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Hey,

Something in one of the latest podcasts had me curious and a little worried, but not for the same reasons much of the discussion about it was centred around.

It was mentioned by Steven as an example that certain bags will have certain interaction speeds perhaps at the cost of inventory space/size, allowing you to choose whether you want more space or a quicker loot speed that might buy you some time and be more likely to let you loot a body before the player can get back to it.

... This has a me a little confused. I was under the impression that it would be impossible to run back to your body and re-engage in PvP/loot your own body, because the world is so big and there's no fast travel, and that respawning would be somewhat random and far. By the time you get there whoever killed you would absolutely have looted your body and be long gone, and you also won't be able to call on your discord group to convene there because travel time and distance is so great that unless they happen to already be nearby there's just no way they're getting there in time.

Has something changed? Will people just be respawning and running back in an endless cycle of PvP, or have I misunderstood? Can anyone clear this up for me?

What did he mean, "Giving you time to reach it and take back your belongings" because it doesn't make sense in the context of what is realistically possible in the game, as I understood it.

Thanks.
7 months ago - Vaknar - Direct link
NiKr

Random respawn only happens for Red deaths. Other players will respawn at the nearest point. We don't currently know where those points will be or how close/far they'll be from potential points of interest for players.

In theory, if you die 10 seconds away from a respawn point - you'll be able to run back super fast. I still highly doubt that Ashes will be like Tarkov where it takes players a good minute to go through their victim's inventory, but maybe Steven's wording is a hint at exactly that.

If that is the case, I'm not quite sure how I feel about it. On one hand it's fine, because it adds more time to the BH's timer of "you gotta catch the PKer", but on the other side this means that cleaning a field of dead players after a huge battle could take f*cking hours :D This is one of the reasons I'm still on the fence about the whole "players always drop something on death" thing, but this can only be tried and felt during testing, so I can't really make my mind either way before that.



This is both a helpful comment and an interesting thought starter! In a scenario in which there is a field of bodies to loot, I wonder if that would also mean more players who want to loot them? 😈
7 months ago - Vaknar - Direct link
Depraved

well if you die from a mob, and no one picks up the loot, you could go back and pick it up

also it could be that certain bags give some sort of protection to items dropped form that bag, so they will take longer to disappear or people wont be able to loot them right away.



Interesting to think of different ways the system could be built upon or mitigated. Would you want things like this to be something you could achieve? Or is this more of a blanket suggestion for the system?