11 months ago - Ashes of Creation - Direct link

Transcript (by Youtube)


0s [Music]
4s [Applause]
5s [Music]
20s hello everyone and welcome to another
24s live stream in the world of Vera I am
26s joined today by three glorious
29s developers actually we have quite a few
31s of our developers are participating in
33s today's live stream I'm not going to go
35s through everyone you'll see their
36s usernames their game handles on the top
39s left side in our radioi but I have three
43s amazing developers who are joining us
45s today that have all taken part in
47s helping to design the Cyclops and the
49s combat that goes around it I know you
51s guys in the community have been very
52s excited to kind of see uh today's
53s demonstration We're not gonna get too
56s elaborate in the designs of the Cyclops
58s right because we don't want to spoil it
60s for you but just as disclaimer this is
62s one of the very first world raid bosses
65s that'll be available for players to
67s participate in so this is not super end
69s game but it is going to give you some
71s insight into how we're designing these
72s encounters and first up we have one of
74s our senior designers Mr Doug how are you
77s doing Doug
79s ah good evening I am doing pretty well
81s I'm excited to show this off uh we've
83s been working on it for a while and so
84s yeah I'm super excited for you guys to
87s show it off too I know you guys have
87s been hard at work on this one and a lot
89s of other creatures and this is your
91s first time joining us on the stream
92s isn't that right that is correct so I
93s have not streamed before super exciting
96s we have a stream virgin with us very
98s cool
99s um we also have with us uh one of our
102s glorious uh senior technical designers
105s uh Mr Jason how you doing Jason hey
108s how's it going and you are the uh this
112s one's your baby right this Cyclops it
114s was kind of your design
115s yeah been plucking away at him for a
118s while
119s I remember the first time we we chatted
121s about this guy you had such a a great
123s kind of uh uh premise for his backstory
126s and and his the design elements of it I
128s was I thought it was super cool I love
130s the detaching tree which our viewers are
132s going to see in a little bit so I'm
133s super excited that you have an
134s opportunity to kind of talk with the
135s community about this and get their take
136s on on some of these designs
139s um and then we have a one of our
140s regularly occurring uh senior designers
143s on the combat side Mr tradd how you
145s doing Trad
146s doing great great good to be back as
148s always yes welcome so we find ourselves
151s here
152s in the riverlands and it appears to be a
157s winter time it's beautiful actually I
160s really like it so one of the first
162s things I would love
163s um to chat with you guys about is kind
165s of how you set up this particular raid
169s boss the Cyclops
171s um in the riverlands talk to me a little
172s bit about his pathing like where does he
174s live in the world what's his backstory
175s just tell me things about him
180s yeah I think you could take this one
181s Jason
182s all right um so yeah like um the Cyclops
186s his name is tumak and
188s um
189s a long time ago
191s um he you know is from the land of
194s sujoma and that's where like all the
196s cyclopses are from
198s um he decided it would be a good idea to
201s try to align himself with the the
203s Ancients
204s um that then invaded Vera and um he took
207s some of his followers to fall on his
209s footsteps and that didn't work out so
211s well for him
212s um he's uh
215s he's he's the last remaining Cyclops of
217s of his you know his people he took to
220s try and uh join the Ancients and uh the
223s rest of his people kind of exiled him
225s for that and they didn't want him back
226s so it's kind of all on his own and and
229s is has kind of paid for some of those
231s mistakes of misaligning himself okay so
234s he's got a little bit of a backstory
235s some pain in there you know maybe some
237s betrayal and I guess he kind of turned
240s against his fellow citizens of Vera
242s where are you guys at by the way I know
243s I know we have a couple parties that are
245s hanging back at the camp oh there you
246s guys are why don't you come join me over
248s here I wanna I wanna talk a little about
250s you know kind of his pathing and I
252s noticed that there are also some like
253s winter spiders over here or something
255s what is going on over here
257s yeah so there are some giant spiders
259s over here and one thing that we'd like
262s to demonstrate today is that you know
263s not every enemy in Vera is going to just
266s behave like your simple you know aggro
269s immediately and beeline for you uh the
272s giant spider might not necessarily want
274s to engage these scary looking Adventures
277s um so he's gonna stand off and you know
280s hope that you
281s you know back away and look at that it's
284s so creepy I love the atom for this so
287s he's he's kind of not necessarily
288s aggering but he's just like don't come
291s any closer like keep talking back off
294s get away yeah he is kind of peacocking
297s I'm said to him vulnerable because I
298s want us to be able to kind of walk with
300s the Cyclops as we see him start to path
302s here uh but I I wild animals just you
306s know not every single wild animal is
307s gonna immediately be lying for you and
309s so that's the kind of behavior we want
310s to capture some more ambient behaviors
311s you might not expect to see in MMO maybe
313s some creatures hunting each other you
315s know these kinds of you know more
317s believable behaviors from wild animals
320s that's super cool oh yeah I like them
323s that that's awesome it adds an element
324s of immersion I feel like
327s so you know if you do stay if you do
329s stay within their range or get too close
330s to them then you know they might defend
332s themselves so that's super cool so talk
335s to me a little bit about
336s um the Cyclops and its path and how you
339s guys kind of determine
341s um you know where this guy's gonna Roam
342s and and why it's an important aspect
344s that the boss is kind of roaming through
346s the woods you know or through the world
349s yeah so we we work with the the world
352s team to to decide what that path is
355s going to be and we want to make sure
356s that that there's something of Interest
359s no you know and there no matter where
361s you go vulnerable just in case I'm sorry
364s go ahead you're good yeah no matter
367s where you look no matter what path you
370s go down that there's always a chance
371s you're going to see something you didn't
372s expect or you didn't see before so
375s I love this guy he's so massive and I
379s like how he kind of walks through the
382s trees triggering their destruction
389s interacts the environment like that
391s yeah definitely gonna help you uh to
394s listen you can just listen in the woods
395s and if if he's patrolling around you're
398s gonna hear him
399s oh my gosh this guy's huge now right oh
402s oh sorry my bad I thought for a second
404s there he was gonna agree me but just so
406s you guys are aware in the Stream I've
408s I've set myself to invulnerable so that
410s we can kind of just walk near him and
413s see his massive nature
416s and Doug Jason talk to me a little bit
419s about the inspiration for this guy as a
420s character model like what were you guys
422s you know working with the character
424s teams to kind of I notice he has this
426s massive tree talk to me a little bit
428s about that element
430s yeah I think that was actually a little
431s bit improvised in the design based on
433s what the character came back with Jason
434s if you want to talk about that
437s yeah when the character artists were
439s making this they had this cool idea of
441s just having this giant tree weapon that
443s a cyclops would hold and um we took that
446s idea and just kind of embraced it um
448s make it part of his character and the
450s embellishments that he wears and
453s um using that to kind of inform what
455s type of encounter that he might be so we
458s ended up making the tree like a pretty
459s core part of it and informs some of his
463s combat abilities and phase transitions
466s even in the fight yeah I mean it's a
468s collaborative process sometimes it's
470s designed asking for something specific
471s from art and sometimes art is what it
473s forms the design so
475s oh he looks great the character did a
478s great job with this do you know who's a
479s character artist that worked on this was
480s it Keith Urban Keith
483s or could have been gentsy or somebody
485s yeah they did a great job either way I
488s mean it looks looks phenomenal I know we
490s have a couple of parties that are going
492s to assist us with this particular fight
494s talk to me a little bit about
496s this encounter as a raid boss you know
499s what is the expectation from the actual
502s raid size that that you guys are
504s anticipating for the design
506s I think that's gonna that's gonna vary
509s depending on the level of the raid
510s obviously and then sort of how geared
512s they are
513s um but we're kind of aiming for
514s somewhere between you know 16 and you
517s know 32
518s um probably depending again on level and
520s equipment
522s very cool so this guy's a really early
524s kind of uh World boss and we want to
527s introduce players early to the idea of
530s these raids and by the way as we're kind
532s of chatting about this those of you who
533s are going to be helping us defeat this
535s guy with our uh two parties if you want
538s to start heading over to the arena we
541s are waiting here for you I will set
543s myself off of the GM and vulnerability
545s here
547s see
548s um
550s there we go
552s hopefully I don't agree him
554s um you know it's important as we were
555s talking about to kind of introduce
556s players uh into uh what rating really
559s means in ashes and talk to me a little
561s bit about kind of the general design
563s approach you take uh with creating these
565s types of encounters you know they're
567s obviously phases there's different
568s elements in those phases that kind of
570s change dynamically the the way you want
572s players to interact what are we gonna
574s see here a little bit
576s yeah this is definitely like a a more
578s introductory rating experience
581s um so it's not going to be too
582s complicated but I think there are some
583s really interesting mechanics regardless
585s and I think Jason can talk about those
588s um yeah so when I when I first started
590s designing this guy
591s um you know we had uh Trav and the other
594s guys on the archetype team looking at
597s you know forming the classes that people
599s have been seeing over the scene over the
600s live stream and you know really before
603s um those kind of come to fruition
606s um and knowing like you know what the
608s full abilities are and everything we I
610s started the design with you know the
611s core Trinity in mine
613s um so the roles are very obvious
617s um tanks will tank healers will heal and
619s DPS will
621s um try to take down the targets that
622s they need to and starting from there I
624s tried to
625s um
626s keep that in mind not not to uh over
628s complicate it so that
630s um they always have that like individual
632s training idea amongst the different
633s mechanics
635s um
635s yeah so we got some classic Staples in
637s here we've got you know ads that off
639s tanks are going to have to peel off
641s um and crowd control that's going to
643s need to be applied to Those ads we've
645s got priority targets are going to pop up
647s that need to be killed we've got you
649s know damage that's going to be
650s unavoidable so that you know even though
652s the expert group that can dodge all of
654s his avoidable attacks you know the
656s healers are still going to have work to
657s do to keep everyone alive
659s very cool very cool love it I know you
663s guys will notice obviously on the uh the
665s stream that there have been some updates
667s to a little bit of the uh nameplates
670s that Colby and the UI team have
671s implemented as well as some of the
673s targeting plates as well but who do we
676s have as our tank today
680s Doug will be tanking all right all right
683s very cool and then we also have
686s um I'll be playing as a mage but
689s um
690s I will be trying to capture some good
692s shots of the encounter to a degree Chad
695s what are you playing
696s I am a mage as well just look at you oh
699s okay very cool
701s and then how about you Jason
702s I'm playing the cleric nice well Doug I
706s don't want to stand in the way of your
708s greatness so please by all means sir you
711s may commence when ready
713s all right Leroy Jenkins Leroy let's do
716s this yeah try not to let me dodge it
719s yeah no promises
721s uh he's an angry to muck
725s oh my God that looks like it hurts yeah
730s if you don't block that you get smooshed
733s I love his animation so talk to me a
736s little bit about some of these attacks
738s what what do you got going on here Jason
740s and Doug
743s um so yeah his first phase
745s um here he has a lot of uh physical
748s attacks but he also employs a lot of
750s attacks using his tree like we see there
751s but the roots hitting us and right now
754s you can see he's also he's he's
757s um pulling some fungus out of the tree
759s and using that to heal himself
762s um he has a tank Spike attack where he
765s smashes the the tree into the tank that
767s Doug was blocking earlier
770s and generally does a lot of like AOE
772s Splash damage
774s that other melee will want to avoid not
777s stand stand together yeah he's not um
780s particularly complex uh raid boss but
782s he's a great example that of sort of
785s what we want to do with large creatures
786s and Ashes having them interact with the
788s environment having that that camera
790s shake that you know those knockdowns
792s that make it feel like he is here and he
795s is crushing you
800s all right
803s no he looks oh my God he keeps just
806s charging there
809s I'm just barely missing him
811s now talk to me a little bit about kind
814s of the raid Boss Designs like you guys
817s are working with multiple stages I
819s noticed that right now he's just kind of
821s you know roaming around he has different
824s targets on his hate list tell me like
826s what's your general philosophy how did
828s you guys approach this
830s yeah so I think um I just ended this a
833s little bit earlier but we designed this
836s boss pretty early on when a lot of the
837s classes were still their sort of nasic
839s form so we really just wanted to focus
841s on the whole the Trinity you know making
843s sure that everyone has a purpose in this
846s read a role whether you're someone who's
848s focused on CC whether you're a tank A
850s Healer a DPS you know giving those
852s classic mechanics to give everybody a
854s job in the in the raid like right now
856s for instance he's put this tree down and
858s there are going to be
860s um these healing caps that appear
862s and those are going to be a priority
863s objective for DPS to take down before
865s they grow to full size because if they
867s do he's going to go over he's going to
869s stomp him and he's going to get healed
870s for a huge percentage of his health
873s wow
875s so we got to take this tree out because
878s he's just gonna keep healing
880s yeah and you definitely gotta switch
882s over to those healing caps when they
884s appear
888s there that's super cool so he so he
890s heals off of the mushrooms as well
893s yeah and as a player if you destroy them
896s or even if he Stomps on them if you
897s happen to be nearby when they blow up um
899s you can cut that heel as well so if
902s you're taking some damage from the
903s Thorns from the tree or you got hit by
905s one of his large uh you know stop
906s attacks you know you might have a chance
908s to get healed up if you run over to
910s those mushrooms before they pull up
912s okay we almost have this tree down come
914s on guys focus it down Focus major DPS on
917s the tree
918s let's try to kill this thing
921s it's almost done get it get it before he
923s picks it up
924s yes everything release it all
927s oh well done oh
931s oh
932s God why is he so mad
936s he does not like when you break his
937s weapon what the heck
939s I mean who would
943s Jason where'd you get the idea for that
945s for the kind of tree totem
948s um a lot of that came from the uh
950s original uh design that we got from
952s character art in that we really enjoyed
956s the way the that it's energized with his
958s looks we wanted to employ the use of the
961s tree as as like a core part of his uh
963s encounter
966s um we ended up using it as like a
968s magical like a magical tree where he
970s gets a lot of his abilities but without
972s that he seems to get really mad and his
974s more Primal Cyclops giant nature comes
977s back as we see here
982s wow that's cool so talk to me about
984s those kind of slams that he's doing and
986s also I noticed like as he's running
988s around the trees are falling the stone
991s obelisks are kind of getting destroyed
993s is there intent for these kind of
996s environmental
998s um hazards to exist as well as part of
1000s the raid design yeah absolutely for our
1003s large creatures you know Cyclops is
1004s dragons things like that we we want to
1007s make sure that the world feels Dynamic
1008s and it's reacting to their big size you
1011s know if a huge you know
1013s 20 meter tall Beast is walking through
1016s the woods and not knocking down a single
1018s tree that just doesn't feel believable
1020s so we want to make sure that you know
1022s you're gonna steer that and that's gonna
1023s be a way you can know in the distance
1025s there's something that you want to go
1027s and investigate
1032s that is super cool I died but I'm on my
1035s way back
1038s those slams hurt really bad yeah
1043s um one of the aspects of the the phases
1045s in this fight is actually that uh he has
1048s those healing abilities when he has his
1049s totem tree against nature magic but uh
1052s and he is more Primal when he's in this
1053s phase as a result you can take him down
1055s a little quicker when he's enraged but
1057s it's also going to be a lot more
1059s incoming damage for your healers to work
1060s through so
1062s um depending on your raid composition
1064s your you know equipment level you might
1065s want to sustain longer in that earlier
1068s phase even if it takes the while through
1070s all that healing um because if you push
1072s him too early uh you might just wipe
1079s oh I love it guys
1081s here he goes no no no no no no no no no
1083s no no no no
1088s no it's getting crushed there right
1090s under his fists
1093s oh this poor guy
1097s look at him
1099s his little eye
1102s wow that was very cool well done guys
1104s that was awesome does he have any loot
1108s can we loot him I wonder oh
1112s sword of the Briar home a longbow
1115s a short bow and a mace oh very nice well
1119s that was a lot of fun very well done I
1122s thought that that was very cool guys as
1124s you guys are watching this remember
1126s obviously this is one of the earliest
1127s World bosses in ashes of creation that
1130s you'll have an opportunity to encounter
1131s just getting your feet wet and what the
1132s raid boss system is going to look like
1135s we have a lot of fun designs that are
1137s intended with a lot of different
1139s creatures but give us your feedback what
1141s are the raid bosses you enjoyed in other
1142s games that you've played what about the
1144s mechanics what about the phases that you
1146s thought were were cool what did you
1148s enjoy seeing here today
1150s um and what would you like to see in the
1152s future but otherwise Trad Jason Doug
1156s thank you guys for joining us and giving
1158s us a little sneak peek under the hood of
1160s the encounter design particularly as it
1162s relates to tumak The Wretched I thought
1165s that that was that was super cool a lot
1167s of fun
1168s um and I look forward to seeing more
1169s from you guys in the future but with
1171s that being said uh I would like to thank
1174s you all and we will see everyone back on
1177s stream here in just a moment
1179s bye everybody
1184s [Music]