I would like to suggest some ideas, some may be bad and some may be good, or maybe they are all bad, i dont know xD. Also some of these ideas may or may not have already been added to the game or talked about, so i apologize in advance if that is the case. Also sorry for the bad english xd.
1:Overall i think that the reward to pvp players for protecting pve players against getting griefed in certain areas should be desirable and perhaps unique. Atleast to the point where it is atleast just as desirable to defend players as it is to attack players, and perhaps the reward for defending and reviving a certain amount of pve players inside of cetain areas should maybe even be a bit greater in certain cases or in certain areas, perhaps even unique.
Maybe there could be like a system where for example: if you complete 2 quests, and keep the time in between you taking a new quest short, like some sort of time limit, while you simultaneously havent attacked any other player, then you get categorized as a pve player until atleast one of those criteria is broken, then defending and reviving those people could give desirable rewards. This system could be implemented in certain areas and perhaps be implemented or removed under certain situation, like if a siege is taking place in your area then it is removed regardless of whether you fullfill the criteria. The flagging system could also be tuned acording to whether you are categorized as a pvp or pve player.
2: In terms of dungeons: maybe make it so that you enter a sort of portal at the entrance to the dungeons, just like in WoW. Or maybe make it so there is a heavy penalty for killing players inside of dungeons.
3: Maybe there could be like a speciel kind of quest, where you are suppose to protect players inside of your node or a cetain owned territory, and get unique or atleast valuable rewards for succeeding. Perhaps like a type of bodyguard quest.
4: Making sure that atleast the starting lvl areas are heavily protected by npc´s, like to the point where you wouldnt just be able to go in with like 5 of your friends and grief low lvl players.
5: Maybe make it so that if there hasnt been created like a sort of guild which main purpose is to protect the node and the players questing inside of the node or the owned territory, then the node itself cant be upgraded past a certain lvl, and if certain goals where you have to protect lvling players arent reached maybe on a weekly or monthly basis, then the node will decrease in lvl, or other sort of penalties.
6: Making it so that the reward for killing other players gets lower or higher depending on the diffrence between your lvl and the player you are attckings lvl, or perhaps the flag meter increases faster depending on the lvl difference. Maybe even making it so that killing very low lvl players as a very high lvl player, gives some sort of penalty, perhaps even a heavy penalty, on top of that the penalty could perhaps also be adjusted to whether the low lvl player who were killed were in a starting lvling area or not.
7: Since fast travel dosent seem to be a huge thing in aoc, then perhaps being strategic with where the low lvl areas are placed on the map is a good idea, in order to avoid griefing.
Feel free to add ideas or objections. All i want is a great mmorpg game :smiley: