Original Post — Direct link
It's counter-intuitive, but makes perfect sense in context of AoC.

Most rewarding world bosses can be mechanically most simple, since large portion of the challenge will come from other players. Those bosses just need to feel epic with huge AOEs.

It also works the other way. Most complex bosses can be given the least reward. This will make them least contested - perfect for those who primarily seek a great PvE experience.

This provides a nice content gradient form primarily PvE to primarily PvP, while being PvX all the way through.

Makes sense thematically as well - if there is 200 players around a huge dragon in the field - it's just going to breath fire at 50 of them, not really do some intricate mechanic. While some dungeon dwelling mystery monster can be all kinds of unexpected and complex.

Food for thought.
over 1 year ago - Vaknar - Direct link
This discussion was fun to read through! We're doing some Dev Discussions on loot soon. I'd love to see some of these thoughts brought there, when that day comes :)