#ICYMI we presented our Alpha Two Roadmap and AMA! https://ashesofcreation.com/news/2024-08-18-alpha-two-roadmap-and-ama

Thanks to your glorious feedback, we have made some adjustments as you can see in the above article. We appreciate our community beyond words, and we want you to know that we hear you.

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Transcript (by Youtube)


2s [Music]
16s hello and welcome everybody to our
19s glorious Alpha 2 road map and AMA
21s showcase we hope that you've been having
24s a wonderful couple weeks we get to see
26s you a little earlier than normal
27s normally it's a a week you know a full
29s month that goes by um but of course I'm
31s your uh your director of communications
34s Margaret cron and with me as always is
36s our creative director stepen Sharie how
38s you doing I'm doing good how are you
40s doing the chat well everyone's concerned
42s about your PC dying and dude oh my gosh
46s it was terrible this morning I was at
49s home I was getting ready reading through
51s the questions and the AMA and the webcam
56s broke and so I went and grabbed another
57s webcam plugged that in and that webcam
59s broke and I was like what is going on
61s and so I texted you I was like I'm
64s running to the office you need to give
66s me 15 minutes he was texting me pictures
69s of him driving and I was like dude don't
71s text me while you're driving he's like
73s it's okay John's driving I was like oh
75s my gosh crazy man um but we won't delay
78s any longer we'll get right into it of
80s course uh today we are talking about our
83s road map there's a lot to do here today
85s we're going to be going over our goals
87s as a team here in Intrepid Studios the
90s road map so you kind of know what the
91s schedule's going to be for Alpha 2
93s content update Cadence so you can know
95s when we're going to be updating and what
97s what we're going to be updating as well
99s as what you can expect and what we need
100s as a team from you guys what features
103s and systems that you can expect in each
104s of the phases of Alpha 2 now these won't
106s be like always at the start it'll be it
108s all encompassing throughout the phases
110s you will see these things come online
111s some of them will be at the start some
112s of them will be throughout and then we
114s will also go over details on when and
117s how alpha 2 access will be coming uh
119s available for purchase again because we
121s know that there's been a lot of people
122s asking about it and as you saw with our
124s networking live stream we've been making
125s a lot of progress in order to be able to
127s service more users and by the way have
130s we have we done a road map before in the
134s past I think a long time AG 20 like 18
136s me yeah not with me you might have done
138s one
139s previously right I remember I think
142s definitely did show show a bunch of
143s dates previously and I got here and I
145s was like Stephen we're wiping all of
148s this I was like Margaret welcome here's
150s all these dates that we talked about
153s doing that it's looking
155s shaky it's okay good times you know and
158s I think that that's one of the things we
159s are you know we're humble about that we
161s know that there's been delays there's
163s things and like we constantly always say
164s to you and you're going to see on these
165s slides is development is constantly
168s moving right there's constantly things
169s that come up there's going to be stuff
170s that comes up and we've always been
172s vocal about what those things are and
174s why we've gotten delayed those reasoning
176s like we're never like we're delaying and
178s not giving you a reason why something is
180s being moved and as a matter of fact like
182s on every slide you're going to see here
184s because this is going to be two parts
185s right we're going to do the AMA
186s eventually but we're going to go through
187s the slide like Marcus said but every
188s slide except for this one I think at the
190s bottom
192s has this is still in development work in
194s progress dates may change there you go
197s someone had work in progress on their
198s bingo card they're like please say it at
200s least one time we got it I didn't have
202s to say it Stephen already said it but
204s we'll get right into it so let's talk
206s first about our goals as a studio here
208s at in trepid studios for Alpha
210s we are looking for scalability stability
214s fun and engaging with our community
216s remember the Alpha 2 you know we are
219s this is not a a game we are here to test
221s things so uh the first thing here is
223s that we're going to be able to we're
225s going to try to support over 3K CCU per
227s realm um right yeah and and and by the
230s way SC scalability stability and fun in
234s that order right that is that is how
236s we're approaching right now even testing
238s right and today actually coincidentally
240s on the AMA day we have a test with you
243s know over 3,000 invited alpha 1 users to
247s um to participate in some stress testing
249s which I think starts at like 2 o'clock
250s today right or somewhere around that
252s time frame well yeah you know Stephen
254s like likes to share NDA information oh
257s [ __ ] I'm sorry okay well regardless
261s right right now we are really in the
263s testing of
265s scalability um and that is going to be
268s part of the first testing that's going
270s to be available come October and we'll
272s get to the date in just a second but as
274s Margaret said in that order supporting
276s over 3,000 CCU per realm so what does
278s that mean exactly right we're talking
280s about how many active players at one
282s time each of the Realms are supporting
285s and we we feel pretty confident in that
286s number right now based on the testing
288s that we're doing with our Network team
289s with our IC team things are going pretty
291s well in that realm The Next Step uh
294s obvious not total just so people have
296s context CCU is not total number of
299s people on a realm that is just like
303s the yeah concurrency of of how many
306s people are on a realm so there could be
307s more than that as far as accounts go
310s that are on that and and something else
313s to think about that CCU is that we also
315s have a limited design space within
317s within which we can play right so you
320s know we'll go into a little bit of
321s detail about you know what that design
324s space is going to look like in the game
326s you know Square per square kilometer um
328s and then obviously that's going to
329s expand and as that expands throughout
332s Alpha 2 we will be raising that 3K CCU
335s per realm up as well right so we're
338s going to start out at 3K CCU and then
340s we're going to start moving forward is
342s concurrent users because I think people
344s are asking I'm so
345s sorry there's going to be there's going
347s to be perhaps some terminologies in here
349s Margaret will definitely help help gut
351s check me on that uh to explain stuff but
353s Dynamic gritting server meshing Intrepid
355s net we talked about that I think it was
357s a couple of streams ago um that is going
360s to be active to allow us to support this
362s 3K CCU um at the start of Alpha 2 what's
366s also important is that we're ensuring
368s our Realms and our clients don't crash
371s right and so that's that is something
372s that right now we're going through um it
375s obviously is you know you take one bug
378s down you pass it around and now there's
380s 100,000 bugs on the wall um and better
384s we're getting we're getting rid of them
386s um Alpha One was definitely even more uh
389s during the pre-alpha phase um so we're
391s we're getting
393s there and remember that 3K CCU our goal
397s and what we feel very confident in
399s achieving once we have expanded that
401s design place play Space uh for Alpha 2
404s is to get to that 8 to 10,000 CCU per
407s realm um so ensuring that the Realms and
410s the clients don't crash that is of great
411s importance that is the stability factor
413s of it yeah go ahead I wanted to bring up
415s the fact that like we actually haven't
416s had a ton of Realm crashes um actually
419s in all our testing that we've been doing
421s so far it's been more client crashes and
424s server worker crashes so the reason why
425s we're using the term realm is because we
427s have another system if you watch our
428s networking uh meshing Network meshing
431s live stream um where we have a bunch of
433s server Ser like many servers that are
435s server workers yeah server workers that
437s are running and those all tie into one
439s larger realm every everybody has their
441s own blend of vernacular that they use as
444s it pertains to people are just asking in
446s chat and I don't I don't think everyone
448s has context so I was giving absolutely
450s absolutely so ensuring that the Realms
452s and the clients don't crash and if they
453s do and this is the important part having
455s them fail gracefully right um and that's
458s something that we're able to identify as
460s we're doing this NDA testing right now
463s um and hopefully we get that to a very
465s good place by the time we start the non-
467s NDA testing because that's not although
470s it is going to happen we want to
472s mitigate it as much as possible so
474s outside of stability the next goal
476s obviously is to deliver a Next
478s Generation mmor RPG that is focused
481s around systems our game is a systems
483s focused game and a lot of what's in
485s entrance of Alpha 2 pertains to those
488s systems um obviously we have an audience
491s that's hungry for some high quality
492s experiences and services but remember
495s Alpha 2 is not a completed game it is
497s not an early access game this is an
500s alpha which means that as part of this
503s play testing that people who are
506s participating they are giving us data
508s that we can act upon both from a game
510s iteration perspective but as well as a
513s stability and scalability perspective as
516s well right and those are our focuses um
519s and lastly and this is something that
520s we're going to do throughout all of our
523s testing for Alpha 2 is that we're going
526s to build ashes with our audience right
529s and that is what we have been doing over
531s the course of the last several years as
533s at least relates to our development
535s updates right we have been doing this in
537s a very show andt tell here is our here's
540s our progress towards these features
541s towards this content you give us your
543s thoughts now it's going to be more
545s tactile now you're going to be in game
547s with us with GMS with the developers
550s we're going to be a little bit more
552s vocal in Discord with you not just me
554s but some of our other developers who are
556s actually responsible for the development
558s of these features um in game and they're
560s going to hear directly from players and
563s have an opportunity to digest that
565s feedback bring that feedback to me bring
568s that feedback to the team and act upon
570s it right that is something that I think
572s is probably most unique about this
574s testing phase and probably that you guys
577s have never really experienced with any
579s other project at least of this size when
581s it comes to you know the amount of money
584s that's being invested to creating this
586s game and the the quality that we're
588s trying to create this the quality of our
590s Dev team right this is a big project now
592s with over 200 developers and this is not
594s typically the standard approach that
597s games take when it comes to developing
599s these typ YP of projects so this is
601s something this last point is really
603s something that we pride ourselves in
605s doing this is something that we feel is
607s really unique for the industry and we
609s want to continue to do it and step up
611s what that means which means we show you
614s what we do we discuss why and how we're
616s going to do it and most importantly
617s we're going to talk with our players
620s literally talk with our players um
623s whether that be in Discord voice chat
624s whether that be in Discord text chat on
626s forums whatever all the Avenues possible
629s you're going to see our team engaging
630s and that's something that's most
632s important yeah and we've already been
633s doing a lot of that too um if you
635s haven't been part of our office hours um
637s our wonderful Community managers run
639s that and it is wonderful it's something
641s that is very unique I have not seen
642s other companies do that we sit and
644s actually talk with you we we listen to
646s you we write that down we record that
648s and we bring that back to our team in a
649s like consolidated report that they can
651s then consume and and and you know what
654s it's been it's been really um uh
657s rewarding um to so just to give you guys
660s context the way that we're kind of
661s Performing our current uh stress testing
664s is obviously we have these you know
666s thousands of A1 testers right now that
668s we've we've given invites to that are
670s participating in the testing and in the
673s studio we have our war room right we
675s call it our war room right where all the
676s devs who are part who are part of um
679s facilitating the test and administering
681s the test uh the devs responsible for
684s observing the test and reacting to the
686s issues that are you know we're all in
687s this war room together and then at the
690s same
691s time we have we have call signs right
694s where it's like Maverick This is war
696s room this is uh sand man command like
699s Viper command or whatever it's actually
701s hilarious but um we're also on the flip
703s side of that coin having our Discord
705s open with all of those testers with
707s those tester groups with hundreds of
710s people in voice Channel and we break up
712s devs into different channels with the
714s hundreds of players that we're
715s administering these tests to currently
717s and it's a lot of fun and it's also a
719s lot lot of fun to hear the devs get to
723s enjoy the players enjoying what they
725s have built what they have brought to
727s life um that is something that is that
730s is unique and and it's just been
732s rewarding to observe so kudos to the
734s testers kudos to the team I I know that
737s this is very enjoyable for both parties
739s uh but there's a lot more where that
740s came from so to hit on this last Point
742s Intrepid is not under pressure from
745s Publishers right and and what what does
747s that mean exactly you know as a player
749s you may not understand what that
750s relationship can sometimes entail
752s between a developer first- party
754s developer and a third party publisher or
756s vice versa you know there are certain
759s dates that are required to hit and
764s whether or not the product is ready
765s sometimes those dates
767s occur and and that's the type of
770s pressure that we are not going to
771s succumb to now what do that mean for you
775s guys unfortunately to some degree it
777s means that there's a higher potential
779s for delays right because our focus is on
782s the quality of the product on the
783s quality of the experience and on the
785s quality of the data that we want to
786s receive from these testing periods that
788s is Paramount to us um and because that
792s is Paramount to us we are more willing
795s and able to tell you that we're going to
797s have to delay something and we're okay
799s with failing we are we are we actually
801s embrace fail failure excuse me we we
804s Embrace failure um and the reason why we
806s Embrace failure is because the faster
808s you fail the faster you can correct that
809s failure as long as you learn from the
811s failures we don't Embrace failure that
813s you don't learn from no of course not
815s yeah i' I've always said I'm okay with
818s uh what do I say during the dev meetings
820s I'm okay with different [ __ ] just not
822s the same
823s [ __ ] like so I mean that's that's
826s generally what I mean by that right um
829s is that we learn from the failures that
831s we're willing to to embrace um and we
834s fail fast because we need to be able to
838s react to those failures in a way that is
840s positive that benefits the product that
842s the players can see and understand that
843s is something that that matters um in
846s addition we are using our own technology
849s and our own Support Services right we
851s are we are developing these systems
853s inhouse not just the game but the way
856s we're delivering the game from the
857s launchers perspective the way that we're
859s administering administering the account
861s services the way that we're
862s administering our web portal and
864s Publishing platform the way that we are
866s um uh creating all of these ancillary
869s services in order to support um to to
873s support the game that we are launching
874s so keeping that in mind that obviously
877s our commitment is in actually creating
880s an MMO RPG that's going to make you guys
883s proud um so with that being said no we
887s have not delayed Beyond October we
889s already announced that October is going
891s to be the month just two weeks ago and
895s October is when the NDA will be lifted
897s and A2 testers will all be invited on
900s the 25th you're ready to move to the
903s next one oh yes I apologize I I thought
907s I thought I thought you're were moving
908s with
910s me um okay so Alpha 2 how is Alpha 2
917s going to
918s work um obviously we talked about our
923s NDA testing that we're doing now right
926s these are daylong tests essentially that
927s we are doing with with uh our alpha 1
930s users who were most active during the
932s alpha 1 period who gave us good
935s actionable feedback and that is the
937s expectation that we have for Alpha 2
939s testers as well so October 25th we will
943s start with our phase one of Alpha 2
946s testing phase one is going to consist of
949s weekend long tests that run from Friday
951s to Sunday and will occur every weekend
955s um moving forward until phase two begins
958s and do we want to talk Margaret a little
960s bit about like how we're going to be
962s administering these tests how players
963s will get notices of these uh tests and
966s and um you know the type of support that
969s we're going to offer them from a
970s community perspective during these tests
971s as well yeah so um we will be contacting
975s people through email so for those of you
977s who have been joining us already for our
979s pre-alpha 2 testing um you are you know
982s you've been getting emails from us and
984s that is how we will contact you we also
986s will have a private Discord for the
988s private uh uh people people but for this
990s one obviously these will be more um you
993s won't be under NDA so you'll be able to
995s talk about your experience but we will
996s have some uh forums for you to access
998s we'll have some Discord spaces for you
1000s to access that will only be with those
1002s users so that you can communicate with
1004s your friends as well as with us and we
1006s will be kind of ensuring that you're
1008s kept up to date on what things are
1010s coming along the lines patch notes
1012s details some of that will be posted on
1013s our news post as well um it kind of just
1016s depends on what the information is and
1017s where it needs to be shared and who
1019s needs to have access to that information
1021s but we'll definitely keep you guys as
1022s much in the loop as far as customer
1024s service support uh Alpha 2 is an alpha
1027s this is like an actual Alpha we are not
1030s like a game where it's like we're just
1031s porting over or trans translating to
1034s another region this is like a proper
1036s Alpha so as Stephen has stated many
1038s times it's not a game we are here to
1040s test and get things moving along and as
1042s you can see here what our testing goals
1044s are as we continue forward the game will
1046s become more of a game as we go through
1048s Alpha 2 um but that what that means also
1051s is that we will not be providing the
1052s same level of support we would for
1054s launch so for launch we will have
1055s in-game GMS who are assisting you and
1058s we'll have a lot more things where we
1059s can help you if you get stuck on a quest
1061s line but for Alpha for Alpha 2 that is
1063s not going to be the case if you get in a
1065s broken State we won't be uh fixing your
1067s characters in the same way that we would
1069s later down the line and the important
1071s thing to note about phase one between
1074s these weekend tests is going to be that
1077s our goal is not to wipe persistence
1079s right when we talk about the progress
1081s that you make between these weekends uh
1084s as a player character now within each
1087s within each phase there is a higher
1090s likelihood the earlier the phase that
1093s persistence will have to be wiped we
1095s won't know for certain whether or not we
1097s have to wipe persistence between these
1099s testing dates between these testing
1101s weekends until we come across an issue
1104s that might require us to do so right so
1106s that's something to keep in mind right
1107s as part of what Margaret was talking
1109s about these these testing the Alpha 2
1113s testing parameters are we're focused
1116s around again that stability that
1118s scalability the performance and
1121s progression as well so for phase one
1124s those are the test goals and what that
1126s means for us is obviously we're going to
1128s prioritize what's necessary in order to
1130s accomplish those goals and sometimes
1131s that might be wiping persistence so we
1134s have to make sure that those of you who
1135s are and everyone who has Alpha 2
1137s obviously has access to all of these
1139s phases but those of you who plan to play
1142s in Phase One you will need to keep in
1145s mind that there is a much higher
1146s likelihood that persistence wipes can't
1148s occur that realm crashes will occur that
1151s there will be a higher dispens of um of
1154s client crashes that people may be
1156s suffering right this is going to be a
1159s little bit of uh walking before we start
1161s running um and that's something that's
1164s important now also keep in mind that we
1167s are dedicated to this being an open non-
1170s NDA platform so people can see the
1172s progress that we are going to be having
1174s in Alpha 2 and Alpha 2 is continued
1177s development right we are going to be
1179s continually releasing additional content
1182s features systems as Alpha 2 progresses
1185s and that includes Within These phases so
1187s there's going to be focuses that we will
1189s want people to have when it comes to
1192s what they're testing within a given
1194s weekend or given week or as we drop big
1197s content drops for the
1199s um for the phase three uh uh 24/7 Alpha
1203s yeah and along with those things you
1205s will see um you know surveys that may
1207s come your way you will see Forum post
1209s where we're we're looking for feedback
1211s and we're compiling it uh we may do
1213s office hours where we're trying to
1215s gather feedback on a specific topic so
1217s you'll be seeing us interacting with you
1218s guys a lot on those things as well as
1221s the community team will be running some
1222s events that may be revolved around some
1224s of these things and we may pre-record
1226s those things and share them on our live
1227s streams down the line so you will
1229s definitely be part of a bigger picture
1232s and along those lines we'll also have
1234s things where you may be voting on stuff
1236s where it's like hey what which of these
1238s things do you guys like the most or what
1240s thing what of what of these things would
1241s you guys like to see next right so there
1243s may be places where you can actually be
1245s part of the development process in a
1247s bigger way
1249s absolutely so let's talk a little bit
1251s about phase two uh real quick this is
1253s where we're going to have planned
1255s weeklong um uh up times right and these
1258s are these are 5 days at a time with
1261s downtime on the in between weekends and
1264s that's starting December 20th so yes
1266s that will be a Christmas holiday
1269s playtime for for people uh I know
1271s obviously from a community perspective
1273s that is something that is um important
1275s right because many of you guys will have
1277s time off from a studio perspective we
1279s will be bifurcating the dev development
1281s team into a live Ops Team to support
1284s obviously uh Alpha 2's continued live
1287s game uh game service
1289s but also the um continued development
1292s for our expanded features and content
1294s systems um test goals within these
1297s week-long tests are going to be node
1299s advancement are going to be economy
1301s testing and it's going to be vassel
1304s between the node systems um this is
1306s something obviously that is important
1308s that we now start getting into more of
1311s the core gameplay Loops right these are
1314s things like recipe compositions balance
1317s between the different Arc types and the
1320s types of item Creations that are
1322s possible the resources that how are they
1324s distributed within the world and very
1327s importantly node advancement um
1331s obviously the name of the game is notes
1333s excuse me the name of the game is ashes
1335s creation but in reality it's notes
1338s because this is how the world reacts and
1340s changes and players are responsible for
1342s building those things up right so um
1345s that is something to keep in mind as
1346s well phase three phase three is going to
1349s to be as we flesh out the world expand
1352s the content and the features and this
1355s will run until we reach uh Beta And this
1358s is 24/7 uptime this is where the game
1362s play experience will be much better than
1365s what phase one and phase two at least as
1367s it relates to scalability and stability
1370s right we are going to have gotten out of
1372s the way a lot of the data collection a
1374s lot of the iteration and reaction
1375s towards problems that we would have seen
1377s in Phase One and phase two and this is
1379s going to provide players with now an
1382s opportunity and really persistence wipes
1384s should not occur in phase three forward
1388s can they yes they can should they no
1391s they shouldn't but that is the reality
1394s that is the otomy between playing the
1397s Alpha 2 and testing the Alpha 2 um so
1401s keeping that in mind um this is going to
1404s be also where the world expands right um
1407s the world is going to expand actually in
1408s phase uh uh phase two and phase uh three
1411s both but phase three is where it will
1413s continually keep expanding until
1415s eventually we reach the world um so
1419s keeping keeping that in mind um as
1422s always people want to know when the end
1424s is going to be um it's like yeah we we
1427s aren't going to provide that date
1428s because we want to ensure that we're
1430s hitting all the beats that we want as
1431s far as like the content yeah and we
1433s don't know when beta starts yet right
1435s like uh the most we have a we have a
1438s plan but well wait yeah but what I mean
1440s by we don't know is to an
1441s epistemological certitude right now just
1444s thinking but like what I mean by that is
1447s um testing can influence those days in a
1450s very big way right so so keeping in mind
1455s that what we learn from this testing
1458s what we learn from phase one and phase
1461s two and phase three is going to inform
1464s how we iterate how we respond how we fix
1468s and that can change things so the
1470s further out you look the
1472s more blurry the picture is Right keeping
1476s that in mind right the the the the
1478s closer the goal the more certain we can
1480s be about what we're going to hit and
1482s that is that's just a symptom of the
1484s game development before we move to the
1485s next slide um which is going to be about
1487s the Cadence of our updates um is that
1489s for those of you who have alpha 1 I know
1492s some of you have been asking like why
1493s haven't I been selected yet um we have
1495s been continually increasing the people
1497s who are testing with us for pre-alpha 2
1500s we will be expanding that to all alpha 1
1502s users at some point um but we are kind
1505s of just ensuring that everything on our
1506s end is in a good space and we will
1508s continually uh add people so you will be
1511s joining us before October 25th don't
1513s worry um but just kind of you know wait
1516s until you get the email we'll notify you
1518s guys we've been messaging folks whenever
1520s we do send out those emails so just uh
1522s kind of hang tight if you might not get
1524s selected in the next one but you may be
1526s selected in the one after
1527s that and then we will be moving on to
1530s Alpha 2 which will be all of our Alpha 2
1531s users which not everyone who purchased
1533s alpha 1 has access to Alpha
1536s 2 is that true oh yeah because some
1538s people didn't buy Alpha 2 they only had
1540s a key or only purchased Alpha One oh
1543s okay I didn't know that but but anybody
1545s who owns an alpha 1 package like the in
1548s Intrepid or um I can't remember the name
1551s of the pre-order packages those all have
1553s the the Alpha 2 access and beta 1 and
1555s beta 2 if your package has Alpha 2 then
1557s you are going to be an alpha 2 exactly
1559s yes moving on to
1563s Cadence want to talk a bit about that
1566s Stephen all right yes so let's get into
1571s Cadence
1572s [Music]
1573s um so we have three cadences we have
1580s um sorry I can't see the slide very
1583s closely it's okay um as necessary we are
1586s going to be doing our hot fixes and
1588s deploys for critical issues um and then
1591s every oh
1593s yes three weeks we will be moving into
1595s our minor releases so these are I lost I
1599s lost my place in the running show yeah I
1602s know I was like wait a minute where am I
1604s um so so real quick let's get let's talk
1605s about hot fix's uh deployed for critical
1607s issues so as necessary what that means
1610s is is that if something is happening
1612s during a play test that is either you
1616s know causing some game breaking
1619s or crash to the server or commonly
1623s experienced client crash like we will be
1626s deploying hot fixes during that testing
1628s session we'll be monitoring we will have
1631s our developers on standby during the
1633s testing session to um react and adapt um
1636s so that can happen at any time um and
1639s then in addition we will have a
1641s three-week cadens for minor version
1644s releases that include balance changes
1646s that include major bug fixes right these
1648s SE are bugs that aren't necessarily
1650s critical to the function of the play
1652s test itself but are major nuisances for
1655s either a primary gameplay Loop or player
1658s experience or interaction um that we
1660s need to deploy uh balance changes are
1664s relatively easy for us to address this
1667s probably won't be wide sweeping balance
1669s change balance changes every 3 weeks but
1671s it will be balance changes that we find
1673s are again interrupting certain gameplay
1675s loops and experiences that we want the
1677s players to have or collect data for um
1680s and then every 6 weeks we will be
1683s releasing major version deployments um
1686s this means that it will either include
1688s new uh combination of new features uh
1691s content um interactions that players uh
1694s are going to have um either with one
1696s another uh systems that that uh players
1699s can interact with uh within the node uh
1702s system um or economy right these are
1704s these are Big feature and content
1706s releases um that are going to happen
1708s happen every six weeks Cadence um and
1710s that aligns with our internal
1712s development Cadence right like every
1715s every six weeks is essentially three
1717s Sprints for us right and the general
1719s Cadence of our Sprints is we have
1721s feature and content development Sprints
1723s one which is two weeks and two which is
1726s another two weeks that's a four-week
1727s spread and then we have a hardening
1730s Sprint which is another two weeks that
1733s usually prepares a release candidate for
1736s us and this is that bug fixing type of
1739s things absolutely to make sure that this
1742s represents kind of I mean you know
1744s obviously when you develop a feature or
1745s content you have these phases of
1747s development that first you approach it
1749s from a functional standpoint as you
1751s stand up the types of interactions that
1753s you want to see uh the gameplay that you
1754s want to see you move it into a testable
1758s format um which has a little bit more
1760s bells and whistles a little bit more
1761s representative visual effects or
1763s animation or you know content to it and
1765s then you move into a playable state
1767s which is something you would put into
1768s production or you would put out to the
1770s player that is externally facing um and
1773s generally during that hardening week we
1775s are taking things from a um from a
1779s testable State into a playable state
1781s right and that like Margaret said is
1783s addressing bugs is addressing polish um
1786s so that it sells to the player what
1788s we're trying to sell which is this fun
1790s and engaging gameplay Loop um so that is
1793s our Cadence that we have internally for
1795s development and that is the Cadence that
1797s we will be utilizing for the the release
1799s update uh for the game and at the very
1801s bottom again as always development is a
1803s moving train and subject to change so
1806s what we are going to be getting in here
1808s in the near near future uh in the
1811s next couple slides or so is going to be
1814s talking about what is in Alpha 2 phase
1819s one phase two and phase three from a
1822s content and feature perspective so we're
1824s going to talk about all these systems
1826s that we want players to engage with and
1828s that we want people to play and for uh
1831s you guys to give us feedback on um but
1834s keep in mind that this release Cadence
1836s that you see is a very agile system
1840s everything I just talked about with
1842s Sprints and scrum and you know release
1845s candidates that's all relates to this
1848s this project management methodology that
1851s is under an agile umbrella and the
1853s reason why it's called agile as you can
1856s imagine is because you need to be nimble
1859s and you need to be able to react and you
1860s need to be able to change directions and
1861s you need to be able to you know do what
1864s is necessary for the product for the for
1867s the community um for the success of the
1870s vision so to speak and that means that
1872s we need to be able to change these plans
1875s so that's why sometimes it's difficult
1878s to give perspective about what our goals
1881s are we have goals we have internal
1882s roadmaps we have we have a a a team of
1885s 20 producers that are constantly Focus
1888s focused around making plans and
1890s identifying work and how long it's going
1892s to take to deliver this and you know
1895s identifying dependencies that block
1897s different teams and all of that is so
1899s that we can have our internal plans but
1902s the reason that we have this backlog and
1905s prioritization and we adopt an agile
1907s project management structure is because
1909s we know and embrace that those plans
1911s have to change so it's important from a
1913s community perspective and this is
1915s something that I think content creators
1917s need to help me help us nail home
1921s because again this is an atypical
1923s development structure this is not
1925s standard but that's okay our goal is to
1928s do it in a non-standard way we have to
1930s embrace this together is that things can
1933s change so development agility is an
1934s important thing um let's talk about yeah
1938s let's move on to what you can expect
1941s versus what we need as a team am I
1944s talking too much no okay we are
1949s I like just like stream of Consciousness
1953s go hopefully I'm making sense to
1956s people L sometimes it gets too
1959s developing a lot of people are
1960s developers too so they're in chat going
1962s like oh my gosh I'm on a break for my
1964s corporate job and and I'm now talking
1966s now you're
1968s GDC okay all right let's talk about
1973s um what you can expect and what we need
1976s what can you expect well you can expect
1979s that we're in a testing phase and that
1982s means that ashes of creation is not done
1985s what is not done mean it means that not
1988s everything's going to be polished it
1990s means that you're going to experience
1991s bugs it means that you're going to see
1995s systems that aren't fully fleshed out
1996s with content it means that you're going
1999s to have areas of the world that need
2000s some TLC it means that you're going to
2004s see variant NPCs with some placeholder
2007s Behavior and potentially ability systems
2011s you're going to see skill trees that
2013s need to be completely
2015s rearticulated um you're going you know
2017s like there are is not there you know
2019s yeah there is a whole host of [ __ ]
2022s excuse me that uh pardon pardon a whole
2025s host of things that uh is not done yet
2029s but does it do its job in conveying the
2033s intent of the gaml loop that's the
2036s question and if it does do that job then
2040s we can collect actionable feedback on
2042s how we want to in iterate and finalize
2044s that Loop and that's the important part
2047s of Alpha 2 is to make sure that that is
2050s the aspect and that's that second line
2051s there which is making sure that you know
2054s we are testing those features and
2056s systems and then we are getting critical
2058s feedback on that and then we're
2059s reiterating on it
2062s absolutely um okay let me see here we
2065s talked about this one a little bit
2066s earlier I did mention that you know the
2069s community will like we definitely want
2070s to engage with you guys we have been
2072s this entire time um you know we want you
2074s guys to submit your feedback we'll have
2076s a variety of ways for you to do that and
2077s there will be ways for you to vote on
2079s features and content as well as we
2081s expand yes I see some people in chat
2083s saying three Realms with each 3,000
2085s concurrent users no no no we're going to
2087s get into talking a little bit about the
2089s number of Realms that number of Realms
2091s is scalable Depend and again this was a
2094s very important part of our Network
2096s scaling um it is a very important part
2098s to understand that we can deploy
2101s additional Realms as necessary right
2104s that is a scalable solution um so as we
2107s need to do that we will um other points
2111s here it is not meant to be viewed as
2112s done it is meant to be tested and have
2113s critical feedback we talked about that
2115s the community will be able to engage by
2117s providing feedback and voting on
2119s features and content what is voting on
2121s features and content mean Margaret you
2122s want to talk a little bit about that
2124s yeah I mean I just did
2125s but talk about it again um it is you
2129s know it will there will be cases where
2131s we provide you guys options you may vote
2134s on them I think recently a good example
2136s was you know we asked everybody in the
2138s community which do you prefer B for
2140s backpack or I for inventory and that was
2143s an interesting one where we Consolidated
2145s all the feedback from all of our social
2146s platforms and we came back to the team
2148s and we're like this is the most voted
2150s option and so we we SWA that and changed
2152s that in game so it may be little things
2154s like that oh they're already they're
2155s already doing it in chat now um we it
2158s could be something like that it could be
2159s bigger pieces it could be things where
2161s like we're what was the question why are
2163s they saying why are they saying Tab and
2164s shift b b and I was what I had offered
2167s but they're offering other options for
2169s bag or inventory what was what was the
2172s outcome of the bag or inventory I'm more
2174s of a of a bee guy you're a bee
2177s guy I I can do either it's like any G
2180s every game we do it different so I can
2182s do either as well but the question is
2184s where does my finger go first and it
2186s goes to be oh yeah and then and then I
2187s hit
2190s than comparatively he is a little too
2193s far A little too far um okay so that's
2196s that's the example right now obviously
2198s we're not going to be voting on
2199s everything of course not right most of
2202s it will be feedback oriented yeah yeah
2204s and a lot of these things will be like
2205s you know that that was a great example
2207s the b or the
2210s ey excuse me that was a great example of
2213s B the because that's something that is
2216s easy to collect feedback it's a default
2218s thing and you people can change it if
2220s they want to right and we're all about
2222s options and changing things as well um
2224s but more of those types of interactions
2226s which I think the community enjoys
2227s anyways right and it's something that's
2229s not you know necessarily infringing on
2233s the concept of the game the core Loops
2234s of the game right that is not what we
2237s want to put up to vote we don't want to
2239s put up to vote the identity we want to
2242s put up to vote a lot of the
2244s subjective um you know uh uh uh player
2248s kind of facing decision stuff uh that we
2250s feel confident in the other thing is is
2252s feedback and we talked a little bit
2253s earlier about that having the devs
2255s interact and and being more vocal in
2257s talking um all right we want to move to
2261s oh I'm sorry they're more to this
2263s section yeah uh I'm scrolling down we
2266s talked a bit about this already about
2267s the persistence so I don't think we need
2268s to go in more detail about it but
2271s because we do expect database that's
2273s what the DB stands for uh database
2274s schema to change for performance and
2276s balance uh issu
2278s and fixes uh that does mean that we may
2281s have to do persistent wipes for those
2283s necessary kind of you a reason and
2285s understanding of what what takes this is
2288s why so the so the database schema and
2290s how the gaml systems are interacting
2292s with the database right that is
2295s essentially the types of things that
2298s we're going to be observing the data
2299s we're going to be collecting that can
2301s influence how or why we may need to do
2304s persistence wipes and of course that's
2306s going to come much more into Focus
2308s during phase 1 and two in the hopes that
2311s phase three will'll not have to see uh
2313s any persistence wipes um that is the
2316s goal right um and that's also partly the
2318s reason for the phase testing as well
2320s right that that is a very foundational
2322s and fundamental interaction what
2324s persistence entails from a database
2326s perspective and these gameplay systems
2328s interacting with that so keeping that in
2330s mind um that can be crucial for us
2333s collecting data because you could be
2335s five days into a test or a week into a
2337s test and we're collecting the data on
2339s how nodes are progressing the movement
2341s of those uh locations and areas are
2343s progressing and now we need to wipe the
2345s database because of some issue that
2347s we've encountered and we have lost
2349s progression beyond that fifth day or
2351s sixth day um so it's it's important that
2354s we nail those down during phase one and
2355s two um we talked about testing core
2358s gameplay Loops obviously um this is this
2360s is why we're doing Alpha 2 right in
2362s addition to all the technical components
2364s uh the gameplay Loops are really where
2366s your feedback is most important this is
2368s where the conversation with the
2370s developers is most important you know
2372s how did it feel to play through these
2374s types of systems where were the problems
2377s with these systems how did it not
2379s interact well on a large multiplayer
2381s functionality um what are the blind
2383s spots in our design that we haven't seen
2386s because we're very much in the Box
2387s perspective and you're outside of that
2389s now coming in to get a fresh look and
2391s play through that's something that's
2393s very important to us and and the big
2394s piece of this and the reason why it's
2396s there for you to understand what to
2398s expect is that you can expect that we
2399s will be reacting to those those feedback
2402s loops and being we will be fixing and
2405s updating things on those three to six
2407s week cadences depending on where the
2410s thing lies right if it's a critical
2411s issue if it's a if it's something that
2413s can just be a bug fix or if it's
2415s something that's much bigger and a
2416s bigger feature change that we have to
2417s make right those will be on the sixth
2418s week and those those will be happening
2420s for every phase not just you know phase
2423s three I think people were thinking that
2424s those cadences would only be phase three
2426s like like Stephen said those are part of
2427s our development process we work on a two
2429s Sprint uh so you will see those cadences
2432s for every every phase I mean this is a
2435s big transition for the studio and for
2437s the project right because right now
2439s those cadences are what we currently do
2442s internally when it's not outwardly
2444s facing and now what's going to happen is
2446s we have this you know just to just to
2448s talk a little bit about that you know we
2450s have this Release Train of development
2452s where our source control system is a is
2455s a program that's uh called perforce you
2457s know it's shared obviously by a lot of
2459s different development teams um and what
2461s that means is development live
2464s development occurs in these lower
2466s streams that's we call develop our
2468s development Branch uh or our IC or
2471s engine you know branches and then that's
2473s where the
2475s most problematic bugs are found that's
2478s where the highest instability can occur
2480s that's where we can see errors and
2481s warnings and the builds and and you know
2484s we have problems and our QA team which
2486s is a phenomenal QA team that's led up by
2489s by Hector who has who has been around
2491s the block multiple times within this
2493s industry um and they're responsible for
2497s trying to catch the biggest offending
2499s bugs that are really problematic before
2502s we take what's on that development
2504s stream that code that content everything
2507s that lives there and take a promotion up
2510s from development into the next stream
2514s which is QA and then from QA we go into
2517s state staging and then or lkg which is
2519s last known good and then to staging and
2521s then eventually it makes its way into
2522s our stream that's called production and
2524s that's where players sync to with their
2526s launcher in order to receive the client
2529s right so at each of those checkpoints we
2531s are trying to identify major bugs
2534s critical issues we are trying to resolve
2536s them we're trying to patch into that
2538s into that stream if necessary we merge
2540s back down those you know changes that
2542s occur um but just to give you concept
2546s like that that is that is what it takes
2547s to release a you know code that is what
2550s it takes to release software a product
2553s and I want to be conscious of time so
2554s obviously uh this next part we don't
2557s have to yeah we don't have to go into
2558s too much detail on but what we need from
2560s you guys is testing right we need you to
2562s test across all the archetypes
2563s especially as we increase and add more
2565s archetypes we need you to test our node
2567s progression and our systems all our
2569s crafting systems we need you to test
2571s against implemented content whether
2573s that's PVP or PVE content so just in
2576s general we just need you to test as much
2578s as possible giving us that data the more
2581s content you do the more systems you
2582s interact with the more data that we get
2585s and of course uh that that kind of Loops
2587s into what those things that we listed
2589s earlier of what you can expect from us
2591s moving from there absolutely let's move
2593s on to and real quick I just want to talk
2596s about the three Realms uh to start so a
2598s lot of people a lot of people are
2599s talking about wait wait a minute there's
2601s only going to be three Realms to start
2602s as I said three Realms per region to
2604s start it's it's per region and we're
2606s going to be supporting Western Europe
2607s Europe and North America right so those
2609s those are just for Alpha 2 as we expand
2612s to the other uh you know testing phases
2614s we will expand to more regions just to
2616s be clear absolutely yeah sorry so so
2618s betas obviously we will be far more
2620s extensive with regards to the Realms
2622s that we're supporting and the regions
2623s that we're in but for Alpha 2 Phase 1
2626s phase two and phase three ashes of
2628s creation will be published by Intrepid
2631s studios in those regions of Western
2633s Europe and North America right now what
2635s we say three Realms each to start six
2638s total Realms that that is entirely
2642s dependent the number of those Realms on
2645s the number of users that we see will be
2648s joining the testing sessions so we
2651s talked about uh releasing obviously new
2653s a A2 sales we're going to get to that
2655s here at the end of the deck um I know
2658s for many of you that have been posting
2659s on social media they're posting on Rea
2661s that are posting on forums about a way
2662s to access Alpha 2 we are going to be
2663s providing that and depending on the
2666s scaling of how many of those additional
2668s A2 sale sales we do we will be spinning
2671s up new Realms to support that it's not
2673s going to be bogging down the cues on
2676s those you know six Realms and we're
2678s going to stick with those six Realms
2680s we're going to scale the realm count um
2682s so just keep that in mind okay of course
2683s as we get more users we'll be we we'll
2685s need to anyway scale absolutely uh but
2689s we want to also keep them healthy so we
2690s want to make sure that we're putting
2692s enough like making enough space for I
2694s see people I see people saying Us West
2696s or Us East East uh the goal is to be us
2699s Central so um for the North American
2702s servers and and obviously we have the
2704s ability to deploy in in any region
2706s across North America and Western Europe
2709s um so depending on how we Heap map the
2711s number of players and where they're
2712s located on that may encourage us to spin
2714s up clusters within the cloud for those
2717s regions that might be us East or us
2719s West all right moving on to uh kind of
2723s the comparison of what you saw in alpha
2725s 1 versus what you will be seeing in
2728s Alpha 2 with a little little map there
2730s for you different region are we deck
2733s page seven uh yes okay yeah so I mean
2738s obviously those of you who participated
2740s in alpha
2741s 1 the project has come a long way since
2744s Alpha W we've we've literally had uh an
2747s engine version
2748s change between between u4 and 5.3 yeah
2754s but we are on 5.3 and we will continue
2756s to up upgrade the project to later later
2759s iterations of Unreal Engine 5 um during
2763s testing of Alpha 2 so keeping that in
2765s mind we will likely be moving to 54 at
2768s some point between uh phase one and two
2770s um so um we had a lot of different
2774s systems in alpha 1 and there's alpha 1
2776s was not under NDA so those of you who
2778s weren't around during alpha 1 don't
2779s remember Alpha 1 feel free to go back
2781s and take a look at the game then right
2782s feel free to take a look look at some of
2783s the systems there were a lot of people
2784s that that covered it there was a lot of
2787s um um of of content creators that were a
2790s part of alpha 1 um and you can take a
2792s look at where the game was then the game
2794s has come a very long way and primarily
2796s when I speak about what it has come a
2798s long way in I'm talking about systems
2801s and content right um we changed a lot of
2806s I mean almost all of the networking
2808s stack between alpha 1 and Alpha 2 um we
2811s changed all of the ability system we
2814s have um created new way
2817s uh for NPCs to interact with our our
2821s Behavior Uh State trees um we have
2824s changed the uh player economy and
2828s interactions and a component driven um
2831s uh gameplay engineering Focus right like
2834s there's a lot that goes into what has
2837s what where we've come from the learnings
2839s of alpha 1 to what Alpha 2 is um so
2846s yeah all right let's move oh I didn't
2849s see there's a whole there's a whole
2850s different section here too on I have
2853s my the size of
2857s this is so large that it um it it moved
2861s that around a little bit note features
2863s sorry World bosses story quests a lot of
2865s that stuff um obviously has changed in
2867s Alpha 2 so yeah go ahead you're good
2869s marker all right let's move on to phase
2872s one I think this is what people really
2873s want to know is what's going to be in
2875s each of the phases that are coming up up
2878s um and as we've always said in the for
2879s it's work in progress you know we're
2881s going to be continuing to move things
2883s along so some things may move to
2884s different phases but this is kind of uh
2886s where we project where these things will
2888s land uh especially for phase one some of
2890s these features you will see at the start
2892s of of phase one and some of them you
2895s will see as we expand Alpha One or phase
2898s one with the um Cadence updates uh every
2901s six weeks there is a lot on this page um
2906s and and I am we're not going to go
2909s through I think every single one of
2910s these things um there's a lot here to
2914s fit on on one particular slide and I'm
2917s going to leave it to uh content creators
2919s to talk a little bit about you know what
2922s is expected in Phase One and as Market
2924s said we're going to go through phase one
2924s we're going to phase two and phase three
2926s but keep in mind again I'm going to
2928s iterate this again because you
2930s know there needs to be um a rapport and
2934s expectation between us as the developers
2936s you guys as the community that as we get
2940s through testing these things can
2942s absolutely change um 100% because it's
2945s all about prioritization as we
2947s experience stuff we may move things
2950s around in the deliverable structure um
2952s and that's okay to do so let's talk
2955s about the world um we have the Western
2958s and Eastern alen riverlands right we
2960s have obviously our desert and Tropic uh
2963s biomes which are going to be included uh
2966s during uh phase one uh to have parts of
2969s sand swall desert and the vandar Tropics
2971s that are available um we saw a little
2974s bit of the tropics uh in alpha 1 um we
2978s saw some of the I think I think in alpha
2980s 1 we had like that turquoise sea area
2982s that we expanded to a little bit as well
2984s um but this is going to be the the the
2986s desert in which players for the first
2988s time will be playing through um and
2991s don't worry we'll have these in an
2992s article that you can click on and you
2994s can see in 4k imagery so that will be
2997s coming out cuz I know that a lot of
2998s people are like I can't read cuz it's
3000s you know on a little screen but we'll
3002s we'll definitely make sure that you guys
3003s can see get access to these yes
3006s absolutely are is it super small yeah I
3009s mean it's you know oh so maybe I maybe I
3011s should go through them then no I don't
3012s think you need to go through them all
3013s we'll be here all day we still have a
3015s bunch of questions we need to answer and
3017s we have 15 minutes left in our a lot of
3019s time oh my god you're kidding no cuz we
3022s have a we have AAL play test I think
3026s we're going to go over
3027s all right all right so so we have let me
3029s just try to go through a little bit real
3030s quick on on the world so we have a bunch
3032s of points of interest right these are
3034s these range from very large points of
3035s interest to medium and small points of
3037s interest um obviously we have our day
3039s and night cycle we have our Four Seasons
3041s we have the dynamic World populations
3042s and dynamic reward tables those are
3044s super important when it comes to world
3046s right because obviously one of the main
3048s focuses of Ashes of creation is how the
3050s world changes according to the actions
3052s of the player or according to the
3053s actions of the
3055s system and dynamic World populations and
3058s reward tables is those monster settings
3061s within the playable space changing based
3063s off of those World State predicates um
3066s so keeping in mind that that system
3068s being up and running is a very important
3070s part to feeling like the world is
3073s different um in addition we also have a
3076s grand dungeon that is the Tower of Carin
3078s this is a very large structure we had
3080s some players Within the play test uh uh
3083s recently running through there talking
3084s about I can't believe how big this place
3086s is um because it is a large uh location
3089s we have pocket dungeons as well talking
3091s a little bit about nodes at the phase
3093s one level we're going to have five node
3095s locations that will be primarily level
3098s three however there will be some systems
3099s that we will be turning on that are
3101s level four systems in order to test
3102s during phase one um Dynamic node uh
3105s Dynamic Road leveling obviously this is
3107s uh we talked a little bit about during
3108s the Caravan stream this is providing
3110s Buffs for mounts and for uh Caravans
3112s changing the Advan of visual quality I'm
3114s going to go through this stuff real
3115s quick just uh I'm going to be fast uh
3117s you may hear me talking and if I'm sorry
3119s if English is not your native language
3121s uh this might be a little bit quick um
3123s four service building plots five defa
3125s default buildings eight active
3126s constructed buildings each of those are
3128s providing different types of services um
3131s we will be probably listing as part of
3132s the article some the names of those
3134s specific buildings so a little bit more
3135s expanded um information around that the
3139s node currency system is up and running
3141s citizenship is up and running we have 56
3143s separate tax categories uh that Mayors
3146s have the ability to to manipulate and
3147s customize uh we have buy orders we have
3150s 25 plus player uh Commodities and 24
3153s plus uh meril commission types as well
3155s as 36 node resources that all are
3157s accompanied with Tier 1 through three uh
3160s recipes and have service building
3161s expansion voting which is essentially
3163s where citizens help to vote on the
3165s expansion for those service buildings
3166s and I believe there's 22 different uh
3169s expansions that are possible within uh
3171s the node um proper for those buildings
3174s um now races very important thing about
3177s races we have V Kar and imperion to
3179s start you might be asking yourself but
3180s we've seen almost all the other races in
3183s I think it' be ve and Kar to start and
3185s then imperion will be added in phase one
3188s yeah that might be true that that might
3189s be true um so uh you might be asking
3193s yourself but we've seen the races uh
3195s played in the game there's a lot that
3197s goes into making a race fully playable
3201s and that includes making that making
3203s sure that we have all of the 470 plus
3206s unique pieces of armor deformed to each
3208s one of the races so that when you equip
3211s a pauldron or a curus and it uh is on a
3215s unique race that it's not
3216s interpenetrating the race that it
3217s doesn't have some weird you know skin
3219s weight issues um there's a lot that goes
3221s into making sure all of the pieces of
3223s armor are applicable to to a particular
3226s race um so keeping that in mind um those
3230s races are uh are are available but uh we
3234s need to continue the deformation work on
3235s that um we have six different archetypes
3238s which you guys have seen through the
3239s course of our development live update
3240s streams each of excuse me not each those
3243s archetypes have a combined 130 plus
3245s unique abilities 60 plus unique passives
3248s 22 different status conditions that live
3250s across all of those um uh different
3253s archetypes we have eight unique weapons
3256s that each have 30 plus nodes per weapon
3259s skill tree and by the way this has a lot
3261s of detailed information on like what
3263s we're going to have in Phase 1 2 and
3265s three and normally we probably would not
3268s take this approach in in outlining kind
3270s of each of these things but what we have
3273s heard from the community is that you
3275s guys want to know this and so because of
3277s that you might be getting information
3279s overload some of you um but we've gotten
3282s a lot of feedback from the community
3283s that they want to get this level of
3285s detail
3286s so because of that keep in mind that
3289s phase one a lot of these features will
3290s start at the beginning and some of them
3292s will come throughout whereas some of the
3294s other phases you'll see less content
3296s because there you know it'll be just the
3298s additional stuff that's coming along so
3301s that's why this phase one is very big is
3303s because it's not only the updates that
3305s you're seeing in Alpha One or in phase
3306s one but it's also what we start with so
3308s it's like a combination yeah corre
3309s that's right um so talking a little bit
3312s about uh PVP there will be flagging
3314s there will be corruption system there
3315s will be Guild Wars node Wars and Caravan
3317s PVP
3318s events you might see a term here you
3321s don't understand and that is Lawless
3323s zones um we have talked a little bit in
3326s the past about a change that we made to
3329s the Open Seas being open areas of of
3334s player combat um I want to talk a little
3338s bit about this before we move forward of
3340s what a lawless Zone
3342s entails you have the eastern and western
3345s riverlands locations which is where the
3347s five node propers will be at the start
3349s of phase
3351s one flanking on each side of the western
3354s and Eastern riverlands will be playable
3356s space
3357s in the vandar uh tropics and the sand
3360s squal
3361s desert that
3364s have a lawless Zone applied to it which
3368s means that if you move into those areas
3370s you will automatically be flagged for
3373s PVP um and these areas will have the
3376s highest level NPCs to start and again
3379s the concept behind this testing also is
3380s that like you're the first wave of
3382s players you're the first wave of
3384s settlers coming through the gates right
3386s and the war you're expanding outwardly
3388s from the ancient alen ruins of the
3391s riverlands location and the extension of
3396s your governments doesn't reach as far
3400s into the unknown of this world um that
3404s uh that is accessible to you and your
3406s travels so as you move out into these
3411s outer regions that are the uh tropics
3414s and the
3415s desert pois are still being developed in
3417s those locations from a development
3418s perspective so they're just going to
3420s contain Overland populations and a turn
3424s likely a Turnin location for Caravans to
3426s move to that will reward the highest
3428s return uh for those outward um uh
3431s Caravan Turnin
3433s locations as players move into those
3435s locations they're going to experience
3436s the Lawless Zone that means they're
3437s going to be flagged for PVP and they're
3440s going to be hunting the highest level
3441s monsters in the alpha phases in these
3444s outward Lawless zones that will drop
3446s unique materials that are related to
3448s enchantment for weapons all of the
3450s endgame kind of Loops that will be
3452s present during the different Alpha
3454s phases will exist Within These law
3455s Lawless territories not all of them I
3458s you know obviously we'll have stuff
3459s that's not in the Lawless territories
3460s but a lot of them will exist within the
3462s laws territories and you can drop those
3464s on player death so that's going to be
3465s kind of uh the loop of PVP within those
3469s locations um as well um okay talking
3473s about systems and economy we're going to
3474s have obviously flying ground water
3476s mounts we're going to have Caravans with
3477s management for those Caravans and the
3479s Stalls the cargo for those Caravans and
3480s Caravan events that we talked about um
3482s they can transition into rafts that's
3483s going to be important especially for the
3484s riverlands because the riverlands is
3486s consisting of a lot of different Rivers
3488s uh per its namesake uh we have a mail
3490s system that's going to be active we have
3491s player trading that's active we have
3492s level 25 for artisanship professions
3494s that's novice apprentice and journeyman
3496s certification systems they will not be
3498s accompanied by the skill trees yet for
3501s all of the professions but they the
3503s professions will be available um for uh
3507s uh uh for level acquisition um and um
3510s the novice apprentice and journeyman
3512s qualifications we will have 15 unique
3514s Gathering tools 33 unique gatherable
3516s surveying fishing hunting with 38 unique
3519s animals that will be populated at the
3520s start of phase uh one along with over
3523s 400 processing recipes 600 uh crafting
3526s recipes we will have the gear
3528s enchantment system online it's currently
3529s online we have online in phase one I
3533s don't think it start it comes at the
3535s start I think it's at the start but I I
3537s will double check that I will double
3538s check that I'm pretty sure it's at the
3540s start of phase one um party and raid
3543s markers uh we will have chat systems for
3545s obviously Guild party citizenship Global
3547s item deconstruction and repair this is
3549s obviously the primary sync for an open
3551s economy like ours um those
3553s deconstructions are going to provide
3555s unique materials that are necessary in
3556s order to craft higher level gear uh so
3558s that's something important to keep in
3559s mind um and then we'll have 45 unique
3561s Caravan components that um help to kind
3563s of uh create a compelling Caravan system
3566s um somebody in in chat is asking what is
3568s max level at the start of alpha 1 phase
3571s one excuse me Alpha 2 phase one the
3572s starting level will be level 25 for
3575s adventuring and level 25 for artisanship
3578s professions um on the content side now
3580s this is something to keep in mind
3582s there's a lot of content here but again
3585s this is from an alpha perspective so
3588s there will be bugs there will be issues
3590s there will be things that we need to fix
3592s and flesh out further uh but some of
3594s these will be in their basic stage they
3596s won't be in their like final you know
3599s stage with bells and whistles yep we
3602s will have 460 plus unique pieces of gear
3604s with the node War gods Spike event 16
3607s unique public events 149 story-driven
3609s quests and commissions with 111 treasure
3612s maps the treasure maps are fun um three
3614s World bosses uh with 40 with over 44
3617s abilities and behaviors with 75 unique
3619s enemy creatures of 280 plus unique NPC
3622s abilities and behaviors um keeping in
3625s mind of course at the at the uh start of
3627s Alpha 2 um combat is a very important
3631s thing that we want to collect feedback
3632s on and it's not just combat with regards
3634s to the way that the archetypes have been
3635s authored but also the encounter design
3638s that players are interacting with these
3639s enemy NPCs and their unique behaviors uh
3642s that we have so that you guys can give
3643s us feedback uh because archetype design
3646s is half of that battle the other half of
3648s that battle is the enemy you're facing
3650s uh that is something that that players
3652s need to give us feedback
3653s on um okay
3657s as always development is a moving train
3659s and subject to
3660s change just like I just
3664s like so keeping in mind uh when you
3667s think about the expect dodged AMA no not
3670s dodged AMA we're gonna have an this be
3673s long stepen and I will stick with you
3675s guys uh we just won't be able to partake
3677s in our spot test that we have going on
3678s today but oh no it does mean uh
3682s mod mods we love you so much cuz our
3685s community managers are going have to go
3686s assist with that we can go to uh we can
3690s it it starts at 2 o'clock we can go for
3691s another hour and a half we'll just we'll
3693s parachute
3693s [Laughter]
3695s in all right we ready to move to phase
3698s two because I see a lot of people
3700s putting posting like other features and
3702s stuff we're GNA get to them calm down
3703s homies we're getting there all right
3706s let's talk about phase two all right
3707s phase two so this is something that's
3710s very important again I'm going to hit
3712s this as we get into phase two and phase
3714s three I said 30 minutes ago that the
3718s further you look out the higher the
3720s chance for chains right okay so phase
3724s one we have those things that are
3726s testing right now they are in QA coming
3729s online in the in the phase one yeah
3732s right phase two some of this stuff is
3735s still in development uh is has not gone
3738s through QA some of this stuff has not
3741s begun development yet on on some of
3742s these things so as we talk about what's
3746s going to be introduced for Phase
3749s 2 hear me when I say this content
3752s creators help me hammer this
3754s home things can absolutely
3758s change okay that means that you're going
3761s to see features and content here and it
3765s is possible that it gets bumped to phase
3769s three so remember that okay let's talk
3772s about Zone expansion we are going to
3774s expand into the sand desert we're going
3777s to expand into the vandar tropics and
3779s what this means is poi development is
3782s going to land during phase two for those
3785s spaces we are going to have dungeons
3788s come online in those spaces uh for the
3792s um uh phase two we're going to have
3794s nodes come online um potentially for
3798s those spaces in uh phase two two unique
3802s load node layouts with uh four levels
3805s node sieging potentially with vassal
3807s ship and node death the May additional
3810s mayoral commissions relics relics are
3812s important we haven't talked about in a
3814s long time but these are node objectives
3816s essentially right that the citizens
3818s communally are responsible to achieve
3820s and bring back to the node and they
3821s Grant benefits free holds will be coming
3824s online um additional service buildings
3826s and economic election type we're going
3828s to be adding the veon and the duner uh
3831s races um we'll be getting the Rogue with
3834s 20 abilities 10 passiv 30 skill nodes uh
3837s total between them and additionally
3839s we'll be getting uh four four weapons um
3842s the dual wheel daggers the scepter
3844s two-handed mes and two-handed AXS um
3846s those weapons obviously come with uh
3848s skills as well uh on average around 30
3851s skills per per weapon progression um
3854s Siege Vehicles tempering right tempering
3856s this is how you improve the uh the item
3858s stats um uh gems and sockets uh by
3862s adding additional uh waterfall type
3865s behaviors to those uh items gear
3868s Ascension repair kits uh artisanship
3871s skill trees we talked
3873s about um the artisanship level being up
3876s to level 25 for phase one in phase two
3878s they're going to have some level of
3880s accompanying skill trees uh in order for
3882s players to to test we saw a little bit
3884s about that in the artisanship preview
3886s stream a while ago um animal husbandry
3889s be breeding party Gathering and player
3891s shops uh leaderboards these are some of
3894s the
3896s additional systems that Phase 2 uh will
3899s contain um on the content side we're
3901s going to see start seeing the story arcs
3903s come alive now we've seen story arcs in
3905s the past as part of our um development
3907s updates the that was standing up the
3909s functional system right now some of the
3912s story arcs are in a testable state but
3915s we do not believe that they will be
3916s prioritized to a playable State until
3919s phase two um so keeping that in mind
3921s story arcs are obviously multi-day long
3924s um kind of public campaign that exist
3927s within certain spaces of the world uh
3929s and have uh you know certain player
3931s agency uh over those as well um Dynamic
3934s World dungeons uh we talked a little bit
3936s about Dynamic population spawners we
3938s talked about Dynamic reward tables um
3940s the dynamic World dungeons are going to
3942s be kind of the spaces that become
3944s available within those dungeons based
3946s off of certain world State predicates
3947s right that's another important thing to
3949s keep in mind um and NPC ambient
3951s behaviors right if I'm spawning a bunch
3953s of Undead creatures like we saw in The
3955s Bard Liv stream
3956s uh within a farm uh we want those Undead
3959s creatures to do farming things to rake
3962s leaves and dig ditches and do whatever
3965s farmers do um I don't know what farmers
3967s do I'm not a farmer but they uh we need
3970s to have those ambient behaviors
3971s available for NPCs and that's going to
3973s be landing um sometime in phase two
3977s um as always development is a moving
3980s train and subject to change I'm going to
3983s reiterate this also because it seems
3985s like there is a little bit of confusion
3987s um I'm watching all the channels um is
3990s again that what we're showing in Phase
3992s One what we're showing in phase two
3993s these are not things that will
3994s necessarily be at the start of each of
3996s these phases uh there will be some of
3998s them that will be coming online at the
3999s start of them but these are things that
4000s you can you can expect within those
4003s phases during so like we said we have
4005s those three we cadences we have those
4007s six week cadences that's when you're the
4008s six week Cadence is when you're going to
4010s see those big updates and the 3 weeks is
4011s when you're going to see those uh those
4014s plug fixes and things of that sort
4016s and you may see little updates here and
4018s there with some of the smaller features
4019s but just keeping that in mind phase one
4021s stuff that's what you can see you can
4023s expect as we go through phase one all
4025s the stuff on phase two is what you can
4026s expect as we go into phase two it
4028s doesn't mean that it's going to be at
4029s the start of each of these phases think
4031s about it like this before we leave that
4034s phase our goal and by goal I mean it
4037s might change is to have these things in
4041s that phase so before the end of the
4044s phase our goal and by goal we mean they
4047s might
4048s change us to have these things in the
4050s phase let's say it together before
4053s no okay so that's important important to
4056s keep in mind very good point Thank you
4058s Margaret that was great yeah I just want
4059s to reiterate because I think there's a
4060s little bit of confusion on that
4061s internally
4062s externally yes absolutely absolutely
4066s ready to move on to the final the final
4069s ready it's the final C yes let's do it
4072s all right let's do
4074s it all right
4076s three so Alpha 2 phase three features
4080s and content we're going to be adding two
4081s additional zones the turquoise Sea and
4084s the anvils now again keep in mind phase
4087s three runs a while so what we're talking
4089s about here with regards to these
4091s additional features and content is what
4093s you can expect within the first few
4096s months of phase three right
4099s so there's going to be a lot that's
4102s going to be in technically phase three
4104s before it ends these are some of the
4106s things that are going to be within the
4107s first few months of phase three
4108s beginning um so a little bit of a a
4110s different one for phase three the
4112s turquoise sea the anvils uh I don't
4115s think we've talked about those locations
4116s in the past um actually I know some of
4119s the turquoise SE was part of the design
4121s for Anvil we have not which is more of a
4123s mountain that's right as you can expect
4126s yeah dwarves you know that's right um
4131s we're going to have four new unique load
4133s layouts uh five levels of military and
4135s divine election types Atri atropy events
4138s policies note happiness additional mayor
4140s commissions uh and additional service
4142s buildings um we will be adding in four
4144s additional races the py the ren Kai the
4146s nkua the tar uh and then finally the
4150s Summoner AR type will be introduced and
4153s we will have some elements of the
4155s secondary archetype specialization
4157s within the cleric and tank these are
4159s going to be examples of how uh augments
4161s work uh it is not going to be fully
4163s fleshed out uh but it is going to be
4165s some examples as we begin to to move
4167s forward there um additional weapons the
4170s orb one-handed axe one-handed sword um
4173s and obviously from a systems perspective
4175s we will have fully functional guilds now
4176s when you think about what's going to be
4178s Guild available for phase one these are
4180s going to be the abilities to standup
4182s guilds going to be the ability to invite
4184s players to the guilds to kick players
4186s from The Guild um to participate in
4188s certain Guild uh content and quests but
4190s when we talk about gaining Guild skill
4193s points and investing those into certain
4195s passives abilities and having Guild
4197s levels um that's not going to be
4199s available until uh uh phase three um in
4203s addition we may be expanding the
4204s Freehold system now for Guild freeh
4206s holds and and um Castle shs will be
4209s coming online we will have some elements
4211s of the naval uh systems available Beyond
4214s what's available with rafts um um and we
4218s will have aquatic mounts we should I
4220s think aquatic mounts are in phase one
4222s but we'll we'll we'll clarify that um
4225s underwater combat
4226s instance content um the dying gear
4230s system I see typos in there there some
4234s typos a little bit of typos uh transmog
4237s dying gear system pets um and then
4240s certain aerial combat abilities for some
4242s of the uh flying or gliding Mounds um
4244s religions an auction house right auction
4246s house is obviously a big one from an
4247s economy perspective uh that's going to
4249s come online during that time frame um
4253s treasure maps for the turquoise SE and
4255s and for the anvils are going to be
4257s online as well from a Content
4258s perspective um we're going to have uh
4261s Dynamic World dungeons again um that
4263s will be introduced and unique story arcs
4265s uh added as always development is moving
4269s and subject to change um
4272s so these are our goals for phases one
4276s two and three um and again these goals
4281s can change we will be talking with you
4283s as we go through PL in these periods
4288s these phases um our development updates
4292s will start to change their focus and
4295s will be about playing the game with the
4297s players going through that experience
4299s talking about the feedback we're getting
4301s talking about the testing talking about
4303s what's in active development and and
4306s showing some of that six-week Cadence
4309s content delivery as part of those live
4311s streams as well so this is going to be a
4313s little bit of a shift from what has
4315s historically has been the purview of our
4318s company's uh public face to the
4321s community and now is going to look like
4324s um us playing the game with the players
4327s and talking about the things that we're
4329s doing with the game in a live fashion
4332s setting and as we go into each of these
4335s phases we will like you know October
4337s 25th we're going to have information
4338s prior to that that will give you kind of
4340s an understanding of what we're coming
4342s into that phase with um and then as we
4345s have as we have updates we'll have patch
4347s notes we'll have information in regards
4349s to the bigger updates you'll probably
4350s see those in a little bit more of a
4352s different fashion maybe some video
4353s formats maybe some live streams so
4355s you'll be seeing a lot of this stuff in
4358s more detail as we move forward in each
4361s of the phases and I do see some comments
4363s about character creator when is
4364s character creator uh those of you have
4366s access to Alpha 2 will have access to
4368s the Character Creator starting in phase
4370s one so the Character Creator is
4372s available with the game client in phase
4374s one what we have changed uh with regards
4378s to the Character Creator is that we will
4379s not have a standalone character creator
4381s client probably until phase three some
4385s at some point in phase three we will
4387s release that Standalone character
4388s creator client uh but right now the
4390s Character Creator is part of phase one
4393s uh and those of you who have access to
4394s phase one will go through the character
4396s creation process as normal as you enter
4398s into the game and play the game and
4400s those of those who have already been
4401s starting to test with us for pre-alpha 2
4404s have already been kind of messing with
4405s with it it's still uh we're still adding
4407s features and adjustments but once we hit
4409s uh phase one of Alpha 2 you'll be seeing
4412s a lot more of those come online
4413s especially for the two races that we'll
4415s be launching which which is the vck and
4417s the
4419s klar yes what do we got next the next
4423s thing is Alpha 2 access for those of you
4425s who didn't purchase Alpha 2 access
4428s before this is been a thing that you
4430s have to keep asking us for it's been
4432s something that we've been discussing
4434s ticket ticket after after ticket after
4436s ticket we have gotten a lot of
4439s commentary about this I
4441s know I know that we have uh made
4443s statements in the past about how we're
4445s going to approach um releasing that uh
4448s uh new keys to be clear these Alpha 2
4452s access keys are just the keys this is a
4455s significant departure from what
4456s historically we have done with regards
4457s to pre-order packages um having um
4461s virtual currency having play time when
4464s the game launches
4466s um you know having multiple access and
4468s access to beta 1 and two these keys will
4471s just have access to Alpha 2 and they
4473s will have access to different phases of
4474s Alpha 2 it is extremely important it is
4477s extremely important to
4480s remember you are not purchasing access
4483s to a game you are not purchasing access
4486s to An Early Access you are purchasing
4489s access
4491s to testing Alpha 2 so that is a very
4496s important aspect of these different um
4498s items Margaret do you want to talk a
4500s little bit about how yeah go ahead yeah
4501s and we're keeping in mind uh the people
4503s who have purchased before as well we
4505s know that our community has definitely
4507s expressed uh concern in regards to that
4509s so hopefully you know I know we're not
4510s going to please everybody Stephen and I
4512s have said that many times to ourselves
4513s we're like we're we're trying to be as
4514s Fair as possible as we can be um but how
4517s this is going to work is all three of
4518s these keys will be available to you on
4521s Wednesday August 21st 2024 at 11:00 a.m.
4524s Pacific that is is going to be next
4526s Wednesday so for those of you who are
4527s with us watching this live on Friday
4529s that is when that is going to take place
4532s it's each of these will end at a certain
4535s date or until supplies last so we will
4537s have a number that we are looking at
4539s internally um in order to make sure that
4542s we can service those users um you know
4544s have the capacity in order to make sure
4546s you have a good experience in alpha
4548s alpha 2 um but if we hit those supplies
4551s then we will we will let you know in
4552s advance like Hey we're going to start
4553s taking this down at this date if is
4555s before that date but um we're hoping
4557s that we won't have to do that and it
4559s should end around the time lots that are
4561s there um that you can see on the screen
4563s here and then um yeah so and just and
4566s just real quick it's important to note I
4568s just want to hammer this home again and
4570s content creators please help me with
4571s this as well you should not be buying a
4573s key to Alpha 2 if you're expecting to
4575s play a game yeah don't get first wave
4578s especially especially first wave the
4581s great thing about us not having an NDA
4584s is that if you want want to see the
4585s game's progress and not from a
4588s developer's
4589s perspective you can see other people
4591s playing this game and you can see the
4593s progress of the game you are not going
4596s to miss out on anything if you do not
4599s participate in Alpha 2 you're going to
4601s be able to see other people playing the
4603s game persistence doesn't carry over into
4605s the live launch of the game it's going
4607s to be a brand new Fresh Start when it
4611s comes to the launch of the of of Ashes
4614s of creation so there's nothing that
4616s you're missing out on if you do not
4618s participate in Alpha 2 we are releasing
4621s these A2 keys because two reasons one we
4625s need additional testers as we move
4628s forward in these phases and why do we
4629s need that because ultimately what
4632s happens in every MMO RPG is you have
4635s some sect of retention within cohorts
4638s and that retention is always going to be
4640s at a at an at a downward angle from your
4642s starting user cohort so it's it's
4645s important to keep in mind that as phase
4647s one goes through and as phase two goes
4649s through and as phase three goes through
4651s we will be introducing new users and new
4653s testers who do want to participate in
4656s testing in Alpha not looking at it from
4658s a gaml pers from a being a fun completed
4662s game perspective but who want to help
4664s shape the form of what ashes of creation
4667s intends to be by offering good and
4670s actionable feedback by creating bug uh
4673s bug reports for us by crashing and being
4676s a test dummy for us right those are
4678s elements of of why a person who wants to
4682s participate might be encouraged to then
4684s purchase a key not because they're
4686s purchasing access to Early Access I also
4688s want to make a clarification if you
4690s purchase first wave you get access to
4692s Alpha 2 starting on that date and you
4694s get second you're going to you're going
4696s to play Alpha 2 for the rest of Alpha 2
4698s if you get second wave you're going to
4700s have that date you start and you get to
4702s play all the way to you don't have to
4703s buy all three keys that is not how it
4704s works just buy key and you get access to
4707s Alpha 2 so that is how it works um I
4710s just want to make that very clear you
4711s don't buy all three you just buy one and
4712s then you get access from that date to
4715s the to the end of Alpha 2 that's correct
4719s yep you do not get access to Beta this
4722s is only Alpha 2 access uh if you want
4725s beta we will maybe be offering another
4728s option for a beta in the future but
4730s right now um we're focused on Alpha 2 at
4732s the moment uh we won't have we won't be
4735s bringing back pre-order packs we've
4736s already said that before so it will just
4738s be in the future if we do decide to
4740s increase the amount of people in beta 1
4742s or beta 2 it would be similar to this in
4744s the sense that it will be a key that you
4746s purchase for just that
4748s access it's not a code key it's just
4751s access you're gting you're gaining
4753s access to the game you're not getting a
4754s code or a key that you're giving out to
4756s and and and and as Margot said at the
4758s beginning like we fully understood and
4761s expected that this is going to be the
4763s spiciest of topics when it comes to um
4766s access to the game right um and there's
4770s not going to be a price that's going to
4771s please everybody I mean that's just the
4773s that's just the bottom line and with it
4775s with regards to the two objectives that
4777s releasing the additional Keys provides
4780s the first one again was providing the
4782s testers that we need in order to um in
4785s order to shape the game the right way
4787s the second is there are a lot of people
4789s who want to participate that didn't know
4791s about ashes of creation 6 months ago
4794s that didn't know about ashes of creation
4795s four months ago that are learning about
4797s ashes of creation today that may learn
4799s about Ash of Creation in May of next
4801s year tomorrow right exactly so we need
4804s to have avenues for those audiences to
4806s access the game and and what we've done
4809s here is we've approached it taking a
4812s look at the the value of alpha access
4816s within the previous packages that we've
4818s offered as it relates to the other
4820s components of those packages the game
4823s time the virtual currency for the
4825s Cosmetics the Cosmetics themselves and
4828s their value right so so comparatively
4831s like I would ask that some of the
4833s content creators also help to articulate
4836s and enumerate what the value proposition
4838s is between those two when we think about
4840s that from a comparative standpoint um
4843s the other thing to note here is that we
4845s haven't provided an end date for Alpha 2
4847s I think people are are asking about that
4849s and want iteration on it but uh we are
4852s we'll end Alpha 2 when we feel it's
4854s ready so we want to make sure as you as
4856s as you saw in that phase three slide
4858s there are some things that we want to
4859s ensure that we make sure that we get um
4861s and there's some additional features and
4863s systems that we'd also like to get in
4864s there for Alpha 2 that are not listed on
4867s that page um so we will kind of extend
4870s that Alpha 2 for as long as we feel it's
4872s necessary um so you will get a good
4874s chunk of time to play the game and and
4875s test it um obviously towards the end
4878s there you'll be playing more of a game
4880s for the beginning it's going to be very
4881s much like Stephen said you're not really
4883s playing a game you're testing it um and
4885s it's going to be you know a lot
4888s more basic systems versus as we get
4891s later in the in the phases you'll see
4893s more of those um intricacies come
4897s online and so I know the next section
4899s that we have is the AMA and before
4902s before we get into the AMA um I want to
4905s close by saying this for the
4908s deck um two important
4912s points first with regards to
4915s what we're doing with Alpha 2 the
4917s testing that it entails the incomplete
4919s status of the game right the the what
4922s we've talked about you know this is not
4924s a completed game one thing I love about
4927s our community and that and that me
4929s having played many different
4931s MMOs as many of you
4934s have it can be difficult to find a
4937s community in my opinion as genuine as
4939s ours and as welcoming and inviting and
4943s polite as ours
4946s not everybody is going to like what
4948s we're doing from a gameplay perspective
4950s not everybody is going to like the
4951s visuals of the game not everybody is
4953s going to like the monetization strategy
4955s of selling the keys not everybody is
4957s going to like Cosmetics not everybody is
4960s going to like
4961s PVP there is a very eclectic crowd of
4965s MMO RPG players and we are not building
4968s an MMO for everyone and we know that and
4970s we accept that and that's a truth there
4972s is a specific section of the market
4975s share that is going to be interested in
4976s ashes of creation when those people who
4979s are not interested in one of those
4981s things comes into our community and says
4985s things that may ruffle your
4988s feathers I would implore you to continue
4992s the upstanding tradition that our
4993s community has had over the course of
4995s these last several years and be
4998s polite give them the proper advice and
5001s Direction when it comes to how we as
5003s other human beings who live behind a
5006s screen should interact with each other
5008s right we are one Community we're a
5011s Gaming Community we are change their
5013s mind too right the biggest thing become
5018s part of our community if if they just
5019s understood like where we're coming from
5021s too well that and that that speaks to
5023s being a good representative and and
5025s again what I would say is We Are One
5026s gaming Community we are all Gamers
5028s together we have different interests and
5031s that's okay and we have different
5032s thoughts and some of us can be more
5034s abrasive than others and that's okay too
5036s but what I would ask of our community
5038s and content creators help me hit this
5040s home too is that we are inviting of
5042s other opinions we are inviting of of
5046s other thoughts and that we don't pounce
5049s we don't attack and we don't mistreat we
5053s follow that Golden Rule and we can be
5056s good stewards of this community and good
5057s Representatives like Margaret said and
5059s by doing so we will attract more users
5061s to this game so so please would tell you
5066s as my fellow Gamers let us represent the
5069s best of us um things are likely going to
5073s change and people are not going to like
5075s that and it is important for us not to
5078s be white Knights you know hold us
5080s accountable where we need to be held
5082s accountable that's part of the the um
5086s symbiotic relationship between a
5088s developer and a community right um
5091s that's an important aspect of that I I I
5093s don't watch criticism
5095s or videos that talk about you know
5098s losing trust in Intrepid or delays or
5101s problems this is a marathon not a race
5105s is that the right phrasing yeah I I
5107s think I think I I always get that mixed
5109s up it's like this is a marathon not a
5111s Sprint or this marathon race this is a
5113s this is a long haul Journey this a
5116s marathon not a Sprint thank you the chat
5118s is saying it's a marathon not a Sprint
5120s this is a marathon not a Sprint what
5121s does that mean that means that we still
5124s have a road ahead of us we still have a
5127s lot of things that we need to do and as
5130s a result of that road still being
5132s significant there are going to be
5135s changes to what we have talked about
5137s here today and so trust that
5139s relationship of trust is hearing those
5142s words as well and having an
5145s understanding when those words are
5147s spoken that that could be the reality
5149s and let us help set expectations with
5152s the broader Community about that truth
5156s that is what helps and I think on the
5158s front of you know when you talked about
5160s we
5162s don't we take criticism criticism we
5165s understand that criticism is an
5166s important part of the process I mean
5168s that's the whole point of feedback loops
5169s and suggestions and and understanding
5171s what you guys want and making sure we're
5173s on the same page I think that it's how
5175s you communicate your criticisms which is
5178s the big thing uh you know there are
5180s constructive ways to do that versus ways
5183s that are kind of vulgar like Stephen
5186s said um and I think like finding the
5188s balance there is going to be very
5189s important cuz you know we're all people
5191s we're just we're doing our best on our
5193s front to like create a great game right
5196s um I thought that we from people we come
5200s with good intentions right um and I the
5202s worst thing that I always see is like
5204s when people say oh the developers don't
5206s care I will let you know everyone here
5207s at Intrepid cares like so deep Beyond
5210s yeah than you could imagine it is hard
5212s when we read stuff and it's like oh man
5215s we we totally get where that person's
5216s coming from but at the same time we have
5218s to adhere to what we can do on our end
5221s at the same time so we try to be as open
5222s and communicative with you guys about
5225s how we're doing things what we're doing
5227s and and you know ensuring that you have
5229s an understanding of those things they
5231s may not always be the thing you want but
5232s it's kind of making sure that you
5234s understand why and how we're doing it
5235s I'm going to tell you one thing about
5238s recruitment at this studio there is a
5241s question that every single person who
5244s works here has answered when it comes to
5247s an interview that I have with them what
5249s are your favorite MMOs that you've
5252s played every single person here is an
5254s MMO
5256s gamer and that is why it is so important
5259s to us as Margaret is saying to deliver
5263s on something that we ourselves would be
5265s proud of if that takes if that takes
5269s time if that takes if that takes us
5274s doing iterations that we didn't plan for
5277s making changes that we didn't plan for
5280s that is something that we are have the
5282s luxury of doing because of the unique
5285s circumstances of how this studio was
5287s founded right that is that is not
5289s typical within the industry I cannot
5291s express enough if you know anyone in
5293s this industry and you talk to them about
5295s the story of intrepid and what we're
5297s building it is very unique when I go on
5301s LinkedIn and I see the commentary from
5303s people about Intrepid and about ashes is
5307s it taking a long time to develop this
5309s game what we're doing is special and it
5313s should take a long time to do something
5315s special I mean you think about most of
5317s the MMOs that have been created like the
5319s legacy of MMOs that have been created
5322s most of them did take 10 to 15 years to
5324s create so keeping that in mind hopefully
5327s we don't have to take that long but you
5329s never know um so I think like and though
5331s and that was you know a different age
5334s when like things were a little bit more
5336s simpler in in the way that content was
5337s created and now it's like people want
5340s and and expect very intricate systems
5344s with great UI with great user input
5347s right like it's just a totally different
5349s time um as well as even some of the
5351s accessibility features that you need to
5353s have these days it's just a very
5355s different uh development world that we
5358s live in and of course we are sharing the
5359s journey most developers don't do that
5362s they create the game and then they share
5363s it with you as it's already created um
5366s so they don't and their alphas and betas
5368s are more like testing phases that are
5370s like hey we have a full product now
5372s we're just showing it to you guys to
5373s ensure that we're we're hitting the line
5375s and we're just bug fixing right whereas
5377s we're like this is a true you know
5379s prototype Alpha phase that you would
5381s it's hot off the rack you know destroy
5383s it we're past that now because we're in
5385s Alpha 2 but I know yeah it's kind it's
5387s kind of the you know that type of system
5390s where like we are we're actually showing
5391s you what true development looks like
5393s versus which is behind closed doors
5395s normally by the way the most important
5397s thing I want to talk about real quick
5399s last point that I saw somebody that I
5401s saw somebody before we go into the I saw
5403s S I saw senz zoa in chat say pay wi
5406s garbage is what keeps coming out um we
5408s don't even talk about that anymore
5410s because it's just an understood thing
5411s yeah we are not doing pay the most
5412s important thing is that we don't do any
5415s pay to win and we never
5417s will so that is a very important thing
5420s to keep in mind I know that there are
5421s new MMOs today I think about what MMOs
5423s are playable What MMOs can we play and
5425s and how is
5427s monetization uh screwing the design our
5430s goal is and pay to win is always that if
5432s you if you see stuff that are on our on
5434s our purchases it's it's mostly cosmetic
5436s things uh we try our best to keep it
5438s that way absolutely let's do the Z all
5442s right let's do it let's do it all right
5444s our first question here is from araga
5447s and they want to know about debug tools
5450s is the team planning to make a debug
5453s tool so Alpha 2 testers can identify and
5456s share critical information regarding
5458s bugs like XYZ coordinates nodes server
5460s boundaries Etc ABS absolutely currently
5463s we do have some debug Tools in place for
5466s uh users two users to use though well we
5470s we have our XYZ coordinate system in
5472s place that uh Alpha 2 users can activate
5474s through page down right now um I don't
5477s you don't need to be a fluffy bunny to
5479s do that um we have we we will have other
5483s um
5484s uh A2 debug tools that will be in place
5487s by phase one I know that's currently
5489s planned um uh when you do SL buug in the
5492s game um it will actually give us some of
5494s that information to automatically on our
5496s end um so any of the information that we
5499s need to know in regards to like the
5500s location of where your bug is happening
5502s that will be Pro provided in there
5506s absolutely um and then in addition um
5509s yes we we will have other features that
5510s will be available for debug uh commands
5512s uh that players will have access to that
5514s might spit out their log to us
5515s immediately um right now we have a
5517s reader on the log for the log for the
5519s travel to World screen from the
5520s Character Creator uh or from the
5522s character stable that gives you in you
5524s know information around your connection
5526s um uh State um there will be a number of
5529s different debug tools that we'll have
5531s available right and those will come
5532s online at different times during phase
5534s one two and three our next question here
5537s is from rain
5539s rain who wants to know about population
5542s over time what is the expected maximum
5545s amount of players that will be able to
5547s be in game across all Realms at the same
5551s at the start of Alpha 2 and how do you
5553s expect that to change over
5555s time yeah so right now when we think
5557s about the maximum number of players so
5560s obviously we have CCU which is
5561s concurrent users per realm we have uh
5565s CCU across uh a region or cluster uh and
5569s then we have our expected daily active
5572s users and monthly active users uh that
5574s we're aiming for um we have over 100,000
5578s people that will be at the start of
5579s Alpha 2 um we talked a little bit
5581s earlier about having 3,000 CCU uh so any
5585s given time on a per realm basis to start
5588s our goal is to grow that as the design
5591s play Space expands as the um uh as that
5595s as that moves forward from phase one to
5597s two and 3 uh eventually that 3K CCU will
5601s grow to 5K to 6K to 8K until it lands
5605s somewhere between 8 to 10,000 uh per
5608s realm now when it when we talk about
5610s scalability for deploying multiple
5612s Realms at a time um our solution right
5615s now we feel pretty confident in in that
5618s uh being able to stand up multiple
5620s Realms as is necessary to facilitate a
5623s high concurrency of potentially multiple
5626s hundreds of thousands of users uh come
5629s uh come Alpha
5630s 2 all right and our next one is
5635s about testing expectations from blip do
5639s you want the testers to play the game as
5642s they normally would and find bugs that
5644s way or will you have specific testing
5647s tests testings for our systems and
5649s features like app requesting specific
5651s things or are we allowed to find
5653s weaknesses like exploits and hacks
5655s reversing the client and so
5658s forth spicy one both right we we
5661s definitely want players and testers to
5663s play the game as normally and fine bugs
5666s um but at the same time if players come
5669s across um weaknesses or exploits or
5671s hacks we want players to report that to
5674s us immediately now there's a fine line
5676s between finding a exploit or a hack or
5679s some issue and utilizing that to a
5684s benefit or an advantage as opposed to
5686s reporting that to us there will be a
5689s firm a firm hand when it comes with when
5694s comes with dealing with people um who
5697s are Bad actors in the game and and and
5700s it and just to speak to this I talked a
5702s little bit about you know representing
5704s you know Gamers as a
5706s community those there are those of you
5708s out there who are very technically Savvy
5710s that who are um who are capable of
5715s putting to use your knowledge for good
5719s or for bad and what I would ask of you
5722s is that if you care about the mmpg genre
5725s if you care about uh you know the hard
5727s work and Persistence of hundreds of
5730s people um that are working on this
5733s project that you would use your powers
5736s for good my friend um and that means
5739s that as you find these things you report
5740s them to us and we will reward you
5742s bountifully uh with people who come to
5745s us and are open about how they find
5747s issues with the game um uh and that's
5751s that I think is a good relationship uh
5753s between the developer and the players um
5757s but don't use it for bad don't take
5759s advantage of it don't cause problems
5761s with it um you know when there big issue
5763s like big exploitations or things like
5765s that making sure that you kind of like
5767s message them privately to one of our
5769s community managers versus or through our
5771s CS or through our bug reporting tools
5774s rather than like you know posting in the
5775s forums and be like hey everybody look at
5777s how you can exploit this thing right cuz
5779s we will be looking at logs we will be
5781s looking at data we can see who's doing
5783s the bad things and we will take action
5785s on those accounts and we don't want to
5787s have to do that right we don't want to
5788s have to ban you from playing in the
5791s future or suspend you for a certain
5792s period of time like that is not our goal
5795s in the in the long run we really want to
5797s work together with you guys to find
5798s those things F show all right ready for
5801s the next one ready this is the spiciest
5804s one I think we've talked about it a bit
5805s though uh this is from Pirates and they
5808s want to know about date expectations
5810s we've provided a lot of dates here how
5812s do you intend to comply with the dates
5814s that you present with this road map when
5816s it's been a challenge in the past for
5819s Intrepid sure um so I'm going to answer
5823s this in two parts H uh the first part is
5826s how do we intend to comply I don't know
5828s that comply is the right word I think I
5831s think that I would rephrase this in how
5833s do you intend to hit your goals for the
5835s dates that you present because that's a
5836s little bit more representative of the
5838s context that we're trying to provide
5840s these dates Within These are dates that
5843s are goals okay and so what that means is
5847s we're going to try to accomplish them
5849s with the way that we've been
5851s accomplishing our product development
5852s thus far which is through a robust
5855s project management style that's
5857s accompanied through a hard-working
5859s experienced and knowledgeable production
5861s team that works with our veteran MMO
5864s developers who have made these games
5866s over the course of their careers of 25
5870s plus years for many of them um and and
5874s we're going to execute in a fashion that
5876s involves the use of the feedback systems
5879s that we've created with our community
5881s that is how we intend to deliver upon
5883s our goals um now the second part of this
5886s question which is basically it has been
5889s a challenge in the past for
5892s Intrepid this is a difficult game to
5895s make I don't I don't know if you know
5897s that uh but this is one of the more
5901s complex MMOs that I personally have seen
5904s from a systems perspective from a
5906s features perspective from an intent to
5908s launch with content perspective um you
5912s might ask yourselves well well why are
5914s you trying to create an MMO as complex
5917s as ashes of creation and as with as much
5919s content as ashes of creation is trying
5921s to launch with um the answer is because
5924s we believe the space needs that we
5927s believe that the mmrpg genre is a prime
5932s genre for a produ product like this to
5935s come in and shake up that this idea of
5938s what an MMO should be and because we're
5941s trying to do something difficult and
5943s that is a difficult task we are going to
5946s have setbacks we're going to have
5948s hurdles as I said we're going to fail
5951s and the right attitude about failure is
5954s to embrace it and move past it and learn
5956s from it and not fail in the same way
5959s again that is the importance of failure
5963s it's not
5964s that we're not going to fail it's that
5967s when we do we're going to talk to you
5968s about it we're going to level set about
5971s it and we are going to make changes to
5975s avoid that particular failure again in
5977s the
5977s future um and so I think that's the
5982s important part in the relationship
5983s between community and developer is to
5986s make sure that that understanding
5988s exists
5989s [Music]
5990s um so yeah that's that's it's a hard one
5993s too I think a lot of I mean all of us in
5996s this chat have probably experienced a
5998s game that has launched at a time when it
6001s shouldn't have right it should have been
6002s given a little bit more time a little
6003s bit more love and so we are the
6005s arbitrators of deciding whether that you
6008s know hits or not and I think Stephen is
6011s always of the mind that if we need more
6013s time we will take more time to make sure
6015s that it is what it needs to be um so
6018s just keep keeping that in mind I know
6020s there's a flip side to both things it's
6022s the the Ambi you know like the
6023s excitement that you want something but
6025s at the same time it's it's kind of
6027s understanding the other side of it too
6028s it's ensuring that it's it really is
6030s what you want and and look and look I
6032s don't I don't want to take more time to
6034s develop this game I would love to have
6036s this game ready tomorrow I don't want to
6039s take more time and more money I mean
6043s yeah trust me there is no objective
6046s closer and dearer to my heart than that
6050s truth um however what I would say um is
6054s that I will always be willing to eat
6056s crow I don't want to have to do it but
6059s if the product calls for me to do it
6061s then I will come here and I will talk to
6063s you about why it happened and it's not
6066s fun to do that part and it's it is not
6068s fun it's not fun to do it believe us we
6072s don't want to do it
6073s either next one here is about employment
6077s Logistics um and this is from Mr
6080s kawashima and they want to know given
6082s recent layoffs in the in the gaming
6083s industry attributed to Rising
6085s development cost and in kind of fitting
6088s very fitting with that conversation that
6089s we just had and Industry shifts what
6091s proactive measures is Intrepid Studios
6094s taking to mitigate similar Finance
6096s Financial pressures are there
6098s contingency plans in place to avoid
6100s Workforce reduction while continuing the
6103s development of Ashes of creation I feel
6105s like one of our developers wrote this no
6106s I'm just kidding I know I was going to
6108s say jobs Forever Wait a minute no just
6111s kid and this is a good segue too as
6114s something that's near and dear to my
6115s heart with regards to uh to the to the
6118s financing side of it um you know
6120s obviously uh it has been a um it has
6126s been a a a little bit of a rough time
6128s for the industry over the course of the
6129s last year and a halfish um there's been
6132s a lot of layoffs and and I'm not going
6135s to deny the fact that
6137s um that there is some silver lining to
6140s that truth within the industry for us as
6142s a company as as a studio us as a project
6145s in the sense that we have been able to
6149s grow our rank significantly over the
6151s course of the last year and a half um as
6153s you guys have witnessed right um and uh
6157s those individuals who have joined this
6160s team are an incredibly talented group of
6163s people
6164s um and you know and I think
6168s about what it takes for Intrepid to
6171s deliver upon this big promise that is
6174s ashes of
6175s creation it takes those types of people
6178s and the quantities of people that we
6180s have working on this project and that is
6182s an expensive Endeavor if I think about
6185s you know we haven't we we we never
6186s really talk about finances for the
6188s company um from a bu the numbers
6191s perspective um and that's generally
6193s because we're not dependent on outside
6195s investors and uh Publishers in order to
6199s deliver the game right um and so so it's
6203s important that you know we talk about
6206s what does it take to make ashes of
6207s creation well you know to date we'
6210s probably spent around 85 to 90 million
6215s in the development and the creation of
6217s Ashes of creation and when we talk about
6220s you know the distribution of that
6222s investment within the product roughly
6226s you know 30 million of that has come
6228s from pre-order sales and Kickstarter so
6232s there is a sign ific personal interest
6235s in the success of this company and of
6239s this a Kickstarter backer they've paid
6240s for like a big chunk of it and it's like
6242s oh
6243s no we've definitely Stephen has put in a
6246s lot of his personal in there just to be
6250s clear just to be clear we appreciate
6252s support though there is no there is no
6255s greater interest and importance
6257s to the the success of this team of this
6263s product uh than it means to myself and
6266s John um so so when I think about how do
6270s we mitigate mitigate those those
6272s financial pressures we're in a unique
6274s position as I said earlier this is a
6276s unique story Intrepid Studios Intrepid
6279s Studios is a unique thing in the space
6282s of creating games we not only do things
6285s differently from a financing perspective
6287s we do things differently from a
6288s development perspective we do things
6289s differently from a a community
6290s engagement perspective because of how
6293s different we do things it can be
6296s difficult to compare us to other teams
6299s or products as a result of that because
6301s the parallel there is just not the same
6305s um are there contingency plans to avoid
6307s Workforce reductions while continuing
6309s development of Ashes of creation the
6310s second part of this
6312s question if it was if it was necessary
6316s for us to engage with a foreign
6319s publisher for territories outside of
6321s North America and Europe the quality of
6325s the product I believe in Alpha 2 is
6327s going to afford US that ability to do
6329s that engagement right that has the
6332s potential uh when we think about you
6334s know additional financing contingencies
6336s um for us to to to engage with and of
6340s course we're interested in potential
6342s Publishers for some Asian territories
6345s and outside of Asia that that we are
6347s going to be engaging with when the
6349s product is ready for that stage of
6351s Engagement um so that's important thing
6353s to keep in mind I think the other side
6355s of this hopefully that answers your
6356s question I think the other side of this
6358s is how we also develop our product so we
6360s try not to hire unless we need the role
6362s like unless we know we have we need we
6364s have work for that person to do and in
6366s the cases where we have influxes of work
6369s for instance like hey we have a bunch of
6371s things that need to be done but we won't
6372s need that work forever we contract out
6374s some of that work absolutely right like
6376s we we will you know you hire me for six
6379s months and I do the thing and then I'm
6380s like so we're not we that person knows
6382s like their job is to do that one thing
6385s and then they're gone so it's not like
6387s you're hiring them and laying them off
6388s type of situation and just to add to
6390s that point right sustainable growth has
6393s been a guiding principle of this of the
6395s studio over the course of development so
6398s when you think about like well why is it
6400s taking so long to develop this game we
6402s didn't start with 200 plus you know
6404s full-time employees we started with six
6408s and that grew to 12 and that grew to 20
6410s and then it grew to 40 and then 60 and
6412s then you know like there has been a slow
6415s growth that is traditional with these
6417s types of projects As you move from a
6419s white paper phase to a pre-production
6421s phase to a production phase to QA phases
6424s like that is how growth works right when
6428s done
6430s correctly right our next one here is
6434s about character creation and this is
6437s from balog and they want to know can we
6439s get an update on when the character we
6441s talked about this a little bit before
6442s but this was the question that was there
6444s uh creation tool will be available when
6447s does it launch presumably ahead of Alpha
6449s 2 because that's what we had stated
6450s previously will we have the option to
6452s reserve our names then so kind of a
6454s two-parter so uh two-parter so we talked
6457s a little bit about the character grater
6458s like as you said uh it is going to be
6460s available but as part of the client
6462s starting in phase one it's currently
6463s available now some people are getting
6464s some wonky results out of it whereas we
6466s do the bug fixes uh but that's okay
6468s Clayton's been doing a great job with
6469s that uh as as has um the rest of the
6472s team um
6474s when does when it launches presumably
6476s ahead of A2 will we have the option to
6478s reserve our names then um we will not
6481s have the option I believe to do the name
6485s reservations uh we're not going to do
6487s that through the Character Creator oh no
6490s we're not GNA do that through the
6491s character I thought this was a second
6492s question second question is part name oh
6495s okay sorry so it's not gonna be during
6496s character creator we will get back to
6498s you on when name reservations will be
6500s available we might try to see if we can
6502s get something in place by phase three
6504s but no guarantees there it might not be
6506s until after yeah it might be more in the
6508s beta phases um for us you know we don't
6511s need like you don't need the name
6513s reservation until launch really but I
6516s understand that some people want to have
6517s their name because they're streaming or
6518s whatever it might be as well um it is
6520s nice to have all right one
6524s second got to get the next question on
6527s here
6535s I was talking instead of prepping I'm
6537s running the the show no worries oh my
6540s bad the next can dance a jig do you me
6542s dance you're good the next one is from
6544s R2 auny and they want to know um about
6548s node scope what is the expected scope
6551s for the node features for launch of A2
6554s and what have you scoped for later
6556s development we kind of show this a
6557s little bit but um they want to know
6559s level range racial Aesthetics we didn't
6561s really talk about that in there so maybe
6562s you can Compound on that and then
6564s amounts of nodes node types superpowers
6567s Etc absolutely um so we talked a little
6570s bit earlier and I'll I'll allow the kind
6572s of content creators to help enumerate
6574s the specifics of phase one two and
6576s three's um intended features and content
6579s releases um node level ranges right we
6582s talked about uh starting at at node
6584s level three in Phase One and having some
6587s four systems online and potentially
6589s moving them to four and five um within
6591s the uh ceeding phases um racial
6594s Aesthetics this is an important one so a
6597s lot goes in from a a uh from a um
6602s development perspective with regards to
6604s creating these assets right with
6606s creating building assets and building
6608s sets um hero pieces and props and and
6611s set dressing pieces for a node so to
6615s start in phase one we will have the klar
6620s um excuse me the klar aesthetic
6623s available for uh the race now that
6626s doesn't mean that other races won't be
6627s able to contribute to nodes it means
6628s that when they do it'll be populating it
6630s with the KR aesthetic in phase two and
6633s in phase three predominantly in phase
6635s three is when you will start to
6637s see other racial Aesthetics come online
6641s um starting with veon moving to imperion
6645s um a lot of that stuff is is stuff that
6647s uh we are going to be hiring as Margaret
6649s talked about contractors or outsourcers
6651s to kind of help us augment uh production
6653s of these assets um uh for the for phase
6657s three the amount of nodes that's going
6658s to be growing as the playable space
6660s expands we talked about bringing on the
6662s additional territories and biomes and um
6665s zones uh uh coming out of the riverlands
6668s and moving North uh and towards the um
6672s uh towards the east uh those will come
6674s online with different nodes becoming
6676s available uh within those locations it's
6678s going to try to feel as organic as
6680s possible again the whole concept here is
6682s that you're the first settlers the first
6686s wave of people coming into this world
6688s and slowly you're going to grow out uh
6691s from this starting area um and and
6694s creating this world around you um and
6698s then we're going to be playing with the
6699s uh superpowers we're going to be testing
6702s those um and kind of landing on the
6704s types of you know design elements that
6706s we want to include as part of those
6707s superpowers we've talked in the past
6708s about what those superpowers are that'll
6710s be the first iteration of it but I
6712s highly suspect that that is going to be
6713s a category that undergo significant
6716s iteration um and also how node types
6719s interact uh with each other and um we
6721s talked up in the phase one two and three
6723s discussion about the different not types
6725s of when they'll come online absolutely
6727s yeah definitely uh when we when we send
6730s out uh the article tomorrow with the the
6732s larger images of everything you can kind
6735s of get in there and check it out but
6737s like everything says in there subject to
6739s change keep that in mind those are our
6741s goals um the next question here here is
6743s about player corruption and this is from
6745s Dolvin and they want to know how
6747s complete is the player corruption system
6749s currently and what is the predicated
6751s timeline of the player corruption system
6754s development during Alpha 2 yeah player
6756s player corruption at the start of of uh
6759s of phase one will'll have um the ability
6763s to gain corruption uh the ability to
6765s kill it players and um cause experienced
6768s debt the multiple uh types of
6771s experienced debt modify s that apply to
6774s corrupted or uh to combatant players um
6778s they uh timeline for um additional
6782s player corruption system development I
6784s believe actually there's stat dampening
6786s dampening that's online as well uh for
6788s the corruption value and for the
6790s experienced debt that's acred um so it's
6792s fully functional um in phase
6795s one all right and the next one is about
6799s dueling will we get a uh will we get a
6804s dual system implemented for the start of
6806s Alpha 2 so we don't have to flag to
6808s practice PVP risking getting corruption
6810s and this is from liner the dueling
6813s system will not be online for the start
6814s of Alpha 2 uh dueling will likely be a
6818s uh phase three uh uh feature um however
6822s if you want to duel other players in the
6824s start of um phase one it will likely be
6827s possible for you to do that in the
6828s Lawless territories however you could
6830s get ganked in those locations so be
6832s careful out there it's dangerous world
6835s all right and then hus wants to know uh
6837s about our standout feature as Alpha 2
6840s launches which feature or systems are
6842s you most confident will showcase the
6845s game's unique potential and what aspects
6847s do you anticipate will require the most
6849s iteration based on player
6852s feedback um I think that the feature and
6857s system that a most confident will
6858s showcase a games unique potential I
6859s think that um as it relates to
6864s to nodes and the dynamic World Systems
6869s are the
6870s most unique
6872s element you know from a gameplay
6874s perspective for ashes and probably our
6879s greatest focus on player uh feedback
6881s when it comes to um you know Alpha 2 um
6887s what is unique about that I mean it is
6889s the fact that you are in a sandbox and
6891s that that sandbox reacts to the actions
6894s not just of you individually but you you
6897s know rhetorically as a
6899s community um that is something that
6902s serves a lot of different like World
6904s State predicates to inform spawners for
6906s population to in to inform dungeons to
6909s inform um reward tables to uh to you
6914s know inform dialogue paths uh and story
6917s arcs like those are the things that I
6919s think are most interesting um from a
6921s superficial uh not superficial excuse me
6924s from a visual perspective I think
6926s seasons are probably going to be the
6928s most unique visual thing for players um
6933s being in a single area and watching that
6935s area change drastically between Seasons
6939s um is something that is perhaps we're a
6941s bit foreign to when it comes to MMO RPGs
6944s traditionally those areas just are
6946s static um and I think that's going to be
6948s and it's also tied into the dynamic
6949s World state so I think that it's going
6951s to be uh something that's really
6953s interesting um what is going to require
6956s the most iteration based on player
6957s feedback I think
6960s that
6962s um I think systems like the Caravan
6966s system um I think that systems
6971s like
6972s [Music]
6975s um I think systems like
6978s our uh our Arch type
6981s designs uh and ability designs perhaps
6984s are going to have a lot of iteration our
6985s weapon
6987s designs um I think those are going to
6989s have a lot of
6992s iteration all right moving on to the
6996s next one world bosses I saw someone in
6998s chat being like when are they going to
6999s talk about PVE we've definitely talked
7001s about PVE in this previous slides but um
7004s how many world bosses will we have
7006s access to in Alpha 2 and what are some
7008s of your
7010s favorites um in phase one we be be three
7013s World bosses so phase one there will be
7015s three World bosses um and then we will
7018s be releasing additional World bosses in
7021s phase two and phase three um obviously
7023s as the world expands and as those
7025s additional uh bosses come online um what
7028s are some of my favorites I I'm I'm a
7031s dragon nerd I've always been a dragon
7033s nerd I have an awesome her Dragon deck
7037s in Commander that I love to play that
7039s has just so many dragons in it um and we
7043s have a dragon we have they have a dragon
7045s we have a dragon we have a dragon in
7047s Alpha 2 the fire brand Dragon which
7049s actually I think we're going to be
7050s seeing this month yeah you will be did
7052s we announce that no I don't we did but
7054s now we did oh now we know we're seeing a
7058s dragon um the next question and and that
7061s was from knife party thank you Knife
7063s Party U moving on to Skylark the Banis
7067s wants to know a very fitting name for
7068s this question uh about Artisan
7071s professions which artisan professions
7073s will be available at the start of Alpha
7075s 2 and what tier progression will be
7076s available for those professions and I
7078s know we talked about tier
7080s three um in a previous slide yeah we
7083s talked about it earlier all artisanship
7085s professions will be available at the
7087s start of A2 phase one however they will
7089s not have Associated skill trees with
7091s them in phase one that will come online
7092s in later phases that we talked about up
7094s above um all subject to change uh
7098s and and um uh what tiers of progression
7102s they will they will have the first three
7104s tiers of progression available starting
7105s in phase one uh particularly as it
7108s relates to predicates for Tool access uh
7112s resource Gathering capabilities and the
7115s uh certification
7117s quests all right next one is about
7121s archetype updating will the tank and
7123s cleric get a bit of a rework to get them
7126s on the same page or same level of
7128s Awesomeness like the ranger fighter and
7130s Bard before Alpha 2 launches this is
7132s from PJ
7135s DW that's subjective I
7138s guess um it's it's it's a it is a good
7141s read I think um I think that that is a
7145s good read I would include Mage in the
7147s tank and cleric uh part of this question
7149s I think it's tank cleric and Mage is
7151s currently on the docket for the PC team
7154s the player character team uh to kind of
7157s revamp um to bring up to par um what is
7161s happening we're getting
7163s by pirate software thank you pirat
7165s welcome
7167s Pirates please don't take my booty
7172s um booty treasure just to be clear um so
7177s HR oh
7179s no um so uh yeah I would say that there
7183s there are definitely plans uh for us to
7185s rework them uh and bring them to the
7187s same level of
7188s Awesomeness um and the next one and by
7190s and by rework I just mean expand and Po
7192s and and you know yeah yeah the next one
7195s here is about in-game support can you
7197s talk about General in-game support and
7200s support ticket process for Alpha 2 for
7202s example will there be human in-game GMS
7204s to assist with issues and I think I'll
7207s probably take this one since sure I I
7209s run that team get some um so from our
7213s perspective we will have people who will
7215s have access to being in game and helping
7217s support if needs be but our goal for
7219s Alpha 2 is to we are not going to be
7221s assisting at the same capacity that we
7223s would be for launch at launch we do want
7225s to have in-game GMS we do want to have
7227s support outside of that with our
7229s ticketing system right now the main
7231s thing that we'll be helping with is
7232s account and billing issues so if you
7234s have any of those or technical issues
7236s like if you're having issues downloading
7237s or things like that you can contact us
7239s or access to this forum section or the
7242s the Discord section those are things
7243s that we will we will be supporting on
7245s the Cs side um so it will be kind of
7248s what you you're used to currently but
7250s also with some element of access gaming
7253s uh like it issues and assisting you guys
7256s with that as we expand and we get more
7258s tools for our customer service we will
7260s be trying to test out those tools so
7263s that would be things like in-game
7265s support for if you your quest is broken
7267s or something like that or items
7269s something happens to an item down the
7271s line closer to betas that's when we'll
7273s be supporting those things but for Alpha
7274s 2 that will not be the case so we'll
7277s it'll be a little bit more slim for
7278s Alpha 2 but as we expand we'll be hiring
7280s on more staff we'll be doing more
7282s support um on the Community Front though
7286s we will be assisting you guys with
7287s in-game things and having a lot of fun
7289s with you and kind of assisting with
7291s questions and answers and stuff like
7292s that so it'll be it'll be a little bit
7294s different for for each of the phases as
7296s we expand and get more tools for our
7298s staff B show yeah but we do want to just
7304s you know we gotta got to make sure that
7306s we our Focus right now is developing the
7307s game not developing tools for for for
7310s our customer support we actually have a
7312s lot of tools comparatively to uh I've
7314s worked on a lot of projects and usually
7316s CS has no tools until maybe post launch
7320s so we're in a good space comparatively
7323s um but yeah um next up is going to be
7327s Studio culture which uh this is what
7329s senaris wants to know about how do you
7332s feel how do you guys feel about the
7333s practice of crunch do you think there's
7336s a potential there's possibility you will
7339s use this practice to get Alpha 2 release
7341s Over The Line
7343s yes so first I would say from a studio
7347s culture
7349s perspective that we have been a
7352s studio for the past eight and a half
7356s years and that studio as we said earlier
7358s has grown significantly over that period
7360s of time and in a sustainable fashion and
7363s over the course of eight and a half
7364s years I can
7366s recall on one
7370s hand how many times that we have
7372s Incorporated crunch for the team as a
7376s whole now to be clear I want to talk
7378s about the differences between what
7379s crunch is and what people who are
7382s passionate that take it upon themselves
7383s to work harder at their jobs um and pull
7388s additional hours because they want to
7390s get something done to surprise the team
7392s or they ran into an issue but still want
7394s to execute on their Sprint commitments
7395s or you know whatever that might be at at
7399s times there is some hero heroics that
7401s happens right but that that I don't
7403s associate with Crunch and always I I
7405s believe that and from a studio
7408s perspective from a culture perspective
7410s there is a very important component of
7413s work life balance I feel that mentally I
7417s know that every single one of us whether
7419s you're working in the game industry or
7421s not you need time to detach you need
7424s time to step away you need time to
7426s refresh you need time to recharge and
7429s crunch is directly antithetical to that
7432s thought at times now there have been a
7435s lot of awesome products in the past that
7437s have launched and did so with crunch so
7440s crunching isn't
7442s necessarily something that prevents
7444s creating a good product but it can be
7446s very detrimental to the retention of a
7449s team The Passion of a team the good work
7453s of a team the morale of the team exactly
7455s all of those things I will say to you
7459s that I view crunch as a failure of plan
7463s I view it as the inability to either
7468s correctly identify scope of a particular
7470s feature or content request the inability
7473s to identify dependencies the inability
7477s to plan accordingly for resource
7479s resources right these are all reasons
7482s why crunch
7483s occurs the hard fact and truth
7486s unfortunately about crunch is that
7488s sometimes the choice is either crunch or
7493s fail and teams have to make a decision
7496s in weighing what failure means because
7498s different types of failures mean
7500s different things right
7504s and currently the studio is in a phase
7507s of crunch I am not proud of that that is
7510s a direct reflection of myself of of the
7516s leadership of my
7518s studio um that we are in a state of
7521s crunch
7523s that state of crunch will be
7526s ending um in
7528s September so
7532s um are we leveraging crunch right now to
7535s get
7538s some features and content deliverables
7542s above water yes we are but we have done
7546s that three times in our eight and a half
7548s year history as a studio and while I am
7551s not happy of the fact that we are
7553s crunching currently it is something that
7556s we take very seriously and we do not
7559s incorporate as part of a culture of
7561s intrepid Studios and as a matter of fact
7563s for those of you who might be watching
7564s that are in the in the industry or
7566s developers when you think about a place
7568s to work what does leadership view crunch
7572s as that is an important question to ask
7575s and and and I will tell you that um that
7580s right now
7582s we have failed at arriving at this
7585s crunch scenario but we are doing it
7588s because we as a collective group are
7590s very passionate about delivering
7591s something to our community and in in the
7593s time frame that we have set forth um and
7595s so we do get some limited gains out of
7597s that right now but it is not a long-term
7600s solution it is it should never be a
7601s solution that is looked to um as a plan
7605s it is a worst case scenario
7608s contingency all right moving on from uh
7611s the Soap Box
7613s St know I'm sorry I feel I was in a soap
7616s box that was that was me flogging myself
7618s what are you talking about the
7620s developers are watching I have this uh
7622s you know swe the vog yeah hell yeah um
7626s yeah it's a hard one but um uh we're
7629s moving on to the next question here is
7630s about game rating this is from frost 01
7633s at this beginning of this project you
7635s said that you were aiming for the game
7637s to be rated teen is that still the goal
7640s uh no I believe that that our game will
7642s be rated M for Mature based on some of
7645s the narratives and content that we are
7648s implementing all right moving on to the
7650s next one gaml Loop what is the expect
7654s what is expected to be the primary game
7655s playay loop gaml loop during Alpha 2 and
7659s that is from
7661s RVE so that primary gameplay Loop is
7664s going to evolve a little bit over the
7667s phases right um and we talked a little
7669s bit earli about that I won't necessarily
7670s rehash that what of the focuses those
7672s phases um but when I think about kind of
7675s a primary gameplay loop I think about
7679s players having agency I think about
7683s players influencing the world I think
7685s about players reacting to Dynamic World
7688s States I think about players forging
7691s relationships I think about friction
7693s between players I think about um rewards
7697s that are make or break that are risky
7701s that require
7702s uh community and collaboration in order
7705s to achieve um those are the types of
7708s Loops that we espouse in across a number
7712s of different features right um so
7718s yeah all right um the next question here
7723s is about guilds what Guild systems will
7726s be at the start of Alpha
7730s 2 um I talked a little bit about this
7732s earlier that's going to be the ability
7734s to create guilds to invite players to
7735s Guild to kick players from guilds um
7738s that'll be in Phase One in phase two and
7740s phase three we'll start implementing the
7742s abilities for guilds to gain levels to
7744s collect experience to do guild quests
7746s and to invest in Guild uh
7749s skills all right and the final question
7752s from the preand questions and I have a
7755s few that I'm just going to grab from uh
7757s live chat and stuff like that that I
7760s have prepped from our wonderful
7761s community and uh social team um live
7765s streams once Alpha 2 launches will the
7768s monthly live streams be focused more on
7770s what is coming soon to Alpha 2 since
7773s we've already uh since we'll already be
7776s able to see what is currently Val and
7778s this is from Darth Aiden and I'll kind
7779s of take this one a little bit um in
7781s regards to live streams post Alpha 2 we
7783s will be doing some really cool Community
7785s oriented things so we're going to be
7786s running some events uh that we'll
7788s probably pre-record and kind of share
7790s those experiences with you guys uh so
7792s that we don't get uh I've done some Live
7794s Events so we may do some we may choose
7796s to do some live events but what happens
7797s sometimes is everyone kind of like joins
7800s and it gets a little crazy as far as um
7803s server realm crashes and things like
7804s that so we may pull some people aside
7806s bring some people in and involve them
7808s into some fun events and we'll bring
7809s those events to all the servers but we
7811s may just record and share a parts of
7813s that um in regards to patch notes and um
7817s kind of sharing information we also plan
7819s to do some cool videos in regards to
7821s that and sharing that information with
7823s you guys so you can see what's up and
7824s coming through through the time uh
7826s through the pipeline as well as kind of
7828s showcasing the stuff that is currently
7830s in Alpha 2 so we'll kind of be it'll be
7832s a little bit different than what you've
7833s experienced in the past but it will
7836s still we still make a lot of fun we'll
7837s still give you updates we'll still take
7839s you along on this journey so you can see
7841s the game progress as it moves forward
7842s but you're probably going to see it
7844s shift more to a very Community oriented
7846s thing we may even have some content
7848s creators being being involved in some of
7849s those live streams uh it's just it's
7851s going to be a lot of fun uh I think it's
7853s going to be the most fun for my team
7854s because that's when we get to like
7855s interact with you guys the most and have
7857s you guys be part of it maybe we'll even
7858s show like some of the top plays from the
7861s experiences or what's going on with each
7863s of the Realms and what what nodes are
7865s progressing and who's doing what um
7868s who's who's taking over which castles
7870s and kind of like sharing a lot of like
7871s more of the community oriented fun stuff
7874s uh that you kind of expect from you know
7875s a game whenever it's it's moving and
7879s grooving anything else you want to add
7881s on that front
7882s no I'm I I am I'm excited the team is
7886s excited it's a it is a it is a moment of
7890s both Joy excitement and
7893s anxiety all wrapped up into one little
7896s cute bundle um so I have three more
7899s questions that I want to ask or more my
7900s bad okay yes ask all the questions um it
7904s was said that Alpha 2 would run in until
7907s launch uh there and then we had stated
7911s that there may be an end dat so they're
7912s saying there is an end dat question mark
7914s and this kind of fits in line with the
7915s next one which is what is going on with
7917s the PTR is Alpha 2 access going to then
7920s result in the PTR access and how is that
7922s going to work Alpha 2 is still intended
7924s to morph into the PTR um and if you have
7928s Alpha 2 access for any of the phases you
7930s will have access to all subsequent Alpha
7931s 2 testing phages which includes when it
7933s becomes the PTR um and Alpha 2 will run
7937s until the beta phases um again the idea
7940s is to take our content and feature
7942s release trains that we currently have
7944s internally and to now start moving that
7947s into a live service Alpha 2 as we see
7951s those updates come on that six week
7954s Cadence
7955s um and yeah hopefully so it will run
7959s alongside with beta 1 and beta 2 that's
7961s correct so when alpha alpha 2 ends beta
7963s 1 will start and then you'll kind of see
7965s that phase uh that those Realms will
7969s will change it uh to be kind of more of
7971s like a test realm that you can see
7972s content that's coming up the line we may
7974s even ask people to join that to test
7976s things before it goes to the beta um I
7979s are we going to NDA that during that
7981s phase or would that all be accessible um
7984s during those phases as we move into
7987s betas there will be NDA testing for for
7991s some of those yes exactly yeah okay just
7993s want to set expectations on that front
7996s um then the next one is will you
7998s increase the maximum level cap from
8000s Phase 1 through three
8003s uh yes mainly in phase three so phase
8006s three is where level cap will start to
8008s rise and then someone asked what
8010s happened to um the monster coin and
8014s animal husbandry system are they planned
8016s for Alpha 2 and we be later husbandry I
8020s thought or those are animal husbandry I
8023s believe is is in brought pH two or phase
8026s two yeah just the breeding part would be
8028s there up I don't think it's the full
8030s system
8032s anything that you see that's in phase
8034s three again pertains to the first few
8036s months of phase three beginning and then
8038s after that those additional systems will
8041s come online um sometime between phase
8044s three and beta yeah I think monster coin
8047s wasn't on there but animal husbandry was
8048s definitely on our on our list and
8051s Stephen we made it we made it did really
8054s yeah we made it to the end oh my God we
8057s did it it was it's it's long thank you
8060s all so much for hanging with us we know
8062s that we explained a lot of stuff here
8065s there's a lot to go through um like we
8067s said before we will have the video up on
8069s YouTube for you pending tomorrow morning
8071s hopefully pending uh YouTube cooperates
8074s with us and twitch cooperates with us um
8076s but we'll also have an article and that
8078s article will be linked in the video and
8080s it will be linked on our website and
8081s that will have all of the um the slide
8084s pages so that you can like look at them
8085s in more depth if you want um like we
8088s said before though just reiterating and
8090s as those slides save in on them things
8091s are subject to change and but we are
8093s going to keep you informed of those
8094s changes so as we get closer to Alpha 2
8097s uh for phase one you are going to see
8099s some updates from us in regards to that
8101s you'll see some articles that will come
8102s out some videos that will come out
8104s things like things along those lines
8105s that will kind of explain uh the guide
8108s to Alpha 2 at the start and then as we
8110s have game updates we'll be providing you
8112s with the information on what what is in
8113s each of those game updates whether
8115s that's patch notes for the um the 3-week
8118s one or it's the big game update ones for
8120s the six week ones but we'll definitely
8121s keep you all informed of what's coming
8123s down the line um what else do I want to
8126s make sure you guys are aware of um for
8129s the alpha key or for the uh second wave
8132s or first wave second wave and third wave
8134s key uh information we will be providing
8137s more uh information on an with an FAQ
8139s and an article next week in regards to
8141s that so when that goes live on Wednesday
8143s you'll have all of the information about
8145s that as well as an FAQ and we hopefully
8148s answer as much questions as possible in
8150s that um as we have done in the past with
8152s previous things that we've sold so um
8155s hopefully that will give give everybody
8157s uh you know an understanding of
8158s everything um please please join us at
8161s the end of this month we're going to
8162s have another development update for you
8163s we would love for you guys to join us um
8166s and you know thank I leaked that it's
8168s gonna be a dragon in that there's gonna
8171s be a raid so you might want to come
8173s check it out um for all of those people
8175s who love uh PV I mean raing is my big
8178s thing I I was telling a bunch of the
8180s community that like rating and and
8181s Dungeons and like epic raid dungeons are
8183s like my favorite things so um again
8186s thank you guys for watching thank you
8187s for submitting all your questions there
8189s was a lot for us to go to fortunately
8191s when we were going through the questions
8192s a lot of the questions were questions we
8194s were already answering in our deck which
8196s means that we're on par with you guys we
8198s are M you know mind melding about what
8199s you guys want to see and a lot of that
8201s was a lot of detail so there there is
8204s one thing I do want to clarify that I
8205s noticed a few commentaries about it
8206s sorry before we kind of the typos too
8209s before I post wor and and by the way I
8212s am going to spend some time tonight and
8215s this weekend in Discord um interacting
8218s with the community and perhaps answering
8220s some questions a little ad hoc question
8222s sessions um uh so if if there were some
8226s questions that you did not get answered
8228s um here in the AMA I will be joining and
8232s I know Lex and the um Ash's wiks always
8235s does a great job in collecting that data
8237s and representing it there and I'm sure
8239s content creators will be scouring
8241s through uh what I say over the weekend
8243s and be bringing to you some
8247s reviews guys and girls are probably
8248s going crazy right now they're like over
8251s absolutely but I do want to clarify them
8254s I do I do want to clarify for those of
8256s you um who are asking questions about
8260s the uh key sales that phase one phase
8263s two and phase three are the subsequent
8266s phases of the phase that you purchase at
8268s if you are choosing to be a tester not a
8271s play a game if you're choosing to be a
8273s tester um they do include the subsequent
8275s phases as well they are just keys for
8277s Alpha they do not include beta 1 or beta
8279s 2 or any other game time with them um
8283s and it is important to remember and to
8285s hit this home that um you are
8288s participating in a test you are not
8290s playing a game it is very important as a
8293s community as content creators that we
8295s espouse that information um and then the
8298s other point is I gosh I missed it
8300s actually lost where I was going to come
8303s oh sorry so purchasing phase one
8307s access it lists phase one access as
8310s starting in the weekend of November I
8313s think it's 8th nov yeah now that means
8317s that only Alpha 2 key holders who uh
8321s have the pre-order packages that have
8324s purchased prior to these new keys being
8326s available you will be the only ones who
8328s have access to the first and second
8330s weekends that or October 25th and
8333s November I'm sorry is it 3rd or second I
8335s think it's more yeah I think it's might
8337s be more than two to look at the calendar
8340s I have everything closed because I know
8342s I do too because I'm trying to not not
8345s and it's all so small my internets I
8347s don't want to put my old man glasses on
8350s to look
8351s either um here we go let me see here the
8354s 25th and then the first so it is two
8357s weekends so those so those two weekends
8360s will be week weekends that are not
8362s included as part of these new
8364s keys those these new keys are only phase
8367s one starting the weekend of the 8th and
8370s then the weeklong testing starting
8372s December 20th um uh for phase two so
8376s keep that in
8379s mind it's good points um and of course
8381s we will we will reiterate things um yes
8384s go ahead last thing I'm so sorry I also
8387s noticed the the question here those new
8389s keys will begin they say on is it the
8392s 21st we said yes so the 21st is when
8395s those keys will be available yep um and
8398s we'll have that goes over everything too
8401s with the super last thing I just want to
8403s reiterate one last time is everything we
8408s discussed here is potentially subject to
8413s change we will be open and honest about
8415s why if a thing changes it changes but
8418s just keep in mind that when it changes
8420s we said it's possible at
8422s change so keep that in mind please make
8425s sure you guys uh share that with the
8428s rest of the community we are here to
8431s iterate on what we're building to test
8433s what we are uh playing with the players
8436s um and we will take that information and
8438s make the changes necessary as a result
8441s yeah and your feedback May dictate you
8442s how we're changing things and how long
8444s it takes us to change those things um so
8448s yes um definitely definitely we'll keep
8451s you guys in the loop like we said we'll
8453s be you'll be seeing a lot of
8454s communication coming from us a lot more
8456s especially because we're going to have
8457s updates and things coming every like
8459s three to six weeks so um expect that um
8463s like we said before this video will be
8464s up on our YouTube channel it'll be on
8466s Twitch right after when we close down
8468s here um we will share things on all of
8470s our social channels we implore you to
8472s come follow us in all of the places
8473s we're ashes of creation everywhere we
8475s post daily almost daily I would say
8479s sometimes multiple times a day so come
8480s to check it out uh you know give us some
8483s love over there retweet share things um
8486s all of that goes a long way to helping
8488s us you know have more eyes on what we're
8491s creating and of course we'll see you all
8494s at the end of the month for another good
8496s game development update woo we did it
8499s bye everybody
8504s [Music]

#ICYMI we presented our Alpha Two Roadmap and AMA! https://ashesofcreation.com/news/2024-08-18-alpha-two-roadmap-and-ama

Thanks to your glorious feedback, we have made some adjustments as you can see in the above article. We appreciate our community beyond words, and we want you to know that we hear you.

https://preview.redd.it/71711yk9ehjd1.jpg?width=1920&format=pjpg&auto=webp&s=0af7c51cc748a3bb2f63d6c8938583229d283fc9

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Originally posted by Hellsbear69

Wish I would have picked up the heat and harmony voyager pluss pre order pack in the day or maybe the mushroom one. That little fire fix looked dope.

There will be other in-game cosmetics/items you can get that will be similar. <3