Something in one of the latest podcasts had me curious and a little worried, but not for the same reasons much of the discussion about it was centred around.
It was mentioned by Steven as an example that certain bags will have certain interaction speeds perhaps at the cost of inventory space/size, allowing you to choose whether you want more space or a quicker loot speed that might buy you some time and be more likely to let you loot a body before the player can get back to it.
... This has a me a little confused. I was under the impression that it would be impossible to run back to your body and re-engage in PvP/loot your own body, because the world is so big and there's no fast travel, and that respawning would be somewhat random and far. By the time you get there whoever killed you would absolutely have looted your body and be long gone, and you also won't be able to call on your discord group to convene there because travel time and distance is so great that unless they happen to already be nearby there's just no way they're getting there in time.
Has something changed? Will people just be respawning and running back in an endless cycle of PvP, or have I misunderstood? Can anyone clear this up for me?
What did he mean, "Giving you time to reach it and take back your belongings" because it doesn't make sense in the context of what is realistically possible in the game, as I understood it.
Thanks.