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Ashes of Creation
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10s | thank you |
---|---|
15s | [Music] |
28s | hello everyone and welcome to another |
32s | glorious live stream day I'm super |
34s | excited to be with you guys show you |
36s | what we've been working on and I have |
39s | the absolute privilege of being joined |
41s | by two of our Stellar developers helping |
45s | bring the world of Vera to life for all |
48s | of us |
49s | one of our glorious designers Mr Corey |
53s | how are you doing Corey I'm doing great |
55s | super excited to be here excited to have |
57s | you here I'm excited to to go through |
60s | with the community and get some awesome |
63s | feedback on the changes that have |
66s | happened since Alpha One Last year to a |
70s | lot of our |
72s | resource systems to the economy as a |
75s | whole and I know that you and the other |
77s | designers have been working hard |
80s | um |
80s | looking at the feedback that players |
82s | have given from recent games they played |
85s | and and thinking about how with further |
88s | details along some of our systems like |
90s | Land Management and how they've |
91s | influenced some of these changes since |
92s | Alpha One |
93s | and we are also joined by one of our |
98s | absolutely phenomenal senior gameplay |
101s | Engineers Mr Alex how you doing buddy |
105s | I'm doing pretty well excited to be here |
107s | excited to have you as well because of |
109s | course |
111s | the magic lives in the code and you have |
115s | done an awesome job in helping design |
119s | and bring to life the desires that they |
121s | have for this system and we're going to |
123s | get into I think some fun discussion |
125s | about what it took to make some of this |
128s | stuff possible so |
132s | community may already be aware |
134s | um this |
136s | live stream this demonstration is going |
138s | to be about our gathering and harvesting |
141s | systems and you know while we are hard |
144s | at work and getting things ready for |
145s | Alpha 2 |
146s | there have been some |
149s | um significant changes in the direction |
151s | of how we're approaching General |
154s | harvestables within the world and we |
156s | want to be able to to obviously show you |
158s | guys that |
160s | um I think you know right now we're |
161s | recording this on on Thursdays this is |
163s | pre-recorded um tomorrow is live stream |
165s | day I've asked the community team to |
167s | prepare some of the older references |
170s | from Alpha One and what Gathering looked |
173s | like there and of course you guys knew |
174s | that that |
175s | you know in development we're always |
178s | showing you guys Works in progress and |
180s | those Works in progress change over time |
183s | um and now you guys are going to get an |
184s | opportunity to see |
187s | um where it's at now you likely just saw |
189s | an example of where it was last year |
192s | and I think you are going to be |
195s | pleasantly surprised and excited to see |
197s | some of these changes where do you guys |
199s | think we should start first Alex Corey |
203s | oh I think we should lock down one of |
205s | those trees uh I think so though okay so |
208s | my first question Corey |
210s | do I have to pick a specific tree or can |
214s | I chop down any of these trees |
218s | you can chop down any tree you want |
220s | just pick one that you like |
223s | and just take that Lumber oh my goodness |
227s | all right so to that's that is probably |
229s | the first major reveal is that |
234s | in ashes of creation |
237s | we have now |
239s | expanded the resource Gathering system |
242s | to include |
245s | a great many of what the world is |
248s | showing you of these resources so when |
250s | you see a tree you can chop a tree if |
253s | you see a rock you can mine a rock |
256s | and |
258s | before we actually chop this tree down I |
261s | want to tell you that I have played a |
263s | lot of MMOs I played a lot of games |
266s | and I don't think I have ever seen |
270s | a tree fall |
273s | to this high of a visual Fidelity |
275s | standard |
277s | before |
278s | and let me just chop this down and then |
281s | we can talk about what it took to get |
283s | here |
284s | all right does this tree look good |
285s | should we chop this one down has the |
287s | angle here we're going to get a nice |
288s | view from this angle okay all right |
291s | let's just chop them |
296s | I love the new UI oh I know |
300s | and the sound get ready it's happening |
305s | oh my gosh look at the dust kick up look |
309s | at the canopy of the tree get impacted |
312s | and when it falls wait wait that's not |
315s | all as it dissolves it comes back and it |
319s | grows |
320s | and of course we are speeding up this |
323s | growth stage right Alex |
325s | yeah yeah okay yeah so we're speeding |
327s | this up now to just to give you guys an |
329s | idea of how these assets regrow in the |
332s | world |
333s | and Alex talk to me a little bit about |
335s | what it took to to get that |
337s | physics-based Collision actually working |
341s | like that because that was impressive |
344s | oh let me just begin with the amount of |
346s | visibility reviews we had to go through |
348s | to in order to achieve this I remember |
350s | when I first talked to you about having |
353s | the canopy get rigged and and actually |
357s | have that physics component I think your |
359s | your eyes grew like 50 wider |
362s | uh yeah physics is a wild beast it's |
366s | very hard to tame |
368s | especially in MMOs yeah absolutely so |
371s | what what exactly did it take to to make |
374s | that |
375s | that uh that canopy fold like that |
379s | uh well yeah basically what happens is |
383s | um when you shop down the tree uh we |
385s | swap out uh the static mesh which you |
387s | see in front of you um to a skeletal |
389s | mesh which then we simulate physics and |
391s | apply force uh to the direction we want |
394s | the tree to fall and when the tree falls |
397s | down we have colliders on tree branches |
400s | that impact the ground and as they did |
403s | parks in ground it also impacts the stem |
405s | of the tree and making this effect that |
408s | you just saw |
410s | I mean it looks great I honestly I mean |
413s | have you guys ever played an MMO with |
415s | that type of of tree visual falling |
420s | I don't no not really definitely not |
423s | usually just mostly animations or it's |
425s | just converts straight into Lumber and |
427s | then they just you know just drops yeah |
429s | what I'm accustomed to is like just |
431s | watching the branches kind of you know |
433s | intersect through the ground |
436s | you know after it falls and then it just |
438s | disappears |
439s | um but of course as you guys know |
442s | you know in building ashes we're really |
445s | aiming for a very high visual Fidelity |
447s | bar |
448s | um |
449s | and I think this type of system really |
452s | complements that goal it's incredibly |
455s | immersive |
457s | um |
458s | and it it feels good |
460s | now of course this stuff is all a work |
462s | in progress still right this is uh oh |
464s | this is going to land let's see that |
466s | physics uh okay that's not bad that's |
469s | pretty good |
471s | this is what I was telling you about |
472s | taming the physics yeah exactly |
476s | oh that that felt pretty good now of |
479s | course |
480s | um you know there's a there's a lot that |
482s | goes into |
484s | making a world that's filled with this |
488s | amount of of resources that can be |
491s | gathered Corey talk to me a little bit |
493s | about what this change |
496s | um in really widening up the amount of |
500s | resources and changing those |
502s | classifications to to General resources |
504s | that are harvestable what does that look |
506s | like from an economy design perspective |
509s | well I mean it allows us to to leverage |
513s | um some of some of our other systems |
515s | um like uh one of our previous live |
517s | streams was it was about Seasons right |
519s | and |
521s | um you know the the changes that could |
523s | come from Seasons |
524s | um what could be growing what could be |
526s | dropping in this season versus another |
528s | one right |
530s | um so uh the |
533s | the the change to have everything that |
536s | you see uh gatherable kind of uh allows |
540s | us to attach the changes that you see |
541s | during the seasons to all the |
543s | gatherables that you see |
545s | um so the information that you learn |
546s | from season to season and about each |
549s | each gatherable |
551s | um will be valuable to you as as a |
554s | gatherer and |
557s | yeah absolutely and then the other thing |
559s | is you know when we talk about like for |
563s | example looking at this this rock here I |
567s | don't know what that rock is before I |
570s | actually complete the Harvest but after |
572s | I complete the Harvest I see that I |
573s | collected Basalt in the bottom right |
575s | hand corner |
576s | talk to me a little bit about kind of |
578s | that decision and what that means yeah |
580s | totally so so |
582s | um you know there's a bunch of different |
583s | things in ashes that will be gatherable |
585s | right we have good plants and trees and |
587s | rocks and fish and uh that animals and |
590s | creatures that can be tamed right and |
593s | um you know |
594s | we're thinking to reach the visual |
596s | Fidelity bar and to have things a little |
598s | bit more rooted in uh what we know is |
601s | that um it wouldn't really make sense |
603s | for you to see gold all over the world |
605s | the same way that you would like you |
606s | know plant some trees so we wanted to |
609s | get feedback on what players think about |
612s | um you know some of the different |
613s | gatherable types having kind of |
615s | different things that you would have to |
617s | know and expect from them so rocks are a |
619s | good example of this where you know you |
621s | you can see a rock but until you crack |
623s | that thing open you don't know if it's |
625s | full of stone |
626s | um crystals rubies gold |
628s | um so uh we wanted to try that out with |
632s | with some of our gatherables to to have |
634s | players have to open this thing up and |
637s | that's not to say that we players won't |
639s | stumble on a nice load or vein or geode |
642s | of gold but most of the stuff that they |
645s | would they would find to the world |
646s | unless they they look hard enough |
648s | um would require them to crack that |
651s | Stone open right and of course there are |
655s | additional systems some that we haven't |
657s | really gone into too much detail on but |
661s | um as an example surveying play can play |
665s | a key role in helping players to |
668s | identify |
670s | locations of rare resources within an |
673s | area is that correct |
675s | yeah definitely talk to me a little bit |
678s | about surveying |
679s | yeah so surveying um is a way that |
681s | players can |
683s | um check out an area for for resources |
686s | um so players can learn where resources |
689s | are that are that are static and that |
691s | grow back in the same location but we'll |
694s | also have resources and Ashes that can |
696s | spawn anywhere so surveying will help |
699s | players locate those those resources so |
702s | if they're looking for something |
703s | specific they can hunt them down |
705s | surveying will also allow players to |
708s | uncover hidden resources that players |
710s | wouldn't be able to see with their with |
712s | their naked eye |
714s | another thing that a surveying would |
717s | provide is some of the information that |
718s | we're talking about before right |
720s | um like for instance |
722s | um if you survey uh and inside of your |
725s | your survey area there's you know plants |
727s | um you might learn when that plant uh |
730s | what season that plant likes to grow it |
732s | um you might learn uh whether it likes |
734s | to be watered during the winter versus |
738s | how it likes to be watered in the summer |
739s | uh you might see I see that this the |
742s | interior of this rock now has ore in it |
746s | uh yeah see you found one with some uh |
749s | with some iron so not all those rocks |
751s | are are just you know slabs of assault |
753s | you might might find some iron maybe |
755s | some gold maybe some copper we'll see oh |
758s | that is super cool uh this one was also |
760s | iron very nice |
762s | it looks like you found a little little |
764s | iron deposit there and so so when |
766s | players interact with the Survey System |
770s | talk to me a little bit about what that |
772s | interaction looks like what exactly does |
776s | the survey |
777s | gameplay layer |
779s | feel like |
781s | yeah so um you'd work with a surveying |
785s | tool and you set the the surveying tool |
787s | down and that tool would have a a |
789s | specific area |
791s | um in which it it's able to uncover and |
794s | extract information about the resources |
796s | that are in the area |
798s | um |
799s | so you know as as a starting out |
802s | gatherer you might end up with one of |
804s | the tools right but as you as you |
806s | progress and become |
808s | more proficient with using the tool you |
810s | might be able to set up additional |
812s | pylons and extend the uh the area of |
814s | your survey |
819s | um right and so that allows you to start |
821s | kind of making shapes and having more |
823s | strategic areas that you're that you're |
825s | surveying right if you could connect |
827s | multiple pylons to create a shape you |
830s | know maybe you could follow the uh the |
833s | um the twisting caverns of the cave uh |
835s | maybe if you're out in the open like we |
837s | are here you could just try and make |
839s | yourself a a nice wide widen shape to uh |
843s | scan as much of the area as possible so |
845s | it'll be it'll be up to the player to |
847s | um to be tricky with their surveying |
850s | tool to try and get the most uh |
851s | efficiency out of their survey okay I |
855s | would like to to point out one thing is |
858s | that um are these Apple bushes |
862s | I'm collecting apples and they're like |
864s | from a bush |
865s | they are they are from a bush that is |
867s | awesome |
869s | dude hey this is a Vera I know this is |
872s | this is Vera there are apples that grow |
874s | on bushes |
875s | uh so this the Survey System I think is |
878s | one that's really cool because it also |
881s | all is a part of this kind of cohesive |
886s | um |
888s | Land Management System right |
891s | um is that resources spawn at a set rate |
894s | and that rate can be influenced by how |
899s | other players are interfacing with the |
903s | resource system within a given area and |
906s | if there is a high traffic and a high |
909s | volume of interaction that is yielding |
913s | um these General resources or more |
915s | specific and bespoke resources then that |
918s | can have a deleterious effect on the |
921s | Land Management score of the area and |
924s | how does that affect the resource spawn |
928s | yeah it could be could be positive or |
931s | negative or or both uh simultaneously so |
934s | um the the land house value right turns |
937s | um ties into the health of a specific |
940s | ecosystem and the ecosystem can kind of |
943s | scale with uh different different |
944s | segment sizes of the world |
947s | um or the world itself a biome maybe a |
949s | maybe a node maybe the a player's |
951s | Freehold |
953s | um and the the things that a player does |
955s | um uh in those areas will contribute to |
957s | to Health in a positive or negative way |
959s | so you know doing something like |
961s | rotating your crops |
963s | might increase the the health of the |
966s | land because that's considered something |
968s | good to do |
970s | um and maybe apprehending |
973s | um or removing poachers that are over |
975s | hunting a a certain species could be |
979s | helpful to the health of the land uh |
981s | baby |
983s | um you know the mayor puts out a request |
986s | for players to try and get rid of |
988s | invasive species that are plants maybe |
991s | they're maybe they're overgrowing weed |
993s | and it's um it's stopping other um |
996s | valuable plants from growing yes |
1000s | and uh |
1003s | um yeah so so you know every every |
1006s | action would feed into to a positive |
1009s | thing in in one area for for the health |
1011s | of the land but it could also have |
1013s | repercussions in another right if a few |
1016s | over hunt Predators |
1018s | um the prey have no uh have no |
1021s | um uh Predators but |
1024s | um picking them off so the spawn rates |
1027s | of those uh you know those rabbits that |
1029s | the Wolves usually take care of could |
1031s | could go up |
1032s | um and maybe if you over hunt the |
1034s | rabbits uh the the Wolves want to find |
1037s | another place to go so |
1039s | um the the ecosystem health and land |
1042s | Health System allows us to really root |
1045s | players into the world and learn about |
1047s | their surroundings learn learn about uh |
1050s | what |
1052s | um repercussions their their actions |
1053s | have and work together to work within |
1057s | and manipulate that system |
1059s | all right are you telling me if my Land |
1061s | Management is poor and I cut down all |
1062s | the trees my land would just be bearing |
1064s | for |
1065s | like long periods of time |
1067s | yeah I could definitely extend the |
1069s | amount of time um that it would take for |
1071s | what you want to grow to grow back |
1073s | oh that's cool that is pretty cool and |
1076s | that is |
1079s | another component of how player activity |
1083s | or actions within the world have a |
1088s | visible and systemic effect |
1092s | on that world's economy and that helps |
1094s | to simulate the ebb and flow of supply |
1099s | chains of the prevalence in the locality |
1105s | of |
1106s | certain resources being depleted |
1109s | and having extended |
1112s | periods of time where the players go |
1115s | without that and that can spur the need |
1118s | for transiting materials across the |
1121s | world right |
1122s | exactly exactly |
1125s | that is pretty cool so are you saying |
1128s | I'm gonna have to travel to other notes |
1129s | and steal their Lumber |
1131s | well now that's a decision you need to |
1134s | make |
1135s | you need any help with that you can |
1138s | recruit me so I see here that |
1141s | um we have a particular type of flower |
1143s | that I believe only spawns in winter is |
1147s | that right |
1148s | yeah totally this is this is the gloomy |
1150s | Pro Set it's a beautiful flower but it |
1152s | can only be found uh in winter |
1155s | oh the next I love the uh I love I love |
1159s | the uh the effect that it just that |
1161s | flower just got wrecked yeah that |
1163s | sickle's doing work I know let me see if |
1166s | we can watch that flower regrow here |
1168s | does it regrow |
1170s | flower of course yes definitely should |
1173s | are you coming back Little Flower oh |
1175s | there it is I've we found it oh and it's |
1178s | in a bulb State I can't interact with it |
1180s | yet that is so cool it's not ready you |
1182s | want the petals so oh yeah and then |
1184s | actually to add to this each state has |
1187s | its own physics profile like it's so |
1189s | trees like you sell the |
1191s | um flowers right here and some profiles |
1194s | might not have any collision and some |
1196s | might have so for example as for trees |
1199s | sapling stage requires no Collision but |
1202s | the young stage will have a collision |
1203s | which no longer can uh you know go |
1206s | through oh that is pretty cool now |
1209s | um I mean sorry |
1211s | Slurpee is his gamertag uh Alex talk to |
1215s | me a little bit about |
1217s | um what you had to |
1219s | do to kind of make all of this |
1221s | performant right when you're |
1223s | when you're creating an environment with |
1227s | so many of these terrain actors these |
1230s | foliage actors |
1232s | being interactable that can have some |
1236s | potential performance issues how did you |
1238s | go about addressing that |
1239s | yeah you're correct uh this is a very |
1241s | difficult task and luckily for us in |
1243s | real four and real five provide tools |
1246s | for environment artists called foliage |
1249s | tool where you can just paint like trees |
1252s | paint flowers paint uh you know rocks |
1255s | like everything you see and it's very |
1258s | very performant because |
1260s | um you know artists paid thousands of |
1262s | them right and to make the world very |
1264s | immersive to make world like you know |
1266s | believable uh so what we've done is we |
1269s | uh basically use the same system and |
1271s | introduced a few States and the main |
1274s | point of that was to make it as seamless |
1278s | as possible for environment art to place |
1280s | those assets in the world and design |
1284s | being able to modify those uh data |
1288s | points to make it transitions between |
1290s | states |
1292s | that's pretty cool and you know |
1294s | obviously when you have potentially |
1296s | hundreds of different players that might |
1300s | be within close proximity uh as you and |
1305s | they're all in this environment |
1306s | interacting with those |
1308s | different elements of the terrain those |
1311s | different resources and gatherables this |
1315s | is a nice way for us to ensure that |
1319s | performance is is still good |
1322s | um |
1323s | correct I think the biggest uh thing |
1326s | would be here also networking is being |
1328s | able to uh have as less data as possible |
1332s | to uh send to the clients so it's more |
1335s | performant on the server that's cool one |
1338s | other thing I want to talk about is |
1340s | um |
1341s | is you will see here and I want to show |
1344s | you guys this that when you chop down |
1348s | this tree |
1350s | previously you had seen it kick up dust |
1353s | that was relevant for the season and the |
1356s | area and now what happens when we chop |
1359s | this tree down in winter |
1361s | let us see |
1364s | I hope it doesn't hit the deer oh that |
1366s | would be unfortunate I also hope it |
1369s | doesn't hit okay it's working we're good |
1370s | you're good dear don't you worry |
1374s | it kicks up snow |
1377s | what is that |
1379s | is that a sandal is that a sandal |
1381s | scarecrow |
1382s | it looks like it oh it's a sandal |
1385s | scarecrow up and we're in the face |
1388s | I think there was a collision of a |
1390s | skeleton mesh that's right that was cool |
1392s | this is awesome oh I love that that is |
1396s | so cool little sandal scarecrow oh and |
1398s | it's growing back |
1400s | yeah that is that is super cool |
1402s | um |
1403s | so there are really two main points of |
1407s | player feedback from this demonstration |
1409s | that I want you guys in the community to |
1412s | think about |
1414s | um when you are talking about what you |
1416s | saw today |
1417s | the first one is how do you guys feel |
1421s | about the change that is incorporating |
1426s | a much higher amount of gatherable |
1431s | gatherables in the environment right now |
1435s | obviously like I said these are General |
1438s | resources that are primarily geared |
1440s | towards construction and development of |
1443s | nodes the transit of materials across |
1447s | the world through Caravans |
1449s | repairs and then they are General |
1452s | resources uh that are used in a |
1457s | um uh in a uh much more foundational way |
1462s | of creating higher tier mats that then |
1466s | get used in recipes as well but how do |
1470s | you guys feel about that broadening of |
1472s | the resource resources available |
1475s | out in the wild and then the second |
1479s | thing that we want to get |
1482s | feedback on what was the second thing we |
1484s | wanted to get feedback on |
1485s | the uh the visual Fidelity that we're |
1488s | trying to reach oh right yes the visual |
1491s | Fidelity how do you guys feel about the |
1493s | visual Fidelity |
1495s | um of these trees and the Rocks |
1499s | um that are oh my gosh this one is going |
1502s | to take a while get ready that's a big |
1504s | tree it's a Timber |
1507s | oh my gosh now of course there are some |
1511s | things that we that you guys are not |
1513s | seeing here because they're not yet |
1514s | implemented but professions will of |
1518s | course |
1519s | um introduce layers of accessibility |
1523s | based on the type of resource the size |
1526s | of particular resources isn't that right |
1528s | Corey |
1530s | yeah definitely yeah um your progression |
1532s | within the the profession we'll uh we'll |
1535s | take account what tools you can use |
1538s | um there might even be some opportunity |
1539s | to uh do some gathering with other |
1542s | players uh that you know typically in |
1544s | other games that I play do you usually |
1546s | do the the Gathering alone you're |
1548s | venturing around alone and we wanted to |
1550s | uh take a look at maybe having a friend |
1553s | to help you with a true person saw on a |
1555s | larger tree |
1557s | um maybe there's uh some panning that |
1559s | you could do as opposed to just hitting |
1562s | uh or with the pickaxe so we'll have |
1564s | other tools that are part of that |
1565s | progression path and then other |
1567s | activities that uh players can do if |
1570s | they would like to gather together |
1572s | that is pretty cool and then on top of |
1576s | that progression within your profession |
1578s | can also |
1580s | um speed up the Gathering times that you |
1583s | have |
1584s | um and another important note is that |
1586s | like as these resources reach different |
1589s | stages of their maturity in coming back |
1592s | right you see that plant kind of um |
1594s | growing back |
1596s | you could potentially access the |
1598s | resources at earlier stages as well by |
1601s | having high advancement within a certain |
1604s | profession is that correct yeah exactly |
1607s | um the speed the the time at which |
1610s | you're able to access them maybe the the |
1612s | amount that the thing yields will all |
1614s | kind of tie into your your expertise at |
1617s | that uh individual Gathering profession |
1619s | and also the uh the um |
1622s | uh things that you're using to do the |
1624s | Gathering oh can I highlight one |
1626s | additional thing yeah I love I love the |
1628s | new UI for interaction yeah thank you |
1631s | thank you so much to Colby and Natalie |
1633s | and Jeff and all the UI team and I'll |
1636s | take this opportunity to thank |
1637s | engineering and and art at Tech art too |
1639s | like you know Stephen had mentioned |
1642s | um that we came with the crazy idea of |
1645s | reaching this visual Fidelity bar and |
1647s | being Mia's being a gathering player |
1649s | myself like I spend a whole lot of time |
1653s | um exploring the world and doing |
1655s | Gathering and it means a whole lot to me |
1657s | that that it looks good that it feels |
1659s | good and Roots me in the world right |
1660s | when players spend hundreds or thousands |
1662s | of hours exploring around and you know |
1665s | each time they interact with these |
1666s | things over and over again they just you |
1668s | know disappear or |
1670s | um you know there's there's not the |
1671s | level of touch that we're trying to put |
1673s | on here |
1674s | um it doesn't feel quite right so the |
1676s | fact that everyone kind of rallied |
1678s | together to to offer something like this |
1680s | like absolutely but it just makes me |
1682s | super excited to play the game I want to |
1685s | play the game I know we all want to play |
1687s | the game let us in Stephen |
1691s | you guys are the guts of it come on now |
1695s | um okay |
1696s | there is one other |
1698s | um one other thing I want to talk about |
1700s | is |
1701s | um also how you guys feel about the |
1704s | interaction of surveying with revealing |
1708s | resources within the world and without |
1710s | that element |
1711s | for example what we showed you today |
1714s | with mining you may not know what you're |
1718s | gonna get until you complete that |
1719s | harvesting action |
1721s | um how are you guys feeling about that |
1723s | we think that it creates an interesting |
1726s | dynamic between utilizing resources |
1729s | necessary to initiate that surveying |
1731s | sequence |
1733s | and what it represents for players as |
1736s | they choose to spend their time and or |
1738s | uh the meaningful choice they might make |
1741s | in moving to a particular area based on |
1745s | what resources are available in that |
1746s | location and discovering that through |
1748s | the surveying system |
1750s | that's another point of feedback that we |
1752s | want to collect uh from you guys so with |
1755s | that being said |
1756s | um are there anything else that you guys |
1758s | want to chat about before we close off |
1761s | I think we covered it all just uh thanks |
1764s | for including me in the chat appreciate |
1766s | it thank you can't wait to hear |
1767s | everyone's feedback super super excited |
1769s | it's gonna yeah this was fun this was |
1771s | lots of fun thank you for advice |
1773s | absolutely I think it's going to be a |
1774s | lot of fun to watch players interact |
1776s | with the new Gathering systems |
1778s | um as people get to |
1780s | um you know see how surveying and Land |
1782s | Management |
1783s | um accompany a player actions within the |
1785s | world so with that being said guys we |
1787s | did want to give you this update on |
1789s | where Gathering has come to now both |
1791s | from a visual bar as well as give a |
1793s | little bit of insight to the new systems |
1795s | like surveying and Land Management and |
1798s | we want you to chew on that we want you |
1800s | to think about that and give us your |
1801s | feedback uh both in the YouTube video on |
1805s | Twitch honor Forums on Discord all the |
1807s | places |
1808s | we of course appreciate that and it is a |
1811s | very important step |
1813s | um in in bringing you guys Alpha 2 and |
1815s | ultimately ashes of creation so with |
1817s | that being said Thank you guys hope you |
1819s | enjoyed and we will see you back on |
1822s | stream |
1823s | bye-bye bye |
1827s | [Music] |