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Ashes of Creation
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20s | and welcome everyone to another live |
---|---|
24s | stream here in the world of Vera and |
27s | Boyd we have an exciting stream today |
30s | we are back again |
32s | looking at |
34s | one of the most defining features of |
37s | Ashes of creation the node system |
41s | and I am joined today by regular face on |
45s | the uh live stream one of our glorious |
48s | senior designers Mr Chris how you doing |
51s | Chris I'm doing SWAT I don't know if I'd |
53s | say regular though well I mean well you |
56s | know there's once before right there's |
57s | one other time that's that's regular now |
59s | it's two times that's a regular thing |
61s | right I don't know I feel like you're a |
63s | regular on the stream sure that's true |
65s | that's true all right I apologize we are |
67s | joined once again by one of our glorious |
70s | designers Mr Chris |
72s | hey little thanks thanks for having me |
75s | it's great to be here and for those of |
77s | you who don't know Chris is uh our |
79s | resident expert when it comes to nodes |
81s | he lives eats breathes and any other |
85s | normal bodily function that's required |
88s | revolves around the node system |
91s | um so I'm glad to have you with us |
92s | because |
94s | you know what there needs to be known |
96s | about notes where are we uh we're we're |
100s | yeah lots of things need to be known but |
102s | we're uh outside of a beautiful node |
105s | that's around the corner a little bit |
107s | okay and I believe I am the uh |
111s | self-appointed mayor of this node for |
112s | the purposes of what we're going to be |
113s | demonstrating a little bit later yeah |
115s | the citizens aren't super happy that you |
118s | um you know invalidated the election |
120s | process but wow wow it's not an |
124s | invalidation it's a uh reaffirmation of |
127s | the correct election process |
130s | so tell me what we're doing out here |
132s | today what are we going to be showcasing |
134s | here it's been a long time since we've |
135s | actually taken a look |
137s | um at nodes as many of you know |
139s | the last time we saw notes was back |
141s | during Alpha One in August of 2021 wow |
146s | um and nodes during that time were |
149s | you know relatively |
151s | early functional version they had a lot |
153s | of the core systems and functionality |
155s | present that we saw which was you know |
156s | constructing buildings and participating |
158s | in quest hubs uh they were able to |
161s | purchase housing and become citizens |
164s | there was all that there but they were a |
167s | very early representation of it and |
169s | definitely not visually or aesthetically |
172s | what we wanted to present that's going |
173s | to be part of what we're showing but |
175s | what are we doing out here today and let |
176s | me while you tell me what we're doing |
177s | I'm just going to adjust some of the uh |
179s | the wins yeah for sure |
182s | um well today we're gonna walk through |
184s | kind of the |
186s | General process of what it takes to |
187s | build a building |
189s | um you know we're gonna get some |
190s | materials uh we're gonna get the nodes |
193s | some materials we're going to get the |
194s | nodes some money |
196s | um and we're gonna build ourselves a |
197s | little service building nice so we're |
199s | gonna go generally around the loops that |
201s | players can expect and and obviously |
203s | nodes are a huge system they are as I |
206s | said one of the defining features of |
208s | Ashes of creation what sets us apart |
209s | from other MMOs they reflect the change |
212s | that exists within the environment based |
214s | off of player activity player actions |
215s | and players have governance over these |
218s | nodes both from a mayoral perspective |
220s | and the way that citizens interact with |
222s | the decisions that the mayor is is |
224s | utilizing and as a mayor one of those |
227s | core Loops is as you mentioned buy |
229s | orders tell me should I be starting one |
231s | of these how would I go about doing that |
233s | yeah so you probably should do that |
235s | um there is a lovely menu you can open |
238s | with the node button n okay all right oh |
242s | I see the node here |
245s | um and then you're gonna go to the |
246s | treasury page got it I am on the |
249s | treasury and I see there's a number of |
251s | different items in our node inventory |
252s | yeah so these are these are node |
255s | Commodities |
257s | um and they're the resources the node |
259s | uses for lots of things like |
261s | um Siege defense they're going to use it |
263s | for maintenance they're going to use it |
264s | to build buildings they're going to |
266s | trade it with other nodes |
268s | cool |
269s | and these are these are essentially the |
271s | resources that the node are going to be |
272s | using in order to initiate those |
275s | activities that like construction |
276s | projects you were mentioning or trading |
279s | with other nodes and how what is the |
281s | method by which we actually acquire as a |
284s | node these Goods because these goods are |
286s | not things that exist within player |
288s | inventories but rather they are |
290s | generated by players interfacing with |
293s | the environment in some way shape or |
294s | form and then bringing those materials |
296s | to the node to get transitioned into |
298s | these node inventory items exactly so |
301s | we're going to do what's called a buy |
302s | order so if you look in the bottom left |
304s | of your treasury screen you're going to |
307s | see a little plus button you can click |
309s | that and it'll open you up to a big list |
312s | of Commodities that you can select to |
316s | um kind of that's some settings on the |
319s | buy orders okay cool this is looking |
321s | good and just always as usual guys |
324s | um everything that you see is a work in |
326s | progress we are moving towards our Alpha |
328s | two so you get to see as part of our |
329s | open development you know things that |
331s | are still works in progress like the UI |
333s | this is a functional UI system but it is |
336s | not the version of our of our final UI |
338s | artistically same is true for everything |
340s | you see in the environments and in the |
342s | world |
343s | um so what should I be selecting today |
347s | what do we need what are we trying to |
349s | build you're gonna need some bins of |
351s | stone we're gonna build a forge today or |
354s | a Smithy we renamed it it's not a forge |
356s | anymore okay cool uh |
359s | and uh we need bins and stones for it |
362s | all right so I see bins of stone in the |
365s | industrial goods section and over on the |
368s | right hand side I see that I have the |
369s | ability as the mayor to customize |
373s | um the buy order and what elements of |
376s | this would I want to customize and why |
379s | yeah so um the first thing you see at |
382s | the top is the recipe right |
383s | um the recipe is gonna change the mins |
386s | and Maxes of the parameters you see |
389s | below how much you can pay players for |
391s | these items how long you can keep them |
393s | active and |
395s | um the ingredients are options you have |
399s | for |
400s | um the recipe that you've picked right |
402s | for different materials so obviously not |
405s | all materials are going to be local to |
406s | all locations so kind of picking the |
409s | right things to either incentivize |
413s | players from a long distance to bring |
414s | things to you or picking things local |
417s | because you need them now and you need |
419s | them fast and you need them for a low |
421s | amount of uh investment okay so the |
424s | first thing I'm looking at is this |
426s | purchase price and is this what I'm |
428s | paying players essentially from the node |
430s | treasury uh on a per item basis of these |
434s | of these materials so uh a buy order |
438s | comes as a package so players uh deliver |
440s | them as a package so and they you're |
443s | paying per package functionally but that |
446s | is not in Gold it's in node currency |
448s | which is the primary way that nodes are |
450s | going to reward players okay cool and um |
454s | so when I'm purchasing that package is |
457s | it that I'm buying one Basalt and one |
459s | housing night and that is a package or |
462s | am I buying 50 Basalt and 50 house a |
464s | night and that is a package uh that's |
466s | going to depend on the recipe |
468s | um but uh so it's not exactly always |
472s | going to be the same amount of each and |
474s | it the amounts that's per package will |
477s | vary based on the amount of investment |
479s | the node has to uh put into the buy |
482s | order okay cool all right so I'm going |
484s | to set this |
486s | um you know because I am a benevolent |
488s | mayor and I believe that people should |
491s | be rewarded for their hard work and |
493s | effort and helping to establish what the |
495s | node that we are collectively a part of |
497s | needs and I'm going to set that to two |
500s | right just above the minimum |
502s | um just and I will say I love it the |
505s | more you pay the more it will cost the |
507s | nodes treasury oh okay maybe I'll set |
509s | this back down to one no I'm just |
511s | kidding just I'm just kidding now you |
514s | see why the citizens are mad |
517s | they're perfectly happy |
519s | make sure last week There's a 99 uh |
522s | um approval rating for me so and that |
524s | one percent they mysteriously left the |
526s | note I don't know where they went they |
528s | were in a plane uh no I'm just kidding |
530s | okay so all right duration wide uh |
533s | duration wise let's see three days now |
535s | is this the amount of time that players |
537s | have the opportunity to kind of turn |
538s | these these things in exactly so |
542s | um the last slider that you have there |
544s | is quantity |
545s | um and basically when you initiate a buy |
547s | order the node is paying for it right |
550s | um so regardless of whether players |
553s | finish it uh you've paid for it so the |
555s | longer it's up you know the more likely |
558s | you are to get paid out |
560s | um but the shorter windows allow people |
562s | to kind of capitalize it you know |
565s | capitalize on it sure you know the early |
567s | bird gets the worm and just to be clear |
569s | I know exactly what many of the people |
571s | in the audience are thinking that if I |
575s | was the mayor and I knew what types of |
577s | buy orders I was intending to launch at |
581s | some day Aid I could inform you know via |
584s | some type of insider trading uh what |
587s | that is going to be so that people had |
589s | time potentially to bring those |
590s | resources to the node in advance and |
593s | purchase out all the buyers |
595s | yeah that is definitely true the mayor |
597s | does have some power to |
600s | um |
602s | give people warning but they also have |
604s | the power to pull the rug out from under |
605s | those people too right tell him you need |
608s | bins of stone and you're gonna you need |
610s | you know |
612s | Basalt and halcyonite but you actually |
614s | use uh iron okay interesting and then |
618s | that way if there are bringing those |
620s | things usually via Caravan given that a |
623s | lot of the quantities for these types of |
624s | spiders are going to be relatively large |
625s | in order to accommodate the necessary uh |
628s | material components that the node |
629s | requires |
631s | um they might be subject to attack |
633s | potentially right so reputation matters |
635s | here so I see that that in choosing |
638s | quantity I'm choosing 116 different |
640s | packages which means I'll get 116 Basalt |
642s | and 116 halcyonite and that will help us |
645s | to |
646s | finish this project yeah correct all |
650s | right so I'm going to go ahead and |
651s | schedule this order |
652s | uh order details okay yes let's see |
656s | okay so this package has a it's not a |
659s | one to one per se this is 117 packages |
662s | which will constitute total of 696 the |
665s | salt to 232 halcyonite |
668s | um total Reserve cost is 25. I'm gonna |
670s | confirm this |
671s | all right there we go all right so it's |
675s | kicking off |
676s | all right so I assume you've brought me |
678s | out here and I don't normally |
679s | participate in direct menial labor as |
682s | the mayor of this node but for |
684s | demonstration purposes I will help you |
686s | uh um uh collect some of these resources |
690s | uh yes I see we're out here in a |
693s | beautiful part of the world this is |
694s | obviously the riverlands which many of |
697s | our audience are accustomed to seeing |
699s | this will be one of the primary |
701s | locations that we'll be testing for |
704s | Alpha 2. it is expansive it is large it |
707s | is probably larger than most MMOs just |
709s | as a single biome that people have |
712s | participated in but I see we have some |
714s | familiar house tonight here yep I've got |
717s | some Insider information from the |
718s | artisanship team on where we need to go |
720s | nice very cool |
724s | ah we've added some blue smoke I see it |
726s | to the uh |
728s | to the to the effects here |
731s | looks very good I see some there's some |
733s | basalts here as well and so players who |
736s | who are interested and see this kind of |
738s | update at the node |
740s | um of the the necessary |
744s | materials requested |
747s | not all the time will those materials be |
749s | in the locality of that node right |
750s | that's that's as you were mentioning a |
752s | bit strategic for the node to either |
754s | select material components that yield |
756s | the type of node inventory items |
758s | necessary or Commodities necessary based |
761s | on the geolocation of that |
763s | correct and uh they might not even have |
765s | access to buy orders for certain uh node |
769s | Commodities that are local to them right |
772s | so higher tier Commodities will be uh |
776s | you know further away |
778s | very cool |
780s | and will players around the world have |
782s | an opportunity to inspect the types of |
784s | bioters that are currently listed at a |
788s | um at a particular note yeah they will |
790s | be able to cool very cool so those of |
793s | you so Traders and are interested in |
795s | kind of I'm going to start moving down |
796s | this road now those of you who are |
798s | Traders and are interested in um |
801s | and actually capitalizing on the supply |
803s | and demand of nodes and you know their |
806s | competing interests and what they're |
807s | trying to accomplish will have an |
809s | opportunity to uh to move those goods |
812s | around the world take that risk |
813s | potentially but receive a high reward as |
818s | a result |
819s | exactly |
821s | oh I see we have someone up ahead here |
823s | who is this |
824s | oh |
827s | a lovely guard a guard doing his duty |
830s | let me let me pay him a visit and tell |
832s | him |
833s | how wonderful of a job he is doing |
838s | Fare Thee Well God |
840s | hello |
842s | stop when your mayor's talking hey |
845s | listen they're busy people does he not |
847s | recognize my authority |
849s | and is he stretching in front of me |
853s | do I bore you |
856s | unbelievable you're gonna have to talk |
858s | with his Commander this is beautiful |
861s | area |
862s | I mean the environment team did a |
863s | phenomenal job obviously always |
867s | and I think one of the big things that |
869s | people are going to be in |
871s | for a surprise here as we showcase uh |
874s | this glorious node where are we going by |
876s | the way this is Winstead this is the |
878s | lovely Winstead node |
880s | so one of the biggest |
882s | differences that people are going to |
884s | notice today and of course it's very |
887s | important to keep in mind |
888s | I'll go into walk mode here I don't run |
890s | into my own node |
893s | um it's very important to keep in mind |
895s | that nodes in Alpha One the last time we |
898s | saw them |
900s | or very placeholder right as I said they |
902s | were core functionality but artistically |
904s | they did not represent the aesthetic of |
905s | nodes that we were intending to to |
908s | create and the environment team uh has |
911s | been hard at work in creating obviously |
914s | the different stages of these nodes but |
916s | also in representing the type of visual |
918s | Fidelity that we want to represent |
920s | within the cities of our game and I |
924s | believe that we have arrived at Winstead |
928s | and we are joined by some additional |
931s | glorious members of the development team |
934s | I see two of them here we have Mr |
937s | Tristan our lead environment artist |
939s | Tristan how you doing buddy hello |
941s | welcome doing very well and how are you |
943s | I am doing very good we just went for a |
945s | little stroll got some resources and now |
947s | we're showing up back to the node you |
948s | got everything we need I do I think I |
951s | have everything we need all right we |
953s | also have with us I see Adam how you |
956s | doing buddy I am good thank you another |
959s | one of our glorious environment artists |
961s | yes |
962s | yes and there's one more missing he's |
964s | around here somewhere what where is he |
967s | let's see is he over here what is this |
969s | is this the care of answering by the way |
970s | it is the Caravan sorry |
974s | oh very cool hold on I'm gonna come look |
976s | over there but let me just take a look |
977s | at what's going on in here real quick |
980s | beautiful |
982s | and this is where players will have an |
984s | opportunity to reserve certain Caravan |
986s | stalls they'll be able to kid out and |
988s | we'll be showcasing this in a future |
990s | live stream probably a couple months |
991s | away or so |
993s | um where you can kit out your Caravan |
995s | with different components you can |
996s | upgrade these uh and this that is a |
999s | default building correct the nodes don't |
1001s | select and create those uh by agency but |
1004s | they come by default yeah that is a |
1006s | building that comes with the node though |
1007s | it is upgradable by the node I see now |
1010s | where where is our third where is |
1013s | James hello |
1016s | ah we have found him welcome James hey I |
1020s | was just uh doing some stuff at my house |
1021s | oh early citizen I was able to get some |
1025s | real estate very nice okay look at that |
1028s | beautiful little house you have there |
1030s | it's quaint I think that's the |
1032s | appropriate term right quaint are you |
1034s | putting your taxes on that you don't |
1035s | really pay us enough so unbelievable |
1038s | unbelievable it is not the mayor's job |
1041s | to assign these salaries this is a |
1043s | purely capitalist Society those are that |
1046s | you can either speak to your your |
1047s | corporate head |
1049s | I didn't vote for him |
1051s | oh |
1053s | no uh |
1057s | we gotta hit with some bad news uh James |
1060s | is invisible oh James where are you I |
1064s | drank a potion of invisibility oh very |
1067s | nice I can see you James I think you |
1069s | look you look very nice that's because |
1071s | you're the mayor yes that is correct I |
1074s | see all I'm the mayor of Sauron no I'm |
1076s | just kidding well let's let's head into |
1079s | um the node and and take a look here |
1082s | this is I mean truly a sight to see I |
1087s | love the layout I love the aesthetic you |
1090s | guys did a phenomenal job |
1093s | um with actually representing I think |
1095s | what we want out of the out of the node |
1098s | I mean the visually it's just it looks |
1100s | great oh look at a little piglet |
1103s | yeah you might find a few little small |
1105s | farm animals to hang out with |
1107s | Town those guys are great |
1110s | little piglet talk to me a little bit |
1112s | about what it what it took to bring this |
1113s | note online into the to the visual |
1116s | Fidelity that we wanted to a lot |
1122s | seven years there's far more than just |
1125s | making the art here |
1126s | um look good it's also anticipating how |
1129s | we're gonna approach uh eight different |
1131s | races or more in terms of the amount of |
1134s | assets we have to create so it's more of |
1136s | a it's not just an artistic problem it's |
1139s | a logistic problem right so we have so |
1142s | much to do |
1143s | when it comes to |
1145s | the world in terms of the biomes and |
1147s | making this all work and functional |
1149s | because they're all this is dynamic you |
1151s | know this isn't set in stone this is |
1153s | something that's going to be spawned and |
1154s | created by the players and pulled up out |
1156s | of players and that of course makes it |
1158s | entirely more complex 100 like yep we |
1163s | had to develop new systems for how we |
1165s | developed the art how we lay out the art |
1167s | how design can use the art just so that |
1170s | you know it can be dynamic it can be |
1173s | different races right and it can show up |
1176s | in different biomes yeah |
1178s | yeah not to mention we had to build up a |
1181s | new aesthetic good you know |
1183s | really sell and Ashes of creation look |
1186s | uh Stephen before you go any further can |
1188s | I show you something real quick yes |
1190s | absolutely |
1191s | right back over here |
1194s | we just come back here I am |
1199s | where oh this is cool so there's like |
1202s | these little back alley areas where you |
1204s | know Tristan why don't you go with them |
1205s | no no no it's okay we posted something |
1209s | up here oh what is this oh who's that |
1212s | little fella who is Tristan have you |
1215s | seen me how is that |
1219s | who is that guy is that Tristan yeah is |
1223s | that Lord himself oh wow I am currently |
1227s | on the uh Missing board you're on the |
1229s | missing board |
1230s | it's all right at least people care |
1232s | about me hey oh they're too sad that I'm |
1235s | I'm missing yes no you're you have a |
1237s | bounty on your head yeah the rewards the |
1239s | board is 10 cents |
1242s | well I'll take it |
1244s | at least somebody's paying attention to |
1246s | me and where I am and where my |
1247s | whereabouts are oh that is hilarious |
1251s | so talk to me a little bit about um you |
1254s | know we're going to get back to your the |
1255s | systems real quick uh in a second guys |
1257s | but I wanna I wanna just kind of go over |
1259s | what are some of the unique hurdles that |
1262s | we are accomplishing through the |
1264s | development of these nodes especially |
1265s | considering that they have to go through |
1267s | multiple different stages of development |
1270s | from you know Crossroads to encampment |
1272s | to Village to town to City to |
1274s | eventually these large metropolises |
1277s | um and how that makes this a very |
1279s | complicated process for you guys |
1282s | yeah I mean essentially we have to plan |
1284s | for the buildings being able to expand |
1287s | to get taller to get bigger and that has |
1289s | to happen from day one right like we |
1292s | need to talk to concept and figure out |
1294s | how we get from we said Camp |
1297s | to Metropolis and then kind of work |
1300s | within those bounds |
1302s | um and you know there's been a lot of |
1304s | discoveries and and pain and Jubilation |
1308s | along the way and this patches died |
1311s | um I don't know but uh yeah it's you |
1315s | know it's it's a work in progress like |
1316s | it is for every stream right like um but |
1319s | I think we've have a good start here and |
1322s | we'll be able to really kind of push |
1324s | forward and show progress yeah it's in |
1327s | the future full absolutely it is it is a |
1331s | beautiful view this this area and I know |
1335s | that you know there's been some changes |
1336s | kind of in how we anticipated node |
1339s | expansion working |
1341s | um and then utilizing a more |
1344s | district-oriented approach where |
1347s | expansions kind of are previewed or at |
1350s | least telegraphed to the to the node as |
1353s | development continues uh as expansion |
1356s | grows players start to see construction |
1359s | taking place within the node to |
1361s | represent those expanding areas yeah |
1364s | that's right um as as the mayor and the |
1367s | citizens start you know bringing more |
1370s | online with their node you'll start to |
1372s | see the outskirts of say like this |
1374s | Village for instance start to have |
1376s | little construction projects grass will |
1378s | be cleared you'll start to see you know |
1381s | scaffolding and other things being |
1383s | placed as well as materials and we'll |
1385s | start to see the The Village expand into |
1388s | a town and then a town into a city and |
1390s | so forth and so on |
1392s | um |
1393s | it's really exciting to be able to kind |
1395s | of build those systems and Visually |
1397s | they'll have them look you know |
1400s | well you can see how it looks but yeah |
1402s | absolutely |
1404s | and it's not just you know obviously for |
1407s | those of you who might be a little bit |
1409s | newer to the audience in the project |
1412s | the systems that are in place to |
1414s | accompany this node progression these |
1417s | City progressions across the world are |
1419s | really intended to to be defined by |
1422s | player activity player action player |
1425s | choices |
1426s | um oops I have a little bit of a weird |
1428s | mesh issue over there but that's okay |
1431s | um the uh really meant to reflect the |
1434s | player choices right and that includes |
1436s | building construction and as we were |
1439s | talking about earlier these buy orders |
1441s | are the primary method by which |
1444s | nodes can procure the resources |
1447s | necessary one of the other methods by |
1449s | which nodes can help |
1452s | kind of |
1454s | utilize that expansion is through |
1456s | treasury acquisition with taxation with |
1459s | trade agreements and other nodes Chris |
1461s | we have some resources we've collected |
1463s | where are we going to head to next to |
1466s | kind of utilize that well if you'll |
1468s | follow me over here alrighty uh we're |
1470s | gonna go to the warehouse |
1474s | all right I'm on my way with you to the |
1477s | warehouse |
1478s | uh now this is a building that you're |
1480s | gonna you know manage your material and |
1483s | item storage uh you're going to |
1486s | obviously interface with the buy order |
1487s | manager uh I think he's called the |
1490s | requisition agent these days all right |
1495s | cool so if we're going to want to talk |
1497s | to this lovely fellow over here |
1500s | this guy here yep |
1505s | see here okay here we go all right and |
1507s | as you see kind of the portrait still |
1509s | you know outstanding you're gonna see |
1510s | that some of the UI greetings citizen |
1513s | I'm tasked with purchasing Goods which |
1514s | I'm how dare him refer to me as a |
1516s | citizen we need to fix the uh the |
1518s | greeting tables I mean really the |
1521s | disrespect okay uh I am passive |
1523s | purchasing Goods which the node uses to |
1526s | construct to maintain its varied |
1527s | Services would you like to see our |
1529s | current requisitions I wouldn't indeed |
1533s | exchange rate okay all right and so now |
1537s | anybody who is participating uh as a |
1540s | citizen or as just a player in the game |
1542s | can go to these locations and they can |
1544s | fulfill these buy orders so right now |
1545s | I'm seeing that I can adjust the |
1547s | quantity of goods that I'm going to be |
1549s | offering to the node |
1552s | and we might have a little bit of a |
1554s | problem here because it's saying that |
1555s | the total value of goods I want to |
1556s | contribute are 232 currency were a gold |
1559s | worth uh to the to the node well you're |
1563s | exchanging two for every you're getting |
1565s | two for every package you're fulfilling |
1567s | and you can fulfill all of them it looks |
1570s | like |
1571s | should I do that |
1573s | I mean do you want to share the love |
1577s | um |
1578s | okay I'll do that so exchange confirm |
1581s | let's see here total materials process |
1583s | this order for 232 I will confirm that |
1587s | boom done so now so now I have acquired |
1591s | node currency in exchange for this |
1595s | for these materials correct uh also you |
1600s | did all of it you didn't share anything |
1603s | uh oh what does that mean uh well the |
1606s | currency is bound so you can't trade it |
1608s | with anyone so you fulfilled the whole |
1611s | buy order and you took all the reward oh |
1616s | I thought you meant share as in like I |
1618s | would take that and then later I would |
1621s | use what I received and give those to |
1624s | other people in other means like through |
1626s | you know servitude as a servant-oriented |
1628s | type leader |
1629s | you know what I mean like I didn't know |
1631s | you meant actually not fulfill the order |
1632s | listen I need I need some node currency |
1635s | oh |
1638s | I'm sorry I didn't know that's what you |
1640s | meant I thought you meant shares and |
1641s | like me give more resources I didn't |
1643s | okay will that be a problem or are we |
1646s | good no we're good we're good okay okay |
1648s | I'm just a little hurt oh I'm sorry I |
1651s | didn't know that well I can speak with a |
1652s | guy I know some people here at this note |
1654s | okay okay for sure hook me up all right |
1657s | so we fulfilled this buy order what is |
1659s | next in this Loop so now |
1662s | um we are going to talk about taxes |
1665s | you just spent as a node 25 gold to uh |
1669s | initiate that borrower buyer to write |
1671s | yes eventually we're gonna need the |
1673s | treasury says I have 75 remaining yeah |
1675s | and that should be enough to build the |
1677s | building but you probably want to start |
1678s | replenishing now right yeah um so you're |
1681s | going to open up your uh node panel |
1684s | again okay and take yourself to the |
1686s | treasury page done |
1689s | uh and you're gonna look there's a taxes |
1691s | area |
1693s | taxes area taxes this is tax rates oh I |
1696s | see that okay |
1698s | I mean you can you're going to be able |
1700s | to adjust those as the mayor do I want |
1702s | to go to Advanced details yep |
1704s | okay oh I see okay perfect and so this |
1708s | is I see that there are a number of |
1710s | different uh potential modifiers |
1712s | these probably are going to be offered |
1716s | out |
1717s | um as either the node levels up or as |
1720s | upgrades how does that work talk to me a |
1722s | little bit about these yes |
1724s | so at a high level |
1727s | um in early node development you're not |
1729s | going to get access to a lot of these |
1731s | right this is probably pretty close to |
1733s | what a node level 3 is going to end up |
1734s | getting |
1736s | um and we've broken the things that cost |
1738s | money in the node into different |
1739s | categories right |
1741s | um as the node uh levels up you're gonna |
1743s | get access to kind of deeper controls on |
1746s | the taxes so that you as a mayor can uh |
1750s | kind of incentivize players to come to |
1752s | your node to do certain things right if |
1755s | you're a node that loves |
1757s | um you know smithing you're probably |
1759s | going to want to lower your taxes on |
1760s | artisanship to incentivize players to be |
1763s | here |
1764s | um but then you might want to drive up |
1766s | taxes and other avenues that players |
1768s | aren't necessarily coming to your node |
1770s | for but are using out of convenience |
1772s | right |
1773s | Okay cool so we need to generate some |
1776s | more income |
1777s | yep so I would recommend cranking those |
1780s | taxes |
1781s | oh my God oh man not again now here we |
1785s | go this is not me this is it takes a |
1789s | village |
1790s | literally right that's what we're doing |
1791s | right now it it takes from a village it |
1794s | takes from a villager and it goes to the |
1797s | roads right yes it goes to the potholes |
1799s | and the roads there's seems to be quite |
1802s | a lot of them here I have adjusted the |
1804s | tax rate to 75 percent all right now if |
1807s | we go over here to this guy |
1810s | all right you can go ahead and |
1813s | buy some stuff and |
1814s | 75 of the base cost of these items is |
1818s | going to go to the uh is gonna go to the |
1822s | treasury |
1827s | let's see here |
1833s | uh this is a bit grayed out for me maybe |
1836s | I don't guys again you're going to see |
1837s | some placeholder stuff |
1839s | uh it looks like |
1841s | I don't have room for some stuff so I'm |
1843s | just gonna be killing some things |
1846s | nobody |
1847s | pay any attention to the non-existent |
1851s | icons yeah some of that art is still |
1854s | pending |
1856s | um okay I will now interact with this |
1858s | gear vendor and let's see if he can sell |
1861s | me some items |
1864s | you know these are grayed out for me do |
1866s | you have any money |
1868s | oh my God I have no money it looks like |
1871s | you probably only have node currency I |
1873s | need some money |
1876s | I'm gonna use cheat panel nobody look |
1879s | this is a little bit of a cheat panel |
1881s | okay you're gonna see uh where I can |
1884s | you're saying your mirror is broke right |
1887s | now right we'll just we'll just pixelate |
1888s | it yeah yeah nobody nobody sees anything |
1890s | uh maybe you did need that node currency |
1893s | more than I did yeah so uh character |
1897s | gold let me guess let's get some gold |
1901s | um give gold you know I'm gonna give |
1902s | myself a thousand |
1906s | and I will now speak with this |
1908s | individual again who was so rude and |
1910s | Curt with me when I tried to buy stuff |
1912s | from him |
1913s | didn't know who I was |
1915s | as the mayor |
1916s | um Okay cool so we want to generate some |
1919s | currency for the node we're just going |
1920s | to demonstrate here making some |
1922s | purchases |
1925s | um oops I probably need to hold on sorry |
1929s | my bad |
1931s | I'm going to select |
1935s | some of these |
1938s | different items |
1941s | how do I make that purchase |
1944s | so I'm just selecting these items |
1947s | yep you should just be able to right |
1949s | click them |
1950s | all right click oh there we go yeah yeah |
1952s | my bad |
1954s | okay how much gold do we need for the |
1956s | note right now oh this is more not for |
1959s | you to just make a bunch of gold right |
1961s | away but just to make sure we're getting |
1962s | more gold over time we have enough to |
1964s | make the building |
1965s | okay let me check the no Treasury |
1968s | the no treasury now has 112. that should |
1972s | be plenty |
1973s | um so now |
1976s | you want to build a building Steven I |
1978s | want to build a building |
1979s | all right well |
1980s | let's go have a nice little Waltz uh |
1983s | well actually open your open your mayor |
1986s | panel here for us okay mirror panel is |
1988s | open |
1989s | uh and you're gonna hit n and go to the |
1992s | buildings tab done |
1995s | now here you're going to see a list of |
1997s | all the buildings we currently have |
1998s | constructed uh since this is a pretty |
2001s | new node all the buildings in this list |
2003s | are uh what we call default buildings |
2007s | which means they come pre-constructed |
2009s | with the node |
2010s | but if you scroll all the way down to |
2011s | the bottom you're going to see the empty |
2014s | plots okay very cool and just to be |
2018s | clear the default buildings are offering |
2020s | default Services as you were saying |
2022s | Apartments |
2024s | warehouse for storage or the caravansery |
2028s | for the um the Caravans and reception of |
2031s | those Caravans like all nodes will have |
2034s | a base default list of services that are |
2037s | offered regardless of type and then what |
2040s | we're doing now is we're specializing |
2042s | the node to cater specific services in |
2046s | order to draw traffic of players to us |
2049s | correct yeah all the services that come |
2052s | default with the node we've kind of as a |
2054s | design team deemed essential right |
2056s | um we want Caravans to move around the |
2058s | world so everyone should have a care of |
2060s | answer you want players to have storage |
2061s | so everyone should have a warehouse |
2063s | right but that doesn't mean those |
2064s | default buildings can't be upgraded and |
2067s | specialized themselves right |
2069s | awesome |
2070s | um but the empty plots are where you |
2072s | really get to start specializing your |
2074s | node |
2076s | all right and I see a Smithy under |
2079s | artisanship |
2080s | correct |
2083s | okay I've selected the building |
2085s | yep |
2087s | oh okay here we go we have a little bit |
2089s | of a tree here that talks about its |
2091s | expansions yeah so uh buildings can |
2094s | expand as I kind of alluded to the |
2096s | default buildings they specialize as |
2098s | they expand right so this isn't like a |
2100s | traditional |
2102s | um steel traits it's exclusionary more |
2104s | like a tech tree right so selecting uh |
2109s | the next upgrade for it will lock out |
2112s | the other two paths right |
2115s | um so as you get better with the |
2117s | building it will continue to narrow |
2119s | which allows lots of nodes to carve out |
2122s | lots of niches in the world |
2124s | very cool and so because of this because |
2127s | it's exclusionary it would be relevant |
2130s | for certain nodes in order to achieve a |
2134s | broader spectrum of upgrade potential |
2137s | within a particular |
2139s | building type to potentially build |
2142s | multiple of these buildings |
2144s | yeah exactly right if you want to be the |
2146s | home to weaponsmithing in your node |
2148s | you're probably going to have three |
2150s | smithies to capitalize on uh slashing |
2154s | bludgeoning and piercing weapons right |
2157s | um and there are other things you can do |
2159s | with the policy system or with the Relic |
2161s | system to kind of amp that up even |
2163s | further |
2164s | very cool |
2166s | very cool and so let's say and I know we |
2169s | don't have this |
2171s | or I'm not sure if we have this yet |
2173s | implemented but let's say for example I |
2176s | as the mayor I'm about to start this |
2177s | build right I'm going to enjoy just |
2180s | click on this build right now yep all |
2182s | right |
2183s | okay here we go uh construction |
2185s | requirements so I have the bins of stone |
2188s | and it looks like we have the cords of |
2191s | wood yep citizen contribution so the |
2194s | citizen contribution that is in |
2195s | reference to when this construction |
2197s | project begins citizens will need to |
2200s | come to the building and and contribute |
2202s | resources to Aid in its development yeah |
2206s | so um unlike buy orders you're not |
2208s | directly rewarded for this right |
2210s | um as a player this is uh kind of our |
2213s | way of ensuring that citizens want the |
2216s | thing that the mayor is asking them to |
2218s | do or is spending resources on right so |
2221s | if you're a mayor and you're just like |
2222s | I'm going to build a bunch of this uh |
2225s | building that no one wants |
2227s | um then players aren't going to |
2229s | contribute to it and they're not going |
2230s | to get built |
2232s | good call very cool all right let me |
2234s | confirm this |
2235s | players will have two million days to |
2238s | provide the resources for construction |
2240s | well that's good you know I want to be a |
2242s | lenient mayor |
2244s | um and I you know as many in the |
2246s | audience know we expect Ashes to have a |
2249s | very long and fruitful lifespan as a |
2253s | product and two million days is a bit on |
2256s | the you know maybe conservative side of |
2258s | what we'll actually see overall but I |
2261s | think it's a worthwhile time |
2264s | are we good with that what do you think |
2265s | Chris yeah that's that sounds great okay |
2268s | two million days it is |
2272s | okay where do we go to see this building |
2274s | uh so we've constructed it over here |
2278s | uh if you want to follow me this way all |
2280s | right I am I'm falling I don't normally |
2282s | run in my hometown but I will I will run |
2285s | listen up I got places to go people to |
2288s | see people to see |
2290s | you work at the best of the mayor |
2293s | uh so you notice there's a gentleman |
2295s | here you can talk to |
2297s | um and this is also work for me just to |
2299s | be clear he does he does technically he |
2302s | works for the city uh I am the city |
2308s | um and uh this gentleman is the |
2310s | construction Foreman so this is where |
2311s | players will get to go to donate |
2313s | resources to the construction of a |
2315s | building okay all right let's see here |
2318s | so he has nothing of nothing acquired |
2320s | but what is it you say you do here Mr |
2323s | construction form and he hasn't |
2325s | collected yet any resources |
2327s | oh you just initiated it do I have to do |
2330s | everything myself should I give him a |
2332s | hundred uh of the oak log |
2334s | I mean I think that's a fair thing to do |
2336s | all right |
2337s | let us donate |
2341s | we shall donate to the foreman |
2346s | oh it's beginning to construct |
2351s | now Bruno and Scott did a great job with |
2354s | this uh construction animation of visual |
2358s | effects |
2359s | um as you will see you're going to see a |
2361s | sped up version of this here but |
2363s | typically Chris talked me a little bit |
2364s | about the time expectation for these |
2367s | types of projects and of course how |
2369s | that's a variable depending on the stage |
2371s | of the node and the building type itself |
2374s | yeah so um you know we want this to be |
2377s | an exciting thing so once materials are |
2381s | kind of contributed to it and it's ready |
2383s | to finish |
2384s | um there's gonna be you know any kind of |
2387s | variable from like 15 to 20 minutes to |
2390s | even a couple of days for it to finish |
2392s | constructing depending on kind of the |
2394s | power that the building offers to the |
2396s | players right |
2398s | very cool |
2400s | and and |
2402s | um James Adam Tristan talk to me a |
2404s | little bit about how you guys go about |
2407s | constructing these different you know |
2410s | more modular sets of building creation |
2413s | and and what it takes to kind of you |
2416s | know master that across the multiple |
2418s | different cultures that we're |
2420s | anticipating uh uh to to to present |
2423s | Within These villages |
2427s | yeah sure I mean it's it's a lot of |
2430s | trial and error but you know the it took |
2433s | a lot of practice to figure out you know |
2434s | what the correct size of the buildings |
2437s | and the plots the walls the doors all |
2440s | those things |
2441s | are and then to dial them in so that |
2444s | going forward any future races it's all |
2447s | kind of somewhat plug and play as long |
2450s | as we're making them to those specs the |
2453s | big thing is the aesthetic and how that |
2456s | will change between races which is you |
2459s | know Bill will work in progress but |
2461s | like this for example this one is a lot |
2464s | of anglo-saxon type architecture |
2466s | influence |
2468s | yeah and Kayla absolutely yeah but |
2471s | that's that's that's how how it works in |
2473s | the most part and it's all modular so we |
2476s | can make these buildings and |
2478s | mostly any size we want so it could |
2481s | reach all the way up to the sky multiple |
2484s | floors if we wanted to not saying we |
2486s | would but |
2487s | uh and that's that's the idea so then |
2490s | this right here will construct those |
2493s | pieces |
2494s | for the player one piece at a time very |
2497s | cool |
2498s | very cool |
2499s | yeah I love the uh you know we we |
2501s | previously had a different version of |
2503s | this in in |
2505s | um oh look it has a little fireworks |
2507s | playing above the building that's |
2509s | awesome |
2511s | so it's drawing attention kind of to the |
2513s | uh to the construction |
2514s | um we had a version of this obviously in |
2516s | in Alpha One and |
2519s | um |
2520s | you know that was very sped up for what |
2522s | we were trying to accomplish there this |
2524s | technique is uh you know meant to more |
2527s | represent that that longer period of of |
2531s | construction requirement yeah |
2534s | um and a lot of what you see right now |
2536s | it's technically being generated |
2538s | procedurally by the tech from our Tech |
2541s | art team which is Alberto has been |
2543s | putting together which is like basically |
2545s | we kind of took a |
2547s | an approach similar to other games that |
2549s | you might see in like strategy games and |
2550s | stuff like that so there's a scaffolding |
2551s | approach that kind of builds things up |
2553s | and forms around and you'll see some |
2555s | people kind of working hammering it's |
2557s | very rudimentary at this current point |
2558s | in time but yeah no the the goal is to |
2561s | have it be as versatile as possible so |
2564s | that when we actually need to make |
2566s | a hundred of variations of these we |
2570s | don't have to sit there and make |
2571s | animations one by one which we did in |
2573s | the past |
2574s | which gets very complicated very |
2576s | expensive in this case it's more of a |
2578s | procedural you know you plug and play |
2580s | like right but I do run I do want to |
2583s | clarify that we're not saying that these |
2586s | nodes are fully procedurally generated |
2589s | it's |
2590s | the building aspect is but |
2593s | the nodes themselves still have a |
2597s | handmade aspect to it right correct yeah |
2600s | this is all just for the construction |
2601s | phase so we can kind of have things done |
2604s | in a way that feels natural but doesn't |
2606s | really take |
2607s | years and years to actually complete the |
2609s | final product right awesome |
2612s | um absolutely very very impressive work |
2615s | so Chris now that we have |
2618s | constructed this Smithy |
2622s | what are we doing do you have a little |
2624s | duckling following you |
2625s | the ducklings are very aggressive right |
2627s | now I have one following me right now oh |
2630s | my oh my God but that can be fixed no no |
2633s | no no no no no no no no no no no no no |
2639s | do it do not kill that duck oh my God oh |
2644s | God |
2647s | what are you doing you just murder that |
2651s | duck you you just murder our tax rate |
2654s | just oh my God you can't kill innocent |
2656s | animals over your disgruntled as tax |
2658s | rates I would I would say that's more |
2660s | for food for the village but and you |
2663s | know Rebellion I'm trying to what have |
2665s | you done |
2666s | you can't even eat that there's not |
2669s | valuable meat on this creature yet |
2682s | fair enough |
2685s | all right it needs to be done Chris what |
2688s | are we gonna do with this Smithy well |
2690s | what do you want to do we can uh do some |
2693s | armor smithing we can do some |
2694s | weaponsmithing I I honestly think after |
2697s | that heinous act against that duck you |
2699s | really needed some better weapons to |
2700s | defend the uh Beautiful Creatures of |
2703s | this node agreed I am so angry I could |
2706s | just scream oh |
2710s | I'm sorry uh well over here is the |
2712s | weaponsmithing station all right cool I |
2715s | was looking at this a little bit earlier |
2717s | whoops I turned off my UI |
2719s | all right what do we have uh well I hear |
2722s | the artisanship team hooked you up with |
2725s | the ability to make a blood sword oh do |
2728s | I have materials oh I do have some |
2731s | materials what should we do oh the |
2733s | sandals of holding bag it's like |
2735s | Infinite Space |
2737s | that is a GM pack |
2739s | um okay so I do have some materials what |
2741s | do we want to do with this material |
2744s | oh do you want a blood sword or not well |
2746s | I mean I don't know do I want a blood |
2748s | sword is a blood sort of good is it |
2749s | better than what I already have where is |
2751s | the blood sword crystallized blood sword |
2755s | okay I see it's gonna be a pretty spicy |
2759s | sword |
2762s | okay very cool |
2767s | um yeah let's try this what are we gonna |
2769s | do here so I already have the materials |
2771s | for it |
2773s | can I just go to |
2775s | craft one quantity hold on it says I |
2777s | can't craft this yes you gotta add your |
2779s | molds to it |
2781s | um |
2785s | oh I have selected my iron weapon mold |
2790s | and I'm using |
2792s | that mold and crafting |
2797s | oh I do have a crystal blood sword now I |
2800s | shall rule with a mighty fist let me |
2802s | equip this |
2807s | do I actually have oh I do have it |
2811s | oh okay that's pretty sweet |
2813s | I like that |
2816s | looks great |
2818s | very cool |
2820s | all right so now now that we have |
2822s | constructed this building there are also |
2825s | a number of upgrade paths that players |
2827s | can utilize to specialize the building |
2829s | further we previewed that in the tech |
2831s | tree for the building and each building |
2833s | comes with that sort of customizable |
2836s | um uh path of upgrades that are possible |
2839s | and those |
2840s | continue to give the node a higher |
2844s | specialization which makes it relevant |
2846s | for player traffic |
2848s | right and the idea with that too is no |
2851s | one node can do anything right so it |
2854s | kind of is leaning into this idea that |
2857s | you need to gobble your goods around the |
2859s | world and go to a lot of places to do a |
2862s | lot of things right |
2864s | yeah absolutely |
2866s | absolutely this is a beautiful I mean |
2869s | gosh this is just |
2871s | I love the atmospherics |
2873s | I love the the more nature oriented |
2876s | aspects of the interior of the node now |
2879s | this node uh Tristan and Adam James this |
2882s | has a bit more topography than what we |
2886s | were seeing in Alpha One it talked to me |
2889s | a little bit about |
2890s | the types of node templates and |
2893s | footprints that we are leveraging with |
2897s | the design of these of these Villages |
2900s | and cities |
2903s | um yeah so there should be |
2904s | um |
2905s | kind of a handful of different types |
2907s | that you'll experience in the world and |
2909s | they all have their different benefits |
2910s | so in this case we kind of have a |
2912s | plateau landscape layout for this one um |
2916s | it's not like we said the flat |
2918s | Landscapes that we've done in the past |
2920s | um we've also got ones that will be like |
2923s | Rivers flowing through it and as well as |
2925s | like being nudged up against say like a |
2927s | body of water or like a cliff face sort |
2931s | of style so in this case it's this is a |
2934s | pretty one of the more basic versions |
2936s | that you'll see for the current |
2939s | um layout styles that we have but yeah |
2940s | yeah not only that the the dote itself |
2943s | will have its own type that that's best |
2945s | suited to you know develop into |
2949s | um I think this one's an academic node |
2951s | yeah this one is academic so |
2954s | um I see we have kind of a placeholder |
2957s | node type building here yeah that's the |
2959s | town hall oh is that the town hall I |
2961s | apologize this is a placeholder one over |
2963s | here the kind of Citadel looking one |
2964s | yeah yep yeah that is a work in progress |
2969s | um so we have that standing in for now |
2971s | beautiful so this is kind of where all |
2973s | the activities take place for you know |
2975s | citizenship interactions the paying of |
2977s | these dues the opportunity for players |
2980s | to kind of interface with their local |
2981s | government and the custom uh request |
2984s | arcs that are available based off of the |
2986s | surrounding pois |
2988s | um you know up here is kind of the city |
2990s | center so to speak |
2993s | right right this is where you know |
2996s | elections happen right |
2999s | um normally |
3003s | when you don't GM command yourself mayor |
3008s | oh unbelievable I just sat down you guys |
3010s | told me did you have myself there |
3013s | um there's also a place where you know |
3015s | punishments Could Happen ah where's that |
3018s | are like Gallows over here or something |
3020s | yeah |
3022s | is that the type of Mayor that I am do I |
3024s | just have like public hangings or |
3026s | something I mean if you're that type of |
3028s | mirror you could just hang anyone |
3029s | anywhere yeah unbelievable depends upon |
3032s | who messes with the ducklings that's all |
3033s | yep I gotta go |
3038s | I noticed that we have a bit of homage |
3041s | that we're paying to the |
3042s | excusing to the windmill monster that |
3045s | many players experienced in our |
3047s | pre-alpha testing yeah okay and you guys |
3049s | remember that that was like two days |
3050s | straight of us getting stuck at a |
3052s | loading screen back in like 2018 2017. |
3055s | that was a fun time I love it they mimic |
3060s | the size of the windmill would be pretty |
3062s | I think we actually did turn so at some |
3065s | point we updated that image to be a |
3068s | windmill monster that was eating out |
3070s | pre-alpha players when they tried yeah |
3071s | that was great it was really good oh |
3075s | it's beautiful this is absolutely |
3076s | beautiful so |
3078s | um |
3079s | you know what |
3081s | I would like to thank each of you for |
3085s | showing our players the update to nodes |
3089s | this is one of the one of many updates |
3092s | that players will be seeing over the |
3094s | course of the next |
3096s | um |
3097s | time till Alpha two and as it relates to |
3100s | kind of the systems design of these |
3103s | nodes showcasing the core loops with the |
3107s | Mayors helping to initiate buy orders as |
3110s | well as Commissions in order to generate |
3112s | these node Commodities these node these |
3115s | node inventory items by which then the |
3117s | node utilizes to kick off certain either |
3120s | events or service building constructions |
3122s | that the uh that create an additional |
3125s | Loop for players to participate in I |
3128s | think that this is very exciting that |
3129s | the node is absolutely beautiful and it |
3131s | hits the aesthetic that we want but |
3133s | what's most important is to get your |
3135s | guys's feedback in the community uh the |
3137s | you guys as our players giving us your |
3140s | thoughts about the visual Fidelity that |
3142s | these Villages are representing you'll |
3144s | have an opportunity to see additional |
3146s | node stages as we progress this is a lot |
3150s | of work that the environment team has |
3151s | been doing a phenomenal job in my |
3154s | opinion in creating |
3155s | but you guys need to give us your |
3157s | thoughts you like what you see here what |
3159s | can be done better and then we are going |
3162s | to chat a little bit more about some of |
3164s | the system changes that we have |
3166s | introduced as part of our road to Alpha |
3169s | 2 as it relates to the nodes so yes go |
3173s | ahead yeah this is notes part for part |
3176s | five |
3180s | this is you're gonna kill me I hope |
3184s | you're okay this is not yet nodes part |
3186s | four but this is getting close Okay no |
3189s | you guys did a great job yeah I'm sure |
3191s | everyone will get that reference there |
3192s | yes exactly but Chris and I will be |
3196s | joining you guys in just a moment to |
3198s | talk a little bit more in detail about |
3201s | these systems in just a moment thanks |
3203s | guys for joining us appreciate it thank |
3205s | you thank you bye |