2 months
ago -
Ashes of Creation
-
Direct link
Transcript (by Youtube)
17s | [Music] hello everybody and welcome to another day in Vera and we are coming at you live from |
---|---|
25s | our Alpha 2 environment on the lyth server we've been going around different servers at different |
31s | times but today we're going to be on lenth and we have an exciting showcase for you guys today |
37s | I am joined by three of our absolute glorious developers um Kenan who you guys have seen |
44s | before and has been on the uh on the live stream a number of times Keenan how you doing buddy I'm |
50s | doing great thanks for having me yes welcome back welcome back and of course Bill tro our design |
56s | director uh Bill how you doing buddy awesome uh you know can't wait to get started here yeah I |
63s | like your I like your Kar or sorry not your Kar I like your V yeah my my Vex all decked out yeah he |
72s | is very cool and then uh Jason Neil one of our glorious designers Jason how you doing buddy |
78s | welcome good good to be back yes you are hiding behind a shield I see there you our tank today |
85s | yep very cool very cool well um for those of you who have been watching all all of the different |
92s | players who have been part of Alpha 2 so far since we started up on the uh on the 25th of October um |
98s | we have had a lot going on and the team has been has been pulling together a lot of different fixes |
105s | and changes um at a rapid pace which of course is only going to improve the environment and |
111s | the testing um of Alpha 2 uh as Jacob likes to say this is the worst that ashes will ever be uh right |
118s | now it is going to continue to imp improve it is going to continue to receive features and content |
123s | updates um that is what we are working hard towards here at the studio one of those things |
129s | or a couple of those things actually we're going to be talking about today as part of our showcase |
134s | um but just to give you guys you know a little idea um you know of how we've been kind of working |
139s | uh we are in very much still a test and react phase um where you know we collect information |
145s | that our testers are providing us we are seeing the bug reports that come in we um we go in |
150s | we get awesome Repro STS uh Repro steps um and logs from our testers as they experience issues |
156s | in the game and then um you know we we prioritize we prioritize based on severity based on impact |
162s | based on um on you know what's low hanging fruit versus requires additional investigation um and |
169s | then from there you know we take those changes into our staging environment we test with our |
174s | PTR testers on a on a daily basis during the week um and then we have fixes that we deploy |
180s | as we progress throughout that week and and arrive at the weekend testing um one thing that you guys |
185s | are very well aware of of course today being uh Wednesday the day before um Thanksgiving uh |
191s | as we're doing this live stream um has been uh we've left the servers up for the entire week |
198s | and we did that because you know stability was in a place where we felt comfortable doing that uh |
203s | but also because as a as a reward to many of the testers who have been participating and providing |
209s | us the feedback and the data that we need in order to improve the game um although it's was |
213s | not in you know the focus of phase one a lot of you have been having a lot of fun with the game |
219s | which is of course always great to to hear and to know and to see and to experience with you guys |
224s | we've all been playing with you on the development team um playing with you guys on the live servers |
229s | you may not always know who we are we sprinkle ourselves around the player community just to |
234s | make sure that we get some some more um I think uh uh true feedback from the different parts of |
241s | the players player community uh and what they're experiencing um and it's been a lot of fun it has |
247s | been it's been a lot of fun watching people go through the world um and experience what we have |
251s | today but today I want to talk to you a little bit about um two systems one I want to talk to |
257s | you a little bit about uh the new content that's been coming in what we have planned coming up in |
262s | the next few weeks one of which we're going to be taking a look at here these these awesome Giants |
267s | that Jason uh Neil was able to construct in a very short period of time based off of player |
272s | feedback and the size of the monsters and the types of mechanics that players liked uh enjoying |
277s | we sent out a survey actually I think it was like three test weekends ago or so about the different |
283s | types of monsters that our testers enjoyed most having a a wide variety or selection of those um |
288s | and with that data we decided to introduce a new monster type and we'll talk a little bit |
292s | about what that data showed us and and what what's different about these monsters um and then another |
297s | thing that we're going to show off a little bit near the end of the uh stream today is going to |
302s | be an awesome prototype of a system that many of you have heard about for several years and we had |
309s | a a very uh early demonstration of this back in I think it was like Circa 2018 or 2017 or so with |
316s | the spider boss um but today we're going to do it with the Ancients oh we have a friend oh uh |
322s | oh somebody found somebody found us you better you back up buddy this is a dangerous place |
331s | okay that's okay that's okay hold on let me see I thought you were a group that was going to raid |
335s | this game uh no friend this place is dangerous please flee oops please Flee for Your [Music] |
348s | Life let's see if he let's see if he if he understands |
354s | okay this is obviously one of the uh one of the side effects of doing recording on the live |
363s | server oh there we go very nice very cool thank you hemato kind of like tomato he maybe I don't |
370s | know he got a cool little cat um okay but um we're going to be showing off a little bit later uh the |
378s | the monster coin prototype um which is going to be pretty fun we have a couple of raids that have |
382s | been assembled in order to help participate in showing off that um but today we are in the Runes |
391s | of where are we this is cilon cilon yeah yeah and we have these awesome three star Giants now |
399s | I don't know if we can if we can take them on in a party of four we are decked out for sure these |
406s | Giants are Level 22 they are three star for those of you guys who've been playing obviously in the |
412s | Alpha 2 the three stars are are probably the most difficult group-based content that doesn't reach |
420s | at you know at the raid boss level um three stars really dial up the outgoing damage the |
426s | hit points the the the breath of abilities Jason why don't you talk to us a little bit about what |
432s | it was like constructing these Giants and what you were aiming for to introduce with them yeah |
438s | so we we definitely heard the feedback of of wanting some larger creatures and um you know |
446s | we've seen these things in uh Giants and other games being like these large punishing monsters |
450s | so we wanted to kind of I wanted to kind of give that that kind of feeling of uh big bruisers and |
458s | uh just very difficult things you know if you go back to older games these type of creatures |
463s | were very imposing and players would avoid them unless they're very prepared so this |
468s | is kind of like the introduction to that and um as we develop them further we'll we'll be able |
474s | to you know do variants that are very large maybe they pick up Boulders and throw them |
480s | um and we'll probably see them in other other zones as well oh bill you pulled little aggro |
486s | there yeah he didn't like me my goodness he didn't like that barrage very much yeah I think I think |
492s | what what we really took oh bill you body pulled another one are you really taxing the Healer here |
499s | uh come on you can do it um yeah one of the things that we noticed um with the with the survey that |
506s | we got from players was that they wanted bigger bigger threats and uh of course it's important |
512s | to note that you know obviously as part of Alpha 2 being in the riverlands this is very much an |
516s | introductory Zone into the game um you know we you kind of start out smaller and then we |
521s | introduce these larger enemy types as you progress throughout the game you'll notice in the um in the |
527s | desert uh region and in the uh Tropics um you know there are larger monsters with the giant scorpions |
535s | and the giant beetles um those are oh okay Jason is there we go we're good um those are those are |
543s | kind of you know how we want to progress but um as Jason was saying like you know we took |
549s | the feedback from that survey and we started introducing relatively with quickness Jason I |
553s | think you stood this guy up in what about a week or so uh yeah a couple days one of the we develop |
561s | a lot of our stuff based off the animations um so that we can have these cool looking abilities so |
566s | once I have you know a character skeleton I while the animators and artists are working on their own |
572s | stuff I can just stand up all of the mechanics dealing with uh the creatures um so it allows us |
579s | to do all that in parallel which means like all all of it can kind of come online very quickly |
585s | yeah it is and and this guy is actually using the skeletal rig of the um of the Cyclops right yeah |
592s | look at this guy Cyclops boy oh oh what's what's up there oh he's up there come on down buddy |
600s | surely there he is almost almost I can bait him down found |
607s | him um yeah so he's using the the skel R of the Cyclops with some retargeting on the animations |
615s | and you were able to stand up uh relatively quickly this guy and he feels really good I |
620s | mean I'm digging him he I he's a big boy for sure yeah the animators do a good job of turning some |
628s | some cool looking attacks around very quickly as well so we can get the the feeling of a |
632s | large guy even though um you know it's it's a new character coming online that's super |
639s | cool I was uh I've been having fun actually on my GM account um running and and spawning |
652s | this guy in a few different places just to just to give some people that don't |
656s | know he exists like a little surprise in their encounter like oh oh my God what |
660s | is this where did this giant come from it's been fun if you if you randomly oh |
669s | we got another one oh you're good I'm not even tapping my Mana I am oh no GM |
676s | Keenan okay we're |
681s | good here is some health for you I'm going get us some group health oh that's kind of an example of |
693s | like the the the tuning challenge like these guys are a bit more difficult than you would see at |
698s | maybe some other three stars in in the uh amount of damage that they can output in in the way that |
704s | they output the damage so it's draining my Mana as far as me trying to keep abilities up to keep |
710s | threat on them but also like use mitigation to not die and so now I'm sitting a bit low well we've |
718s | been talking also a little bit about actually our um our power curves both on the three star rating |
725s | scale as well as on the level scale um and Bucky's been doing a little bit of work in helping to |
732s | tune that around some combat data that we've been collecting um from the players he's mad at me got |
743s | him you're doing some damage to him yeah so Keenan do you want to talk to us a little bit about you |
750s | know the type of data that we're actually collecting from players on the combat side |
754s | and you know how we use that data to help tune uh different things with combat oh man we we collect |
762s | information about literally every single hit that inability in this game does whether it comes from |
768s | a player or an NPC and we track you know the level of the user their class um if it's an NPC we track |
775s | you know what they are of course we track level um we also track every time you use an ability |
781s | and similar information and we actually were kind of exploding our databases a little bit with that |
786s | much information so we kind of we we had to put a little bit of RNG on whether or not it gets |
791s | tracked but I think statistics saves Us in the end oh yeah for sure it averages out yeah but uh yeah |
800s | with all that information in hand our glorious designers just turn around and make all these |
804s | cool graphs and everything to tell us like who's using what what weapons at what level with the |
810s | highest frequency and we can kind of see whether we're seeing a distribution that we want expect |
814s | and queries like that we could do all over the place for all kinds of different things I think |
820s | I think within like the first weekend we pulled some 150 million different uh um lines of logging |
830s | oh yeah there was 120 million ability uses and I kind of got a message about like not doing that |
839s | oh that was too good that was too good it's only going to be 1.2 million now |
846s | nice very nice oh we have another friend here me make sure Jason's good greetings |
857s | mortal beware this is a dangerous place place her especially for Giants |
869s | [Music] [Laughter] |
874s | thank you brother be safe in your |
879s | travels um Bill you want to talk to us uh a little bit about some of the feedback we've |
889s | been seeing from players around you know different components of our design with both World encounter |
896s | some of the Overland pop some changes that might be coming down the road for that um as well um you |
903s | know obviously players been having a lot of fun uh with progressing within the world um but a lot |
909s | of our world design is still very outstanding um yeah for sure and and you'll see that you |
916s | know there's there's whole areas of the world that still need you know a lot more attention |
920s | and we we're you know we're aware of that we see where where where the popular areas are and make |
924s | are we're making note of you know what people are liking and and where we can still improve |
930s | um you know so so you know look in the in the future you know some some more uh tuning on both |
936s | the you know the more structured encounters as well as uh you know hopefully some more |
940s | surprises out in the wilderness and a little more uh ambient behaviors and you know things |
945s | to catch you off guard when you're just kind of off the beaten path you know we we really |
949s | want this to feel like a world um and you know we have a lot we realize that we have a lot of |
953s | work to do in that area but it's it's it's the fun stuff to do you know for sure and we actually have |
959s | um up and coming at some point closer to December 20th we have a lot of changes in in content that's |
968s | going to be introduced obviously um we're talking about that a little bit on stream |
972s | today um but there's going to be a really cool open world dungeon incoming that is massive um |
981s | has to do a little bit with some of our uh the history of the alen Empire and their |
987s | affiliation with the dunes and Kell dwarves and some outposts that were present um it's |
992s | going to be exciting I think we might talk a little bit about that on stream but we'll |
996s | see very cool I'm digging this area by the way I love the I love the uh the Rapids here well |
1010s | and this is not normally where the Giants hang out uh either we got a little this is a little |
1015s | little bit of D Dynamic event Happening Here oh no oh no oh God it's okay destroyed me it's |
1024s | okay you guys handle one pick one pick the lowest one and then we'll be we'll be good |
1028s | I'll try to get Jason up we're going to show how we recover I was looking at the |
1034s | water a little too much okay you guys are good no problem no problem I got you I got |
1042s | you we' got Jason now is Jason you should be good try to get this |
1053s | guy off you there we go we're back we're back in we're back in Action |
1059s | here my bad that was a momentary lapse in Vision |
1068s | normally I have actually my U party widget a little bit closer to my |
1071s | screen okay there we go I don't have any food food we're four Manning these three stars I know I'm |
1084s | going to get a lot of flack for this in the chat it's okay we recovered yeah we did it's dangerous |
1091s | to pull more than one so you got to be careful oh yeah that was the Tank's [Laughter] [Music] fault |
1101s | I'm excited actually uh I'm excited to talk about our next topic here maybe after this giant we can |
1109s | we can take a little little trip over to somewhere fun and show off some of these uh the |
1117s | Prototype of the monster coin which Keenan and Jason I know you guys put a |
1123s | lot of work into oh yeah yep oh this guy was very excited to fight us [Laughter] |
1135s | exactly all right so let's head over Keenan I think perhaps you and Bill um can help on the |
1146s | uh with the raid and then Jason and I think we're going to go see if we can find one of |
1153s | those monster coins and we might meet you guys uh in one of the boss rooms that might |
1160s | be pretty fun what do you guys think all right sounds like a plan all right let's do it sick |
1166s | all right we are here the twin ancient ones we have transformed into the bosses of old we've |
1177s | heard that there's been an accumulation of forces at the top of the of Carin Tower shall |
1184s | we uh shall we go up Jason oh yeah let's get them let's do it let's go just kind of fly up |
1192s | here they have no idea what's coming they just know something's coming oh look at these look |
1197s | at our friends here real quick hold on let me see if I can damage them nope because we're |
1203s | friends friends we're dear friends look at the beauty of this night oh the moon |
1210s | raay what direction should we come in from Jason I like coming in from above |
1222s | all right I'm going to I'm going to land right here on the like outskirts and then |
1229s | I think that we could probably walk oh I hear them on the |
1234s | inside yeah okay I'm going to walk set my walk I'm walking too you're going that |
1246s | way I'm going to go this way I'm going to go this way did need to start talking yeah I just |
1252s | did I hear that does everyone else hear that it's behind us the it's behind us okay that's |
1262s | horrifying oh God it's in the wall it's to our left right now it's just walking around something |
1271s | I see it the ancient oh this is the thing that wiped all the people in New clear comes clear |
1278s | comes oh my |
1282s | God that is horrifying wow |
1306s | show offs |
1308s | help that's freaking rad looking dude |
1322s | back out back out out of the Rings out of the Rings out of the |
1324s | Rings they've started combat get out of the get out of the orbs get out of the orbs St |
1336s | that was a lot all right start theps healers start doing your reses oh my God so much |
1343s | damage dead everybody's dead Here Comes cleric start calling your |
1352s | reses brothers going to Res thank you get prioritize other clerics when you |
1360s | resing stay out of the Rings stay out of the Rings stay out of the Rings stay out of the |
1363s | Rings good job keep it up Rising Arin |
1379s | back up back away from thanks get on it face it away from the raid if you |
1384s | can if it's possible it's it's not table understood remember to use your stamina |
1390s | and your Dodges thanks we can pull it thanks we can pull it pull it pull it |
1395s | away from the raed pull it away from the raed good job good job keep it out of the |
1399s | group CLS keep recovering bars get that Mana up resing EMP k i dead clear coms die |
1410s | quietly |
1413s | layos rainbow aim make sure to your |
1421s | orbs M just drop enchant weapon on somebody anybody in the group Mele priority two resing |
1435s | zillas resing Jamie kill the one that is closest to our side do not split DPS resing Jal i resing |
1447s | o keep the DPS up do we have any clerics that have a res resing a prioritize clerics on reses |
1471s | res I hear you good job BS whatever you can do to give them more H more Mana please do |
1478s | so two raising aim is Raising theara we're starting to recover keep it up raising Chase |
1488s | raing aand great job keep attacking ours which is the one that's closest tanks keep |
1493s | pulling it away from the raid away from the raid into the back corner of the room not to |
1498s | the center of the room back corner of the room you want both raids on yours rocking |
1504s | riddles yeah the secondary raid move over to ours we've got it at 860,000 out of 1.4 million |
1513s | keep on it okaying Ania tanks keep trying to pull it away good job good job that's exactly |
1521s | what we want to do lightning storm is going out get out of the lightning storm on the ground get |
1525s | out of those prioritize dodging through them they will move and strike nearby Targets in a |
1530s | line good job good job spread out around the entire environment don't Clump in one |
1539s | area it's going to make it easier for you to die spread out spread out spread out good job |
1545s | resing body once all the clerics are up start prioritizing DPS actually prioritize bars after |
1553s | clerics all right man hold on raising rainbow raing up raising Tech again |
1564s | keep it up DPS stay on the Ancient One you guys are doing great he doesn't R to |
1572s | that it's okay keep it up keep it up um it's flying into the air pull it |
1582s | back down don't let it Escape do not let it Escape |
1589s | turn on to the other one that are still in the |
1590s | room looks like they ran they're both gone all right recover the |
1596s | raid they'll likely come back around for another round get everybody up they're up |
1605s | in the middle they're up top in the middle do not group up everybody Spread spread kind |
1610s | of U dead Resurrection on mavus did not work |
1620s | watch out coming back DPS get back on the Ancient One spread out spread out Lightning's |
1623s | going to come out in a moment see if you can use interrupts to stop the lightning if you |
1628s | can next time stay away from the lightning it will move in a line and it will One-Shot you |
1634s | out of the Rings to the edge of the room edge of the room that's a big res on did not work ra |
1641s | Tor did not work priortize the don't resing on prioritize the BS on reses please keep |
1654s | the comms clear if you're not talking about uh specific information don't need to know about the |
1658s | reloads good |
1662s | job after the B start getting the Mages up we need our DPS going up |
1669s | me heading storm |
1683s | start getting the Mages up they're going to start running out of res |
1685s | timers raising mavius raing tanks pick up those ads AOE spells now all AOE all o |
1698s | AOE res didn't work again AE AE stay away from the lightning |
1712s | good job good job burn that ancient gazer and then get back on the boss get on the one that does not |
1717s | have a shield get on the one that doesn't have a shield what the hell all right I got teleported do |
1724s | not group up remember I said spread out around the room Spread spread far far as far as you |
1728s | can spread Spread spread hit the one without a shield the one without a shield |
1740s | great job keep it |
1742s | [Music] up Rock resing a resing malius they both have shields now do |
1755s | Li res didn't work again it's the third |
1761s | one oh wait now it works all right resing happy hey do shot resing Zeal |
1773s | how box you're flagged nice gam needs I needa let's get those bars up and |
1783s | get that Mana running cleric we're not in combat you can use rations resing |
1789s | toin keep your basic attacks going on it one on the left one on the left one on the left rainbow |
1801s | so even though even though we're doing less damage to it right now |
1803s | you can still apply debuffs make sure that there are still debuffs |
1805s | for lightning up on it make sure that you guys are still firing those off |
1810s | resing there it is Shields off burn it burn it burn it get away from the |
1816s | lightning Jesus there we go |
1828s | burn the one with low HP burn the one with low HP we want to kill that one |
1831s | first remember to spread Spread |
1836s | spread yeah you have to stay spread out you have to stay spread out your sh |
1844s | your I resing power |
1851s | box 150,000 keep it up keep it up it's going to jump again in a second it looks |
1860s | like keep resing keep resing prioritize healers over tanks right now healers over |
1868s | tanks 10 seconds on my resing AR Rin great job guys keep it up I know it's tough to |
1879s | hear you it's almost dead we down it try to recover everybody anybody that you can get up |
1892s | nasty thing that that is next one's |
1894s | up tanks anything you got in in order to pull it back into place is |
1902s | helpful lightning storm get away from them away away away great |
1909s | job Rings get out of the Rings get out of the Rings far far far far far okay back it |
1927s | bud when it jumps in the air use your |
1931s | Dodge that's one work it's okay keep resing keep |
1943s | resing out of the Rings out of the Rings it's a triple |
1950s | okay back in resen bu hey didn't go through orbs look out for the orbs look out for the |
1956s | orbs resing |
1969s | Teck keep it up storm out of the lightning away from the lightning away from the lightning away |
1978s | from light lightning Shields anything you got for personal defensives there you go resing |
1985s | rainbow AOE AOE AOE do not pull those away we want to keep those together as much as |
1992s | possible resing things are dead it's okay it's okay AOE AOE |
2002s | AOE [ __ ] press on n didn't go through res |
2010s | drin keep it up resing Kor on those gazers guys on the gazers not on the boss gazers first gazers |
2020s | first boss is taking 90% reduced damage stay on the ads there you go resurrect as many as you |
2027s | can look out for the big lightning it is traveling following people that |
2034s | is the one that took me out it'll kill you instantly don't get hit by it Dodge away DOD |
2038s | away back at the boss you guys can kill this resing rocks |
2045s | up two resing prioritize healers over [Music] tanks you got this |
2059s | resing rainbow res n didn't go through res K do out of the Rings out of the |
2065s | Rings out of the Rings burn it 28,000 HP burn it burn it burn |
2071s | it oh it's healing a lot that St was rough dude burn it burn ITN it where's all our |
2080s | wound res still not through burn it down can't R just push through it it's okay it's |
2090s | okay keep coms clear just burn it you guys got it good job GG nice job nice job [Music] |
2099s | all right get [Music] back could you guys res me so I can get more footage that was [ __ ] |
2108s | badass that was fun dude that was on the edge of my C the entire time [ __ ] awesome yeah it |
2114s | was an awesome fight dude and that's two of the monster bosses too yeah that's what they |
2118s | said was the dog water version the dark flame has been [Music] defeated that was rad dude |