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Ashes of Creation
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28s | hello everyone and welcome to another |
---|---|
33s | ashes of creation update today we are |
36s | going to be sharing with you |
39s | a preview of the Alpha 2 tank archetype |
42s | now I want you guys to keep in mind as |
45s | you're watching this preview that |
46s | everything is still subject to change |
48s | especially considering that the Alpha 2 |
50s | is going to give us a lot of feedback |
52s | both from the players as well as data |
55s | driven that we're going to utilize in |
57s | order to |
58s | um |
59s | to improve the design features but your |
61s | feedback from this video is very |
63s | important and I am joined today by three |
66s | of our absolute glorious developers uh |
69s | one of our Engineers with whom you've |
70s | spoken with in the past Keenan how you |
72s | doing buddy |
73s | I'm doing great thanks for asking |
75s | welcome back again |
77s | we are here at it again for those of you |
80s | who watch by the way on the live stream |
82s | you saw a previous iteration of this |
84s | recording we're doing a little bit of |
85s | re-recording uh because there were some |
86s | audio issues um and also I just wanted |
88s | to give a little bit more in-depth |
89s | detail around the specific abilities |
92s | um the area that we're fighting in and |
93s | the encounter design but also we have |
96s | with us two of our glorious senior |
97s | designers uh Brian and Trad how you guys |
100s | doing |
101s | doing great happy to be here |
103s | yep let's do it again ready to well we |
106s | got a lot of practice on this by now yes |
108s | let's do it again you know what we're |
110s | gonna do we are going to perform |
113s | flawlessly there's not going to be any |
115s | edits here we're not going to use some |
116s | GM Powers we better do this good I'm not |
120s | taking the heat for this I know |
123s | um okay so before we get started first |
125s | let's talk about the area that we're in |
127s | this is the riverlands as many of you |
130s | know the riverlands is one of the |
131s | predominant areas in Alpha 2 that |
133s | players will be exploring uh this was |
135s | home to the once ancient uh Alien Empire |
138s | a human race uh nation that was formed |
141s | at the Apex of Vera before the fall and |
145s | we are here to collect some gear I |
148s | believe that I am looking for the |
150s | remaining pieces of the Titan bark set |
152s | is that right Brian |
154s | yes |
155s | awesome and and also there's a a weapon |
159s | in the shield okay so the weapon and the |
162s | shield are gonna show us a little bit of |
164s | the iteration that you've been working |
165s | on since our last live stream with the |
168s | cleric update uh specifically around the |
170s | attack animations and root motion uh for |
173s | the mace and shield is that correct yeah |
175s | and it not just me but also the Glorious |
178s | animators and effects artists uh Meadow |
181s | and Myers on the animation side have |
183s | been a pleasure to work with on this |
185s | iteration over the past month |
187s | um yeah we uh we all knew that the base |
190s | was was in the kind of rough first state |
192s | in the clerk live stream but um you know |
194s | took another look at it and we focused |
197s | more on pose holds and quick Transitions |
200s | and an overall satisfying Cadence and I |
202s | think the end result is is uh pretty |
204s | good and it matches with the great sword |
207s | it's in kind of the same universe and I |
209s | think we're starting to find our rhythm |
210s | with weapon creation and it should be |
212s | pretty straightforward from here |
213s | absolutely and a lot of that feedback |
214s | from the community was with regards to |
216s | the animation hit reactions from the |
218s | enemy NPCs as well as the hit effects on |
221s | weapon impact to make it feel a bit more |
223s | substantive and connected which I think |
225s | the VFX team and the animation team has |
227s | done great jobs on both of those fronts |
230s | um and then let me talk a little bit |
232s | about the setting so uh in the |
234s | riverlands here what our objectives are |
236s | you'll see a little bit of update here |
238s | on the UI so we're taking a look at our |
242s | new Quest journal the area that we're in |
245s | we're going to be heading towards is |
246s | called the Oaken Bane keep and the Oaken |
249s | main keep is |
251s | once Military Academy before the fall of |
254s | the of the alien Empire during The |
255s | Exodus and it was used to kind of train |
258s | up recruits but now those recruits and |
261s | perhaps some of their teachers might be |
263s | haunting that location and we need to |
265s | take care of them and dispatch them with |
267s | haste you'll see some of the updates on |
270s | the item itemization and the inventory |
273s | I'm here with some of the tool tips and |
277s | icons and also you'll see a little bit |
279s | of the update to the world map which is |
281s | still a work in progress everything |
282s | you're going to see here as I said is a |
284s | work in progress that is deserving of |
287s | your attention and feedback so that we |
289s | can make more iterations and of course |
291s | make it better so with that being said |
293s | let's do a quick kind of run through |
295s | through of the abilities I don't want to |
297s | get necessarily engaged with um with any |
300s | enemies so I'm just going to kind of use |
302s | the abilities without an enemy kind of |
304s | in my uh targeting let's talk about this |
307s | first one we have a shield assault now |
310s | does this require a shield in order to |
313s | use |
314s | I would hope so it's the name yes |
316s | absolutely now of course I have the |
319s | ability because of of the um of the GM |
323s | uh cheats a little bit to use that |
325s | ability without the shield but I'm not |
327s | going to for the purposes of this |
328s | demonstration but tell me a little bit |
331s | about the shield assault what is its |
332s | intent as an ability |
334s | um |
335s | guys yeah yeah |
337s | um so it's got a few things going on |
339s | with it uh I would say the primary |
341s | intent of it is that it is uh how you |
344s | engage and encounter |
346s | um it's got a bit of a Mobility it's not |
348s | like a super far charge like that |
350s | carries you across the screen or |
351s | anything but yeah there you go |
353s | um but it's basically a way to engage |
356s | with the Enemy get some damage out and |
357s | also grab some threat |
359s | um it applies a pretty good chunk of |
361s | threat in a small area in front of you |
363s | so it's really good at grabbing snap |
364s | thread on like some high priority Target |
366s | and it looks like that this has a |
369s | variable distance that's traveled so |
370s | essentially like if I have a Target |
372s | that's directly in front of me right now |
373s | it's not predicated on having an actual |
375s | Target but it is a templated attack and |
378s | if that Target is immediately in front |
379s | of me then the distance traveled will be |
380s | shorter is that correct exactly and |
382s | you'll see some of that when we're |
384s | actually in action right now you're |
385s | seeing the full distance it's again a |
387s | pretty short range Mobility skill but |
390s | um yeah you can also just use it point |
392s | blank on something and it's not going to |
393s | make you overshoot the Target and then |
395s | you have to like revisit position |
396s | because that can be kind of annoying |
397s | with some of those skill types awesome |
398s | and you said that this generates that |
400s | but I see we have a second ability as |
402s | well called inciting strikes |
404s | and if I use that ability that's a |
406s | forward cone AOE attack that generates |
408s | additional threat and damage on targets |
410s | impacted is that correct exactly that |
413s | one's a bit more effective at AOE threat |
415s | so um it's got a bit of a wider hitbox |
417s | good for grabbing you know multiple |
419s | targets and cleaving them all so that'll |
422s | be what you'll be using IF like there's |
424s | a pack of stuff on us and you want to |
425s | just get them all off of us but not as |
428s | not quite as much threat as the um |
430s | Shield assault for one target so each of |
432s | them kind of has their utility there for |
434s | aggro awesome now obviously as part of |
436s | our kit design we want to encourage |
438s | synergies especially within inner kit um |
441s | uh uh |
443s | Synergy but also with the party and I |
445s | see that we have two abilities |
447s | specifically Shield assault as well as |
448s | tremoring Bellow and tremoring Bellow |
451s | applies a status condition that can be |
454s | promoted if there is an existing status |
456s | condition on the target so it looks like |
459s | uh I can create the shaken condition and |
463s | then I can trip trip shaken targets uh |
467s | with the tremoring Bella is that correct |
470s | um it's actually a snare uh so if if you |
472s | use that on a snare Target |
474s | um so there's two components to that |
475s | ability it's got a shout component just |
477s | four cone |
479s | um and then it's all yeah as you can |
480s | kind of see there that that shock wave |
482s | that flew out and it kind of extends |
483s | past the second element of that which is |
486s | a pboe around |
488s | um uh Steam and if you if you use that |
490s | ability again you'll see kind of like |
492s | the ground kick up and that's like the |
494s | earthquake elements of it |
496s | um and that does damage and that's that |
499s | does what um Stephen was alluding to |
501s | where if your target is snare then it |
503s | will knock enemies down which is uh our |
505s | trip effect and one thing I forgot to |
507s | mention on the shield assault abilities |
509s | it does apply a snare so you've got a |
511s | little bit of insert Synergy going on |
513s | there it's a pretty satisfying combo to |
515s | like charge in and knock them down with |
517s | the stop yeah it looks it looks pretty |
519s | good |
519s | um and then also after that we have |
522s | another ability Brian talk to me a |
524s | little bit about grit and its purpose |
527s | yeah grit is some of your bread and |
529s | butter mitigation skills as as a tank so |
532s | if you're really getting some heat |
534s | you'll want to pop that |
536s | um and if you haven't had it on for a |
539s | bit you're going to be generating stacks |
541s | of Courage and the more sex of Courage |
544s | you have that that'll give you increased |
546s | damage mitigation for a certain number |
549s | of hits and I noticed that I'm slowed |
551s | when I used grit so really it's a very |
553s | situational ability usage uh depending |
556s | on you know what type of situation you |
558s | find yourself in also this this can be |
562s | activated mid-swing and another ability |
564s | right |
565s | yep um the way I always refer to this |
568s | ability is you can think of it kind of |
570s | like an off gcd ability uh where you can |
573s | use it even though you have another |
575s | ability activating so that it's really |
577s | responsive and can be popped in like an |
579s | emergency you don't have to wait for |
581s | that animation to complete or the for |
583s | that Global cooldown to finish you just |
584s | pop it in instantly it applies on and |
586s | off and it's toggled ability so you can |
588s | turn it on and off at your |
591s | disclosure nice very cool and I see this |
594s | Aegis is causing |
597s | um essentially a area of effect that our |
601s | party members can live within and if |
604s | they do I'm absorbing a portion of their |
607s | damage taken pre-mitigation is that |
610s | correct as well Keenan |
613s | yeah that's right |
615s | um it Forks the sum percentage of the |
618s | incoming hit and applies it to your |
620s | mitigation not the party members nice |
622s | very cool very cool all right well this |
625s | kind of gives you guys a comprehensive |
626s | overview I'm sorry in addition to that |
628s | we have a grapple but that will require |
629s | a Target |
631s | um and the grapple is missing some of |
632s | the effects as I said work in progress |
634s | but we can still use it in order to kind |
637s | of do certain types of engagements |
639s | um so with that quick kind of |
641s | demonstration to these abilities let's |
642s | see what we can do to acquire that Mason |
645s | shield and also to |
648s | um to test our test our capabilities as |
651s | a party how cohesive can we be |
654s | um so I would ask given that we're low |
656s | level and just so you guys are aware |
657s | because we're lower level we're about |
659s | level 15. our access to our class kit is |
662s | a bit limited as you would expect you |
664s | want to have that ramp and kind of class |
665s | progression and as a result I'm going to |
668s | ask because we have such strong DPS |
670s | users here in the uh in the fighter and |
673s | in the ranger that you give me a moment |
675s | with the larger monsters to establish |
678s | kind of a uh a bit of a bit of threat |
681s | but let me pull this guy to us it does |
684s | not compute does not come dude |
694s | oh yeah okay |
697s | it's feeling good |
699s | I love the little stream the Ambient |
701s | sound effects that Kat has done |
705s | and really good stream is really nice it |
708s | puts us it makes me need to go to the |
709s | bathroom I'm just kidding |
712s | AFK BRB there we go got that knock down |
716s | easy peasy lemon squeezy |
719s | all right now as you guys will see these |
721s | guys are a relatively uh easy to |
723s | dispatch you probably saw them in our |
725s | Ranger showcase these are some of the |
726s | minotaurs that are out in the early |
728s | parts of this Riverland area we're |
729s | trying to reach the Oaken vein keep that |
732s | is the location of our goodies and the |
734s | quests that we have they deserved better |
737s | probably referring to uh |
739s | to the people that died there which is |
741s | really sad to think about |
743s | oh my God |
745s | I got it |
750s | did she pulled that rain color in |
758s | that works to smash his face |
763s | easy |
766s | what do we got up here looks like the |
767s | destroyed boat what was the boat even |
770s | doing here in the first place |
774s | could have been a big flood probably |
779s | so maybe we're in a drought |
785s | nice I love the uh the effects on the |
789s | staff |
791s | and the uh their little bubble Shield |
795s | yeah these minotaurs are awesome looking |
797s | yeah they are I like their size just the |
800s | general size all right looks like we got |
801s | somebody over here to the right |
803s | let me see if I can pull that guy as |
805s | well |
807s | and these are more seriously tuned for |
809s | all right get behind me |
814s | yeah these guys are more tuned towards |
816s | that group now this is intended for a |
820s | full loop of course we are a party of |
822s | four |
823s | I am losing a bit of dagger on this guy |
826s | there we go got him back |
830s | let's knock him down to the ground |
836s | there's a little bit more deeps |
839s | can see |
841s | I could probably avoid that other guy |
843s | over there |
844s | let me grab this Echo |
847s | oh he's coming toward us oh |
851s | all right got them both we're good |
861s | another one I'm gonna activate some |
863s | shield for us |
868s | oh |
870s | oh coming down no Amanda oh whoa no |
877s | blow it back up it's okay |
881s | as long as the party up and the party |
883s | time okay |
888s | let me see here |
892s | we are okay let's get our oh where did |
895s | you guys go |
897s | work hiding uh I think they're leashing |
899s | now okay okay let's open this I see um |
903s | poor GM Ferguson is here |
907s | and get him up |
910s | let's just avoid the guys to the right |
912s | real quick yeah I think he patrolled |
915s | over as you remove |
917s | it |
918s | all right oh there's one up there too |
920s | let's pull him back here let's pull him |
922s | back |
927s | all right I got the boss |
940s | okay we got just the boss and it should |
942s | be good |
944s | this is on me |
955s | he's out of range |
961s | I like the uh |
965s | I feel like it was pretty strong |
968s | damage mutation from the grip |
973s | yeah especially if you build up a bit of |
975s | Courage beforehand |
982s | is doing okay on Mana |
985s | down almost |
988s | this guy should have a mace for me right |
991s | yep oh he's got the hammer of Corin okay |
995s | looks like it has some physical |
996s | penetration of course these stats you'll |
999s | see here are not the final step one if I |
1002s | reveal that just yet but let me see if I |
1005s | can oh okay so |
1007s | in the group loot obviously there's a |
1009s | lot of functionality here that parties |
1011s | have the ability to customize there can |
1013s | be |
1014s | loot Master there can be round robin |
1016s | there can be need greed pass that's |
1018s | applied on on a per Rarity basis uh |
1021s | depending on the |
1023s | party's choices |
1025s | um some materials and now I should have |
1028s | the ability to use |
1031s | so the Lorca vindictive Shield that's |
1033s | not the shield I'm looking for I'm |
1034s | trying to get a tower Shield but in the |
1036s | meantime I can use uh this Shield which |
1041s | works I think but it's not going to be |
1043s | as good as the tower Shield but it'll |
1045s | help so now let me see what happens when |
1047s | I use my shield Rush with this nice |
1051s | very cool |
1055s | foreign |
1077s | so talk to me a little bit about kind of |
1079s | um some of the differences that we had |
1081s | between the tank archetype and Alpha One |
1084s | and the uh tank archetype that we will |
1086s | be having in Alpha 2. |
1091s | um so for those of you that were part of |
1093s | alpha one where I've seen some of that |
1096s | footage you might have noticed that the |
1098s | tank felt very much |
1099s | more like an offensive melee type you |
1102s | would something you'd almost expect more |
1104s | from The Fighter |
1105s | um and part of that is because we were |
1107s | we didn't really have any other |
1109s | archetypes at that time to fill that |
1111s | role so you're going to notice a lot |
1113s | more |
1114s | defense and control and threat mechanics |
1117s | on this version of the tank that you |
1120s | didn't necessarily see as much of |
1122s | um prior so you know as we've kind of |
1125s | already gone over a lot of Mobility |
1126s | mechanics you've probably already |
1127s | noticed that you've got a lot more |
1130s | reliable mechanics that you can use |
1133s | pretty frequently to defend your party |
1135s | and also defend yourself |
1139s | and and what is the type of tank wall |
1142s | we're looking to achieve with this |
1143s | particular class fantasy this class kit |
1145s | that we have |
1148s | um I would say we're you know ashes of |
1149s | creation sync will be a pretty classic |
1151s | one uh one that you know tanked wires |
1153s | are |
1154s | uh familiar with and I think that's |
1156s | that's what people want we don't need to |
1158s | necessarily redefine what the tank is |
1161s | but I think we can improve it |
1163s | um you know there's some things that |
1165s | obviously you'll have your |
1169s | um expected mechanics like threat |
1171s | management and generation |
1173s | mitigation control Battlefield control |
1177s | CC effects but then you know we'd also |
1180s | like to see more direct ways of |
1182s | protecting your party members to |
1183s | exploring just like um Aegis uh that's |
1186s | just to be you know scratching the |
1188s | surface of that kind of thing but being |
1190s | able to actually actively take damage |
1193s | for your allies that isn't just |
1195s | manipulating the AI is another thing |
1197s | about tanks that |
1199s | um I think a lot of people deal with |
1201s | other games is they're they're pretty |
1203s | bad |
1204s | like when fret is removed from the |
1207s | equation why what am I doing as a tank |
1210s | when players just ignore me and so we |
1212s | want to offer more direct mechanics that |
1215s | of course even players or encouraged |
1216s | players to attack the tank to make it so |
1218s | that the tank can't protect their allies |
1221s | against you |
1227s | know traditionally I like playing a |
1229s | combination of tank dealer |
1231s | I mean I've also played of course |
1236s | but I like the role and kind of the |
1238s | control aspect the mitigation the kind |
1241s | of protective nature the ability to kind |
1244s | of Route enemies in a fashion that is |
1246s | most conducive to the engagement of the |
1248s | encounter that's what I really like here |
1250s | so as you can see we're making a good |
1254s | progress here a lot better than the |
1256s | first round |
1260s | once we get up here I want to showcase a |
1262s | little bit of the wind actors on this |
1264s | grass that you guys kind of see around |
1266s | us |
1277s | these guys are pieces of cake we're |
1280s | doing better we're doing better in small |
1281s | numbers in small numbers yeah that's |
1283s | true we're gonna have some uh challenge |
1285s | ahead of us because this is a very |
1287s | intense area of these enemies and we're |
1289s | not careful with the positioning we |
1290s | could end up with a big fight |
1294s | dude |
1297s | come over here buddy boy |
1307s | see sometimes |
1309s | when I like to play |
1311s | from a showcase perspective I do so in |
1315s | the realm of like a new player |
1317s | Persona wise |
1322s | um of course of course but of course I |
1325s | see I'm ticking for 50. I don't know |
1326s | what that ticking for 50 is |
1330s | uh sit for Mana if you all need it yeah |
1332s | like it was I think um communal |
1335s | restoration or something applies a hot |
1337s | oh yeah yeah let me sit down no that's |
1340s | cool oh you're right cleansing life take |
1342s | a seat and get some restorative Mana so |
1345s | you guys are gonna see here ahead of us |
1346s | this is a pretty |
1349s | um grassy area |
1351s | um it's a beautiful area I'm liking it |
1353s | but I want to showcase a little bit of |
1356s | how abilities interact |
1358s | um with the grass and with the foliage |
1360s | so you'll remember that we have that |
1362s | kind of forward shout and watch what |
1365s | happens when I use it here |
1367s | boom Oh it's like a heart shape it's |
1370s | like a heart-shaped little AOE of anger |
1374s | and Malice |
1376s | I think that's a really cool Touch of |
1378s | just like visual Tech that a lot of a |
1380s | lot of games have been we explored |
1382s | absolutely makes me feel like grounded |
1384s | in the world yeah I agree and it it's |
1387s | very immersive |
1388s | um I would like to kind of move in this |
1390s | Direction guys kind of if you want to |
1391s | stay close to me |
1394s | see what we can accomplish here moving |
1397s | over this way |
1400s | grab |
1402s | um this guy over here |
1406s | sit down |
1410s | let me know if you see any Targets |
1413s | moving towards us |
1419s | foreign |
1432s | stay close |
1435s | and I'm gonna pull this guy over real |
1437s | quick |
1439s | there we go |
1450s | he is on |
1452s | Japanese |
1454s | okay that's okay just stay near me if |
1457s | you can |
1457s | see peels on me I got Shield up |
1460s | let's focus down that one target the |
1463s | target's dead we'll switch over |
1468s | on me |
1479s | knocking down |
1481s | all right good good good now this is a |
1484s | pretty dense area that's a problem |
1487s | um |
1488s | let me see let's try to let me try to |
1490s | pull this guy one at a time hold on let |
1493s | me get people to talk close if you can |
1495s | to me all right here we go |
1505s | rip |
1515s | nicely done nicely done let's grab this |
1518s | guy right here |
1531s | nice |
1537s | I love the effects on these guys and the |
1540s | animation did a great job |
1542s | as well |
1544s | foreign |
1548s | let's move up over to this Rock area I |
1551s | need to sit real quick if we can sit |
1553s | before the respawn occurs |
1556s | just grab some yeah |
1560s | it's a beautiful Zone |
1563s | Serene I know I couldn't even hear the |
1566s | sound of the birds there's so many |
1568s | ghosts and shades in this area it's kind |
1570s | of sad now I believe in this particular |
1574s | um |
1575s | uh oakenberg oakenbane keep area there |
1579s | used to be these old magnificent kind of |
1582s | essence ridden trees but they were all |
1584s | harvested to produce kind of magical |
1586s | artifact |
1589s | artifacty uh items and now only one |
1592s | remains which Lord oakenbane himself |
1595s | guards |
1596s | all right I think I'm good let me grab |
1598s | this guy here I'm just gonna body pull |
1600s | them come on buddy |
1614s | you guys finish him off I'm gonna grab |
1617s | the next one |
1624s | okay we've got the boss as well I'm |
1626s | gonna activate my grip |
1629s | try to focus the little dude first |
1635s | I'm gonna try to knock the boss down |
1640s | I'm gonna put up a shield just in case |
1642s | you need it |
1646s | coming back up coming back up |
1651s | knock them down now |
1654s | trying to drop some aggro |
1667s | trying to get him off |
1679s | foreign |
1687s | not bad only one death yeah that wasn't |
1689s | too bad it wasn't too bad we got a tower |
1691s | shield now |
1693s | I need that of course as the tank |
1697s | you get all the look this wrong yay it |
1700s | is the tank showcase it's a tank run all |
1702s | right let me put on this glorious Tower |
1705s | shield and let me compare it actually if |
1707s | we oh I can't compare it |
1710s | oh there we go I'm loving it attack that |
1713s | is a true Tower shield now I'm of course |
1715s | to having like a medium-sized Tower |
1717s | Shield as a dwarf in most tabletop RPGs |
1719s | that I play |
1720s | um so that I just have complete cover |
1721s | against my enemies |
1725s | but uh this isn't bad either I like it |
1727s | it's very very polished uh |
1729s | the metal |
1731s | yeah it fits with the uh |
1734s | the armor from this area |
1743s | foreign |
1748s | leggings and our chest piece now we |
1751s | really in that live stream did not |
1753s | perform well against the main boss dude |
1755s | but again this is an area intended for |
1758s | eight people with with pots and you know |
1762s | other supplies that we don't necessarily |
1764s | have access to I'm gonna knock them down |
1767s | into one |
1771s | yeah like a lot of other classic |
1774s | inspired MMOs like you can still do it |
1777s | with lower numbers it's just gonna take |
1779s | a while you gotta be more careful yeah |
1781s | and tell me a little bit about kind of |
1783s | you know our decisions around allowing |
1785s | kind of content to get experienced by |
1787s | lower level players what type of |
1789s | safeguards do we put from you know power |
1791s | leveling or twinking obviously we adjust |
1795s | experience based on level differential |
1798s | between the target |
1800s | um enemy and the group |
1804s | um how do we kind of do that |
1808s | obviously we take the difference in the |
1811s | party max level or the party's lowest |
1813s | level and those things can indicate uh |
1817s | the modifier that is applied to incoming |
1820s | experience based on the number of |
1822s | participants within that party |
1824s | um and those help Safeguard these things |
1837s | and in addition to that we also have um |
1840s | experience bonus for grouping up that's |
1842s | pretty cool |
1845s | it's higher and higher the more people |
1846s | you have in your group to really |
1847s | encourage those full groups |
1849s | yes |
1851s | and obviously the way that we kind of |
1853s | designed the encounter for these types |
1856s | of areas is that certain monsters will |
1859s | have certain types of strengths and |
1860s | weaknesses those of course will |
1862s | correlate to certain types of class kits |
1864s | so some areas might be more beneficial |
1866s | for you to kind of expand versus others |
1868s | um and a big role in that non-solo |
1871s | gameplay of course is going to be group |
1872s | composition right |
1874s | yeah that's |
1875s | that's one thing I I really love about |
1877s | our diverse class kits that we have |
1878s | available to us and Ashes is the diverse |
1881s | content that comes along with that right |
1883s | like for an optimal group for one area |
1885s | might involve you know three or four |
1888s | range DPS but another area you might |
1889s | want to Stack Fighters for all their CC |
1892s | that they can bring so |
1893s | different groups for different areas |
1905s | foreign |
1909s | how far oh we have to go just up this |
1912s | way right just up here and around the |
1914s | hill he's on some ruins |
1922s | come on over here buddy come on come on |
1926s | hey Chad can you change the loot rules |
1929s | to drop the Rarity from what it's sent |
1932s | right now like one level |
1934s | so the greens are rollable |
1938s | where do I do that |
1940s | oh options party settings |
1945s | hold up Stephen all right |
1948s | stand by Tank I'm saying what uh need |
1953s | agreed |
1954s | yeah yeah |
1955s | sir all right I have common and uncommon |
1958s | neither agree |
1959s | it's party |
1962s | so powerful so strong so diverse |
1967s | oh voting change huh what do we got here |
1972s | um I will accept |
1973s | that except |
1979s | all right let's see here |
1982s | I I really love that system by the way |
1985s | um the voting to accept salute change |
1987s | rules oh you don't like the ninja party |
1989s | loot change |
1991s | you have to trust your group leader I |
1993s | know you mean reputation right like hey |
1997s | I was in this group in a ninja changed a |
1999s | loot right before the Bosco that guy's |
2001s | on our Kos list it creates conflict it's |
2004s | a good thing it's off friction |
2007s | it's gonna be funny whenever they try to |
2009s | do that in our game and then the boat |
2011s | window pops up |
2016s | I love the lightning attack on this guy |
2020s | oh whoops guys I out I accidentally like |
2023s | went into my settings and changed some |
2025s | very deep stuff whoops oh no |
2028s | whoops totally an accident I have no |
2031s | clue and it just happened before this |
2033s | legendary drop I don't know how that was |
2034s | possible |
2037s | yeah |
2039s | call those ninja looters |
2044s | I don't know this kind of impacts on my |
2045s | Ranger fantasy |
2047s | really |
2050s | I'm sure all about like nature and being |
2052s | one |
2054s | oh yeah yeah but also loot oh but also |
2056s | loot I think that's the road |
2061s | definitely Rangers I feel like Rangers |
2063s | and Rogue sometimes are the same people |
2066s | just arranged Road |
2068s | pretty much |
2071s | now to me sometimes the ranger is always |
2074s | the first that's like huh this |
2076s | engagement isn't looking so hot let me |
2078s | uh use the advantage I already have from |
2080s | a distance to kind of leave you okay |
2082s | hold on I'm gonna grab this guy |
2084s | like he's about to do now |
2086s | yeah no no no no no no this isn't a |
2088s | dangerous situation |
2093s | look it's rival of the furthest |
2096s | nice nice |
2099s | I like that survival of the furthest |
2105s | all right let's go kill this guy over |
2108s | here first I think he has the leggings |
2109s | yeah |
2112s | this guy get over here |
2120s | I do like the old school feel of |
2123s | carefully navigating for the space |
2126s | oh I got to pull too many things at once |
2129s | oh yeah I'm not about that lawnmower |
2131s | combat at all yeah Jeremy Doug and their |
2134s | teams did a really good job on the |
2135s | encounters here |
2137s | yeah that can be a problem when you move |
2139s | into an area and it's just like |
2141s | overwhelmingly dense and sometimes those |
2144s | areas you like are happy if there's |
2146s | other parties that are nearby and you're |
2148s | like okay cool you're keeping the spawn |
2149s | rate down for me a little bit oh we got |
2151s | somebody oh God let me see if I can |
2153s | actively block that boom what's up buddy |
2156s | what's up nice let's go again skills |
2161s | I'm just gonna let you take that one I |
2163s | need some Mana I want to get him to |
2165s | shoot me again boom I'd like to explore |
2168s | like a perfect block thing where if you |
2171s | time it perfectly you get an additional |
2172s | bonus oh that would be great like a kind |
2174s | of almost Gears of worry where you have |
2176s | that active reload |
2178s | the engineer in me is now crying |
2183s | we'll be we'll have to be somewhat a |
2184s | little forgiving let's like uh I've been |
2186s | playing valheim Wayland it's really fun |
2188s | to do their perfect Vlog ah feeling it |
2191s | I'm feeling that block as soon and it's |
2193s | just so good with the sound effects that |
2194s | are associated the cat did on that bolt |
2196s | oh it feels so good |
2198s | okay looks like we're grabbing two let |
2199s | me get Agra on the boss first I'm gonna |
2201s | need some heels |
2203s | and I uh yeah you guys Focus |
2206s | I'm just gonna build up hate here on the |
2208s | bus you guys Focus down that ad |
2212s | foreign |
2216s | active and I have my active block you |
2219s | just keep Keenan alive he looks like |
2220s | he's taking some damage working on it |
2223s | he's almost down |
2229s | how dare you how dare this guy |
2234s | crew peel coming up |
2237s | oh damn |
2239s | the arborist historia |
2245s | oops |
2249s | let me pull them over here a little bit |
2251s | come on over buddy |
2253s | come on |
2254s | come to me repeal coming up again |
2257s | pulling him |
2267s | let's go let's go |
2273s | easy |
2274s | thank you |
2276s | nice what has he got Titan bark leggings |
2279s | sweet we're almost there |
2282s | I need that of course |
2284s | you need I need |
2288s | all right we handled that guy with ease |
2289s | maybe we'll be okay with the Lord |
2291s | oakenbane |
2292s | I think if we just you know clear |
2294s | carefully we'll be fine all right let's |
2296s | keep on clearing I'm gonna pull I'm |
2298s | gonna pull the left side first |
2302s | standby stand by |
2304s | I would pull them like back over here |
2306s | because they'll have mobs on both sides |
2307s | of you dude yeah let's go over here |
2309s | actually let's go to the right |
2311s | um |
2313s | I don't know if I can I think they're |
2314s | socially aggro if I I gotta wander's |
2317s | nests no I'm just hoping I'm not gonna I |
2320s | hope I would do it now because the other |
2321s | one's patrolling away there we go okay |
2323s | oh God we got three okay just stand |
2325s | behind me stand behind me let me Build |
2326s | It Up |
2327s | don't go yet |
2331s | not go yet hold on all right you guys |
2335s | can go now Focus one target |
2341s | putting a shield up |
2347s | I don't think we want to stand in there |
2348s | because then we just get hit by Cleaves |
2350s | knocking |
2354s | oh yeah |
2356s | one on me keep yourself up I'm okay for |
2359s | a little bit |
2366s | okay good |
2370s | I'm down all right |
2374s | just get yourself back up |
2377s | get up get up |
2383s | there we go there we go |
2388s | there's another one near you yeah don't |
2391s | back up any further forward |
2399s | all right we got him there's a ruffle |
2403s | yeah three of those guys are still a lot |
2405s | that's a lot for a party of four |
2408s | yeah okay we got one ad two in the back |
2412s | here did you hear that |
2414s | of course the ranger would say that |
2418s | I'm still alive |
2424s | I'm gonna Focus the echo |
2426s | yep |
2429s | now we've talked about this in the past |
2431s | but um the act of blocking |
2434s | my fanability |
2437s | that uh it's a universe of course it's |
2440s | Universal but it might be consuming mana |
2442s | and you'll be able to adjust that Mana |
2444s | consumption based off of your passive |
2446s | spec uh into your skill trees in |
2449s | addition it might also consume stamina |
2450s | where that's something we're going to be |
2452s | testing as part of Apple tooth sorry but |
2454s | sometimes when I talk |
2462s | all right let's move up |
2466s | we go up to the left yeah uh yeah let's |
2470s | go up to the second at the top yeah |
2472s | let's take this guy |
2490s | I'm gonna have to get some Mana after |
2491s | this |
2500s | sit right here for a second just looking |
2503s | down oh there's the tree |
2506s | the tree |
2509s | in all its Glory |
2516s | Scott |
2520s | at that nice little area I wonder what |
2523s | kind of wood it gives |
2526s | the question |
2529s | only one left and you want to chop it |
2531s | down |
2532s | I feel like I'm having are we having an |
2535s | earthquake |
2536s | like my table's moving |
2545s | all right I'm gonna pull this guy up |
2547s | here and stand by |
2561s | yeah we're doing good there you guys |
2563s | keep focusing him grab this next to it |
2568s | thank you |
2572s | sit down |
2580s | all right very dangerously close to a |
2583s | resident on the left |
2584s | all right |
2586s | I don't think he's moving away so we're |
2588s | good |
2593s | this is perfect |
2596s | all right so after that guy |
2600s | I think we should clear all three of |
2602s | these to be honest |
2603s | yeah |
2605s | watch the ankle on the pole don't want |
2607s | to pull in front of open pain |
2609s | he does a big AOE so we're gonna have to |
2610s | spread out and then we're gonna aggro we |
2612s | do that okay we have one behind us right |
2614s | here stand right here on me in this |
2617s | position don't dump deviate from this |
2619s | one hold here |
2620s | and then let me see if I can grab this |
2622s | Echo first |
2626s | um |
2627s | if I can there we go I'm gonna grab the |
2631s | bus you guys kill the echo |
2634s | take the boss back to his room |
2636s | okay stand by can't attack that boss all |
2640s | right good |
2647s | oh God it hurts it hurts |
2653s | all right I got the boss on the ground |
2655s | keep cleaning up oh God Ryan |
2659s | I'm holding the Box can't keep up with |
2661s | that okay I'm good ignore me now oh man |
2665s | oh so close I'm gonna knock him down |
2668s | all right good good good we're good |
2670s | dropping a chains |
2673s | nice |
2679s | to |
2682s | blocking him |
2685s | good holding aggro |
2689s | I'm gonna pull him inside of his |
2691s | Mausoleum where he should be laid to |
2693s | rest appropriately |
2695s | come here follow me into your final |
2699s | resting place Lord Oaken Bay |
2703s | oh he didn't like that |
2706s | oh he's going to sleep |
2709s | just go to sleep go to sleep do it |
2713s | rest what's happening |
2717s | I commit you to the ground Lord |
2720s | oakenbane |
2723s | well done ladies and gentlemen it's a |
2726s | good fight that was good I'm grabbing my |
2729s | need on the Titan bark chest plate |
2734s | and then now it is time to reveal the |
2738s | glory of our Pursuits |
2741s | I am going to equip said |
2746s | things |
2760s | oh it looks so good |
2762s | oh yeah it looks so glorious jelly so |
2767s | sir our team's so good I know the art |
2770s | team is unbelievable I mean really |
2772s | they're just so good |
2774s | well everyone I hope you guys enjoyed |
2777s | this brief demonstration of our Alpha 2 |
2781s | preview for the tank archetype of course |
2783s | as we said this is all a work in |
2785s | progress there are many things that will |
2786s | change testing is very important your |
2788s | feedback is incredibly important please |
2791s | make sure that you leave all commentary |
2793s | possible within the YouTube video on our |
2795s | Forums on our Reddit on Twitter |
2797s | everywhere possible we always take that |
2799s | stuff very seriously and we iterate upon |
2802s | it as you've seen between November's |
2803s | live stream and this month's live stream |
2805s | I hope you all enjoyed it |
2807s | um Keenan tradd Brian thank you very |
2810s | much for joining us and we will see you |
2812s | all next time |
2815s | cheers everyone |
2817s | cheers |