Original Post — Direct link
While I am not a hardcore player, there is something to be said for having death being permanent. Node wars and guild keep sieges are instanced and time-limited. To me this sounds like a great place to have harder limits on rezzing.

The idea is that if you die in a siege, you can't just rez back at camp. You need to be rezzed by an ally before some specific timer ends. IE, get rezzed within a few minutes of death or you're out of the siege for good. So if your group goes to cap/destroy some objective and gets wiped, you might be out of the siege for good. Or, you call for backup and win then get rezzed.

Other options:

1) Death counter/limits would be another way to implement this, but then you get weaker players deathrushing and using up your allowed rezzes. So I don't like this idea, especially if anyone can sign up.

2) A personal rez-at-camp limit, which would not tick if you were rezzed by an ally. Maybe combined with a progressive rez timer could also work. IE: wait 1 minute to rez after you die/release the first time, wait 3 minutes after you die/release the second time, and after the third death without a player rez you are out.
over 1 year ago - Vaknar - Direct link
What you're describing reminds me of the way that some mass sieges work in games like Battlebit Remastered, or also World of Warcraft Epic Battlegrounds such as Alterac Valley, if I recall correctly. In which there is an overall resource, and deaths (and sometimes other actions) reduce it for the enemy team.