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Apologies in advance if people have already discussed this here

Shoutout to u/mybroviajero for posting the teamwork meme that led me to bring this up

So I remember a while back watching the demonstration of changing environments for each season, and remember them saying something along the lines of each one lasting for about a week.

I think it would be much more impactful if each season lasted for much longer, imo a month at minimum. Ideally (again, my opinion) I think they should cycle similarly to how the real world seasons are. It would feel way more meaningful thinking,

“Wow, the snow is starting to melt a bit, a couple more weeks and that frozen passageway will be opened up!” As opposed to, “Passageway is blocked up again, just need to wait till Monday and it’ll be melted away”

What’s everyone’s opinion on this?

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almost 2 years ago - /u/IntrepidStudios - Direct link

Crops, harvesting, gatherables, and the impact of seasons on these systems and the in-game economy are part of why we're targeting this timeframe for seasons.

We spoke a little bit about the length of seasons, and why we're exploring 1-2 weeks per season during the May Development Update (timestamp to the conversation here). This may change during testing, as we get specific feedback from players, after they get to experience the impact of seasons for themselves.

almost 2 years ago - /u/IntrepidStudios - Direct link

Originally posted by amalgamemnon

I would assume the season length could be adjusted over time based on player feedback as well? For example, maybe the "optimal" length is something like 10 days (hypothetical example).

Or perhaps player actions in-game could influence the seasons to change more slowly or more rapidly. For example, maybe a particular node that has been highly developed is particularly optimized for harvesting autumn resources... perhaps the citizens of that node could take part in some sort of ritual to extend autumn, but it gets more expensive the longer autumn is extended. This could also drive animosity between that node's owner and the owner of a node who was prepping to maximize the coming winter increasing opportunity for conflict.

We always want to take player feedback into account. While we hope to get most of this ironed out during testing phases, there will be things that get adjusted over time.

To your other point, yes, part of the triggers for seasonal change in Ashes of Creation won't be just time. Seasons may change more slowly or rapidly due to player action (or inaction 😎).

Timestamp to this part of the conversation, from the May 2022 Development Update.