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[Music] |
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hello and welcome everybody to our |
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glorious Alpha 2 road map and AMA |
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showcase we hope that you've been having |
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a wonderful couple weeks we get to see |
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you a little earlier than normal |
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normally it's a a week you know a full |
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month that goes by um but of course I'm |
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your uh your director of communications |
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Margaret cron and with me as always is |
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our creative director stepen Sharie how |
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you doing I'm doing good how are you |
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doing the chat well everyone's concerned |
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about your PC dying and dude oh my gosh |
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it was terrible this morning I was at |
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home I was getting ready reading through |
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the questions and the AMA and the webcam |
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broke and so I went and grabbed another |
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webcam plugged that in and that webcam |
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broke and I was like what is going on |
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and so I texted you I was like I'm |
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running to the office you need to give |
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me 15 minutes he was texting me pictures |
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of him driving and I was like dude don't |
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text me while you're driving he's like |
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it's okay John's driving I was like oh |
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my gosh crazy man um but we won't delay |
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any longer we'll get right into it of |
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course uh today we are talking about our |
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road map there's a lot to do here today |
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we're going to be going over our goals |
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as a team here in Intrepid Studios the |
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road map so you kind of know what the |
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schedule's going to be for Alpha 2 |
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content update Cadence so you can know |
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when we're going to be updating and what |
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what we're going to be updating as well |
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as what you can expect and what we need |
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as a team from you guys what features |
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and systems that you can expect in each |
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of the phases of Alpha 2 now these won't |
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be like always at the start it'll be it |
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all encompassing throughout the phases |
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you will see these things come online |
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some of them will be at the start some |
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of them will be throughout and then we |
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will also go over details on when and |
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how alpha 2 access will be coming uh |
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available for purchase again because we |
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know that there's been a lot of people |
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asking about it and as you saw with our |
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networking live stream we've been making |
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a lot of progress in order to be able to |
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service more users and by the way have |
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we have we done a road map before in the |
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past I think a long time AG 20 like 18 |
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me yeah not with me you might have done |
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one |
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previously right I remember I think |
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definitely did show show a bunch of |
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dates previously and I got here and I |
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was like Stephen we're wiping all of |
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this I was like Margaret welcome here's |
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all these dates that we talked about |
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doing that it's looking |
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shaky it's okay good times you know and |
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I think that that's one of the things we |
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are you know we're humble about that we |
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know that there's been delays there's |
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things and like we constantly always say |
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to you and you're going to see on these |
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slides is development is constantly |
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moving right there's constantly things |
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that come up there's going to be stuff |
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that comes up and we've always been |
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vocal about what those things are and |
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why we've gotten delayed those reasoning |
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like we're never like we're delaying and |
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not giving you a reason why something is |
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being moved and as a matter of fact like |
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on every slide you're going to see here |
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because this is going to be two parts |
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right we're going to do the AMA |
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eventually but we're going to go through |
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the slide like Marcus said but every |
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slide except for this one I think at the |
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bottom |
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has this is still in development work in |
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progress dates may change there you go |
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someone had work in progress on their |
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bingo card they're like please say it at |
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least one time we got it I didn't have |
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to say it Stephen already said it but |
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we'll get right into it so let's talk |
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first about our goals as a studio here |
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at in trepid studios for Alpha |
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we are looking for scalability stability |
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fun and engaging with our community |
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remember the Alpha 2 you know we are |
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this is not a a game we are here to test |
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things so uh the first thing here is |
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that we're going to be able to we're |
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going to try to support over 3K CCU per |
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realm um right yeah and and and by the |
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way SC scalability stability and fun in |
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that order right that is that is how |
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we're approaching right now even testing |
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right and today actually coincidentally |
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on the AMA day we have a test with you |
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know over 3,000 invited alpha 1 users to |
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um to participate in some stress testing |
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which I think starts at like 2 o'clock |
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today right or somewhere around that |
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time frame well yeah you know Stephen |
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like likes to share NDA information oh |
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[ __ ] I'm sorry okay well regardless |
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right right now we are really in the |
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testing of |
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scalability um and that is going to be |
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part of the first testing that's going |
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to be available come October and we'll |
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get to the date in just a second but as |
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Margaret said in that order supporting |
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over 3,000 CCU per realm so what does |
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that mean exactly right we're talking |
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about how many active players at one |
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time each of the Realms are supporting |
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and we we feel pretty confident in that |
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number right now based on the testing |
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that we're doing with our Network team |
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with our IC team things are going pretty |
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well in that realm The Next Step uh |
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obvious not total just so people have |
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context CCU is not total number of |
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people on a realm that is just like |
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the yeah concurrency of of how many |
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people are on a realm so there could be |
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more than that as far as accounts go |
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that are on that and and something else |
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to think about that CCU is that we also |
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have a limited design space within |
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within which we can play right so you |
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know we'll go into a little bit of |
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detail about you know what that design |
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space is going to look like in the game |
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you know Square per square kilometer um |
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and then obviously that's going to |
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expand and as that expands throughout |
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Alpha 2 we will be raising that 3K CCU |
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per realm up as well right so we're |
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going to start out at 3K CCU and then |
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we're going to start moving forward is |
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concurrent users because I think people |
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are asking I'm so |
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sorry there's going to be there's going |
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to be perhaps some terminologies in here |
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Margaret will definitely help help gut |
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check me on that uh to explain stuff but |
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Dynamic gritting server meshing Intrepid |
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net we talked about that I think it was |
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a couple of streams ago um that is going |
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to be active to allow us to support this |
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3K CCU um at the start of Alpha 2 what's |
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also important is that we're ensuring |
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our Realms and our clients don't crash |
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right and so that's that is something |
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that right now we're going through um it |
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obviously is you know you take one bug |
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down you pass it around and now there's |
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100,000 bugs on the wall um and better |
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we're getting we're getting rid of them |
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um Alpha One was definitely even more uh |
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during the pre-alpha phase um so we're |
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we're getting |
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there and remember that 3K CCU our goal |
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and what we feel very confident in |
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achieving once we have expanded that |
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design place play Space uh for Alpha 2 |
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is to get to that 8 to 10,000 CCU per |
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realm um so ensuring that the Realms and |
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the clients don't crash that is of great |
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importance that is the stability factor |
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of it yeah go ahead I wanted to bring up |
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the fact that like we actually haven't |
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had a ton of Realm crashes um actually |
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in all our testing that we've been doing |
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so far it's been more client crashes and |
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server worker crashes so the reason why |
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we're using the term realm is because we |
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have another system if you watch our |
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networking uh meshing Network meshing |
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live stream um where we have a bunch of |
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server Ser like many servers that are |
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server workers yeah server workers that |
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are running and those all tie into one |
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larger realm every everybody has their |
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own blend of vernacular that they use as |
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it pertains to people are just asking in |
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chat and I don't I don't think everyone |
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has context so I was giving absolutely |
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absolutely so ensuring that the Realms |
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and the clients don't crash and if they |
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do and this is the important part having |
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them fail gracefully right um and that's |
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something that we're able to identify as |
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we're doing this NDA testing right now |
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um and hopefully we get that to a very |
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good place by the time we start the non- |
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NDA testing because that's not although |
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it is going to happen we want to |
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mitigate it as much as possible so |
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outside of stability the next goal |
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obviously is to deliver a Next |
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Generation mmor RPG that is focused |
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around systems our game is a systems |
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focused game and a lot of what's in |
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entrance of Alpha 2 pertains to those |
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systems um obviously we have an audience |
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that's hungry for some high quality |
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experiences and services but remember |
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Alpha 2 is not a completed game it is |
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not an early access game this is an |
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alpha which means that as part of this |
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play testing that people who are |
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participating they are giving us data |
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that we can act upon both from a game |
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iteration perspective but as well as a |
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stability and scalability perspective as |
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well right and those are our focuses um |
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and lastly and this is something that |
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we're going to do throughout all of our |
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testing for Alpha 2 is that we're going |
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to build ashes with our audience right |
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and that is what we have been doing over |
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the course of the last several years as |
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at least relates to our development |
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updates right we have been doing this in |
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a very show andt tell here is our here's |
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our progress towards these features |
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towards this content you give us your |
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thoughts now it's going to be more |
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tactile now you're going to be in game |
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with us with GMS with the developers |
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we're going to be a little bit more |
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vocal in Discord with you not just me |
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but some of our other developers who are |
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actually responsible for the development |
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of these features um in game and they're |
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going to hear directly from players and |
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have an opportunity to digest that |
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feedback bring that feedback to me bring |
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that feedback to the team and act upon |
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it right that is something that I think |
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is probably most unique about this |
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testing phase and probably that you guys |
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have never really experienced with any |
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other project at least of this size when |
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it comes to you know the amount of money |
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that's being invested to creating this |
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game and the the quality that we're |
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trying to create this the quality of our |
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Dev team right this is a big project now |
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with over 200 developers and this is not |
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typically the standard approach that |
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games take when it comes to developing |
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these typ YP of projects so this is |
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something this last point is really |
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something that we pride ourselves in |
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doing this is something that we feel is |
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really unique for the industry and we |
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want to continue to do it and step up |
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what that means which means we show you |
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what we do we discuss why and how we're |
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going to do it and most importantly |
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we're going to talk with our players |
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literally talk with our players um |
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whether that be in Discord voice chat |
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whether that be in Discord text chat on |
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forums whatever all the Avenues possible |
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you're going to see our team engaging |
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and that's something that's most |
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important yeah and we've already been |
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doing a lot of that too um if you |
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haven't been part of our office hours um |
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our wonderful Community managers run |
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that and it is wonderful it's something |
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that is very unique I have not seen |
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other companies do that we sit and |
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actually talk with you we we listen to |
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you we write that down we record that |
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and we bring that back to our team in a |
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like consolidated report that they can |
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then consume and and and you know what |
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it's been it's been really um uh |
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rewarding um to so just to give you guys |
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context the way that we're kind of |
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Performing our current uh stress testing |
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is obviously we have these you know |
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thousands of A1 testers right now that |
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we've we've given invites to that are |
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participating in the testing and in the |
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studio we have our war room right we |
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call it our war room right where all the |
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devs who are part who are part of um |
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facilitating the test and administering |
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the test uh the devs responsible for |
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observing the test and reacting to the |
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issues that are you know we're all in |
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this war room together and then at the |
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same |
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time we have we have call signs right |
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where it's like Maverick This is war |
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room this is uh sand man command like |
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Viper command or whatever it's actually |
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hilarious but um we're also on the flip |
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side of that coin having our Discord |
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open with all of those testers with |
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those tester groups with hundreds of |
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people in voice Channel and we break up |
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devs into different channels with the |
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hundreds of players that we're |
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administering these tests to currently |
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and it's a lot of fun and it's also a |
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lot lot of fun to hear the devs get to |
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enjoy the players enjoying what they |
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have built what they have brought to |
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life um that is something that is that |
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is unique and and it's just been |
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rewarding to observe so kudos to the |
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testers kudos to the team I I know that |
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this is very enjoyable for both parties |
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uh but there's a lot more where that |
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came from so to hit on this last Point |
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Intrepid is not under pressure from |
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Publishers right and and what what does |
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that mean exactly you know as a player |
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you may not understand what that |
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relationship can sometimes entail |
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between a developer first- party |
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developer and a third party publisher or |
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vice versa you know there are certain |
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dates that are required to hit and |
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whether or not the product is ready |
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sometimes those dates |
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occur and and that's the type of |
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pressure that we are not going to |
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succumb to now what do that mean for you |
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guys unfortunately to some degree it |
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means that there's a higher potential |
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for delays right because our focus is on |
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the quality of the product on the |
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quality of the experience and on the |
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quality of the data that we want to |
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receive from these testing periods that |
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is Paramount to us um and because that |
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is Paramount to us we are more willing |
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and able to tell you that we're going to |
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have to delay something and we're okay |
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with failing we are we are we actually |
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embrace fail failure excuse me we we |
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Embrace failure um and the reason why we |
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Embrace failure is because the faster |
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you fail the faster you can correct that |
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failure as long as you learn from the |
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failures we don't Embrace failure that |
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you don't learn from no of course not |
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yeah i' I've always said I'm okay with |
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uh what do I say during the dev meetings |
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I'm okay with different [ __ ] just not |
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the same |
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[ __ ] like so I mean that's that's |
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generally what I mean by that right um |
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is that we learn from the failures that |
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we're willing to to embrace um and we |
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fail fast because we need to be able to |
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react to those failures in a way that is |
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positive that benefits the product that |
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the players can see and understand that |
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is something that that matters um in |
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addition we are using our own technology |
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and our own Support Services right we |
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are we are developing these systems |
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inhouse not just the game but the way |
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we're delivering the game from the |
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launchers perspective the way that we're |
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administering administering the account |
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services the way that we're |
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administering our web portal and |
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Publishing platform the way that we are |
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um uh creating all of these ancillary |
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services in order to support um to to |
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support the game that we are launching |
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so keeping that in mind that obviously |
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our commitment is in actually creating |
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an MMO RPG that's going to make you guys |
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proud um so with that being said no we |
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have not delayed Beyond October we |
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already announced that October is going |
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to be the month just two weeks ago and |
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October is when the NDA will be lifted |
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and A2 testers will all be invited on |
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the 25th you're ready to move to the |
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next one oh yes I apologize I I thought |
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I thought I thought you're were moving |
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with |
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me um okay so Alpha 2 how is Alpha 2 |
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going to |
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work um obviously we talked about our |
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NDA testing that we're doing now right |
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these are daylong tests essentially that |
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we are doing with with uh our alpha 1 |
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users who were most active during the |
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alpha 1 period who gave us good |
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actionable feedback and that is the |
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expectation that we have for Alpha 2 |
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testers as well so October 25th we will |
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start with our phase one of Alpha 2 |
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testing phase one is going to consist of |
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weekend long tests that run from Friday |
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to Sunday and will occur every weekend |
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um moving forward until phase two begins |
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and do we want to talk Margaret a little |
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bit about like how we're going to be |
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administering these tests how players |
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will get notices of these uh tests and |
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and um you know the type of support that |
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we're going to offer them from a |
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community perspective during these tests |
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as well yeah so um we will be contacting |
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people through email so for those of you |
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who have been joining us already for our |
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pre-alpha 2 testing um you are you know |
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you've been getting emails from us and |
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that is how we will contact you we also |
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will have a private Discord for the |
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private uh uh people people but for this |
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one obviously these will be more um you |
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won't be under NDA so you'll be able to |
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talk about your experience but we will |
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have some uh forums for you to access |
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we'll have some Discord spaces for you |
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to access that will only be with those |
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users so that you can communicate with |
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your friends as well as with us and we |
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will be kind of ensuring that you're |
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kept up to date on what things are |
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coming along the lines patch notes |
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details some of that will be posted on |
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our news post as well um it kind of just |
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depends on what the information is and |
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where it needs to be shared and who |
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needs to have access to that information |
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but we'll definitely keep you guys as |
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much in the loop as far as customer |
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service support uh Alpha 2 is an alpha |
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this is like an actual Alpha we are not |
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like a game where it's like we're just |
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porting over or trans translating to |
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another region this is like a proper |
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Alpha so as Stephen has stated many |
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times it's not a game we are here to |
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test and get things moving along and as |
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you can see here what our testing goals |
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are as we continue forward the game will |
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become more of a game as we go through |
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Alpha 2 um but that what that means also |
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is that we will not be providing the |
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same level of support we would for |
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launch so for launch we will have |
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in-game GMS who are assisting you and |
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we'll have a lot more things where we |
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can help you if you get stuck on a quest |
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line but for Alpha for Alpha 2 that is |
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not going to be the case if you get in a |
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broken State we won't be uh fixing your |
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characters in the same way that we would |
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later down the line and the important |
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thing to note about phase one between |
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these weekend tests is going to be that |
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our goal is not to wipe persistence |
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right when we talk about the progress |
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that you make between these weekends uh |
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as a player character now within each |
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within each phase there is a higher |
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likelihood the earlier the phase that |
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persistence will have to be wiped we |
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won't know for certain whether or not we |
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have to wipe persistence between these |
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testing dates between these testing |
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weekends until we come across an issue |
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that might require us to do so right so |
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that's something to keep in mind right |
1107s |
as part of what Margaret was talking |
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about these these testing the Alpha 2 |
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testing parameters are we're focused |
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around again that stability that |
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scalability the performance and |
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progression as well so for phase one |
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those are the test goals and what that |
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means for us is obviously we're going to |
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prioritize what's necessary in order to |
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accomplish those goals and sometimes |
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that might be wiping persistence so we |
1134s |
have to make sure that those of you who |
1135s |
are and everyone who has Alpha 2 |
1137s |
obviously has access to all of these |
1139s |
phases but those of you who plan to play |
1142s |
in Phase One you will need to keep in |
1145s |
mind that there is a much higher |
1146s |
likelihood that persistence wipes can't |
1148s |
occur that realm crashes will occur that |
1151s |
there will be a higher dispens of um of |
1154s |
client crashes that people may be |
1156s |
suffering right this is going to be a |
1159s |
little bit of uh walking before we start |
1161s |
running um and that's something that's |
1164s |
important now also keep in mind that we |
1167s |
are dedicated to this being an open non- |
1170s |
NDA platform so people can see the |
1172s |
progress that we are going to be having |
1174s |
in Alpha 2 and Alpha 2 is continued |
1177s |
development right we are going to be |
1179s |
continually releasing additional content |
1182s |
features systems as Alpha 2 progresses |
1185s |
and that includes Within These phases so |
1187s |
there's going to be focuses that we will |
1189s |
want people to have when it comes to |
1192s |
what they're testing within a given |
1194s |
weekend or given week or as we drop big |
1197s |
content drops for the |
1199s |
um for the phase three uh uh 24/7 Alpha |
1203s |
yeah and along with those things you |
1205s |
will see um you know surveys that may |
1207s |
come your way you will see Forum post |
1209s |
where we're we're looking for feedback |
1211s |
and we're compiling it uh we may do |
1213s |
office hours where we're trying to |
1215s |
gather feedback on a specific topic so |
1217s |
you'll be seeing us interacting with you |
1218s |
guys a lot on those things as well as |
1221s |
the community team will be running some |
1222s |
events that may be revolved around some |
1224s |
of these things and we may pre-record |
1226s |
those things and share them on our live |
1227s |
streams down the line so you will |
1229s |
definitely be part of a bigger picture |
1232s |
and along those lines we'll also have |
1234s |
things where you may be voting on stuff |
1236s |
where it's like hey what which of these |
1238s |
things do you guys like the most or what |
1240s |
thing what of what of these things would |
1241s |
you guys like to see next right so there |
1243s |
may be places where you can actually be |
1245s |
part of the development process in a |
1247s |
bigger way |
1249s |
absolutely so let's talk a little bit |
1251s |
about phase two uh real quick this is |
1253s |
where we're going to have planned |
1255s |
weeklong um uh up times right and these |
1258s |
are these are 5 days at a time with |
1261s |
downtime on the in between weekends and |
1264s |
that's starting December 20th so yes |
1266s |
that will be a Christmas holiday |
1269s |
playtime for for people uh I know |
1271s |
obviously from a community perspective |
1273s |
that is something that is um important |
1275s |
right because many of you guys will have |
1277s |
time off from a studio perspective we |
1279s |
will be bifurcating the dev development |
1281s |
team into a live Ops Team to support |
1284s |
obviously uh Alpha 2's continued live |
1287s |
game uh game service |
1289s |
but also the um continued development |
1292s |
for our expanded features and content |
1294s |
systems um test goals within these |
1297s |
week-long tests are going to be node |
1299s |
advancement are going to be economy |
1301s |
testing and it's going to be vassel |
1304s |
between the node systems um this is |
1306s |
something obviously that is important |
1308s |
that we now start getting into more of |
1311s |
the core gameplay Loops right these are |
1314s |
things like recipe compositions balance |
1317s |
between the different Arc types and the |
1320s |
types of item Creations that are |
1322s |
possible the resources that how are they |
1324s |
distributed within the world and very |
1327s |
importantly node advancement um |
1331s |
obviously the name of the game is notes |
1333s |
excuse me the name of the game is ashes |
1335s |
creation but in reality it's notes |
1338s |
because this is how the world reacts and |
1340s |
changes and players are responsible for |
1342s |
building those things up right so um |
1345s |
that is something to keep in mind as |
1346s |
well phase three phase three is going to |
1349s |
to be as we flesh out the world expand |
1352s |
the content and the features and this |
1355s |
will run until we reach uh Beta And this |
1358s |
is 24/7 uptime this is where the game |
1362s |
play experience will be much better than |
1365s |
what phase one and phase two at least as |
1367s |
it relates to scalability and stability |
1370s |
right we are going to have gotten out of |
1372s |
the way a lot of the data collection a |
1374s |
lot of the iteration and reaction |
1375s |
towards problems that we would have seen |
1377s |
in Phase One and phase two and this is |
1379s |
going to provide players with now an |
1382s |
opportunity and really persistence wipes |
1384s |
should not occur in phase three forward |
1388s |
can they yes they can should they no |
1391s |
they shouldn't but that is the reality |
1394s |
that is the otomy between playing the |
1397s |
Alpha 2 and testing the Alpha 2 um so |
1401s |
keeping that in mind um this is going to |
1404s |
be also where the world expands right um |
1407s |
the world is going to expand actually in |
1408s |
phase uh uh phase two and phase uh three |
1411s |
both but phase three is where it will |
1413s |
continually keep expanding until |
1415s |
eventually we reach the world um so |
1419s |
keeping keeping that in mind um as |
1422s |
always people want to know when the end |
1424s |
is going to be um it's like yeah we we |
1427s |
aren't going to provide that date |
1428s |
because we want to ensure that we're |
1430s |
hitting all the beats that we want as |
1431s |
far as like the content yeah and we |
1433s |
don't know when beta starts yet right |
1435s |
like uh the most we have a we have a |
1438s |
plan but well wait yeah but what I mean |
1440s |
by we don't know is to an |
1441s |
epistemological certitude right now just |
1444s |
thinking but like what I mean by that is |
1447s |
um testing can influence those days in a |
1450s |
very big way right so so keeping in mind |
1455s |
that what we learn from this testing |
1458s |
what we learn from phase one and phase |
1461s |
two and phase three is going to inform |
1464s |
how we iterate how we respond how we fix |
1468s |
and that can change things so the |
1470s |
further out you look the |
1472s |
more blurry the picture is Right keeping |
1476s |
that in mind right the the the the |
1478s |
closer the goal the more certain we can |
1480s |
be about what we're going to hit and |
1482s |
that is that's just a symptom of the |
1484s |
game development before we move to the |
1485s |
next slide um which is going to be about |
1487s |
the Cadence of our updates um is that |
1489s |
for those of you who have alpha 1 I know |
1492s |
some of you have been asking like why |
1493s |
haven't I been selected yet um we have |
1495s |
been continually increasing the people |
1497s |
who are testing with us for pre-alpha 2 |
1500s |
we will be expanding that to all alpha 1 |
1502s |
users at some point um but we are kind |
1505s |
of just ensuring that everything on our |
1506s |
end is in a good space and we will |
1508s |
continually uh add people so you will be |
1511s |
joining us before October 25th don't |
1513s |
worry um but just kind of you know wait |
1516s |
until you get the email we'll notify you |
1518s |
guys we've been messaging folks whenever |
1520s |
we do send out those emails so just uh |
1522s |
kind of hang tight if you might not get |
1524s |
selected in the next one but you may be |
1526s |
selected in the one after |
1527s |
that and then we will be moving on to |
1530s |
Alpha 2 which will be all of our Alpha 2 |
1531s |
users which not everyone who purchased |
1533s |
alpha 1 has access to Alpha |
1536s |
2 is that true oh yeah because some |
1538s |
people didn't buy Alpha 2 they only had |
1540s |
a key or only purchased Alpha One oh |
1543s |
okay I didn't know that but but anybody |
1545s |
who owns an alpha 1 package like the in |
1548s |
Intrepid or um I can't remember the name |
1551s |
of the pre-order packages those all have |
1553s |
the the Alpha 2 access and beta 1 and |
1555s |
beta 2 if your package has Alpha 2 then |
1557s |
you are going to be an alpha 2 exactly |
1559s |
yes moving on to |
1563s |
Cadence want to talk a bit about that |
1566s |
Stephen all right yes so let's get into |
1571s |
Cadence |
1572s |
[Music] |
1573s |
um so we have three cadences we have |
1580s |
um sorry I can't see the slide very |
1583s |
closely it's okay um as necessary we are |
1586s |
going to be doing our hot fixes and |
1588s |
deploys for critical issues um and then |
1591s |
every oh |
1593s |
yes three weeks we will be moving into |
1595s |
our minor releases so these are I lost I |
1599s |
lost my place in the running show yeah I |
1602s |
know I was like wait a minute where am I |
1604s |
um so so real quick let's get let's talk |
1605s |
about hot fix's uh deployed for critical |
1607s |
issues so as necessary what that means |
1610s |
is is that if something is happening |
1612s |
during a play test that is either you |
1616s |
know causing some game breaking |
1619s |
or crash to the server or commonly |
1623s |
experienced client crash like we will be |
1626s |
deploying hot fixes during that testing |
1628s |
session we'll be monitoring we will have |
1631s |
our developers on standby during the |
1633s |
testing session to um react and adapt um |
1636s |
so that can happen at any time um and |
1639s |
then in addition we will have a |
1641s |
three-week cadens for minor version |
1644s |
releases that include balance changes |
1646s |
that include major bug fixes right these |
1648s |
SE are bugs that aren't necessarily |
1650s |
critical to the function of the play |
1652s |
test itself but are major nuisances for |
1655s |
either a primary gameplay Loop or player |
1658s |
experience or interaction um that we |
1660s |
need to deploy uh balance changes are |
1664s |
relatively easy for us to address this |
1667s |
probably won't be wide sweeping balance |
1669s |
change balance changes every 3 weeks but |
1671s |
it will be balance changes that we find |
1673s |
are again interrupting certain gameplay |
1675s |
loops and experiences that we want the |
1677s |
players to have or collect data for um |
1680s |
and then every 6 weeks we will be |
1683s |
releasing major version deployments um |
1686s |
this means that it will either include |
1688s |
new uh combination of new features uh |
1691s |
content um interactions that players uh |
1694s |
are going to have um either with one |
1696s |
another uh systems that that uh players |
1699s |
can interact with uh within the node uh |
1702s |
system um or economy right these are |
1704s |
these are Big feature and content |
1706s |
releases um that are going to happen |
1708s |
happen every six weeks Cadence um and |
1710s |
that aligns with our internal |
1712s |
development Cadence right like every |
1715s |
every six weeks is essentially three |
1717s |
Sprints for us right and the general |
1719s |
Cadence of our Sprints is we have |
1721s |
feature and content development Sprints |
1723s |
one which is two weeks and two which is |
1726s |
another two weeks that's a four-week |
1727s |
spread and then we have a hardening |
1730s |
Sprint which is another two weeks that |
1733s |
usually prepares a release candidate for |
1736s |
us and this is that bug fixing type of |
1739s |
things absolutely to make sure that this |
1742s |
represents kind of I mean you know |
1744s |
obviously when you develop a feature or |
1745s |
content you have these phases of |
1747s |
development that first you approach it |
1749s |
from a functional standpoint as you |
1751s |
stand up the types of interactions that |
1753s |
you want to see uh the gameplay that you |
1754s |
want to see you move it into a testable |
1758s |
format um which has a little bit more |
1760s |
bells and whistles a little bit more |
1761s |
representative visual effects or |
1763s |
animation or you know content to it and |
1765s |
then you move into a playable state |
1767s |
which is something you would put into |
1768s |
production or you would put out to the |
1770s |
player that is externally facing um and |
1773s |
generally during that hardening week we |
1775s |
are taking things from a um from a |
1779s |
testable State into a playable state |
1781s |
right and that like Margaret said is |
1783s |
addressing bugs is addressing polish um |
1786s |
so that it sells to the player what |
1788s |
we're trying to sell which is this fun |
1790s |
and engaging gameplay Loop um so that is |
1793s |
our Cadence that we have internally for |
1795s |
development and that is the Cadence that |
1797s |
we will be utilizing for the the release |
1799s |
update uh for the game and at the very |
1801s |
bottom again as always development is a |
1803s |
moving train and subject to change so |
1806s |
what we are going to be getting in here |
1808s |
in the near near future uh in the |
1811s |
next couple slides or so is going to be |
1814s |
talking about what is in Alpha 2 phase |
1819s |
one phase two and phase three from a |
1822s |
content and feature perspective so we're |
1824s |
going to talk about all these systems |
1826s |
that we want players to engage with and |
1828s |
that we want people to play and for uh |
1831s |
you guys to give us feedback on um but |
1834s |
keep in mind that this release Cadence |
1836s |
that you see is a very agile system |
1840s |
everything I just talked about with |
1842s |
Sprints and scrum and you know release |
1845s |
candidates that's all relates to this |
1848s |
this project management methodology that |
1851s |
is under an agile umbrella and the |
1853s |
reason why it's called agile as you can |
1856s |
imagine is because you need to be nimble |
1859s |
and you need to be able to react and you |
1860s |
need to be able to change directions and |
1861s |
you need to be able to you know do what |
1864s |
is necessary for the product for the for |
1867s |
the community um for the success of the |
1870s |
vision so to speak and that means that |
1872s |
we need to be able to change these plans |
1875s |
so that's why sometimes it's difficult |
1878s |
to give perspective about what our goals |
1881s |
are we have goals we have internal |
1882s |
roadmaps we have we have a a a team of |
1885s |
20 producers that are constantly Focus |
1888s |
focused around making plans and |
1890s |
identifying work and how long it's going |
1892s |
to take to deliver this and you know |
1895s |
identifying dependencies that block |
1897s |
different teams and all of that is so |
1899s |
that we can have our internal plans but |
1902s |
the reason that we have this backlog and |
1905s |
prioritization and we adopt an agile |
1907s |
project management structure is because |
1909s |
we know and embrace that those plans |
1911s |
have to change so it's important from a |
1913s |
community perspective and this is |
1915s |
something that I think content creators |
1917s |
need to help me help us nail home |
1921s |
because again this is an atypical |
1923s |
development structure this is not |
1925s |
standard but that's okay our goal is to |
1928s |
do it in a non-standard way we have to |
1930s |
embrace this together is that things can |
1933s |
change so development agility is an |
1934s |
important thing um let's talk about yeah |
1938s |
let's move on to what you can expect |
1941s |
versus what we need as a team am I |
1944s |
talking too much no okay we are |
1949s |
I like just like stream of Consciousness |
1953s |
go hopefully I'm making sense to |
1956s |
people L sometimes it gets too |
1959s |
developing a lot of people are |
1960s |
developers too so they're in chat going |
1962s |
like oh my gosh I'm on a break for my |
1964s |
corporate job and and I'm now talking |
1966s |
now you're |
1968s |
GDC okay all right let's talk about |
1973s |
um what you can expect and what we need |
1976s |
what can you expect well you can expect |
1979s |
that we're in a testing phase and that |
1982s |
means that ashes of creation is not done |
1985s |
what is not done mean it means that not |
1988s |
everything's going to be polished it |
1990s |
means that you're going to experience |
1991s |
bugs it means that you're going to see |
1995s |
systems that aren't fully fleshed out |
1996s |
with content it means that you're going |
1999s |
to have areas of the world that need |
2000s |
some TLC it means that you're going to |
2004s |
see variant NPCs with some placeholder |
2007s |
Behavior and potentially ability systems |
2011s |
you're going to see skill trees that |
2013s |
need to be completely |
2015s |
rearticulated um you're going you know |
2017s |
like there are is not there you know |
2019s |
yeah there is a whole host of [ __ ] |
2022s |
excuse me that uh pardon pardon a whole |
2025s |
host of things that uh is not done yet |
2029s |
but does it do its job in conveying the |
2033s |
intent of the gaml loop that's the |
2036s |
question and if it does do that job then |
2040s |
we can collect actionable feedback on |
2042s |
how we want to in iterate and finalize |
2044s |
that Loop and that's the important part |
2047s |
of Alpha 2 is to make sure that that is |
2050s |
the aspect and that's that second line |
2051s |
there which is making sure that you know |
2054s |
we are testing those features and |
2056s |
systems and then we are getting critical |
2058s |
feedback on that and then we're |
2059s |
reiterating on it |
2062s |
absolutely um okay let me see here we |
2065s |
talked about this one a little bit |
2066s |
earlier I did mention that you know the |
2069s |
community will like we definitely want |
2070s |
to engage with you guys we have been |
2072s |
this entire time um you know we want you |
2074s |
guys to submit your feedback we'll have |
2076s |
a variety of ways for you to do that and |
2077s |
there will be ways for you to vote on |
2079s |
features and content as well as we |
2081s |
expand yes I see some people in chat |
2083s |
saying three Realms with each 3,000 |
2085s |
concurrent users no no no we're going to |
2087s |
get into talking a little bit about the |
2089s |
number of Realms that number of Realms |
2091s |
is scalable Depend and again this was a |
2094s |
very important part of our Network |
2096s |
scaling um it is a very important part |
2098s |
to understand that we can deploy |
2101s |
additional Realms as necessary right |
2104s |
that is a scalable solution um so as we |
2107s |
need to do that we will um other points |
2111s |
here it is not meant to be viewed as |
2112s |
done it is meant to be tested and have |
2113s |
critical feedback we talked about that |
2115s |
the community will be able to engage by |
2117s |
providing feedback and voting on |
2119s |
features and content what is voting on |
2121s |
features and content mean Margaret you |
2122s |
want to talk a little bit about that |
2124s |
yeah I mean I just did |
2125s |
but talk about it again um it is you |
2129s |
know it will there will be cases where |
2131s |
we provide you guys options you may vote |
2134s |
on them I think recently a good example |
2136s |
was you know we asked everybody in the |
2138s |
community which do you prefer B for |
2140s |
backpack or I for inventory and that was |
2143s |
an interesting one where we Consolidated |
2145s |
all the feedback from all of our social |
2146s |
platforms and we came back to the team |
2148s |
and we're like this is the most voted |
2150s |
option and so we we SWA that and changed |
2152s |
that in game so it may be little things |
2154s |
like that oh they're already they're |
2155s |
already doing it in chat now um we it |
2158s |
could be something like that it could be |
2159s |
bigger pieces it could be things where |
2161s |
like we're what was the question why are |
2163s |
they saying why are they saying Tab and |
2164s |
shift b b and I was what I had offered |
2167s |
but they're offering other options for |
2169s |
bag or inventory what was what was the |
2172s |
outcome of the bag or inventory I'm more |
2174s |
of a of a bee guy you're a bee |
2177s |
guy I I can do either it's like any G |
2180s |
every game we do it different so I can |
2182s |
do either as well but the question is |
2184s |
where does my finger go first and it |
2186s |
goes to be oh yeah and then and then I |
2187s |
hit |
2190s |
than comparatively he is a little too |
2193s |
far A little too far um okay so that's |
2196s |
that's the example right now obviously |
2198s |
we're not going to be voting on |
2199s |
everything of course not right most of |
2202s |
it will be feedback oriented yeah yeah |
2204s |
and a lot of these things will be like |
2205s |
you know that that was a great example |
2207s |
the b or the |
2210s |
ey excuse me that was a great example of |
2213s |
B the because that's something that is |
2216s |
easy to collect feedback it's a default |
2218s |
thing and you people can change it if |
2220s |
they want to right and we're all about |
2222s |
options and changing things as well um |
2224s |
but more of those types of interactions |
2226s |
which I think the community enjoys |
2227s |
anyways right and it's something that's |
2229s |
not you know necessarily infringing on |
2233s |
the concept of the game the core Loops |
2234s |
of the game right that is not what we |
2237s |
want to put up to vote we don't want to |
2239s |
put up to vote the identity we want to |
2242s |
put up to vote a lot of the |
2244s |
subjective um you know uh uh uh player |
2248s |
kind of facing decision stuff uh that we |
2250s |
feel confident in the other thing is is |
2252s |
feedback and we talked a little bit |
2253s |
earlier about that having the devs |
2255s |
interact and and being more vocal in |
2257s |
talking um all right we want to move to |
2261s |
oh I'm sorry they're more to this |
2263s |
section yeah uh I'm scrolling down we |
2266s |
talked a bit about this already about |
2267s |
the persistence so I don't think we need |
2268s |
to go in more detail about it but |
2271s |
because we do expect database that's |
2273s |
what the DB stands for uh database |
2274s |
schema to change for performance and |
2276s |
balance uh issu |
2278s |
and fixes uh that does mean that we may |
2281s |
have to do persistent wipes for those |
2283s |
necessary kind of you a reason and |
2285s |
understanding of what what takes this is |
2288s |
why so the so the database schema and |
2290s |
how the gaml systems are interacting |
2292s |
with the database right that is |
2295s |
essentially the types of things that |
2298s |
we're going to be observing the data |
2299s |
we're going to be collecting that can |
2301s |
influence how or why we may need to do |
2304s |
persistence wipes and of course that's |
2306s |
going to come much more into Focus |
2308s |
during phase 1 and two in the hopes that |
2311s |
phase three will'll not have to see uh |
2313s |
any persistence wipes um that is the |
2316s |
goal right um and that's also partly the |
2318s |
reason for the phase testing as well |
2320s |
right that that is a very foundational |
2322s |
and fundamental interaction what |
2324s |
persistence entails from a database |
2326s |
perspective and these gameplay systems |
2328s |
interacting with that so keeping that in |
2330s |
mind um that can be crucial for us |
2333s |
collecting data because you could be |
2335s |
five days into a test or a week into a |
2337s |
test and we're collecting the data on |
2339s |
how nodes are progressing the movement |
2341s |
of those uh locations and areas are |
2343s |
progressing and now we need to wipe the |
2345s |
database because of some issue that |
2347s |
we've encountered and we have lost |
2349s |
progression beyond that fifth day or |
2351s |
sixth day um so it's it's important that |
2354s |
we nail those down during phase one and |
2355s |
two um we talked about testing core |
2358s |
gameplay Loops obviously um this is this |
2360s |
is why we're doing Alpha 2 right in |
2362s |
addition to all the technical components |
2364s |
uh the gameplay Loops are really where |
2366s |
your feedback is most important this is |
2368s |
where the conversation with the |
2370s |
developers is most important you know |
2372s |
how did it feel to play through these |
2374s |
types of systems where were the problems |
2377s |
with these systems how did it not |
2379s |
interact well on a large multiplayer |
2381s |
functionality um what are the blind |
2383s |
spots in our design that we haven't seen |
2386s |
because we're very much in the Box |
2387s |
perspective and you're outside of that |
2389s |
now coming in to get a fresh look and |
2391s |
play through that's something that's |
2393s |
very important to us and and the big |
2394s |
piece of this and the reason why it's |
2396s |
there for you to understand what to |
2398s |
expect is that you can expect that we |
2399s |
will be reacting to those those feedback |
2402s |
loops and being we will be fixing and |
2405s |
updating things on those three to six |
2407s |
week cadences depending on where the |
2410s |
thing lies right if it's a critical |
2411s |
issue if it's a if it's something that |
2413s |
can just be a bug fix or if it's |
2415s |
something that's much bigger and a |
2416s |
bigger feature change that we have to |
2417s |
make right those will be on the sixth |
2418s |
week and those those will be happening |
2420s |
for every phase not just you know phase |
2423s |
three I think people were thinking that |
2424s |
those cadences would only be phase three |
2426s |
like like Stephen said those are part of |
2427s |
our development process we work on a two |
2429s |
Sprint uh so you will see those cadences |
2432s |
for every every phase I mean this is a |
2435s |
big transition for the studio and for |
2437s |
the project right because right now |
2439s |
those cadences are what we currently do |
2442s |
internally when it's not outwardly |
2444s |
facing and now what's going to happen is |
2446s |
we have this you know just to just to |
2448s |
talk a little bit about that you know we |
2450s |
have this Release Train of development |
2452s |
where our source control system is a is |
2455s |
a program that's uh called perforce you |
2457s |
know it's shared obviously by a lot of |
2459s |
different development teams um and what |
2461s |
that means is development live |
2464s |
development occurs in these lower |
2466s |
streams that's we call develop our |
2468s |
development Branch uh or our IC or |
2471s |
engine you know branches and then that's |
2473s |
where the |
2475s |
most problematic bugs are found that's |
2478s |
where the highest instability can occur |
2480s |
that's where we can see errors and |
2481s |
warnings and the builds and and you know |
2484s |
we have problems and our QA team which |
2486s |
is a phenomenal QA team that's led up by |
2489s |
by Hector who has who has been around |
2491s |
the block multiple times within this |
2493s |
industry um and they're responsible for |
2497s |
trying to catch the biggest offending |
2499s |
bugs that are really problematic before |
2502s |
we take what's on that development |
2504s |
stream that code that content everything |
2507s |
that lives there and take a promotion up |
2510s |
from development into the next stream |
2514s |
which is QA and then from QA we go into |
2517s |
state staging and then or lkg which is |
2519s |
last known good and then to staging and |
2521s |
then eventually it makes its way into |
2522s |
our stream that's called production and |
2524s |
that's where players sync to with their |
2526s |
launcher in order to receive the client |
2529s |
right so at each of those checkpoints we |
2531s |
are trying to identify major bugs |
2534s |
critical issues we are trying to resolve |
2536s |
them we're trying to patch into that |
2538s |
into that stream if necessary we merge |
2540s |
back down those you know changes that |
2542s |
occur um but just to give you concept |
2546s |
like that that is that is what it takes |
2547s |
to release a you know code that is what |
2550s |
it takes to release software a product |
2553s |
and I want to be conscious of time so |
2554s |
obviously uh this next part we don't |
2557s |
have to yeah we don't have to go into |
2558s |
too much detail on but what we need from |
2560s |
you guys is testing right we need you to |
2562s |
test across all the archetypes |
2563s |
especially as we increase and add more |
2565s |
archetypes we need you to test our node |
2567s |
progression and our systems all our |
2569s |
crafting systems we need you to test |
2571s |
against implemented content whether |
2573s |
that's PVP or PVE content so just in |
2576s |
general we just need you to test as much |
2578s |
as possible giving us that data the more |
2581s |
content you do the more systems you |
2582s |
interact with the more data that we get |
2585s |
and of course uh that that kind of Loops |
2587s |
into what those things that we listed |
2589s |
earlier of what you can expect from us |
2591s |
moving from there absolutely let's move |
2593s |
on to and real quick I just want to talk |
2596s |
about the three Realms uh to start so a |
2598s |
lot of people a lot of people are |
2599s |
talking about wait wait a minute there's |
2601s |
only going to be three Realms to start |
2602s |
as I said three Realms per region to |
2604s |
start it's it's per region and we're |
2606s |
going to be supporting Western Europe |
2607s |
Europe and North America right so those |
2609s |
those are just for Alpha 2 as we expand |
2612s |
to the other uh you know testing phases |
2614s |
we will expand to more regions just to |
2616s |
be clear absolutely yeah sorry so so |
2618s |
betas obviously we will be far more |
2620s |
extensive with regards to the Realms |
2622s |
that we're supporting and the regions |
2623s |
that we're in but for Alpha 2 Phase 1 |
2626s |
phase two and phase three ashes of |
2628s |
creation will be published by Intrepid |
2631s |
studios in those regions of Western |
2633s |
Europe and North America right now what |
2635s |
we say three Realms each to start six |
2638s |
total Realms that that is entirely |
2642s |
dependent the number of those Realms on |
2645s |
the number of users that we see will be |
2648s |
joining the testing sessions so we |
2651s |
talked about uh releasing obviously new |
2653s |
a A2 sales we're going to get to that |
2655s |
here at the end of the deck um I know |
2658s |
for many of you that have been posting |
2659s |
on social media they're posting on Rea |
2661s |
that are posting on forums about a way |
2662s |
to access Alpha 2 we are going to be |
2663s |
providing that and depending on the |
2666s |
scaling of how many of those additional |
2668s |
A2 sale sales we do we will be spinning |
2671s |
up new Realms to support that it's not |
2673s |
going to be bogging down the cues on |
2676s |
those you know six Realms and we're |
2678s |
going to stick with those six Realms |
2680s |
we're going to scale the realm count um |
2682s |
so just keep that in mind okay of course |
2683s |
as we get more users we'll be we we'll |
2685s |
need to anyway scale absolutely uh but |
2689s |
we want to also keep them healthy so we |
2690s |
want to make sure that we're putting |
2692s |
enough like making enough space for I |
2694s |
see people I see people saying Us West |
2696s |
or Us East East uh the goal is to be us |
2699s |
Central so um for the North American |
2702s |
servers and and obviously we have the |
2704s |
ability to deploy in in any region |
2706s |
across North America and Western Europe |
2709s |
um so depending on how we Heap map the |
2711s |
number of players and where they're |
2712s |
located on that may encourage us to spin |
2714s |
up clusters within the cloud for those |
2717s |
regions that might be us East or us |
2719s |
West all right moving on to uh kind of |
2723s |
the comparison of what you saw in alpha |
2725s |
1 versus what you will be seeing in |
2728s |
Alpha 2 with a little little map there |
2730s |
for you different region are we deck |
2733s |
page seven uh yes okay yeah so I mean |
2738s |
obviously those of you who participated |
2740s |
in alpha |
2741s |
1 the project has come a long way since |
2744s |
Alpha W we've we've literally had uh an |
2747s |
engine version |
2748s |
change between between u4 and 5.3 yeah |
2754s |
but we are on 5.3 and we will continue |
2756s |
to up upgrade the project to later later |
2759s |
iterations of Unreal Engine 5 um during |
2763s |
testing of Alpha 2 so keeping that in |
2765s |
mind we will likely be moving to 54 at |
2768s |
some point between uh phase one and two |
2770s |
um so um we had a lot of different |
2774s |
systems in alpha 1 and there's alpha 1 |
2776s |
was not under NDA so those of you who |
2778s |
weren't around during alpha 1 don't |
2779s |
remember Alpha 1 feel free to go back |
2781s |
and take a look at the game then right |
2782s |
feel free to take a look look at some of |
2783s |
the systems there were a lot of people |
2784s |
that that covered it there was a lot of |
2787s |
um um of of content creators that were a |
2790s |
part of alpha 1 um and you can take a |
2792s |
look at where the game was then the game |
2794s |
has come a very long way and primarily |
2796s |
when I speak about what it has come a |
2798s |
long way in I'm talking about systems |
2801s |
and content right um we changed a lot of |
2806s |
I mean almost all of the networking |
2808s |
stack between alpha 1 and Alpha 2 um we |
2811s |
changed all of the ability system we |
2814s |
have um created new way |
2817s |
uh for NPCs to interact with our our |
2821s |
Behavior Uh State trees um we have |
2824s |
changed the uh player economy and |
2828s |
interactions and a component driven um |
2831s |
uh gameplay engineering Focus right like |
2834s |
there's a lot that goes into what has |
2837s |
what where we've come from the learnings |
2839s |
of alpha 1 to what Alpha 2 is um so |
2846s |
yeah all right let's move oh I didn't |
2849s |
see there's a whole there's a whole |
2850s |
different section here too on I have |
2853s |
my the size of |
2857s |
this is so large that it um it it moved |
2861s |
that around a little bit note features |
2863s |
sorry World bosses story quests a lot of |
2865s |
that stuff um obviously has changed in |
2867s |
Alpha 2 so yeah go ahead you're good |
2869s |
marker all right let's move on to phase |
2872s |
one I think this is what people really |
2873s |
want to know is what's going to be in |
2875s |
each of the phases that are coming up up |
2878s |
um and as we've always said in the for |
2879s |
it's work in progress you know we're |
2881s |
going to be continuing to move things |
2883s |
along so some things may move to |
2884s |
different phases but this is kind of uh |
2886s |
where we project where these things will |
2888s |
land uh especially for phase one some of |
2890s |
these features you will see at the start |
2892s |
of of phase one and some of them you |
2895s |
will see as we expand Alpha One or phase |
2898s |
one with the um Cadence updates uh every |
2901s |
six weeks there is a lot on this page um |
2906s |
and and I am we're not going to go |
2909s |
through I think every single one of |
2910s |
these things um there's a lot here to |
2914s |
fit on on one particular slide and I'm |
2917s |
going to leave it to uh content creators |
2919s |
to talk a little bit about you know what |
2922s |
is expected in Phase One and as Market |
2924s |
said we're going to go through phase one |
2924s |
we're going to phase two and phase three |
2926s |
but keep in mind again I'm going to |
2928s |
iterate this again because you |
2930s |
know there needs to be um a rapport and |
2934s |
expectation between us as the developers |
2936s |
you guys as the community that as we get |
2940s |
through testing these things can |
2942s |
absolutely change um 100% because it's |
2945s |
all about prioritization as we |
2947s |
experience stuff we may move things |
2950s |
around in the deliverable structure um |
2952s |
and that's okay to do so let's talk |
2955s |
about the world um we have the Western |
2958s |
and Eastern alen riverlands right we |
2960s |
have obviously our desert and Tropic uh |
2963s |
biomes which are going to be included uh |
2966s |
during uh phase one uh to have parts of |
2969s |
sand swall desert and the vandar Tropics |
2971s |
that are available um we saw a little |
2974s |
bit of the tropics uh in alpha 1 um we |
2978s |
saw some of the I think I think in alpha |
2980s |
1 we had like that turquoise sea area |
2982s |
that we expanded to a little bit as well |
2984s |
um but this is going to be the the the |
2986s |
desert in which players for the first |
2988s |
time will be playing through um and |
2991s |
don't worry we'll have these in an |
2992s |
article that you can click on and you |
2994s |
can see in 4k imagery so that will be |
2997s |
coming out cuz I know that a lot of |
2998s |
people are like I can't read cuz it's |
3000s |
you know on a little screen but we'll |
3002s |
we'll definitely make sure that you guys |
3003s |
can see get access to these yes |
3006s |
absolutely are is it super small yeah I |
3009s |
mean it's you know oh so maybe I maybe I |
3011s |
should go through them then no I don't |
3012s |
think you need to go through them all |
3013s |
we'll be here all day we still have a |
3015s |
bunch of questions we need to answer and |
3017s |
we have 15 minutes left in our a lot of |
3019s |
time oh my god you're kidding no cuz we |
3022s |
have a we have AAL play test I think |
3026s |
we're going to go over |
3027s |
all right all right so so we have let me |
3029s |
just try to go through a little bit real |
3030s |
quick on on the world so we have a bunch |
3032s |
of points of interest right these are |
3034s |
these range from very large points of |
3035s |
interest to medium and small points of |
3037s |
interest um obviously we have our day |
3039s |
and night cycle we have our Four Seasons |
3041s |
we have the dynamic World populations |
3042s |
and dynamic reward tables those are |
3044s |
super important when it comes to world |
3046s |
right because obviously one of the main |
3048s |
focuses of Ashes of creation is how the |
3050s |
world changes according to the actions |
3052s |
of the player or according to the |
3053s |
actions of the |
3055s |
system and dynamic World populations and |
3058s |
reward tables is those monster settings |
3061s |
within the playable space changing based |
3063s |
off of those World State predicates um |
3066s |
so keeping in mind that that system |
3068s |
being up and running is a very important |
3070s |
part to feeling like the world is |
3073s |
different um in addition we also have a |
3076s |
grand dungeon that is the Tower of Carin |
3078s |
this is a very large structure we had |
3080s |
some players Within the play test uh uh |
3083s |
recently running through there talking |
3084s |
about I can't believe how big this place |
3086s |
is um because it is a large uh location |
3089s |
we have pocket dungeons as well talking |
3091s |
a little bit about nodes at the phase |
3093s |
one level we're going to have five node |
3095s |
locations that will be primarily level |
3098s |
three however there will be some systems |
3099s |
that we will be turning on that are |
3101s |
level four systems in order to test |
3102s |
during phase one um Dynamic node uh |
3105s |
Dynamic Road leveling obviously this is |
3107s |
uh we talked a little bit about during |
3108s |
the Caravan stream this is providing |
3110s |
Buffs for mounts and for uh Caravans |
3112s |
changing the Advan of visual quality I'm |
3114s |
going to go through this stuff real |
3115s |
quick just uh I'm going to be fast uh |
3117s |
you may hear me talking and if I'm sorry |
3119s |
if English is not your native language |
3121s |
uh this might be a little bit quick um |
3123s |
four service building plots five defa |
3125s |
default buildings eight active |
3126s |
constructed buildings each of those are |
3128s |
providing different types of services um |
3131s |
we will be probably listing as part of |
3132s |
the article some the names of those |
3134s |
specific buildings so a little bit more |
3135s |
expanded um information around that the |
3139s |
node currency system is up and running |
3141s |
citizenship is up and running we have 56 |
3143s |
separate tax categories uh that Mayors |
3146s |
have the ability to to manipulate and |
3147s |
customize uh we have buy orders we have |
3150s |
25 plus player uh Commodities and 24 |
3153s |
plus uh meril commission types as well |
3155s |
as 36 node resources that all are |
3157s |
accompanied with Tier 1 through three uh |
3160s |
recipes and have service building |
3161s |
expansion voting which is essentially |
3163s |
where citizens help to vote on the |
3165s |
expansion for those service buildings |
3166s |
and I believe there's 22 different uh |
3169s |
expansions that are possible within uh |
3171s |
the node um proper for those buildings |
3174s |
um now races very important thing about |
3177s |
races we have V Kar and imperion to |
3179s |
start you might be asking yourself but |
3180s |
we've seen almost all the other races in |
3183s |
I think it' be ve and Kar to start and |
3185s |
then imperion will be added in phase one |
3188s |
yeah that might be true that that might |
3189s |
be true um so uh you might be asking |
3193s |
yourself but we've seen the races uh |
3195s |
played in the game there's a lot that |
3197s |
goes into making a race fully playable |
3201s |
and that includes making that making |
3203s |
sure that we have all of the 470 plus |
3206s |
unique pieces of armor deformed to each |
3208s |
one of the races so that when you equip |
3211s |
a pauldron or a curus and it uh is on a |
3215s |
unique race that it's not |
3216s |
interpenetrating the race that it |
3217s |
doesn't have some weird you know skin |
3219s |
weight issues um there's a lot that goes |
3221s |
into making sure all of the pieces of |
3223s |
armor are applicable to to a particular |
3226s |
race um so keeping that in mind um those |
3230s |
races are uh are are available but uh we |
3234s |
need to continue the deformation work on |
3235s |
that um we have six different archetypes |
3238s |
which you guys have seen through the |
3239s |
course of our development live update |
3240s |
streams each of excuse me not each those |
3243s |
archetypes have a combined 130 plus |
3245s |
unique abilities 60 plus unique passives |
3248s |
22 different status conditions that live |
3250s |
across all of those um uh different |
3253s |
archetypes we have eight unique weapons |
3256s |
that each have 30 plus nodes per weapon |
3259s |
skill tree and by the way this has a lot |
3261s |
of detailed information on like what |
3263s |
we're going to have in Phase 1 2 and |
3265s |
three and normally we probably would not |
3268s |
take this approach in in outlining kind |
3270s |
of each of these things but what we have |
3273s |
heard from the community is that you |
3275s |
guys want to know this and so because of |
3277s |
that you might be getting information |
3279s |
overload some of you um but we've gotten |
3282s |
a lot of feedback from the community |
3283s |
that they want to get this level of |
3285s |
detail |
3286s |
so because of that keep in mind that |
3289s |
phase one a lot of these features will |
3290s |
start at the beginning and some of them |
3292s |
will come throughout whereas some of the |
3294s |
other phases you'll see less content |
3296s |
because there you know it'll be just the |
3298s |
additional stuff that's coming along so |
3301s |
that's why this phase one is very big is |
3303s |
because it's not only the updates that |
3305s |
you're seeing in Alpha One or in phase |
3306s |
one but it's also what we start with so |
3308s |
it's like a combination yeah corre |
3309s |
that's right um so talking a little bit |
3312s |
about uh PVP there will be flagging |
3314s |
there will be corruption system there |
3315s |
will be Guild Wars node Wars and Caravan |
3317s |
PVP |
3318s |
events you might see a term here you |
3321s |
don't understand and that is Lawless |
3323s |
zones um we have talked a little bit in |
3326s |
the past about a change that we made to |
3329s |
the Open Seas being open areas of of |
3334s |
player combat um I want to talk a little |
3338s |
bit about this before we move forward of |
3340s |
what a lawless Zone |
3342s |
entails you have the eastern and western |
3345s |
riverlands locations which is where the |
3347s |
five node propers will be at the start |
3349s |
of phase |
3351s |
one flanking on each side of the western |
3354s |
and Eastern riverlands will be playable |
3356s |
space |
3357s |
in the vandar uh tropics and the sand |
3360s |
squal |
3361s |
desert that |
3364s |
have a lawless Zone applied to it which |
3368s |
means that if you move into those areas |
3370s |
you will automatically be flagged for |
3373s |
PVP um and these areas will have the |
3376s |
highest level NPCs to start and again |
3379s |
the concept behind this testing also is |
3380s |
that like you're the first wave of |
3382s |
players you're the first wave of |
3384s |
settlers coming through the gates right |
3386s |
and the war you're expanding outwardly |
3388s |
from the ancient alen ruins of the |
3391s |
riverlands location and the extension of |
3396s |
your governments doesn't reach as far |
3400s |
into the unknown of this world um that |
3404s |
uh that is accessible to you and your |
3406s |
travels so as you move out into these |
3411s |
outer regions that are the uh tropics |
3414s |
and the |
3415s |
desert pois are still being developed in |
3417s |
those locations from a development |
3418s |
perspective so they're just going to |
3420s |
contain Overland populations and a turn |
3424s |
likely a Turnin location for Caravans to |
3426s |
move to that will reward the highest |
3428s |
return uh for those outward um uh |
3431s |
Caravan Turnin |
3433s |
locations as players move into those |
3435s |
locations they're going to experience |
3436s |
the Lawless Zone that means they're |
3437s |
going to be flagged for PVP and they're |
3440s |
going to be hunting the highest level |
3441s |
monsters in the alpha phases in these |
3444s |
outward Lawless zones that will drop |
3446s |
unique materials that are related to |
3448s |
enchantment for weapons all of the |
3450s |
endgame kind of Loops that will be |
3452s |
present during the different Alpha |
3454s |
phases will exist Within These law |
3455s |
Lawless territories not all of them I |
3458s |
you know obviously we'll have stuff |
3459s |
that's not in the Lawless territories |
3460s |
but a lot of them will exist within the |
3462s |
laws territories and you can drop those |
3464s |
on player death so that's going to be |
3465s |
kind of uh the loop of PVP within those |
3469s |
locations um as well um okay talking |
3473s |
about systems and economy we're going to |
3474s |
have obviously flying ground water |
3476s |
mounts we're going to have Caravans with |
3477s |
management for those Caravans and the |
3479s |
Stalls the cargo for those Caravans and |
3480s |
Caravan events that we talked about um |
3482s |
they can transition into rafts that's |
3483s |
going to be important especially for the |
3484s |
riverlands because the riverlands is |
3486s |
consisting of a lot of different Rivers |
3488s |
uh per its namesake uh we have a mail |
3490s |
system that's going to be active we have |
3491s |
player trading that's active we have |
3492s |
level 25 for artisanship professions |
3494s |
that's novice apprentice and journeyman |
3496s |
certification systems they will not be |
3498s |
accompanied by the skill trees yet for |
3501s |
all of the professions but they the |
3503s |
professions will be available um for uh |
3507s |
uh uh for level acquisition um and um |
3510s |
the novice apprentice and journeyman |
3512s |
qualifications we will have 15 unique |
3514s |
Gathering tools 33 unique gatherable |
3516s |
surveying fishing hunting with 38 unique |
3519s |
animals that will be populated at the |
3520s |
start of phase uh one along with over |
3523s |
400 processing recipes 600 uh crafting |
3526s |
recipes we will have the gear |
3528s |
enchantment system online it's currently |
3529s |
online we have online in phase one I |
3533s |
don't think it start it comes at the |
3535s |
start I think it's at the start but I I |
3537s |
will double check that I will double |
3538s |
check that I'm pretty sure it's at the |
3540s |
start of phase one um party and raid |
3543s |
markers uh we will have chat systems for |
3545s |
obviously Guild party citizenship Global |
3547s |
item deconstruction and repair this is |
3549s |
obviously the primary sync for an open |
3551s |
economy like ours um those |
3553s |
deconstructions are going to provide |
3555s |
unique materials that are necessary in |
3556s |
order to craft higher level gear uh so |
3558s |
that's something important to keep in |
3559s |
mind um and then we'll have 45 unique |
3561s |
Caravan components that um help to kind |
3563s |
of uh create a compelling Caravan system |
3566s |
um somebody in in chat is asking what is |
3568s |
max level at the start of alpha 1 phase |
3571s |
one excuse me Alpha 2 phase one the |
3572s |
starting level will be level 25 for |
3575s |
adventuring and level 25 for artisanship |
3578s |
professions um on the content side now |
3580s |
this is something to keep in mind |
3582s |
there's a lot of content here but again |
3585s |
this is from an alpha perspective so |
3588s |
there will be bugs there will be issues |
3590s |
there will be things that we need to fix |
3592s |
and flesh out further uh but some of |
3594s |
these will be in their basic stage they |
3596s |
won't be in their like final you know |
3599s |
stage with bells and whistles yep we |
3602s |
will have 460 plus unique pieces of gear |
3604s |
with the node War gods Spike event 16 |
3607s |
unique public events 149 story-driven |
3609s |
quests and commissions with 111 treasure |
3612s |
maps the treasure maps are fun um three |
3614s |
World bosses uh with 40 with over 44 |
3617s |
abilities and behaviors with 75 unique |
3619s |
enemy creatures of 280 plus unique NPC |
3622s |
abilities and behaviors um keeping in |
3625s |
mind of course at the at the uh start of |
3627s |
Alpha 2 um combat is a very important |
3631s |
thing that we want to collect feedback |
3632s |
on and it's not just combat with regards |
3634s |
to the way that the archetypes have been |
3635s |
authored but also the encounter design |
3638s |
that players are interacting with these |
3639s |
enemy NPCs and their unique behaviors uh |
3642s |
that we have so that you guys can give |
3643s |
us feedback uh because archetype design |
3646s |
is half of that battle the other half of |
3648s |
that battle is the enemy you're facing |
3650s |
uh that is something that that players |
3652s |
need to give us feedback |
3653s |
on um okay |
3657s |
as always development is a moving train |
3659s |
and subject to |
3660s |
change just like I just |
3664s |
like so keeping in mind uh when you |
3667s |
think about the expect dodged AMA no not |
3670s |
dodged AMA we're gonna have an this be |
3673s |
long stepen and I will stick with you |
3675s |
guys uh we just won't be able to partake |
3677s |
in our spot test that we have going on |
3678s |
today but oh no it does mean uh |
3682s |
mod mods we love you so much cuz our |
3685s |
community managers are going have to go |
3686s |
assist with that we can go to uh we can |
3690s |
it it starts at 2 o'clock we can go for |
3691s |
another hour and a half we'll just we'll |
3693s |
parachute |
3693s |
[Laughter] |
3695s |
in all right we ready to move to phase |
3698s |
two because I see a lot of people |
3700s |
putting posting like other features and |
3702s |
stuff we're GNA get to them calm down |
3703s |
homies we're getting there all right |
3706s |
let's talk about phase two all right |
3707s |
phase two so this is something that's |
3710s |
very important again I'm going to hit |
3712s |
this as we get into phase two and phase |
3714s |
three I said 30 minutes ago that the |
3718s |
further you look out the higher the |
3720s |
chance for chains right okay so phase |
3724s |
one we have those things that are |
3726s |
testing right now they are in QA coming |
3729s |
online in the in the phase one yeah |
3732s |
right phase two some of this stuff is |
3735s |
still in development uh is has not gone |
3738s |
through QA some of this stuff has not |
3741s |
begun development yet on on some of |
3742s |
these things so as we talk about what's |
3746s |
going to be introduced for Phase |
3749s |
2 hear me when I say this content |
3752s |
creators help me hammer this |
3754s |
home things can absolutely |
3758s |
change okay that means that you're going |
3761s |
to see features and content here and it |
3765s |
is possible that it gets bumped to phase |
3769s |
three so remember that okay let's talk |
3772s |
about Zone expansion we are going to |
3774s |
expand into the sand desert we're going |
3777s |
to expand into the vandar tropics and |
3779s |
what this means is poi development is |
3782s |
going to land during phase two for those |
3785s |
spaces we are going to have dungeons |
3788s |
come online in those spaces uh for the |
3792s |
um uh phase two we're going to have |
3794s |
nodes come online um potentially for |
3798s |
those spaces in uh phase two two unique |
3802s |
load node layouts with uh four levels |
3805s |
node sieging potentially with vassal |
3807s |
ship and node death the May additional |
3810s |
mayoral commissions relics relics are |
3812s |
important we haven't talked about in a |
3814s |
long time but these are node objectives |
3816s |
essentially right that the citizens |
3818s |
communally are responsible to achieve |
3820s |
and bring back to the node and they |
3821s |
Grant benefits free holds will be coming |
3824s |
online um additional service buildings |
3826s |
and economic election type we're going |
3828s |
to be adding the veon and the duner uh |
3831s |
races um we'll be getting the Rogue with |
3834s |
20 abilities 10 passiv 30 skill nodes uh |
3837s |
total between them and additionally |
3839s |
we'll be getting uh four four weapons um |
3842s |
the dual wheel daggers the scepter |
3844s |
two-handed mes and two-handed AXS um |
3846s |
those weapons obviously come with uh |
3848s |
skills as well uh on average around 30 |
3851s |
skills per per weapon progression um |
3854s |
Siege Vehicles tempering right tempering |
3856s |
this is how you improve the uh the item |
3858s |
stats um uh gems and sockets uh by |
3862s |
adding additional uh waterfall type |
3865s |
behaviors to those uh items gear |
3868s |
Ascension repair kits uh artisanship |
3871s |
skill trees we talked |
3873s |
about um the artisanship level being up |
3876s |
to level 25 for phase one in phase two |
3878s |
they're going to have some level of |
3880s |
accompanying skill trees uh in order for |
3882s |
players to to test we saw a little bit |
3884s |
about that in the artisanship preview |
3886s |
stream a while ago um animal husbandry |
3889s |
be breeding party Gathering and player |
3891s |
shops uh leaderboards these are some of |
3894s |
the |
3896s |
additional systems that Phase 2 uh will |
3899s |
contain um on the content side we're |
3901s |
going to see start seeing the story arcs |
3903s |
come alive now we've seen story arcs in |
3905s |
the past as part of our um development |
3907s |
updates the that was standing up the |
3909s |
functional system right now some of the |
3912s |
story arcs are in a testable state but |
3915s |
we do not believe that they will be |
3916s |
prioritized to a playable State until |
3919s |
phase two um so keeping that in mind |
3921s |
story arcs are obviously multi-day long |
3924s |
um kind of public campaign that exist |
3927s |
within certain spaces of the world uh |
3929s |
and have uh you know certain player |
3931s |
agency uh over those as well um Dynamic |
3934s |
World dungeons uh we talked a little bit |
3936s |
about Dynamic population spawners we |
3938s |
talked about Dynamic reward tables um |
3940s |
the dynamic World dungeons are going to |
3942s |
be kind of the spaces that become |
3944s |
available within those dungeons based |
3946s |
off of certain world State predicates |
3947s |
right that's another important thing to |
3949s |
keep in mind um and NPC ambient |
3951s |
behaviors right if I'm spawning a bunch |
3953s |
of Undead creatures like we saw in The |
3955s |
Bard Liv stream |
3956s |
uh within a farm uh we want those Undead |
3959s |
creatures to do farming things to rake |
3962s |
leaves and dig ditches and do whatever |
3965s |
farmers do um I don't know what farmers |
3967s |
do I'm not a farmer but they uh we need |
3970s |
to have those ambient behaviors |
3971s |
available for NPCs and that's going to |
3973s |
be landing um sometime in phase two |
3977s |
um as always development is a moving |
3980s |
train and subject to change I'm going to |
3983s |
reiterate this also because it seems |
3985s |
like there is a little bit of confusion |
3987s |
um I'm watching all the channels um is |
3990s |
again that what we're showing in Phase |
3992s |
One what we're showing in phase two |
3993s |
these are not things that will |
3994s |
necessarily be at the start of each of |
3996s |
these phases uh there will be some of |
3998s |
them that will be coming online at the |
3999s |
start of them but these are things that |
4000s |
you can you can expect within those |
4003s |
phases during so like we said we have |
4005s |
those three we cadences we have those |
4007s |
six week cadences that's when you're the |
4008s |
six week Cadence is when you're going to |
4010s |
see those big updates and the 3 weeks is |
4011s |
when you're going to see those uh those |
4014s |
plug fixes and things of that sort |
4016s |
and you may see little updates here and |
4018s |
there with some of the smaller features |
4019s |
but just keeping that in mind phase one |
4021s |
stuff that's what you can see you can |
4023s |
expect as we go through phase one all |
4025s |
the stuff on phase two is what you can |
4026s |
expect as we go into phase two it |
4028s |
doesn't mean that it's going to be at |
4029s |
the start of each of these phases think |
4031s |
about it like this before we leave that |
4034s |
phase our goal and by goal I mean it |
4037s |
might change is to have these things in |
4041s |
that phase so before the end of the |
4044s |
phase our goal and by goal we mean they |
4047s |
might |
4048s |
change us to have these things in the |
4050s |
phase let's say it together before |
4053s |
no okay so that's important important to |
4056s |
keep in mind very good point Thank you |
4058s |
Margaret that was great yeah I just want |
4059s |
to reiterate because I think there's a |
4060s |
little bit of confusion on that |
4061s |
internally |
4062s |
externally yes absolutely absolutely |
4066s |
ready to move on to the final the final |
4069s |
ready it's the final C yes let's do it |
4072s |
all right let's do |
4074s |
it all right |
4076s |
three so Alpha 2 phase three features |
4080s |
and content we're going to be adding two |
4081s |
additional zones the turquoise Sea and |
4084s |
the anvils now again keep in mind phase |
4087s |
three runs a while so what we're talking |
4089s |
about here with regards to these |
4091s |
additional features and content is what |
4093s |
you can expect within the first few |
4096s |
months of phase three right |
4099s |
so there's going to be a lot that's |
4102s |
going to be in technically phase three |
4104s |
before it ends these are some of the |
4106s |
things that are going to be within the |
4107s |
first few months of phase three |
4108s |
beginning um so a little bit of a a |
4110s |
different one for phase three the |
4112s |
turquoise sea the anvils uh I don't |
4115s |
think we've talked about those locations |
4116s |
in the past um actually I know some of |
4119s |
the turquoise SE was part of the design |
4121s |
for Anvil we have not which is more of a |
4123s |
mountain that's right as you can expect |
4126s |
yeah dwarves you know that's right um |
4131s |
we're going to have four new unique load |
4133s |
layouts uh five levels of military and |
4135s |
divine election types Atri atropy events |
4138s |
policies note happiness additional mayor |
4140s |
commissions uh and additional service |
4142s |
buildings um we will be adding in four |
4144s |
additional races the py the ren Kai the |
4146s |
nkua the tar uh and then finally the |
4150s |
Summoner AR type will be introduced and |
4153s |
we will have some elements of the |
4155s |
secondary archetype specialization |
4157s |
within the cleric and tank these are |
4159s |
going to be examples of how uh augments |
4161s |
work uh it is not going to be fully |
4163s |
fleshed out uh but it is going to be |
4165s |
some examples as we begin to to move |
4167s |
forward there um additional weapons the |
4170s |
orb one-handed axe one-handed sword um |
4173s |
and obviously from a systems perspective |
4175s |
we will have fully functional guilds now |
4176s |
when you think about what's going to be |
4178s |
Guild available for phase one these are |
4180s |
going to be the abilities to standup |
4182s |
guilds going to be the ability to invite |
4184s |
players to the guilds to kick players |
4186s |
from The Guild um to participate in |
4188s |
certain Guild uh content and quests but |
4190s |
when we talk about gaining Guild skill |
4193s |
points and investing those into certain |
4195s |
passives abilities and having Guild |
4197s |
levels um that's not going to be |
4199s |
available until uh uh phase three um in |
4203s |
addition we may be expanding the |
4204s |
Freehold system now for Guild freeh |
4206s |
holds and and um Castle shs will be |
4209s |
coming online we will have some elements |
4211s |
of the naval uh systems available Beyond |
4214s |
what's available with rafts um um and we |
4218s |
will have aquatic mounts we should I |
4220s |
think aquatic mounts are in phase one |
4222s |
but we'll we'll we'll clarify that um |
4225s |
underwater combat |
4226s |
instance content um the dying gear |
4230s |
system I see typos in there there some |
4234s |
typos a little bit of typos uh transmog |
4237s |
dying gear system pets um and then |
4240s |
certain aerial combat abilities for some |
4242s |
of the uh flying or gliding Mounds um |
4244s |
religions an auction house right auction |
4246s |
house is obviously a big one from an |
4247s |
economy perspective uh that's going to |
4249s |
come online during that time frame um |
4253s |
treasure maps for the turquoise SE and |
4255s |
and for the anvils are going to be |
4257s |
online as well from a Content |
4258s |
perspective um we're going to have uh |
4261s |
Dynamic World dungeons again um that |
4263s |
will be introduced and unique story arcs |
4265s |
uh added as always development is moving |
4269s |
and subject to change um |
4272s |
so these are our goals for phases one |
4276s |
two and three um and again these goals |
4281s |
can change we will be talking with you |
4283s |
as we go through PL in these periods |
4288s |
these phases um our development updates |
4292s |
will start to change their focus and |
4295s |
will be about playing the game with the |
4297s |
players going through that experience |
4299s |
talking about the feedback we're getting |
4301s |
talking about the testing talking about |
4303s |
what's in active development and and |
4306s |
showing some of that six-week Cadence |
4309s |
content delivery as part of those live |
4311s |
streams as well so this is going to be a |
4313s |
little bit of a shift from what has |
4315s |
historically has been the purview of our |
4318s |
company's uh public face to the |
4321s |
community and now is going to look like |
4324s |
um us playing the game with the players |
4327s |
and talking about the things that we're |
4329s |
doing with the game in a live fashion |
4332s |
setting and as we go into each of these |
4335s |
phases we will like you know October |
4337s |
25th we're going to have information |
4338s |
prior to that that will give you kind of |
4340s |
an understanding of what we're coming |
4342s |
into that phase with um and then as we |
4345s |
have as we have updates we'll have patch |
4347s |
notes we'll have information in regards |
4349s |
to the bigger updates you'll probably |
4350s |
see those in a little bit more of a |
4352s |
different fashion maybe some video |
4353s |
formats maybe some live streams so |
4355s |
you'll be seeing a lot of this stuff in |
4358s |
more detail as we move forward in each |
4361s |
of the phases and I do see some comments |
4363s |
about character creator when is |
4364s |
character creator uh those of you have |
4366s |
access to Alpha 2 will have access to |
4368s |
the Character Creator starting in phase |
4370s |
one so the Character Creator is |
4372s |
available with the game client in phase |
4374s |
one what we have changed uh with regards |
4378s |
to the Character Creator is that we will |
4379s |
not have a standalone character creator |
4381s |
client probably until phase three some |
4385s |
at some point in phase three we will |
4387s |
release that Standalone character |
4388s |
creator client uh but right now the |
4390s |
Character Creator is part of phase one |
4393s |
uh and those of you who have access to |
4394s |
phase one will go through the character |
4396s |
creation process as normal as you enter |
4398s |
into the game and play the game and |
4400s |
those of those who have already been |
4401s |
starting to test with us for pre-alpha 2 |
4404s |
have already been kind of messing with |
4405s |
with it it's still uh we're still adding |
4407s |
features and adjustments but once we hit |
4409s |
uh phase one of Alpha 2 you'll be seeing |
4412s |
a lot more of those come online |
4413s |
especially for the two races that we'll |
4415s |
be launching which which is the vck and |
4417s |
the |
4419s |
klar yes what do we got next the next |
4423s |
thing is Alpha 2 access for those of you |
4425s |
who didn't purchase Alpha 2 access |
4428s |
before this is been a thing that you |
4430s |
have to keep asking us for it's been |
4432s |
something that we've been discussing |
4434s |
ticket ticket after after ticket after |
4436s |
ticket we have gotten a lot of |
4439s |
commentary about this I |
4441s |
know I know that we have uh made |
4443s |
statements in the past about how we're |
4445s |
going to approach um releasing that uh |
4448s |
uh new keys to be clear these Alpha 2 |
4452s |
access keys are just the keys this is a |
4455s |
significant departure from what |
4456s |
historically we have done with regards |
4457s |
to pre-order packages um having um |
4461s |
virtual currency having play time when |
4464s |
the game launches |
4466s |
um you know having multiple access and |
4468s |
access to beta 1 and two these keys will |
4471s |
just have access to Alpha 2 and they |
4473s |
will have access to different phases of |
4474s |
Alpha 2 it is extremely important it is |
4477s |
extremely important to |
4480s |
remember you are not purchasing access |
4483s |
to a game you are not purchasing access |
4486s |
to An Early Access you are purchasing |
4489s |
access |
4491s |
to testing Alpha 2 so that is a very |
4496s |
important aspect of these different um |
4498s |
items Margaret do you want to talk a |
4500s |
little bit about how yeah go ahead yeah |
4501s |
and we're keeping in mind uh the people |
4503s |
who have purchased before as well we |
4505s |
know that our community has definitely |
4507s |
expressed uh concern in regards to that |
4509s |
so hopefully you know I know we're not |
4510s |
going to please everybody Stephen and I |
4512s |
have said that many times to ourselves |
4513s |
we're like we're we're trying to be as |
4514s |
Fair as possible as we can be um but how |
4517s |
this is going to work is all three of |
4518s |
these keys will be available to you on |
4521s |
Wednesday August 21st 2024 at 11:00 a.m. |
4524s |
Pacific that is is going to be next |
4526s |
Wednesday so for those of you who are |
4527s |
with us watching this live on Friday |
4529s |
that is when that is going to take place |
4532s |
it's each of these will end at a certain |
4535s |
date or until supplies last so we will |
4537s |
have a number that we are looking at |
4539s |
internally um in order to make sure that |
4542s |
we can service those users um you know |
4544s |
have the capacity in order to make sure |
4546s |
you have a good experience in alpha |
4548s |
alpha 2 um but if we hit those supplies |
4551s |
then we will we will let you know in |
4552s |
advance like Hey we're going to start |
4553s |
taking this down at this date if is |
4555s |
before that date but um we're hoping |
4557s |
that we won't have to do that and it |
4559s |
should end around the time lots that are |
4561s |
there um that you can see on the screen |
4563s |
here and then um yeah so and just and |
4566s |
just real quick it's important to note I |
4568s |
just want to hammer this home again and |
4570s |
content creators please help me with |
4571s |
this as well you should not be buying a |
4573s |
key to Alpha 2 if you're expecting to |
4575s |
play a game yeah don't get first wave |
4578s |
especially especially first wave the |
4581s |
great thing about us not having an NDA |
4584s |
is that if you want want to see the |
4585s |
game's progress and not from a |
4588s |
developer's |
4589s |
perspective you can see other people |
4591s |
playing this game and you can see the |
4593s |
progress of the game you are not going |
4596s |
to miss out on anything if you do not |
4599s |
participate in Alpha 2 you're going to |
4601s |
be able to see other people playing the |
4603s |
game persistence doesn't carry over into |
4605s |
the live launch of the game it's going |
4607s |
to be a brand new Fresh Start when it |
4611s |
comes to the launch of the of of Ashes |
4614s |
of creation so there's nothing that |
4616s |
you're missing out on if you do not |
4618s |
participate in Alpha 2 we are releasing |
4621s |
these A2 keys because two reasons one we |
4625s |
need additional testers as we move |
4628s |
forward in these phases and why do we |
4629s |
need that because ultimately what |
4632s |
happens in every MMO RPG is you have |
4635s |
some sect of retention within cohorts |
4638s |
and that retention is always going to be |
4640s |
at a at an at a downward angle from your |
4642s |
starting user cohort so it's it's |
4645s |
important to keep in mind that as phase |
4647s |
one goes through and as phase two goes |
4649s |
through and as phase three goes through |
4651s |
we will be introducing new users and new |
4653s |
testers who do want to participate in |
4656s |
testing in Alpha not looking at it from |
4658s |
a gaml pers from a being a fun completed |
4662s |
game perspective but who want to help |
4664s |
shape the form of what ashes of creation |
4667s |
intends to be by offering good and |
4670s |
actionable feedback by creating bug uh |
4673s |
bug reports for us by crashing and being |
4676s |
a test dummy for us right those are |
4678s |
elements of of why a person who wants to |
4682s |
participate might be encouraged to then |
4684s |
purchase a key not because they're |
4686s |
purchasing access to Early Access I also |
4688s |
want to make a clarification if you |
4690s |
purchase first wave you get access to |
4692s |
Alpha 2 starting on that date and you |
4694s |
get second you're going to you're going |
4696s |
to play Alpha 2 for the rest of Alpha 2 |
4698s |
if you get second wave you're going to |
4700s |
have that date you start and you get to |
4702s |
play all the way to you don't have to |
4703s |
buy all three keys that is not how it |
4704s |
works just buy key and you get access to |
4707s |
Alpha 2 so that is how it works um I |
4710s |
just want to make that very clear you |
4711s |
don't buy all three you just buy one and |
4712s |
then you get access from that date to |
4715s |
the to the end of Alpha 2 that's correct |
4719s |
yep you do not get access to Beta this |
4722s |
is only Alpha 2 access uh if you want |
4725s |
beta we will maybe be offering another |
4728s |
option for a beta in the future but |
4730s |
right now um we're focused on Alpha 2 at |
4732s |
the moment uh we won't have we won't be |
4735s |
bringing back pre-order packs we've |
4736s |
already said that before so it will just |
4738s |
be in the future if we do decide to |
4740s |
increase the amount of people in beta 1 |
4742s |
or beta 2 it would be similar to this in |
4744s |
the sense that it will be a key that you |
4746s |
purchase for just that |
4748s |
access it's not a code key it's just |
4751s |
access you're gting you're gaining |
4753s |
access to the game you're not getting a |
4754s |
code or a key that you're giving out to |
4756s |
and and and and as Margot said at the |
4758s |
beginning like we fully understood and |
4761s |
expected that this is going to be the |
4763s |
spiciest of topics when it comes to um |
4766s |
access to the game right um and there's |
4770s |
not going to be a price that's going to |
4771s |
please everybody I mean that's just the |
4773s |
that's just the bottom line and with it |
4775s |
with regards to the two objectives that |
4777s |
releasing the additional Keys provides |
4780s |
the first one again was providing the |
4782s |
testers that we need in order to um in |
4785s |
order to shape the game the right way |
4787s |
the second is there are a lot of people |
4789s |
who want to participate that didn't know |
4791s |
about ashes of creation 6 months ago |
4794s |
that didn't know about ashes of creation |
4795s |
four months ago that are learning about |
4797s |
ashes of creation today that may learn |
4799s |
about Ash of Creation in May of next |
4801s |
year tomorrow right exactly so we need |
4804s |
to have avenues for those audiences to |
4806s |
access the game and and what we've done |
4809s |
here is we've approached it taking a |
4812s |
look at the the value of alpha access |
4816s |
within the previous packages that we've |
4818s |
offered as it relates to the other |
4820s |
components of those packages the game |
4823s |
time the virtual currency for the |
4825s |
Cosmetics the Cosmetics themselves and |
4828s |
their value right so so comparatively |
4831s |
like I would ask that some of the |
4833s |
content creators also help to articulate |
4836s |
and enumerate what the value proposition |
4838s |
is between those two when we think about |
4840s |
that from a comparative standpoint um |
4843s |
the other thing to note here is that we |
4845s |
haven't provided an end date for Alpha 2 |
4847s |
I think people are are asking about that |
4849s |
and want iteration on it but uh we are |
4852s |
we'll end Alpha 2 when we feel it's |
4854s |
ready so we want to make sure as you as |
4856s |
as you saw in that phase three slide |
4858s |
there are some things that we want to |
4859s |
ensure that we make sure that we get um |
4861s |
and there's some additional features and |
4863s |
systems that we'd also like to get in |
4864s |
there for Alpha 2 that are not listed on |
4867s |
that page um so we will kind of extend |
4870s |
that Alpha 2 for as long as we feel it's |
4872s |
necessary um so you will get a good |
4874s |
chunk of time to play the game and and |
4875s |
test it um obviously towards the end |
4878s |
there you'll be playing more of a game |
4880s |
for the beginning it's going to be very |
4881s |
much like Stephen said you're not really |
4883s |
playing a game you're testing it um and |
4885s |
it's going to be you know a lot |
4888s |
more basic systems versus as we get |
4891s |
later in the in the phases you'll see |
4893s |
more of those um intricacies come |
4897s |
online and so I know the next section |
4899s |
that we have is the AMA and before |
4902s |
before we get into the AMA um I want to |
4905s |
close by saying this for the |
4908s |
deck um two important |
4912s |
points first with regards to |
4915s |
what we're doing with Alpha 2 the |
4917s |
testing that it entails the incomplete |
4919s |
status of the game right the the what |
4922s |
we've talked about you know this is not |
4924s |
a completed game one thing I love about |
4927s |
our community and that and that me |
4929s |
having played many different |
4931s |
MMOs as many of you |
4934s |
have it can be difficult to find a |
4937s |
community in my opinion as genuine as |
4939s |
ours and as welcoming and inviting and |
4943s |
polite as ours |
4946s |
not everybody is going to like what |
4948s |
we're doing from a gameplay perspective |
4950s |
not everybody is going to like the |
4951s |
visuals of the game not everybody is |
4953s |
going to like the monetization strategy |
4955s |
of selling the keys not everybody is |
4957s |
going to like Cosmetics not everybody is |
4960s |
going to like |
4961s |
PVP there is a very eclectic crowd of |
4965s |
MMO RPG players and we are not building |
4968s |
an MMO for everyone and we know that and |
4970s |
we accept that and that's a truth there |
4972s |
is a specific section of the market |
4975s |
share that is going to be interested in |
4976s |
ashes of creation when those people who |
4979s |
are not interested in one of those |
4981s |
things comes into our community and says |
4985s |
things that may ruffle your |
4988s |
feathers I would implore you to continue |
4992s |
the upstanding tradition that our |
4993s |
community has had over the course of |
4995s |
these last several years and be |
4998s |
polite give them the proper advice and |
5001s |
Direction when it comes to how we as |
5003s |
other human beings who live behind a |
5006s |
screen should interact with each other |
5008s |
right we are one Community we're a |
5011s |
Gaming Community we are change their |
5013s |
mind too right the biggest thing become |
5018s |
part of our community if if they just |
5019s |
understood like where we're coming from |
5021s |
too well that and that that speaks to |
5023s |
being a good representative and and |
5025s |
again what I would say is We Are One |
5026s |
gaming Community we are all Gamers |
5028s |
together we have different interests and |
5031s |
that's okay and we have different |
5032s |
thoughts and some of us can be more |
5034s |
abrasive than others and that's okay too |
5036s |
but what I would ask of our community |
5038s |
and content creators help me hit this |
5040s |
home too is that we are inviting of |
5042s |
other opinions we are inviting of of |
5046s |
other thoughts and that we don't pounce |
5049s |
we don't attack and we don't mistreat we |
5053s |
follow that Golden Rule and we can be |
5056s |
good stewards of this community and good |
5057s |
Representatives like Margaret said and |
5059s |
by doing so we will attract more users |
5061s |
to this game so so please would tell you |
5066s |
as my fellow Gamers let us represent the |
5069s |
best of us um things are likely going to |
5073s |
change and people are not going to like |
5075s |
that and it is important for us not to |
5078s |
be white Knights you know hold us |
5080s |
accountable where we need to be held |
5082s |
accountable that's part of the the um |
5086s |
symbiotic relationship between a |
5088s |
developer and a community right um |
5091s |
that's an important aspect of that I I I |
5093s |
don't watch criticism |
5095s |
or videos that talk about you know |
5098s |
losing trust in Intrepid or delays or |
5101s |
problems this is a marathon not a race |
5105s |
is that the right phrasing yeah I I |
5107s |
think I think I I always get that mixed |
5109s |
up it's like this is a marathon not a |
5111s |
Sprint or this marathon race this is a |
5113s |
this is a long haul Journey this a |
5116s |
marathon not a Sprint thank you the chat |
5118s |
is saying it's a marathon not a Sprint |
5120s |
this is a marathon not a Sprint what |
5121s |
does that mean that means that we still |
5124s |
have a road ahead of us we still have a |
5127s |
lot of things that we need to do and as |
5130s |
a result of that road still being |
5132s |
significant there are going to be |
5135s |
changes to what we have talked about |
5137s |
here today and so trust that |
5139s |
relationship of trust is hearing those |
5142s |
words as well and having an |
5145s |
understanding when those words are |
5147s |
spoken that that could be the reality |
5149s |
and let us help set expectations with |
5152s |
the broader Community about that truth |
5156s |
that is what helps and I think on the |
5158s |
front of you know when you talked about |
5160s |
we |
5162s |
don't we take criticism criticism we |
5165s |
understand that criticism is an |
5166s |
important part of the process I mean |
5168s |
that's the whole point of feedback loops |
5169s |
and suggestions and and understanding |
5171s |
what you guys want and making sure we're |
5173s |
on the same page I think that it's how |
5175s |
you communicate your criticisms which is |
5178s |
the big thing uh you know there are |
5180s |
constructive ways to do that versus ways |
5183s |
that are kind of vulgar like Stephen |
5186s |
said um and I think like finding the |
5188s |
balance there is going to be very |
5189s |
important cuz you know we're all people |
5191s |
we're just we're doing our best on our |
5193s |
front to like create a great game right |
5196s |
um I thought that we from people we come |
5200s |
with good intentions right um and I the |
5202s |
worst thing that I always see is like |
5204s |
when people say oh the developers don't |
5206s |
care I will let you know everyone here |
5207s |
at Intrepid cares like so deep Beyond |
5210s |
yeah than you could imagine it is hard |
5212s |
when we read stuff and it's like oh man |
5215s |
we we totally get where that person's |
5216s |
coming from but at the same time we have |
5218s |
to adhere to what we can do on our end |
5221s |
at the same time so we try to be as open |
5222s |
and communicative with you guys about |
5225s |
how we're doing things what we're doing |
5227s |
and and you know ensuring that you have |
5229s |
an understanding of those things they |
5231s |
may not always be the thing you want but |
5232s |
it's kind of making sure that you |
5234s |
understand why and how we're doing it |
5235s |
I'm going to tell you one thing about |
5238s |
recruitment at this studio there is a |
5241s |
question that every single person who |
5244s |
works here has answered when it comes to |
5247s |
an interview that I have with them what |
5249s |
are your favorite MMOs that you've |
5252s |
played every single person here is an |
5254s |
MMO |
5256s |
gamer and that is why it is so important |
5259s |
to us as Margaret is saying to deliver |
5263s |
on something that we ourselves would be |
5265s |
proud of if that takes if that takes |
5269s |
time if that takes if that takes us |
5274s |
doing iterations that we didn't plan for |
5277s |
making changes that we didn't plan for |
5280s |
that is something that we are have the |
5282s |
luxury of doing because of the unique |
5285s |
circumstances of how this studio was |
5287s |
founded right that is that is not |
5289s |
typical within the industry I cannot |
5291s |
express enough if you know anyone in |
5293s |
this industry and you talk to them about |
5295s |
the story of intrepid and what we're |
5297s |
building it is very unique when I go on |
5301s |
LinkedIn and I see the commentary from |
5303s |
people about Intrepid and about ashes is |
5307s |
it taking a long time to develop this |
5309s |
game what we're doing is special and it |
5313s |
should take a long time to do something |
5315s |
special I mean you think about most of |
5317s |
the MMOs that have been created like the |
5319s |
legacy of MMOs that have been created |
5322s |
most of them did take 10 to 15 years to |
5324s |
create so keeping that in mind hopefully |
5327s |
we don't have to take that long but you |
5329s |
never know um so I think like and though |
5331s |
and that was you know a different age |
5334s |
when like things were a little bit more |
5336s |
simpler in in the way that content was |
5337s |
created and now it's like people want |
5340s |
and and expect very intricate systems |
5344s |
with great UI with great user input |
5347s |
right like it's just a totally different |
5349s |
time um as well as even some of the |
5351s |
accessibility features that you need to |
5353s |
have these days it's just a very |
5355s |
different uh development world that we |
5358s |
live in and of course we are sharing the |
5359s |
journey most developers don't do that |
5362s |
they create the game and then they share |
5363s |
it with you as it's already created um |
5366s |
so they don't and their alphas and betas |
5368s |
are more like testing phases that are |
5370s |
like hey we have a full product now |
5372s |
we're just showing it to you guys to |
5373s |
ensure that we're we're hitting the line |
5375s |
and we're just bug fixing right whereas |
5377s |
we're like this is a true you know |
5379s |
prototype Alpha phase that you would |
5381s |
it's hot off the rack you know destroy |
5383s |
it we're past that now because we're in |
5385s |
Alpha 2 but I know yeah it's kind it's |
5387s |
kind of the you know that type of system |
5390s |
where like we are we're actually showing |
5391s |
you what true development looks like |
5393s |
versus which is behind closed doors |
5395s |
normally by the way the most important |
5397s |
thing I want to talk about real quick |
5399s |
last point that I saw somebody that I |
5401s |
saw somebody before we go into the I saw |
5403s |
S I saw senz zoa in chat say pay wi |
5406s |
garbage is what keeps coming out um we |
5408s |
don't even talk about that anymore |
5410s |
because it's just an understood thing |
5411s |
yeah we are not doing pay the most |
5412s |
important thing is that we don't do any |
5415s |
pay to win and we never |
5417s |
will so that is a very important thing |
5420s |
to keep in mind I know that there are |
5421s |
new MMOs today I think about what MMOs |
5423s |
are playable What MMOs can we play and |
5425s |
and how is |
5427s |
monetization uh screwing the design our |
5430s |
goal is and pay to win is always that if |
5432s |
you if you see stuff that are on our on |
5434s |
our purchases it's it's mostly cosmetic |
5436s |
things uh we try our best to keep it |
5438s |
that way absolutely let's do the Z all |
5442s |
right let's do it let's do it all right |
5444s |
our first question here is from araga |
5447s |
and they want to know about debug tools |
5450s |
is the team planning to make a debug |
5453s |
tool so Alpha 2 testers can identify and |
5456s |
share critical information regarding |
5458s |
bugs like XYZ coordinates nodes server |
5460s |
boundaries Etc ABS absolutely currently |
5463s |
we do have some debug Tools in place for |
5466s |
uh users two users to use though well we |
5470s |
we have our XYZ coordinate system in |
5472s |
place that uh Alpha 2 users can activate |
5474s |
through page down right now um I don't |
5477s |
you don't need to be a fluffy bunny to |
5479s |
do that um we have we we will have other |
5483s |
um |
5484s |
uh A2 debug tools that will be in place |
5487s |
by phase one I know that's currently |
5489s |
planned um uh when you do SL buug in the |
5492s |
game um it will actually give us some of |
5494s |
that information to automatically on our |
5496s |
end um so any of the information that we |
5499s |
need to know in regards to like the |
5500s |
location of where your bug is happening |
5502s |
that will be Pro provided in there |
5506s |
absolutely um and then in addition um |
5509s |
yes we we will have other features that |
5510s |
will be available for debug uh commands |
5512s |
uh that players will have access to that |
5514s |
might spit out their log to us |
5515s |
immediately um right now we have a |
5517s |
reader on the log for the log for the |
5519s |
travel to World screen from the |
5520s |
Character Creator uh or from the |
5522s |
character stable that gives you in you |
5524s |
know information around your connection |
5526s |
um uh State um there will be a number of |
5529s |
different debug tools that we'll have |
5531s |
available right and those will come |
5532s |
online at different times during phase |
5534s |
one two and three our next question here |
5537s |
is from rain |
5539s |
rain who wants to know about population |
5542s |
over time what is the expected maximum |
5545s |
amount of players that will be able to |
5547s |
be in game across all Realms at the same |
5551s |
at the start of Alpha 2 and how do you |
5553s |
expect that to change over |
5555s |
time yeah so right now when we think |
5557s |
about the maximum number of players so |
5560s |
obviously we have CCU which is |
5561s |
concurrent users per realm we have uh |
5565s |
CCU across uh a region or cluster uh and |
5569s |
then we have our expected daily active |
5572s |
users and monthly active users uh that |
5574s |
we're aiming for um we have over 100,000 |
5578s |
people that will be at the start of |
5579s |
Alpha 2 um we talked a little bit |
5581s |
earlier about having 3,000 CCU uh so any |
5585s |
given time on a per realm basis to start |
5588s |
our goal is to grow that as the design |
5591s |
play Space expands as the um uh as that |
5595s |
as that moves forward from phase one to |
5597s |
two and 3 uh eventually that 3K CCU will |
5601s |
grow to 5K to 6K to 8K until it lands |
5605s |
somewhere between 8 to 10,000 uh per |
5608s |
realm now when it when we talk about |
5610s |
scalability for deploying multiple |
5612s |
Realms at a time um our solution right |
5615s |
now we feel pretty confident in in that |
5618s |
uh being able to stand up multiple |
5620s |
Realms as is necessary to facilitate a |
5623s |
high concurrency of potentially multiple |
5626s |
hundreds of thousands of users uh come |
5629s |
uh come Alpha |
5630s |
2 all right and our next one is |
5635s |
about testing expectations from blip do |
5639s |
you want the testers to play the game as |
5642s |
they normally would and find bugs that |
5644s |
way or will you have specific testing |
5647s |
tests testings for our systems and |
5649s |
features like app requesting specific |
5651s |
things or are we allowed to find |
5653s |
weaknesses like exploits and hacks |
5655s |
reversing the client and so |
5658s |
forth spicy one both right we we |
5661s |
definitely want players and testers to |
5663s |
play the game as normally and fine bugs |
5666s |
um but at the same time if players come |
5669s |
across um weaknesses or exploits or |
5671s |
hacks we want players to report that to |
5674s |
us immediately now there's a fine line |
5676s |
between finding a exploit or a hack or |
5679s |
some issue and utilizing that to a |
5684s |
benefit or an advantage as opposed to |
5686s |
reporting that to us there will be a |
5689s |
firm a firm hand when it comes with when |
5694s |
comes with dealing with people um who |
5697s |
are Bad actors in the game and and and |
5700s |
it and just to speak to this I talked a |
5702s |
little bit about you know representing |
5704s |
you know Gamers as a |
5706s |
community those there are those of you |
5708s |
out there who are very technically Savvy |
5710s |
that who are um who are capable of |
5715s |
putting to use your knowledge for good |
5719s |
or for bad and what I would ask of you |
5722s |
is that if you care about the mmpg genre |
5725s |
if you care about uh you know the hard |
5727s |
work and Persistence of hundreds of |
5730s |
people um that are working on this |
5733s |
project that you would use your powers |
5736s |
for good my friend um and that means |
5739s |
that as you find these things you report |
5740s |
them to us and we will reward you |
5742s |
bountifully uh with people who come to |
5745s |
us and are open about how they find |
5747s |
issues with the game um uh and that's |
5751s |
that I think is a good relationship uh |
5753s |
between the developer and the players um |
5757s |
but don't use it for bad don't take |
5759s |
advantage of it don't cause problems |
5761s |
with it um you know when there big issue |
5763s |
like big exploitations or things like |
5765s |
that making sure that you kind of like |
5767s |
message them privately to one of our |
5769s |
community managers versus or through our |
5771s |
CS or through our bug reporting tools |
5774s |
rather than like you know posting in the |
5775s |
forums and be like hey everybody look at |
5777s |
how you can exploit this thing right cuz |
5779s |
we will be looking at logs we will be |
5781s |
looking at data we can see who's doing |
5783s |
the bad things and we will take action |
5785s |
on those accounts and we don't want to |
5787s |
have to do that right we don't want to |
5788s |
have to ban you from playing in the |
5791s |
future or suspend you for a certain |
5792s |
period of time like that is not our goal |
5795s |
in the in the long run we really want to |
5797s |
work together with you guys to find |
5798s |
those things F show all right ready for |
5801s |
the next one ready this is the spiciest |
5804s |
one I think we've talked about it a bit |
5805s |
though uh this is from Pirates and they |
5808s |
want to know about date expectations |
5810s |
we've provided a lot of dates here how |
5812s |
do you intend to comply with the dates |
5814s |
that you present with this road map when |
5816s |
it's been a challenge in the past for |
5819s |
Intrepid sure um so I'm going to answer |
5823s |
this in two parts H uh the first part is |
5826s |
how do we intend to comply I don't know |
5828s |
that comply is the right word I think I |
5831s |
think that I would rephrase this in how |
5833s |
do you intend to hit your goals for the |
5835s |
dates that you present because that's a |
5836s |
little bit more representative of the |
5838s |
context that we're trying to provide |
5840s |
these dates Within These are dates that |
5843s |
are goals okay and so what that means is |
5847s |
we're going to try to accomplish them |
5849s |
with the way that we've been |
5851s |
accomplishing our product development |
5852s |
thus far which is through a robust |
5855s |
project management style that's |
5857s |
accompanied through a hard-working |
5859s |
experienced and knowledgeable production |
5861s |
team that works with our veteran MMO |
5864s |
developers who have made these games |
5866s |
over the course of their careers of 25 |
5870s |
plus years for many of them um and and |
5874s |
we're going to execute in a fashion that |
5876s |
involves the use of the feedback systems |
5879s |
that we've created with our community |
5881s |
that is how we intend to deliver upon |
5883s |
our goals um now the second part of this |
5886s |
question which is basically it has been |
5889s |
a challenge in the past for |
5892s |
Intrepid this is a difficult game to |
5895s |
make I don't I don't know if you know |
5897s |
that uh but this is one of the more |
5901s |
complex MMOs that I personally have seen |
5904s |
from a systems perspective from a |
5906s |
features perspective from an intent to |
5908s |
launch with content perspective um you |
5912s |
might ask yourselves well well why are |
5914s |
you trying to create an MMO as complex |
5917s |
as ashes of creation and as with as much |
5919s |
content as ashes of creation is trying |
5921s |
to launch with um the answer is because |
5924s |
we believe the space needs that we |
5927s |
believe that the mmrpg genre is a prime |
5932s |
genre for a produ product like this to |
5935s |
come in and shake up that this idea of |
5938s |
what an MMO should be and because we're |
5941s |
trying to do something difficult and |
5943s |
that is a difficult task we are going to |
5946s |
have setbacks we're going to have |
5948s |
hurdles as I said we're going to fail |
5951s |
and the right attitude about failure is |
5954s |
to embrace it and move past it and learn |
5956s |
from it and not fail in the same way |
5959s |
again that is the importance of failure |
5963s |
it's not |
5964s |
that we're not going to fail it's that |
5967s |
when we do we're going to talk to you |
5968s |
about it we're going to level set about |
5971s |
it and we are going to make changes to |
5975s |
avoid that particular failure again in |
5977s |
the |
5977s |
future um and so I think that's the |
5982s |
important part in the relationship |
5983s |
between community and developer is to |
5986s |
make sure that that understanding |
5988s |
exists |
5989s |
[Music] |
5990s |
um so yeah that's that's it's a hard one |
5993s |
too I think a lot of I mean all of us in |
5996s |
this chat have probably experienced a |
5998s |
game that has launched at a time when it |
6001s |
shouldn't have right it should have been |
6002s |
given a little bit more time a little |
6003s |
bit more love and so we are the |
6005s |
arbitrators of deciding whether that you |
6008s |
know hits or not and I think Stephen is |
6011s |
always of the mind that if we need more |
6013s |
time we will take more time to make sure |
6015s |
that it is what it needs to be um so |
6018s |
just keep keeping that in mind I know |
6020s |
there's a flip side to both things it's |
6022s |
the the Ambi you know like the |
6023s |
excitement that you want something but |
6025s |
at the same time it's it's kind of |
6027s |
understanding the other side of it too |
6028s |
it's ensuring that it's it really is |
6030s |
what you want and and look and look I |
6032s |
don't I don't want to take more time to |
6034s |
develop this game I would love to have |
6036s |
this game ready tomorrow I don't want to |
6039s |
take more time and more money I mean |
6043s |
yeah trust me there is no objective |
6046s |
closer and dearer to my heart than that |
6050s |
truth um however what I would say um is |
6054s |
that I will always be willing to eat |
6056s |
crow I don't want to have to do it but |
6059s |
if the product calls for me to do it |
6061s |
then I will come here and I will talk to |
6063s |
you about why it happened and it's not |
6066s |
fun to do that part and it's it is not |
6068s |
fun it's not fun to do it believe us we |
6072s |
don't want to do it |
6073s |
either next one here is about employment |
6077s |
Logistics um and this is from Mr |
6080s |
kawashima and they want to know given |
6082s |
recent layoffs in the in the gaming |
6083s |
industry attributed to Rising |
6085s |
development cost and in kind of fitting |
6088s |
very fitting with that conversation that |
6089s |
we just had and Industry shifts what |
6091s |
proactive measures is Intrepid Studios |
6094s |
taking to mitigate similar Finance |
6096s |
Financial pressures are there |
6098s |
contingency plans in place to avoid |
6100s |
Workforce reduction while continuing the |
6103s |
development of Ashes of creation I feel |
6105s |
like one of our developers wrote this no |
6106s |
I'm just kidding I know I was going to |
6108s |
say jobs Forever Wait a minute no just |
6111s |
kid and this is a good segue too as |
6114s |
something that's near and dear to my |
6115s |
heart with regards to uh to the to the |
6118s |
financing side of it um you know |
6120s |
obviously uh it has been a um it has |
6126s |
been a a a little bit of a rough time |
6128s |
for the industry over the course of the |
6129s |
last year and a halfish um there's been |
6132s |
a lot of layoffs and and I'm not going |
6135s |
to deny the fact that |
6137s |
um that there is some silver lining to |
6140s |
that truth within the industry for us as |
6142s |
a company as as a studio us as a project |
6145s |
in the sense that we have been able to |
6149s |
grow our rank significantly over the |
6151s |
course of the last year and a half um as |
6153s |
you guys have witnessed right um and uh |
6157s |
those individuals who have joined this |
6160s |
team are an incredibly talented group of |
6163s |
people |
6164s |
um and you know and I think |
6168s |
about what it takes for Intrepid to |
6171s |
deliver upon this big promise that is |
6174s |
ashes of |
6175s |
creation it takes those types of people |
6178s |
and the quantities of people that we |
6180s |
have working on this project and that is |
6182s |
an expensive Endeavor if I think about |
6185s |
you know we haven't we we we never |
6186s |
really talk about finances for the |
6188s |
company um from a bu the numbers |
6191s |
perspective um and that's generally |
6193s |
because we're not dependent on outside |
6195s |
investors and uh Publishers in order to |
6199s |
deliver the game right um and so so it's |
6203s |
important that you know we talk about |
6206s |
what does it take to make ashes of |
6207s |
creation well you know to date we' |
6210s |
probably spent around 85 to 90 million |
6215s |
in the development and the creation of |
6217s |
Ashes of creation and when we talk about |
6220s |
you know the distribution of that |
6222s |
investment within the product roughly |
6226s |
you know 30 million of that has come |
6228s |
from pre-order sales and Kickstarter so |
6232s |
there is a sign ific personal interest |
6235s |
in the success of this company and of |
6239s |
this a Kickstarter backer they've paid |
6240s |
for like a big chunk of it and it's like |
6242s |
oh |
6243s |
no we've definitely Stephen has put in a |
6246s |
lot of his personal in there just to be |
6250s |
clear just to be clear we appreciate |
6252s |
support though there is no there is no |
6255s |
greater interest and importance |
6257s |
to the the success of this team of this |
6263s |
product uh than it means to myself and |
6266s |
John um so so when I think about how do |
6270s |
we mitigate mitigate those those |
6272s |
financial pressures we're in a unique |
6274s |
position as I said earlier this is a |
6276s |
unique story Intrepid Studios Intrepid |
6279s |
Studios is a unique thing in the space |
6282s |
of creating games we not only do things |
6285s |
differently from a financing perspective |
6287s |
we do things differently from a |
6288s |
development perspective we do things |
6289s |
differently from a a community |
6290s |
engagement perspective because of how |
6293s |
different we do things it can be |
6296s |
difficult to compare us to other teams |
6299s |
or products as a result of that because |
6301s |
the parallel there is just not the same |
6305s |
um are there contingency plans to avoid |
6307s |
Workforce reductions while continuing |
6309s |
development of Ashes of creation the |
6310s |
second part of this |
6312s |
question if it was if it was necessary |
6316s |
for us to engage with a foreign |
6319s |
publisher for territories outside of |
6321s |
North America and Europe the quality of |
6325s |
the product I believe in Alpha 2 is |
6327s |
going to afford US that ability to do |
6329s |
that engagement right that has the |
6332s |
potential uh when we think about you |
6334s |
know additional financing contingencies |
6336s |
um for us to to to engage with and of |
6340s |
course we're interested in potential |
6342s |
Publishers for some Asian territories |
6345s |
and outside of Asia that that we are |
6347s |
going to be engaging with when the |
6349s |
product is ready for that stage of |
6351s |
Engagement um so that's important thing |
6353s |
to keep in mind I think the other side |
6355s |
of this hopefully that answers your |
6356s |
question I think the other side of this |
6358s |
is how we also develop our product so we |
6360s |
try not to hire unless we need the role |
6362s |
like unless we know we have we need we |
6364s |
have work for that person to do and in |
6366s |
the cases where we have influxes of work |
6369s |
for instance like hey we have a bunch of |
6371s |
things that need to be done but we won't |
6372s |
need that work forever we contract out |
6374s |
some of that work absolutely right like |
6376s |
we we will you know you hire me for six |
6379s |
months and I do the thing and then I'm |
6380s |
like so we're not we that person knows |
6382s |
like their job is to do that one thing |
6385s |
and then they're gone so it's not like |
6387s |
you're hiring them and laying them off |
6388s |
type of situation and just to add to |
6390s |
that point right sustainable growth has |
6393s |
been a guiding principle of this of the |
6395s |
studio over the course of development so |
6398s |
when you think about like well why is it |
6400s |
taking so long to develop this game we |
6402s |
didn't start with 200 plus you know |
6404s |
full-time employees we started with six |
6408s |
and that grew to 12 and that grew to 20 |
6410s |
and then it grew to 40 and then 60 and |
6412s |
then you know like there has been a slow |
6415s |
growth that is traditional with these |
6417s |
types of projects As you move from a |
6419s |
white paper phase to a pre-production |
6421s |
phase to a production phase to QA phases |
6424s |
like that is how growth works right when |
6428s |
done |
6430s |
correctly right our next one here is |
6434s |
about character creation and this is |
6437s |
from balog and they want to know can we |
6439s |
get an update on when the character we |
6441s |
talked about this a little bit before |
6442s |
but this was the question that was there |
6444s |
uh creation tool will be available when |
6447s |
does it launch presumably ahead of Alpha |
6449s |
2 because that's what we had stated |
6450s |
previously will we have the option to |
6452s |
reserve our names then so kind of a |
6454s |
two-parter so uh two-parter so we talked |
6457s |
a little bit about the character grater |
6458s |
like as you said uh it is going to be |
6460s |
available but as part of the client |
6462s |
starting in phase one it's currently |
6463s |
available now some people are getting |
6464s |
some wonky results out of it whereas we |
6466s |
do the bug fixes uh but that's okay |
6468s |
Clayton's been doing a great job with |
6469s |
that uh as as has um the rest of the |
6472s |
team um |
6474s |
when does when it launches presumably |
6476s |
ahead of A2 will we have the option to |
6478s |
reserve our names then um we will not |
6481s |
have the option I believe to do the name |
6485s |
reservations uh we're not going to do |
6487s |
that through the Character Creator oh no |
6490s |
we're not GNA do that through the |
6491s |
character I thought this was a second |
6492s |
question second question is part name oh |
6495s |
okay sorry so it's not gonna be during |
6496s |
character creator we will get back to |
6498s |
you on when name reservations will be |
6500s |
available we might try to see if we can |
6502s |
get something in place by phase three |
6504s |
but no guarantees there it might not be |
6506s |
until after yeah it might be more in the |
6508s |
beta phases um for us you know we don't |
6511s |
need like you don't need the name |
6513s |
reservation until launch really but I |
6516s |
understand that some people want to have |
6517s |
their name because they're streaming or |
6518s |
whatever it might be as well um it is |
6520s |
nice to have all right one |
6524s |
second got to get the next question on |
6527s |
here |
6535s |
I was talking instead of prepping I'm |
6537s |
running the the show no worries oh my |
6540s |
bad the next can dance a jig do you me |
6542s |
dance you're good the next one is from |
6544s |
R2 auny and they want to know um about |
6548s |
node scope what is the expected scope |
6551s |
for the node features for launch of A2 |
6554s |
and what have you scoped for later |
6556s |
development we kind of show this a |
6557s |
little bit but um they want to know |
6559s |
level range racial Aesthetics we didn't |
6561s |
really talk about that in there so maybe |
6562s |
you can Compound on that and then |
6564s |
amounts of nodes node types superpowers |
6567s |
Etc absolutely um so we talked a little |
6570s |
bit earlier and I'll I'll allow the kind |
6572s |
of content creators to help enumerate |
6574s |
the specifics of phase one two and |
6576s |
three's um intended features and content |
6579s |
releases um node level ranges right we |
6582s |
talked about uh starting at at node |
6584s |
level three in Phase One and having some |
6587s |
four systems online and potentially |
6589s |
moving them to four and five um within |
6591s |
the uh ceeding phases um racial |
6594s |
Aesthetics this is an important one so a |
6597s |
lot goes in from a a uh from a um |
6602s |
development perspective with regards to |
6604s |
creating these assets right with |
6606s |
creating building assets and building |
6608s |
sets um hero pieces and props and and |
6611s |
set dressing pieces for a node so to |
6615s |
start in phase one we will have the klar |
6620s |
um excuse me the klar aesthetic |
6623s |
available for uh the race now that |
6626s |
doesn't mean that other races won't be |
6627s |
able to contribute to nodes it means |
6628s |
that when they do it'll be populating it |
6630s |
with the KR aesthetic in phase two and |
6633s |
in phase three predominantly in phase |
6635s |
three is when you will start to |
6637s |
see other racial Aesthetics come online |
6641s |
um starting with veon moving to imperion |
6645s |
um a lot of that stuff is is stuff that |
6647s |
uh we are going to be hiring as Margaret |
6649s |
talked about contractors or outsourcers |
6651s |
to kind of help us augment uh production |
6653s |
of these assets um uh for the for phase |
6657s |
three the amount of nodes that's going |
6658s |
to be growing as the playable space |
6660s |
expands we talked about bringing on the |
6662s |
additional territories and biomes and um |
6665s |
zones uh uh coming out of the riverlands |
6668s |
and moving North uh and towards the um |
6672s |
uh towards the east uh those will come |
6674s |
online with different nodes becoming |
6676s |
available uh within those locations it's |
6678s |
going to try to feel as organic as |
6680s |
possible again the whole concept here is |
6682s |
that you're the first settlers the first |
6686s |
wave of people coming into this world |
6688s |
and slowly you're going to grow out uh |
6691s |
from this starting area um and and |
6694s |
creating this world around you um and |
6698s |
then we're going to be playing with the |
6699s |
uh superpowers we're going to be testing |
6702s |
those um and kind of landing on the |
6704s |
types of you know design elements that |
6706s |
we want to include as part of those |
6707s |
superpowers we've talked in the past |
6708s |
about what those superpowers are that'll |
6710s |
be the first iteration of it but I |
6712s |
highly suspect that that is going to be |
6713s |
a category that undergo significant |
6716s |
iteration um and also how node types |
6719s |
interact uh with each other and um we |
6721s |
talked up in the phase one two and three |
6723s |
discussion about the different not types |
6725s |
of when they'll come online absolutely |
6727s |
yeah definitely uh when we when we send |
6730s |
out uh the article tomorrow with the the |
6732s |
larger images of everything you can kind |
6735s |
of get in there and check it out but |
6737s |
like everything says in there subject to |
6739s |
change keep that in mind those are our |
6741s |
goals um the next question here here is |
6743s |
about player corruption and this is from |
6745s |
Dolvin and they want to know how |
6747s |
complete is the player corruption system |
6749s |
currently and what is the predicated |
6751s |
timeline of the player corruption system |
6754s |
development during Alpha 2 yeah player |
6756s |
player corruption at the start of of uh |
6759s |
of phase one will'll have um the ability |
6763s |
to gain corruption uh the ability to |
6765s |
kill it players and um cause experienced |
6768s |
debt the multiple uh types of |
6771s |
experienced debt modify s that apply to |
6774s |
corrupted or uh to combatant players um |
6778s |
they uh timeline for um additional |
6782s |
player corruption system development I |
6784s |
believe actually there's stat dampening |
6786s |
dampening that's online as well uh for |
6788s |
the corruption value and for the |
6790s |
experienced debt that's acred um so it's |
6792s |
fully functional um in phase |
6795s |
one all right and the next one is about |
6799s |
dueling will we get a uh will we get a |
6804s |
dual system implemented for the start of |
6806s |
Alpha 2 so we don't have to flag to |
6808s |
practice PVP risking getting corruption |
6810s |
and this is from liner the dueling |
6813s |
system will not be online for the start |
6814s |
of Alpha 2 uh dueling will likely be a |
6818s |
uh phase three uh uh feature um however |
6822s |
if you want to duel other players in the |
6824s |
start of um phase one it will likely be |
6827s |
possible for you to do that in the |
6828s |
Lawless territories however you could |
6830s |
get ganked in those locations so be |
6832s |
careful out there it's dangerous world |
6835s |
all right and then hus wants to know uh |
6837s |
about our standout feature as Alpha 2 |
6840s |
launches which feature or systems are |
6842s |
you most confident will showcase the |
6845s |
game's unique potential and what aspects |
6847s |
do you anticipate will require the most |
6849s |
iteration based on player |
6852s |
feedback um I think that the feature and |
6857s |
system that a most confident will |
6858s |
showcase a games unique potential I |
6859s |
think that um as it relates to |
6864s |
to nodes and the dynamic World Systems |
6869s |
are the |
6870s |
most unique |
6872s |
element you know from a gameplay |
6874s |
perspective for ashes and probably our |
6879s |
greatest focus on player uh feedback |
6881s |
when it comes to um you know Alpha 2 um |
6887s |
what is unique about that I mean it is |
6889s |
the fact that you are in a sandbox and |
6891s |
that that sandbox reacts to the actions |
6894s |
not just of you individually but you you |
6897s |
know rhetorically as a |
6899s |
community um that is something that |
6902s |
serves a lot of different like World |
6904s |
State predicates to inform spawners for |
6906s |
population to in to inform dungeons to |
6909s |
inform um reward tables to uh to you |
6914s |
know inform dialogue paths uh and story |
6917s |
arcs like those are the things that I |
6919s |
think are most interesting um from a |
6921s |
superficial uh not superficial excuse me |
6924s |
from a visual perspective I think |
6926s |
seasons are probably going to be the |
6928s |
most unique visual thing for players um |
6933s |
being in a single area and watching that |
6935s |
area change drastically between Seasons |
6939s |
um is something that is perhaps we're a |
6941s |
bit foreign to when it comes to MMO RPGs |
6944s |
traditionally those areas just are |
6946s |
static um and I think that's going to be |
6948s |
and it's also tied into the dynamic |
6949s |
World state so I think that it's going |
6951s |
to be uh something that's really |
6953s |
interesting um what is going to require |
6956s |
the most iteration based on player |
6957s |
feedback I think |
6960s |
that |
6962s |
um I think systems like the Caravan |
6966s |
system um I think that systems |
6971s |
like |
6972s |
[Music] |
6975s |
um I think systems like |
6978s |
our uh our Arch type |
6981s |
designs uh and ability designs perhaps |
6984s |
are going to have a lot of iteration our |
6985s |
weapon |
6987s |
designs um I think those are going to |
6989s |
have a lot of |
6992s |
iteration all right moving on to the |
6996s |
next one world bosses I saw someone in |
6998s |
chat being like when are they going to |
6999s |
talk about PVE we've definitely talked |
7001s |
about PVE in this previous slides but um |
7004s |
how many world bosses will we have |
7006s |
access to in Alpha 2 and what are some |
7008s |
of your |
7010s |
favorites um in phase one we be be three |
7013s |
World bosses so phase one there will be |
7015s |
three World bosses um and then we will |
7018s |
be releasing additional World bosses in |
7021s |
phase two and phase three um obviously |
7023s |
as the world expands and as those |
7025s |
additional uh bosses come online um what |
7028s |
are some of my favorites I I'm I'm a |
7031s |
dragon nerd I've always been a dragon |
7033s |
nerd I have an awesome her Dragon deck |
7037s |
in Commander that I love to play that |
7039s |
has just so many dragons in it um and we |
7043s |
have a dragon we have they have a dragon |
7045s |
we have a dragon we have a dragon in |
7047s |
Alpha 2 the fire brand Dragon which |
7049s |
actually I think we're going to be |
7050s |
seeing this month yeah you will be did |
7052s |
we announce that no I don't we did but |
7054s |
now we did oh now we know we're seeing a |
7058s |
dragon um the next question and and that |
7061s |
was from knife party thank you Knife |
7063s |
Party U moving on to Skylark the Banis |
7067s |
wants to know a very fitting name for |
7068s |
this question uh about Artisan |
7071s |
professions which artisan professions |
7073s |
will be available at the start of Alpha |
7075s |
2 and what tier progression will be |
7076s |
available for those professions and I |
7078s |
know we talked about tier |
7080s |
three um in a previous slide yeah we |
7083s |
talked about it earlier all artisanship |
7085s |
professions will be available at the |
7087s |
start of A2 phase one however they will |
7089s |
not have Associated skill trees with |
7091s |
them in phase one that will come online |
7092s |
in later phases that we talked about up |
7094s |
above um all subject to change uh |
7098s |
and and um uh what tiers of progression |
7102s |
they will they will have the first three |
7104s |
tiers of progression available starting |
7105s |
in phase one uh particularly as it |
7108s |
relates to predicates for Tool access uh |
7112s |
resource Gathering capabilities and the |
7115s |
uh certification |
7117s |
quests all right next one is about |
7121s |
archetype updating will the tank and |
7123s |
cleric get a bit of a rework to get them |
7126s |
on the same page or same level of |
7128s |
Awesomeness like the ranger fighter and |
7130s |
Bard before Alpha 2 launches this is |
7132s |
from PJ |
7135s |
DW that's subjective I |
7138s |
guess um it's it's it's a it is a good |
7141s |
read I think um I think that that is a |
7145s |
good read I would include Mage in the |
7147s |
tank and cleric uh part of this question |
7149s |
I think it's tank cleric and Mage is |
7151s |
currently on the docket for the PC team |
7154s |
the player character team uh to kind of |
7157s |
revamp um to bring up to par um what is |
7161s |
happening we're getting |
7163s |
by pirate software thank you pirat |
7165s |
welcome |
7167s |
Pirates please don't take my booty |
7172s |
um booty treasure just to be clear um so |
7177s |
HR oh |
7179s |
no um so uh yeah I would say that there |
7183s |
there are definitely plans uh for us to |
7185s |
rework them uh and bring them to the |
7187s |
same level of |
7188s |
Awesomeness um and the next one and by |
7190s |
and by rework I just mean expand and Po |
7192s |
and and you know yeah yeah the next one |
7195s |
here is about in-game support can you |
7197s |
talk about General in-game support and |
7200s |
support ticket process for Alpha 2 for |
7202s |
example will there be human in-game GMS |
7204s |
to assist with issues and I think I'll |
7207s |
probably take this one since sure I I |
7209s |
run that team get some um so from our |
7213s |
perspective we will have people who will |
7215s |
have access to being in game and helping |
7217s |
support if needs be but our goal for |
7219s |
Alpha 2 is to we are not going to be |
7221s |
assisting at the same capacity that we |
7223s |
would be for launch at launch we do want |
7225s |
to have in-game GMS we do want to have |
7227s |
support outside of that with our |
7229s |
ticketing system right now the main |
7231s |
thing that we'll be helping with is |
7232s |
account and billing issues so if you |
7234s |
have any of those or technical issues |
7236s |
like if you're having issues downloading |
7237s |
or things like that you can contact us |
7239s |
or access to this forum section or the |
7242s |
the Discord section those are things |
7243s |
that we will we will be supporting on |
7245s |
the Cs side um so it will be kind of |
7248s |
what you you're used to currently but |
7250s |
also with some element of access gaming |
7253s |
uh like it issues and assisting you guys |
7256s |
with that as we expand and we get more |
7258s |
tools for our customer service we will |
7260s |
be trying to test out those tools so |
7263s |
that would be things like in-game |
7265s |
support for if you your quest is broken |
7267s |
or something like that or items |
7269s |
something happens to an item down the |
7271s |
line closer to betas that's when we'll |
7273s |
be supporting those things but for Alpha |
7274s |
2 that will not be the case so we'll |
7277s |
it'll be a little bit more slim for |
7278s |
Alpha 2 but as we expand we'll be hiring |
7280s |
on more staff we'll be doing more |
7282s |
support um on the Community Front though |
7286s |
we will be assisting you guys with |
7287s |
in-game things and having a lot of fun |
7289s |
with you and kind of assisting with |
7291s |
questions and answers and stuff like |
7292s |
that so it'll be it'll be a little bit |
7294s |
different for for each of the phases as |
7296s |
we expand and get more tools for our |
7298s |
staff B show yeah but we do want to just |
7304s |
you know we gotta got to make sure that |
7306s |
we our Focus right now is developing the |
7307s |
game not developing tools for for for |
7310s |
our customer support we actually have a |
7312s |
lot of tools comparatively to uh I've |
7314s |
worked on a lot of projects and usually |
7316s |
CS has no tools until maybe post launch |
7320s |
so we're in a good space comparatively |
7323s |
um but yeah um next up is going to be |
7327s |
Studio culture which uh this is what |
7329s |
senaris wants to know about how do you |
7332s |
feel how do you guys feel about the |
7333s |
practice of crunch do you think there's |
7336s |
a potential there's possibility you will |
7339s |
use this practice to get Alpha 2 release |
7341s |
Over The Line |
7343s |
yes so first I would say from a studio |
7347s |
culture |
7349s |
perspective that we have been a |
7352s |
studio for the past eight and a half |
7356s |
years and that studio as we said earlier |
7358s |
has grown significantly over that period |
7360s |
of time and in a sustainable fashion and |
7363s |
over the course of eight and a half |
7364s |
years I can |
7366s |
recall on one |
7370s |
hand how many times that we have |
7372s |
Incorporated crunch for the team as a |
7376s |
whole now to be clear I want to talk |
7378s |
about the differences between what |
7379s |
crunch is and what people who are |
7382s |
passionate that take it upon themselves |
7383s |
to work harder at their jobs um and pull |
7388s |
additional hours because they want to |
7390s |
get something done to surprise the team |
7392s |
or they ran into an issue but still want |
7394s |
to execute on their Sprint commitments |
7395s |
or you know whatever that might be at at |
7399s |
times there is some hero heroics that |
7401s |
happens right but that that I don't |
7403s |
associate with Crunch and always I I |
7405s |
believe that and from a studio |
7408s |
perspective from a culture perspective |
7410s |
there is a very important component of |
7413s |
work life balance I feel that mentally I |
7417s |
know that every single one of us whether |
7419s |
you're working in the game industry or |
7421s |
not you need time to detach you need |
7424s |
time to step away you need time to |
7426s |
refresh you need time to recharge and |
7429s |
crunch is directly antithetical to that |
7432s |
thought at times now there have been a |
7435s |
lot of awesome products in the past that |
7437s |
have launched and did so with crunch so |
7440s |
crunching isn't |
7442s |
necessarily something that prevents |
7444s |
creating a good product but it can be |
7446s |
very detrimental to the retention of a |
7449s |
team The Passion of a team the good work |
7453s |
of a team the morale of the team exactly |
7455s |
all of those things I will say to you |
7459s |
that I view crunch as a failure of plan |
7463s |
I view it as the inability to either |
7468s |
correctly identify scope of a particular |
7470s |
feature or content request the inability |
7473s |
to identify dependencies the inability |
7477s |
to plan accordingly for resource |
7479s |
resources right these are all reasons |
7482s |
why crunch |
7483s |
occurs the hard fact and truth |
7486s |
unfortunately about crunch is that |
7488s |
sometimes the choice is either crunch or |
7493s |
fail and teams have to make a decision |
7496s |
in weighing what failure means because |
7498s |
different types of failures mean |
7500s |
different things right |
7504s |
and currently the studio is in a phase |
7507s |
of crunch I am not proud of that that is |
7510s |
a direct reflection of myself of of the |
7516s |
leadership of my |
7518s |
studio um that we are in a state of |
7521s |
crunch |
7523s |
that state of crunch will be |
7526s |
ending um in |
7528s |
September so |
7532s |
um are we leveraging crunch right now to |
7535s |
get |
7538s |
some features and content deliverables |
7542s |
above water yes we are but we have done |
7546s |
that three times in our eight and a half |
7548s |
year history as a studio and while I am |
7551s |
not happy of the fact that we are |
7553s |
crunching currently it is something that |
7556s |
we take very seriously and we do not |
7559s |
incorporate as part of a culture of |
7561s |
intrepid Studios and as a matter of fact |
7563s |
for those of you who might be watching |
7564s |
that are in the in the industry or |
7566s |
developers when you think about a place |
7568s |
to work what does leadership view crunch |
7572s |
as that is an important question to ask |
7575s |
and and and I will tell you that um that |
7580s |
right now |
7582s |
we have failed at arriving at this |
7585s |
crunch scenario but we are doing it |
7588s |
because we as a collective group are |
7590s |
very passionate about delivering |
7591s |
something to our community and in in the |
7593s |
time frame that we have set forth um and |
7595s |
so we do get some limited gains out of |
7597s |
that right now but it is not a long-term |
7600s |
solution it is it should never be a |
7601s |
solution that is looked to um as a plan |
7605s |
it is a worst case scenario |
7608s |
contingency all right moving on from uh |
7611s |
the Soap Box |
7613s |
St know I'm sorry I feel I was in a soap |
7616s |
box that was that was me flogging myself |
7618s |
what are you talking about the |
7620s |
developers are watching I have this uh |
7622s |
you know swe the vog yeah hell yeah um |
7626s |
yeah it's a hard one but um uh we're |
7629s |
moving on to the next question here is |
7630s |
about game rating this is from frost 01 |
7633s |
at this beginning of this project you |
7635s |
said that you were aiming for the game |
7637s |
to be rated teen is that still the goal |
7640s |
uh no I believe that that our game will |
7642s |
be rated M for Mature based on some of |
7645s |
the narratives and content that we are |
7648s |
implementing all right moving on to the |
7650s |
next one gaml Loop what is the expect |
7654s |
what is expected to be the primary game |
7655s |
playay loop gaml loop during Alpha 2 and |
7659s |
that is from |
7661s |
RVE so that primary gameplay Loop is |
7664s |
going to evolve a little bit over the |
7667s |
phases right um and we talked a little |
7669s |
bit earli about that I won't necessarily |
7670s |
rehash that what of the focuses those |
7672s |
phases um but when I think about kind of |
7675s |
a primary gameplay loop I think about |
7679s |
players having agency I think about |
7683s |
players influencing the world I think |
7685s |
about players reacting to Dynamic World |
7688s |
States I think about players forging |
7691s |
relationships I think about friction |
7693s |
between players I think about um rewards |
7697s |
that are make or break that are risky |
7701s |
that require |
7702s |
uh community and collaboration in order |
7705s |
to achieve um those are the types of |
7708s |
Loops that we espouse in across a number |
7712s |
of different features right um so |
7718s |
yeah all right um the next question here |
7723s |
is about guilds what Guild systems will |
7726s |
be at the start of Alpha |
7730s |
2 um I talked a little bit about this |
7732s |
earlier that's going to be the ability |
7734s |
to create guilds to invite players to |
7735s |
Guild to kick players from guilds um |
7738s |
that'll be in Phase One in phase two and |
7740s |
phase three we'll start implementing the |
7742s |
abilities for guilds to gain levels to |
7744s |
collect experience to do guild quests |
7746s |
and to invest in Guild uh |
7749s |
skills all right and the final question |
7752s |
from the preand questions and I have a |
7755s |
few that I'm just going to grab from uh |
7757s |
live chat and stuff like that that I |
7760s |
have prepped from our wonderful |
7761s |
community and uh social team um live |
7765s |
streams once Alpha 2 launches will the |
7768s |
monthly live streams be focused more on |
7770s |
what is coming soon to Alpha 2 since |
7773s |
we've already uh since we'll already be |
7776s |
able to see what is currently Val and |
7778s |
this is from Darth Aiden and I'll kind |
7779s |
of take this one a little bit um in |
7781s |
regards to live streams post Alpha 2 we |
7783s |
will be doing some really cool Community |
7785s |
oriented things so we're going to be |
7786s |
running some events uh that we'll |
7788s |
probably pre-record and kind of share |
7790s |
those experiences with you guys uh so |
7792s |
that we don't get uh I've done some Live |
7794s |
Events so we may do some we may choose |
7796s |
to do some live events but what happens |
7797s |
sometimes is everyone kind of like joins |
7800s |
and it gets a little crazy as far as um |
7803s |
server realm crashes and things like |
7804s |
that so we may pull some people aside |
7806s |
bring some people in and involve them |
7808s |
into some fun events and we'll bring |
7809s |
those events to all the servers but we |
7811s |
may just record and share a parts of |
7813s |
that um in regards to patch notes and um |
7817s |
kind of sharing information we also plan |
7819s |
to do some cool videos in regards to |
7821s |
that and sharing that information with |
7823s |
you guys so you can see what's up and |
7824s |
coming through through the time uh |
7826s |
through the pipeline as well as kind of |
7828s |
showcasing the stuff that is currently |
7830s |
in Alpha 2 so we'll kind of be it'll be |
7832s |
a little bit different than what you've |
7833s |
experienced in the past but it will |
7836s |
still we still make a lot of fun we'll |
7837s |
still give you updates we'll still take |
7839s |
you along on this journey so you can see |
7841s |
the game progress as it moves forward |
7842s |
but you're probably going to see it |
7844s |
shift more to a very Community oriented |
7846s |
thing we may even have some content |
7848s |
creators being being involved in some of |
7849s |
those live streams uh it's just it's |
7851s |
going to be a lot of fun uh I think it's |
7853s |
going to be the most fun for my team |
7854s |
because that's when we get to like |
7855s |
interact with you guys the most and have |
7857s |
you guys be part of it maybe we'll even |
7858s |
show like some of the top plays from the |
7861s |
experiences or what's going on with each |
7863s |
of the Realms and what what nodes are |
7865s |
progressing and who's doing what um |
7868s |
who's who's taking over which castles |
7870s |
and kind of like sharing a lot of like |
7871s |
more of the community oriented fun stuff |
7874s |
uh that you kind of expect from you know |
7875s |
a game whenever it's it's moving and |
7879s |
grooving anything else you want to add |
7881s |
on that front |
7882s |
no I'm I I am I'm excited the team is |
7886s |
excited it's a it is a it is a moment of |
7890s |
both Joy excitement and |
7893s |
anxiety all wrapped up into one little |
7896s |
cute bundle um so I have three more |
7899s |
questions that I want to ask or more my |
7900s |
bad okay yes ask all the questions um it |
7904s |
was said that Alpha 2 would run in until |
7907s |
launch uh there and then we had stated |
7911s |
that there may be an end dat so they're |
7912s |
saying there is an end dat question mark |
7914s |
and this kind of fits in line with the |
7915s |
next one which is what is going on with |
7917s |
the PTR is Alpha 2 access going to then |
7920s |
result in the PTR access and how is that |
7922s |
going to work Alpha 2 is still intended |
7924s |
to morph into the PTR um and if you have |
7928s |
Alpha 2 access for any of the phases you |
7930s |
will have access to all subsequent Alpha |
7931s |
2 testing phages which includes when it |
7933s |
becomes the PTR um and Alpha 2 will run |
7937s |
until the beta phases um again the idea |
7940s |
is to take our content and feature |
7942s |
release trains that we currently have |
7944s |
internally and to now start moving that |
7947s |
into a live service Alpha 2 as we see |
7951s |
those updates come on that six week |
7954s |
Cadence |
7955s |
um and yeah hopefully so it will run |
7959s |
alongside with beta 1 and beta 2 that's |
7961s |
correct so when alpha alpha 2 ends beta |
7963s |
1 will start and then you'll kind of see |
7965s |
that phase uh that those Realms will |
7969s |
will change it uh to be kind of more of |
7971s |
like a test realm that you can see |
7972s |
content that's coming up the line we may |
7974s |
even ask people to join that to test |
7976s |
things before it goes to the beta um I |
7979s |
are we going to NDA that during that |
7981s |
phase or would that all be accessible um |
7984s |
during those phases as we move into |
7987s |
betas there will be NDA testing for for |
7991s |
some of those yes exactly yeah okay just |
7993s |
want to set expectations on that front |
7996s |
um then the next one is will you |
7998s |
increase the maximum level cap from |
8000s |
Phase 1 through three |
8003s |
uh yes mainly in phase three so phase |
8006s |
three is where level cap will start to |
8008s |
rise and then someone asked what |
8010s |
happened to um the monster coin and |
8014s |
animal husbandry system are they planned |
8016s |
for Alpha 2 and we be later husbandry I |
8020s |
thought or those are animal husbandry I |
8023s |
believe is is in brought pH two or phase |
8026s |
two yeah just the breeding part would be |
8028s |
there up I don't think it's the full |
8030s |
system |
8032s |
anything that you see that's in phase |
8034s |
three again pertains to the first few |
8036s |
months of phase three beginning and then |
8038s |
after that those additional systems will |
8041s |
come online um sometime between phase |
8044s |
three and beta yeah I think monster coin |
8047s |
wasn't on there but animal husbandry was |
8048s |
definitely on our on our list and |
8051s |
Stephen we made it we made it did really |
8054s |
yeah we made it to the end oh my God we |
8057s |
did it it was it's it's long thank you |
8060s |
all so much for hanging with us we know |
8062s |
that we explained a lot of stuff here |
8065s |
there's a lot to go through um like we |
8067s |
said before we will have the video up on |
8069s |
YouTube for you pending tomorrow morning |
8071s |
hopefully pending uh YouTube cooperates |
8074s |
with us and twitch cooperates with us um |
8076s |
but we'll also have an article and that |
8078s |
article will be linked in the video and |
8080s |
it will be linked on our website and |
8081s |
that will have all of the um the slide |
8084s |
pages so that you can like look at them |
8085s |
in more depth if you want um like we |
8088s |
said before though just reiterating and |
8090s |
as those slides save in on them things |
8091s |
are subject to change and but we are |
8093s |
going to keep you informed of those |
8094s |
changes so as we get closer to Alpha 2 |
8097s |
uh for phase one you are going to see |
8099s |
some updates from us in regards to that |
8101s |
you'll see some articles that will come |
8102s |
out some videos that will come out |
8104s |
things like things along those lines |
8105s |
that will kind of explain uh the guide |
8108s |
to Alpha 2 at the start and then as we |
8110s |
have game updates we'll be providing you |
8112s |
with the information on what what is in |
8113s |
each of those game updates whether |
8115s |
that's patch notes for the um the 3-week |
8118s |
one or it's the big game update ones for |
8120s |
the six week ones but we'll definitely |
8121s |
keep you all informed of what's coming |
8123s |
down the line um what else do I want to |
8126s |
make sure you guys are aware of um for |
8129s |
the alpha key or for the uh second wave |
8132s |
or first wave second wave and third wave |
8134s |
key uh information we will be providing |
8137s |
more uh information on an with an FAQ |
8139s |
and an article next week in regards to |
8141s |
that so when that goes live on Wednesday |
8143s |
you'll have all of the information about |
8145s |
that as well as an FAQ and we hopefully |
8148s |
answer as much questions as possible in |
8150s |
that um as we have done in the past with |
8152s |
previous things that we've sold so um |
8155s |
hopefully that will give give everybody |
8157s |
uh you know an understanding of |
8158s |
everything um please please join us at |
8161s |
the end of this month we're going to |
8162s |
have another development update for you |
8163s |
we would love for you guys to join us um |
8166s |
and you know thank I leaked that it's |
8168s |
gonna be a dragon in that there's gonna |
8171s |
be a raid so you might want to come |
8173s |
check it out um for all of those people |
8175s |
who love uh PV I mean raing is my big |
8178s |
thing I I was telling a bunch of the |
8180s |
community that like rating and and |
8181s |
Dungeons and like epic raid dungeons are |
8183s |
like my favorite things so um again |
8186s |
thank you guys for watching thank you |
8187s |
for submitting all your questions there |
8189s |
was a lot for us to go to fortunately |
8191s |
when we were going through the questions |
8192s |
a lot of the questions were questions we |
8194s |
were already answering in our deck which |
8196s |
means that we're on par with you guys we |
8198s |
are M you know mind melding about what |
8199s |
you guys want to see and a lot of that |
8201s |
was a lot of detail so there there is |
8204s |
one thing I do want to clarify that I |
8205s |
noticed a few commentaries about it |
8206s |
sorry before we kind of the typos too |
8209s |
before I post wor and and by the way I |
8212s |
am going to spend some time tonight and |
8215s |
this weekend in Discord um interacting |
8218s |
with the community and perhaps answering |
8220s |
some questions a little ad hoc question |
8222s |
sessions um uh so if if there were some |
8226s |
questions that you did not get answered |
8228s |
um here in the AMA I will be joining and |
8232s |
I know Lex and the um Ash's wiks always |
8235s |
does a great job in collecting that data |
8237s |
and representing it there and I'm sure |
8239s |
content creators will be scouring |
8241s |
through uh what I say over the weekend |
8243s |
and be bringing to you some |
8247s |
reviews guys and girls are probably |
8248s |
going crazy right now they're like over |
8251s |
absolutely but I do want to clarify them |
8254s |
I do I do want to clarify for those of |
8256s |
you um who are asking questions about |
8260s |
the uh key sales that phase one phase |
8263s |
two and phase three are the subsequent |
8266s |
phases of the phase that you purchase at |
8268s |
if you are choosing to be a tester not a |
8271s |
play a game if you're choosing to be a |
8273s |
tester um they do include the subsequent |
8275s |
phases as well they are just keys for |
8277s |
Alpha they do not include beta 1 or beta |
8279s |
2 or any other game time with them um |
8283s |
and it is important to remember and to |
8285s |
hit this home that um you are |
8288s |
participating in a test you are not |
8290s |
playing a game it is very important as a |
8293s |
community as content creators that we |
8295s |
espouse that information um and then the |
8298s |
other point is I gosh I missed it |
8300s |
actually lost where I was going to come |
8303s |
oh sorry so purchasing phase one |
8307s |
access it lists phase one access as |
8310s |
starting in the weekend of November I |
8313s |
think it's 8th nov yeah now that means |
8317s |
that only Alpha 2 key holders who uh |
8321s |
have the pre-order packages that have |
8324s |
purchased prior to these new keys being |
8326s |
available you will be the only ones who |
8328s |
have access to the first and second |
8330s |
weekends that or October 25th and |
8333s |
November I'm sorry is it 3rd or second I |
8335s |
think it's more yeah I think it's might |
8337s |
be more than two to look at the calendar |
8340s |
I have everything closed because I know |
8342s |
I do too because I'm trying to not not |
8345s |
and it's all so small my internets I |
8347s |
don't want to put my old man glasses on |
8350s |
to look |
8351s |
either um here we go let me see here the |
8354s |
25th and then the first so it is two |
8357s |
weekends so those so those two weekends |
8360s |
will be week weekends that are not |
8362s |
included as part of these new |
8364s |
keys those these new keys are only phase |
8367s |
one starting the weekend of the 8th and |
8370s |
then the weeklong testing starting |
8372s |
December 20th um uh for phase two so |
8376s |
keep that in |
8379s |
mind it's good points um and of course |
8381s |
we will we will reiterate things um yes |
8384s |
go ahead last thing I'm so sorry I also |
8387s |
noticed the the question here those new |
8389s |
keys will begin they say on is it the |
8392s |
21st we said yes so the 21st is when |
8395s |
those keys will be available yep um and |
8398s |
we'll have that goes over everything too |
8401s |
with the super last thing I just want to |
8403s |
reiterate one last time is everything we |
8408s |
discussed here is potentially subject to |
8413s |
change we will be open and honest about |
8415s |
why if a thing changes it changes but |
8418s |
just keep in mind that when it changes |
8420s |
we said it's possible at |
8422s |
change so keep that in mind please make |
8425s |
sure you guys uh share that with the |
8428s |
rest of the community we are here to |
8431s |
iterate on what we're building to test |
8433s |
what we are uh playing with the players |
8436s |
um and we will take that information and |
8438s |
make the changes necessary as a result |
8441s |
yeah and your feedback May dictate you |
8442s |
how we're changing things and how long |
8444s |
it takes us to change those things um so |
8448s |
yes um definitely definitely we'll keep |
8451s |
you guys in the loop like we said we'll |
8453s |
be you'll be seeing a lot of |
8454s |
communication coming from us a lot more |
8456s |
especially because we're going to have |
8457s |
updates and things coming every like |
8459s |
three to six weeks so um expect that um |
8463s |
like we said before this video will be |
8464s |
up on our YouTube channel it'll be on |
8466s |
Twitch right after when we close down |
8468s |
here um we will share things on all of |
8470s |
our social channels we implore you to |
8472s |
come follow us in all of the places |
8473s |
we're ashes of creation everywhere we |
8475s |
post daily almost daily I would say |
8479s |
sometimes multiple times a day so come |
8480s |
to check it out uh you know give us some |
8483s |
love over there retweet share things um |
8486s |
all of that goes a long way to helping |
8488s |
us you know have more eyes on what we're |
8491s |
creating and of course we'll see you all |
8494s |
at the end of the month for another good |
8496s |
game development update woo we did it |
8499s |
bye everybody |
8504s |
[Music] |