Original Post — Direct link
If we're locked into mastering one artisan path, I see this causing problems down the road in the economy. People who chose a profitable profession will be the lucky ones, while those who chose the less profitable or perhaps just oversaturated will be out of luck.
What are your thoughts on allowing players to change their master artisanship - losing their existing master levels? This allows players to identify needs or gaps in the long-term economy and go fill it. Would this help keep the economy in balance and not spiral out of control due to choices made months prior? Obviously there'd need to be a large cost to changing so people don't flip flop constantly. It would need to be deliberate and thoughtful.
over 1 year ago - QuaternionSlerp - Direct link
superhero6785;d-54856

If we're locked into mastering one artisan path, I see this causing problems down the road in the economy. People who chose a profitable profession will be the lucky ones, while those who chose the less profitable or perhaps just oversaturated will be out of luck.
What are your thoughts on allowing players to change their master artisanship - losing their existing master levels? This allows players to identify needs or gaps in the long-term economy and go fill it. Would this help keep the economy in balance and not spiral out of control due to choices made months prior? Obviously there'd need to be a large cost to changing so people don't flip flop constantly. It would need to be deliberate and thoughtful.



Hey there superhero6785, it sounds like we're on the same page. We want players to be able to reach grand mastery (tier 5) of 2 professions and they won't be locked in to those choices permanently. If you'd like to give up your profession mastery and try something else you totally can. You will also be able to dabble in other professions at low to mid tiers in addition to your 2 grand mastered professions. That will give you the freedom to try professions out before you decide to fully commit.