almost 2 years ago - Ashes of Creation - Direct link

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13s [Music]
19s [Music]
35s hello everyone and welcome to another
39s update with ashes of creation and today
42s is going to be a special one i am joined
47s by three amazing artists
50s uh our lead environment artist tristan
53s snodgrass hey tristan how you doing
55s buddy
55s hello i'm doing very well thank you now
57s this is is this your first
59s recording even though you've been with
61s us you've been with us since the
62s beginning six years ago almost right
64s yeah it's been you know since 2016 and i
67s don't think i've ever actually been on
69s any of the live streams that's outside
71s of our our studio tour where i think i
73s think we had one where you were a
75s sriracha bottle
77s for halloween
78s that's correct
79s yeah
80s i've been mostly behind the scenes
82s behind all the cinematics that's right i
84s think our community often asks where
86s nodes three is at because
89s because one time i remember i was at
91s that
91s i was at that we were at that panel at
93s pax and people were like when's note 3
95s coming out i'm like tristan's back at
97s the studio and he's editing
104s that's so good we decided to go
105s different direction
106s but we'll have notes part four here soon
108s anyway there you go we're just gonna
109s skip three
111s um and then we also have one of our
113s technical artists our senior technical
115s artist mr brian ganz
117s hello everybody hello steven welcome
119s welcome to the to the show sir this is
121s also your first time it is
124s although you have been doing a lot of uh
125s a lot of work behind the scenes as well
127s making our world look pretty and
129s performant and making sure artists have
131s their tools that they need all the fun
133s stuff i'm all over the place in this
136s game running running back and forth
137s between character environment everything
141s and then we also have an uh one of our
143s environment artists mr james is it
146s kurowski korowski right
148s yeah it's uh karowski
151s welcome aboard buddy and you are this is
153s your first time as well it is my first
155s time yeah we have a whole new a whole
156s new crew on the live stream
159s um and this this video is all about
163s showcasing
164s what everybody here is going to see here
166s is something i don't recall having ever
169s played a game where this is done do you
171s have you guys ever played a game that
173s has had these features we're about to
175s see
176s not that i can recall now um i mean i
178s can't even think of a single player game
179s that does this that's that's what i was
181s trying to think of too i was trying to
182s think of like a single player game that
183s had done this and i'm sure our community
185s is going to be like oh you know they had
186s weather here or there but this is more
188s than weather
190s right
191s yeah i think it's been done
193s to a much lesser extent elsewhere
196s i feel like we pushed the envelope quite
198s a bit here yes and and people actually
200s so viewing this video people just saw on
202s stream
203s the teaser that kind of goes through and
206s and shows the cinematics in the engine
208s in the game uh for this area right so
211s they already know there's some
212s transitioning here but it's it's really
215s more than just a transition it is
217s actually a dynamic season tech that
221s changes the state of the world across
223s our biomes um and what biome are we in
225s right now
226s we are currently in the riverlands
228s biology
229s one of the primary focuses of alpha one
233s alpha two yeah no that's right it's
234s actually it's the largest biome in alpha
236s two right
237s correct and it's gonna be where like the
239s main uh kaler uh you know well the sort
242s of aylin portal exists so
245s i'm looking at this
248s this snowy wintry location and even
251s though we're in the weatherland whether
253s lands wither lands it's weather and
255s river
257s lands even though we're in the
258s riverlands um that is one of the biomes
261s that can experience
263s kind of really traditional season change
265s like what we're accustomed to right that
267s people are going to see across all four
268s seasons
269s yeah um i mean this is kind of we we
272s decided to take this to the extremes
275s so extreme weather you know everywhere
276s from like harsh snowy blizzard kind of
280s environment feels to lush green
282s landscapes so
284s we decided to tackle the hardest part
285s first which is making it very very
287s different between seasons
288s yeah this is oh by the way i'm playing
290s avec right now some of you
292s uh saw the vek of the character creator
294s but haven't seen it yet in game uh this
297s guy is just wanting to experience the
300s amazing immersive world that you guys
302s have have created here
304s um okay so we are we are in the
306s riverlands and we are currently in the
308s winter season so we have obviously a
311s couple things going on here we have the
312s landscape itself the the environment
315s itself has changed where there's no
317s leaves that are on the trees there's
319s snow that's piling up on the rocks um
322s the ground i mean go over what kind of
324s what you have to do to transition
326s a biome like the riverlands into a
329s winter season
332s so it's the terrain materials and uh
335s you know there's many many materials
336s that can apply to the terrain and each
338s one
339s you know accept snow at a different rate
341s of different intensity and uh there's
343s the assets that all get kind of the same
345s material function that applies snow to
347s the tops of them
349s there's the particle effect that moves
351s with the player camera that
353s handles both snow and rain and any kind
355s of precipitation
356s there's the volume fog that just went
358s away as we saw as it cleared up
360s the volumetric cloud in the sky has a
363s material that needs to respond to season
365s changes and weather changes
367s uh there's a win back i'm making i could
369s keep going for a while
371s there's a lot
373s suffice to say there's a lot of stuff
375s that goes into changing a region of the
378s world
379s into is that a little bit of thunder
381s oh oh take a moment and just uh enjoy
383s the view oh is this okay so right now
386s we're transitioning into like a storm as
389s well as the climate this has been kind
391s of sped up right for to showcase the
393s different season transitions correct yes
396s so right now we're getting some rain
397s which will usher in springtime and so
400s you'll see all the flora that's growing
401s up right now to the ground where did the
403s sun go snow's gone
406s no snow this is unbelievable and now
408s we've added some additional particle
409s effects with the with the
411s um
412s uh the butterflies and the bees and the
414s insects
416s yep
417s and in addition it's like the all the
419s leaves now have grown on there's a bunch
421s of flowers that are present james talk
423s to me a little bit about
425s kind of how you're determining the
426s flowers that are appropriate for each
428s season
429s yeah um so
431s one of the hardest things for setting
432s this up was
433s essentially making four biomes and one
436s every season and um we kind of started
439s with
440s whales as like a reference point
442s my home my home country
445s not whales whales but the country whales
447s yeah country whales oh i thought well
449s technically both are both are relevant
451s to you tristan because not only uh
454s are you our lead environment artist but
455s you also are a very avid professional
458s environment film guy right you i've seen
460s some of your stuff as unbelievable
463s yeah um uh outside of this kind of stuff
465s i tend to uh spend my time filming
467s nature so it's kind of appropriate how
469s often how often do you give that to the
471s environment team as reference material
473s uh not often yet but i'll be visiting
475s wales next week so i'll be taking plenty
477s of
478s this is no joke tristan got right up
481s into the eyeball of this giant whale
483s it's staring right into the camera it
484s was so cool dude that was that was very
486s crazy okay i've noticed that the that
488s the
489s animals have changed the ambient sound
491s has changed and kat
493s uh has done an amazing job with the
495s ambience and in the riverlands biome it
497s is i feel like i am here and not only
499s that but also kept it adaptive for the
502s seasonal changes as well right
504s yeah um i think we also actually missed
506s the winter bear back in the day or back
508s in the winters at the biome but that's
509s okay we can we'll see another one
511s there's more yeah
513s but
514s yeah um james sorry i think we kind of
516s cut you off no that's cool
518s if you want to continue uh talking about
520s how you went about
521s the art process for this
523s oh yeah no it's just you know iterative
525s like all art is and uh
527s you know how one of our really great
529s environment artists and myself kind of
532s worked really closely together to try to
534s homogenize everything for the seasons um
538s and
540s there's not much else to say it kind of
541s you can see it
543s that's true did the flowers bloom at a
546s particular
547s time yeah
548s no um yeah all the flowers will you know
551s decay and die in the fall and turn
553s colors and
554s even the animals like karen right there
556s will shift based on the time of the year
559s i love the glow on the carrots antlers
562s good job yeah let's go some movies in
565s oh it looks great
568s yeah we'll see that karen change in real
570s time later on that's right so so part of
572s you know the relevance of this you know
574s not just from a beautiful aesthetic
577s perspective here
578s but
579s what makes it so unique is the dynamic
582s element of these
584s seasons and the weather systems
587s changing to the behavior actions of the
589s player right so
591s you know part of the triggers that can
593s create seasonal change is not just time
596s related for each of our biomes but they
598s are also indicated by events that occur
601s on the server whether that be certain
603s raid bosses forming or
605s a relic being acquired by a particular
609s node and being activated
611s to change potentially the weather out of
614s a winter state into a spring state and
616s the reason why a node might have
618s interest in doing that of course is
619s because
621s weather and and the seasons also affect
625s skills and abilities they affect crops
628s and gatherables
629s vehicles and mounts ships creatures and
633s loot tables change their behaviors might
635s change
636s resistances and weaknesses or
639s or synergies might be relevant in
641s certain seasons or weather systems
644s targeting might change the aoe radius
646s might grow for a fire effect if you're
648s in the middle of summer or it might
650s shrink if you're in the middle of a
651s storm
652s um
653s you know the
655s there's so much that goes into
657s this system and that's why you guys
659s really spent a lot of time
661s making sure
663s that
664s the environment reflects both at the
667s quality we want and isn't just kind of
668s an afterthought weather system because a
670s lot of games that i've played you know
672s you get just the visual effects kind of
674s playing and you get some rain or you get
675s some snow
676s but
677s what what we've seen here in that
679s transition from winter to
681s to spring was significant and it
683s persists and each of these zones exists
686s in these different states at different
687s times across different servers i saw
689s those those birds just fly by and it
691s scared the crap out of me it was like
693s what was that you didn't expect that um
695s yeah i mean this is definitely one of
697s the more traditional weather biomes i
699s guess you could say in terms of seasons
701s but we will be taking things a little
703s weird with some of the other biomes as
704s well
705s um all right here you're gonna see yeah
707s i think there's fall coming yeah it's
709s shifting the phone oh i see the leaves
711s starting to spawn oh my gosh and the
714s little dust devil oh that looks great
718s oh boy
719s oh i love it
722s wow look at the color
724s that's my favorite part about everything
726s is just the colors
727s it was really hard to nail down the
729s color change but i think we pulled it
731s off yeah
733s i think you guys more than pulled it off
736s yeah even internally like when we showed
738s a very early version of this uh to the
740s entire company but it was maybe like
742s three weeks four weeks ago there was
744s people that were like crying
746s yeah that i i mean i'm watching the
748s updates every week every day actually
750s yeah
752s and i just keep getting like
754s goosebumps watching this thinking and
757s again just to reiterate these trends and
759s i'm sure i've already said this on the
760s stream which is tomorrow um but these
763s transitions are sped up
765s in order to demonstrate you know what
768s that move for the world looks like but
771s ultimately these seasons exist on a
773s weekly basis unless they're event driven
775s or have other triggers right they might
777s last longer if you don't deal with the
779s dragon or if you d or if you keep that
781s relic active um
784s but these these on a cycle on a cyclical
787s perspective as a normal season
789s transition might be exist within a one
791s week time frame right and then it
794s transitions over a period of hours
797s um
798s but right now you're seeing it sped up
799s over the course of 30 seconds
802s uh yeah correct um i mean
805s in real time it's going to be almost
807s unnoticeable to the naked eye you know
809s like
809s kind of naturally how it is in real life
812s we're not going to do it over the course
814s of the year of course but you know
816s a couple hours maybe half a day oh is
817s that a dragon yeah it is a dragon
820s you might want to take it which boss is
822s that oh man it's starting to snow
825s are you dragging but yeah
827s oh look at so i love that
829s so the weather events will usher in the
832s different seasons as well so you'll
833s you'll know when the new season is going
835s to change
836s um just based on the weather that's
838s happening but
840s to the naked eye you're not really going
841s to see it happening this quickly
843s obviously this is just a
845s a very
846s visual demonstration of what's available
849s and how we can work with it
850s oh my gosh this is beautiful there's the
853s bears
854s the
855s bears oh that guy's probably cold right
858s now
858s yeah he's no he's out of here
861s i love the i love uh the dirty coat
863s underneath the beer
865s it sells it so good
867s they're currently planning with weather
868s to
869s have like rain and snow be kind of a
872s thing where it snows more often in the
874s winter and
875s you know rains more often in the winter
877s and some other places and uh basically
880s leveraging some of the new
881s features of unreal engine like
884s the being able to sample the global
885s distance field in the material to be
887s able to have the snow accumulate in the
890s crevices of objects as you know as the
893s summer as summer comes on and melts away
895s the snow it melts and the crevices last
897s or if it starts to snow
899s then it kind of accumulates in the you
901s know outer areas first and the climate
903s is filling later
905s kind of thing
906s or even saturates the
908s earth while it melts
910s right it's so
912s oh this looks great and it looks like
913s though even the ground is getting wet
917s i can hear the footsteps change to the
919s water
920s that's so good
922s yeah well i mean one of the things that
923s makes like you know a world come alive
925s it's not just did the wind pick up in
927s the storm it did my hat is going crazy
932s but yeah you know like all the elements
933s coming together really sell it like you
935s know you can take away one of the things
936s and everything just kind of falls apart
938s like no wind the life or the environment
941s just doesn't feel alive but you know add
944s some wind and suddenly everything comes
946s to life
947s oh this is beautiful guys
950s yeah this is unbelievable one of the
952s things that is huge about the season
955s system and how it affects crops and and
957s the gatherables in the game
959s is the impact it will have on the
961s economy
962s right
963s when a particular area no longer is
966s capable for a week's period of time or
968s even potentially longer
970s of producing a certain type of crop or
972s harvestable and that has to change
975s across the world regionally now the
978s transit system of those materials of
980s those gatherables
982s they become more relevant and they're
984s subject to potential risk
986s and the prices might go up in certain
988s areas it is something that is actually
991s very instrumental in the overall design
993s of the economy in the game speaking of
995s economy are those two merchant ships
997s yeah i mean who knows like maybe the
999s straight opens up and suddenly they're
1000s able to
1002s transport goods a little faster right
1004s we're playing with the idea of freezing
1005s over rivers and things but the
1007s implications
1008s it opens up a lot of candle worms like
1010s someone could get trapped under the ice
1012s we'll figure it out if it's possible i
1014s think you should trap them yeah
1016s or or even also something that's very
1018s easily done that we've talked about
1020s since 2017 and such a big component of
1023s this system coming to life and seeing it
1024s at the quality bar that it's at i mean
1027s like again i i say this i haven't seen
1029s this really in any other game let alone
1032s mmorpg
1034s where
1035s seasons impact so much of the design and
1038s part of that also again on the economy
1040s front is you might have a mountain pass
1042s and during winter that mountain pass is
1044s always closed and so the trade routes on
1047s land change with caravans
1049s and that's something that
1051s can not only exist on a cyclical level
1054s but also dynamically based on player
1055s activity um i mean that that is a very
1059s big difference you know can i play with
1061s the win can i help those ships out a
1063s little bit
1064s yeah i mean
1065s we definitely gave steven some uh god
1068s mode controls here to demonstrate some
1070s more of the systems in a more dynamic
1072s real-time way
1076s let there be rain
1081s look at this this is great i love how
1083s the distance visibility changes and the
1086s night
1087s the kind of overhead cast comes online
1091s yep you're gonna sink the boats with all
1093s that water i know oh yeah i forgot my
1095s bad guys
1096s oh no no it's good they needed the fresh
1097s water anyway
1099s oh can i play let me dial up the wind a
1101s little bit make it a little bit crazier
1105s oh i love the grass movement
1109s this is crazy look at my hair
1112s my hat is going wild
1114s i love the cloth physics too
1117s when the rain dies down when the sun
1118s hits the grass when it's windy it looks
1120s really cool let me do that i have i have
1124s some god controls that they gave me for
1125s this demonstration so let me turn the
1128s rain off
1130s and turn on maybe the wind by itself
1134s there you go
1136s oh look at the like wave movement across
1139s the grass how did you get that to occur
1142s so there's a noise function
1145s that we we've got at both materials and
1147s in blueprints so that eventually it
1149s needs to be converted to c plus plus
1150s because it's like 300 times faster when
1152s it goes in the super plus but
1154s basically the same function is
1156s duplicated in two places so we have it
1157s in the materials that
1160s generates the noise in ripple that goes
1162s across the player
1163s and in the program the cpu side of
1166s things the very the value of the wind at
1169s the player location gets sent to the
1171s audio system so the wind picks up in
1174s audio uh as a wave of
1176s uh snow or a wave of uh wins passes by
1179s the player
1180s i'm just going through i'm going through
1182s the seasons like that i just did a quick
1184s transition for the for the audience to
1186s see how much control i have right now
1190s yeah so we gave steven a sped up
1192s timeline of the ability to forward and
1194s also reverse seasons we want to you know
1196s get a little crazy with it but oh yeah i
1198s see that so you can go from
1202s i could pause it yep
1206s i love the winter feel we should check
1209s out i put some snow on
1211s wait for it
1213s let's see some snow
1214s oh yeah
1216s oh again look at that i love the fog and
1218s the effects now start kicking off the
1220s ground oh yeah so everything's built
1222s into the system and with the sense that
1224s like
1226s they can change dynamically like yeah
1227s you're not gonna get that guess the wind
1229s uh in certain locations when you know
1232s it's summer but when it's winter it
1234s kicks in oh sh we should watch this
1236s kieran real quick can we do that so go
1238s into the ones actually turn around and
1240s get the view in the background i think
1242s yeah follow up some of the ones down
1243s there let me go see these guys
1246s hopefully they they play next karen
1250s they're little friends there they are
1253s all right i need you guys in the shot i
1254s need you guys to step over here
1257s i just hey can you move to the left
1258s please we need a feeding system where
1260s you can just like walk up and like hold
1262s out your hand or some type of husbandry
1264s where i could make my own that's right
1266s there we go he listened it just took him
1267s a second
1268s yes all right
1270s did a great job on those guys
1272s these are fantastic models watch the
1274s cure and change
1276s oh
1278s look at them
1279s they changed with the seasons that was
1282s fun for me to figure out oh yeah oh that
1285s looks so good james
1287s and see like you know in our original
1289s cinematic that i believe we've shown or
1292s we will be showing during the live
1294s stream like where we
1295s you know talked about seasons in our
1297s kickstarter
1298s yes those were just dissolves between
1300s environments that we did in
1301s post-production and sure people think
1303s we're doing the same thing in our new
1304s cinematic but you know no it's actually
1306s happening in real time there's no
1307s trickery no figuring it's all yeah this
1309s is all
1310s authentic beautiful and authentic i love
1313s it
1315s this is the major leagues now heck yeah
1318s i love it um
1319s okay tell me a little bit about
1322s the um
1324s the weather effects and i know that the
1326s effects team isn't here right now but we
1327s might be getting some insight to their
1331s their work next month maybe on stream
1333s we'll see um
1335s but you also have the the effects
1337s interacting with the environment like i
1339s was seeing some streams of
1341s rain that was coming down that adrian
1343s did some work on um on some of the pork
1345s calluses
1347s yeah there's a individual particle
1349s effects that can be placed on some of
1350s these assets that kind of responds to
1352s changes in weather that look like you
1355s know rain collecting in areas or uh like
1357s sheeting off of
1359s flat surfaces if you go underneath like
1361s a tunnel or something to see it dripping
1363s more intensely
1365s i think we'll have a tool to auto place
1366s that but uh
1368s worst case we can have it be hand placed
1372s yeah it looks pretty cool
1374s same thing with the dust devils the
1376s butterflies the bees
1378s the leaves
1382s playing with this wind a little bit i
1384s love the tree movement too
1386s you know it's it's so funny and a lot of
1388s the games that i played
1390s the wind effects can either look really
1392s really good
1394s or they can look really really bad
1397s and usually not much in between but but
1400s i like how our trees you have this
1402s variance and movement from the trunk
1404s itself
1406s to the leaves
1408s how do you guys do that
1410s we actually had to home roll our own
1412s solutions so
1414s the trees were made in a program called
1416s speed tree
1417s and we had a little bit of trouble
1419s getting the
1421s speed tree nodes and the materials for
1423s the trees to function correctly so we
1425s just made our own version of wind for
1426s now
1428s but yeah we just kind of take the tree
1430s position and
1432s a lot of information about the tree is
1433s encoded to the
1435s uh uv coordinates there's about seven or
1438s eight
1439s uv coordinate spaces
1441s uh and each one has like you know is it
1443s a leaf is it a frond or branch how far
1445s down the branch is it and we just use
1447s that data to drive a bunch of rotations
1451s some of the information encoded in the
1452s uv coordinates is
1454s what's the pivot point of this branch so
1456s i just kind of rotate around that branch
1459s yeah that looks great
1462s that works really looks really cool
1465s i love that and then there another thing
1466s we're talking about was
1469s having like wetness effects and snow
1472s pile up on
1474s you know rocks and buildings and stuff
1476s that's one thing we're doing for
1478s wetness with the terrain if you look at
1480s the dirt path as it gets wetter and i'm
1483s not sure invisible this is because it
1484s also gets cloudy dark and maybe they can
1487s stream compression but as it gets wet
1489s we use the height element of the terrain
1492s materials to figure out where puddles
1493s should form
1495s and
1496s it should we should be able to see it it
1498s doesn't do it so much on a slope so
1501s it might look more visible on a flat
1503s train there we go right here
1506s at the lower areas of the terrain height
1508s it gets kind of glossy like puddles
1512s oh that looks great
1513s and a similar thing for snow as the snow
1517s is melting it it evaporates so it is
1520s removed from the areas of
1522s where there's high material ambient
1524s occlusion
1526s and it removes it from the high
1527s immediate inclusion places
1529s last
1530s very cool that's amazing
1533s um let me switch to snow i want to i
1536s want to talk a little bit about the
1538s building thing here hold on yeah so i
1541s was going to say we also had our other
1542s artists working on some modular sets and
1545s various things that we can use to
1547s construct a lot of the ancient ruins of
1548s the ayla race
1550s that were once here in
1553s vera before the
1555s how would you describe it the event
1557s where everyone left the
1559s uh exodus the apocalypse the end of the
1563s world
1564s yep
1565s wait hold on wait a minute
1567s what is this oh this is an example of
1569s like obstructions
1571s yeah so and then design you might not be
1573s able to access certain areas and wait
1575s but there's something there open
1578s open for me i command you
1582s you might want to oh yeah
1589s i don't know what is going on
1592s wait a minute
1594s i don't even know if i want to go in
1595s there to be fair
1597s hold on you might have to change the
1599s weather here we might need to wait
1601s reveal yourself snow i command you to
1604s stop
1607s i feel like there is sometimes during
1609s certain seasons what is that oh
1611s oh my god oh it's a sandal
1617s yes
1619s that is so awesome who did put that in
1621s there
1622s yeah that was done by our amazing uh
1624s artist how she uh
1628s nice little inscribed desk there that is
1630s so cool
1632s oh that's
1633s that is steven's sandal i think i'm sure
1635s we're gonna auction off like your
1637s sandals i found i found my sandal
1640s but to be fair it's missing oh is it is
1642s there another one there's there's two
1644s the sandals come in pairs so wait a
1645s minute
1646s i assume there's some uh mantle where is
1649s this
1651s where is this other oh can i man can is
1653s this like a little uh a little
1655s uh jump puzzle jump little jump puzzle
1657s for you little jump puzzle all right
1658s let's see if i can do this
1662s let me up
1664s let me up sir
1665s it's just a bit of parkour so oh there
1667s we go okay do i like jump across this
1670s way
1671s oh no i think it's your left there you
1673s can get it either way there's always oh
1675s my god oh just barely
1678s a small heart attack scared of my teeth
1680s let me up here
1682s oh there's stairs that's dark i can't
1684s see oh there's a little darker in there
1686s it's getting good yeah okay
1688s lumen's kicking i found it
1691s i think i have found it
1693s oh there you go
1695s my other sandal collector's editions yes
1698s i love it that is so cool that is
1701s awesome
1702s well i have to say
1705s back when we talked about
1707s seasonal changes and
1709s weather systems
1711s and all of these things being
1713s interconnected with with design elements
1716s and systems in the game
1719s i
1720s remember that we showed off the kind of
1722s you know very early prototyping that we
1724s were doing back in like 2017 and we
1726s probably actually just showed that on
1727s the stream lol
1729s but
1730s um
1732s i
1733s i never thought that it would come to
1734s this level of quality
1737s yeah in fact when i first kind of faked
1740s this kind of seasonal attack
1743s back before the kickstarter even
1744s happened i think i was
1746s a little intimidated to myself right
1748s yeah the prototype that we that we did
1750s like that was
1752s there were significant challenges of
1754s making that possible but this
1757s is next level oh yeah
1760s yeah yeah big shout out to uh james and
1763s hal and brian for cranking out all the
1765s biome stuff and then
1767s brandon and adam for cranking out these
1770s amazing ruins uh scott for the new trees
1773s too scott scott allen our new foliage
1776s go-to guy is the one that cranked up
1778s some of these pretty epic uh ash streets
1781s yes those bugs
1783s don't mind my god powers i have god
1785s powers this is not powers you will have
1787s players this is just what i can do
1789s and also not to uh forget uh hans our
1792s new
1793s landscape master he's uh took a swing at
1796s this landscape for us and did us some of
1798s the epic views so
1800s all around an amazing job by everybody
1803s yeah we were we were all pretty
1804s intimidated when we were having the
1805s initial meetings to start working on
1808s this but
1809s everyone pulled together and
1812s you guys really are dynamite team
1814s you guys have done a tremendous a
1816s phenomenal job i think the community
1818s will let you hear this in chat
1821s that this is a next level presentation
1824s for seasons of weather and for an
1826s environment really in an mmo that i've
1828s ever seen and not to forget of course
1830s like you know that's not just us but
1831s also you know the entire effects team
1834s our new audio artist uh cat and
1837s you know the character team for getting
1839s that cloth physics and all the other
1840s goodness going
1842s and and and this is a work in progress
1844s still this is this is nowhere near
1846s complete this is actually still the
1848s great thing about our development that i
1850s that i personally love is that we invite
1852s the community to watch right and over
1854s the years
1856s they can go back and they can look on
1857s our youtube and they can see the quality
1859s of art continue to improve
1862s over time right and that's the cool
1864s thing about art is that it's never
1866s really finished like there is always
1869s elements you will be tweaking and you
1871s will be touching up and you will be
1873s taking second third fourth tenth passes
1875s on even as the game launches and we go
1877s through expansions like these are things
1880s that that art continually to improves
1882s upon uses new technologies for i mean
1884s that's
1885s you guys are the masters of the visuals
1887s here
1888s yeah my favorite thing is
1891s go ahead okay so like many heads are
1894s better than one a lot of people are
1895s gonna see this and they'll be like wow
1896s this one looks great but it could be
1898s maybe slightly better in this area
1900s they'll have a screenshot or video to
1901s show us you know i've talked a different
1903s way to look at it and
1904s just leverage the hive mind of all of
1906s humanity when we're doing this and we're
1907s just getting the best of everything
1909s that's right
1910s i like that
1912s that's very cool
1914s well we are going to go back to stream
1916s but everybody uh i hope that you enjoyed
1918s this video you enjoyed this presentation
1920s the best is still yet to come because
1922s this is stuff that we are constantly
1923s working on as we said and we have some
1925s amazing artists at intrepid and by the
1927s way we are hiring so if you have any
1930s favorite devs or projects out there that
1932s you know of please send them our way
1934s interpretstudios.com
1935s um this
1937s i cannot express enough just how excited
1939s i am to live inside of vera and i think
1941s i think that our community uh is
1944s chomping at the bits to live there with
1946s me uh and all of us it is um yeah i was
1949s just gonna say like i mean we could
1951s probably just sit here and let this run
1952s for 10 hours straight and put it on
1954s youtube and totally do that monetize it
1957s or something like that monetize it
1961s you know those 10-hour like ambient
1963s loose
1964s oh my gosh that was hilarious we were
1966s talking about it today how we like just
1968s left this running yesterday after one of
1969s our tests then we came back to the
1970s conference room and it was still running
1972s and it was still windy and it was
1973s perfect it was just like oh wow it's you
1975s know still alive and running absolutely
1977s i constantly get distracted by
1980s staring i'm just oh yeah it should be
1982s working it's actually kind of um yeah
1984s it's calming and you know
1987s great to just when you're working just
1988s sit there and stare at it for five
1990s minutes
1991s i literally have this exact scene on my
1992s computer desktop right now just right
1995s who needs to go outside when you go to
1997s vero
1998s absolutely
1999s love it all right guys we are going to
2001s see you guys back on stream tristan
2003s james brian thanks for hanging out with
2005s me and explaining your really cool
2006s amazing job at making vera a place that
2008s we all want to live in um i cannot
2010s express enough how much i appreciate the
2012s work that you guys do to making this
2014s dream a reality and how much our
2016s community loves it as well
2018s so thank you for joining us thank you
2019s for all your hard work uh stream give us
2022s hearts for tristan bryan and james and
2024s all of the
2025s team on the environment side on the art
2027s side everybody at intrepid we're working
2029s a way to make this stream a reality i
2031s will see you guys back on stream shortly
2034s alright see you bye everybody
2039s [Music]
2066s [Music]
2074s [Music]
2076s you