Transcript (by Youtube)


3s [Music]
9s thank you
18s hello and welcome glorious varins
22s just as excited as we are for August
25s development of date we have quite a
28s doozy Buckle in uh make sure you hydrate
32s go get your water now uh get some coffee
35s if you need it because it's gonna be a
38s long one yeah how are you doing Steven I
41s I am doing very good how are you doing
45s I'm doing great I'm moved in I got my
49s wedding venue locked in life is great
51s yes work is exciting yeah I know I'm I I
56s gotta admit I I am a uh I don't normally
60s get nervous for our live streams I
62s really enjoy them right honestly
64s um but this is a this is a a topic that
68s we haven't touched for a while and uh
71s you know there's a lot of updates and I
73s think it's exciting and I think the
74s community is going to enjoy it but like
76s you said this is going to be a long one
77s probably you guys can expect that our
79s that this stream will last around two
81s hours so yeah like Margaret said make
84s sure you have some snacks make sure you
85s pace yourself get up and stretch move
87s your legs you know you got to stay
90s healthy during this time yeah or get one
92s of those like little treadmill things
94s that you walk at your desk with I need
96s one
98s um but yeah it's gonna be it's gonna be
100s a good a good long one for you all so
102s stay tuned
104s um but obviously you can see Bill low
105s here our run of show we have some quick
108s reminders that we're going to go through
109s then we're going to get right into the
111s node Village updates and then Studio
113s updates and then q a so
116s it's gonna be a tight one yeah and we
120s will be having a whole bunch of people
121s joining us today so it's going to be
123s exciting
124s yeah I think we have um I think we have
126s what five five developers that are
128s joining us today right
130s roughly I think yeah three four five
132s yeah maths are hard on the Fly
136s um but we'll do quick updates uh so
138s quick updates uh first and foremost
140s we've got our YouTube Spotlight comment
142s and this one comes from uh slender MMO
146s or if that's lead speak sl3 and der
151s um and they want to know is the
152s development team moving away from action
154s oh this is the wrong scene sorry wrong
158s slide just wrong one I thought I grabbed
162s the other one well I will grab the right
165s one in a moment but the question is is
167s the development team moving away from
169s action combat or is action combat more
172s prevalent with the melee classes and the
174s healing slash range classes are more tab
177s Target other than AOE spells and we have
180s had people asking me about this as we've
182s had the clerk update uh obviously with
184s cleric it's a little harder to show tab
186s Target and action combat because it's
188s healing for sure well so to answer that
192s question
193s um we have not moved away from our
195s hybrid approach to the development of
197s Ashes of creation's combat
200s um and specifically to reiterate you
202s know that approach is incorporating
204s elements of skill shots
206s um fast and reactive gameplay that is
209s situationally relevant uh and
212s incorporates the camera mode of both tab
214s targeting as well as action combat
216s reticle
217s um that's something that is still in
219s progress we haven't moved away from that
221s however to note you know our approach of
224s that of that hybridization
228s um is is going to incorporate things
230s like templated skill shots directionally
233s relevant
235s um uh activated abilities uh along with
238s the ability to dodge to roll projectiles
241s that can impact Collision those are
243s elements of action combat that are
245s present now when we talk about Tempo or
248s pacing of the combat
250s we are not going to be as fast-paced and
253s as you've been seeing updates from the
255s development of our our archetypes and
257s our classes we are not going to be as
259s fast-paced as some of the more twitch
261s oriented combat styles of of some action
264s MMOs or or some action combat systems
267s um it's meant to be a blend between the
269s two uh and in that regard
271s um for tab targeting purposes uh it
274s needs to live comfortably uh with each
276s other so
278s um that's probably what you're seeing
279s the opportunity to utilize the
281s reticle-based combat mode is still
283s available designs are are taking that
286s into account and that is our direction
288s for the foreseeable future
292s awesome awesome then next up in our uh
297s announcements here we do have
301s um
302s discussion round
304s um Stephen will be joining
307s um a whole slew of people over on Yokai
310s theater's Channel
312s um you've seen a few of these interviews
314s in the past they're always good fun I
317s know that these folks have been working
319s very hard on getting everything set up
321s so that we hope that you all enjoy it as
324s well
325s yeah that's exciting on that front I
328s well I have I have been on that one
329s before haven't I I've been on discussion
331s with this my second time this will be I
333s think they're gonna have a different
334s cast with uh with them but yeah
337s nice yeah I'm excited for that that's
338s gonna be fun
340s um when is that that's September 10th
341s yeah September 10th at 12 p.m Pacific
346s um so definitely make sure you guys get
347s some questions in for that I think
349s they're collecting questions
351s um they're pretty good at making sure no
352s repeats uh they've been around for a
354s little while oh you're now you're
355s putting pressure on them
360s oh no called it out uh we do have a
363s bunch of social that has gone on for
365s this too so if you don't mind
367s um heading on over retweeting sharing uh
370s spreading some love that would be
372s wonderful awesome and we have a new Dev
375s discussion this one is about role play
378s and I know there's a bunch of y'all out
380s there who are interested in that stuff
382s um definitely
384s um head on over and tell us uh or not
387s role play in-game content role play was
388s last time uh in-game content uh what are
391s you uh what we want to know is what are
393s you looking forward to most in-game
395s examples maybe a game system
397s specifically a fantasy uh you hope to
399s carry out or specific to activity with
402s players um so definitely go tell us what
405s kind of content you want to see in game
407s as our content team is creating things
409s now what if your favorite in-game
411s content is role-playing
413s that could be it
415s um we we just did a report on role play
418s that's why it's like in my mind uh that
420s was our last of discussion that we did
421s before so but you can still go give us
424s feedback on that if you have thoughts or
425s if role play is your favorite part of
427s content feel free to add it into that as
430s well the more information the better
433s um and also we do have our next one is
435s going to be coming up it's going to be
436s about your dream node so if there's
439s things that you would like to see in
440s nodes especially after you watch today's
442s stream uh tell us all the things because
445s we are curious we would love to know
447s and absolutely the last thing I have to
450s share with you all today is about the
452s Cosmetics uh we do have the
454s non-forgotten Cosmetics that we'll be
456s swapping over on September 13th at 11
458s A.M Pacific and
461s um with that reminder that the September
463s pack that is coming up is going to be
465s the final pre-order packs
468s um we do have an FAQ on the August one
470s right now if you want to read that but
471s the final dates and things like that for
473s the September pack will be in the
475s September FAQ so um keep your eye out on
478s that and if you have additional
480s questions let us know and I will try to
481s make sure those are covered as well and
483s I do want to
485s um I do want to comment just real quick
487s on this for those of you who are feeling
489s fomo about the packs being discontinued
492s um that is not the intent and purpose
494s for discontinuing the pre-order packs
495s for Alpha 2. we still have a lot of
498s testing that we need to do and we have a
500s significant number of players that are
501s we are anticipating and who have already
503s pre-ordered for Alpha 2 and before we
506s want before we potential actually open
508s up again people to have access to to
511s purchase into Alpha 2 we need to vet
514s some things regarding concurrencies and
516s total player counts and you know feeling
519s very confident in that so I want to give
521s the forewarning that if you do not
522s participate in purchasing you know
524s pre-order packages for Alpha 2 there may
526s be an opportunity to do that again in
528s the future so don't don't walk away from
530s this feeling like you know you're
532s definitely going to miss out if you
533s don't participate in the pre-order packs
534s but next month we will be discontinuing
536s them uh and and we'll have some more
538s information on that uh coming up as
540s Margaret said in the September info yeah
542s and uh keeping in mind that we'll have
545s giveaways and things like that for Alpha
547s 2 access so even if you aren't able to
548s purchase I know some people are well I
550s can't even afford that so we understand
552s we're going to have some other ways for
554s you to get involved to just stay tuned
555s for those things
557s um you know extra lives coming up soon
558s too so keep that in mind
561s um that's like an announcement of an
563s announcement but you all know if we
564s partake in that every year
566s um and uh the other thing is that I know
569s that people are like oh they're showing
570s off all the like this content and we're
573s gonna uh where packs are closing so that
575s must be Alpha two is really close as
577s Stephen has stated in the past it is not
580s right around the corner but it's not
582s years away so yes uh keep that in mind
586s um and set that precedent with yourself
587s and expectation don't get too excited
590s because I know people you can you can
592s get excited don't get too hyped excited
595s disappointed yes exactly no excitement
599s and just to be clear I want to touch on
601s that real quick as well right Alpha two
604s um is something we are working very hard
606s towards and we will continue to update
608s you on that progress as we normally do
610s every month with these showcases giving
612s you guys insight into the development of
614s things you get to see in real time you
616s know how things are progressing and what
618s the world is looking like and how the
619s game is feeling
620s um that's the whole purpose of this to
622s collect that feedback
623s um so so don't feel pressured right we
625s understand it we're players too we don't
627s like that stuff and that's why we took
630s this transparent process yeah and we we
632s mentioned in our FAQ too that you know
634s we want to make sure that the experience
635s for Alpha 2 folks is at a stage that
638s we're very happy with likes that server
640s performance is good that client
641s performance is good in order to ensure
643s that we need to make sure that we can
644s support the amount of players that are
646s currently part of Alpha 2 and then any
649s additional players that we would want
650s beyond that
652s absolutely all right well with that
656s we're gonna get into our node update but
659s that means we're going to also invite
660s some other folks in a moment here but I
662s know that Steven you wanted to do some
664s prefaces uh this first segment of this
667s is going to be a slideshow oriented
669s thing similar to what we did with the
670s freeholds and people seem to like that
672s yeah uh yes exactly so we we got a lot
675s of positive feedback with the freeholds
677s uh presentation uh specifically as it
680s related to having that kind of
681s PowerPoint slide oriented
684s um you know anytime I think I talked
686s about this in the past but anytime you
688s have very detail-oriented systems design
691s it's easy to kind of get lost in the
695s details people run off on you know
697s tangents well what about this how are
698s you going to solve this how are you
699s going to solve this and that a lot of
702s times is the discussion that we have in
704s a development setting or in a design
706s room conversation but we can't capture
709s all of that Nuance in a single live
712s stream about some of these systems just
714s because of how big they are
718s but yeah that's why we have literally
721s hundreds of hours of conversations
723s recorded on the development side during
725s this development process that you know
727s we record all of our internal meetings
728s and our internal dialogues for
730s posterity's sake and afterwards so that
732s we can talk about what it took to build
733s this game and have you know kind of
735s presentations about that but
738s um there's a lot there and we have to
739s condense that down to something that's
741s digestible right and something that can
743s be not just relevant to a core audience
746s like you all are who are tuning into
748s this development update
750s um but also to the audiences that exist
752s out there who are a bit detached from
754s the process and rightfully so they're
756s not interested in following development
757s Journeys which is totally acceptable but
760s it has to be digestible for them as well
762s and so to that degree uh based on how
766s successful you guys responded responded
769s to the freeholds uh presentation we are
771s going to preface this video with a
774s little bit of a slide presentation and
776s incorporate some of our design team to
778s have that discussion and the intent and
780s purpose of this portion is to re-affirm
785s previous designs that are were captured
788s and understood by the um community
790s Through The Amazing Wiki that is up kept
793s by Lex and that will reaffirm some of
797s those designs but it will also introduce
798s to you a few new designs that we have
801s picked up along the way and adjusted in
804s order to accommodate some of the more
807s fleshed out systems as we approach them
809s over the course of the last year and a
811s half
812s um so during slide one is going to be
813s that we've canceled nodes
815s yeah exactly it's all curated there's no
819s world design I'm just kidding no it's no
821s longer Dynamic no I'm just gonna I'd
823s like to show you all well with that um
825s I'm gonna switch over to that and bring
827s in some new folks to join us
829s um so give me a moment these slides will
832s also be available to you all via
836s um the article that we're going to post
838s so if you I know it's hard to read
841s you're like is this text for ants
842s sometimes
843s um but a slideshow for ants yes
848s um
849s all right
850s welcome I'm excited yeah what up gamers
854s so with us our two new folks uh some of
857s them you've heard their voices before
858s actually both of them you've heard both
860s of their voices so I'll give you guys a
862s moment to introduce yourselves uh once
864s again we've got uh Dr Bucky Dr Bucky
869s talk about who you are what you do here
871s at Intrepid yeah so hi everyone I'm
874s Bucky I've been on the last couple live
876s streams but I'm a gameplay designer here
878s at Intrepid and working a lot with the
880s systems team flush not only systems the
882s nodes and get them all working but uh
884s also work a bit with combat as well yep
886s yeah you get the best of both worlds
888s there between combat and nodes
893s um like when you were doing the node uh
895s simulation stuff too they've seen some
897s of the the yeah that's right which has
899s been pretty cool Bucky is a jack of all
901s trades very we enjoy you Bucky stay with
904s us uh and of course we've got the juice
907s the juice though Chris uh where uh tell
909s us a little bit about you and what you
911s do here at Intrepid yeah hi I'm a senior
914s game designer here at Intrepid and I
917s live in node land it's where I uh it's
920s it's what I live and breathe
923s yes Chris is my my right hand node man
926s uh when it comes to understanding
928s everything he has he has digested and uh
932s regurgitated and digested again
934s everything nodes
935s all right
937s well if you guys are all good and we're
940s Gucci let's head on over to nodes the
943s first segment here we're gonna go over
944s is all about citizenship
948s um so I'll hand it over to you Chris
952s yeah so uh citizenship is kind of
956s aside from nodes existing one of the
958s most important parts right um so you as
961s a player will get to
963s um become a citizen of these nodes uh
965s you're going to need to acquire some
967s form of housing to be able to do that
968s within that node's jurisdiction it's
970s zone of influence
972s um those forms of housing can be in in
975s an apartment a static housing or a
977s freehold the static housing is oh God
980s Stephen I was just going to say and and
982s pointing out specifically Inns is
984s something that most players probably and
986s most in our community uh have not either
988s heard before or did not get elaborated a
990s bit do you want to talk to us a little
992s bit about the intent and purpose behind
994s why we introduced Inns as an option yeah
998s ins are intended to be our most kind of
1000s accessible form of housing
1002s um so that one players will be able to
1005s become citizens should they desire to at
1009s in an accessible way
1011s um because the other forms of housing
1012s are fairly limited yes yeah and ends are
1016s something that are also sorry I was just
1018s going to say ends are something that are
1019s also available even around the starting
1021s areas before you have an opportunity to
1024s go out into the node zones as well and
1027s it provides players with additional
1029s storage they have some limited Furniture
1031s application that are on a per room basis
1034s depending on the type of room you rent
1035s at an in
1037s that's possible as well but citizenship
1040s as you said is is one of the most
1041s foundational aspects of Ashes of
1043s creation right you're expected to be a
1045s citizen at a node somewhere and you
1047s cannot be a citizen at all nodes all the
1050s time right yeah so
1053s um you know you're gonna have to uh
1055s you're gonna have to pay dues to be a
1056s citizen uh which are regular but there's
1058s a ton of benefits that come with being a
1060s citizen right you're going to get
1062s reduced fees at what that node offers
1065s you're gonna get reduced tax rates and
1068s you're going to get access to exclusive
1070s vendors based on its node type if the
1072s nodes collected relics you're going to
1073s have exclusive access to those so
1076s there's tons of good reasons to be a
1077s citizen and when you leave a node you
1081s incur a cooldown before you can become a
1083s citizen again so it's a it's an
1085s important choice you have to make and
1087s there's a cost to unmaking it yeah so
1091s players do have some follow-up questions
1092s obviously from the Freehold conversation
1094s about housing they're wondering how much
1096s player housing will be available to a
1098s node
1099s um and because people are afraid to be
1101s homeless so what are their options on
1104s Vera to not be homeless
1106s well the the ends are one very good
1108s option as we were just talking about and
1111s um those are kind of capped more by uh
1113s citizenship dues as that is a soft cap
1115s that increases over time right when you
1117s choose to become a citizen uh anybody
1119s can kind of get an in uh to a degree
1122s without being a citizen but in addition
1124s apartments are another method which are
1127s default and are part of every node has
1130s access to these apartments
1132s um and you can expand those apartment
1133s buildings right Chris and Bucky
1135s yeah you can so the mayor can elect uh
1138s as part of the service building system
1139s which we'll talk about in a bit to
1141s expand those apartments and make them uh
1144s allow them to have more citizens right
1147s right and and also different apartment
1149s types such as penthouses that have
1152s different thresholds for the types of
1154s Furnitures that they can house whether
1156s they be legendary more rare types of
1158s Furnitures that require a better either
1160s static home or apartments and to answer
1163s your question specifically uh Margaret
1165s when it comes to the type of uh numbers
1168s that we are playing with on a per node
1170s basis obviously that's something that
1171s changes based on node stage so the
1174s advancement of the node will dictate the
1175s number of Student Node static housing
1177s and there's a predefined amount of those
1179s because those exist within the world
1181s right now we're still playing with those
1183s numbers but if you were to think about
1185s the level of exclusivity between the
1187s different types of housing that we have
1188s obviously the most exclusive when it
1190s comes to a quantity is going to be
1193s freeholds followed by endnote housing
1196s followed by Apartments Then followed by
1197s Inns so that is essentially you know
1200s what what it's going to break down wise
1203s exclusivity we don't have firm numbers
1205s on what the static endnote housing is
1208s going to be on a per stage basis that's
1209s something that we intend to test as part
1212s of alpha two uh but there is numbers
1214s internally right we're just not oh yeah
1216s yeah no no no I just want to be clear to
1218s people yeah sure what I mean there is
1221s that we don't have a number we would
1223s feel confident giving the community
1224s right now and them holding us to that
1226s number because it is a variable we
1227s intend to use data to inform and that
1230s data is going to be play testing with
1232s the community as part of alpha 2. yes
1235s so excited housing stuff is so much fun
1237s for me and then the other question here
1239s is in regards to citizenship if I am a
1242s citizen of a node and I don't agree with
1244s leadership how do I or slash what is
1246s involved in changing my citizenship to a
1249s different node you mentioned there's a
1251s cooldown but is there anything else
1252s that's involved in that
1255s yeah so I can take this one um so yeah
1258s basically it's uh anytime you can visit
1260s the town hall and renounce your
1261s citizenship um at the node but that
1263s comes with the cost of that now you go
1265s into a cool down where you can't
1266s actually join other node so it kind of
1268s incentivizes players to try to make it
1270s work at their node and then try and like
1271s not just jump ship right if they don't
1273s like it and try and make changes in
1274s their node but um and then the one other
1276s caveat is that if your node's like
1278s destroyed in like a siege for example
1279s then you will be able to just right away
1281s join a new node you don't have to wait
1282s on that cooldown just so it's not like
1284s even further punishing even that snap
1286s yeah and and something to expand on the
1288s refugee status that Bucky was talking
1290s about
1291s is you know the intent is that it is a
1295s normal process of the world
1297s to see PVP be a catalyst for change that
1301s is one of the defining elements of our
1303s world building approach and being a pvx
1306s game is that PVE builds the world and
1308s PVP changes the world and as these nodes
1311s get destructed and this should be a
1313s normal habit that players are accustomed
1315s to seeing that landscape changing over
1317s time because it is the breadth of
1320s renewal that then is allowed as a result
1323s of that action this Refugee status to a
1327s degree brings down the friction that the
1329s player would have normally with finding
1331s a new node to become a citizen at and we
1333s want those types of mechanics present so
1336s that players are not experiencing
1338s extreme friction after Extreme friction
1340s after Extreme fiction to the point where
1342s it's just like you know screw this I'm
1343s done right we want to be able to make
1345s that a bit of an easier process and so
1347s the refugee status reduces uh the
1349s cooldown period to joining a new node as
1352s a citizen but it also reduces
1354s potentially some of the citizenship dues
1356s that might be present some of the costs
1358s associated with it and even policies
1360s which we'll talk about a little bit
1361s later with Chris and Bucky here can be
1364s adopted by other nodes when a Siege
1366s occurs that even makes it more
1368s incentivizing for players to come there
1370s as new citizens as well
1372s all right and I will to to kind of
1375s um directly answer if you don't want to
1377s leave your note in your mayorship is uh
1379s not doing things you like uh most of
1381s these systems that we're going to talk
1382s about here have some amount of like
1384s citizenship buy-on that's like required
1386s for a thing to happen so
1389s um you know it may stagnate a little if
1391s you don't like your mayorship but you
1393s can stop them from doing destructive
1395s things and you can stop them from
1397s spending things in ways you don't like
1399s yeah that might be a good it might be a
1401s good segue into the next slide well
1403s there's a bunch of community questions I
1404s don't know if we want to answer a couple
1405s of them or speed run through shoot
1407s through some I would I would try to
1409s limit it to probably around two or three
1411s questions per slide otherwise we'll
1412s never get to the videos okay
1414s um I they're wanting to know if ins are
1417s instanced rooms and if they're player
1419s owned should be yes so instance so
1422s instance uh instances are apartments and
1425s Inns
1426s um and these are shared instances where
1428s you can invite party members to join you
1430s in the instance as well if you want to
1431s do a little bit of role play or you know
1434s uh group activities in the in the
1436s instances
1437s um and then ownership on the apartments
1439s and the Inns does not exist you rent
1442s these uh locations and is it one person
1445s who can rent them correct yeah same with
1448s housing it's like one person owns it
1450s correct and then you can have family
1452s permission set to have access to those
1454s as well
1455s um and then the last one here I'll ask
1457s is how will limited housing work with
1459s players who stop playing so if someone
1461s leaves the game and hasn't come back for
1463s a while will they eventually be evicted
1464s uh to allow other players to utilize
1467s those faces yes the the the wheel of tax
1470s and death is always turning in Vera
1473s um and uh taxes are a necessary
1475s component in order to upkeep and
1477s maintenance the uh the freeholds or the
1480s housing that you own and after a period
1483s of not paying those taxes the tax man
1484s may visit you and put you in a default
1486s status after which period of time if you
1488s do not settle that debt you will lose
1491s your property all right let's move on to
1494s mayorship and I will hand it over to you
1496s gusto
1498s yeah so uh obviously mayorship is
1502s another really important part of nodes
1503s it's how
1505s um we kind of Define it as the mayor is
1508s um tasked with initiating changes to the
1511s quality of a node right not the progress
1513s of it but the quality of it so there's
1516s four main ways a mayor can get elected
1519s based on the Node type
1521s um
1521s they're all kind of play to different
1524s strengths uh scientific which we had in
1526s Alpha One which we've changed a little
1528s since then it's not a uh your single
1531s popular vote it's now a ranked Choice
1533s vote
1535s um and we should take note of that in
1536s real life as well I'm just kidding sorry
1540s um the economic node type is a blind bid
1544s auction
1545s um so the player with the most money is
1547s going to be the node uh are going to be
1549s the mayor and um Divine is going to be a
1552s PVE like favor event that players
1555s participate in and uh have to grind
1557s through to earn as much favor as
1558s possible right and then uh military is
1562s never revealed the military one and the
1564s military is a trial by combat event now
1568s um this is kind of the node enters a
1570s state where uh players who register are
1573s going to PVP each other in kind of a
1575s free-for-all situation and citizens who
1578s aren't registered are gonna get to back
1580s a candidate and PvP with them yes so let
1585s me let me set the stage just real quick
1587s because I don't think in the past we've
1589s talked about the potential of having
1591s um uh a uh I think was like a military
1593s champion and you could equip that
1595s champion and the champion would fight
1596s for you and you'd accumulate points and
1598s that was kind of to to prevent the um
1600s the the strangeness between like the 1v1
1603s scenario but what we've decided is
1606s um that moving forward for military
1608s nodes we will be implementing an
1610s election method that leverages the uh
1613s ruined state of nodes as a PVP
1616s Battleground so to speak in in a form of
1617s an instance where citizens and or
1619s candidates can participate and during
1622s the week you will have a number of
1624s opportunities uh to participate in a
1628s timed event where you can pledge your
1630s support to a candidate or if you are a
1633s candidate you will have objective-based
1634s gameplay within a windowed period of
1636s time within the node proper and you will
1638s attempt to go to those objectives
1640s execute the required uh action and you
1643s will accumulate points based off of your
1645s performance during those events and at
1647s the end of those events overall the
1649s highest point contributor will be
1651s elected the mayor now what that event
1653s entails is you as a citizen can pledge
1657s support and you will have open PVP
1659s within the node proper uh that groups of
1662s those candidates and their pledged
1664s supporters can attempt to secure and
1668s combat over the objectives over an hour
1670s period of time perhaps a number of times
1672s a week and then at the end of those
1674s events will be the election result that
1676s is the intent and desire behind this
1678s system
1679s I think it's going to be fun I think
1681s it's going to be interesting but
1683s obviously the purpose of these
1685s demonstrations slash discussions is to
1687s give you guys an opportunity to give
1688s your thoughts whether or not you think
1690s that's interesting what you think could
1691s be improved where are the areas where
1693s you would have concerns
1694s um that's a really cool update I think
1696s for the military nodes that you guys can
1698s can chat about some questions that are
1700s coming in from a chat in all the places
1703s we're looking at Discord we're looking
1704s at Twitter we're looking at Social so
1706s we're keeping an eye on all the places
1707s uh they're getting fed to me one of the
1710s questions is are all the benefits that
1712s Mayors can give to a node the same for
1714s every type of node or are there
1716s differences per type of node
1718s there there definitely are differences
1721s um the difference is some systems uh
1723s have a more some of the things that
1726s Mayors can do are more Universal but
1728s then some systems have very specific if
1731s your your race has a certain your note
1733s has a certain dominant race or your
1736s um node is a certain type or it's in a
1738s certain biome so there's even
1740s differences between kind of
1742s um where it is too
1744s okay and then uh this was just a funny
1748s one does the mayor get a free home just
1751s because I think that's funny their home
1753s is the town hall where they slave away
1755s all day long
1756s they get to decorate their office
1759s um uh
1761s people want to know
1763s um so I'm guessing that's not the case
1765s they still have to have their own home
1767s okay uh it's it's a predicate you have
1769s to be a citizen before you can be the
1771s mayor so you need to so you need to know
1773s what it's like to be one of the lackeys
1776s no uh what happens if a mayor leaves
1778s like if they quit playing the game
1780s um and what will happen to the mayorship
1784s if that occurs so some of the decisions
1787s that the mayor makes they have a period
1789s of time within which they can make the
1791s decision and if they don't the system
1793s will make a decision for them some of
1795s those interactions not all however uh
1798s there is a constant conversation with
1800s regards to the systems we're creating
1802s for Mayors to interact with how much is
1804s too much failure that we're going to
1805s give agency to a player to to be a bad
1808s faith mayor essentially and part of that
1810s is not just if they quit but if they
1812s want to actively do the node harm how
1814s much harm can they really do and those
1817s two things kind of align with one
1818s another
1819s um but yeah some of the systems have
1821s automated uh responses and some don't so
1824s there is some damage that can be done
1825s you have to choose your mayor wisely and
1827s in the event that that somebody quits
1829s then there's an election cycle for a
1832s reason and you vote that person out or
1833s you have a different uh if there's a
1835s different election method you have that
1836s person removed all right kill them no
1839s I'm just kidding and the last one here
1841s is Can An Enemy of the State be set on
1844s any random player or are there some
1846s other prerequisites that need to be met
1849s uh no you cannot have an Enemy of the
1852s State condition assigned to a player
1854s there are methods by which you can have
1857s flag statuses uh uh um uh associated
1861s with other node citizens through like a
1863s node war and you can have open PVP in
1866s the world if your nodes are at war with
1867s one another but you cannot denote a
1870s particular individual as An Enemy of the
1871s State and have the guards kill them when
1873s they approach the node right this is the
1875s intent of the system is not to
1876s necessarily exclude players exclude
1879s players and create you know clicks or
1881s factions within the nodes per se
1883s everyone's just going to make Steven the
1885s enemy estate oh wow you don't want me as
1889s the enemy estate I have the Ultimate
1890s Weapon oh really I'm just kidding just
1894s nuke everything spawn three million
1897s Bears I'm just a sandal Wanderer anyways
1900s that's okay I'm just trolling anyway
1902s next up we have mandates to keep things
1905s moving and I'll hand it over to you
1906s Chris
1908s yeah so mandates are kind of a new thing
1909s I don't think we've ever really talked
1911s about them uh outside of the company
1913s before
1914s um but they're functionally what we're
1917s talking about
1918s um
1919s this Energy System that Mayors get to
1921s use to enact things right enable service
1925s buildings or
1927s um or do constructions Etc
1931s um and they're they generate mandates by
1933s having citizens participate in these
1935s activities right so contributing to the
1937s construction of a service building or
1940s um doing mayoral commissions which we'll
1942s talk about and voting on policies so the
1946s more citizens like what a mayor is doing
1948s the more power they're going to get to
1949s do more things and the less citizens
1951s like what they're doing the less power
1953s they're going to get to do things
1956s foreign
1958s was talking about on the last slide too
1960s where it's like we're kind of you know
1962s concerned about limiting how how much
1965s damage a bad faith mayor can do right
1966s and this is definitely one of those
1967s systems that you know if you're doing
1969s good things that the citizens are
1970s agreeing with and this is part of your
1971s power as a citizen even if you know even
1973s if you think you don't have any power
1974s this is one of your main things is like
1976s agreeing with what the mayor is doing
1977s makes them able to do more uh actions
1980s and that are hopefully are favorable for
1981s you yeah I think absolutely yeah so when
1984s we think about
1985s um when we think about certain energy
1986s mechanics usually they're provided as a
1988s way to to give a throttle right and most
1991s of those throttles are incurred through
1993s specific design curated intent however
1996s this throttle exists in such a way where
1998s the citizens have the ability to either
2000s let the gas go for the mayor or pull it
2002s back a bit because they're doing things
2004s they don't necessarily want and Mayors
2006s have a unique ability to elicit change
2008s within the node proper either through
2010s the destruction of certain buildings
2012s that have been constructed previously
2013s because there's a limited number of
2015s slots that buildings can be constructed
2016s Within or the kickoff of additional
2018s projects or the certain types of
2019s policies that can be enacted like those
2022s things those actions the changing of a
2024s tax rate they all have a unified source
2027s of energy requirement and the energy
2029s requirement is a mandate and you accrue
2031s those mandates as Chris and Bucky were
2034s saying through doing things that the
2036s population agrees with and when you do
2039s things that the population doesn't agree
2041s with your mandates suffer and if you
2043s don't have mandates to do certain
2044s actions then that's the way that the
2047s that the citizenship throttles back your
2050s ability to elicit change
2052s so the question we have from people is
2054s there uh if is if there's a cap on the
2057s energy for mandates
2060s there is not currently a cap that's
2062s designed uh for mandates however
2064s mandates are an accrued energy through
2067s action and actions have cooldowns
2069s associated with them that you can do
2070s them over certain periods of time and
2072s they also have certain weights that are
2074s applied by Design so naturally within a
2076s given period of time a mayor will only
2078s have the ability to do so many things
2080s that generate mandates and as a result
2082s that is the soft cap however the system
2085s is built or is being built in such a way
2087s where that is a variable we can Define
2090s through testing when we see if there
2091s should be or should not be we can add
2093s that at a later time and is there a way
2096s to counter those
2098s um Band-Aids
2100s counter those mandates what do you mean
2102s by that
2103s like uh if if the mayor if the mayor has
2105s acquired the mandates
2108s um then they can use the mandates as
2110s they see fit however a lot of the
2112s interactions still require successful uh
2115s participation by The Audience by the
2117s citizens right Chris if you want to talk
2118s a little bit about well actually I think
2120s we have policies coming up in a second
2121s yeah we have policies
2123s um so can a mayor do just a simple vote
2126s like if they just want to ask people
2127s Seth like hey I want to put up a poll is
2129s that going to be something that's going
2130s to be available to them
2133s like one of you guys grab that if you
2135s want to yeah it's not something we've
2137s previously discussed uh you know we've
2139s talked about having messages of the day
2141s for the mayor and um obviously there's
2143s still chat services and stuff that
2145s Mayors can use to get
2147s um
2148s to get the uh
2151s that's what I'm looking for feedback
2153s from the citizens right
2154s yeah we want that to be something that's
2157s a bit more diegetic and not necessarily
2159s handheld by a survey system right we
2161s want if the individual is interested in
2163s participating with their Community with
2165s their citizenship with citizenship there
2167s will be tools that they can use such as
2169s the message of the day such as chat such
2171s as yeah citizenship chat right like the
2173s mayor will probably have a you know
2174s special color name right there and they
2176s can ask questions and just have
2177s conversations with the citizens there's
2178s a little q a with your mayor that's cute
2180s yeah yeah I want I can't wait to see the
2183s RP and like have different nodes deal
2186s with their Mayors like I just I'm so
2187s excited for it because
2189s you know I've been part of a lot of
2191s different communities and every Guild
2192s runs differently I feel like every node
2194s is going to run differently and I'm just
2196s excited to see that we're already
2198s thinking on the community side what kind
2199s of fun streams we can do
2201s um just real quick because you touched
2204s on a great point there oh yeah go ahead
2206s is that we have a very
2208s um
2209s we have a unique approach in that we are
2211s a non-faction based game many of the
2213s MMOs that a lot of us have played are
2215s faction based so um because of that
2217s because we're non-faction based we have
2219s this concept of pseudo factions that we
2221s have to create systems in such a way
2224s where we can present that and what you
2226s just described essentially as a micro
2228s Community or a pseudo faction that
2230s exists within the nodes and as you
2232s described like many of those are going
2234s to be very different across the
2236s landscape and I think that creates a
2238s very compelling and interesting
2240s social social diversity so that when
2243s you're determining Friend or Foe there
2246s is a a landscape that is going to be
2248s constantly changing as a result of those
2249s different faction interests
2251s all right and our last question here is
2253s will a good mayor have a benefit for the
2255s next election so they have some kind of
2257s like favor points or something like that
2259s so that they can get reelected and how
2261s long is that term for
2264s yeah so there's
2266s no plan other than the mayor's actions
2270s to help them get reelected right if you
2272s do good things you're more likely to get
2274s reelected because players will like you
2276s you know
2277s um but there's no systemic benefit to
2280s previously being the mayor
2283s yeah
2284s I wanted to or I said one more
2287s clarification about mandates right like
2289s if you're uh you get when you become
2291s elected you probably get a couple
2292s mandates right but then and then as you
2294s do good and you're getting more and more
2296s mandates and you might end the election
2297s with a bunch of mandates if at that
2299s point you don't get reelected uh and a
2302s new mayor comes in I don't think they
2303s will inherit all your mandates they'll
2305s get reset back to uh correct yeah the
2309s Mandate pool is unique to the candidate
2311s right and so and that's and then this is
2313s obviously remember everything we're
2315s discussing here is something to change
2316s you know this is all based off of
2319s testing essentially that we'll be doing
2320s but as Bucky described a mandate is
2324s unique to the candidate and so if the
2326s candidate is voted out of office like
2328s yes there is going to be a momentum
2330s slowdown because the other candidate in
2332s Nez Bucky said they'll be coming in with
2334s some default amount of mandates
2335s available to them just fresh off the
2337s election or fresh off of whatever the
2339s election method is
2341s um that they can use to start their
2343s their works but as they as they roll
2345s those actions forward are they
2347s generating more mandates or are they not
2349s right that's kind of the intent behind
2352s the momentum a candidate has all right
2354s I'm going to move us on to mayoral
2356s commissions if you'd like to talk a
2359s little bit about that
2360s yeah I could do this one
2362s um yeah so we got Commissions in our
2364s game is basically a simple type of quest
2366s with a singular objective and there will
2368s be other types of commissions like you
2370s know Quest related ones narrative
2371s related ones you know but uh Mayors will
2374s have access to initiate mayoral
2376s commissions which are kind of special
2378s and these are commissions that are meant
2380s to help the node in some way
2382s so um and then the node will be rewarded
2385s based on the amount of players that
2386s complete these commissions so you know
2388s kind of back to how we were talking
2390s about this is one of the like um ways to
2392s generate more mandates if you're doing
2393s commissions a lot of players are
2394s completing them and helping out the node
2395s you'll be getting some more mandate
2396s power and uh yeah and the players will
2399s be rewarded as such so you can get
2401s things like experience node reputation
2403s node currency and other other different
2404s kinds of rewards for helping out the
2406s node yeah and it's and it's a good thing
2408s to point out as well is that um
2409s citizenship participation is the key
2413s factor in mandate Generation
2416s Um whether that's through policy
2417s enactment through commission completion
2420s um or through a buy order potential
2422s um or even unique you know one-off
2424s predicate systems that exist outside
2426s event wise or whatever right
2429s um your citizenship participation is
2431s what determines that so so commissions
2433s can be conducted uh by anyone
2435s non-citizen or citizen right and so you
2438s want to see what the health is of your
2439s interaction as a mayor with your
2441s citizens versus the world so that's an
2443s important factor as well to keep in mind
2446s yep and uh yeah the commissions
2449s basically just cost gold from the
2450s treasury from there to initiate and
2451s they'll have a limited number of
2452s commission slots active at one time and
2455s then you can have a variety of
2456s commissions that'll be enabled based on
2459s node type it's location you know the
2461s predominant node race and different
2462s building choices right so there'll be a
2465s lot of different options in the mayor to
2466s try to see what they want to try to
2467s incentivize their players to their
2469s citizens to and other visiting players
2470s to work on
2472s yeah can they pick a custom flag for
2475s their node
2478s uh can um so Mayors will have a uh uh
2482s emblem generation Suite that will have a
2484s number of different
2486s um uh
2488s components slash
2490s damn I can't think of them like symbols
2492s like yeah kind of like how our tattoos
2494s modular thank you yeah it's modular it's
2497s a modular uh Insignia system that you
2499s can choose and pick between to create uh
2501s the flag cool can only citizens
2504s participate in commissions or
2507s can anybody can participate in the
2509s commissions so I can have my friends and
2512s just to be clear just be clear there are
2513s mayoral commissions and then there are
2515s node commissions right and the node
2517s commissions are just general commissions
2518s that interact with the world around you
2520s the pois that exist around your node
2523s um and the marrow ones are specifically
2524s chosen Chris if you want to talk a
2525s little bit about that
2527s yeah so uh yeah the mayoral commissions
2529s are specifically chosen by the mayor uh
2531s which is kind of it it is similar to the
2534s regular commission system but uh that
2537s system is more uh system generated right
2540s um so anyone can participate in a
2542s mayoral commission but uh we for
2545s mandates like I said we track the
2547s citizen participation in those right the
2550s mayoral commissions are available for a
2552s limited time there's no limit on the
2553s amount of players that can complete them
2555s right
2556s um how many I can have so how many I can
2560s yeah yeah there'll be a limit on how
2561s many you can take at any one time I mean
2564s you can't repeat one that's active right
2568s um but once once that timer runs out
2571s based on how many people completed it
2573s will determine kind of what reward the
2575s node gets as a result of that commission
2577s and the and the mayor also has a
2580s limitation on the number of active
2581s commissions he can uh set at a time so
2585s the intent and purpose there is that the
2587s mayoral commissions serve as a strategic
2590s decision base for the mayor what issues
2594s am I facing what issues do I believe I
2596s will face how um how is this aligning
2599s with my strategy and then um how will my
2602s citizens help me help participate in
2604s accomplishing these goals so that I'm
2606s best set strategically for what I intend
2608s to do with those commissions all right
2609s and our last question for this is is
2613s participation always going to be greater
2616s for larger nodes by default or can a
2619s small node with
2620s close to 100 participation still greatly
2623s benefit from them
2626s yeah so I mean that's gonna come down to
2628s what commissions the mayor is initiating
2630s right uh level three nodes aren't going
2633s to be uh initiating mayoral commissions
2636s that are that require thousands of
2639s players to participate right because
2641s they don't have access to those where uh
2644s metropolises that have a huge
2646s citizenship base will get access to
2648s those kinds of commissions so the awards
2649s rewards will be kind of proportionate to
2652s um you know the node level and the like
2654s expected amount of citizens
2657s moving on
2661s and I go policy
2663s keep referencing in the other segments
2665s so I feel like this is going to be the
2666s one
2667s [Laughter]
2669s yeah policies are also something we
2670s haven't really touched on
2672s um a lot as well although we have
2674s referenced it
2675s um Chris if you want to take this one
2677s away yeah so policies are actions that
2680s the mayor can take
2682s um they're exactly what it sounds like
2684s it's policy right so
2686s um as a mayor I want people to be
2688s harvesting uh Stone so I'm going to
2690s initiate the stone policy which is going
2692s to provide this benefit to people who
2695s are harvesting Stone in the zone of
2697s influence right
2699s um now in order to initiate a policy
2701s players are going to be able to or
2703s citizens will be able to vote on it and
2705s either turn down the policy if they
2707s don't want it or
2709s um you know accept the policy if they do
2713s yeah and that's a very key Point Buck if
2715s you want to chat about that a little bit
2716s Yeah well I was just gonna say also too
2718s that's one of bringing you back to
2719s mandates that's one of the really
2721s powerful uses of mandates is it it
2722s allows you to bypass the citizen vote on
2725s a policy if you wish so you can spend
2727s that limited energy resource if you
2729s really think this Policy important you
2730s need to even just like hotline it or you
2731s think it's good for the citizenship but
2733s they're not going to agree with you you
2734s can just say like skip the vote and
2736s that's one of like the cool powers for
2738s policies yeah and and really an
2741s important uh aspect that that players
2743s should be taking away and part of what
2745s our interest in Alpha 2 to collect data
2748s on uh from player Behavior player
2750s sentiment right and your guys's feedback
2752s is how much of an interaction is
2755s existing between the citizenship of the
2757s node and the decisions that the players
2758s that the mayor is making and policies
2761s are a great example of that because it
2763s requires outside of the mandates uh that
2766s Bucky was just talking about which is
2768s very limited in scope how much America
2770s can do and if they really want to spend
2771s their mandate capital on that you know
2773s that's a decision they need to make but
2775s um the players are primarily necessary
2778s the citizens in order to vote
2781s successfully policies in place and
2783s policies take a very card format type
2786s system right the node has a number of
2789s different locations from which they get
2790s certain types of policies from that
2793s includes things like racial uh
2795s representative of the culture that the
2796s node is something that's representative
2799s of the um I'm building selection and
2802s specialization that the node has taken
2804s uh something that is representative of
2807s the predicate of happiness that the node
2809s is currently at if they're very happy or
2811s not you can do certain types of policies
2813s so a lot of different predicate systems
2815s make available and also make relevant
2818s whether or not you can even suggest a
2821s policy for enactment and then it
2822s requires the player by on the
2824s citizenship buy-on uh to actually get
2826s that enactment complete completed and
2828s there's a limited number of slots that
2830s you can have active policies uh
2832s available at a given time and on top of
2835s that certain policy cards have a cool
2837s down so you can't use them repeatedly uh
2840s over and over again
2842s yeah I feel like this is definitely one
2843s of the systems the mayor is going to be
2845s constantly like thinking about like
2846s trying to min max their policy choices
2848s right they're going to be like oh yeah I
2849s only have limit number slots
2851s juggling 11 things like the economy of
2853s the node if it's under a threat by you
2855s know a siege for example you know what
2858s they're trying to do how they're trying
2859s to advance their nodes they're going to
2860s constantly looking at these policies try
2861s to optimize them for the best like and
2864s are the policies always voted as
2866s majority vote
2868s yeah yeah okay
2871s um and then the next one here is do
2872s policies affect the vast just to be
2874s clear just to be clear you said you said
2876s always uh except for the cases where the
2879s mayor uses his mandate power to override
2882s the citizenship participation which
2884s again is limited in function but it is a
2886s power that the mayor has available to
2887s them veto it's like it's like an
2891s emergency action basically right exactly
2893s it's an emergency action
2895s um and certain events will also make
2897s certain policies available like if a war
2899s gets declared or a Siege gets declared
2900s you have certain War footing policies
2902s that are now available to you those
2904s might require much lower threshold of
2906s player uh or citizenship vote in order
2909s to pass as well because of the emergency
2911s situations
2913s um and so I'll re-asked the other
2914s question because I think um we went back
2916s to the other one uh do policies also
2919s affect the vassal nodes of that node
2923s so there may be policies that do uh but
2927s they don't all inherently
2931s and there might even be policies that
2933s affect the Zone around you policies have
2935s a wide range of effects that can be
2937s conferred
2939s um uh and that's the intent right for
2941s the system yeah they could go from
2943s affecting the buildings you've
2945s constructed to affecting the zone of
2948s influence of your network right
2952s and the last one here is Will nodes
2953s affect the policies chosen in a physical
2955s way like different objects scene or
2957s things like that in the node like will
2959s they see things change
2962s certain policies will absolutely have a
2964s visual change that are present right not
2966s all
2967s um
2968s we want to make sure that when we spend
2970s our budget of either asset creation
2973s or content creation that we're
2974s reflecting meaningful choices that are
2976s more wide arcing
2978s um
2979s and that might be in the in the realm of
2981s like props getting spawned to reflect
2983s like you know you have a refugee status
2985s well now I'm spawning a number of like
2987s guards and citizens with clothing and
2990s boxes of food to kind of represent hey
2992s we're taking in refugees because the
2994s node nearby got destroyed that's how we
2996s would visually diegetically show these
2999s types of effects within the world and in
3001s the node layout tool and and how nodes
3004s are constructed those spaces and
3006s locations are predefined for certain
3008s types of either events or policy
3010s creation or relics right to show those
3013s things in those in those areas
3015s um yeah all right to keep us moving
3017s along we are going to talk about service
3019s buildings now which I'm very excited for
3022s people to see on the stream when we do
3023s the playthrough segment because it looks
3025s cool
3026s yes yeah serving buildings are one thing
3029s we hit hard in the uh in the play
3031s through that people about to see but uh
3033s Bucky or Chris if you guys want to take
3034s it away I could do this one actually
3036s maybe do you want to start with the next
3038s slide that kind of explains it then we
3040s can go into the maintenance and
3041s demolition sure we can go into the first
3043s one
3044s yeah building types go for it
3047s yeah okay yeah so
3049s so yeah there's a couple different types
3051s of service buildings right we have your
3053s default buildings that come pre-built
3054s with the node those are things like the
3056s town hall the warehouse the Caravan tree
3058s and then there's also constructed
3060s service buildings and that's a lot of
3061s things like the artisanship buildings
3063s businesses that the mayor actually has
3065s to initiate and choose and then voted on
3068s and built by the players
3070s um
3071s and then the different types of
3072s buildings there are between that is some
3074s buildings are active service buildings
3075s so those are like you know yards and
3077s ship business businesses like different
3079s you know your blacksmith your Tavern and
3081s all that
3083s um and then some buildings are passive
3084s buildings and those are kind of provide
3086s passive benefits to the node they don't
3087s have a reason to be visited but they uh
3090s unlock the ability to upgrade your
3091s active Service Billings through
3093s expansions
3095s and then yeah so building expansion is
3097s like is the primary way you upgrade your
3099s buildings through expansions I think we
3100s we're showing uh expansion tree in the
3102s in the recording right for the
3104s blacksmith
3105s um and so to upgrade your building you
3107s choose expansions you build passive
3109s buildings to allow you to like unlock
3110s those expansion slots and just a little
3113s basically specialize your service
3115s building down a path and kind of the
3117s building specialization station will
3119s narrow down a specific path so you might
3120s start as a generalized blacksmith
3122s building and then you'll specialize
3124s towards maybe armorsmithing and then
3125s tour specifically like plate armor
3127s through the expansion tree
3130s yeah the the important thing with the
3132s service building system for us is that
3134s it's it's uh a way to shape your node
3137s like a character right and to give you
3140s an exclusive kind of Niche that you can
3143s carve out in the world or a niche that
3146s you fight over right uh if you'll build
3149s if you go down this weaponsmithing path
3151s and you build your node to be this like
3153s Mecca of weaponsmithing uh and the node
3156s Three Doors Down builds it there's
3159s reason for you to conflict over it right
3160s they're taking your business or maybe
3163s you are in a Zone and there isn't um a
3166s weaponsmithing uh thing anywhere near
3168s you and you do want to start to carve
3170s that path for yourself uh to make your
3172s note a place people visit and come to
3176s yeah and I think the the key takeaway
3178s here when talking about uh node
3180s specialization
3182s um is you know buildings provide as we
3185s were talking about with policies access
3187s to certain policy types as well right
3189s they're going to incentivize player
3191s activity and traffic to your node based
3193s on the services that the building is
3194s giving you
3196s um they're going to potentially expand
3197s the um uh uh the types of craftables and
3202s workstations that you're going to have
3204s available to you based on the buildings
3205s you construct and there might be reason
3207s for you to construct the same type of
3210s building multiple times because the
3212s pathway of upgrades is exclusionary
3214s right so when I choose a path down a
3218s particular building type in order to
3219s reach a tier five benefit when I
3221s eventually reach a higher stage or even
3223s if I'm lower stage and want to dedicate
3227s a majority of my service plots toward
3229s one particular crafting building like I
3232s may get a very top tier workstation as a
3236s result even if I'm still a village note
3237s right it's like I'm the village node
3239s that makes the T5 swords uh because I've
3242s dedicated all of my plots to that right
3244s uh Chris if you want to talk a little
3245s bit about that yeah the important thing
3248s is uh expanding your building requires
3250s other buildings to support it right so
3253s to go from a smithing building to a
3256s weaponsmithing building uh you're going
3258s to need to fill another plot with what
3260s we call those those passive buildings
3262s right uh or sport buildings and they are
3265s going to provide some kind of passive
3267s benefit to the node as the name kind of
3269s describes whether that's to the zone or
3272s to services in the node but they're not
3275s going to be buildings that you
3276s particularly visit but they will allow
3278s you to make the buildings you are
3281s visiting better yeah
3284s just real quick some of those
3286s dependencies that Chris said can also be
3289s conferred based on the vassal ship
3291s Network you have as well so you might
3294s have a parent node or a regional uh um
3298s Regent node uh that has a vassal ship
3301s over your node and you're getting
3303s benefits convert to you through either
3305s the prerequisite of the building types
3306s that you can construct as well to to
3309s make a bit more Headway there
3311s and I think because you're already
3312s talking about the plots and how you can
3313s space them I know we're going to show
3315s this off in the video as well but how
3317s much can a node's government decide
3318s where a specific building is placed so
3322s the plots in a node are predefined
3325s um but the plots are Universal right so
3327s you can put any any constructed service
3330s building in any plot right
3334s yeah and that's relevant because in
3336s specific places but you get to pick
3337s which plot they go to exactly and that's
3340s relevant because when it comes to either
3343s events or sieges against the node and
3346s even Wars
3347s those building locations also serve as
3350s objective locations as well and there is
3354s a varying degree of footprint and level
3357s design that's associated with access to
3360s those plot locations so um if you know
3363s that your uh you know your Smithy that
3366s has your workstation to build the T5
3368s stuff is is closest to better yeah right
3372s next to the door
3374s there's a difference there in strategy
3376s yeah uh and the next question here is
3378s Will nodes in certain places have unique
3381s buildings and unique upgrades or kind of
3383s are all of those available to everybody
3387s those so constructed service buildings
3389s are available to every type of or every
3391s type of node in every location right uh
3394s where the uniqueness comes in is in some
3396s of the default buildings like your uh
3398s your node type building
3401s yeah and in addition to that potentially
3403s relics as well which are location
3405s dependent within the world you can
3407s acquire certain relics that give you
3408s access to certain types of workstations
3410s uh or that can augment certain types of
3413s workstations as well
3414s um and and those could be closer located
3417s to certain nodes uh based on the pois
3420s and I think you talking about sieges and
3422s destruction is a perfect segue uh into
3424s the next slide here which if you guys
3427s want to go for that in regards to how
3429s many slides do we have left just so
3431s audience knows time to game play we have
3433s one more after this
3435s one more time after this video
3438s sweet
3441s all right yeah so I can keep keep going
3443s with this one
3444s um yeah so this is just more info about
3446s service buildings and
3448s uh how they're maintained so service
3450s buildings incur regular maintenance
3452s costs for node Commodities or for the
3454s node in terms of Commodities and gold so
3456s to continue operations you have to you
3458s know fund them that's definitely part of
3459s the things the mayor will be thinking
3460s about is keeping that economy going
3462s which we'll get into more on the next
3464s slide about buy orders but basically if
3466s you miss maintenance on a building it'll
3467s enter a state of disarray and building
3470s maintenance is auto paid but
3472s um and it kind of goes goes through like
3474s the most valuable buildings they'll pay
3476s first and then if you don't have enough
3477s Commodities though or gold new treasury
3480s then some of your buildings will become
3481s in a state of disarray
3484s and so if a building's in a save
3485s disarray or maybe damage as a result of
3488s a Siege it basically needs to be
3489s repaired so to do so players visiting
3493s the node can just contribute materials
3494s to restore the building to an
3495s operational state
3497s and then Mayors will also have the
3499s ability if they want to to demolition uh
3502s or demolish constructed buildings
3504s so if they if they so choose they can
3507s you know destroy a building if they
3508s don't think it's needed anymore but this
3509s will have
3510s um mandate cost and a player buy-in
3513s votes so we want to make sure that you
3515s know mayor can't just go and blow up the
3516s whole node you know if they're trying to
3518s grief or something right so this is very
3520s important and impactful decision
3523s um and then buildings can also just be
3525s straight up destroyed from a Siege like
3528s if you're a sieged and you're ultimately
3530s survives you still might have taken some
3532s damage in form of destroyed buildings
3534s and
3535s um they'll basically become reduced to
3537s Rebel after which a certain period of
3539s time they'll become an empty plot again
3540s you can rebuild but so that's a very
3542s like even if you attack a node you don't
3544s destroy it you can still weaken it so
3545s that's kind of like a strategy for
3547s attackers even if they don't aren't able
3548s to destroy the node ultimately and
3550s especially for events uh where monster
3553s coins can be relevant you know these are
3555s some of the objectives that players
3556s might even have during PVE events if
3558s they utilize monster coins is to either
3561s help organize the NPCs in uh in
3565s assisting in the destruction or
3566s disabling of a particular building
3569s yeah exactly
3572s cool cool
3575s um and I think we can head on over to
3578s the next question our next um segment
3580s just to kind of move things along and
3583s this is about buy orders which we are
3585s going to show a bit on the playthrough
3587s as well
3589s yeah talk to us about buy orders because
3591s this is a big loop um for the citizens
3595s and the mayor yeah so buyers are really
3599s important they're kind of the primary
3600s way that the node generates these things
3603s we call node Commodities which are
3604s functionally node resources uh node
3607s resources are used we spend them on
3610s buildings uh to build them and upgrade
3613s them on maintenance you can trade them
3615s with other nodes
3617s um you know they're super useful to the
3619s node and uh increasing its quality now
3623s basically what it is is it's a recipe
3626s that the mayor can
3629s um initiate maybe they need bins of
3631s stone like we show in the in the Stream
3634s um and that's going to cost a you know
3636s different materials and players are
3638s going to have to contribute those
3640s materials to the buy order as a package
3642s and
3644s they're going to get rewarded for it in
3646s the form of node currency and if you're
3648s like a really economic and strategic
3650s player you'll kind of be monitoring buy
3652s orders around the world and be trying to
3653s Transit Goods to get the most reward you
3656s can
3657s um and if you're kind of a local player
3659s and you just like help in your node and
3661s you'll be uh you know kind of using them
3663s almost as a surrogate vendor for
3666s something a reward that's a little
3667s better than just dumping your materials
3669s at an NPC
3671s foreign
3675s ERS are instrumental in the activities
3680s that a node participates in whether it
3682s be the transition of these node
3686s inventory items and again the node
3689s resources these node Commodities they do
3691s not exist in player inventories they
3693s exist solely within the node's inventory
3694s so once a material gets sunk into the
3697s buy order the player receives the
3699s benefit of the node currency which right
3701s now is a bound currency that's used to
3703s purchase a number of different types of
3705s vendorable items that exist within nodes
3706s it is not player to player currency it
3708s is not intended to be traded between
3712s players but instead it interacts with
3714s these unique vendors that Supply a large
3717s segment of necessary components for a
3720s number of different things whether it be
3721s crafting enchantments you know a lot of
3724s different things that exist within the
3725s node this is the reason why you would
3727s want to acquire that currency so you
3728s have access to those types of items and
3731s and you've seen you just take all of
3732s them and you don't share with anybody
3734s unbelievable I under misunderstood the
3737s intent or what he was asking me I
3739s thought he said he wanted me to share
3740s okay anyways um so
3744s um when the mayor or even if the mayor
3746s is not making these decisions buy orders
3748s will populate based off of activities
3749s that the node have available to them
3751s after a set period of time so that the
3753s bad faith mayor is not depleting the
3755s node potentially of its potent of its
3757s resources that players can still
3758s interact with so the node can use these
3761s resources as well to trade with other
3764s nodes that might have resource types
3765s that you need available to them and When
3768s selecting specific types of buy orders
3770s that require certain material components
3771s in order to fulfill you will have a wide
3774s array of material choices to make either
3776s those that are relevant Locale to your
3779s node placement or those that are across
3781s the world and there is a variable in
3783s payment that the mayor has access to in
3785s setting and how they'll be rewarding
3788s players so you need to make sure that
3789s you're incentivizing players who are
3790s making those large transits across the
3792s world to actually take that risk and
3794s bring those materials to you these these
3797s buy orders require a significant amount
3800s of material components in order to
3801s achieve the necessary inventory that a
3804s node wants to see for construction
3805s projects for trade goods for a lot of
3807s different things that they use the
3808s materials for so um it is it is a big
3811s undertaking but it is one of the primary
3813s Loops that the node requires in order to
3816s get the steam to do certain things right
3818s and it is something that we that we
3820s Showcase in this gameplay video that
3822s we're about to go to after this slide
3824s um we're gonna and oh sorry and Chris
3826s and Bucky I'll let you give a few more
3827s comments before I preface the video oh I
3829s do yeah the question for the community
3831s as well oh yeah sure
3833s but you guys can go ahead
3835s I was just gonna add that
3837s um buy orders also benefit from citizen
3840s contribution right uh it will generate
3843s mandates if citizens are participating
3845s in these buy orders yeah so the question
3849s that people are a little confused about
3850s is they're they're wondering if you can
3852s explain what the difference between a
3855s buy order is versus a commission
3858s yeah so um a buy order is strictly
3860s material based right and you don't
3862s accept a buy order and then go do it it
3865s is something that you can just check
3867s your node UI or you can check the the
3870s nodes around you to see what they have
3872s active and you can just go do it and
3874s come back and uh you know participate or
3877s fulfill these buy orders whereas a
3879s commission is a mayoral commission is
3881s more like a quest it's something you
3882s pick up and then it tracks your activity
3884s while you have it yeah think of
3886s commissions like you know there is a
3888s there is the Sherwood Forest is nearby
3890s and there's a number of wolves that have
3892s been attacking the villagers and we need
3895s your support and taking care of those
3897s wolves go out there now Citizen and and
3899s bring back pelts to prove your
3901s worthiness right that that's a
3902s commission whereas a buyer is more like
3905s a person standing at an auction you know
3907s house saying we're willing to buy this
3908s for this amount of money does anybody
3910s have this right and you're coming up
3911s checking your Warehouse inventory
3913s checking your inventory and you're
3915s depositing that in exchange for the node
3917s currency and that then you're using the
3919s node currency to go interact with
3921s vendors and purchase vendors now to be
3923s clear node currency stays with the
3926s player even if their node is destroyed
3928s or they drop citizenship this is
3930s something that you have available to you
3932s and you carry forward to your next
3933s location but you may only spend your
3935s node currency at nodes that you're a
3937s citizen of
3938s and also like you have to have enough
3940s node rep to be able to buy certain tiers
3942s of things from the node with your node
3944s currency even the currency is generic
3946s you still need the rep with the node to
3947s unlock better purchases correct and and
3950s and guys I said this at the start of
3951s this presentation that there that nodes
3953s is the most complex system that exists
3956s within ashes of creation it is arguably
3958s one of the more complex systems that
3960s probably exists across MMORPGs as a
3962s whole and what I would say is what what
3964s Bucky just commented on which is node
3966s reputation is a separate mechanic that
3969s also deals as a predicate for the
3971s vendors that you have access to as a
3974s player right and so you can establish
3976s that node reputation by touring certain
3978s activities within the node by
3980s progressing within certain social
3981s organizations or certain religions uh
3983s within the node and then that predicate
3985s serves as your access either to items
3987s granularly within a vendor's access
3989s table or to just vendors as a whole it
3992s just kind of depends and there's
3994s different thresholds you have to meet
3995s across different vendors
3997s yes it is and every like almost every
4000s system interacts with nodes in some way
4002s it's a little crazy so we'd be here all
4005s day if we went through everything but we
4007s will give you Snippets here and there
4008s throughout the upcoming months so this
4010s won't be the only thing just uh you know
4012s old hold tight yes um and on that point
4015s I do want to I do want to uh pre-text to
4018s a degree uh what we're going to be
4019s showing here
4021s um and I know Margaret you have prepared
4023s a video to kind of give players some
4025s insight uh to can we answer one quick
4028s question we'll buy orders include
4030s processed or final goods or is it only
4033s just the raw materials it it will
4035s include raw materials and processed
4037s Goods but not final uh crafts okay cool
4040s now I can play the video for you Stephen
4043s cool so before we play that let me let
4046s me just preface something so
4048s it has been roughly two years since you
4054s guys have been inside of a node
4056s and
4058s um always as usual I say that things are
4061s Works in progress art is constantly
4063s moving forward things are constantly
4064s getting better
4066s um and you guys get to watch that
4067s progress
4068s um as part of of our development journey
4071s and and you know not everybody is built
4073s for that uh but you guys are here and
4075s you guys are are watching and you're
4076s giving us your feedback and it's very
4078s important to us and what we're going to
4080s be showcasing today
4082s um we can't showcase everything right
4084s some things are still in development
4085s some things have yet to be developed
4087s um and and what we are wanting to
4090s Showcase to you is a village update
4093s where we're showcasing some of the
4095s interactions we just discussed in this
4097s slideshow such as mayoral activities
4099s taxes the initiation of buy orders the
4102s completion of those buy orders the use
4105s of inventory systems within the node uh
4108s to begin a construction sequence
4110s um interacting with with the environment
4113s and most importantly is now the visual
4116s rep representation of the node structure
4119s at the Village stage and
4122s um this is something that is
4123s representative of the quality that we
4125s intend to have with notes
4127s um
4128s for launch and it is for Alpha 2 but
4131s what's most important from you guys when
4133s you are watching this is to give us and
4135s it's about an hour long video so I told
4137s you today is going to be a doozy or
4138s Margaret told you Jay's gonna be a
4140s twosie
4141s but uh it is it is 32 minutes not
4145s actually an hour Oh I thought it was
4147s like 52 minutes I was watching it last
4148s night
4149s did I did I watch The Wrong video I
4151s might you have the wrong video
4153s I thought it was 52 minutes oh no my
4156s phone died
4158s um okay well it's either 30 minutes or
4160s 52 I'm pretty sure it's 52 but we'll see
4164s um and so uh uh uh my point is that uh
4167s when you guys are watching this the the
4168s best point of feedback is obviously
4170s going to be along the systems design
4171s that we just discussed but keeping in
4173s mind that these systems are created when
4176s you're giving that feedback in a very
4178s intricate and interconnected way and we
4180s don't have the ability to communicate
4182s all of the intent and purpose and all of
4184s the designs that are associated with it
4185s so when you're giving feedback there try
4187s not to think about the niche points that
4190s that we may have already addressed but
4192s more the overarching intent of the
4194s system and how you feel it will
4195s interface with you as a player and when
4197s you're giving commentary on the visuals
4199s and the interactions that you're going
4200s to see in this video think about ways
4202s that you would like to see things done
4204s differently uh based off of examples
4206s that you give on our
4208s um in your past gaming experiences and
4210s what you enjoyed about what's been done
4212s uh visually and we have an incredible
4214s art team here at Intrepid obviously our
4216s our environment artists are always
4217s amazed amazing you're going to be
4219s introduced to three of them
4221s in this live stream but before we
4223s actually get into the video presentation
4225s I want to remind everyone where nodes
4228s have come from and Richie sh who is one
4232s of our glorious content creators in the
4233s community uh he made a video doing a
4236s walkthrough of a Alpha One nodes where
4238s the core functionality was present the
4240s expansion the development the collection
4242s of experience people saw them grow there
4244s they saw the construction there and they
4247s saw some of the interactions that we've
4248s detailed but just take a look visually
4250s at where nodes have come from before
4253s you're about to see where nodes are now
4255s and you are right it's 53 minutes
4257s also Richie was on our q a that we did
4260s in April so if you want to check that
4262s out over on our YouTube channel uh
4264s Stephen answered a lot of great
4265s questions over there and so we can play
4267s the video and talk over it as we're
4269s watching it yeah and as as we're it's 4K
4272s so it uh
4274s we grabbed this earlier today so
4278s oh okay hello there hello
4282s yeah so so just to give you guys context
4284s this was back in Alpha One
4286s this was a very Bare Bones
4289s representation of the note but had a lot
4292s of the core functionality present from
4293s the ex the collection of experience
4295s around it uh the vassal ship uh system
4298s and locking out other nodes from
4300s progressing uh vendor tables that became
4302s available and new nodes and uh excuse me
4305s new story arcs and uh quests that were
4308s possible as a result uh the purchasing
4310s of housing the storage uh components the
4314s citizenship and the mayoral election
4316s right all this the core functionality
4318s was there but just to give you guys
4319s insight to development this was not
4323s visually what we wanted to represent for
4324s the node but served its purpose at the
4326s time and so
4328s what we are going to see now is nodes
4332s for Alpha 2 The Village update and we're
4335s going to be showing more about nodes as
4336s we move forward towards Alpha 2 but this
4339s is an hour-long video you're about to
4340s watch that gives you insight to where we
4342s are now and with that
4345s enjoy
4346s the show
4347s send nodes
4350s we are sending nodes
4352s [Music]
4355s [Applause]
4356s [Music]
4369s thank you foreign
4374s to another live stream here in the world
4377s of Vera and boy do we have an exciting
4380s stream today
4382s we are back again
4384s looking at
4386s one of the most defining features of
4389s Ashes of creation the node system
4393s and I am joined today by regular face on
4396s the uh live stream one of our glorious
4400s senior designers Mr Chris how you doing
4403s Chris I'm doing SWAT I don't know if I'd
4405s say regular though well I mean well you
4407s know there's once before there's one
4409s other time that's that's regular now
4411s it's two times that's a regular thing
4413s right I don't know I feel like you're a
4414s regular on the stream sure that's true
4416s that's true it's true all right I
4418s apologize we are joined once again by
4420s one of our glorious designers Mr Chris
4425s thanks for having me it's great to be
4427s here and for those of you who don't know
4429s Chris is uh our resident expert when it
4432s comes to nodes he lives eats breathes
4436s and any other normal bodily function
4438s that's required revolves around the node
4441s system so I'm glad to have you with us
4444s because
4446s you know what there needs to be known
4448s about notes where are we uh we're we're
4452s yeah lots of things need to be known but
4454s we're uh outside of a beautiful node
4457s that's around the corner a little bit
4459s okay and I believe I am the uh
4462s self-appointed mayor of this node for
4464s the purposes of what we're going to be
4465s demonstrating a little bit later yeah
4467s the citizens aren't super happy that you
4470s um you know invalidated the election
4471s process but wow
4474s wow it's not an invalidation it's a
4477s reaffirmation of the correct election
4480s process
4482s so tell me what we're doing out here
4484s today what are we going to be showcasing
4485s here it's been a long time since we've
4487s actually taken a look
4488s um at nodes as many of you know
4491s the last time we saw notes was back
4493s during Alpha One in August of 2021 wow
4497s um and nodes during that time were
4501s you know relatively
4503s early functional version they had a lot
4505s of the core systems and functionality
4506s present that we saw which was you know
4508s constructing buildings and participating
4510s in quest hubs uh they were able to
4513s purchase housing and become citizens
4515s there was all that there but they were a
4519s very early representation of it and
4521s definitely not visually or aesthetically
4524s what we wanted to present that's going
4525s to be part of what we're showing but
4527s what are we doing out here today and let
4528s me while you tell me what we're doing
4529s I'm just going to adjust some of the uh
4531s the winds yeah for sure
4534s um well today we're gonna walk through
4536s kind of the
4537s General process of what it takes to
4539s build a building
4540s um you know we're gonna get some
4542s materials uh we're gonna get the nodes
4544s some materials we're going to get the
4546s nodes some money
4547s um and we're going to build ourselves a
4549s little service building nice so we're
4551s gonna go generally around the loops that
4553s players can expect and and obviously
4555s nodes are a huge system they are as I
4558s said one of the defining features of
4559s Ashes of creation what sets us apart
4561s from other MMOs they reflect the change
4563s that exists within the environment based
4565s off of player activity player actions
4567s and players have governance over these
4570s nodes both from a mayoral perspective
4571s and the way that citizens interact with
4574s the decisions that the mayor's is is
4575s utilizing and as a mayor one of those
4579s core Loops is as you mentioned buy
4581s orders tell me should I be starting one
4583s of these how would I go about doing that
4584s yeah so you probably should do that
4587s um there is a lovely menu you can open
4590s with the node button n okay all right oh
4594s I see the node here
4596s um and then you're gonna go to the
4598s treasury page
4599s got it I am on the treasury and I see
4601s there's a number of different items in
4603s our node inventory yeah so these are
4606s these are node Commodities
4609s um and they're the resources the node
4611s uses for lots of things like
4613s um Siege defense they're going to use it
4615s for maintenance they're going to use it
4616s to build buildings they're going to
4617s trade it with other nodes
4619s cool
4621s and these are these are essentially the
4623s resources that the node are going to be
4624s using in order to initiate those
4626s activities at like construction projects
4628s you were mentioning or trading with
4631s other nodes and how what is the method
4633s by which we actually acquire as a node
4636s these Goods because these goods are not
4638s things that exist within player
4639s inventories but rather they are
4642s generated by players interfacing with
4644s the environment in some way shape or
4646s form and then bringing those materials
4648s to the node to get transitioned into
4650s these node inventory items exactly so
4653s we're going to do what's called a buy
4654s order so if you look in the bottom left
4656s of your treasury screen you're going to
4658s see a little plus button you can click
4661s that and it'll open you up to a big list
4664s of Commodities that you can select to
4668s um kind of that's some settings on the
4671s buy orders okay cool this is looking
4673s good and just always as usual guys
4676s um everything that you see is a work in
4677s progress we are moving towards our Alpha
4679s two so you get to see as part of our
4681s open development you know things that
4683s are still works in progress like the UI
4685s this is a functional UI system but it is
4688s not the version of our of our final UI
4690s artistically same is true for everything
4692s you see in the environments and in the
4694s world
4695s um so what should I be selecting today
4698s what do we need what are we trying to
4700s build you're gonna need some bins of
4703s stone we're gonna build a forge today or
4706s a Smithy we renamed it it's not a forge
4708s anymore okay cool uh
4711s and uh we need bins and stones for it
4714s all right so I see bins of stone in the
4716s industrial goods section
4718s and over on the right hand side I see
4720s that I have the ability as the mayor to
4723s customize
4724s um the buy order and what elements of
4727s this would I want to customize and why
4731s yeah so um the first thing you see at
4733s the top is the recipe right
4735s um the recipe is gonna change the mins
4738s and Maxes of the parameters you see
4740s below how much you can pay players for
4743s these items how long you can keep them
4745s active and
4747s um the ingredients are options you have
4750s for
4752s um the recipe that you've picked right
4754s for different materials so obviously not
4756s all materials are going to be local to
4758s all locations so kind of picking the
4761s right things to either incentivize
4764s players from a long distance to bring
4766s things to you or picking things local
4769s because you need them now and you need
4770s them fast and you need them for a low
4773s amount of uh investment okay so the
4776s first thing I'm looking at is this
4778s purchase price and is this what I'm
4780s paying players essentially from the node
4782s treasury uh on a per item basis of these
4786s of these materials so uh a buy order
4789s comes as a package so players uh deliver
4791s them as a package so and they you're
4795s paying per package functionally but that
4797s is not in Gold it's in node currency
4799s which is the primary way that nodes are
4802s going to reward players okay cool and um
4806s so when I'm purchasing that package is
4809s it that I'm buying one Basalt and one
4811s housing night and that is a package or
4813s am I buying 50 Basalt and 50 house a
4816s night and that is a package uh that's
4818s going to depend on the recipe
4820s um but uh so it's not exactly always
4823s going to be the same amount of each and
4826s it the amounts that's per package will
4829s vary based on the amount of investment
4831s the node has to uh put into the buy
4833s order okay cool all right so I'm going
4836s to set this
4838s um you know because I am a benevolent
4840s mayor and I believe that people should
4843s be rewarded for their hard work and
4844s effort and helping to establish what the
4847s node that we are collectively a part of
4849s needs and I'm going to set that to two
4851s right just above the minimum
4854s um just and I will say I love it the
4857s more you pay the more it will cost the
4858s nodes treasury oh okay maybe I'll set
4860s this back down to one no I'm just
4862s kidding
4864s I'm just kidding now you see why the
4866s citizens are mad
4868s they're perfectly happy we
4870s should last week There's a 99 uh
4873s um approval rating for me so and that
4876s one percent they mysteriously left the
4878s note I don't know where they went they
4879s were in a plane uh no I'm just kidding
4881s okay so all right duration wide uh
4885s duration wise let's see three days now
4887s is this the amount of time that players
4889s have the opportunity to kind of turn
4890s these these things in exactly so
4894s um the last slider that you have there
4896s is quantity
4897s um and basically when you initiate a buy
4899s order the node is paying for it right
4902s um so regardless of whether players
4905s finish it uh you've paid for it so the
4907s longer it's up you know the more likely
4909s you are to get paid out
4912s um but the shorter windows allow people
4914s to kind of capitalize it you know
4917s capitalize on it sure you know the early
4918s bird gets the worm and just to be clear
4920s I know exactly what many of the people
4923s in the audience are thinking that if I
4926s was the mayor and I knew what types of
4929s buy orders I was intending to launch at
4932s some date I could inform you know via
4936s some type of insider trading uh what
4939s that is going to be so that people had
4941s time potentially to bring those
4942s resources to the node in advance and
4945s purchase out all the buy orders
4947s yeah that is definitely true the mayor
4949s does have some power to
4952s um
4953s give people warning but they also have
4955s the power to pull the rug out from under
4957s those people too right tell him you need
4959s bins of stone and you're gonna you need
4962s you know
4963s Basalt and halcyonite but you actually
4966s use uh iron okay interesting and then
4970s that way if there are bringing those
4972s things usually via Caravan given that a
4974s lot of the quantities for these types of
4976s spiders are going to be relatively large
4977s in order to accommodate the necessary uh
4979s material components that the node
4981s requires
4982s um they might be subject to attack
4984s potentially right so reputation matters
4987s here so I see that that in choosing
4989s quantity I'm choosing 116 different
4991s packages which means I'll get 116 Basalt
4994s and 116 halcyonite and that will help us
4997s to
4998s finish this project yeah correct all
5001s right so I'm going to go ahead and
5003s schedule this order
5004s uh order details okay yes let's see
5008s okay so this package has a it's not a
5011s one to one per se this is 117 packages
5013s which will constitute total of 696 the
5016s salt to 232 halcyonite
5019s um total Reserve cost is 25. I'm gonna
5022s confirm this all right there we go all
5026s right so it's kicking off
5028s all right so I assume you've brought me
5029s out here and I don't normally
5031s participate in direct menial labor as
5034s the mayor of this node but for
5036s demonstration purposes I will help you
5038s uh um uh collect some of these resources
5041s uh yes I see we're out here in a
5044s beautiful part of the world this is
5046s obviously the riverlands which many of
5049s our audience are accustomed to seeing
5051s this will be one of the primary
5053s locations that we'll be testing for
5055s Alpha 2. it is expansive it is large it
5059s is probably larger than most MMOs just
5061s as a single biome that people have
5063s participated in but I see we have some
5066s familiar house tonight here yep I've got
5068s some Insider information from the
5070s artisanship team on where we need to go
5072s nice very cool
5075s ah we've added some blue smoke I see it
5078s to the uh
5080s to the to the effects here
5083s looks very good I see some there's some
5085s basalts here as well and so players who
5088s who are interested and see this kind of
5090s update at the node
5092s um of the the necessary
5096s materials requested
5098s not all the time will those materials be
5100s in the locality of that node right
5102s that's that's as you were mentioning a
5104s bit strategic for the node to either
5106s select material components that yield
5108s the type of node inventory items
5110s necessary or Commodities necessary based
5112s on the geolocation of that
5114s correct and uh they might not even have
5117s access to buy orders for certain uh node
5121s Commodities that are local to them right
5124s so higher tier Commodities will be uh
5127s you know further away
5129s very cool
5132s and will players around the world have
5134s an opportunity to inspect the types of
5136s bioters that are currently listed at a
5139s um at a particular note yeah they will
5142s be able to cool very cool so those of
5145s you say Traders and are interested in
5147s kind of I'm going to start moving down
5148s this road now those of you who are
5150s Traders and are interested in um
5153s and actually capitalizing on the supply
5155s and demand of nodes and you know their
5158s competing interests and what they're
5159s trying to accomplish will have an
5160s opportunity to uh to move those goods
5163s around the world take that risk
5165s potentially but receive a high reward as
5169s a result
5171s exactly
5173s oh I see we have someone up ahead here
5175s who is this
5176s oh
5179s a lovely guard a guard doing his duty
5182s let me let me pay him a visit and tell
5184s him
5185s how wonderful of a job he is doing
5189s Fare Thee Well God
5191s hello
5194s stop when your mayor's talking hey
5197s listen they're busy people does he not
5199s recognize my authority
5201s and is he stretching in front of me
5205s do I bore you
5208s unbelievable you're gonna have to talk
5210s with his Commander
5211s this is a beautiful area
5213s I mean the environment team did a
5215s phenomenal job obviously always
5219s and I think one of the big things that
5221s people are going to be in
5223s for a surprise here as we showcase uh
5226s this glorious node where are we going by
5228s the way this is Winstead this is the
5230s lovely Winstead node
5232s so one of the biggest
5234s differences that people are going to
5236s notice today and of course it's very
5238s important to keep in mind
5240s I'll go into walk mode here I don't run
5242s into my own node
5244s um it's very important to keep in mind
5247s that nodes in Alpha One the last time we
5250s saw them
5251s or very placeholder right as I said they
5254s were core functionality but artistically
5256s they did not represent the aesthetic of
5257s nodes that we were intending to to
5260s create and the environment team uh has
5263s been hard at work in creating obviously
5266s the different stages of these nodes but
5268s also in representing the type of visual
5270s Fidelity that we want to represent
5271s within the cities of our game and I
5276s believe that we have arrived at Winstead
5280s and we are joined by some additional
5283s glorious members of the development team
5285s I see two of them here we have Mr
5288s Tristan our lead environment artist
5290s Tristan how you doing buddy hello
5292s welcome doing very well how are you I am
5295s doing very good we just went for a
5297s little stroll got some resources and now
5298s we're showing up back to the nude you
5300s got everything we need I do I think I
5302s have everything we need
5304s we also have with us I see Adam how you
5308s doing buddy I am good thank you another
5311s one of our glorious environment artists
5313s yes
5314s and there's one more missing he's around
5316s here somewhere what where is he
5319s let's see is he over here what is this
5321s is this the care of answering by the way
5322s it is the Caravan sorry
5325s oh very cool hold on I'm gonna come look
5328s over there but let me just take a look
5329s at what's going on in here real quick
5331s beautiful
5334s and this is where players will have an
5336s opportunity to reserve certain Caravan
5338s stalls they'll be able to kid out and
5340s we'll be showcasing this in a future
5342s live stream probably a couple months
5343s away or so
5344s um where you can kit out your Caravan
5347s with different components you can
5348s upgrade these uh and this that is a
5350s default building correct the nodes don't
5352s select and create those uh by agency but
5355s they come by default yeah that is a
5357s building that comes with the node though
5359s it is upgradable by the node I see now
5362s where where is our third where is
5365s James hello
5367s ah we have found him welcome James hey I
5371s was just uh doing some stuff at my house
5373s oh early citizen I was able to get some
5376s real estate very nice okay look at that
5380s beautiful little house you have there
5382s it's quaint I think that's the
5383s appropriate term right quaint are you
5385s paying your taxes on that you don't
5387s really pay us enough so unbelievable
5390s unbelievable it is not the mayor's job
5393s to assign these salaries this is a
5395s purely capitalist Society those are that
5398s you can either speak to your your
5399s corporate head
5400s I didn't vote for you oh no
5407s uh it was on the stream I gotta hit with
5410s some bad news uh James is invisible oh
5414s James where are you I drank a potion of
5417s invisibility oh very nice I can see you
5420s James I think you look you look very
5421s nice that's because you're the mayor yes
5424s that is correct I see all I'm the mayor
5427s of Sauron no I'm just kidding well let's
5429s let's head into
5431s um the node and and take a look here
5434s this is I mean truly a sight to see I
5439s love the layout I love the aesthetic you
5442s guys did a phenomenal job
5445s um with actually representing I think
5447s what we want out of the out of the node
5449s I mean the visually it's just it looks
5452s great oh look at a little piglet
5454s yeah you might find a few little small
5457s farm animals to hang out with
5459s all those guys are great
5462s little piglet talk to me a little bit
5463s about what it what it took to bring this
5465s note online into the to the visual
5468s Fidelity that we wanted to a lot
5475s there's far more than just making the
5477s art here
5478s um look good it's also anticipating how
5480s we're gonna approach
5482s uh eight different races or more in
5484s terms of the amount of assets we have to
5487s create so it's more of a it's not just
5489s an artistic problem it's a logistic
5491s problem right so we have so much to do
5495s when it comes to
5497s the world in terms of the biomes and
5499s making this all work and functional
5500s because they're all this is dynamic you
5503s know this isn't set in stone this is
5504s something that's going to be spawned and
5506s created by the players and built up out
5508s of layers and that of course makes it
5510s entirely more complex 100 like yep we
5515s had to develop new systems for how we
5516s developed the art how we lay out the art
5519s how design can use the art just so that
5522s you know it can be dynamic it can be
5525s different races and it can show up in
5528s different biomes yeah
5530s yeah not to mention we had to build up a
5532s new aesthetic good you know
5535s really sell and Ashes of creation look
5538s uh Stephen before you go any further can
5540s I show you something real quick yes
5542s absolutely
5543s right back over here
5546s we just come back here
5551s where oh this is cool so there's like
5554s these little back alley areas where you
5556s know Tristan why don't you go with them
5557s no no no it's okay we posted something
5561s up here oh what is this oh there's that
5564s little fella who is Tristan have you
5567s seen me
5568s what is that
5570s who is that guy is that Tristan yeah is
5574s that the Lord himself oh wow I am
5578s currently on the uh Missing board you're
5580s on the missing board
5582s it's all right at least people care
5584s about me hey oh they're too sad that I'm
5587s I'm missing yes no you're you have a
5589s bounty on your head yeah the rewards
5590s award is 10 cents
5593s well I'll take it yeah at least
5597s somebody's paying attention to me and
5598s where I am and where my whereabouts are
5600s oh that is hilarious
5603s so talk to me a little bit about um you
5606s know we're going to get back to your the
5607s systems real quick uh in a second guys
5609s but I wanna I wanna just kind of go over
5610s what are some of the unique hurdles that
5614s we are accomplishing through the
5615s development of these nodes especially
5617s considering that they have to go through
5618s multiple different stages of development
5621s from you know Crossroads to encampment
5624s to Village to town to City to
5626s eventually these large metropolises
5629s um and how that makes this a very
5631s complicated process for you guys
5634s yeah I mean essentially we have to plan
5636s for the buildings being able to expand
5639s to get taller to get bigger um and that
5641s has to happen from day one right like we
5644s need to talk to concept and figure out
5646s how we get from we said Camp
5648s to Metropolis and then kind of work
5651s within those bounds
5653s um and you know there's been a lot of
5656s discoveries and and pain and Jubilation
5659s along the way and this patches died I
5663s don't know but uh yeah it's you know
5667s it's it's a work in progress like it is
5668s for every stream right like um but I
5671s think we've have a good start here and
5673s we'll be able to really kind of push
5676s forward and show progress yeah it's in
5679s the future full absolutely it is it is a
5682s beautiful view this this area and I know
5686s that you know there's been some changes
5688s kind of in how we anticipated node
5690s expansion working
5693s um and then utilizing a more
5696s district-oriented approach
5698s um where expansions kind of are
5701s previewed or at least telegraphed to the
5703s to the node as development continues uh
5707s as expansion grows players start to see
5710s construction taking place within the
5713s node to represent those expanding areas
5715s yeah that's right um as as the mayor and
5719s the citizens start you know bringing
5721s more online with their node you'll start
5723s to see the outskirts of say like this
5726s Village for instance start to have
5727s little construction projects grass will
5730s be cleared you'll start to see you know
5733s scaffolding and other things being
5735s placed as well as materials and we'll
5736s start to see the The Village expand into
5739s a town and then a town into a city and
5742s so forth and so on
5744s um
5744s it's really exciting to to be able to
5746s kind of build those systems and Visually
5748s they'll have them look you know
5751s well you can see how it looks but yeah
5754s absolutely
5755s and it's not just you know obviously for
5758s those of you who might be a little bit
5760s newer to the audience in the project
5763s the systems that are in place to
5766s accompany this node progression these
5768s City progressions across the world are
5771s really intended to to be defined by
5774s player activity player action player
5776s choices
5778s um whoops I have a little bit of a weird
5780s mesh issue over there but that's okay
5783s um the uh really meant to reflect the
5786s player choices right and that includes
5788s building construction and as we were
5790s talking about earlier these buy orders
5792s are the primary method by which
5795s nodes can procure the resources
5799s necessary one of the other methods by
5801s which nodes can help
5804s kind of
5805s utilize that expansion is through
5808s treasury acquisition with taxation with
5811s trade agreements and other nodes Chris
5813s we have some resources we've collected
5815s where are we going to head to next to
5817s kind of utilize that well if you'll
5820s follow me over here alrighty uh we're
5822s gonna go to the warehouse
5825s all right I'm on my way with you to the
5829s warehouse
5830s uh now this is a building that you're
5832s gonna you know manage your material and
5835s item storage uh you're going to
5837s obviously interface with the buy order
5839s manager uh I think he's called the
5841s requisition agent these days all right
5847s cool so if we're going to want to talk
5849s to this lovely fellow over here
5852s this guy here yep
5856s see here okay here we go all right and
5859s as you see kind of the portrait still
5860s you know outstanding you're gonna see
5862s that some of the UI greetings citizen
5865s I'm tasked with purchasing Goods which
5866s I'm how dare him refer to me as a
5868s citizen we need to fix the uh the
5869s greeting tables I mean really the
5873s disrespect okay uh I am passive
5875s purchasing Goods which the node uses to
5878s construct and maintain its varied
5879s Services would you like to see our
5881s current requisitions I wouldn't indeed
5884s exchange rate okay all right and so now
5889s anybody who is participating uh as a
5892s citizen or as just a player in the game
5894s can go to these locations and they can
5896s fulfill these buy orders so right now
5897s I'm seeing that I can adjust the
5899s quantity of goods that I'm going to be
5901s offering to the node
5904s and we might have a little bit of a
5906s problem here because it's saying that
5907s the total value of goods I want to
5908s contribute are 232 currency worth a gold
5911s worth uh to the to the node well you're
5914s exchanging two for every you're getting
5917s two for every package you're fulfilling
5919s and you can fulfill all of them it looks
5922s like
5923s should I do that
5925s I mean do you want to share the love
5928s um
5930s okay I'll do that so exchange confirm
5933s let's see here total materials process
5935s this order for 232 I will confirm that
5939s boom done so now so now I have acquired
5943s node currency in exchange for this
5947s for these materials correct uh also you
5951s did all of it you didn't share anything
5955s uh oh what does that mean uh well the
5958s currency is bound so you can't trade it
5960s with anyone so you fulfilled the whole
5963s buy order and you took all the reward oh
5967s I thought you meant share as in like I
5970s would take that and then later I would
5972s use what I received and give those to
5975s other people in other means like through
5978s you know servitude as a servant-oriented
5980s type leader
5981s you know what I mean like I didn't know
5982s you meant actually not fulfill the order
5984s listen I need I need some node currency
5987s oh
5988s [Music]
5989s I'm sorry I didn't know that's what you
5992s meant I thought you meant shares and
5993s like me give more resources I didn't
5995s okay will that be a problem or are we
5998s good no we're good we're good okay okay
6000s I'm just a little hurt oh I'm sorry I
6003s didn't know that I can speak with a guy
6004s I know some people here at this note
6006s okay okay for sure hook me up all right
6009s so we fulfilled this buy order what is
6011s next in this Loop so now
6014s um we are going to talk about taxes
6016s you just spent as a node 25 gold to uh
6020s initiate that borrower buyer to write
6022s yes eventually we're gonna need the
6024s treasury says I have 75 remaining yeah
6027s and that should be enough to build the
6028s building but you probably want to start
6030s replenishing now right yeah um so you're
6033s going to open up your uh node panel
6035s again okay and take yourself to the
6038s treasury page done
6040s uh and you're gonna look there's a taxes
6043s area
6044s taxes area taxes this is tax rates oh I
6048s see that okay
6049s I mean you can you're going to be able
6051s to adjust those as the mayor do I want
6054s to go to Advanced details yep
6056s okay oh I see okay perfect and so this
6059s is I see that there are a number of
6061s different uh potential modifiers
6064s these probably are going to be offered
6068s out
6069s um as either the node levels up or as
6072s um upgrades how does that work talk to
6074s me a little bit about these yes
6076s so at a high level
6079s um in early node development you're not
6081s going to get access to a lot of these
6083s right this is probably pretty close to
6084s what a node level 3 is going to end up
6086s getting
6087s um and we've broken the things that cost
6090s money in the node into different
6091s categories right
6093s um as the node uh levels up you're going
6095s to get access to kind of deeper controls
6098s on the taxes so that you as a mayor can
6101s uh kind of incentivize players to come
6104s to your node to do certain things right
6106s if you're a node that loves
6109s um you know smithing you're probably
6110s going to want to lower your taxes on
6112s artisanship to incentivize players to be
6115s here
6116s um but then you might want to drive up
6117s taxes and other avenues that players
6120s aren't necessarily coming to your node
6121s for but are using out of convenience
6123s right
6125s Okay cool so we need to generate some
6128s more income
6129s yep so I would recommend cranking those
6131s taxes
6133s oh my God oh man not again oh here we go
6137s this is not me this is it takes a
6140s village
6141s literally right that's what we're doing
6143s right now it it takes from a village it
6145s takes from a villager and it goes to the
6148s roads right yes it goes to the potholes
6151s in the roads there's seems to be quite a
6153s lot of them here I have adjusted the tax
6156s rate to 75 percent all right now if we
6159s go over here to this guy
6162s all right you can go ahead and
6164s buy some stuff and
6166s 75 of the base cost of these items is
6170s going to go to the uh is gonna go to the
6173s treasury
6178s let's see here
6182s uh
6185s uh this is a bit grayed out for me maybe
6187s I don't guys again you're going to see
6189s some placeholder stuff
6191s uh it looks like
6193s I don't have room for some stuff so I'm
6195s just gonna be killing some things
6197s nobody
6199s pay any attention to the non-existent
6203s icons yeah some of that art is still
6206s pending
6207s um okay I will now interact with this
6210s gear vendor and let's see if he can sell
6213s me some items
6216s you know these are grayed out for me do
6218s you have any money
6220s oh my God I have no money it looks like
6223s you probably only have node currency I
6225s need some money
6228s I'm gonna use cheat panel nobody look
6231s this is a little bit of a cheap panel
6233s okay you're gonna see uh where I can
6236s you're saying your mirror is broke right
6238s now right we'll just we'll just
6239s pixelated yeah yeah nobody nobody sees
6242s anything uh maybe you did need that node
6244s currency more than I did yeah so uh
6248s character gold let me just get some gold
6252s um give gold you know I'm gonna give
6254s myself a thousand
6257s and I will now speak with this
6259s individual again who was so rude and
6262s Curt with me when I tried to buy stuff
6263s from him
6264s didn't know who I was
6266s as the mayor
6268s um Okay cool so we want to generate some
6270s currency for the node we're just going
6272s to demonstrate here making some
6273s purchases
6276s um oops I probably need to hold on sorry
6280s my bad
6283s I'm going to select
6286s some of these
6290s different items
6293s how do I make that purchase
6296s so I'm just selecting these items
6299s yep you should just be able to right
6300s click them
6301s all right click oh there we go yeah yeah
6303s my bad
6306s okay how much gold do we need for the
6308s note right now oh this is more not for
6311s you to just make a bunch of gold right
6312s away but just to make sure we're getting
6314s more gold over time we have enough to
6316s make the building
6317s okay let me check the no Treasury
6320s the no treasury now has 112. that should
6323s be plenty
6325s um so now
6327s you want to build a building Steven I
6329s want to build a building
6331s all right well
6332s let's go have a nice little Waltz uh
6335s well actually open your open your mayor
6337s panel here for us okay mirror panel is
6340s open
6341s uh and you're gonna hit n and go to the
6344s buildings tab done
6346s now here you're going to see a list of
6349s all the buildings we currently have
6350s constructed uh since this is a pretty
6353s new node all the buildings in this list
6355s are uh what we call default buildings
6358s which means they come pre-constructed
6360s with the node
6362s but if you scroll all the way down to
6363s the bottom you're going to see the empty
6366s plots okay very cool and just to be
6369s clear the default buildings are offering
6372s default Services as you were saying
6374s Apartments
6375s warehouse for storage or the caravansary
6379s for the um the Caravans and reception of
6383s those Caravans like all nodes will have
6385s a base default list of services that are
6389s offered regardless of type and then what
6392s we're doing now is we're specializing
6394s the node to cater specific services in
6398s order to draw traffic of players to us
6401s correct yeah all the services that come
6403s default with the node we've kind of as a
6405s design team deemed essential right
6408s um we want Caravans to move around the
6410s world so everyone should have a caravan
6411s Siri we want players to have storage so
6413s everyone should have a warehouse right
6415s but that doesn't mean those default
6417s buildings can't be upgraded and
6418s specialized themselves right
6420s awesome
6422s um but the empty plots are where you
6424s really get to start specializing your
6425s node
6427s all right and I see a Smithy under
6430s artisanship
6432s correct
6434s okay I've selected the building
6437s yep
6439s oh okay here we go we have a little bit
6440s of a tree here that talks about its
6442s expansions yeah so uh buildings can
6446s expand as I kind of alluded to the
6448s default buildings they specialize as
6450s they expand right so this isn't like a
6451s traditional
6453s um steel traits it's exclusionary more
6456s like a tech tree right so selecting uh
6460s the next upgrade for it will lock out
6464s the other two paths right
6467s um so as you get better with the
6469s building it will continue to narrow
6470s which allows lots of nodes to carve out
6473s lots of niches in the world
6476s very cool and so because of this because
6479s it's exclusionary it would be relevant
6482s for certain nodes in order to achieve a
6486s broader spectrum of upgrade potential
6488s within a particular
6491s building type to potentially build
6493s multiple of these buildings
6495s yeah exactly right if you want to be the
6498s home to weaponsmithing in your node
6500s you're probably going to have three
6501s smithies to capitalize on uh slashing
6505s bludgeoning and piercing weapons right
6509s um and there are other things you can do
6510s with the policy system or with the Relic
6513s system to kind of amp that up even
6515s further
6516s very cool
6518s very cool and so let's say um and I know
6521s we don't have this
6523s or I'm not sure if we have this yet
6525s implemented but let's say for example I
6528s as the mayor I'm about to start this
6529s build right I'm going to enjoy just
6531s click on this build right now yep all
6534s right
6535s okay here we go uh construction
6536s requirements so I have the bins of stone
6540s and it looks like we have the cords of
6542s wood yep citizen contribution so the
6545s citizen contribution that is in
6547s reference to when this construction
6549s project begins citizens will need to
6552s come to the building and and contribute
6554s resources to Aid in its development yeah
6557s so um unlike buy orders you're not
6560s directly rewarded for this right
6562s um as a player this is uh kind of our
6565s way of ensuring that citizens want the
6568s thing that the mayor is asking them to
6570s do or is spending resources on right so
6573s if you're a mayor and you're just like
6574s I'm going to build a bunch of this uh
6577s building that no one wants
6579s um then players aren't going to
6581s contribute to it and they're not going
6582s to get built
6583s good call very cool all right let me
6586s confirm this
6587s players will have two million days to
6590s provide the resources for construction
6591s well that's good you know I want to be a
6594s lenient mayor
6596s um and I you know as many in the
6598s audience know we expect Ashes to have a
6600s very long and fruitful lifespan as a
6604s product and two million days is a bit on
6607s the you know maybe conservative side of
6610s what we'll actually see overall but I
6613s think it's a worthwhile time
6615s are we good with that what do you think
6617s Chris yeah that's that sounds great okay
6620s two million days it is
6624s okay where do we go to see this building
6626s uh so we've constructed it over here
6630s um if you want to follow me this way all
6632s right I am I'm falling I don't normally
6634s run in my own town but I will I will run
6637s listen up I got places to go people to
6640s see people to see
6641s you work at the best of them there
6645s uh so you notice there's a gentleman
6647s here you can talk to
6649s um and this is also work for me just to
6651s be clear he does he does technically he
6653s works for the city uh I am the city
6657s I'm just kidding
6659s um and uh this gentleman is the
6662s construction Foreman so this is where
6663s players will get to go to donate
6665s resources to the construction of a
6666s building okay all right let's see here
6669s so he has nothing of nothing acquired
6672s but what is it you say you do here Mr
6675s construction form and he hasn't
6676s collected yet any resources
6679s oh you just initiated it do I have to do
6682s everything myself should I give him a
6683s hundred uh of the oak log
6686s uh I mean I think that's a fair thing to
6688s do all right
6689s let us donate
6693s we shall donate to the foreman
6698s oh it's beginning to construct
6702s now Bruno and Scott did a great job with
6706s this uh construction animation and
6709s visual effects
6711s um as you will see you're gonna see a
6712s sped up version of this here but
6714s typically Chris talked me a little bit
6716s about the time expectation for these
6719s types of projects and of course how
6721s that's a variable depending on the stage
6722s of the node and the building type itself
6726s yeah so um you know we want this to be
6728s an exciting thing so once materials are
6732s kind of contributed to it and it's ready
6735s to finish
6736s um there's gonna be you know any kind of
6738s variable from like 15 to 20 minutes to
6742s even a couple of days for it to finish
6743s constructing depending on kind of the
6746s power that the building offers to the
6748s players right
6750s very cool
6751s and and
6754s um James Adam Tristan talk to me a
6756s little bit about how you guys go about
6759s constructing these different you know
6761s more modular sets of building creation
6764s and and what it takes to kind of you
6768s know master that across the multiple
6770s different cultures that we're
6771s anticipating uh uh to to to present
6775s Within These villages
6778s yeah sure I mean it's it's a lot of
6781s trial and error but you know the it took
6784s a lot of practice to figure out you know
6786s what the correct size of the buildings
6789s and the plots the walls the doors all
6792s those things
6793s are and then to dial them in so that
6796s going forward any future races it's all
6799s kind of somewhat plug and play as long
6802s as we're making them to those specs the
6805s big thing is the aesthetic and how that
6808s will change between races which is you
6810s know Bill will work in progress but
6813s like this for example this one is a lot
6816s of anglo-saxon type architecture
6818s influence
6819s yeah and Kayla absolutely yeah but
6823s that's that's that's how how it works in
6825s the most part and it's all modular so we
6828s can make these buildings and
6830s mostly any size we want so it could
6833s reach all the way up to the sky multiple
6835s floors if we wanted to not saying we
6837s would but
6839s uh and that's that's the idea so then
6841s this right here will construct those
6844s pieces
6846s for the player one piece at a time very
6848s cool
6849s very cool
6851s yeah I love the uh you know we
6852s previously had a different version of
6855s this in in
6857s um oh look it has a little fireworks
6858s playing above the building that's
6861s awesome
6863s so it's drawing attention kind of to the
6864s uh to the construction
6866s um we had a version of this obviously in
6868s in Alpha One and
6870s um
6871s you know that was very sped up uh for
6874s what we were trying to accomplish there
6875s this technique is uh you know meant to
6878s more represent that that longer period
6881s of of construction requirement yeah
6885s um and a lot of what you see right now
6887s it's technically being generated
6890s procedurally by the tech from our attack
6892s art team which is Alberto has been
6895s putting together which is like basically
6896s we kind of took a
6898s an approach similar to other games that
6900s you might see in like strategy games and
6902s stuff like that so there's a scaffolding
6903s approach that kind of builds things up
6905s and forms around and you'll see some
6906s people kind of working hammering it's
6909s very rudimentary at this current point
6910s in time but yeah no the the goal is to
6913s have it be as versatile as possible so
6915s that when we actually need to make
6918s a hundred of variations of these we
6921s don't have to sit there and make
6923s animations one by one which we did in
6925s the past
6926s um which gets very complicated very
6928s expensive in this case it's more of a
6929s procedural you know you plug and play
6932s like right but I do run I do want to
6935s clarify that we're not saying that these
6938s nodes are fully procedurally generated
6941s it's
6942s the building aspect is but
6945s the nodes themselves still have a
6948s handmade aspect to it right correct yeah
6952s this is all just for the construction
6953s phase so we can kind of have things done
6955s in a way that feels natural but doesn't
6957s really take
6959s years and years to actually complete the
6961s final product right awesome
6964s um absolutely very very impressive work
6967s so Chris now that we have
6970s constructed this Smithy
6973s what are we doing do you have a little
6975s duckling following you
6977s the ducklings are very excited right now
6979s I have one following me right now oh my
6982s oh my God but that can be fixed no no no
6985s no no no no no no no no no no do it
6989s dude
6991s do not kill that duck oh my God oh God
6998s what are you doing did you just murder
7002s that duck you you just murder our tax
7005s rate just oh my God you can't kill
7008s innocent animals over your disgruntled
7010s this tax rates I would I would say
7012s that's more for food for the village but
7014s I'm you know Rebellion I'm trying to
7016s what have you done
7018s you can't even eat that there's not
7020s valuable meat on this creature yet
7034s fair enough
7037s all right it needs to be done Chris what
7040s are we gonna do with this Smithy well
7042s what do you want to do we can uh do some
7044s armor smithing we can do some
7046s weaponsmithing I I honestly think after
7048s that heinous act against that duck you
7050s really needed some better weapons to
7052s defend the uh Beautiful Creatures of
7055s this node agreed I am so angry I could
7058s just scream oh
7061s that's sorry uh well over here is the
7064s weaponsmithing station all right cool I
7067s was looking at this a little bit earlier
7069s whoops I turned off my UI
7071s all right what do we have uh well I hear
7074s the artisanship team hooked you up with
7076s the ability to make a blood sword oh do
7080s I have materials oh I do have some
7082s materials what should we do oh the
7085s sandals of holding bag it's like
7087s Infinite Space
7089s that is a GM back
7091s um okay so I do have some materials what
7093s do we want to do with this material
7096s oh do you want a blood sword or not well
7098s I mean I don't know do I want a blood
7100s sword is it one sort of good is it
7101s better than what I already have where is
7103s the blood sword crystallized blood sword
7107s okay I see it's gonna be a pretty spicy
7111s sword
7114s okay very cool
7118s um yeah let's try this what are we gonna
7121s do here so I already have the materials
7123s for it
7125s can I just go to
7127s craft one quantity hold on it says I
7129s can't craft this yes you got to add your
7131s molds to it
7133s um
7136s oh I have selected my iron weapon mold
7142s and I'm using
7144s that mold and crafting
7149s oh I do have a crystal blood sword now I
7152s shall rule with a mighty fist let me
7154s equip this
7158s do I actually have oh I do have it
7162s oh okay that's pretty sweet
7165s I like that
7168s looks great
7170s very cool
7172s all right so now now that we have
7174s constructed this building there are also
7176s a number of upgrade paths that players
7179s can utilize to specialize the building
7181s further we previewed that in the tech
7183s tree for the building and each building
7185s comes with that sort of customizable
7188s um uh path of upgrades that are possible
7190s and those continue to give the node a
7195s higher specialization which makes it
7198s relevant for player traffic
7200s right and the idea with that too is
7203s um no one node can do anything right so
7206s um it kind of is leaning into this idea
7208s that you need to gobble your goods
7211s around the world and go to a lot of
7212s places to do a lot of things right
7216s yeah absolutely absolutely this is a
7220s beautiful I mean gosh this is just
7223s I love the atmospherics
7225s I love the the more nature oriented
7228s aspects of the interior of the node now
7230s this node uh Tristan and Adam James this
7234s has a bit more topography than what we
7238s were seeing in alpha one that talked to
7240s me a little bit about
7241s the types of node templates and
7245s footprints that we are leveraging uh
7249s with the design of these of these
7251s Villages and cities
7254s um yeah so there should be
7256s um
7257s kind of a handful of different types
7259s that you'll experience in the world and
7260s they all have their different benefits
7262s so in this case we kind of have a
7264s plateau landscape layout for this one um
7268s it's not like you said the flat
7270s Landscapes that we've done in the past
7272s um we've also got ones that will be like
7274s Rivers flowing through it and as well as
7277s like being nudged up against say like a
7279s body of water or like a cliff face sort
7283s of style so in this case it's this is a
7286s pretty one of the more basic versions
7288s that you'll see for the current
7290s um layout styles that we have but yeah
7292s yeah not only that the the dote itself
7294s will have its own type that that's best
7297s suited to you know develop into
7300s um I think this one's an academic node
7303s yeah this one is academic so
7306s um I see we have kind of a placeholder
7308s node type building here yeah that's the
7311s town hall oh is that the town hall I
7313s apologize this is a placeholder one over
7315s here they'll kind of Citadel looking one
7316s yeah yep yeah that is a work in progress
7320s so we have that standing in for now
7323s beautiful so this is kind of where all
7324s the activities take place for you know
7326s citizenship interactions the paying of
7329s these dues the opportunity for players
7331s to kind of interface with their local
7333s government and the custom uh Quest arcs
7336s that are available based off of the
7337s surrounding pois
7339s um you know up here is kind of the city
7342s center so to speak
7345s right right this is where you know
7348s elections happen right
7351s um normally
7355s when you don't GM command yourself mayor
7359s oh unbelievable I just sat down you guys
7362s told me did you have myself there
7365s um there's also a place where you know
7367s punishments Could Happen ah where's that
7370s are like Gallows over here or something
7372s yeah
7374s is that the type of Mayor that I am do I
7376s just have like public hangings or
7378s something I mean if you're that type of
7380s mirror you could just hang anyone
7381s anywhere yeah unbelievable depends upon
7383s who messes with the ducklings that's all
7385s yep I gotta go
7387s [Laughter]
7390s I noticed that we have a bit of homage
7392s that we're paying to the
7394s excusing to the windmill monster that
7397s many players experienced in our
7398s pre-alpha testing yeah okay and you guys
7400s remember that that was like two days
7402s straight of us getting stuck at a
7404s loading screen back in like 2018 2017.
7407s that was a fun time
7410s I love it they mimic the size of a
7413s windmill would be pretty I think we
7415s actually did turn so at some point we
7417s updated that image to be a windmill
7420s monster that was eating out pre-alpha
7422s players when they tried to do it that
7424s was great it was really good oh it's
7426s beautiful this is absolutely beautiful
7428s so
7430s um
7431s you know what
7433s I would like to thank each of you for
7437s showing our players the update to nodes
7441s this is one of the one of many updates
7443s that players will be seeing over the
7446s course of the next
7448s um
7448s time till Alpha two and as it relates to
7452s kind of the systems design of these
7455s nodes showcasing the core loops with the
7459s Mayors helping to initiate buy orders as
7461s well as Commissions in order to generate
7463s these node Commodities these node these
7466s node inventory items by which then the
7469s node utilizes to kick off certain either
7471s events or service building constructions
7474s that the that create an additional Loop
7477s for players to participate in I think
7479s that this is very exciting that the node
7482s is absolutely beautiful and it hits the
7483s aesthetic that we want but what's most
7485s important is to get your guys's feedback
7487s in the community uh the you guys as our
7490s players giving us your thoughts about
7492s the visual Fidelity that these Villages
7494s are representing you'll have an
7496s opportunity to see additional node
7498s stages as we progress this is a lot of
7501s work that the environment team has been
7503s doing a phenomenal job in my opinion in
7506s creating
7507s but you guys need to give us your
7509s thoughts if you like what you see here
7510s what can be done better and then we are
7513s going to chat a little bit more about
7515s some of the system changes that we have
7518s introduced as part of our road to Alpha
7520s 2 as it relates to the nodes so yes go
7525s ahead yeah this is just nodes part for
7527s part five
7530s [Applause]
7532s I don't know this is you're gonna kill
7534s me I hope you're okay this is not yet
7537s nodes part four but this is getting
7539s close Okay no you guys did a great job
7542s yeah I'm sure everyone will get that
7544s reference there yes exactly
7546s um but Chris and I will be joining you
7549s guys in just a moment to talk a little
7551s bit more in detail about these systems
7553s in just a moment thanks guys for joining
7555s us appreciate it thank you thank you bye
7562s foreign
7564s [Music]
7570s I'll be playing the video in the
7572s background whilst we continue to chat uh
7575s there were some questions in the channel
7577s that um or in various Channel all the
7580s places we've accumulated our community
7583s managers are hot on the trail
7585s um and of course social media
7587s um the first one here is can node NPCs
7590s be customized if so what kinds of
7591s customization options are there and can
7593s NPCs be upgraded and with things like
7597s crafted gear yeah so there are a group
7600s of NPC types that can be customized
7602s those are the mercenaries and the guards
7605s that defend the node against events and
7607s sieges those customization options are
7610s conferred through utilizing upgrades
7613s within buildings like the barracks but
7616s if we're talking about appearance can I
7618s change their hair or their facials that
7620s is not something that is provided to the
7622s players
7623s can we cook Duck Soup no I'm just
7625s kidding that's another question on here
7628s um the chat was just losing it and the
7630s apples the guy hammering the apples
7632s um clearing their bugs Apple smoothies
7636s yes Granny Apple Smith um no can you
7641s kill oh go ahead just to just to touch
7644s on what you said clearly there are bugs
7645s absolutely guys always remember when
7648s somebody you know out there who's
7650s perhaps you know not watching
7651s development as closely as our core
7653s audiences uh expressing to them that
7656s this is uh work towards Alpha two things
7658s are work in progress there's going to be
7659s bugs you're going to see weird things
7661s that's the whole process of development
7665s um you know we're showing you a slice uh
7667s that we bring up to a little bit more
7669s level of of what some would say is
7672s Polish right so that exactly a higher
7674s Fidelity so that we can get a good
7676s amount of feedback from the community
7678s and you guys are not obstructed by
7680s things like uh you know visual
7683s um uh um because sometimes we set
7686s buildings up in in a node and it's all
7688s gray boxes right like we don't show you
7689s guys that because because we're we're
7691s playing around with layouts and ideas
7693s and how the flow feels yeah and sieges
7696s and level design but we'll show you that
7699s because it doesn't it's a difficult
7701s barrier that that exactly the great
7704s boxing and the and the prototyping for
7708s those who are not in a line of
7710s development work it's a it's a difficult
7712s barrier to make it past that visual that
7715s that dissonance there
7717s um uh so that's why we bring things when
7719s we showcase these these uh these systems
7721s and whatnot we bring it up to a
7723s digestible level
7724s we try
7727s um two-hour digestion uh you know it's a
7730s process
7731s um the next one here is uh can you kill
7735s guards at a node I know we've talked a
7736s little bit about this but they want to
7737s know can citizens kill guards at their
7739s own node how effective are guards in
7741s combat in order to protect um
7745s guards are capable of being killed
7747s however that is a very tall barrier to
7750s surpass meaning that their skill level
7752s is relatively High uh their damage
7755s mitigation their output and power
7757s um you know those things are are very
7759s difficult to overcome but they can be
7761s killed and again you can upgrade guards
7764s through policies through upgrades uh
7767s within the barracks structures and you
7769s can even Place mercenaries and guards
7771s ahead of certain events
7774s all right
7775s and the next one here is can node to no
7780s well I guess following up on that in
7783s sieges will will guards be more active
7785s or are they going to play a more passive
7787s role
7788s uh during siege's uh guards and um the
7793s um uh
7795s merchants and NPCs no no no yeah not non
7798s non-combat NPCs are despawn during
7801s sieges
7802s um unless they're relevant from an
7803s objective perspective uh and then combat
7805s NPCs which include the uh Garrison which
7809s is a military Detachment that could
7810s spawned based on the upgrade choices
7812s that the barracks have been made and the
7814s existing guard populations will be
7816s present to participate in The Siege from
7818s an AI perspective
7820s sorry I just want to add that little bit
7821s on there because I think they were
7822s asking about sieges too uh can node to
7825s node trade supplies some of the
7827s Commodities that are not present in the
7829s node that start absolutely the buy order
7831s okay and does that trigger Caravan
7834s between the nodes
7835s correct so mayoral Caravans which I'm
7838s not sure we've um
7842s yeah yeah essentially what happens is uh
7845s Mayors who who need certain resources
7848s that either they don't have enough of or
7850s that they're prospectively investing in
7852s they will initiate a uh mayor request
7856s and any node that is uh that sees that
7860s request on the mayor um on the uh uh
7863s marrow node excuse me the mayoral
7865s Caravan drop down menu will have an
7867s opportunity to to attempt to fulfill the
7871s trade request in order to fulfill a
7874s trade request a node must have a a
7876s certain level of of relationship with
7879s that requesting node at a minimum it has
7882s to be a trade agreement relationship and
7885s then there's a limited number of those
7886s trade relationships that you can have
7888s and that scales up to eventually
7890s Alliance perspective
7892s um and then once the node requesting
7895s mayor accepts a potential fill order
7898s then a system Bond Caravan is generated
7902s uh and and the transit is completed and
7905s players can participate in helping to
7907s defend that or not and we'll have more
7909s information about Caravans coming up in
7911s the future live stream so stay tuned
7915s um
7916s then the next one is can we see the
7919s empty plots so that we can plan out the
7922s physical placement of buildings
7925s can you see the empty plots yes there
7927s will be a a node map that players will
7931s have access to within the UI and on that
7934s map you will be able to see uh the plot
7937s locations
7938s and you can see them in the real in the
7940s world too like if you walk around you'll
7942s you can tell that a space is used for a
7944s building like a governmental building
7946s yeah
7948s um and then the next oh I think there's
7950s a follow-up to this
7952s can you choose where to place them so we
7954s talked about this earlier
7956s um in regards to that which is there are
7957s designated plots but you can but the
7960s mayor can choose which plots to place
7961s them in and so what Stephen had stated
7963s before is that there's some strategy to
7965s this right if there's a plot that's
7967s close to a gate and there's a plot
7968s that's further Inland in the middle of
7970s your node maybe you want to be strategic
7972s about which buildings you place near the
7975s door because those ones might get
7976s destroyed faster and then if a Siege
7980s happens and you have to you know it gets
7982s destroyed now now you're having to put
7984s more resources into that to fix it to
7986s bring it back up to a a
7989s non-disarrayed status because you want
7992s to be able to like use it right yeah and
7995s basically just the quick answer there is
7996s of course
7997s um plots exist within the node and all
8000s buildings can be placed in any plot
8003s all right
8004s and then
8006s um
8006s is the game time requirement that the
8009s two million days in game time or real
8012s time clearly not no that was that was a
8015s bug I was just making gist of that
8018s um and and again to reiterate the UI is
8021s very work in progress you are seeing
8023s what is the version of our functional UI
8025s which is not representative of our
8027s artistic UI which is player facing it'd
8030s be cool if the the mayor could be like
8031s hey I want this to be done within this
8034s time frame and they have like a window
8035s that they can choose between would be
8037s cool uh that is dictated by the type of
8040s building that's being constructed so
8041s each each building has its own
8043s Associated construction rate uh or time
8046s and that can be augmented uh by certain
8049s um certain effects some of which can be
8052s conferred through policies as well that
8053s give you longer uh Power structure times
8055s so those policies could mean that you
8057s construct things faster but
8060s um the more powerful the building is
8061s expected to probably take more time is
8065s that a good annotation okay cool
8067s um and I think that's it for the major
8069s ones from the chat I know we're gonna
8071s have a million we'll be here all day if
8072s we answer all the questions so
8076s let you all go at some point so we're
8078s gonna do a quick Studio update
8081s um Stephen absolutely a studio update
8085s um things are going very well here at
8087s the studio we continue to grow uh with
8090s of course your guys's help out in the
8092s community spreading the word for ashes
8093s of creation especially our content
8095s creators and those of you uh who are who
8098s are are
8099s um
8100s our
8101s um de facto Headhunters that talk that
8105s talk about ashes on on social media and
8108s whatnot
8109s um we are we have a number of listed
8111s positions still available uh we we show
8113s that on social media as well uh anybody
8116s um who is watching this that's a
8117s developer that might be interested in
8118s potentially applying for the team you
8120s can always visit our our company website
8122s at intrepidstudios.com and take a look
8123s at what roles are available
8126s yes our hearts go out 100 to some of the
8130s studios that we've been seeing um uh
8132s having layoffs recently
8134s um you know that is always a very sad
8135s sight to see this is a very close-knit
8137s and Small industry
8139s um and many of the people who are a part
8142s of these development studios are there
8144s because of a sheer passion that they
8146s have as being one of us a gamer uh and
8149s wanting to make something that can make
8151s you guys uh our their communities happy
8154s and it is just a very sad thing to see
8156s sometimes when these Studios get closed
8158s down either through mismanagement or you
8161s know through whatever and we're trying
8163s on our end to have some scalable
8166s Solutions in place for things like that
8168s because we understand in development
8169s there's times where hey you need a lot
8171s of QA or a lot of Cs or influx of
8174s artists for certain times of things but
8176s you don't need them for the longevity of
8178s the entire project and so coming up with
8180s solutions that are like contractual or
8182s things like that can really Aid in that
8184s so it's not like hey people are getting
8186s left you know laid off left and right I
8189s think yeah again that's something that
8190s we're trying to be conscious of at
8192s interpret Studios as we grow and like
8194s Stephen has said a million times we are
8196s trying to grow smartly and only get
8198s people in the roles that we really need
8199s at the time so that means that some
8201s teams are you know wearing many hats
8203s because that's what uh that life is like
8205s yeah yeah
8207s absolutely we have over over 150
8210s developers now at Intrepid and and that
8212s touch the project in some way shape or
8214s form here in San Diego We are continuing
8216s to hire so so send people our way good
8219s people our way send them our way okay
8222s and of course we just we did like a
8225s potluck this month it's been fun the
8227s studio we were constantly always trying
8229s to celebrate the little things the
8231s little moments that we have internally
8232s with our internal Milestones too because
8234s that's a good morale boost and just the
8237s teams in general uh have been kicking
8239s butt so sending love to all of them if
8242s we can get some little hearts in chat
8244s for our developers one of the things
8247s that I always say is like it's so hard
8248s when you hear players say oh the
8250s developers don't care because deep down
8252s the ones who are working day in and out
8254s we care a lot and yes sometimes things
8256s don't always go the way that we expect
8259s um but we're trying at least yeah
8261s Intrepid Here We Care a Lot absolutely
8264s and just to give a shout out guys I know
8266s I was watching chat you guys uh it
8268s seemed that the sentiment was
8270s resoundingly positive with regards to
8272s the visual direction that the nodes are
8273s taking
8274s um just want to give a shout out to
8277s our art team in particular our Tech our
8280s Tech artists and our environment team uh
8282s Tristan who's their lead they all do a
8285s phenomenal job Zachary Scott John James
8288s Hans Hal Charlie Cameron Brandon Brianna
8291s hey young Adam and Adam you guys have
8293s done a phenomenal job uh Brian as well
8296s and Bruno
8298s um you know just big hearts and chat for
8300s them uh they they slave away at making
8303s us the visuals that we all want to see a
8306s quality level and the games that we
8308s spend a majority of our time in our free
8310s time in and it is one thing to have an
8313s artist working on something it's another
8315s thing to have a passionate individual
8317s who wants to play in a world they're
8319s creating and I feel very very uh
8322s privileged and blessed uh and I
8324s expressed the sentiment on behalf of our
8326s community our team of developers artists
8329s and all uh continue to strive and do an
8331s amazing job so very well done Intrepid I
8334s think that this was a a great moment for
8336s the community to see the direction that
8338s nodes take we are the node game this is
8341s a fundamental World building aspect that
8343s MMOs have not historically seen or had
8346s an opportunity to to leverage or utilize
8349s uh to the degree that we are doing so to
8353s a degree that's that's the risk that is
8355s ashes of creation what will players do
8357s with this newfound power but at the same
8359s time I feel it's the most appealing one
8362s um and so you know for that big big
8364s props to the team and and for you guys
8366s that out in the community giving us your
8368s feedback and and joining us on this
8370s journey speaking of the community we are
8372s going to grab some q a but of course we
8374s do have a thread up and while we do that
8376s I'll play uh more of the video
8378s um but we do have a thread up right now
8380s for feedback please give us your
8381s feedback in regards to nodes The Village
8384s node update that we provided with you
8385s and we will have the 4K video up on
8388s YouTube as well as per usual shortly
8391s after shortly after so stay tuned
8393s um so with the questions the first one
8396s here is from Gaul about potion chugging
8398s what is this and just real quick
8401s Margaret I know we have a lot a lot of
8403s these questions but I do have a hard
8404s stop at 1 30. I thought we were only
8406s going to be two hours so maybe just grab
8407s the top three okay I'll grab the top
8409s three
8410s um so the first one is about potion
8411s chugging what is the intent for potion
8414s consumption during active combat will we
8416s chug potions regularly or will there be
8419s a moderate cooldown
8421s yeah there there will be a cool down uh
8424s for potion use it is intended that
8426s potions are relevant during combat there
8428s will be a a mixture of potion use as
8431s well as meals and or drinks uh that's
8434s something we'll get into a little bit in
8435s the future the differences between those
8436s things and what types of benefits they
8438s confer because they are unique to the
8439s type but there will also be tiers of of
8443s these different types of things and
8445s those tiers will share cooldown so uh
8448s you might have a very strong potion and
8450s a very minor potion they'll have
8452s separate cooldowns that they uh that
8455s they uh share with their with their same
8457s tier
8458s so you're not intent the intent is not
8460s to spam potions during combat the intent
8462s is to be tactical in the use of these
8465s potions because you do not have an
8466s unlimited ability
8468s all right and then Sun Garden wants to
8470s know about mounted combat how will it be
8473s evident to players in a PVP scenario
8475s what types of abilities they might
8478s anticipate from an enemy's Mount if its
8481s owner has a skin of another breed
8483s applied to it
8485s sure great great question
8487s um so uh Mount abilities are really
8490s meant to be a learned uh information
8493s Source this is not meant to be something
8496s that I can look at amount and know
8499s without interacting with that individual
8502s that player what that mount is capable
8504s of doing and as as such when they have
8506s skins excuse me when they have skins
8510s applied whether it be through in-game
8512s earned or through cosmetic purchase you
8515s will get a learning for what that mount
8517s does by observing its use case and
8520s taking that knowledge that you have
8521s learned forward with you
8523s all right
8524s and the next question here is about node
8527s citizenship and this comes from renadel
8530s and azaray on the forums and they want
8533s to know can a player be stripped of node
8536s citizenship by any player agency other
8539s than node Destruction for example being
8542s exiled by some government process if so
8544s what happens to their house
8546s no they cannot be there is no player
8550s agency function
8552s um uh that allows for a citizen to be
8555s dismissed from a node
8556s all right and that that is it oh my god
8561s oh we did it oh my God it has been a
8564s long journey but thank you wait is off
8566s my shoulders now
8569s hello heart palpitations at the
8571s beginning
8572s um but I always do that before the
8574s streams I get so nervous
8576s um don't forget that Steven will be
8578s joining the discussion round on
8580s September 10th that will be streamed at
8582s twitch.tvokai theater we'll be making
8584s sure that you're aware of all of these
8586s things and all of the social channels so
8588s make sure you follow us as you don't
8590s miss out there's going to be a lot of
8591s answers I'm sure about node things and
8593s variety of other stuff we'll see
8595s um and you know of course please head on
8597s over to our forums to leave us feedback
8599s we're very diligent about making reports
8601s for our development team and you can
8603s find that at
8605s forums.ashesofcreation.com and of course
8607s we do have the non-forgotten Cosmetic
8609s swap over that's happening on September
8611s 13th at 11 A.M where our last cosmetic
8614s set will be swapped over so that will be
8616s our September set and there will be an
8618s fa cue with that said giving you further
8621s details but if you have any questions
8622s make sure you let us know so that we can
8623s ensure those are in our FAQ we do have
8627s an FAQ in the August one so check that
8628s first to make sure the questions are not
8630s already answered and of course we would
8633s like to thank you all for joining us we
8636s hope that you enjoyed this that you
8637s stuck around with but uh that you were
8639s hydrated and walked a little bit during
8641s it but we also want to thank Bucky Chris
8644s James Tristan Adam and of course Steven
8647s for their time
8648s um because these do take a little bit of
8650s time and we hope that everyone stays
8653s safe and healthy and that you follow us
8654s on all of the things we are ashes of
8656s Creation in every place that you can
8658s think of give us some love over in all
8660s those spaces we try our best to keep
8661s content and you know keep you filled
8664s with some ashes of creation content
8666s almost daily so come hang out with us
8669s over on our social platforms and we will
8672s all see you next month
8674s bye guys
8678s [Music]