9 months
ago -
Ashes of Creation
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Transcript (by Youtube)
0s | [Music] |
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4s | [Applause] |
4s | [Music] |
20s | hello everyone and welcome to another |
24s | update from the beautiful world of Vera |
26s | and we have an exciting showcase for you |
29s | guys to |
31s | night as you can see we are not in the |
35s | riverlands but instead in the beautiful |
38s | sand Squall desert and we are going to |
42s | be talking about as you can tell already |
45s | the night time updates with the Skybox |
49s | updates some Mage updates and a wand we |
53s | have an exciting showcase and I am |
56s | joined by three absolute excuse me four |
60s | absolute glorious developers three of |
63s | whom you guys have not seen of or heard |
67s | from |
68s | ever but they do glorious work here at |
71s | Intrepid Studios our dynamically |
74s | glorious Duo lighting |
76s | team Chris Logan Gabriel Ford how are |
79s | you guys doing |
81s | tonight doing awesome yeah PG love it be |
85s | here glad to have you guys glad to have |
87s | you both and also |
91s | the man responsible for this beautiful |
93s | Skybox that you're |
95s | seeing Todd one of our glorious senior |
98s | VFX artist how you doing Todd I'm doing |
101s | great Happ be here happy to have you as |
104s | well and we have a regular on the stream |
108s | one of our senior combat designers Mr |
110s | Brian Ferguson responsible for all |
112s | things wand and many other things Brian |
115s | how you doing buddy hey I'm doing great |
118s | honored to be here and I'm happy |
120s | and I'm I'm just excited to get into all |
123s | the stuff we've been doing on combat I'm |
125s | excited too because you know what it's |
127s | feeling good and it's looking good so |
130s | let's get into it obviously you guys can |
132s | see we have got quite an update when it |
135s | comes to the lighting and the visuals of |
138s | the sky I'm going to jump on my my |
141s | wonderful shell of the Ancients because |
143s | you know what we're talking about skies |
145s | and this guy has got some skies on his |
147s | back he's got some galaxies on his back |
149s | and while I do that |
150s | I would |
152s | love Todd to hear from you about what we |
156s | have done with this Sky because it is |
159s | looking freaking good well thanks what |
162s | haven't we done um one of the main |
165s | things we did was we converted it over |
166s | to a cube map which means that it can |
170s | actually rotate as the planet itself |
172s | rotates which is something we couldn't |
174s | do before oo that sounds exciting and |
177s | you know what that sounds like it plays |
179s | into perfect perly what we need the |
183s | Skybox to do which is provide us some |
185s | interesting and compelling predicates |
187s | for our constellation system so having |
190s | that true rotation is also a gameplay |
193s | component not just Visual and boy I got |
197s | to tell you Todd those moons look great |
201s | don't they I wish I could take full |
203s | credit for those but I can't um but I |
207s | really love the way they turned out with |
208s | the sky yeah say do look good Gabe Chris |
211s | talk to me about those |
213s | moons yeah so the the most recent update |
217s | on the moons is getting them mainly to |
220s | respond to the the wonderful sky blocks |
222s | that Todd created um I don't know if you |
224s | can find the um shattered Moon behind |
228s | the clouds maybe um but there's |
230s | definitely some pickup you can see of |
231s | the nebula behind it uh adding a little |
233s | bit to it give it a little bit of life |
236s | um and make it feel like it's it's |
238s | really a part of the world um and it's |
240s | it's responding to things that are |
242s | moving as Todd said the nebulas will |
244s | move through the day night cycle and so |
246s | you'll be able to see that reflected in |
248s | the moons as well um and I know Todd you |
250s | did some work on some of the VFX for the |
252s | moon um explosions and things like that |
254s | I don't know if you want to we might to |
256s | catch some of that happening yep there |
259s | it is right you can see it erupting |
261s | right |
262s | now periodically do that that looks so |
266s | good and those of you out in the out in |
269s | the wild out in the audience who are |
271s | unfamiliar with the lore and Ashes of |
274s | creation um we have what are known as |
277s | harbingers that were kind of the |
280s | foretellers of the impending apocalypse |
283s | long before you have arrived back on |
285s | Vera one of which struck that Moon and |
289s | God knows what is happening up there |
291s | right now but we know that those |
292s | harbingers did not bring good things |
295s | they were not bringing the best of |
296s | things to Vera um but |
300s | Chris Gabe talk to me about this |
303s | nighttime lighting because it is looking |
307s | dramatic and Moody I love it thank you |
311s | um the big the big takeaways were uh |
315s | responding to some of the feedback from |
316s | the community about pushing it uh a bit |
319s | darker um the nighttime previous to this |
323s | um was a little bit brighter so we're |
325s | definitely pushing some of the darkness |
326s | values I as a you know from a personal |
329s | perspective I defin like to push things |
331s | as as dark as the game designers will |
333s | allow me to um so I'm always happy to to |
337s | respond to that kind of |
338s | feedback we we did get that feedback by |
341s | the way we were we had shown off I think |
344s | it was a couple of years ago our kind of |
346s | a super first pass on nighttime lighting |
350s | and players wanted it darker that was |
352s | like the overwhelming sentiment that we |
354s | got from the community and I feel like |
356s | with this with this pass that you have |
359s | done here here with the nighttime |
361s | lighting you've struck the right balance |
364s | between what feels you know dark enough |
369s | to elicit that kind of vibe that you |
371s | want to see in nighttime um without kind |
374s | of entirely obscuring vision of other |
378s | players in NPCs or requiring like you |
382s | know a constant torch or light next to |
385s | you right and that's the that's the |
388s | magic of it right that's where that's |
389s | where the fun the fun is for me um and I |
392s | know Chris will probably agree is |
393s | finding that balance of making it feel |
397s | the the inherent feeling of how we |
399s | understand night and um how we enjoy |
402s | playing games because nobody wants to to |
404s | play in complete darkness so um yeah it |
407s | was it's a lot of balancing on that end |
409s | um and then working with Todd's uh |
411s | Skydome he's done a lot of really great |
414s | work with bringing in some ethereal uh |
416s | an ethereal atmosphere and colors and |
418s | you know we've been on the lighting side |
420s | trying to pull from that as much as |
422s | possible to give Knight less of a a |
424s | Hollywood blue um aesthetic to it and |
427s | we've been pushing the purples trying to |
429s | give it just uh just as much atmosphere |
432s | and moodiness as we can get away with in |
435s | uh the fantasy world of Vera um you know |
438s | and hope that it hope that it feels the |
441s | way that we you know we intend it to uh |
443s | we want it to feel nice and Moody and |
445s | spooky at sometimes and you know really |
447s | push it as far as we can |
450s | yeah and Chris talk to me about your |
451s | guys's plans continued with lighting I |
453s | mean you and Gabe have obviously been |
456s | working on lighting here for a a few |
459s | months now and I know that there's a lot |
461s | of updates we're going to be showcasing |
462s | in the future around the daytime |
464s | lighting and that's going to be |
465s | relatively significant for just the |
468s | general visuals of the game um as we at |
471s | least can see here with regards to the |
473s | nighttime update talk to me about your |
475s | guys' plans yeah so Gabe Gabe's working |
479s | on the Tod system pretty exclusively and |
481s | he is doing some really cool stuff that |
484s | uh I really has never been done in games |
486s | before uh some of the some of the stuff |
489s | he's doing with how the sky reacts and |
492s | we actually get color Fades from like |
495s | warms on one end to the really deep |
498s | cools on the other side uh you know some |
501s | of the atmospherics were doing some |
503s | weather stuff uh that we're hoping to |
505s | Showcase shortly here uh and yeah |
509s | there's a lot of stuff on The Horizon |
510s | that's what I can tell |
512s | you oh my gosh I love even how the V |
517s | effect interact with the lighting I mean |
521s | it really |
522s | pops uh uhoh here we go hold on let I'm |
526s | not ready for you yet you just chill out |
529s | chill there for a second Brian we got to |
532s | see a little bit there of some of the |
534s | wand updates I'm going to Showcase that |
537s | again and then let's talk a little bit |
538s | about um the W progression but before we |
542s | do that I want to show off an update |
543s | that the community was requesting with |
544s | botle of |
551s | lightning that looks so much |
556s | better oh no he's got a weird a little |
560s | weird bug that's okay guys as you know |
562s | ashes is a work in progress there are |
566s | going to be little bugs you might see |
567s | here and there and we show you the good |
569s | the Bad and the |
572s | Ugly |
574s | okay time for you to go to sleep |
579s | forever there we go he's down I |
581s | apologize guys you guys can see you can |
584s | see some bugs here or there as you know |
586s | we are working towards Alpha 2 there are |
588s | going to be some bugs but um Brian talk |
592s | to me a little bit about the weapon |
596s | skill tree for the wand |
600s | yeah so we've given this a big pass what |
602s | you're looking at here is um seven |
605s | different ways to customize your weapon |
609s | um so you can customize the length of |
613s | your weapon combo you can customize what |
616s | your finisher attacks are in this case |
619s | you've specialized them into beam |
621s | attacks and you've also increased their |
623s | damage and their um their proc rate what |
627s | you're looking at there is a status |
630s | effect proc choice though every combo |
633s | hit you do has a chance to proc that |
635s | status effect chill is a good Synergy |
637s | for your build since you're using a lot |
640s | of lightning and fire spells having the |
642s | ability to weave a chill in there um is |
645s | is good uh like from a hybrid |
648s | perspective and obviously those types of |
650s | choices are relevant right because you |
653s | have a lot of horizontal choices |
655s | possible in your weapon progression that |
658s | is intended to be spec to complement |
661s | what your ability selections are uh |
665s | within the the archetype or the |
667s | class correct so right now you're speced |
671s | for a a heavy beam Focus um there's not |
676s | much proc Synergy going on yet because |
679s | you haven't unlocked deeper procs it's |
681s | just all beam damage all beams yeah so |
686s | um on so the right side is weapon combo |
689s | prog like the white right side of the |
690s | tree in general is weapon combo |
692s | progression and Synergy within the |
694s | weapon combo and the left side of the |
696s | tree is the procs that you get from the |
699s | weapon combo um so the the upper left of |
703s | the tree would have a uh two procs that |
707s | you can choose from that synergize |
709s | really well with uh on weapon combo and |
712s | hit so every time you complete a combo |
716s | you'll be able to uh in the upper left |
719s | every time you complete a combo you'll |
722s | be able to get one of these effects um |
725s | on a normal combo it's a 25% chance to |
727s | get it but on a beam it's every time um |
731s | and that gives one of them gives |
733s | additional damage on hit and the other |
734s | one reduces the cool down of the next |
737s | spell that you cast so it gives you that |
739s | nice |
740s | benefit every time you go back into your |
742s | combo you'll get you'll get something |
744s | out of it either just massive damage |
746s | with this or you'll get the combo syg as |
750s | well now obviously a lot of people in |
752s | the community have been discussing kind |
753s | of the you know combat strategy and |
757s | approach in ashes of creation you know |
759s | blending between what is your weapon |
762s | progression and your class progression |
764s | um and this is something that obviously |
766s | we are looking to receive feedback on in |
769s | Alpha 2 that's a very important |
771s | component of alpha 2's gameplay is to |
773s | kind of you know collect what the |
775s | players feel about that momentto moment |
777s | game play weaving between your skill |
780s | rotation and your weapon uh use as you |
783s | can see we are investing a lot of |
787s | diversity options and choice with Within |
791s | These individual weapons uh and players |
793s | can choose any number of weapons and |
795s | progress them as they see fit to compl |
798s | their different types of rotations |
800s | they'll have access to yeah each one of |
803s | these weapons will have a unique |
804s | progression associated with it um so |
807s | you'll be able to level up a bunch of |
809s | them and um they're they'll level at |
812s | about like two and a half times speed I |
814s | don't quote me on that of of a normal a |
818s | normal adventuring level progression so |
819s | you you'll be able to keep multiples of |
821s | them leveled up and swap between |
824s | them update to the uh to the ability |
828s | Arcane volley I think it looks great St |
830s | did a great job with that some lightning |
833s | updates as well obviously and as we |
836s | showed previously the uh fire |
840s | uh |
840s | Fireball with three successive attacks |
844s | let us know what you guys feel about uh |
846s | that as well I really think it feels |
848s | good |
850s | um let me see if I can find a little |
853s | dude to try out some yeah go ahead a as |
857s | you've been casting abilities here |
859s | you'll notice that the effects on your |
861s | weapon are swapping back and forth |
862s | between different Elemental effects um |
865s | that's signifying that your Elemental |
866s | empowerment status is swapping back and |
868s | forth and we've updated Elemental |
870s | empowerment now whenever you finish a |
873s | combo it applies the appropriate status |
876s | effect to the elemental |
877s | empowerment I love that beam that beam |
880s | felt |
881s | good yeah the beams are really really |
886s | sick I I I love that all the projectiles |
889s | and beams change with the elemental |
891s | empowerment |
903s | oh it feels really good yeah there |
905s | there's a lot of different um |
907s | customization |
908s | considerations that we we taking into |
910s | account whenever we're setting up the |
912s | skill tree um you may want to complete |
916s | one weapon combo and get back into your |
917s | abilities rather quickly um that's kind |
920s | of what you're set up here with just big |
921s | damage um and not a lot of a lot of |
925s | procs at low chance taken um you could |
928s | take some high more guaranteed proc |
930s | chance and still have that that choice |
933s | that's another customization access you |
936s | might want to um synergize your ability |
939s | rotation with weapon procs um also you |
943s | have the stas effect application Choice |
946s | um in this case you're choosing to take |
948s | something that doesn't synergize with |
949s | your abilities and instead taking |
951s | something else that you wouldn't |
952s | normally have access to easily in your |
955s | rotation um but you could choose to |
957s | instead double down on burning and |
959s | really want to provide a lot of that |
961s | Avenue of status effects for your party |
963s | or or double down on the electrified um |
967s | or rather we call it volatile now that |
969s | status effect because that's the role |
971s | that you're playing in your party um and |
974s | and one thing to keep in mind too is the |
977s | wand isn't just available to Mages so |
979s | you could be a cleric or a Bard using |
982s | this and you want to set up your Mage |
984s | buddy with more tier one status effects |
987s | so that they can capitalize on that and |
990s | uh really bring down big damage every |
992s | time that they're activating one of |
993s | their abilities I love it I also do love |
997s | the elemental Empower effect on the |
999s | weapons um and those of you who are |
1001s | wondering this set that you see here is |
1004s | the Carin robe set oh let's not let's |
1008s | stay away from that |
1010s | Berserker come over here a little bit I |
1012s | think we're moving into the more Undead |
1015s | territory um but those of you who were |
1017s | wondering as I said this is the this is |
1018s | the car robe set I think it does look |
1021s | great character team did a phenomenal |
1024s | job with this set um and obviously the |
1027s | lighting and the materials look really |
1029s | good I'm loving it |
1032s | no |
1034s | no you were not supposed |
1037s | to chase |
1039s | me let's put you to sleep and then |
1043s | perhaps we will light you on fire with |
1045s | this magma |
1046s | ability and see how that |
1052s | goes did a passing all these fire |
1055s | abilities no it did a great job with |
1057s | those oh no the bug |
1059s | again I'm sorry |
1066s | guys he looks like a walking |
1073s | billboard um yeah they did they did a |
1075s | great job with the effects I think they |
1077s | look they look phenomenal um now |
1079s | obviously that's lighting never really |
1082s | stops getting improved right and um talk |
1086s | to me a little bit about uh Chris uh |
1089s | Gabe Todd how um how that works with VFX |
1094s | right how how does that work with the |
1095s | game in general as lighting gets updated |
1098s | you know what are the what are the |
1100s | repercussions that you know we need to |
1102s | update VFX on and and how easy is that |
1104s | to |
1105s | do yeah so one of the one of the |
1108s | repercussions we're going to run into um |
1111s | as we kind of roll out the rest of the |
1113s | the day night cycle um at night time |
1116s | it's it's not as a big of a problem |
1118s | because the values are so much lower but |
1119s | as we a part of our update process has |
1122s | been moving the lighting to what we call |
1125s | physically Bas lighting which really |
1127s | just means we're trying to as accurately |
1129s | as possible um portray the sun values |
1133s | and Sky values as close to the real |
1135s | world as possible um which means that |
1138s | the VF effects especially with something |
1141s | like a a Caster or um with magic they |
1144s | need to still be visible in the game |
1146s | World during you know all times of day |
1148s | when the sun is |
1150s | 85,000 you know units um so that that |
1154s | definitely falls on to the the VFX team |
1157s | to kind of keep up with that um and I |
1159s | know that they have some you know some |
1161s | tricks within the engine that they've |
1162s | set up to kind of account for that but I |
1164s | to probably speak to um speak better to |
1167s | what the ramifications are of us doing |
1170s | this very large overhaul on their end oh |
1173s | boy can I um to get not to get too |
1175s | technical we have in the materials a |
1179s | material function that will |
1180s | automatically adjust the brightness of |
1184s | uh emissive particles to adapt to how |
1189s | much your in-game eye is reacting to the |
1192s | to the light or lack of light um and |
1195s | what that means is at night you can have |
1198s | something that's really bright but it |
1200s | won't blind you but you'll still be able |
1202s | to see it during the day we can also |
1204s | invert that we can have it so that |
1205s | effects are more |
1208s | visible throughout the day and the night |
1210s | and they don't change depending on the |
1212s | the incoming light um and uh yeah as we |
1217s | adjust the lighting in the game we're |
1219s | going to be relying on that a and we may |
1221s | have to tweak it a bit uh because you |
1223s | really don't want to have the player |
1225s | blinded by the particles that he's |
1228s | throwing around |
1231s | you want it to look real and that's what |
1232s | we're trying to |
1234s | do yeah and I think in a lot of ways um |
1237s | as with you know all of game development |
1238s | it's a it's a team effort but U |
1241s | materials lighting and VFX are |
1245s | definitely um all need to march on the |
1247s | same on the same Cadence um and so Todd |
1250s | and I have spent a lot of time you know |
1252s | back and forth with VFX he's been |
1254s | putting together and um making sure that |
1256s | it works with the lighting and a lot of |
1258s | my job is making sure where he has what |
1260s | he needs to you know make sure that his |
1262s | VFX work and and look good across you |
1264s | know all times of day and all different |
1266s | Sun intensities as as it goes from day |
1268s | to night |
1273s | so oh no I woke up the undead |
1279s | ones I do love that |
1282s | beam |
1285s | yeah yeah I really love how it turned |
1288s | out Tech involved in setting up the |
1290s | projectiles and beams with the wand is |
1292s | pretty cool we're passing through |
1294s | parameters and adjusting the appearance |
1295s | of the projectiles and beams dynamically |
1298s | this allows for us to have a more |
1300s | precise timing and allows us to reuse |
1302s | the assets a bit more smartly instead of |
1305s | having to make a bunch of different |
1306s | assets for different use conditions we |
1308s | can make one asset and change it |
1310s | dynamically to fit many different use |
1312s | cases one example in the W tree is the |
1314s | beam amplifier passive when you get |
1317s | backto back beams not only is there |
1319s | damage increased by 50% but the |
1321s | appearance of the beam gets upgraded |
1323s | usually as devs we would need to employ |
1325s | a lot of smoke and mirrors to get |
1326s | particle effects to work in a bunch of |
1328s | different use conditions typically by |
1330s | having many things timed out in concert |
1332s | to give the desired result and changing |
1334s | that timing based on different |
1337s | situations with this parameter Tech we |
1339s | have the ability to control things in a |
1341s | much more direct and responsive way than |
1342s | usual which results in a higher Fidelity |
1346s | product you know what else I love I mean |
1348s | just sitting here kind |
1350s | of when I was a when I was a younger lad |
1354s | I used to go out to uh the Imperial |
1356s | County Line here in California out near |
1359s | um aao Wells and go camping out under |
1363s | the the night sky where there's no City |
1365s | Lights to infringe |
1366s | upon the beautiful views and of course |
1369s | we would take you know random stuffed |
1372s | animals dowst and gasoline and filled |
1374s | with black powder and blow them up and |
1375s | have paintball fights and do you know |
1377s | quads and [ __ ] but |
1380s | just sitting here looking at this tree |
1383s | out in the desert with the Sky Box I |
1386s | mean it it's very immersive I think you |
1389s | guys have captured a really great kind |
1393s | of essence of that immersive environment |
1396s | and world that you just kind of want to |
1397s | spend time in and |
1399s | [Music] |
1402s | explore right oh yeah absolutely love it |
1407s | absolutely love it so those of you out |
1410s | there in the community this has been an |
1413s | update obviously on some of the um some |
1416s | of the uh wand changes some of the Mage |
1420s | um updates as well oh let me just |
1422s | dispatch this guy we real quick this |
1426s | risen Soldier we will send him back from |
1430s | whence he came you can go to |
1436s | sleep oh he died before finish that um |
1440s | we also saw um uh obviously the the |
1443s | beautiful sand Squall desert now of |
1445s | course biomes require a lot of work to |
1448s | be finished especially from content |
1449s | creation standpoint um when it comes to |
1452s | quest lines narratives points of |
1454s | interest uh but as you can see heading |
1456s | into Alpha 2 you know a lot of work has |
1458s | been done kind of standing up these |
1460s | these basic biomes that we will have |
1463s | populated uh with with content for |
1465s | people to participate in the riverlands |
1467s | of course being the bulk of of that |
1469s | content oh my gosh hey buddy let's have |
1472s | you go to |
1474s | sleep um oh he interrupted that hold |
1479s | on |
1481s | okay I'm just going to I'm going to kill |
1483s | all these things real quick and then |
1485s | we're going to try this this sign off |
1487s | one more |
1495s | time let's see if we can do it |
1510s | let's put him back to sleep |
1513s | first and we'll do our updated lightning |
1516s | ball requested by the |
1522s | community very |
1524s | nice um the nighttime sky um being |
1529s | updated obviously uh to support our |
1532s | constellation system but also to sell |
1534s | that fantasy that is the world of Vera |
1536s | because there is a beautiful story to |
1538s | tell and it is Fantastical and obviously |
1541s | the work that's going into updating our |
1542s | lighting as you can see here with the |
1544s | nighttime lighting pass I think you guys |
1546s | have hit it spoton but of course we do |
1549s | this so that we can get your feedback |
1551s | and what we want you guys to discuss on |
1554s | all of the things that you've seen here |
1555s | today between the weapon progression |
1557s | tree for the wand how do you feel about |
1559s | those options uh both the horizontal |
1562s | options the vertical options as well as |
1565s | what we're trying to sell with the wand |
1567s | fantasy and how it interacts with |
1570s | abilities that you are going to be |
1572s | specking into uh your |
1576s | classes um how you feel about the beam I |
1579s | really think the beam is cool um and |
1582s | also what you guys think about the |
1583s | nighttime lighting what you think about |
1584s | the night sky um and the Beautiful biome |
1587s | that we are in all of this matters us |
1589s | very much we take that into |
1590s | consideration when we do iterations |
1592s | Brian Todd Gabe and Chris thank you very |
1596s | much for joining me I had a great time |
1599s | walking through all of these beautiful |
1601s | updates to the game as I know our |
1602s | community has and you guys are doing |
1604s | phenomenal work um very very honored to |
1607s | have you on tonight's |
1610s | stream yeah thanks for having us yeah |
1612s | thanks for having us absolutely happy to |
1614s | be here all right we will see you all |
1617s | back on stream |
1619s | bye everybody |