Original Post — Direct link
Combat reveal was great, love the direction, loved everything about it from the camera effects to animations, the sound, the "weight" on the weapons everything looks 100 times better, amazing talented team.

However, what I just can't understand is why this far into development with so many eyes on the project Steven keeps playing around godmode when showcasing combat... this makes absolutely no sense

I love Steven, dude is an amazing game director but you can't be playing around like that misrepresenting the combat during such a big reveal... the reason why we had all this fuss with people thinking this is an action game is because One - people are stupid, Two - Steven had no cooldown on his skills like that dash and kept spamming it and was pulling 10 mobs to AoE in BDO style... and we know this is not how it will work, pulling 2/3 mobs should already give him a hard time if he is solo...

Please Steven, the next time you showcase combat do it with actual gameplay, have one or two devs with you healing you and tanking so people can have the Actual correct expectation about the overall gameplay and combat

I know it was just to show weapon attacks but clearly, the dash and AoE mob pulling got over the way and made a showcase that could have been a 10/10 for your amazing talented work... a 6/10 due to the misrepresentation
over 1 year ago - StevenSharif - Direct link
Thanks for the feedback.

Generally I try to keep an eye on this, but if I do sprinkle in some God mode, I think a bit of mystery/theory-crafting is acceptable and not disruptive for the community.

As the demonstrations grow closer to a fully comprehensive showcase of combat/gameplay you will begin to see less God mode utilized. (Except for insane health, need to keep the camera man alive).