Original Post — Direct link
I wonder if AoC will have similar approach to side quests like Skyrim. Skyrim is a game I recently started playing and I am amazed by side quests. Why?
Because there are no indicators above npc head and you must explore every dialog, sometimes quest is hidden behind first dialog, sometimes behind last and there are multiple dialog options to choose, not leading to same answer/objective. Some npcs do not have quest and some do.
I would like intrepid to take same path to side quests.

What do you think?
17 days ago - Vaknar - Direct link
We know immersion is important to our players and we are certainly looking forward to receiving feedback on the questing system and UI when Alpha Two testing arrives! ^_^