7 months
ago -
Ashes of Creation
-
Direct link
Transcript (by Youtube)
2s | [Music] |
---|---|
9s | [Music] |
17s | hello everyone and Welcome to our |
20s | glorious ashes of creation made |
22s | development update we hope that you've |
24s | been having a wonderful month uh |
26s | Stephen's looking extra cool today I'm |
29s | sorry I'm just kidding yeah no I just |
32s | want to explain real quick super sorry |
34s | about that I I have a small scratch on |
37s | my right eye and uh I'm super light |
40s | sensitive right now so bear with me I |
42s | know it I have my cool shades on |
44s | everyone's gonna zoom in on what they |
46s | can see because we can see Reflections |
47s | here oh |
49s | really um but yeah so um you know while |
54s | Steven's looking cool I offered to put |
55s | some sunglasses on too so we could have |
57s | a Vibe going but oh I'm cool with that |
59s | yeah you put glasses on for sure let's |
62s | go um but we hope that you've been |
64s | having a wonderful month um of course |
66s | Stephen is our creative director and I'm |
68s | Margaret Crone I'm your director of |
69s | communications here today and as you can |
71s | see below we have a whole slew of things |
73s | that we're going to be doing uh today we |
76s | did cut our art update because let me |
78s | tell you the node Wars preview section |
81s | is going to be long so it's going to be |
82s | one of those Buckle in if you haven't |
85s | grabbed some snacks and some water maybe |
88s | a catheter no I'm just kidding oh my God |
91s | go I don't know I can't hold my pee very |
94s | long stepen I'm so I'm like super |
97s | pregnant now the belly is growing my |
99s | goodness oh my goodness we've got our |
102s | next pvper on the way yeah they're |
105s | they're coming along oh my gosh we need |
107s | Little Ashes |
109s | onesies I know oh that's a good idea we |
112s | should um but you know |
115s | whatever we will also have our studio |
117s | we'll talk a little bit about that and |
119s | we'll do some Q&A um we'll also do some |
121s | Q&A right after the video but yes we |
123s | have quite a bit planned for you but |
125s | before we get into that we do want to go |
129s | over our YouTube Spotlight so today's if |
133s | you didn't know um if you head on over |
135s | to our YouTube development update Pages |
138s | you can become a subscriber make sure |
139s | that you are it shows you as a public |
141s | subscriber otherwise we don't we can't |
143s | see that you're subscriber it's really |
145s | strange um and you leave a comment over |
148s | there and then we will select someone at |
150s | random and today we have hga Lord |
154s | 7252 with the question as we start to |
157s | see more talent trees and abilities I |
160s | start wondering how AOC will handle |
162s | unique play Styles and maybe different |
164s | builds for example when we see unique |
166s | items and or enchantments with support |
169s | uh which support a health instead of |
171s | Mana as a resource build and with |
174s | classes skill Tre or class skill trees |
176s | augments and weapon talent trees won't |
179s | there be too many uh play styles to |
181s | balance so it's really kind of a |
183s | question will there be a variety and |
185s | then the other part of it is um how do |
189s | you balance a how do you balance that |
190s | much yeah exactly okay well so will |
193s | there be a variety yes there will be |
195s | many varieties um you know the the the |
198s | approach with regards to kind of player |
201s | being able to customize you know how |
204s | their Arch type and how their weapon and |
207s | choices and gear choices interact with |
209s | the broader ecosystem of other players |
213s | and the encounter designs right um is to |
216s | provide maximum flexibility for the |
218s | types of decisions you can make as a |
220s | player those are the types of scenarios |
223s | I find most intriguing from a balance |
226s | perspective where you know historically |
228s | what we've talked about is we're not |
230s | trying to balance everything that is not |
233s | the goal this is definitely not a goal |
235s | for it to be balanced in a 1V one |
237s | scenario our balance is definit more |
240s | focused around group composition and |
243s | when we say group composition what we |
245s | mean is having present a number of the |
249s | archetypes right and those archetypes |
251s | aren't going to stand on equal footing |
253s | with each other there is going to be a |
255s | rock paper scissors design when it comes |
258s | to innate advantages that certain |
261s | archetypes have over each other and |
265s | giving or affording the customization |
267s | options lets you flirt a bit with |
270s | where your rock paper scissor lines live |
274s | right perhaps you are a little bit |
276s | better against The Rock you know as a |
279s | scissor would normally be um and that's |
282s | because you've made certain Selections |
283s | in either your arch type skill tree your |
286s | passives your weapon selection your gear |
287s | choices right those are all pieces of a |
290s | puzzle that interact with the |
293s | overarching kind of balance choices |
296s | between these different rock paper |
298s | scissor designs um so you know I think |
301s | modern MMO gameplay has has moved away |
304s | from that they want everyone to to |
307s | harness the same power from a 1V one |
310s | perspective and I don't find that |
313s | interesting I don't find that MMO like I |
316s | I think that it has its place but I |
319s | think that it is um it is a more |
321s | compelling scenario to afford the player |
324s | a bit more options when it comes to |
326s | customizing their space within the world |
328s | from a trinity perspective um and having |
331s | some innate built-in rock paper scissor |
335s | design fabulous fabulous yeah it's uh |
339s | balance is always one of those things we |
340s | you get asked it every time um and you |
343s | know sometimes there are also as we have |
346s | game updates you'll see things where |
348s | some classes will be different than |
351s | others and we'll continue to change that |
352s | and move things along as we move for and |
354s | and we kind of have to retrain this idea |
357s | right like a lot of people also you know |
359s | have a similar question which is like I |
361s | want to change my base Arch type at any |
363s | given moment right or I want to change |
365s | my spec at any given moment the the idea |
368s | is that you are making choices and those |
371s | choices have consequences good or bad |
374s | like you your choice is relevant right |
378s | and sometimes you need to live with that |
380s | choice and every scenario you come |
381s | against you're not going to be optim |
383s | optimally primed for right it's going to |
386s | be a struggle bust sometimes or it might |
388s | be an easy breezy sometimes right like |
390s | it just kind of depends we want to have |
392s | that fluctuation in your encounters so |
396s | that it's not always a breeze right you |
399s | you don't you can't always predict how |
401s | you're going to perform in any given |
403s | situation sometimes you're going to have |
405s | to make decisions strategically or |
407s | tactically that you're not accustomed to |
410s | because you can't predict the outcome of |
412s | the scenario and that requires that |
414s | you're not always perfectly balanced for |
416s | the world you're not always perfectly |
418s | balanced for other characters |
420s | other adversaries or friends right that |
423s | that is something that keeps things a |
425s | bit more lively I think and on that same |
428s | or on like juxtapose note to that |
430s | there's still going to be customization |
432s | within realms for your your archetype |
435s | that you will want to spec into knowing |
437s | you're going into a certain fight or |
439s | into a certain raid or into a certain |
441s | war or whatever it may be and you may |
443s | want to spec specifically and gear |
445s | specifically and you know have people |
447s | set up in a way that makes the most |
449s | sense for that yeah and that's and |
450s | that's the hamster wheel right like |
452s | that's that's that's where's your Chase |
455s | right what's your what's your biss right |
457s | and there isn't going to be a single |
459s | answer on the bis front right you may |
461s | have to chase multiple goals of endgame |
465s | gear and the more you achieve on that |
468s | front the more prepared you will be for |
471s | a wider variety of encounter design for |
474s | for wi wider variety of difficulty or |
477s | challenge ratings that you need to um |
479s | approach and and having having more of |
482s | those options available um I think makes |
484s | it an interesting and compelling |
486s | progression |
487s | story all right and then the next thing |
490s | that we have to discuss here is our Dev |
492s | discussion uh this month's topic is |
495s | cutcenes so if you haven't headed on |
497s | over to the forums we always put up a |
499s | new Dev discussion about topics this one |
501s | is when it comes to cutscenes what |
503s | entices you to not skip them tell us |
506s | about your favorites and what makes them |
508s | unique um and of course just share your |
510s | feedback your thoughts on cut scenes |
512s | with us we'd love to hear them uh you |
514s | know we are exploring some areas where |
517s | we may want to use them uh sparingly but |
520s | we would love to hear your guys's |
521s | thoughts on on that you know what you |
523s | know what my one of my favorite games |
525s | and their cutscenes was uh and it's a |
527s | recent one but it was balers Gate 3 I |
530s | thought they did that game is just a |
532s | masterpiece job oh my gosh chef's kiss |
536s | it was so good when the first cut scene |
538s | that really got me where I just started |
541s | laughing hysterically was Big Bertha in |
543s | the barn when that |
546s | one uh that I was not expecting what was |
550s | going to happen in that okay so you just |
553s | said what is it what is a what makes a |
555s | good Cuts scene one of those things is |
558s | hey I did not expect to open that barn |
560s | door and see what I saw it was it was |
563s | definitely captivating but also cringy |
566s | and also gross but like totally |
569s | unexpected |
570s | it was one of those things where you're |
571s | like you're not going to forget it but |
573s | then I've also experienced on the flip |
575s | side I'm not going to call out a |
576s | specific game but you might know which |
578s | game I'm talking about there are some |
580s | where it's like I feel like the entire |
581s | game is just like I'm in a cut scene |
583s | hell and I'm like I really just want to |
585s | play the game and I don't want to be |
586s | stuck this is not a movie I'm not here |
588s | to sit down and play a movie I want to |
589s | play I agree yeah so I think there's |
591s | like a balance for sure where you can |
593s | find that that is that is definitely |
595s | true like cutcenes you know you're not |
598s | playing an Interactive story you want to |
601s | be the story and not watch the story all |
604s | the time in mm like the story in the |
606s | game that I'm referencing it's just I |
607s | also I'm like just put that somewhere |
610s | else so I can watch it because I really |
611s | just want to play uh so it's kind of a |
614s | balance and of course our next one is |
616s | going to be on Wars SL Siege systems |
619s | which I think is perfect coming into |
621s | this node Wars topic that we have here |
624s | today um and we also wanted to just |
625s | remind you guys that we do a um office |
628s | hours right now our wonderful Community |
631s | managers are over in Discord and they're |
633s | doing a watch party so if you want some |
636s | company while you're watching uh you can |
638s | head on over there but I know some |
639s | people find that distraction or |
641s | distracting um but we also do an office |
643s | hours where we this is something I |
645s | haven't really seen other companies do |
647s | but we uh have you guys join us and we |
649s | ask you some questions and you're able |
650s | to give your feedback to our development |
653s | team through voice so not only do we |
655s | allow for dub discussions through forums |
658s | and things of that sort but we're also |
659s | doing something that's a little bit more |
660s | active where we're communicating with |
662s | you in in like a voice Channel as well |
665s | and it's a program that we piloted and |
667s | it's been going very well and so if |
669s | you're interested uh stay tuned as we |
670s | will be sharing what our next topic will |
672s | be for |
675s | that um and with that I think we may |
679s | begin |
680s | prefacing the next segment let us start |
683s | the prefaces yes yes many of the |
686s | prefaces um so guys this is going to be |
690s | a fun one I think you're all going to |
692s | enjoy this I I want to say um you know |
695s | this is a longer one I think it's like |
697s | almost an hour in 20 |
698s | minutes is that |
700s | right roughly correct um yeah so so keep |
705s | in mind you know some people say like |
707s | why are these presentations so long well |
710s | you know this despite what it may appear |
713s | like to some people this is not a a |
716s | marketing thing right we're we're not |
718s | we're not trying to acquire new users |
722s | with this we're not trying to make sales |
724s | we can't make sales right now um You |
728s | Know This is Our obligation and also our |
732s | opportunity there's there's two points |
733s | there right obligation and opportunity |
735s | one obligation to keep you informed in a |
737s | breast of progress for the games |
739s | development that is we are a we are |
742s | public development process we believe in |
744s | that process we think it's a good thing |
746s | that companies should should should |
748s | should do um because ultimately there is |
752s | no stronger relationship in consumer to |
754s | corporate like you know uh perview than |
757s | that of a gaming company right literally |
760s | as a player you're the lifeblood of the |
763s | company right so so it's Our obligation |
766s | to keep you breast of of progress on the |
769s | second side of that coin it is our |
771s | opportunity to collect live feedback |
774s | from you guys so that we can make sure |
776s | the product we're making is going to be |
780s | received in a way that is something you |
781s | want right it's positively it's yes I |
784s | I'm aware of what you're building as a |
786s | player right and I've given you my |
788s | thoughts on the player now not everybody |
789s | is into that right like probably 98 to |
793s | 99% of players in the world are not |
796s | watching a stream like this where it's a |
798s | development update you are a select few |
801s | a unique cohort of people who take |
806s | interest uh to the next level right of a |
809s | game that's up and coming right most |
811s | people they wait around for the trailers |
812s | they see the launch date and they're |
814s | like all right cool you know I'll I'll |
815s | wish list this or something right like |
818s | that is the vast majority so you guys |
820s | you're one of those folks come back |
822s | later we'll have the game for you later |
825s | if if you don't if you're impatient you |
826s | don't want to watch The Journey that's |
828s | fine that is that is a stage that is |
831s | coming there's no way that stage doesn't |
833s | come right that that is that is our |
835s | launch stage right so it's like |
838s | understand that that we're not skipping |
840s | out on that it's just we're adding an |
842s | additional phase to it which is this |
844s | phase the development phase that you |
846s | guys get to participate in so with that |
849s | being |
850s | said remember |
853s | that this showcase is a work in progress |
857s | it is work towards our Alpha 2 which is |
860s | our a true Alpha we've talked about this |
863s | in the |
863s | past particularly two |
866s | points VFX and UI those are in a very |
871s | functional state which means that they |
874s | haven't received the level of attention |
876s | that we still need to provide that's |
879s | Polish that's optimization that's |
881s | further fleshing out right those things |
884s | still need to be worked on so as you're |
886s | observing this and you're thinking of |
888s | your commentary and how you can best |
890s | provide us feedback along the lines of |
894s | this particular system right this |
896s | gameplay Loop what you will be |
899s | experiencing within the game talk to us |
903s | about the functionality of the game of |
906s | the node War system the interaction |
908s | between the mayor and the citizens the |
911s | objective based gameplay within the open |
913s | world uh some of the ability designs uh |
917s | some of the effects that occur like |
918s | those topics are |
920s | where your feedback is best used if it |
925s | is something about you know UI looks |
927s | clunky or visual effect soup is you know |
930s | indistinguishable we we for sure are |
932s | aware of that we know that that is still |
935s | a a thing that we are planning to work |
937s | on and will be improved right um so take |
942s | that with a discussion with VFX about |
945s | that recently so yeah absolutely so so |
947s | we will improve there um but I think you |
950s | guys are really going to enjoy this I |
952s | think the team did a phenomenal job in |
954s | creating this Chris juusto was a |
956s | champion of champions uh as our |
960s | uh node now excuse me our our designed |
963s | systems uh team owner he is a very |
967s | exceptional individual um and he did a |
970s | phenomenal job in spearheading a lot of |
972s | the work that revolves around uh the |
975s | nodes and the node War system so kudos |
977s | to him um in addition you know a lot of |
979s | people on the team from the engineering |
981s | side to the art side come together to |
983s | obviously make ashes of creation and |
985s | what you're going to see today I think |
986s | you're going to enjoy and what you're |
988s | going to play soon in Alpha 2 too is |
989s | going to be a lot of fun so with that |
991s | being said enjoy the show and the |
993s | premiere is playing over on YouTube you |
995s | can check it out over there in 4k if |
996s | you'd like or you can watch us here but |
998s | please come back because we will be |
999s | gathering questions and answering those |
1001s | as well so we'll see you all shortly |
1003s | well in an hour plus |
1008s | [Music] |
1011s | [Applause] |
1012s | [Music] |
1028s | hello everyone and welcome to another |
1032s | day in Vera and today we have an |
1035s | exciting showcase one that has been long |
1039s | in the making probably one of our |
1041s | largest systems that we have actually |
1044s | shown to date I know that there are a |
1048s | lot in the audience who are excited |
1050s | about what we're going to be talking |
1051s | about and what we're going to be showing |
1053s | today many of you have been waiting for |
1055s | this particular showcase and I am joined |
1059s | by some pretty awesome developers who |
1062s | have made what you're going to see today |
1064s | reality three of our glorious |
1067s | Engineers Kyle Kenan Zach how are you |
1071s | guys |
1072s | doing doing pretty good thanks for |
1075s | having excellent yeah thank you very |
1076s | much for having me absolutely excited to |
1078s | chat with you guys about what it what it |
1080s | took to bring this particular feature to |
1083s | life I know that each of you in your |
1085s | respective rights have had different |
1087s | purviews over uh this kind of massively |
1090s | multiplayer engagement the unique system |
1092s | work that's involved for the war and the |
1094s | events itself uh along with obviously |
1097s | combat and player movement um for you |
1099s | guys so a lot of insights there which |
1101s | I'm going to be exciting excited to chat |
1103s | with you guys about as we kind of go |
1104s | through this um |
1106s | also we have two of our glorious |
1108s | designers regulars on the show uh Chris |
1111s | Trad how are you guys |
1113s | doing uh wonderful thanks for having me |
1115s | it's great to be here yep I'm hyped for |
1118s | some PVP oo some PVP and and this |
1123s | amazing War system Chris that I know |
1125s | that you have been slaving away over the |
1128s | course of the last few months in in in |
1130s | helping to author and set up and doing a |
1133s | lot of testing with our PI group and and |
1135s | iterating on the system as well um a lot |
1138s | of hard work has gone into this going to |
1140s | going to be excited to to kind of |
1141s | showcase that off and then of |
1144s | course no true |
1147s | project can be successful without the |
1150s | absolute amazing responsibility of |
1152s | production we have one of our glorious |
1154s | producers here Nathan Nathan how are you |
1156s | doing my friend oh I'm I'm so excited |
1159s | I'm EXC this was a big step for us to |
1161s | put the massive back in MMO and uh I'm |
1164s | excited to show that off to everyone |
1165s | today excited to show it off too now |
1170s | many of you may be asking yourself where |
1173s | am I what are we looking at we are |
1176s | currently in the node of Mirth where I |
1179s | have been bestowed with the great honor |
1182s | of mayorship leading these these |
1185s | beautiful wonderful people to success |
1188s | all across the riverlands and Vera |
1191s | Beyond and we have |
1194s | recently gotten into maybe some some |
1198s | interchanges that happened been so |
1199s | polite with one of our neighboring nodes |
1201s | and this can happen in the world of Vera |
1204s | there are a lot of systems set up to to |
1206s | provide players and Outlet to kind of |
1209s | govern themselves govern their |
1210s | relationships with each |
1213s | other um come hither Steven Winstead |
1216s | shall show you the way to win |
1218s | unbelievable they they are already trash |
1220s | talking look at this this disrepute that |
1223s | comes from Margaret as the mayor of |
1225s | Winstead we must respond in kind Chris |
1228s | what are some of the options we have |
1230s | available to us when our honor is being |
1233s | questioned as a node yeah so um as you |
1237s | kind of alluded to we're going to |
1239s | declare war on them because they're big |
1242s | meanies um soit a minut can we rephrase |
1246s | that it's not that they're big weenies |
1248s | it's that I said meanies |
1251s | me they're big meanies it's not that |
1254s | they're big meanies it's that we must |
1257s | exert our dominance and we can can only |
1259s | truly achieve respect through Power and |
1262s | if we don't demonstrate that power to |
1264s | these peons that are at Winstead then |
1267s | how will they know to fear us uh that's |
1270s | a much more eloquent eloquent way to put |
1272s | it Stephen um so we have to jump through |
1276s | a few Hoops before we can declare war uh |
1278s | you know we don't want Mayors running |
1280s | around in ashes a creation just like |
1282s | Perma flagging the whole world into a |
1284s | state of PVP |
1287s | right so some people just said wait a |
1289s | minute yes I |
1292s | do well it's going to cost you some |
1294s | resources to do that um so Stephen as |
1298s | the mayor you have access to a special |
1301s | panel in your uh node UI all right I |
1305s | pulled up my node my node interface now |
1309s | I must take this moment as is normally |
1311s | the case to remind everyone in our |
1313s | audience that everything you see here |
1316s | today is a work in progress that means |
1318s | that we are currently working towards |
1320s | our Alpha 2 which we have announced for |
1323s | third quarter this year um so UI visual |
1327s | effects performance just the general |
1330s | content within the game is in an alpha |
1333s | State please remember that as you see |
1334s | this things will continue to get better |
1336s | and continue to be developed and the |
1338s | reason that we do these live streams and |
1340s | these development updates is to keep our |
1342s | audience a breast of that progress but |
1344s | also to elicit necessary feedback as we |
1347s | iterate on these particular systems |
1349s | because there are a lot of them um so |
1351s | sorry Chris I am in this node window and |
1354s | I see that I have available to me some |
1357s | number of Merl commissions that I can |
1359s | begin with correct now this tab is only |
1361s | available to the mayor hence why it's |
1363s | called the mayor tab um and if you hit |
1366s | that button in the top right corner the |
1368s | manage commissions button oh okay very |
1371s | nice you'll see we have a list of |
1373s | commissions and a bunch of available |
1374s | slots for you to initiate now these are |
1377s | much like regular commissions that uh I |
1379s | think we've shown off in the past the |
1381s | difference here is the mayor is picking |
1384s | which ones are going to be available to |
1386s | players and okay when enough players |
1390s | complete them the node gets a reward |
1393s | right very good so this is this is a bit |
1395s | different than your standard commissions |
1396s | your non-moral commissions because those |
1399s | are generated by the system based on |
1401s | predicates of the surrounding area uh |
1403s | from an narrative perspective and this |
1405s | mayoral commissions are really more |
1407s | predicated on what the mayor needs to |
1409s | have done to collect resources or to |
1413s | enable certain actions such as War |
1416s | correct now additionally like more |
1418s | mayoral commissions will become |
1420s | available as the node progresses and the |
1423s | commissions that are available will |
1424s | change based on how the node is built |
1426s | right so if you build a blacksmith you |
1429s | might get some special smithing related |
1431s | commissions uh that you could elect to |
1434s | initiate for your players um but if you |
1437s | don't upgrade that blacksmith you're not |
1439s | going to be able to do that got |
1442s | it very cool okay so I see here there's |
1445s | one called War preparations and that's |
1448s | the one you're going to want to use if |
1450s | we want to go to war so what you're |
1453s | going to do is you're going to go ahead |
1454s | and initiate that commission if you see |
1457s | in the top right of that panel there's |
1460s | the um some glint available that's the |
1463s | reward players will get for doing this |
1466s | activity oh okay should I should I |
1468s | confirm this selection go confirm the |
1471s | selection okay okay so player so when |
1473s | players complete this commission they do |
1475s | their part and this is essentially them |
1478s | buying on to this Choice correct got it |
1482s | so so it's not just unilaterally and |
1484s | obviously guys as you're watching this |
1486s | some of these some of these system |
1488s | designs are in an effort to provide |
1491s | these gameplay Loops um with the |
1494s | resources that we have available to us |
1496s | at this stage in the development for |
1497s | Alpha 2 Purp pures longterm and we'll |
1500s | talk about this a little bit later how |
1502s | some of those designs will change and |
1505s | incorporate other systems which we are |
1507s | still pending development on um but here |
1510s | the the players that are citizens of |
1512s | this node must opt in with the mayor's |
1515s | decision by completing this Commission |
1517s | in order to grant that power and and for |
1520s | their participation they're getting |
1522s | rewards as |
1523s | well absolutely correct very cool and so |
1527s | what are these Awards they getting |
1529s | so they're going to get some glint which |
1531s | uh We've also shown off in the past that |
1533s | they can turn in for money |
1535s | mhm okay so they're getting paid very |
1539s | cool should we select any other ones |
1541s | here too um yeah I mean they all offer a |
1545s | varying breadth of things right uh the |
1548s | primary thing we're rewarding through |
1551s | mayoral commissions is what we call node |
1553s | Buffs um and these are benefits that are |
1557s | applied to your zone of influence uh so |
1561s | for example you might want to do a |
1562s | mayoral commission that |
1564s | increases uh Gathering speed for 24 |
1566s | hours in the node and if enough players |
1568s | do that you guys get that |
1572s | benefit |
1573s | okay let's do the building |
1577s | Foundation you know cuz I'm not all |
1580s | about as a mayor just War right we must |
1583s | make safe the grounds around us as well |
1586s | let's get rid of some of those goblins |
1591s | um and perhaps we should acquire some |
1595s | forages Okay cool so we have a number of |
1598s | different commissions now that are |
1599s | available to the |
1601s | players correct now if you want to close |
1604s | out of that window and walk over this is |
1606s | our fancy mayoral commission board over |
1609s | here oh very cool okay and if you |
1612s | interact with |
1614s | it it'll show the commissions that are |
1616s | currently that you've initiated |
1620s | nice now we have obviously a fire that's |
1622s | closest to the door being of course our |
1624s | war preparations because honestly the |
1626s | Shifty characters over at Winstead |
1628s | really can't be trusted especially in |
1630s | the proximity they are to our node um so |
1633s | how am I going now how am I going to go |
1635s | ahead and complete this uh so first |
1638s | accept the commission by clicking on it |
1640s | got it um if you notice it's popped up |
1642s | in your objective tracker all right and |
1646s | I believe it says turn in 20 T1 material |
1648s | do you have enough T1 material Steven |
1651s | you know I think um just by pure |
1654s | coincidence I happen to have exactly 20 |
1657s | um that are available yes so this little |
1662s | treasure box next to the commission |
1663s | board is where you can turn |
1667s | in all |
1669s | right ah okay very cool um yes I will |
1674s | turn in some of my stone and I got my |
1677s | reward objective is now |
1681s | complete awesome now currently for the |
1684s | sake of this showcase that ml commission |
1687s | is set to only require one player to |
1688s | complete it so that we can you know |
1691s | speed things along for us and we don't |
1692s | have to wait you know a couple of days |
1694s | for hundreds of players to do this um |
1697s | but that is the intent right is that |
1699s | these commissions do require a heavy |
1702s | opt-in from the player base in the order |
1705s | of magnitude being hundreds of these |
1707s | commissions need |
1709s | and that'll depend on the scope of the |
1711s | commission right M so some commissions |
1713s | with very minor effects might not |
1715s | require a large amount of players to |
1718s | complete them but something like going |
1720s | to war will require a larger amount of |
1723s | players and a larger amount of |
1725s | dedication per player got it and we have |
1728s | we have our company of ready able and |
1732s | willing citizens here to to provide the |
1735s | support we need in order to succeed in |
1737s | our war preparation so hurah to you well |
1740s | done well done everyone um okay so now |
1744s | that we've effectively completed the |
1746s | commission yep so if you want to press n |
1749s | again to open up that node UI got it |
1751s | you'll notice that there is a completed |
1753s | tab next to your node UI which shows |
1756s | that enough players have done the |
1758s | activity for you and now this |
1759s | commission's on cool down so when your |
1763s | hand rolls once a day if that commission |
1767s | cool down is longer you will lose that |
1769s | slot and you won't be able to use that |
1771s | commission until that cool down has |
1773s | ended oh very nice okay so obviously the |
1776s | mayor needs to be somewhat prudent in |
1779s | the choices that they're making even if |
1782s | they do get the optin from their |
1784s | citizens there is so much power they |
1788s | have available to them to affect that |
1790s | change it is governed to a degree by |
1791s | some time exactly cool but now that |
1795s | we've completed it you've received as a |
1797s | result of this Commission War token |
1799s | specifically for the territory War type |
1802s | of War so if you want to go ahead to the |
1804s | node relationships |
1807s | tab ah okay you'll notice there's a list |
1811s | of notes Here specifically |
1815s | Winstead I do see that uh and if you |
1818s | want to go ahead and click on that |
1819s | declare war |
1821s | button we won't do it we won't do it |
1823s | right now but just to show you the uh |
1826s | steps here that you would take you that |
1828s | declare war button there and it shows |
1831s | there is a couple different types of war |
1834s | that you have access to oh okay very |
1839s | cool all right so so territory control |
1843s | obviously makes sense test node war is a |
1846s | is obviously one of our QA testing war |
1849s | types um there will be a number of |
1851s | different war types that are |
1853s | available um that we'll talk about in a |
1856s | little bit as as well |
1861s | awesome um well so Stephen now that we |
1863s | have what we need to declare this war do |
1866s | we want to go over to Mir or over to |
1868s | Winstead and uh kind of rub it in their |
1870s | face yeah I think so I think that would |
1872s | that would probably make sense um Let me |
1875s | give a a quick inspiring uh Speech if I |
1877s | can of course to our to our glorious |
1882s | citizens what's the name of our not this |
1885s | is mirth Mirth mirians |
1889s | Noble great and honorable |
1892s | merians our city has been |
1895s | denounced by arrival node the Winstead |
1899s | node they know nothing of our ways of |
1902s | our people but they |
1906s | know something something not good |
1911s | and anguish there thank you fear anguish |
1915s | thank well done you're one of my |
1916s | lieutenants well done uh fear anguish |
1919s | they will know that soon enough for they |
1921s | chose to stand against the will of Mirth |
1924s | let us go forward and teach them the |
1926s | ways of our |
1928s | people all right we've done this mirle |
1933s | best prepare your brooms you'll need |
1935s | them to sweep up |
1940s | something I didn't get that |
1943s | broadcast Mar's just loving this the |
1946s | trash talk oh sweep up our ashes our |
1949s | ashes well well done well done so Chris |
1953s | where are we where are we planning to go |
1955s | well we were going to go to Winstead but |
1957s | I I think we have company we have |
1960s | company wait we have unwanted company |
1963s | they been spying on us who are these |
1968s | people I well they're not they're not |
1971s | affiliated with us you would they would |
1973s | dare to come to our town like this after |
1977s | we've just just laid The Gauntlet of War |
1983s | down what well you haven't you haven't |
1986s | declared the war yet oh I haven't |
1988s | declared should I declare the War I mean |
1991s | I feel like this is an optimal time to |
1993s | declare the war cuz we might get some uh |
1996s | some easy kills you know what I think |
1999s | you might be now now okay now of course |
2001s | they can't hear or know what we're going |
2004s | to do here but they have no idea what's |
2007s | coming no they have no clue what is |
2010s | about to happen but the territory |
2013s | control node War talk to me first Chris |
2016s | a little bit about the territory control |
2018s | node yeah so |
2022s | um we'll get into some of the more depth |
2024s | of War while we're walking but the |
2026s | territory control War as it kind of |
2029s | sounds is about controlling territory |
2031s | right so what this is going to do is |
2033s | it's going to flag us against each other |
2035s | um the citizens of our node and the |
2037s | citizens the node you declare on and |
2040s | then we'll do battle over certain pois |
2043s | in both of our zones of influence and |
2045s | gain control over them based on winning |
2048s | those events and those |
2050s | pois and once we've accumulated enough |
2053s | victory points we'll win the war which |
2055s | gives our Zone a big buff as well I |
2059s | approve of the node war and let us |
2062s | destroy them in 3 2 1 oh get him |
2085s | oh |
2087s | no oh |
2093s | dear did we get them I think we cleaned |
2096s | them out oh put wall up I don't know |
2099s | where the dragon went |
2101s | but that sounds like a Futures |
2105s | problem sure that won't come by to bite |
2107s | us I think we did destroy them you know |
2109s | I think I'm missing my blink where is my |
2112s | blink you got to close your eyes and |
2115s | then you open them again no not that |
2119s | blink and my bubble oh there they |
2123s | were and I should probably get this |
2125s | Arcane eye |
2128s | there we go okay sorry about that guys |
2131s | um okay so they tried to they tried to |
2135s | stop us but they we can't be stopped |
2138s | um where should we go now well so before |
2142s | we before we run off uh open up your |
2144s | node relationships tab again okay got it |
2149s | and you'll notice you'll see there's an |
2151s | active war and we've earned some points |
2153s | in this War uh if you go to the top of |
2156s | that yeah right there |
2158s | okay and we have five points cuz we |
2160s | killed five |
2162s | people oh nice okay so in during the war |
2167s | obviously we have available to us this |
2170s | this that tracks kind of performance and |
2172s | each individual player can track their |
2173s | performance within the war as |
2175s | well |
2178s | correct okay and then it says earn a |
2180s | th000 victory points uh in order to win |
2183s | the war correct now it's the the end |
2186s | condition of this war |
2189s | uh now victory points are earned via |
2191s | kills and earned by via completing |
2194s | objectives |
2196s | okay all right cool awesome now um the |
2201s | event that it talks about talk to me a |
2204s | little bit about that event so open up |
2207s | your map |
2209s | M and scroll yourself over to you'll see |
2212s | that scroll to the left there and you'll |
2216s | see there's a big circle around High |
2218s | women |
2220s | Hills OH harness the god |
2224s | Spike currently it's say active as 31 |
2227s | players does that mean they have 31 |
2228s | players already there that means they |
2230s | already have 31 players there we better |
2232s | get a move on we need to |
2236s | go let's let's start |
2240s | moving let me um let me see if I have a |
2243s | little |
2244s | horse that I could summon |
2251s | I where' my horse |
2254s | go I being left behind Steven I know oh |
2258s | here we go I got |
2259s | it okay |
2262s | um so talk to me about the different |
2266s | types of |
2268s | War events and war |
2271s | types yeah so war types are going to be |
2274s | pretty predicated on what they're |
2276s | actually delivering to the the winners |
2278s | and losers right so this one's a |
2281s | territory control the Crux of what this |
2284s | does is you claim territory which |
2287s | siphons the node XP from the nodes that |
2291s | you from the pois that you're winning |
2294s | these objectives at um it's also |
2297s | providing uh a luck buff there to |
2300s | prevent or to you know incentivize the |
2302s | players who win to to go farm there |
2305s | right and generate more node XP for your |
2307s | node |
2308s | um we have other different types that we |
2311s | plan to have Post St 2 um like disabling |
2316s | services in the opposing node uh |
2318s | siphoning |
2319s | gold um taking over mayorship |
2325s | temporarily very cool so there's a lot |
2327s | of different options that we intend to |
2329s | provide um obviously for the war system |
2333s | and this is one of the primary methods |
2334s | of player friction right so um we want |
2336s | to keep that kind of comp telling |
2338s | interesting from a design perspective uh |
2340s | which all of these different war types |
2342s | are intending to provide um and |
2345s | throughout Alpha 2 will'll be |
2346s | introducing additional War uh node War |
2350s | event types as well |
2352s | correct very cool talk to me Kyle a |
2356s | little bit about authoring this uh node |
2359s | War system how did you go about you know |
2362s | keeping it modular and you know capable |
2366s | of supporting all these different types |
2368s | of |
2369s | Wars well given the game design document |
2372s | that juusto provided uh the goal was of |
2375s | course to provide something as flexible |
2376s | as possible to be able to give all of |
2378s | that designed Freedom so we were able to |
2381s | leverage existing systems such as the |
2383s | game event system and the local system |
2385s | to be able to give the a massive amount |
2387s | of varing content from war to |
2390s | war |
2391s | awesome and and you know obviously talk |
2396s | to me a little bit about kind of the |
2397s | difficulties of of authoring a system |
2400s | like that yeah the difficulty is |
2403s | definitely having to work between |
2405s | different teams uh because the game |
2408s | event system and the local system are |
2410s | authored by The Narrative engineering |
2412s | team so we have to make sure that we can |
2414s | work discipline to discipline to uh get |
2417s | the needs that are required to bring |
2418s | something like this to life nice |
2421s | awesome |
2423s | and Zach |
2426s | obviously knows Wars node events those |
2430s | are some of the |
2432s | more High player |
2435s | density types of gameplay Loops talk to |
2438s | me a little bit about some of the |
2440s | difficulties you had on the performance |
2442s | side uh working with tech art |
2445s | engineering and and artists to kind |
2448s | of get performance where we needed it to |
2451s | be for this higher player density oh |
2453s | yeah for sure for performance it's |
2455s | really been a refinement of our |
2457s | pipelines and processes and workflows |
2460s | with a pretty tight iteration loop on |
2462s | you know |
2463s | testing profiling like auditing those |
2466s | profiles like seeing what we're at and |
2469s | then like correcting things that need to |
2471s | be corrected and especially with an MMO |
2474s | we really have to support like a large |
2477s | array of player experiences so the game |
2480s | has to run great whether you know you're |
2482s | a solo player or you're playing in a |
2484s | group and then it also has to run great |
2486s | for you know big events like these where |
2489s | there's going to be upwards to 100 |
2490s | players sometimes right so it's really |
2493s | been all handson deck from all the |
2496s | disciplines to refine our current |
2497s | existing standards and make sure that we |
2500s | can hit performance while continuing to |
2503s | uh look good awesome well I have arrived |
2507s | at what I believe is our headquarters |
2509s | and there appears to be a significant |
2512s | portion of our Garrison from the node |
2516s | that has arrived here guards where is |
2518s | the rest of our group oh you guys should |
2520s | uh meet let's meet up here if we |
2523s | can at the um at the headquarters and |
2527s | let's and let's do some planning I'm |
2529s | sure there's some significant strategies |
2531s | that we can |
2534s | employ right Chris oh yes there is um |
2539s | so the |
2541s | lowdown uh first things first is if you |
2544s | look at your objective |
2545s | tracker there's some stuff going on um |
2549s | we need to gather imbued blood and |
2551s | imbued materials now imbued blood is |
2554s | going to drop off Bandits that have this |
2556s | glowy particle effect to them and imbued |
2561s | materials are going to drop off uh Ruby |
2563s | caches that are all around the |
2566s | POI okay well let me um and we we have |
2571s | to do that before the enemy |
2574s | team I see uh if they complete it before |
2578s | we still can finish ours but we'll be |
2580s | behind and they'll be on the victory |
2583s | condition okay so we're looking for |
2586s | these imbued Bloods and the um the |
2591s | imbued |
2593s | material um and the Bloods come from the |
2597s | bandits in the area correct okay and the |
2601s | material are the are rubies that are |
2603s | kind of spawned throughout the out this |
2605s | particular Zone and let me open up my |
2607s | map real quick quick yep so marked on |
2609s | your map is all of the Ruby locations |
2611s | but the Bandit locations are not marked |
2614s | oh okay okay so the bandits are are kind |
2616s | of sprinkled throughout the area and |
2619s | these these locations here that I'm |
2621s | hovering over these imbued material |
2623s | caches those are spawns around the area |
2626s | and presumably that's where the enemy is |
2628s | going to be located as well because |
2631s | we're all trying to acquire these in |
2632s | order to progress to the next stage |
2634s | correct got it okay cool okay so we |
2638s | should probably split up into three |
2642s | teams um if you are in party group four |
2646s | or group five you're going to be |
2649s | responsible for trying to acquire the |
2651s | Ruby so you're going to be going to |
2653s | those imbued Ruby cach locations your |
2657s | primary objective is to avoid |
2660s | interacting with the Enemy you do not |
2662s | want to engage the enemy if you see them |
2665s | run you're just acquiring these |
2667s | resources |
2668s | and trying to bring them back to where |
2670s | Chris you got to bring him back here and |
2673s | talk to good old scholar |
2675s | Thompson okay all right cool so you guys |
2678s | in group four and five you're going to |
2680s | acquire those um and probably if you're |
2683s | a ranger and can be camouflage it would |
2686s | be beneficial for you to go out and try |
2687s | to acquire those if you're in groups one |
2690s | two or three you're going to be running |
2692s | cover while killing the um the uh |
2697s | Bandits and then when they get the |
2699s | bandits Bloods those they're bringing |
2701s | those back as |
2704s | well sorry what was that I was |
2706s | multitasking Steven no worries no |
2708s | worries when they when they grab the |
2710s | bandits blood they're bringing those |
2711s | back as well they are bringing those |
2713s | back as well now worth noting they do |
2715s | drop on death so if you end up with too |
2717s | much of them be very |
2719s | careful okay um guys I think before we |
2723s | head |
2724s | out I'd like hold on let me uh |
2728s | I'm get in a good position for you I'd |
2730s | like you to all gather around in front |
2731s | of the Dragon I'm going to give you an |
2733s | inspiring |
2739s | buff perfect perfect |
2742s | perfect |
2745s | now I |
2746s | know that this |
2749s | Venture would strike fear in the heart |
2752s | of normal men and women but not in the |
2756s | hearts of |
2758s | mirians go forward bring back the |
2762s | trophy that is oops hold on hold on |
2767s | bring back the trophy that is the |
2770s | blood go |
2773s | forward let us move let's get them Lads |
2777s | get them okay so where are these Bandits |
2780s | at that groups one two and three can go |
2782s | oh I see over here yeah they're going to |
2784s | be all over the POI they've got this |
2787s | Lely little glow to them to signify |
2790s | their |
2792s | importance |
2794s | okay |
2797s | cool then if you come over here we got a |
2799s | nice little cach of rubies as well |
2801s | where's the rubies at just |
2805s | uh I see |
2808s | West I'm just kind of I'm I'm kind of |
2811s | watching out for the enemy while you |
2812s | guys are harvesting those rubies and |
2814s | killing the bandits ooh |
2816s | [Music] |
2818s | very |
2819s | nice so far I don't see |
2822s | any I see this light emanating from the |
2825s | center of this area over |
2827s | here y the god Spike that's the god |
2830s | Spike now that is what we are gathering |
2832s | these materials for and then we're going |
2834s | to channel these materials |
2836s | into harnessing that like raw power |
2840s | that's emanating from the center of |
2842s | highw women Hills so that we can steal |
2845s | the node experience and get ourselves a |
2847s | nice little luck buff in the |
2850s | POI um after we win because we never |
2855s | lose we have some enemies over |
2859s | here that I can |
2862s | see we should probably get groups one |
2865s | two and |
2866s | three over here to interrupt them it |
2868s | looks like they is that us with the |
2870s | progress of two that is us with the |
2872s | progress of two okay all right we've |
2874s | taken the lead |
2877s | see I'm running |
2879s | back a small stack of materials here let |
2882s | me see where the raids |
2886s | at okay looks like we |
2889s | are bringing in a bunch of |
2897s | materials talk to me um talk to me |
2900s | Nathan about what this process has been |
2902s | like from a production |
2904s | standpoint yeah it's been a super |
2906s | interesting one for us like games |
2910s | are really always these really janky |
2913s | combinations of software and Art and |
2916s | Design and all of these things are kind |
2917s | of coming together in in a way that |
2919s | makes them inherently difficult to put |
2922s | out to the public I've uh had my fair |
2924s | share of Rocky launches in the past and |
2926s | so what we've been really focusing on |
2928s | this time around is making sure that |
2930s | we're kind of honing that process early |
2934s | uh to try to make alpha 2 um you know |
2937s | one as smooth as possible obviously it's |
2939s | going to have some hitches but uh this |
2941s | has been a really good opportunity for |
2943s | us to get in the habit of pushing a |
2946s | build out getting feedback from people |
2950s | around the world uh figuring out like |
2953s | what's wrong with their specific you |
2955s | know setup at home so that then we can |
2958s | identify those issues triage those |
2960s | issues fix the ones that we can in order |
2962s | for us to push a build out for the next |
2964s | round of play testing which we've been |
2965s | doing every one to 2 weeks for the last |
2968s | uh couple of months I think and so |
2970s | that's um that's been like from a |
2972s | production standpoint a really awesome |
2974s | kind of test run for us to get in the |
2976s | habit of this you know like live service |
2979s | game that we're going to be supporting |
2980s | for a really long time uh so that's been |
2982s | a lot of fun you know a lot of lot of |
2984s | work but you know it's good oh yeah yeah |
2986s | you guys have done a great job on |
2987s | production side of this this feature is |
2989s | obviously a |
2991s | very very detailed and encompassing |
2994s | feature touches a lot of different |
2996s | pieces um |
2997s | um I I see we have some great uses of |
3000s | the tank wall some of you from APO may |
3003s | be remembering that particular |
3006s | wall oh this we're having a significant |
3009s | little battle over |
3014s | here yeah that's been one of the things |
3016s | we've been trying to work on right is um |
3018s | you know making sure that those |
3019s | objectives really help funnel the G |
3021s | people towards those points of of |
3023s | conflict I think some of our what was |
3025s | interesting here is some of our earlier |
3026s | iteration had us you know it was kind of |
3030s | like this phase one where people just |
3032s | kind of PVE Eed the whole time and well |
3034s | we you want to find that balance between |
3037s | PVE PVP where we become this really pvx |
3040s | game and so that's been an area of focus |
3042s | for us uh like making sure that these |
3044s | objectives are things people want to |
3046s | interact with and then fight |
3051s | over this was a good little fight oh I'm |
3054s | getting hit |
3056s | hard I think I lost one of my abilities |
3059s | let me grab it |
3061s | back there we |
3066s | go oh I see I see dread and he's |
3070s | down only took 10 of you |
3074s | unbelievable it's the skill |
3081s | difference Focus fire and doing |
3093s | perfect let's move |
3098s | forward let's keep pushing go on |
3103s | nerys oh I got |
3109s | rooted there we go and |
3113s | slow oh there's Margaret oh get her |
3117s | she's on the dragon |
3119s | though SL |
3121s | no |
3125s | no okay we're pushing them |
3132s | back I've got Brian on my |
3138s | target think he's tank he wants you to |
3141s | Target him oh God oh God need |
3144s | help backed out |
3149s | protect the king wildly in |
3153s | danger all right let's get the group |
3155s | around me if you can I'm going to use |
3156s | one of the mayor abilities to give us |
3157s | some offensive |
3160s | power and Chris as I do this talk to me |
3163s | a little bit about this ability yeah so |
3166s | um forward different node types have |
3169s | different mayor abilities um that can be |
3171s | used in different scenarios right so the |
3175s | what you just used is |
3177s | the war ability afforded to a scientific |
3181s | node |
3183s | push um and those abilities give a very |
3186s | large uh mitigation and damage buff to |
3189s | the players within your range when you |
3192s | use |
3196s | them how long does that ability last um |
3200s | I believe the buff is 5 |
3205s | minutes our wonderful Dr Bucky made |
3208s | those for |
3211s | us oh he got away they're fling on the |
3214s | bridge on the |
3218s | bridge coming back |
3221s | around oh they are how's the progress |
3225s | going 76 for them 15 for |
3227s | us oh my |
3230s | gosh we have two objectives Stephen the |
3233s | top one is uh we're at 15 out of 100 the |
3236s | bottom one we're at 76 out of 100 oh |
3239s | okay perfect that was concerning but |
3241s | you'll notice there is an enemy progress |
3243s | bar right below that too to show how far |
3245s | long they are good call good looks like |
3247s | they're slacking |
3251s | though okay I've got a couple flankers |
3254s | over |
3255s | here TP noodle ooh that's a good little |
3263s | blink it's also been really fun to see |
3266s | The Meadows kind of evolve over these |
3267s | play tests uh you know we had a uh point |
3271s | where there was the tank wall ability |
3273s | was a little too strong and um you know |
3277s | uh got a chance to fix that before the |
3279s | recording and that's just kind of been |
3281s | the really fun process over over the |
3283s | last uh couple of months here uh cleric |
3286s | thankfully still op for me so um you |
3289s | know you love to see |
3292s | it yeah that cleric is a very strong |
3296s | cleric always have a free pass at being |
3298s | op and it's one role that it excels at |
3301s | if nothing else got to be the best |
3304s | healer I got Fant MX |
3311s | down let's get that nice him to let you |
3313s | do I know |
3315s | right he's almost |
3325s | dead like Trad and I'm I'm curious if |
3328s | there have been any like big you were |
3329s | talking earlier about some of the |
3330s | surprises that have come out of the play |
3332s | testing I was wondering if you guys had |
3333s | any um examples of things that you |
3336s | weren't expecting but you know saw when |
3339s | we started really putting this uh |
3340s | Compass system to |
3342s | test um I mean nothing that we weren't |
3345s | really expecting completely but it has |
3348s | definitely been a huge help just like |
3351s | uncovering you know smaller imbalances |
3354s | here and there like the wall thing that |
3356s | you mentioned for example was was a |
3357s | thing we actually uh knew knew was an |
3360s | issue and had fixed on on like a another |
3363s | build but like it was still funny seeing |
3366s | that like get |
3368s | completely um taken advantage of it yeah |
3371s | and it like showed some interesting like |
3374s | strategies like how people would use |
3376s | them to Zone each other in these little |
3378s | hallways and almost create your your own |
3380s | effective like little corridors on the |
3382s | open Battlefield so we definitely want |
3384s | to see some of that sort of thing it's |
3386s | just you know a matter of balancing |
3394s | that I think I died Behind Enemy |
3397s | Lines |
3399s | no May's |
3402s | down don't worry I turned don't worry |
3405s | guys I turned in two |
3406s | blood oh putting in so much work Nathan |
3410s | yeah we still need more of the imbued |
3412s | Bloods that's the uh that's the bandits |
3415s | right that's the Bandits yep all right |
3418s | I'm going to try to find some Bandits to |
3420s | kill while you guys continue to hold |
3422s | them off we need more people on |
3425s | Bandits yep and bandits for this event |
3428s | are a little bit more scarce but respawn |
3431s | a lot faster than the rubies where the |
3434s | rubies are a bit more plentiful but have |
3437s | a much slower reset |
3441s | rate got it |
3447s | there's my |
3451s | healers coming in at the last |
3456s | hour not finding any |
3460s | Bandits they killed them all oh oh |
3467s | no yeah there's a definite balance |
3469s | between targeting the PVE objectives and |
3472s | then PVP because um the the drops that |
3476s | you need to turn in um also can drop |
3479s | from players so sometimes you'll want to |
3481s | gank people that you see it cuz they |
3482s | might have some of the stuff that you |
3484s | need to turn in for credit toward the |
3488s | war see the god |
3491s | Spike but it's also really easy to get |
3493s | trapped in long drawn out PVP |
3495s | engagements and let the enemy team just |
3498s | grind out |
3501s | resources and that's part of the |
3503s | strategy is like you know sometimes |
3505s | you'll you'll want to tank up and have a |
3507s | bunch of people distract uh the group |
3510s | from doing the the objectives while |
3511s | you're sending out those little side |
3513s | squads we've done that a few times in |
3516s | our own testing for |
3523s | sure found some |
3530s | Bandits oh no oh that's us never mind |
3539s | all right getting some Bandit bloods oh |
3541s | there's an enemy |
3543s | here an enemy and a PVP down that's |
3547s | crazy oh no I might need some |
3564s | help so it's looking like at least is |
3568s | done with the rubies so we need to focus |
3570s | on Bandits now so there's going to be a |
3572s | lot of competition on those yeah we're |
3574s | done with rubies too so you're in |
3582s | danger what is this PV |
3589s | PVE oh I'm getting shot from above |
3603s | went all right we got some Bandits over |
3605s | here I'm going go turn them |
3608s | in just do do you want to talk about |
3610s | some of the other uh use cases that like |
3614s | we're hoping people will incentivize |
3615s | people to want to uh engage in |
3618s | war yeah I mean we have uh |
3623s | like the goal here is kind of twofold |
3626s | for war right there is the player reward |
3628s | side of it and then there's the like |
3631s | node reward side of it uh obviously we |
3634s | want players to be invested in nodes and |
3636s | invested in what they have and what they |
3637s | can do so you know those things are |
3641s | relics they are Services their resources |
3644s | and you know these wars can deny and |
3648s | even steal those things from other nodes |
3652s | but also they're personally rewarding |
3653s | right like we want to make sure players |
3656s | are getting |
3657s | something immediate for themselves |
3659s | because obviously we know most players |
3661s | aren't going to run a node and not every |
3664s | player is going to be invested as nodes |
3666s | as some other players yeah um so you |
3669s | know those personal rewards as we've |
3671s | talked about a little bit um in the case |
3673s | of this event uh will result in a buff |
3677s | farming in this POI so if there's some |
3679s | sweet loot that you're looking for from |
3681s | this POI uh winning here is really |
3683s | valuable cuz you're higher odds of |
3686s | getting it in the future or you know |
3688s | while you're farming here post this |
3690s | event yeah on top of your oh go ahead oh |
3693s | on top of your traditional just like |
3695s | some XP and some glint you know |
3699s | potentially those kinds of things and |
3701s | node currency well that's been kind of a |
3704s | like a big part of the I think we talked |
3706s | about this actually last time we were |
3708s | talking about uh nodes during the |
3709s | Caravan live but that's been a big part |
3711s | of the design ethos of of uh the nodes |
3714s | team is like making Mak sure that there |
3717s | are a lot of reasons to uh participate |
3720s | in nodes so that you don't just like |
3722s | node participation isn't just um |
3725s | relegated to that like top 1% most |
3728s | active most attentive players like you |
3730s | can still you still have reasons to |
3732s | contribute and participate for a lot of |
3734s | on a lot of axes well and it's also |
3736s | about making sure that like you're not |
3739s | just doing it out of the good of your |
3740s | heart right you're doing it because |
3742s | you're getting something for your player |
3744s | progression immediately |
3747s | and you can let like the big brained |
3749s | kind of Zerg |
3752s | leaders manage the more high end |
3760s | right holy smokes dude that is insane I |
3764s | just ran into a |
3774s | m we had some flankers over here |
3778s | did not work out for |
3780s | them well it feels like they're like |
3783s | outnumbering us as there are there any |
3785s | uh planned uh protections for just uh |
3788s | Zerg V Zer fights for uh large scale |
3793s | PVP you know some of that comes down to |
3796s | how we design the events right but some |
3799s | of it also comes down to combat design |
3801s | uh this this event in particular we're |
3803s | trying |
3804s | to fan players out by having lots of |
3807s | small things they have to do um and then |
3810s | at the end when we need to fight over |
3813s | this uh channeling this God spike is |
3815s | when zergs are supposed to come together |
3817s | right so creating a place for zergs uh |
3820s | to have something that they want to do |
3822s | cuz there are people that do like zg |
3824s | Combat versus people that prefer the |
3826s | smaller |
3828s | skirmishes I think really the way you |
3830s | incentivize it too is is like there's no |
3833s | stopping players from Zerg V zerging if |
3835s | they want but if the objectives reward |
3838s | maximally like splitting your forces um |
3841s | and and ways we do that is we'll we'll |
3843s | create simultaneous objectives in VAR |
3846s | highly different areas of the map so if |
3848s | you're if you're a one big Zerg ball you |
3850s | might be willing or winning your your |
3852s | encounters but you're not winning at um |
3855s | you know dividing conquering so to speak |
3857s | so uh eventually like players will learn |
3860s | like yeah if if we play this way we're |
3862s | not going to be as effective |
3869s | we need |
3870s | more imbued |
3872s | blood yeah we're falling really far |
3875s | behind oh |
3885s | no those are the uh those are the off of |
3889s | the |
3890s | bandits those are off the bandits right |
3892s | maybe we should break up and um have the |
3896s | have everybody kind of try to get the |
3900s | bandits yeah I know a pretty good spot |
3903s | for the bandits but it's kind of in |
3905s | dangerous |
3907s | territory I think at this point we have |
3909s | to take the risk they the enemy progress |
3911s | is pretty high I do believe danger is |
3914s | all of our middle names so that should |
3916s | work out true all right so it's just |
3920s | south and west of |
3924s | the of the enemy's camp |
3929s | okay let's try to move South and |
3944s | West South and West not going to make it |
3948s | there social media man why social media |
3954s | man truly the of everyone's existence |
3957s | dude that guy just got a crazy KD on me |
3960s | oh |
3962s | no got a got to work on that Nemesis |
3965s | system |
3967s | right that's right well I got him though |
3972s | right in time for cry to kill me from |
3975s | hell's |
3981s | heart okay I oh who's our raid leader I |
3984s | need to raid it B |
3988s | I just saw a ranger run past me in |
3992s | Biz that was concerning mild concerning |
3995s | I'm in |
4003s | danger who's our a raid |
4008s | leader uh I'm not sure the |
4013s | vagnar vnar is on his way |
4020s | see if faar can give me a invite oh oh |
4024s | no they've beaten us to the channel |
4029s | point so now Things |
4031s | become even more challenging for us cuz |
4034s | we've got |
4035s | a balance holding on holding them off of |
4038s | the objective while also trying to get |
4040s | more resources so this is a tough spot |
4042s | for us to be in for sure yeah is rough |
4045s | now we have ways to deal with that |
4046s | though right now there is some built-in |
4048s | catch-up mechanics um in a few minutes |
4051s | here some Scholars are going to spawn |
4053s | across the POI they'll be marked on our |
4056s | map um and they're going to increase the |
4059s | time it's required for the enemy to |
4061s | channel and drop a hefty amount of the |
4064s | materials we need to turn in to be able |
4066s | to channel |
4069s | ourselves okay that's good so but these |
4072s | guys are you know |
4076s | group difficulty for people above at our |
4078s | level um we're definitely not going to |
4080s | be able to send just like a small Squad |
4083s | of one or two |
4086s | people where are those where we should |
4088s | gather up gather up at the headquarters |
4091s | yeah Yep looks like they're popping in |
4093s | right now if you look at your map |
4095s | they're these little red |
4102s | swords okay let me |
4107s | let's get the team to kind of |
4110s | regroup let's regroup at the |
4111s | headquarters and then we |
4114s | can try to make our way to those |
4117s | locations and what are those again those |
4120s | are Scholars that are helping the |
4123s | process of channeling so if we kill them |
4125s | it'll make it slower for them and we'll |
4126s | steal some of their materials got |
4132s | it I am grouped up at the base that also |
4134s | has a respawn point they are not related |
4136s | facts I definitely didn't just get |
4138s | killed by |
4139s | trat oh no no that can't happen no trat |
4143s | has never killed anyone in his life I'm |
4145s | a pacifist pacifist |
4150s | fighter all right let's let's head |
4154s | out all right so there's going to be a |
4156s | scholar over here looks like some of our |
4157s | guys are already engaging it all right |
4160s | let's go let's do this oh we got it oh |
4162s | we actually already killed him you love |
4165s | to see it |
4168s | all right |
4169s | nice now they're really taking their |
4171s | sweet time going to channel |
4173s | though that's good so we've killed one |
4176s | out of four of the scholars yep yep I'm |
4179s | heading to the next one right now but |
4181s | I'm going to need some |
4183s | healers I'm going to keep an eye on them |
4186s | see what they're |
4189s | doing justo you have |
4192s | my focus wand no tr's here camping |
4197s | me oh no I hate to see |
4202s | it okay they're definitely about to |
4205s | Channel or they are |
4208s | channeling I need |
4212s | heals I think we might need to try to up |
4215s | their Channel |
4235s | all right Dre's down we got to take the |
4237s | scholar |
4238s | down yeah we got a good group |
4243s | here they are is that so the uh the |
4246s | progress bar is that their Channel |
4248s | progress that's their Channel progress |
4250s | yeah oh |
4252s | no so it should have just gone down we |
4255s | just took one of the scholar down |
4258s | nice uh and killing all the scholars |
4260s | effectively doubles their Channel |
4264s | time |
4265s | okay uh we've got two Scholars left to |
4268s | kill if we can hold them off long |
4271s | enough and yeah we're almost at 100 of |
4275s | the imbued blood so we still need people |
4277s | killing the um Bandits while we delay |
4281s | them with the channel nice I've engaged |
4284s | the next one but it seems like no one |
4285s | followed me |
4287s | here oh |
4290s | no going to checked out their I'm right |
4293s | here where you just |
4299s | St check out their |
4307s | headquarters oh |
4313s | no I'm in danger |
4317s | here turn on these |
4328s | guys oh |
4331s | no I'm going to see if I can |
4335s | uh try to distract them I'm at like |
4340s | 50% goat I think is the |
4344s | one oh no Keen keenage is the one he's |
4346s | almost at 50% no leave me |
4348s | alone we need to take out |
4351s | keenage where's the squad it looks like |
4354s | all we're coming |
4356s | in don't mind |
4358s | me oh we only need two more uh we only |
4362s | need two more |
4363s | blood hey I'm just vibing over here what |
4365s | are you guys |
4369s | doing all right we got to clear uhoh we |
4373s | have to clear the enemy team off the god |
4374s | Spike to be able to channel |
4380s | I did a uh did a little dive bomb on |
4384s | Kenan that's a lot of red oh god oh |
4389s | boy |
4395s | uhoh nice good retake down okay there we |
4399s | go hell well |
4407s | all right we've got some clerics on the |
4409s | point if we want to have people try to |
4412s | channel really it would have been |
4414s | embarrassing to lose to a ranger you |
4422s | know they're definitely pretty in all |
4424s | right if we can push |
4427s | in keep heals on zon in |
4441s | take my |
4450s | buff let's see if I can dive bomb them |
4462s | again got the pocket heels down Nathan |
4465s | you got pocket |
4466s | res |
4470s | no I'm never having you on my team again |
4473s | dude oh no cion |
4479s | left are you even in the raid bro how am |
4482s | I supposed to Res you if you're not in |
4483s | the raid no I fell out of the raid oh |
4486s | man well sounds like a skill issue looks |
4489s | like we're |
4490s | channeling oh we dropped a channel |
4508s | [Music] |
4511s | better heal your Channeler it's going to |
4512s | be Death from Above oh |
4516s | no trying let me give you some of May my |
4519s | Moll abilities |
4528s | oh nice nice big Buffs coming through |
4531s | love it |
4536s | push oh |
4538s | no I'm super |
4542s | stunned why TR |
4545s | why it was worth the death I had |
4549s | to it's like he doesn't even want me to |
4551s | play the game got to go Zerg diving |
4554s | every now and then |
4556s | keep |
4565s | pushing all right Eli I Channel her |
4567s | Channel her get them heals on |
4580s | them we're pushing we're pushing nice |
4585s | [Music] |
4588s | so these uh mayoral and uh dragon |
4591s | abilities are pretty impactful to |
4593s | uh uh combat team you all want to talk |
4596s | through like what you guys were going |
4598s | for there what you're kind of seeing |
4600s | these look like as we kind of move |
4602s | forward and do uh |
4603s | A2 yeah I mean the the point at at least |
4606s | of the um the flying Mount having such |
4609s | powerful abilities is there's there's |
4611s | only really expected to be one of them |
4613s | per side um in at least Wars like this |
4617s | um you know because these would be more |
4620s | exclusive to the to the mayor um so |
4623s | they're intended to be really impactful |
4625s | um and also a high priority Target cuz |
4627s | you can kill the mount and you can kill |
4630s | the rider uh so it's on the mayor to to |
4632s | be very careful like when they're |
4635s | putting themselves you know in danger to |
4637s | activate these abilities because they |
4638s | they themselves are such a high priority |
4640s | Target mhm |
4649s | oh man how we doing on the channel not |
4653s | good we keep getting pushed off of it |
4662s | unfortunately I think like we need to we |
4664s | need to try to organize everyone to move |
4666s | along the left side and try to push into |
4672s | them see if I can give us one more |
4674s | ability |
4686s | here's some let's try to push |
4693s | together |
4697s | nice I need some pocket heals on |
4699s | Winstead don't do that |
4710s | grad stop trying to kill our channelers |
4712s | it's not nice it isn't |
4715s | nice there we go nice use to the walls |
4718s | was this a tea party I wasn't was not |
4723s | [Music] |
4725s | informed so we're having a lot of deaths |
4728s | here uh I'm sure people are uh worried |
4730s | about like what does war being in a war |
4733s | mean uh when you're rate of dying |
4736s | probably increases a lot more than what |
4737s | you'd expect when doing normal kind of |
4739s | like PVE gameplay uh yeah so during |
4742s | sanctioned PVP events we turn off |
4745s | typical death penalties right like |
4747s | you're not going to get um res penalties |
4750s | you're not going to get XP debt um |
4753s | you're not going to get durability |
4754s | damage you will still drop the things |
4756s | you have in your inventory though |
4759s | mhm or in your material inventory |
4761s | specifically |
4766s | so obviously that's like a big part of |
4768s | uh this game mode um as far as like the |
4772s | larger idea for material inventory what |
4775s | was sort of the the thinking behind that |
4778s | or is that just sort of like a |
4779s | convenient thing to make sure that it |
4781s | we're used to things oh there you go I |
4784s | mean don't stuff your material inventory |
4787s | full of stuff before you go to war makes |
4790s | sense to me you know when you when |
4792s | you're right you're right what can I say |
4799s | oh okay oh my goodness oh no now we |
4803s | clean up that's a |
4807s | problem victory in |
4810s | death wi dead |
4814s | scum oh my God they've taken it back how |
4818s | are you guys are going to take advantage |
4819s | of that luck bonus if you don't quite |
4821s | control the Zone we won Steven did we |
4824s | win we win you weren't even paying |
4826s | attention oh how did we win we finished |
4831s | channeling it was it was my clutch heels |
4834s | ignoring the siren song of juusto |
4838s | endlessly asking for reses and focusing |
4840s | on real |
4841s | targets you guys may have won the war |
4844s | but you will not win the the battle |
4848s | battle I think that's a little backwards |
4850s | well I you may say that Keenan but if |
4853s | you look at the point distribution we're |
4856s | 800 to 304 right now ooh that's right |
4860s | let's take a look at |
4861s | that how' you guys get so many points uh |
4864s | well we won objectives and killed you a |
4867s | lot oh my |
4869s | God so okay so we we completed the the |
4873s | event that's obviously not the end of |
4875s | the war though right correct |
4878s | so basically the way Wars are structured |
4881s | is a war contains phases and phases |
4884s | contain events so there are conditions |
4886s | to win a phase and then there are |
4888s | conditions to win a war um winning a |
4891s | phase gets you some amount of like in |
4894s | the- moment rewards and some more |
4896s | long-term rewards uh winning events gets |
4899s | you some amount of in the- moment |
4901s | rewards and long-term rewards and then |
4903s | the war is like the massive objective |
4906s | that you're competing to towards got it |
4910s | so what we have gotten if you open up |
4912s | your |
4913s | map you can hover over this blue |
4916s | Banner uh you notice high womman hills |
4919s | is controlled by mirle now ah so we've |
4922s | made an incursion into their into their |
4924s | area yeah so now all of the territory |
4927s | associated with highw women Hills is |
4929s | ours and the node XP from here goes to |
4932s | our |
4933s | node um and as a way to kind of |
4935s | incentivize players to play here we've |
4937s | given a luck buff in this area as well |
4940s | so you can uh get increased loot drops |
4944s | while you're here here farming for your |
4946s | node nice so the the citizens of Mirth |
4950s | are rewarded for some period of time |
4953s | based on the event outcome correct so if |
4955s | we had lost we would not be getting this |
4957s | buff or siphoning this node XP and |
4960s | Winstead would be getting this buff for |
4962s | successfully defending their home now |
4966s | obviously this is one of many different |
4969s | War events and one of the war events um |
4974s | reward type |
4976s | um what are some of the other events |
4978s | that we're going to be introducing |
4979s | during Alpha |
4981s | 2 yeah so a big one we want to do uh is |
4985s | the service denial so that'd be like |
4987s | turning off your caravaner or uh |
4990s | shutting down your construction |
4992s | buildings for a period of time right so |
4994s | like you've built the best blacksmith on |
4997s | the server and we don't want this node |
5000s | gearing up for something or we we're |
5002s | trying to compete with them and we want |
5004s | the best blacksmith our node so we're |
5005s | going to go to war and try and shut down |
5007s | that service for a period of time okay |
5012s | cool that's awesome you know the kind of |
5016s | most exciting post2 one that we want to |
5019s | do is uh like is Relic based where you |
5023s | could potentially steal a relic from a |
5026s | node or uh destroy their Relic so it's |
5028s | reintroduced into the world and you can |
5031s | um and now your node can acquire it |
5036s | awesome and then um obviously we have |
5040s | you know we talked a little bit about |
5042s | the the mount and how we're going to be |
5043s | moving that |
5044s | to um level three the level three |
5047s | village note for the purposes of of |
5049s | entrance A2 same with the mayoral |
5052s | abilities and and those mayoral |
5053s | abilities are only activatable during |
5056s | events or outside of the events as well |
5058s | so the marrow abilities you used in the |
5061s | Showcase are only activatable during a |
5063s | war so that means you could activate it |
5066s | you know now that the event's over you |
5067s | could still use that ability um but only |
5071s | within the context of this PVP kind of |
5074s | state that the two nodes are |
5077s | in but |
5079s | the Mayors will also get access to like |
5081s | special abilities they can use during |
5083s | sieges as well that are uh unique to |
5087s | sieges oh very cool love it |
5091s | um now obviously uh people watch |
5094s | watching the um the Showcase today about |
5097s | the node War and the node War events |
5101s | performance is something that we are |
5103s | going to be getting really into over the |
5105s | course of the next we have gotten into |
5107s | over the course of the last uh couple of |
5109s | months but we're really going to be |
5111s | digging into it over the course of the |
5112s | next couple of months as well um what |
5115s | can players expect to see both on the |
5117s | client side and on the network side uh |
5119s | talk to me a little bit about that Zack |
5120s | that work so for the client side we |
5123s | really expect this to be like a seamless |
5124s | was experience to where we're going to |
5127s | have some like Dynamic load balancers |
5129s | that help um you know the best case and |
5132s | the worst case where the best case is |
5134s | you're you know in a group by yourself |
5137s | and the visual Fidelity of that should |
5140s | be just as good as the visual Fidelity |
5143s | of you know the large scale seizures or |
5145s | node Wars and things like that so um we |
5149s | be refining our character shaders and |
5151s | everything is going to be really in the |
5152s | back end right so |
5155s | the player experience should really be |
5157s | seamless and we handle everything under |
5159s | the hood to make sure that you know you |
5161s | get good frame rate during these |
5163s | different types of experiences and |
5165s | players are also going to have a lot of |
5166s | option when options when it comes to |
5168s | kind of tuning that experience for their |
5170s | specific Hardware uh I know one of those |
5172s | that we recently have instituted is dlss |
5174s | you want to talk to me a little bit |
5175s | about that yeah so the dlss intergration |
5179s | has been great uh on the 40 series and |
5181s | video cards we're been able to like |
5183s | nearly double our frame rate just by |
5185s | enabling the feature right so it's been |
5187s | a pretty big win for us yeah and then |
5191s | obviously um one aspect of of you know |
5195s | the game that you guys are are |
5196s | witnessing currently in the in the |
5199s | showcases that we've given over our |
5201s | different features has been you know |
5203s | visual effects as a whole um there is |
5206s | currently underway a lot of revisiting |
5209s | some of those effects uh from a |
5210s | performance standpoint um as well as |
5213s | from like a visual soup s standpoint uh |
5215s | with regards to these larger scale |
5217s | battles and this hasn't been you know |
5220s | something obviously that we have |
5221s | traditionally focused on because you |
5224s | know we're still actively in the |
5225s | development process of these particular |
5227s | archetypes and and all these abilities |
5229s | uh but now that we have kind of those |
5231s | base kits ready to go for for a start of |
5234s | Alpha 2 we're going to be focus on |
5236s | focusing in on refining them uh and |
5240s | making them uh more friendly both on the |
5242s | performance side as well as on the |
5243s | visual language side as uh also right K |
5246s | Trad yeah that's right um it's nice when |
5249s | those things go hand in hand like you |
5251s | don't want to see too much but what you |
5253s | do want to see you want it to look good |
5255s | so also not just from a um aesthetic |
5259s | standpoint but reading the most um |
5261s | important gameplay information is going |
5264s | to be key like we have to identify like |
5266s | what are the most important telegraphs |
5268s | for someone to be able to identify an |
5270s | ability that they're expected to respond |
5272s | to versus just the other kind of FL |
5274s | noise that is more for the you know the |
5277s | the visual fantasy of it um so we we |
5280s | have to kind of consider gameplay |
5282s | information |
5285s | first absolutely hey if everybody wants |
5288s | to come over um near the uh mirror leth |
5292s | side um headquarters um we're kind of |
5295s | gathering up here as we as we finish |
5296s | chatting about the Showcase a little bit |
5300s | um yeah I mean you know obviously I |
5303s | think U people will kind of see the the |
5305s | progression that we are reaching now |
5307s | towards Alpha 2 there's there's a lot of |
5310s | kind of uh performance related tasks uh |
5314s | polish and and getting ready for you |
5316s | know external players to come in and |
5319s | participate I will say one thing that |
5320s | has been very beneficial and and the |
5323s | studios |
5325s | is you know very appreciative of our |
5328s | interaction with the Phoenix initiative |
5330s | group but they have been um really |
5334s | successful in assisting us play test you |
5338s | know this particular uh gameplay feature |
5340s | that is Wars and the war events but also |
5343s | you know they did so with the Caravans |
5345s | and and we'll continue to do so over the |
5347s | course of the next couple of months and |
5349s | we will begin to at some point in the |
5351s | very near future extending that out um |
5354s | uh as we draw closer to Alpha 2 uh to |
5357s | some alpha 1 participants uh also hey |
5360s | let's let's keep it friendly let's keep |
5362s | it friendly let's not let's not attack |
5363s | these poor people I I can solve that |
5366s | Steven oh okay here we go let's see oh |
5370s | to The Peacemaker we have done it well |
5374s | done while rubbing the score in our |
5376s | faces I know really you got |
5379s | to very nice got to let them know um now |
5384s | mass mass combat is going to be |
5385s | something that is is tested as part of |
5388s | uh obviously Alpha 2 um you guys are |
5391s | seeing here a a brief taste of that um |
5394s | as it relates to these node Wars and |
5396s | these node War events um but there are |
5400s | going to be PVE contents raids um world |
5403s | bosses that players are going to be |
5405s | expected to kind of interact with um in |
5407s | a similar fashion of player density so a |
5410s | lot of that performance work we were |
5411s | talking about obviously goes to make |
5412s | sure that those experiences are |
5414s | enjoyable um that they are running |
5417s | smoothly for the players um that's going |
5419s | to be our Focus over these next uh few |
5421s | months here um talk to me about War |
5424s | rewards um what are the the types of War |
5428s | rewards that we are going to be starting |
5429s | Alpha 2 with but also going to be |
5431s | implementing um in the long run |
5434s | Chris sorry multitasking again Stephen |
5436s | one more time yeah yeah just talking a |
5438s | little bit about kind of the the war |
5440s | rewards um that are going to be |
5442s | available obviously now but also as we |
5444s | continue into Alpha 2 what are some of |
5446s | those rewards that we want to kind of |
5448s | get up and running yeah you know there's |
5451s | a a large laundry list but I can hit you |
5454s | with a couple few here um the big ones |
5458s | that we want to hit are pulling up my |
5462s | list um so obviously like you're seeing |
5465s | the Buffs with winning teams I talked a |
5467s | little bit about like disabling Services |
5470s | uh siphoning gold from the enemy node uh |
5474s | we want to do temporary mayorip |
5477s | control where the winning mayor can kind |
5480s | of take over a |
5482s | limited uh limited control of the node |
5485s | that they defeat um reducing taxes for |
5488s | the citizens within that winning node |
5489s | obviously stealing their node XP which |
5491s | is what we're doing |
5493s | here um and then we also want to do |
5497s | stuff where this enables new content |
5499s | that is exclusive for the winners right |
5501s | like doing this means a raid boss spawns |
5503s | that um you know that the winners can |
5507s | participate in |
5508s | killing awesome very cool um what are |
5513s | some other topics that we I was |
5514s | definitely zoned in a little bit during |
5517s | the during the uh the game play there |
5520s | for the event so um what are some of the |
5523s | topics that we kind of you know wanted |
5525s | to chat about as well we can we can |
5526s | bring up now um I know that we had |
5530s | mentioned uh |
5533s | the um excuse me the mount abilities we |
5536s | talked a little bit about the mounts uh |
5538s | how that's going to work there's also |
5539s | going to be Mount abilities that are for |
5541s | Basic Land mounts as well um those will |
5544s | be at entrance uh for for Alpha 2 um so |
5549s | it's not that just obviously the Mayors |
5551s | have access to these cool you know |
5553s | Dragon Mounts uh but players will |
5555s | obviously have access to mounts and some |
5556s | Mount abilities um also that's work that |
5559s | you've been uh doing right Trad with uh |
5561s | with red exactly yeah um those are |
5564s | already in progress as well they won't |
5566s | be as spectacular epic and you know raid |
5569s | raid uh impacting as as the uh mayor |
5572s | ones cuz we have to account for |
5574s | potentially a hundred of them present |
5576s | instead of two but like you'll still |
5579s | have you know stuff you can do to more |
5582s | more at a personal level like you know |
5584s | getting you know like a cc break or a |
5586s | Sprint um you know that kind of stuff um |
5589s | so cool awesome |
5593s | um all right well guys that was fun I |
5597s | really enjoyed it and and you know |
5599s | played well and and obviously there's |
5601s | still ways to go when it comes to you |
5603s | know continuing to develop this ahead of |
5606s | A2 um but I think that you know what |
5609s | we're looking for from the community is |
5610s | to kind of talk to us |
5613s | about how you felt with regards to the |
5616s | event the node War system as a whole um |
5619s | the mass PVP um you know these are |
5623s | obviously things that that we want to |
5624s | get feedback on um we've gotten as I |
5627s | said a tremendous amount of feedback |
5628s | when it comes to our PI testers but now |
5631s | as you guys are getting an opportunity |
5632s | to kind of see this for the first time |
5634s | um what it plays out as and just to |
5636s | remind everyone like these events are |
5639s | not the node War and the node war is not |
5641s | just these events outside of the Prime |
5644s | Ed events which is for a particular |
5647s | server location may occur between you |
5650s | know 6:00 and 8:00 p.m. um local time |
5653s | for that |
5654s | server uh outside of that there is still |
5656s | the war |
5657s | overall and that war overall is |
5660s | essentially being openly flagged uh for |
5662s | PvP with the the citizens of the two |
5665s | nodes um you know give us your thoughts |
5668s | about that about this system it is a key |
5671s | component of the of the pvx aspect uh |
5674s | and it does carry with it some |
5676s | significant uh rewards obviously keeping |
5678s | in mind that visual effects uh |
5680s | performance UI are still a work in |
5682s | progress a lot of that is getting |
5683s | touched up over the next few months uh |
5686s | but give us your thoughts about what you |
5687s | saw here today with that being said I |
5690s | must say to our Phoenix initiative job |
5692s | well done your assistant is always very |
5695s | much appreciated as well as our glorious |
5698s | guests our Engineers Kyle uh Keenan Zach |
5702s | um along with our designers TRD and |
5704s | Chris and of course our lovely prod |
5706s | producer Nathan you guys have done a |
5708s | phenomenal job in standing up this |
5709s | particular feature for a too I think I |
5710s | speak for the community when I say uh |
5713s | everyone is very excited to to play this |
5715s | to compete with one another their |
5716s | friends uh and to have some some um some |
5720s | rivalry and Gest uh as it is meant to be |
5723s | obvious viously That's What MMOs are all |
5726s | about um with that being said thank you |
5729s | guys for joining us I hope you guys out |
5730s | in the community enjoyed it and we will |
5732s | see you back on stream very soon bye |
5736s | everybody thanks y'all cheers GG |
5750s | bye we are back and um I'm going to play |
5753s | the video whilst we chat so you can um I |
5757s | kind of fast forward here so we did it |
5760s | we did it we said did not win I didn't |
5762s | even |
5763s | notice that's funny you're like we |
5766s | won but to be fair that's what I was |
5768s | talking about earlier right there's |
5769s | still a lot of UI work you know the |
5771s | proper toasts and like Fanfare when the |
5774s | pop I think you it was just it was I was |
5777s | like too D drilled in on the on the |
5780s | battle it's hard sometimes and you can |
5781s | tell whenever like folks stop talking |
5783s | it's cuz they're like concentrated on |
5785s | the battle but I do want to preface |
5787s | again before we get into some questions |
5789s | that we we gathered questions so thank |
5790s | you vagnar and rooshan and our social |
5793s | media social media man as well for |
5795s | popping in questions and making some |
5797s | notes Here for us um but of course we |
5800s | did say at the preface that everything |
5802s | here is work in progress you know all of |
5803s | our UI everything but specifically we |
5806s | made a mention of the effects and |
5807s | performance that we're very aware of and |
5809s | that we're working towards um I don't |
5811s | know if you want to talk a little bit |
5813s | more about that against |
5815s | I saw it like as a a lot of people were |
5818s | talking about it and we're very much |
5819s | aware that's why we prefaced it yeah for |
5821s | sure um we did preface it just to just |
5824s | to what's what's the opposite of preface |
5826s | suffice suff just just no wait no |
5829s | wouldn't be I don't know whatever we're |
5831s | making a sandwich just to |
5833s | reiterate um obviously the focus uh over |
5837s | the course of the next couple months is |
5838s | going to be really to drill in on the |
5841s | visual effects language that soup that |
5843s | we kind of see in the middle of battle |
5845s | um some refinement to be there and it's |
5848s | already been underway there's been some |
5850s | reapo to the MJ effects that you guys |
5852s | have seen um also keep in mind like we |
5856s | have significant lighting changes that |
5857s | are happening as well that can affect |
5859s | visual effects and need to kind of go |
5861s | back and iterate on the visual effects |
5863s | based on the lighting changes we're |
5865s | deploying those lighting changes over |
5867s | the course of this Sprint so that's over |
5869s | the next week or so week and a half um |
5872s | and that's going to and we've been |
5873s | waiting to kind of really go and tune |
5875s | the visual effects until those changes |
5877s | come in otherwise we'd have to do it two |
5879s | times right so keep in mind we're aware |
5882s | of that that is something we are working |
5883s | on because you're seeing something in a |
5886s | work in progress State you're going to |
5887s | see things that aren't quite up to where |
5890s | we want them to be yet because we're |
5892s | actively working on them on the UI front |
5894s | our UI team is phenomenal they're |
5896s | they're unbelievable team um very |
5899s | capable artists and designers they just |
5902s | saw a lot of icons engineers where it |
5904s | says icon you know because we're still |
5905s | making those icons and and and again |
5908s | like part of the fact that you guys get |
5910s | to see the game and development without |
5912s | the veil is you're going to see those |
5914s | things right and um you know UI is under |
5917s | the gun to service pretty much every |
5919s | system in the game um and because of |
5922s | that some of this stuff is just |
5924s | somewhere in their backlog and not as |
5925s | high priority uh because they're still |
5928s | getting some of the functional systems |
5929s | up and running but those passes will be |
5931s | had also before entrance of A2 on the |
5934s | performance side um Zach Mallet and |
5938s | strange Zack strange have done a |
5940s | phenomenal job on the networking team uh |
5942s | engineering team Tech art side um in in |
5946s | kind of you know taking what is the |
5949s | malstrom of development and starting to |
5952s | now kind of hone it in in better client |
5956s | performance uh but also Network |
5958s | performance side um next month we're |
5961s | going to have a deep dive on performance |
5962s | and kind of give you guys some insight |
5964s | there I guess I'm spilling a little bit |
5965s | of the beans on what that's going to |
5966s | look like but little teaser um it's |
5969s | going to be very Tech heavy so prepare |
5971s | yourself but we'll we'll make it |
5972s | entertaining it'll be Tech heavy but |
5974s | it'll be entertaining but also it's it's |
5976s | very important and I think it it gives |
5978s | you guys a look at some of the um some |
5982s | of the more Nitty Gritty side of |
5985s | development it's not it's not going to |
5987s | be as shining and awe as the node warart |
5989s | demonstration but it's going to give you |
5990s | insight to how we approach these massive |
5993s | problems not just problems for us as a |
5994s | project but problems for games in |
5996s | general how do they service such high |
5998s | player densities um what is our |
6001s | proprietary approach to doing that and |
6003s | and basically the ASAP the sleeve that |
6005s | is trying to make another massively |
6008s | multiplayer you know online role playing |
6010s | game um so that is something that is |
6013s | still having work done they're doing a |
6016s | phenomenal job towards that uh towards |
6018s | that front and I think you guys will see |
6019s | the fruits of that labor come um come |
6021s | Alpha too yeah so so I'm going to get |
6024s | into these questions we have a lot so |
6026s | let's get through them um the first one |
6029s | here is is there going to be a system |
6031s | that lets opposing Nations sabotage War |
6033s | preparations like a rogue sneakily |
6035s | burning food storage or poisoning the |
6037s | water supply prohibiting a war from even |
6040s | starting yeah I I think um so so |
6043s | important note on the war starting right |
6046s | we talked a little bit about at the |
6048s | start of the video um how Mayors kind of |
6050s | need Bon from the citizens in order to |
6053s | achieve that part of that Bion requires |
6056s | the acquisition of certain resources so |
6059s | when you think about like Espionage okay |
6062s | I have someone who's telling me that a |
6063s | war |
6065s | commission has just been initiated by |
6068s | the mayor now that's that that approach |
6071s | is somewhat placeholder for the purposes |
6073s | of of introducing this node War gameplay |
6076s | Loop for Alpha 2 long run goal there is |
6080s | that there will be reputation scores |
6083s | that we have an imp imped yet between |
6085s | nodes and you will see as in as |
6087s | reputation scores deteriorate and when |
6090s | they deteriorate it serves as a |
6092s | predicate for the mayor to now have the |
6094s | option to start those War procedures now |
6097s | still in the long run you're going to |
6099s | require buyin from the citizens and when |
6102s | people catch wind of that there are ways |
6104s | to disrupt to prevent the acquisition of |
6108s | some materials in order to acquire the |
6109s | wars scroll uh to influence the Land |
6112s | Management score of the surrounding area |
6114s | to capture Caravans that are moving |
6115s | those supplies to the node like those |
6117s | are all you know 10,000 foot level |
6121s | strategy not tactics but strategy in how |
6125s | do I stop a rival node where I see my |
6129s | reputation score with them is low enough |
6131s | that they could start these actions and |
6134s | now I'm starting to see rumors and |
6137s | Whispers of the citizens supplying the |
6140s | things that the node needs in order to |
6142s | act on this war so just keeping in mind |
6145s | like the intent is to provide that |
6147s | political Intrigue to give those types |
6149s | of actions to the players where they can |
6151s | disrupt um those |
6153s | activities and likewise if if your mayor |
6156s | initiates something like that like a |
6158s | commission like that if you as the |
6160s | citizens do not want to complete that |
6163s | you do not have to do those objectives |
6165s | right yeah yeah yeah AB absolutely that |
6167s | that that is so so again like the |
6170s | commission approach is a temporary |
6171s | approach just for the purposes of alfha |
6173s | to to give the gameplay Loop a space um |
6177s | but it still represents what you just |
6180s | described citizens have to buy in and |
6182s | the way in Alpha 2 they're going to buy |
6183s | in is by completing those commissions |
6185s | now let's say the majority of citizens |
6187s | don't want to complete those commissions |
6190s | then the pay the mayor is not capable of |
6194s | utilizing the action and they've wasted |
6197s | that commission slot for some period of |
6199s | time and the cost associated with |
6201s | deploying it uh as a result so may kind |
6203s | of has to be in tune with the desires |
6206s | the will the Mandate you might say from |
6209s | a political perspective of what their |
6212s | populace wants right and then the next |
6214s | question is something we've talked about |
6216s | a few times but I feel like it's |
6218s | something that you know was brought up |
6221s | because of the massive scale of War um |
6225s | is will there be VoIP options for people |
6228s | like voice over IP options not not at |
6231s | the entrance of A2 that's not in scope |
6233s | for what entrance A2 will be however |
6235s | during A2 we are going to have regular |
6237s | updates to the game where we're |
6239s | introducing new content new zones new |
6241s | features you know kind of uh essentially |
6244s | these will be regular updates Voiceover |
6246s | IP is an intended feature that exists |
6249s | within three spaces taverns parties and |
6253s | rates um so otherwise we're going to |
6256s | rely on you and your Social Circle you |
6258s | know in Discord to kind of have |
6260s | Voiceover IP but in the areas where we |
6263s | expect players to interact with people |
6266s | they don't know right or to meet new |
6269s | people that they don't want to have to |
6271s | share a Discord link with or you know |
6273s | take the interaction Beyond just the |
6275s | surface level hey you're in the same |
6277s | rate as me we will provide that option |
6280s | through a v Voiceover IP within those |
6283s | areas yeah and we've talked about this |
6285s | before so those of you who have been |
6287s | here for ages you know that but I just |
6289s | want to preference cuz some people are |
6290s | just joining us today this is your first |
6292s | time seeing ashes of creation I want to |
6293s | make sure that you're aware and it has |
6295s | context the next question is are there |
6297s | any plans to have upkeep cost to war in |
6300s | addition to the initiation costs um it |
6303s | would be incredibly compelling to know |
6305s | that crafters and gatherers would have |
6307s | to work double time to ensure that the |
6310s | war can go on or even stop supporting |
6312s | the war if they find it |
6315s | unnecessary um not necessarily within |
6317s | the war context however I think the Crux |
6320s | of that question is how do we include |
6323s | kind of like what I said earlier yeah |
6325s | how do we include material resource |
6328s | requirements active artisanship |
6331s | engagement like all of these other |
6334s | gameplay systems how are they |
6336s | interconnected with a political event |
6339s | like War um and the way we achieve that |
6341s | is you know obviously there are things |
6344s | that can enhance your War preparedness |
6347s | or your War efficacy through the use of |
6350s | unique weapons during war unique um uh |
6355s | uh upgrades to your guards by supplying |
6358s | resources to the Barrack so that you |
6360s | have stronger guards at your |
6362s | headquarters uh or weapons and Shields |
6365s | and armors that can be utilized through |
6367s | the Barrack system um in addition |
6369s | vehicle support for sieges like there's |
6372s | a lot of different ways where crafting |
6374s | and artisanship plays a role as |
6377s | enhancing not necessarily maintenancing |
6380s | a particular war or feature I did hear |
6383s | some people asking about that stuff um |
6385s | so I think that Crafters out there will |
6387s | be excited um C craft just to be clear |
6392s | Crafters are the [ __ ] in ashes I said |
6396s | that in the past our world revoles |
6398s | around them AB absolutely so it's it's |
6401s | not just Crafters are relevant for |
6403s | player-to-player trading Crafters are |
6405s | relevant for a lot of gameplay Loops |
6408s | within ashes and not again in a way to |
6412s | kind of inhibit those things from |
6413s | occurring but rather to enhance them uh |
6416s | to give you a leg up or the your side a |
6419s | leg |
6419s | up all right and then people want to |
6422s | know is it possible to be hired as a |
6424s | mercenary when I'm not a citizen of the |
6426s | node uh which are in war like if I want |
6431s | to um as a mercenary you know there's |
6435s | not a direct like mercenary contract |
6438s | kind of system |
6441s | however there will be certain War |
6444s | Scrolls that will be available in the |
6446s | future not obviously at the entrance of |
6448s | of A2 but there will be certain War |
6451s | Scrolls that could be cooperative right |
6454s | that allow multiple nodes to kind of |
6457s | joint declare war um and also potential |
6461s | defensive packs and treaties that exist |
6464s | at the um at the uh uh uh diplomacy |
6468s | level between nodes so those types of |
6470s | systems are |
6472s | intended and I guess the people over on |
6474s | Discord got a bingo uh for those of you |
6477s | who don't ever hang out in their Discord |
6479s | I highly recommend it there's like a |
6480s | watch party going on they make a bingo |
6482s | card every week where or every month |
6484s | where they try to like guess what's |
6486s | going to show up on the live stream um I |
6489s | didn't look to see what it was but they |
6490s | got one what was the Bingo they got a |
6492s | bingo yeah it was probably that I cursed |
6495s | I don't know what the final thing that |
6497s | got them the bingo was um then I just |
6500s | saw someone screaming we got Bingo um |
6503s | can we declare oh can we declare war |
6506s | outside of a server Prime out of server |
6508s | Prime Time and PVP for 20 hours without |
6512s | gaining |
6514s | corruption you can declare war outside |
6517s | of the server Prime Time the key |
6522s | about the key about um server prime time |
6526s | is that uh events cater to Prime Time |
6529s | right so these inflection points where |
6533s | our expectation from a gameplay design |
6536s | is to allow or afford players an |
6538s | opportunity to participate in highly |
6541s | impactful you know events within the |
6544s | game those get delegated to Prime Time |
6546s | so this event that you saw today while |
6549s | the whole war is not determined by that |
6551s | event success within the event grants |
6553s | additional score uh uh Point score to |
6557s | the overall war and there may may be |
6560s | multiple events that occur over a |
6561s | multi-day war |
6564s | between nodes that players that the |
6566s | sides can catch up in um prime time does |
6569s | not influence War declaration so you |
6571s | could have a war declaration occur at an |
6574s | off hour time um but ultimately a war |
6578s | declaration is primarily just we're |
6581s | openly flagged against each other and |
6583s | these events will spawn during prime |
6585s | time that we need to make sure our |
6588s | organization our citizens are um uh |
6591s | organizing for and where yes |
6594s | exactly uh and it was a naughty |
6597s | word that guy I've been informed from |
6600s | all spaces people are pinging me uh they |
6603s | really wanted me to know um the next one |
6606s | is would a team get more points for |
6608s | killing a |
6610s | mayor uh yeah so we've talked about that |
6612s | in the past um that is not just a mayor |
6616s | we've talked about expanding that out to |
6618s | special positions within the node so |
6621s | like head of a social organization or |
6623s | head of a religious |
6625s | organization |
6627s | um uh we want those positions to be |
6630s | potentially more prized positions so |
6632s | they could score more points but |
6634s | alternatively they also might have some |
6636s | powers during war as well as we saw with |
6638s | the mayoral abilities um so yes that is |
6641s | that is those mayoral abilities you can |
6643s | only really use during the wars when |
6646s | those Wars are happening you can't just |
6648s | like use them Wily all the time CU that |
6650s | was something that people brought up |
6652s | correct oral abilities are used during |
6655s | war or during sieges um so to be clear |
6658s | what we're talking about is Wars there |
6660s | is a different type of conflict that |
6661s | occur for nodes those are sieges um |
6665s | those are very acute event-based |
6667s | situations um where you are you know |
6670s | warned ahead of time that this is up and |
6672s | coming and the sieges are also uh |
6674s | delegated to Prime Time cool cool and |
6677s | then will there be any way to |
6680s | differentiate color-wise between Ally |
6682s | and enemy |
6684s | spells that's a good question um I do |
6687s | not believe that that is something that |
6689s | we are intending to do um that could |
6692s | potentially be considered some type of |
6694s | accessibility option uh that we might be |
6697s | able to service from a tech art side of |
6698s | applying some type of Fel you know to |
6701s | the effects or um I'm not sure that's |
6703s | that's a good question I know that |
6704s | there's been discussion and some plans |
6706s | around that potentially as an option um |
6708s | but I don't have a good answer at this |
6709s | point right now yeah uh it's definitely |
6712s | a thing because people are like well how |
6714s | do I know if that's an enemy thing that |
6715s | I need to stand in or a friendly thing |
6717s | that I need to stand in um so we' we've |
6720s | had the conversations for sure um after |
6723s | declaring after declaring war uh are |
6726s | your enemies also autof flagged in the |
6728s | war zone or just your |
6731s | citizens I'm sorry say say that one more |
6733s | time after declaring war are your allies |
6736s | also autof flagged in the war zone or |
6738s | just citizens so let's say I'm not a |
6741s | citizen of this node um um I walk into |
6744s | high women Hills and there's a fullon |
6746s | battle happening um am I autof flagged |
6749s | as an ally of that node so previously we |
6753s | had discussed in the past about |
6755s | alliances being on the hook for sieges |
6758s | we had historically gone back and forth |
6761s | with regards to Wars uh I believe that |
6764s | the position we're in now from a design |
6766s | perspective is that certain War Scrolls |
6768s | and war types will induct alliances as |
6773s | participants of the uh declared war but |
6776s | not all wars will so um that is |
6778s | predicated on the on the war scroll used |
6781s | I |
6782s | believe right and then is there a cap of |
6785s | how many players can do a node War |
6788s | objective and can more people join while |
6791s | it's still in |
6792s | progress a node War objective you mean |
6795s | like in the event yeah yeah so the the |
6798s | events are not intended to be capped uh |
6801s | right now our goal is to provide a |
6804s | setting um where in the open world |
6808s | players can if they are citizens of the |
6811s | node or participants of the event or the |
6813s | War uh that they can move in at any time |
6816s | during the |
6817s | event um and participate that may be |
6822s | something that depends on the event type |
6826s | as juusto said during the during the |
6828s | node War live stream um there will be |
6832s | different types of events um I wouldn't |
6835s | rule rule out that some of those events |
6837s | might |
6838s | be participant |
6840s | restricted you're okay um and then PE |
6844s | people want to know about the dragons |
6846s | obviously they were you know each mayor |
6848s | had a dragon that is specific to node |
6851s | Wars um Can the dragon be killed what |
6855s | happens if a dragon dies and is there a |
6857s | cool |
6858s | down yes so um there will uh so for the |
6863s | purposes of Alpha 2 entrance the intent |
6865s | is to provide dragons to Mayors um we |
6869s | had talked about dragons being delegated |
6871s | to level six nodes uh that is still the |
6874s | case in the long run however we have the |
6876s | technology and the system built uh so we |
6879s | want to afford players the opportunity |
6881s | to interact with that during Alpha 2 uh |
6883s | and as a result we are going to amend |
6886s | the predicate requirements uh to to only |
6889s | be a mayor of any node level um now |
6893s | that uh Mount that particular Mount and |
6896s | any potential armors that might also be |
6899s | Associated as a mayoral Grant uh will be |
6902s | timed and associated with the mayor's uh |
6904s | term uh when that term ends they will |
6906s | lose access to those things um the |
6909s | intent for the gameplay space that the |
6911s | mount exists within is that during |
6913s | certain events whether it be a war a war |
6916s | event or a Siege the mayor will have the |
6919s | ability to uh utilize that mount um and |
6923s | that will likely come with some cost |
6925s | upfront that the mayor needs to um uh |
6928s | needs to pay in order to do that and |
6931s | when the mount dies they will have to |
6934s | essentially um uh be subject to a |
6936s | cooldown period for the mount to uh to |
6938s | be available again to use and have to |
6940s | pay the cost again um so it is a it is a |
6943s | high risk High reward uh type setting |
6945s | because that mount affords a unique set |
6948s | of abilities that the mayor then has |
6950s | access to for that particular event and |
6952s | for this demonstration we asked people |
6954s | to not kill the dragons not steal the |
6956s | dragons uh just to leave them alone |
6959s | specifically for this battle just |
6960s | because we were trying to resolve some |
6962s | things so just yes there's still some |
6965s | outstanding there's still some |
6966s | outstanding work there uh on on on the |
6968s | mount Tech right now the mount the mount |
6970s | Tech is very Universal and we need to |
6974s | have some uh specific additional um uh |
6978s | work done on how the mayoral Mount |
6981s | exists so uh part of that is like it's |
6983s | death state so we didn't want it to die |
6985s | during this because uh the death |
6987s | animation isn't respective of the fly |
6989s | versus ground state for the for The |
6991s | Locomotion of the dragon that would have |
6993s | looked weird so we kind of made sure |
6994s | people wouldn't attack and kill the |
6996s | dragon for this demonstration uh because |
6997s | we're still working on that um and in |
7000s | addition uh rights to mount the dragon |
7003s | uh have to be predicated on alignment or |
7005s | uh uh title um which is still |
7007s | outstanding work and just cuz I know |
7009s | that some people who have bought packs |
7011s | might have a question about this |
7013s | um as a mayor will I be able to swap out |
7015s | the Cosmetics for um the gliding Mount |
7019s | or flying Mount look yeah the the co the |
7022s | Cosmetic overrides might not be |
7023s | available at the start of Alpha 2 we'll |
7025s | we're going to see about that um however |
7028s | the intended experience uh uh going |
7030s | forward beyond the entrance ex uh |
7032s | criteria of Alpha 2 uh is that you will |
7035s | be able to apply the relevant Mount |
7037s | cosmetic to the type of Mount that it |
7040s | can be applied to um so if you have |
7042s | Royal Mount Cosmetics you can apply them |
7044s | to Royal Mount types in game yeah and |
7046s | the obviously the Drake of the canopy is |
7048s | a a cosmetic so it will not be the |
7051s | default it's just what we're using right |
7052s | now to be to set the preface for that it |
7056s | was cool so I wanted to use the you know |
7058s | it was year I'm glad you think it's cool |
7059s | I got to design that one so for me I was |
7061s | like it's cool being able to see it in |
7063s | the game um yes I I saw uh some people |
7066s | were calling at the Canadian dragon |
7067s | mount yeah cuz it's supposed to look |
7069s | like the whole point of it was it's |
7070s | supposed to look like a leaf kind of |
7071s | coming down I feel like in that |
7073s | situation we should have had like like |
7075s | syrup dripping off of the wings or |
7077s | something if we wanted to be fully |
7078s | Canadian but I wasn't going have just |
7081s | said AB boot oh |
7084s | no uh moving on from there uh we have |
7088s | can all nodes go to war or is this |
7090s | limited to |
7093s | vassals um all nodes of stage three or |
7099s | higher can declare war or be declared |
7101s | upon |
7103s | however um the jury is still out from a |
7105s | design perspective on whether or not uh |
7108s | nodes within a vassal structure can |
7110s | declare war against other vassals they |
7113s | surely cannot do it against their parent |
7115s | but there is some discussion about |
7116s | whether or not nodes can have wars |
7119s | potentially with each other or certain |
7121s | types of War Scrolls against other |
7124s | vassals um that probably is not going to |
7127s | be the case it'll probably be the case |
7129s | that Wars can only be declared against |
7130s | other vassal structures and could you uh |
7134s | declare war on a node that's really far |
7136s | away from you or do it have to because |
7139s | okay cool cool yeah no no no no |
7140s | proximity requirements cool um and then |
7143s | the next one here is |
7146s | uh wa we I think we already answered the |
7149s | mayor ability one and then why are some |
7152s | enemies Health plates shown completely |
7155s | and why are others shown in quarters I I |
7157s | know that we've I don't know if we've |
7159s | answered this before but we definitely |
7161s | were answering this in uh voice chat and |
7163s | in text chat so I just wanted to clarify |
7165s | for people who are watching The Stream |
7168s | So they have an understanding yeah so so |
7171s | enemy name enemy name plates are shown |
7175s | in quarters and the reason for that is |
7178s | as we've discussed in the past um that |
7180s | there is an element of decision making |
7183s | that happens differently in PvP when you |
7187s | do not have direct insight into the |
7190s | exact percentage of your enemy Target |
7192s | this Pro this provides a bit of fog of |
7195s | war and non-specific calculation to the |
7198s | types of rotation and abilities that |
7199s | you're going to use um that obfuscation |
7203s | in my opinion is more compelling um now |
7206s | why can you see other name plates with |
7208s | full health that's because those are |
7209s | your allies those people are or their |
7212s | NPCs correct their allies or NPCs so you |
7215s | will see NPC exact hit points because |
7218s | prescribed rotations is is I don't feel |
7221s | anything unique in a PVE setting and |
7224s | then obviously if you're in a raid if |
7225s | you're in a guild if you're a fellow |
7227s | citizen if you're in a party you can see |
7229s | their hitpoint uh um exact values as |
7232s | well um and then Additionally you may |
7235s | have seen from the different |
7236s | perspectives you know each of us as a |
7237s | player had different settings that we're |
7240s | comfortable with uh with regards to name |
7242s | plates there's a lot of optim there's a |
7244s | lot of customization options that are |
7246s | available for uh name plate settings |
7248s | that players have the ability to kind of |
7250s | you know curate for their own EXP |
7253s | experience all right and with that we're |
7256s | going to wrap up our node Wars preview |
7258s | section and a lot of questions I know |
7260s | and move on to some more stuff uh but |
7263s | before we do so I do want to know that |
7264s | there is a thread up over on our forums |
7267s | um we would love for your feedback on no |
7269s | Wars on this node Wars preview so if you |
7271s | do have thoughts please send them over |
7273s | to us are there any specific questions |
7275s | you want to ask people um as they're |
7277s | they're thinking about their feedback |
7278s | and they're posting feedback for us over |
7280s | on the forums yeah I mean you know |
7283s | obviously uh the the interaction of the |
7287s | node event was the central focus of this |
7290s | particular live stream um you know what |
7293s | we're wanting to collect feedback on is |
7295s | where's the balance between kind of PVE |
7297s | objectives and PVP objectives what is |
7301s | the kind of um you know expectation from |
7305s | you know a mass battle perspective and |
7307s | like small group teams kind of uh um uh |
7311s | achieving smaller group objectives um |
7315s | what is uh the frequency of these events |
7318s | that you want to see and how much of an |
7320s | impact do you want these events to have |
7323s | on the overall War um what are some of |
7326s | the uh um types of interactions between |
7330s | nodes that you want to see in these war |
7332s | types these different types of War |
7334s | rewards that you think might be cool um |
7337s | some of the event rewards that we talked |
7339s | about you know incentivizing players the |
7341s | incursion of territory the stealing of |
7343s | relics that we talked a little bit about |
7346s | um this is obviously a very big system |
7349s | it has a lot of connective tissue across |
7351s | other systems as well um and so because |
7354s | of that you know any kind of commentary |
7356s | that you guys have from the players's |
7358s | perspective and other games that you've |
7360s | played which have had either similar |
7361s | features or unique features that you |
7363s | think could be applied feel free to give |
7365s | us that feedback talk to us a little bit |
7367s | about it and what did you like about |
7368s | today's presentation what do you think |
7370s | could have been done better keeping in |
7371s | mind of course that uh visual effects UI |
7376s | um the performance those are three main |
7378s | categories of areas that we are |
7380s | continuing to work on so when you see |
7382s | anybody either in twitch chat on YouTube |
7385s | in Discord on Twitter wherever you see |
7387s | conversation about what we've showed |
7389s | today and people say the visual effects |
7392s | look you know like soup or the UI needs |
7394s | work or whatever you can feel confident |
7396s | saying we Intrepid has addressed that |
7399s | that is something they are working on um |
7401s | we expect to see up dates on that in the |
7403s | future you know let's talk about these |
7405s | things in the presentation what did you |
7407s | think about these things right yeah |
7411s | sounds perfect um with that we will move |
7413s | on to Studio updates so let's pull back |
7419s | to the bigger macro of uh interpret |
7422s | Studios how are things going how are you |
7424s | feeling things are going towards Alpha |
7426s | to because I feel like that is really |
7427s | the question that players have uh we |
7430s | have announced that we will be uh |
7432s | launching Alpha 2 in quarter 3 that is |
7434s | where we're at least where we're |
7436s | planning if that is that changes we will |
7438s | let you guys know but that is currently |
7439s | still where we're planning to to launch |
7442s | yeah I think I I think that like you |
7444s | know from a from a studio like you know |
7447s | 10,000 foot picture you know progress |
7449s | towards Alpha 2 um I'm still confident |
7453s | that we're going to hit our third |
7454s | quarter date uh I believe that um that |
7458s | what I'm looking for our team to |
7459s | continue focusing on going into |
7461s | Milestone 10 and completing mil |
7463s | Milestone 9 is buttoning up the last |
7466s | remaining um Feature work which is |
7467s | relatively minimal at this point um |
7470s | polish up uh some of the gameplay |
7472s | systems some of the visual effects some |
7473s | of the UI that we talked about making a |
7476s | big hit on performance both Network and |
7478s | client performance um and then |
7480s | addressing golden path and economy uh |
7482s | work those are kind of like okay we've |
7485s | set the stage features are in a good |
7488s | spot for where we expect to enter into |
7489s | Alpha 2 um we're representing all the |
7492s | core gameplay systems that we looking to |
7494s | collect feedback initially from alpha |
7496s | 2's entrance um and then we have a plan |
7498s | to kind of trickle out additional |
7500s | updates post Alpha 2 entrance um but we |
7503s | need to get the golden path down we need |
7504s | to get the econ uh side of things down |
7507s | both from an artisanship available drop |
7509s | lists reward tables and and uh material |
7512s | components like all of those things uh |
7515s | econ is working on heavily right now and |
7516s | will continue to work heavily on and |
7518s | then of course the VFX pass the UI and |
7520s | the and the performance and all the bug |
7523s | fixing sorry I don't want interrupt I |
7524s | was trying to find a space when you |
7525s | weren't talking I don't want to |
7527s | interrupt you um can you talk a little |
7529s | bit about more what the golden path is |
7531s | because I know what that is but I don't |
7532s | think the audience is aware of yeah yeah |
7535s | I think I think the golden path is |
7537s | different for every game right like um |
7539s | you have a much stronger railroaded |
7543s | golden path when you talk about theme |
7545s | park games that's like hey the player |
7547s | starts out at level one and by the time |
7550s | they're level two they should have done |
7552s | this by the time they're level four they |
7553s | should have done this by the time |
7555s | they're level six they should be here |
7557s | right we have a little bit of a a more |
7562s | difficult approach to the golden path |
7563s | because our game is not as prescribed it |
7566s | is intended to be more sandboxy and |
7569s | because of that the golden path can |
7570s | really take a lot of different |
7571s | directions and we need to provide those |
7574s | options right exactly it's not you can |
7576s | come back and do something at a totally |
7578s | different time you could just straight |
7580s | 90° bolt over towards the sand Squall |
7583s | desert or something right like those |
7585s | those are kind those are kind of the |
7586s | complications that we have when defining |
7588s | a golden path but essentially what a |
7590s | golden path is like you know by the time |
7592s | a player reaches a certain level they |
7594s | should have acquired their first Mount |
7596s | they should have completed their first |
7598s | Mastery of profession they should have |
7600s | done these things that have introduced |
7602s | them in a shallow way to a lot of the |
7605s | core gameplay systems and narratively |
7609s | they should have kind of gotten a sense |
7611s | for the world where they are who they |
7612s | are why they are right and now be an |
7616s | awareness of you know these major iconic |
7620s | landmarks and points of interest nowhere |
7623s | you're you know all of that stuff goes |
7626s | into creating identity for the game and |
7629s | familiarity for the player um and that's |
7632s | essentially what a golden path is people |
7634s | want you to rename it to a golden tree |
7636s | instead um a golden on fire Lavar ridden |
7640s | tree you know |
7643s | um but terminology aside um hopefully |
7646s | that answers the question for you guys I |
7647s | think everything else was pretty |
7648s | straightforward um do you want to talk a |
7650s | little bit about our hiring and where we |
7653s | are with that as well we we we have been |
7656s | on fire um with regards to hiring we've |
7660s | we have brought on board some |
7662s | significant number of people um who are |
7666s | talented best-in-class developers who |
7668s | are MMO Centric players that are excited |
7672s | about the product we're producing and |
7674s | can't wait to play it themselves that's |
7676s | always the the the best um that you can |
7680s | hope for when building a team that is |
7682s | trying to deliver on a promise like |
7684s | ashes um and so I couldn't be any more |
7686s | ecstatic with that I know that we've had |
7688s | a lot of applications we've had a lot of |
7691s | interviews for the team that can be a |
7693s | bit disruptive to kind of the workf flow |
7696s | that we need to have but I think the |
7697s | team has Managed IT well Cameron's done |
7700s | a phenomenal job from a recruiting St |
7702s | point with regards to our HR team um so |
7705s | yeah things are going great on if you |
7706s | haven't heard back from us just give us |
7707s | some Grace um you know we we've got one |
7710s | awesome recruiter trying to respond to |
7713s | hundreds of applications so uh give us |
7716s | some time but we will get back to you |
7717s | whether you are moving forward with us |
7719s | or not you will get a response so just |
7722s | um you know hold hang tight um and then |
7725s | with that I'm going to move us on to our |
7728s | Q&A from the forums and as usual I will |
7733s | provide some visuals from our uh node |
7737s | preview so the first one here is from |
7740s | netos who wants to know about war |
7742s | Logistics to what extent will Logistics |
7745s | and supply lines be integrated into node |
7749s | Wars yeah so um there has been some |
7753s | discussion around certain event types |
7757s | requiring um those types of supplies |
7760s | within certain time frames right so kind |
7763s | of |
7764s | um kind of acquiring material resources |
7767s | transporting those material resources to |
7770s | specific locations being stage |
7773s | components of event types um so in that |
7776s | sense we do want to simulate these ideas |
7778s | of logistics and supply lines uh but |
7781s | that's delicated to specific War event |
7783s | types right and then Frosty Thunder trod |
7787s | wants to know about avoiding War can a |
7789s | mayor voluntarily derank their node to |
7792s | avoid war no they cannot and then demsky |
7796s | wants to know about node War instancing |
7798s | are node Wars or any part of node War's |
7801s | instance or will they entirely take |
7803s | place in the open world so that |
7804s | alliances can influence the |
7806s | war we have talked in the past about |
7809s | certain objectives being instanced in |
7811s | order to control the participation |
7814s | number so like for example if you're in |
7816s | the middle of a war and there's a cave |
7818s | off to the side that holds a a special |
7821s | fountain |
7822s | with water that you need to like |
7824s | magically imbue the primary objective |
7826s | for the war Victory um only eight people |
7829s | can enter right and so you you pick your |
7832s | best exactly pick your Champion so like |
7835s | that could be potentially some type of |
7837s | feature component that we incorporate as |
7839s | part of War events in the future um so |
7841s | it could be right now the predominance |
7843s | of War events and War activities will be |
7845s | delegated to the open award all right |
7848s | and then top wombat I don't know how he |
7852s | was selected as the top wombat but they |
7854s | are uh vassel they want to know about |
7856s | vassel wars can you please explain the |
7858s | reason why nodes canot be or cannot |
7862s | declare war on their parent or vassal |
7865s | nodes um they've lost that battle |
7867s | already the reason that they're a vassel |
7869s | is because they they were outranked by |
7871s | their parent um and that's right the |
7873s | clutch the yeah the clutches of vassal |
7877s | ship are strong and any insubordination |
7880s | or upright |
7882s | is killed in its roots uh so if you want |
7884s | like a lore reason like that's the |
7886s | reason why uh if you want from a game |
7888s | design perspective reason like vassel |
7890s | structures are intended to be supportive |
7892s | it's not really meant to be a depressing |
7896s | event you're not supposed to a [ __ ] you |
7897s | know I got we're vassel I'm not going to |
7899s | level up this is trash I want to go to a |
7902s | different no no when you get vassal like |
7904s | you are getting benefits from your |
7907s | parent node you are now a part of a |
7909s | structure that can assist others |
7912s | uh and yourself uh as a result of that |
7915s | relationship if you don't want to be |
7917s | vassal then you have an option to leave |
7919s | that node and become a citizen elsewhere |
7920s | and that's a that's a choice that you |
7922s | can make now with that being said I did |
7924s | allude to earlier us considering some |
7928s | War scroll types that might provide |
7932s | vassals the opportunity to declare a war |
7935s | against other vassals whether or not |
7937s | that's going to be something at the |
7938s | launch of the game is a different |
7940s | question that sounds to me like a could |
7941s | be an interesting expansion kind of |
7943s | update where you know certain structures |
7946s | get a little bit kind of complacent and |
7948s | boring and they let's shake it up a |
7950s | little bit and have some rivalry within |
7952s | the vassal ship that sounds kind of cool |
7954s | but I don't think it's going to be a |
7956s | part of the initial launch of the game |
7958s | all right so definitely keep that in |
7960s | mind uh Leonardo wants to know about |
7962s | large scale Wars will node Wars between |
7964s | two Metropolis nodes mostly manifest in |
7968s | the bordering vassel node Network or |
7970s | will there be systems that incentivize |
7972s | players to invade farther Into the Heart |
7975s | of an opposing Metro vassel |
7978s | Network yeah I I I I I don't think that |
7983s | these events are delegated just to The |
7985s | Fringe um I think that there are event |
7987s | types which might have an objective to |
7990s | steal a relic from the heart of a vassel |
7992s | territory right like you know a deep |
7995s | dive into uh a territory I think I think |
7999s | that you know Chris and and some of the |
8000s | ideas that the system team have come up |
8002s | with with you know regards to these war |
8005s | types and these event types um |
8008s | absolutely could could utilize some |
8010s | really deep dive into territory I think |
8013s | that's cool all right and then falth |
8016s | wants to know about war scoreboard uh we |
8018s | didn't show this on the screen for some |
8020s | reason it didn't pop up for you but we |
8022s | do have one uh will there be a |
8023s | scoreboard detailing the most active |
8026s | participants achievements during the |
8028s | node War things like players KDA damage |
8031s | heing D objectives Etc absolutely you'll |
8034s | be able to see yours and um you will be |
8036s | able to see if um I believe it's if |
8039s | people choose to share we might have |
8041s | added that addition to it but uh you'll |
8043s | be able to see |
8044s | yours for sure and you may be able to |
8047s | see others if they opt in yeah like it |
8050s | pops up when event is over and it kind |
8052s | of shows you your scores yes yeah yeah |
8054s | yeah but um we do have it actually in |
8056s | game right now it's I I just don't know |
8057s | why Stevens didn't pop up I thought I I |
8059s | thought I did take a look at that maybe |
8062s | after we killed after we initially |
8064s | murdered you guys at the gates of Mirth |
8066s | I think I opened that up but um but that |
8069s | will be expanded upon in the future it's |
8070s | kind of bare bones right now it just |
8072s | reflects your score during the war gotta |
8075s | and then dra o6 wants to know about war |
8078s | objectives how many objectives must be |
8080s | completed in order to win a node war and |
8083s | will they all be PVP style objectives or |
8086s | will PVE players have a chance to shine |
8090s | yeah I think that there there will be so |
8092s | again depending on the war scroll type |
8095s | there will be unique objectives some of |
8098s | which intersect with non-pvp style um uh |
8104s | uh um achievements right pvx so yeah |
8108s | well I mean I just mean yeah pvx or PVP |
8111s | right there might be purely PVE |
8113s | objectives uh that could be a part of |
8116s | acquiring points for the overall War it |
8120s | kind of depends on what your mayor |
8121s | chooses to select right as like the |
8123s | options yeah absolutely the war scroll |
8125s | type is is instrumental in the purview |
8128s | of that particular engagement and so how |
8130s | many we be here all day if we list them |
8132s | all out I know and and again again just |
8134s | to be clear like the purpose of these |
8137s | demonstrations isn't to fully lift the |
8139s | skirt up and show everything we have |
8142s | right it's like Ste well excuse me let |
8144s | me phrase that full fully lift the jeans |
8146s | up and no I'm just kidding but um the |
8149s | the idea is to get your guys's feedback |
8153s | before we further flesh these out and |
8156s | further develop the additional war types |
8158s | and the additional event types and you |
8160s | know everything that goes into making |
8162s | this type of a system compelling now is |
8165s | your opportunity to take a look at what |
8167s | we've done at a base level at an alpha |
8170s | level and say yeah I really like your |
8173s | goals and ideas about this this this |
8175s | this and this and that validates for us |
8178s | this direction is accurate and now we |
8180s | are going to continue continue develop |
8181s | in that direction um again it feels |
8185s | maybe a bit foreign to have this |
8187s | approach from a development perspective |
8189s | but the best way in my opinion to ensure |
8193s | that what we come out with on launch day |
8196s | is what players want is to take this |
8199s | course of development um and so with |
8201s | that being said don't look at the |
8203s | presentation and say you know this is |
8205s | going to be every war this is going to |
8206s | be every event take a look at it and say |
8209s | okay I've now heard him talk about where |
8212s | they're going with this that all sounds |
8214s | great or I would like it to change in |
8216s | this way provide that feedback and then |
8219s | Margaret and her team put together that |
8221s | in a nice beautiful buttoned up package |
8224s | and takes it straight to the developers |
8226s | and then the developers get to use |
8228s | everything you guys have said and that |
8229s | their team has highlighted and say you |
8232s | know what that is a good freaking idea |
8233s | let's let's talk about that a little bit |
8235s | or no that doesn't fit because of this |
8237s | this this this or this and we punt that |
8240s | idea like that's that's generally the |
8241s | interaction yeah and you will see some |
8244s | of your feedback being put into CA into |
8247s | action as you play through node Wars in |
8250s | Alpha 2 once we compile this and send it |
8252s | over they're going to make they're still |
8254s | going to be making changes to the system |
8255s | before you see it again and just to be |
8257s | clear like several years ago uh I |
8260s | mandated at the company that we record |
8261s | all of our meetings and so one thing |
8264s | that I think is going to be real fun do |
8267s | series is after we launched the game and |
8270s | you know people are playing and whatnot |
8272s | we can go back and do like In-Depth docu |
8275s | series on how did this particular |
8277s | feature come to life and you can hear |
8280s | Margaret and her team talking about well |
8282s | this player and then she'll say the name |
8284s | said this and then Roshan will say this |
8286s | player said this and you'll hear the dev |
8288s | team come back and say what they think |
8291s | about that right and and I just think |
8292s | that's such a unique interaction that |
8295s | that doesn't exist across the majority |
8298s | of teams and it's a shame because |
8301s | it is such a |
8303s | strong interaction to have I have |
8306s | mentioned this before that um maybe not |
8308s | on the live stream but that it has been |
8310s | amazing working for a company that uh |
8313s | really respects Community I've you know |
8315s | I've been in Community Management for a |
8317s | really long time giving feedback to |
8319s | developers and often sometimes you're at |
8321s | companies where they don't appreciate |
8324s | that as much or they're like okay cool |
8326s | whatever um or you look at who watched |
8328s | and looked at the reports and you can |
8330s | tell that no one read them or no one |
8332s | comes to the meetings to hear the |
8334s | feedback so I think that for us it's |
8337s | been pretty awesome having those people |
8339s | be really engaged and reading our |
8341s | reports and actually taking action and |
8344s | making changes based on uh things that |
8346s | we send um the next question here is |
8348s | from neurotoxin and they want to know |
8350s | about war occurrences how often do you |
8353s | suspect node Wars will occur between |
8356s | nodes across the |
8358s | server um the node Wars how often do I |
8362s | expect them to occur M |
8365s | um like for Alpha 2's purposes uh |
8368s | probably pretty often because the way |
8371s | we've delegated it to the commission |
8373s | system um I think affords the mayor a |
8376s | bit more power than what some |
8379s | constraints in the reputation system |
8381s | will provide nodes uh for launch so I |
8385s | think in Alpha 2 we're likely going to |
8387s | see it a bit more prevalent than what we |
8389s | will see for the intended version of it |
8391s | come launch because it will be governed |
8393s | to some degree by a reputation score |
8396s | which has a lot of different influences |
8398s | and factors kind of keeping those values |
8401s | up and |
8402s | down okay uh and then we this is the |
8404s | penultimate question then we have one |
8406s | more uh from the hippo they want to know |
8408s | about war pugging what types of benefits |
8411s | will there be for people acting as |
8413s | mercenaries for each side of the node |
8415s | War actually you already answer this |
8417s | there won't be there won't be |
8419s | mercenaries right |
8422s | there are not there are not mercenaries |
8424s | there are mercenaries that are NPC |
8427s | mercenaries uh that will be um available |
8431s | for node sieges and Castle sieges but |
8433s | not in node Wars okay cool uh so we'll |
8435s | move on to kadak question from about no |
8438s | dipl no diplomacy by what means can |
8441s | Mayors conduct diplomacy with other |
8443s | Mayors are there any tools that are |
8446s | available to them for Alpha 2 entrance |
8449s | that diplomacy is going to be primarily |
8450s | had had within chat um for the uh for uh |
8456s | updates during Alpha 2 and for launch |
8458s | obviously um there will be a number of |
8460s | different powers mechanisms that include |
8463s | uh trade routes trade agreements certain |
8466s | Cooperative um uh events uh trading um |
8472s | uh um uh relics that could be had you |
8476s | know which kind of influence and um keep |
8480s | the relation ship and reputation score |
8482s | between those nodes at a level where war |
8484s | is not even possible um so uh that's the |
8488s | long-term share resources instead of |
8491s | beating you to ashes absolutely and and |
8494s | again just to come back to like what is |
8496s | the core design philosophy and tenant |
8498s | behind you know conflict versus |
8501s | cooperation cooperation builds the world |
8504s | right and that's usually through PVE |
8506s | objectives and then conflict through PVP |
8510s | or pvx is what changes that Paradigm um |
8513s | and so you know that's that's kind of a |
8515s | relationship where when it becomes out |
8517s | of balance you're going to see the world |
8520s | State be unique uh as a result of that |
8524s | and different servers are going to have |
8526s | different achievements and situations as |
8529s | a result of that interaction between the |
8532s | players all right and with that that |
8535s | concludes the questions and answers we |
8538s | answered a lot to things today hopefully |
8543s | sustained um but of course we do want |
8545s | your feedback head on over to Ash's of |
8548s | creation or forums tell us your thoughts |
8551s | on on all the things it doesn't even |
8553s | have to be just this live stream but we |
8554s | do have a thread up for this live stream |
8556s | specifically um and we just want uh to |
8561s | preface this because I know that a lot |
8562s | of people are going to ask this question |
8564s | now that they're knowing and seeing that |
8566s | Pi have been actively testing with us we |
8569s | are currently testing with pi that's |
8570s | going to be our Focus right now but we |
8572s | will we do plan to expand that to our |
8575s | alpha 1 users at some point and when we |
8577s | do we we will notify you all via email |
8579s | so just kind of keep an eye on that and |
8581s | we'll make sure you're aware as we move |
8583s | forward and I and I would like to give a |
8585s | very specific shout out to Pi um because |
8589s | but go for oh I'm sorry no no I don't |
8591s | want to usur I don't want go for it all |
8594s | right yeah I just I just wanted to say |
8596s | that um you know testing isn't all fun |
8601s | and Rosy right it it can be it can be |
8604s | exhausting um it can be |
8607s | frustrating uh it can be a lot of no fun |
8610s | and um I think for the purposes crashing |
8613s | a lot a lot of yeah lot of a lot of [ __ ] |
8615s | can hit the fan with regards to to |
8617s | testing um now we have our internal QA |
8620s | teams right and we test internally but |
8623s | there's there's nothing quite as real as |
8627s | having actual players actual Gamers that |
8630s | are a part part of the testing process |
8633s | and you know in certain capacities we |
8636s | are not yet um able willing or want to |
8639s | invite larger portions of the community |
8642s | to participate in that testing right |
8643s | that's what we're working towards and so |
8647s | we must and we have successfully and in |
8650s | much in in M much of this is attributed |
8653s | to just the quality of people who are |
8657s | part of the Phoenix initiative group um |
8660s | built a rapport with those players where |
8662s | we can rely on a relationship with them |
8666s | they're going to give us unbridled |
8668s | feedback they're going to be real about |
8670s | the feedback they're going to be raw |
8672s | about their |
8674s | experience and I think we went through |
8676s | six different play tests uh over the |
8678s | course of the last couple of months with |
8680s | pi yep around this particular feature um |
8683s | or the set of |
8684s | features and they stuck in there |
8687s | sometimes it was I think one time we had |
8688s | like an eight hour straight day |
8691s | not for these we've we've mostly been |
8694s | doing like three hour segments okay so |
8697s | the last one was longer it was six hours |
8701s | um okay got it that was a recording day |
8704s | we had a six hour we had a six hour day |
8706s | right um where where they stuck through |
8710s | so I just want to say to the community |
8712s | Bravo to the quality of community that |
8717s | this project this game has attracted |
8721s | um I think it is a testament to what |
8725s | sets MMOs apart from other genres is the |
8730s | connectivity the elasticity that exists |
8734s | Within These players right those of you |
8737s | who are fundamentally interested and |
8741s | invested in the outcome of a game that |
8744s | you get to enjoy for hopefully years to |
8747s | come um and so they just hats off to |
8751s | they did a phenomenal job they stuck |
8752s | through it um and they afforded us an |
8754s | opportunity to really iterate on the |
8756s | game to improve the performance um and |
8760s | just want to give a big thanks to Pi we |
8762s | should get some hearts in chat for them |
8764s | they did a phenomenal job they they were |
8766s | amazing so we definitely want to give |
8767s | them a shout out and also we have lifted |
8769s | the verbal NDA for them and we also gave |
8772s | them approval on a few screenshots that |
8774s | they are welcome to share so we're |
8775s | letting them have the have the glory of |
8777s | sharing those and sharing their thoughts |
8779s | so you can definitely reach out to those |
8781s | folks and ask them what their thoughts |
8782s | are I saw a bunch of them already |
8783s | sharing their thoughts in Discord um so |
8786s | if you do want to pop in Discord and |
8787s | hear their thoughts on things they've |
8789s | already been sharing a bunch of their um |
8792s | experiences from those six spot tests |
8795s | that they were part of so |
8798s | yeah uh and with that uh we also want to |
8802s | extend a thank you to all of you for |
8804s | sticking with us for this long stream um |
8807s | and of course with our journey uh it's |
8809s | been a long one and I think that you |
8810s | know those of you who have been with us |
8812s | for a long time you've Contin continued |
8814s | to see the progress we've made that's |
8816s | the whole point of these like Stephen |
8817s | had mentioned earlier is to share that |
8819s | progress uh we want you to see it um I |
8821s | know it's a lot different than what |
8823s | you're used to many games do not share |
8825s | this early on so like we said |
8827s | everything's work in progress um but we |
8829s | do want to thank you for for joining us |
8831s | and if it's not your bag of tea if this |
8832s | is the first time you tuning you're like |
8834s | I don't want to wait long time for a |
8836s | game you know we welcome you to step |
8838s | away too for your own sanity cuz it is |
8841s | this is not going to be a game quite yet |
8843s | until we get closer to launch um and |
8845s | with that we also want to thank our |
8847s | Zachs we have both our wonderful |
8850s | performance and client side Zachs uh we |
8852s | have Nathan who is our producer thank |
8855s | you so much he was phenomenal and trying |
8857s | to keep track of everything it was a |
8858s | wild time me and him had some late |
8861s | nights together trying to make sure |
8863s | builds were ready to go for next days um |
8866s | Chris for all of the work and Kyle and |
8869s | TRD and Keenan uh we super duper appre |
8872s | all appreciate you all and for all the |
8874s | things that you've worked on and then of |
8875s | course all the other folks that were not |
8877s | able to partake in the Showcase but we |
8879s | have a lot of developers working very |
8880s | hard uh to make ashes of creation come |
8883s | to life and they are very much |
8886s | appreciated and of course Stephen even |
8889s | here with his eye in pain oh my God you |
8892s | have no idea everyone keeps going like |
8894s | why is he wearing sunglasses yeah I'm so |
8896s | I'm sorry I have a scratch on my right |
8899s | eye and right now any any light that I |
8901s | see is like incredibly painful so I |
8906s | apologize for that the sunglasses are |
8907s | helping this video will be up over on |
8909s | our YouTube channel the uh the showcase |
8912s | for just the node War preview is already |
8914s | up we'll be sharing that out with |
8915s | everybody so you can go watch it relive |
8917s | it you know check it out I'm sure the |
8919s | content creators are going to enjoy |
8921s | every moment of all of that content um |
8923s | and of course we will have this full |
8925s | development update tomorrow pending |
8927s | YouTube and twitch want to cooperate |
8929s | with each other um and of course I when |
8933s | we upload that if you would like to get |
8935s | your comment spotlighted in our next |
8937s | development update make sure that you |
8938s | are subscribed publicly and leave a |
8941s | comment on the development update for |
8942s | May and you may be selected for next |
8945s | month and of course we are on all of the |
8947s | things that ashes of creation WE Post |
8949s | daily sometimes multiple times a day uh |
8952s | so we definitely try to share with you |
8953s | guys things throughout the month uh for |
8956s | you to engage in and be part of and |
8957s | sometimes it's stuff that you get to |
8959s | vote on and it changes in the game like |
8961s | if I for inventory or B for bag is your |
8964s | preference one time we did that so uh |
8968s | definitely keep an eye out on all of our |
8970s | social channels and join us on Discord |
8971s | and forums as well and we will see you |
8973s | all next month for another update where |
8976s | we'll be getting really Tech heavy so |
8979s | prepare your brains for |
8981s | that all right bye everybody bye |
8984s | everybody |
8985s | [Music] |
8990s | n |
8999s | [Music] |