
1698s | multitasking Steven no worries no |
1700s | worries when they when they grab the |
1702s | bandits blood they're bringing those |
1704s | back as well they are bringing those |
1706s | back as well now worth noting they do |
1707s | drop on death so if you end up with too |
1709s | much of them be very |
1711s | careful okay um guys I think before we |
1715s | head |
1716s | out I'd like hold on let me uh me get in |
1721s | a good position for you I'd like you to |
1723s | all gather around in front of the Dragon |
1725s | I'm going to give you an inspiring |
1732s | buff perfect perfect |
1735s | perfect |
1737s | now I'm I |
1739s | know that this |
1741s | Venture would strike fear in the heart |
1744s | of normal men and |
1746s | women but not in the hearts of |
1750s | mirians go forward bring back the |
1755s | trophy that is oops hold on hold on |
1759s | bring back the trophy that is the |
1763s | blood go |
1766s | forward let us move let's go Lads get |
1770s | them okay so where are these Bandits at |
1773s | that groups 1 two and three can go oh I |
1775s | see over here yeah they're going to be |
1777s | all over the POI they've got this lovely |
1780s | little glow to them to signify their |
1785s | importance |
1786s | okay |
1789s | cool then if you come over here we got a |
1791s | nice little cash of rues as well where's |
1794s | the rubies at just |
1797s | uh oh oh I see I see |
1801s | West I'm just kind of I'm I'm kind of |
1803s | watching out for the enemy while you |
1805s | guys are harvesting those rubies and |
1807s | killing the bandits |
1810s | ooh very |
1812s | nice so far I don't see |
1815s | any I see this light emanating from the |
1817s | center of this area over |
1819s | here yep that the god Spike that's the |
1822s | god Spike now that is what we are |
1824s | gathering these materials for and then |
1826s | we're going to channel these materials |
1828s | into |
1829s | to harnessing that like raw power that's |
1832s | emanating from the center of high women |
1835s | Hills so that we can steal the node |
1838s | experience and get ourselves a nice |
1840s | little luck buff in the |
1843s | POI um after we win because we never |
1847s | lose we have some enemies over |
1851s | here that I can |
1855s | see we should probably get groups 1 2 |
1857s | and three |
1859s | over here to interrupt them it looks |
1861s | like they is that us with the progress |
1862s | of two that is us with the progress of |
1865s | two okay all right we've taken the |
1868s | lead let's see I'm running |
1872s | back a small stack of materials here let |
1875s | me see where the raids |
1878s | at okay looks like we |
1882s | are bringing in a bunch of materials |
1890s | talk to me um talk to me Nathan about |
1893s | what this process has been like from a |
1895s | production |
1896s | standpoint yeah it's been a super |
1898s | interesting one for us like games |
1902s | are really always these really janky |
1906s | combinations of software and Art and |
1908s | Design and all of these things are kind |
1910s | of coming together in in a way that |
1912s | makes them inherently difficult to put |
1914s | out to the public I've uh had my fair |
1917s | share of Rocky in the past and so what |
1919s | we've been really focusing on this time |
1921s | around is making sure that we're kind of |
1924s | honing that process early uh to try to |
1927s | make alpha 2 um you know day one as |
1930s | smooth as possible obviously it's going |
1931s | to have some hitches but uh this has |
1933s | been a really good opportunity for us to |
1936s | get in the habit of pushing a build out |
1940s | getting feedback from people around the |
1943s | world uh figuring out like what's wrong |
1946s | with their specific you know setup at |
1949s | home so that then we can identify those |
1951s | issues triage those issues fix the ones |
1953s | that we can in order for us to push a |
1956s | build out for the next round of play |
1957s | testing which we've been doing every 1 |
1959s | to two weeks for the last uh couple of |
1961s | months I think and so that's um that's |
1964s | been like from a production standpoint a |
1966s | really awesome kind of test run for us |
1968s | to get in the habit of this you know |
1970s | like live service game that we're going |
1972s | to be supporting for a really long time |
1974s | uh so that's been a lot of fun you know |
1975s | a lot of lot of work but you know that's |
1977s | good oh yeah yeah you guys have done a |
1979s | great job on production side of this |
1981s | this feature is obviously a |
1983s | very very detailed and encompassing |
1986s | feature touches a lot of different |
1988s | pieces um I I see we have some great |
1992s | uses of the tank wall some of you from |
1995s | APO may be remembering that particular |
1999s | wall oh this we're having a significant |
2001s | little battle over |
2007s | here yeah that's been one of the things |
2008s | we've been trying to work on right is um |
2011s | you know making sure that those |
2012s | objectives really help funnel the G |
2014s | people towards those points of of |
2016s | conflict I think some of our what was |
2017s | interesting here is some of our earlier |
2019s | iterations had us you know it was kind |
2022s | of like this phase one where people just |
2024s | kind of PVE the whole time and well we |
2027s | we want to find that balance between PVE |
2030s | PVP where we become this really pvx game |
2033s | and so that's been an area of focus for |
2035s | us uh like making sure that these |
2037s | objectives are things people want to |
2038s | interact with and then fight |
2044s | over that was a good little fight oh I'm |
2046s | getting hit |
2048s | hard I think I lost one of my abilities |
2051s | let me grab it |
2054s | back there we |
2058s | go oh I see I see dread and he's |
2063s | down only took 10 of you |
2067s | unbelievable it's the skill |
2073s | difference Focus fire and |
2082s | doing oo |
2085s | perfect let's move |
2091s | forward let's keep pushing go on |
2095s | NYS oh I got rooted |
2102s | there we go and |
2106s | slow oh there's Margaret oh get her |
2109s | she's on the dragon |
2112s | though SL |
2114s | no |
2117s | no okay we're pushing them |
2124s | back I've got Brian on my target |
2132s | think he's tank he wants you to Target |
2133s | him oh God oh God need |
2137s | help backed |
2141s | out attack the king wildly in |
2145s | danger all right let's get the group |
2148s | around me if you can I'm going to use |
2149s | one of the mayor abilities to give us |
2150s | some offensive |
2152s | power and Chris as I do this talk to me |
2155s | a little bit about this ability yeah so |
2158s | so um go forward different node types |
2161s | have different mayor abilities um that |
2164s | can be used in different scenarios right |
2165s | so the what you just used is the war |
2171s | ability afforded to a scientific node |
2175s | push um and those abilities give a very |
2178s | large uh mitigation and damage buff to |
2182s | the players within your range when you |
2185s | use them |
2189s | how long does that ability last um I |
2192s | believe the buff is 5 |
2197s | minutes our wonderful Dr Bucky made |
2201s | those for |
2203s | us oh he got away they're fling on the |
2206s | bridge on the bridge |
2210s | bridge coming back |
2214s | around oh they are how's the progress |
2217s | going 7 26 for them 15 for |
2220s | us oh my gosh no no no we we have two |
2224s | objectives Steven the top one is uh |
2227s | we're at 15 out of 100 the bottom one |
2229s | we're at 76 out of 100 oh okay perfect |
2232s | that was concerning but you'll notice |
2234s | there is an enemy progress bar right |
2236s | below that too to show how far long they |
2238s | are good call good looks like they're |
2240s | slacking |
2243s | though okay I've got a couple flankers |
2246s | over here |
2249s | TP noodle ooh that's a good little |
2256s | blink it's also been really fun to see |
2258s | the metas kind of evolve over these play |
2260s | tests uh you we had a uh point where |
2264s | there was the tank wall ability was a |
2266s | little too strong and um you know uh got |
2270s | a chance to fix that before the |
2271s | recording and that's just kind of been |
2274s | the really fun process over over the |
2276s | last uh couple of months here uh cleric |
2279s | thankfully still op for me so um you |
2282s | know you love to see |
2284s | it yeah that cleric is uh very strong |
2289s | cleric will always have a free pass of |
2290s | being op in it's one role that it excels |
2293s | at if nothing else got to be the best |
2297s | healer I got Fant MX |
2303s | down let's get that was nice him to let |
2305s | you do I know right |
2309s | he's almost |
2317s | dead like Trad Keenan I'm I'm curious if |
2320s | there have been any like big you were |
2322s | talking earlier about some of the |
2323s | surprises that have come out of the play |
2324s | testing I was wondering if you guys had |
2326s | any um examples of things that you |
2329s | weren't expecting but you know saw when |
2331s | we started really putting this uh |
2333s | Compass system to |
2335s | test um I mean nothing that we weren't |
2337s | really expecting completely but it has |
2341s | definitely been a huge help just like |
2344s | uncovering you know smaller imbalances |
2347s | here and there like the wall thing that |
2348s | you mentioned for example was was a |
2350s | thing we actually uh knew knew was an |
2352s | issue and had fixed on a on like a |
2355s | another build but like it was still |
2358s | funny seeing that like get |
2360s | completely um taken advantage of it yeah |
2363s | and it like showed some interesting like |
2366s | strategies like how people would use |
2369s | them to Zone each other in these little |
2370s | hallways and almost create your your own |
2373s | effective like little corridors on the |
2375s | open Battlefield so we definitely want |
2376s | to see some of that sort of thing it's |
2378s | just you know a matter of balancing |
2386s | that I think I died Behind Enemy Lines |
2389s | oh |
2392s | no May's |
2394s | down don't |
2396s | worry don't worry guys I turned into |
2398s | blood oh putting in so much work Nathan |
2403s | yeah we still need more of the imbued |
2404s | Bloods that's the uh that's the bandits |
2408s | right that's the bandits yep all right |
2411s | I'm going to try to find some Bandits to |
2413s | kill while you guys continue to hold |
2415s | them off we need more people on |
2417s | Bandits yep and bandits for this event |
2421s | are a little bit more scarce but respawn |
2423s | a lot faster than the rubies where the |
2427s | rubies are a bit more more plentiful but |
2429s | have a much slower reset |
2433s | rate got |
2438s | it there's my |
2443s | healers coming in at the last |
2449s | hour not finding any |
2452s | Bandits they killed them all oh oh no |
2460s | yeah there's a definite balance between |
2463s | targeting the PVE objectives and then |
2465s | PVP because um the the drops that you |
2469s | need to turn in um also can drop from |
2471s | players so sometimes you'll want to gank |
2474s | people that you see it cuz they might |
2475s | have some of the stuff that you need to |
2476s | turn in for credit toward the |
2480s | war see the god |
2483s | Spike but it's also really easy to get |
2486s | trapped in long drawn out PVP |
2488s | engagements and let the enemy team just |
2491s | grind out |
2493s | resources and that's part of the |
2495s | strategy is like you know sometimes |
2497s | you'll you'll want to tank up and have a |
2499s | bunch of people distract uh the group |
2502s | from doing the the objectives while |
2504s | you're sending out those little side |
2506s | squads we've done that a few times in |
2508s | our own testing for |
2516s | sure found some |
2522s | Bandits oh no oh that's us never |
2530s | mind all right getting some Bandit |
2533s | bloods oh there's an enemy |
2536s | here an enemy and a pvp's down that's |
2539s | crazy oh no I might need some help |
2558s | so it's looking like at least stad is |
2560s | done with the rubies so we need to focus |
2563s | on Bandits now so there's going to be a |
2565s | lot of competition on those yeah we're |
2567s | done with rubies too so you're in |
2574s | danger what is this pvpve |
2583s | oh I'm getting shot from |
2595s | above they went all right we got some |
2597s | Bandits over here I'm going go turn them |
2601s | in just do do you want to talk about |
2603s | some of the other uh use cases that like |
2606s | we're hoping people will incentivize |
2608s | people to want to uh engage in |
2611s | war yeah I mean we have uh |
2616s | like the goal here is kind of twofold |
2618s | for war right there is the player reward |
2621s | side of it and then there's the like |
2623s | node reward side of it uh obviously we |
2626s | want players to be invested in nodes and |
2628s | invested in what they have and what they |
2630s | can do so you know those things are |
2633s | relics they Services their resources and |
2637s | you know these wars can deny and even |
2641s | steal those things from other nodes but |
2644s | also they're personally rewarding right |
2646s | like we want to make sure players are |
2648s | getting something immediate for |
2651s | themselves because obviously we know |
2653s | most players aren't going to run a node |
2655s | and not every player is going to be |
2657s | invested as nodes as some other players |
2660s | yeah um so you know those personal |
2663s | rewards as we've talked about a little |
2664s | bit um in the case of this event uh will |
2668s | result in a buff farming in this POI so |
2671s | if there's some sweet loot that you're |
2673s | looking for from this POI uh winning |
2675s | here is really valuable cuz you're |
2677s | higher odds of getting it in the future |
2679s | or you know while you're farming here |
2681s | post this |
2682s | event yeah on top of your oh go ahead oh |
2686s | on top of your traditional just like |
2688s | some XP and some glint you know and |
2692s | potentially those kinds of things and |
2693s | node |
2694s | currency well that's been kind of a like |
2697s | a a big part of the I think we talked |
2698s | about this actually last time we were |
2700s | talking about uh nodes during the |
2702s | Caravan live stream but that's been a |
2703s | big part of the design ethos of of uh |
2706s | the nodes team is like making sure that |
2709s | there are a lot of reasons to uh |
2712s | participate in nodes so that you don't |
2714s | just like node participation isn't just |
2717s | um relegated to that like top 1% most |
2720s | active most attentive players like you |
2723s | can still you still have reasons to |
2724s | contribute and participate for a lot of |
2727s | on a lot of axes well and it's also |
2729s | about making sure that like you're not |
2732s | just doing it out of the good of your |
2733s | heart right you're doing it because |
2735s | you're getting something for your player |
2736s | progression |
2739s | immediately and you can let like the big |
2741s | brain kind of Zerg |
2744s | leaders manage the more highend |
2752s | right holy smokes dude is insane ran |
2757s | into a |
2766s | m we had some flankers over |
2770s | here did not work out for |
2772s | them well it feels like they're like |
2775s | outnumbering us is there are there any |
2778s | uh planned uh protections for just uh |
2780s | Zer B Zer fights for uh large scale |
2785s | PVP you know some of that comes down to |
2789s | how we design the events right but some |
2792s | of it also comes down to combat design |
2794s | uh this this event in particular we're |
2796s | trying |
2797s | to Fan players out by having lots of |
2800s | small things they have to do um and then |
2803s | at the end when we need to fight over |
2805s | this uh channeling this God spike is |
2807s | when zergs are supposed to come together |
2809s | right so creating a place for zergs uh |
2812s | to have something that they want to do |
2814s | cuz there are people that do like Zerg |
2816s | combat people that prefer the smaller |
2820s | skirmishes I think really the way you |
2822s | incentivize it too is is like there's no |
2826s | stopping players from Zerg V zerging if |
2828s | they want but if the objectives reward |
2830s | maximally like splitting your forces um |
2833s | and and ways we do that is we'll we'll |
2836s | create simultaneous objectives in VAR |
2838s | highly different areas of the map so if |
2841s | you're if you're a one big Zerg ball you |
2843s | might be willing or winning your your |
2844s | encounters but you're not winning at um |
2848s | you know dividing conquering so to speak |
2850s | so uh eventually like players will learn |
2853s | like yeah if if we play this way we're |
2855s | not going to be as |
2861s | effective we need |
2863s | more imbued |
2865s | blood yeah we're falling really far |
2867s | behind oh no |
2879s | those are the uh those are the off of |
2882s | the |
2883s | bandits those are off the bandits right |
2885s | maybe we should break up and um have the |
2888s | have everybody kind of try to get the |
2893s | bandits yeah I know a pretty good spot |
2895s | for the bandits but it's kind of in |
2897s | dangerous |
2900s | territory I think at this point we have |
2902s | to take the risk their the enemy |
2903s | progress is pretty high I do believe |
2906s | danger is all of our middle names so |
2908s | that should work out true all right so |
2911s | it's just south and west of |
2916s | the of the enemy's |
2920s | Camp |
2922s | okay let's try to move South and West |
2937s | South and West not going to make it |
2941s | there social media man why social media |
2947s | man truly the bane of everyone's |
2949s | existence dude that guy just got a crazy |
2951s | KD on me oh |
2955s | no got to got to work on that Nemesis |
2957s | system |
2960s | right that's right well I got him though |
2965s | right in time for cry to kill me from |
2967s | hell's |
2974s | heart okay I oh who's our raid leader I |
2977s | need a raid |
2979s | invite I just saw a ranger run past me |
2982s | and |
2984s | Biz that was concerning mildly |
2987s | concerning I'm in |
2996s | danger who's our raid |
3001s | leader uh I'm not sure the |
3005s | vnar backner is on his |
3011s | way D fagner can give me a invite oh oh |
3016s | no they've beaten us to the channel |
3021s | point so now Things become even more |
3025s | challenging for us cuz we've got |
3027s | to balance holding off holding them off |
3031s | of the objective while also trying to |
3032s | get more resources so this is a tough |
3034s | spot for us to be for sure yeah is rough |
3037s | now we have ways to deal with that |
3039s | though right now there is some built-in |
3041s | catch-up mechanics um in a few minutes |
3044s | here some Scholars are going to spawn |
3046s | across the POI they'll be marked on our |
3048s | map um and they're going to increase the |
3052s | time it's required for the enemy to |
3054s | channel and drop a hefty amount of the |
3057s | materials we need to turn in to be able |
3059s | to channel |
3062s | ourselves okay that's good so but these |
3065s | guys are you |
3067s | know group difficulty for people above |
3070s | at our level um we're definitely not |
3072s | going to be able to send just like a |
3075s | small Squad of one or two |
3078s | people where are those where we should |
3081s | gather up gather up at the headquarters |
3084s | yep yep looks like they're popping in |
3086s | right now if you look at your map |
3087s | they're these little red |
3095s | swords okay let |
3098s | me let's get the team to kind of |
3102s | regroup let's regroup at the |
3104s | headquarters and then we |
3106s | can try to make our way to those |
3110s | locations and what are those again those |
3112s | are Scholars that are helping the |
3115s | process of channeling so if we kill them |
3117s | it'll make it slower for them and we'll |
3119s | steal some of their materials got |
3124s | it I am grouped up at the base that also |
3127s | has a respawn point they are not related |
3129s | facts I definitely didn't just get |
3131s | killed by |
3132s | trat oh no no that can't happen no TR |
3136s | has never killed anyone in his life I'm |
3138s | a pacifist pacifist |
3142s | fighter all right let's let's head out |
3147s | all right so there's going to be a |
3148s | scholar over here looks like some of our |
3150s | guys are already engaging it all right |
3152s | let's go let's do this oh we got it oh |
3154s | we actually already killed him you'll |
3157s | love to see |
3160s | it |
3162s | nice now they're really taking their |
3164s | sweet time going to channel |
3166s | though that's good so we've killed one |
3169s | out of four of the scholars yep yep I'm |
3171s | heading to the next one right now but |
3173s | I'm going to need some |
3175s | Healers want to keep an eye on them see |
3178s | what they're |
3181s | doing justo you have |
3184s | my focus wand no tr's here camping |
3189s | me oh no hate to see |
3194s | it okay they're definitely about to |
3197s | Channel or they are |
3200s | channeling I need |
3204s | heals I think we might need |
3207s | their |
3226s | Channel all right gred's down we got to |
3229s | take the scholar |
3230s | down yeah we got a good group |
3235s | here they are are is that so the uh the |
3239s | progress bar is that their Channel |
3241s | progress that's their Channel progress |
3243s | yeah oh |
3245s | no so it should have just gone down we |
3247s | just took one of the scholars down |
3251s | nice uh and killing all the scholars |
3253s | effectively doubles their Channel |
3256s | time |
3258s | okay uh we've got two Scholars left to |
3260s | kill if we can hold them off long |
3264s | enough and yeah we're almost at a 100 of |
3267s | the imbued blood so we still need people |
3270s | killing the um Bandits while we delay |
3273s | them with the channel nice I've engaged |
3276s | the next one but it seems like no one |
3278s | followed me |
3280s | here oh |
3283s | no going to check out their I'm right |
3285s | here where you just |
3291s | have check out their headquarters |
3300s | oh |
3305s | no I'm in |
3308s | danger here turn on these |
3320s | guys oh |
3324s | no I'm gonna see if I can uh |
3329s | try to distract them I'm at like |
3333s | 50% goat I think is the |
3336s | one oh no keenage keenage is the one |
3339s | he's almost at 50% no no leave me |
3341s | alone we need to take out |
3343s | keenage where's the squad it looks like |
3346s | all we're coming |
3349s | in don't mind |
3351s | me oh we only need two more uh we only |
3354s | need two more blood |
3356s | hey I'm just vibing over here what are |
3358s | you guys |
3362s | doing all right we got a clear key uhoh |
3365s | we have to clear the enemy team off the |
3366s | god Spike to be able to |
3371s | channel I did a uh did a little dive |
3374s | bomb on |
3375s | Kenan anybody that's a lot of red oh God |
3379s | way oh |
3382s | boy uhoh |
3388s | nice good retake down okay there we |
3392s | go hell |
3398s | well all right we've got some clerics on |
3401s | the point if we want to have people try |
3403s | to |
3404s | channel really it would have been |
3406s | embarrassing to lose to a ranger you |
3414s | know they're definitely pretty all right |
3418s | if we can push |
3420s | in keep heals on Zeon |
3433s | in take my |
3442s | buff let me see if I can dive bomb them |
3445s | again |
3455s | got the pocket heels down Nathan you got |
3457s | the pocket |
3458s | res |
3463s | no I'm never having you on my team again |
3466s | dude oh no zon |
3471s | left are you even in the raid bro how am |
3474s | I supposed to Res you if you're not in |
3476s | the raid no I fell out of the raid oh |
3479s | man well sounds like a skill issue looks |
3481s | like we're |
3482s | channeling oh we dropped a |
3500s | [Music] |
3502s | channel you better heal your Channeler |
3504s | it's going to be death from above oh |
3508s | no I'm trying let me give you some of |
3511s | May my maral |
3519s | abilities oh nice nice big Buffs coming |
3523s | through love it |
3528s | push oh |
3531s | no I'm super |
3534s | stunned why |
3538s | why it was worth the death I had |
3541s | to it's like he doesn't even want me to |
3543s | play the game got to go Zerg diving |
3546s | every now and |
3548s | then keep |
3557s | pushing all right Eli I Channel her |
3560s | Channel |
3561s | her get them heals on them |
3574s | we're pushing we're pushing |
3579s | nice so these uh mayoral and uh dragon |
3583s | abilities are pretty impactful do |
3586s | uh uh combat team you all want to talk |
3588s | through like what you guys were going |
3590s | for there what you're kind of seeing |
3593s | these look like as we kind of move |
3594s | forward and do uh A2 |
3597s | yeah I mean the the point at least of |
3599s | the um the flying Mount having such |
3602s | powerful abilities is there's there's |
3603s | only really expected to be one of them |
3605s | per side um in at least Wars like this |
3609s | um you know because these would be more |
3612s | exclusive to the to the mayor um so |
3615s | they're intended to be really impactful |
3618s | um and also a high priority Target CU |
3620s | you can kill the mount and you can kill |
3622s | the rider uh so it's on the May to to be |
3625s | very care ful like when they're putting |
3628s | themselves you know in danger to |
3630s | activate these abilities cuz they they |
3631s | themselves are such a high priority |
3633s | Target |
3640s | mhm oh man how we doing on the channel |
3645s | not good we keep getting pushed off of |
3647s | it |
3655s | unfortunately I think like we need to we |
3657s | need to try to organize everyone to move |
3658s | along the left side and try to push into |
3664s | them see if I can give us one more |
3677s | ability here's some let's try to push |
3680s | together |
3689s | nice I need some pocket heals on |
3692s | Winstead don't do |
3702s | that grad stop trying to kill our |
3704s | channelers it's not nice it isn't |
3708s | nice there we go nice use to the walls |
3711s | was this a tea party I I wasn't was not |
3713s | informed |
3715s | [Music] |
3719s | so we're having a lot of deaths here uh |
3721s | I'm sure people are uh worried about |
3723s | like what does war being in a war mean |
3727s | uh when your rate of dying probably |
3728s | increases a lot more than what you'd |
3730s | expect when doing normal kind of like |
3731s | PVE gam play uh yeah so during |
3735s | sanctioned PVP events we turn off |
3737s | typical death penalties right like |
3740s | you're not going to get um res penalties |
3743s | you're not going to get XP debt um |
3745s | you're not going to get durability |
3747s | damage you will still drop the things |
3748s | you have in your inventory though |
3751s | mhm or in your material inventory |
3757s | specifically so obviously that's like a |
3760s | big part of uh this game mode um as far |
3764s | as like the larger idea for material |
3766s | inventory what was sort of the the |
3769s | thinking behind that or is that just |
3771s | sort of like a convenient thing to make |
3773s | sure that it we're used to things oh |
3775s | there you go |
3777s | I mean don't stuff your material |
3779s | inventory full of stuff before you go to |
3782s | war makes sense to me you know when you |
3784s | when you're right you're right what can |
3785s | I |
3790s | say ooh okay oh my goodness oh no now we |
3795s | clean up that's a |
3800s | problem victory in death Winstead scum |
3808s | oh my God they've taken it back how are |
3810s | you guys going to take advantage of that |
3812s | luck bonus if you don't quite control |
3814s | the Zone we won Steven did we win we win |
3818s | you weren't even paying attention oh how |
3821s | did we win we finished |
3824s | channeling it was it was my clutch heels |
3827s | ignoring the siren song of juo endlessly |
3831s | asking for reses and focusing on real |
3834s | targets you guys may have won War but |
3837s | you will not win the the battle I think |
3841s | that's a little backwards well I you may |
3844s | say that Keenan but if you look at the |
3846s | point distribution we're 800 to 304 |
3850s | right now ooh that's right let's take a |
3853s | look at that how'd you guys get so many |
3856s | points uh well we won objectives and |
3859s | killed you a lot oh my |
3861s | God so Okay so we've we completed the |
3865s | the event |
3866s | that's obviously not the end of the war |
3868s | though right correct |
3871s | so basically the way Wars are structured |
3874s | is a war contains phases and phases |
3876s | contain events so there are conditions |
3879s | to win a phase and then there are |
3881s | conditions to win a war um winning a |
3884s | phase gets you some amount of like in |
3887s | the moment rewards and some more |
3889s | long-term rewards uh winning events gets |
3892s | you some amount of in the- moment |
3893s | rewards and long-term rewards and then |
3896s | the war is like the massive objective |
3898s | that you're competing to towards got it |
3902s | so what we have gotten if you open up |
3904s | your |
3905s | map you can hover over this blue |
3909s | Banner uh you notice Highwayman Hills is |
3911s | controlled by mirle now ah so we've made |
3915s | an incursion into their into their area |
3918s | yeah so now all of the territory |
3920s | associated with highw women Hills is |
3922s | ours and the node XP from here goes to |
3924s | our node |
3926s | um and as a way to kind of incentivize |
3928s | players to play here we've given a luck |
3930s | buff in this area as well so you can uh |
3935s | get increased loot drops while you're |
3937s | here farming for your node nice so the |
3940s | the citizens of Mirth are rewarded for |
3944s | some period of time based on the event |
3946s | outcome correct so if we had lost we |
3949s | would not be getting this buff or |
3951s | siphoning this node XP and Winstead |
3953s | would be getting this buff for |
3955s | successfully defending their home now |
3958s | obviously this is one of many different |
3961s | War events and one of the war event um |
3966s | reward types um what are some of the |
3969s | other events that we're going to be |
3971s | introducing during Alpha |
3973s | 2 yeah so a big one we want to do uh is |
3977s | the service denial so that'd be like |
3980s | turning off your caravaner or uh |
3983s | shutting down your construction |
3985s | buildings for a period of time right so |
3987s | like you've built the best blacksmith on |
3989s | the server and we don't want this node |
3993s | gearing up for something or we we're |
3994s | trying to compete with them and we want |
3996s | the best blacksmith at our node so we're |
3998s | going to go to war and try and shut down |
4000s | that service for a period of time okay |
4004s | cool that's awesome you know the kind of |
4008s | most exciting post A2 one that we want |
4011s | to do is uh like is Relic based where |
4015s | you can potten steal a relic from a node |
4019s | or uh destroy their Relic so it's |
4021s | reintroduced into the world and you can |
4023s | uh and now your node can acquire |
4027s | it awesome and then um obviously we have |
4033s | you know we talked a little bit about |
4034s | the the mount and how we're going to be |
4036s | moving that |
4037s | to um level three the level three |
4040s | village note for the purposes of of |
4041s | entrance A2 same with the mayoral |
4044s | abilities and and those mayoral |
4046s | abilities are only activatable during |
4048s | events or outside of the events as well |
4051s | so the mar abilities you used in the |
4053s | Showcase are only activatable during a |
4056s | war so that means you could activate it |
4058s | you know now that the event's over you |
4060s | could still use that ability um but only |
4064s | within the context of this PVP kind of |
4067s | state that the two nodes are |
4069s | in but |
4071s | the Mayors will also get access to like |
4074s | special abilities they can use during |
4076s | sieges as well that are uh unique to |
4079s | sieges oh very cool love it |
4084s | um now obviously uh people watching the |
4088s | um the Showcase today about the node War |
4091s | and the node War events performance is |
4094s | something that we are going to be |
4096s | getting really into over the course of |
4098s | the next we have gotten into over the |
4099s | course of the last uh couple of months |
4102s | but we're really going to be digging |
4103s | into it over the course of the next |
4105s | couple of months as well um what can |
4108s | players expect to see both on the client |
4110s | side and on the network side uh talk to |
4112s | me a little bit about that Zack that |
4113s | work so for the client side we really |
4115s | expect this to be like a seamless |
4117s | experience to where we're going to have |
4120s | some like Dynamic load balancers that |
4122s | help um you know the best case and the |
4125s | worst case where the best case is you're |
4127s | you know in a group by yourself |
4130s | and the visual Fidelity of that should |
4133s | be just as good as the visual Fidelity |
4135s | of you know the large scale seizes or |
4137s | node Wars and things like that so um |
4141s | we're be refining our character shaders |
4143s | and everything is going to be really in |
4145s | the back end right |
4146s | so the player experience should really |
4149s | be seamless and we handle everything |
4151s | under the hood to make sure that you |
4153s | know you get good frame rate during |
4155s | these different types of experiences and |
4157s | players are also going to have a lot of |
4158s | option when options when it comes to |
4160s | kind of tuning that experience for their |
4162s | specific Hardware uh I know one of those |
4165s | that we recently instituted as dlss you |
4167s | want to talk to me a little bit about |
4168s | that yeah so the dlss integration has |
4171s | been great uh on the 40 series in video |
4174s | cards we're being able to like nearly |
4175s | double our frame rate just by enabling |
4178s | the feature right so it's been a pretty |
4180s | big win for us yeah and then obviously |
4185s | um one aspect of of you know the game |
4188s | that you guys are are witnessing |
4190s | currently in the in the showcases that |
4192s | we've given over our different features |
4194s | has been you know visual effects as a |
4196s | whole um there is currently underway a |
4200s | lot of revisiting some of those effects |
4202s | uh from a performance standpoint um as |
4205s | well as from like a visual soup |
4207s | standpoint uh with regards to these |
4209s | larger scale battles and this hasn't |
4212s | been you know something obviously that |
4213s | we have traditionally focused on because |
4216s | you know we're still actively in the |
4217s | development process of these particular |
4219s | AR types and and all these abilities uh |
4222s | but now that we have kind of those base |
4224s | kits ready to go for for start of Alpha |
4227s | 2 we're going to be focus on focusing in |
4229s | on refining them uh and making them uh |
4233s | more friendly both on the performance |
4235s | side as well as on the visual language |
4236s | side uh also right K |
4239s | Trad yeah that's right um it's nice when |
4242s | those things go hand in hand like you |
4244s | don't want to see too much but what you |
4245s | do want to see you want it to look good |
4248s | so also not just from a um aesthetic |
4251s | standpoint but reading the most um |
4254s | important gameplay information |
4256s | is going to be key like we have to |
4257s | identify like what are the most |
4259s | important tphs for someone to be a to |
4262s | identify an ability that they're |
4263s | expected to respond to versus just the |
4266s | other kind of fluffing noise that is |
4268s | more for the you know the the visual |
4270s | fantasy of it um so we we have to kind |
4273s | of consider gameplay information |
4278s | first absolutely hey if everybody wants |
4280s | to come over um near the uh mirror leth |
4284s | side um head qus um we're kind of |
4287s | gathering up here as we as we finish |
4289s | chatting about the Showcase a little bit |
4293s | um yeah I mean you know obviously I |
4296s | think U people will kind of see the the |
4298s | progression that we are reaching now |
4300s | towards Alpha 2 there's there's a lot of |
4303s | kind of uh performance related tasks uh |
4306s | polish and and getting ready for you |
4309s | know external players to come in and |
4311s | participate I will say one thing that |
4313s | has been very beneficial and and the |
4316s | studios is uh you know very appreciative |
4320s | of our interaction with the Phoenix |
4322s | initiative group but they have been um |
4325s | really successful in assisting us play |
4329s | test you know this particular uh |
4332s | gameplay feature that is Wars and the |
4334s | war events but also you know they did so |
4336s | with the Caravans and and will continue |
4339s | to do so over the course of the next |
4340s | couple of months and we will begin to at |
4343s | some point in the very near future |
4345s | extend in that out um uh as we draw |
4348s | closer to Alpha 2 uh to some alpha 1 |
4351s | participants also hey let's let's keep |
4354s | it friendly let's keep it friendly let's |
4355s | not let's not attack these poor people I |
4357s | can solve that |
4358s | Stephen oh okay here we go let's see oh |
4363s | The Peacemaker we have done it well done |
4367s | while rubbing the score in our faces I |
4370s | know really you |
4371s | gotta very nice got to let them know um |
4376s | now mass mass combat is going to be |
4378s | something that is is tested as part of |
4380s | uh obviously Alpha 2 um you guys are |
4383s | seeing here a a brief taste of that um |
4387s | as it relates to these node Wars and |
4389s | these node War events um but there are |
4392s | going to be PVE contents raids um world |
4396s | bosses that players are going to be |
4397s | expected to kind of interact with um in |
4399s | a similar fashion of player density so a |
4402s | lot of that performance work we were |
4403s | talking about obviously goes to make |
4405s | sure that that those experiences are |
4407s | enjoyable um that they are running |
4409s | smoothly for the players um that's going |
4411s | to be our Focus over these next uh few |
4413s | months here um talk to me about war |
4417s | rewards um what are the the types of War |
4420s | rewards that we are going to be starting |
4422s | Alpha 2 with but also going to be |
4423s | implementing um in the long run |
4426s | Chris sorry multitasking again Stephen |
4429s | time yeah yeah just talking a little bit |
4431s | about kind of the the war rewards um |
4434s | that are going to be available obviously |
4436s | now but also as we continue into Alpha 2 |
4438s | what are some of those rewards that we |
4440s | want to kind of get up and running yeah |
4442s | you know there's a a large laundry list |
4446s | but I can hit you with a couple few here |
4448s | um the big ones that we want to hit are |
4453s | pulling up my list um so obviously like |
4457s | you're seeing the Buffs with winning |
4458s | teams I talked a little bit about like |
4461s | disabling Services uh siphoning gold |
4464s | from the enemy node uh |
4466s | uh we want to do temporary mayorship |
4469s | control where the winning mayor can kind |
4472s | of take over a |
4474s | limited uh limited control of the node |
4477s | that they defeat um reducing taxes for |
4480s | the citizens within that winning node |
4482s | obviously stealing their node XP which |
4484s | is what we're doing |
4485s | here um and then we also want to do |
4489s | stuff where this enables new content |
4491s | that is exclusive for the winners right |
4493s | like doing this means a raid boss spawns |
4496s | that um you know that the winners can |
4499s | participate in |
4501s | killing awesome very cool um what are |
4505s | some other topics that we you know I was |
4507s | definitely zoned in a little bit during |
4509s | the during the uh the game play there |
4512s | for the event so um what are some of the |
4516s | topics that we kind of you know wanted |
4517s | to chat about as well we can we can |
4519s | bring up now um I know that we had |
4523s | mentioned uh the |
4526s | um excuse me the mount abilities we |
4529s | talked a little bit about the mounts uh |
4531s | how that's going to work there's also |
4531s | going to be Mount abilities that are for |
4533s | Basic Land mounts as well um those will |
4536s | be at entrance uh for for Alpha 2 um so |
4541s | it's not that just obviously the Mayors |
4544s | have access to these cool you know |
4545s | Dragon Mounts uh but players will |
4547s | obviously have access to mounts and some |
4549s | Mount abilities um also that's work that |
4551s | you've been uh doing right Trad with uh |
4554s | with red exactly yeah um those are |
4557s | already in progress as well they won't |
4558s | be as spectacular epic and you know raid |
4561s | raid uh impacting as as the mayor ones |
4565s | cuz we have to account for potentially a |
4568s | hundred of them present instead of two |
4570s | but like you'll still have you know |
4572s | stuff you can do to more more at a |
4575s | personal level like you know getting you |
4577s | know like a cc break or a Sprint um you |
4580s | know that kind of stuff um so cool |
4584s | awesome um |
4587s | all right well guys that was fun I |
4589s | really enjoyed it and and you know |
4591s | played well and and obviously there's |
4593s | still a ways to go when it comes to you |
4596s | know continuing to develop this ahead of |
4598s | A2 um but I think that you know what |
4601s | we're looking for from the community is |
4603s | to kind of talk to us |
4605s | about how you felt with regards to the |
4608s | event the node War system as a whole um |
4612s | the mass PVP um you know these are |
4615s | obviously things that that we want to |
4617s | get feedback on um we've gotten as I |
4619s | said a tremendous amount of feedback |
4621s | when it comes to our PI testers but now |
4623s | as you guys are getting an opportunity |
4625s | to kind of see this for the first time |
4627s | um what it plays out as and just to |
4629s | remind everyone like these events are |
4631s | not the node War and the node war is not |
4633s | just these events outside of the Prime |
4637s | Ed events which is for a particular |
4640s | server location may occur between you |
4643s | know 6:00 and 8:00 p.m. um local time |
4645s | for that |
4646s | server uh outside of that there is still |
4649s | the war |
4650s | overall and that war overall is |
4652s | essentially being openly flagged uh for |
4654s | PvP with the citizens of the two nodes |
4659s | um you know give us your thoughts about |
4661s | that about the system it is a key |
4664s | component of the of the pvx aspect uh |
4667s | and it does carry with it some |
4668s | significant uh rewards obviously keeping |
4670s | in mind that visual effects uh |
4673s | performance UI are still a work in |
4674s | progress a lot of that is getting |
4676s | touched up over the next few months uh |
4678s | but give us your thoughts about what you |
4680s | saw here today with that being said I |
4682s | must say to our Phoenix initiative job |
4685s | well done your assistance is always very |
4688s | much appreciated as well as our glorious |
4691s | guests our Engineers Kyle uh Keenan Zach |
4694s | um along with our designers TRD and |
4696s | Chris and of course our lovely prod |
4698s | producer Nathan you guys have done a |
4700s | phenomenal job in standing up this |
4702s | particular feature for A2 I think I |
4703s | speak for the community when I say |
4705s | everyone is very excited to to play this |
4707s | to compete with one another their |
4709s | friends uh and to have some some um some |
4712s | rivalry in justest uh as it is meant to |
4715s | be obviously uh that's what MMOs are all |
4719s | about um with that being said thank you |
4721s | guys for joining us I hope you guys out |
4723s | in the community enjoyed it and we will |
4724s | see you back on stream very soon bye |
4728s | everybody thanks y'all cheers GG bye |