I am wondering what direction the development team sees combat feel in Ashes of Creation going towards but in playstyle and overall feel of combat.
What I mean by the "Feel" of combat is whether it is floaty, non impactful like for example ESO or has more weight, and feel like Black Desert Online. For me personally, the feel of Combat is one of the most important aspects of an MMO both in longevity and its overall engagement. I fear that in introducing a lot of systems and mechanics, somehow I am missing the discussion on how combat will feel overall. Has there been any official in depth discussion on this topic?
What I mean by the "Feel" of combat is whether it is floaty, non impactful like for example ESO or has more weight, and feel like Black Desert Online. For me personally, the feel of Combat is one of the most important aspects of an MMO both in longevity and its overall engagement. I fear that in introducing a lot of systems and mechanics, somehow I am missing the discussion on how combat will feel overall. Has there been any official in depth discussion on this topic?