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[Music] |
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thank you |
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hello and welcome glorious as a creation |
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Community we hope that you are having a |
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wonderful month of course this is our |
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May development update it has been a |
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wild month for us I feel like I say that |
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every single time but it's just like we |
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do say it we say it every time and then |
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we also say after we say it every time |
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that we say it every time |
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the wild thing to me is that we're |
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almost halfway through the year which is |
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nuts |
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that actually is crazy I'm sure everyone |
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else is feeling that way as well almost |
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everyone I talk to feels that way but |
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um of course with me as always is Steven |
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Sharif our creative director and I am |
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Margaret Crone your director of |
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communications we hope that you are |
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excited for today I know we've been |
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teasing a little bit of what's what's to |
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come but as always what we're going to |
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be covering today is reminders we will |
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also be showing off our Cyclops combat |
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we also have a guest star the kitty cat |
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yes this is George George is literally |
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floating on a cloud he's lounging I know |
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I got Cloud Vibes over here I have Lucy |
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on this side she's oh she's Lucy Lucy |
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they've been over to our house a few |
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times for the love for the live streams |
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she's purring yeah oh |
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um trying to get her to not stand in my |
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my monitor way because she keeps doing |
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that |
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um and then we'll have our art update |
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and Studio update and of course a little |
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q a from our forums because y'all have |
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been sending us some great questions but |
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before that we will be talking a little |
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bit about reminders and we've got our |
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Spotlight today for our YouTube comment |
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so if you would also like to be |
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spotlighted as a YouTube uh comment you |
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just need to subscribe to our YouTube |
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channel make sure that you have um your |
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subs visible so that we can see that |
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you're a sub and then |
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um leave us a comment on our development |
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updates so for Maze development update |
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we will be selecting somebody for our |
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next development update live stream but |
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this one is from nice gaming who has |
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actually been making some oh yeah |
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YouTube videos which were like oh that's |
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cool |
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um I've never been watching those |
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they're great and you know thanks nice |
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we appreciate it uh they also do a lot |
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of other MMO content as well but their |
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question is can there be leaderboard |
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stats our leaderboards stats tracking to |
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uh track miscellaneous player stats such |
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as dungeons completed PVP kills Caravans |
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raided Caravan raids Caravans rated |
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there we go trees chopped Etc and would |
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these achievements be visible by other |
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players that is a great question |
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um so first to give you a little bit of |
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context on the development side uh from |
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our perspective we track all of those |
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things and we track many more things |
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um very granularly uh from a logging |
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perspective because it helps to inform |
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the activities that players enjoy doing |
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the things that they tend to stay away |
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from how long they tend to do those |
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things and a lot of companies use just |
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that data to kind of inform Direction |
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Over design choices I am very much a |
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believer that you need to have |
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correlating data that is essentially |
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feedback directly from the player base |
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in addition to the logging and metrics |
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that you can find from player activity |
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to create a navigational array moving |
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forward now to your question which of |
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those stats will we expose to the player |
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side I think we have a lot of intention |
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to to and we've talked about this in the |
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past to have a lot of these things shown |
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to the players and be able to uh for |
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those players to choose to share them or |
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not through their character page on the |
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website that we've talked about in the |
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past as well and those will include a |
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lot of what you mentioned there I think |
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it's a really cool component that as a |
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player I get to see how I stack up |
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against other players and the |
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achievements that I've that I've |
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accomplished in game |
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um and you know there's ways to make |
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that |
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um that a bit more time focused so where |
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you're not just getting the gross data |
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but you're also getting like seasonal |
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essentially seasonal data or partition |
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via time |
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um I think that's something that's super |
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cool and and it helps provide motivation |
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for players to achieve things in game so |
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yes we will be embracing uh those types |
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of leaderboards and stats exposed to the |
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players |
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um for ashes |
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yes it will be a lot of fun we have we |
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have many dreams that we want to do with |
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game to web and game to Mobile in |
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regards to showing stats and being |
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making things shareable for you |
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um we know how social media Works how |
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sharing content with friends Works |
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um but you know those things will come |
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in due time and just a fair warning on |
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that front |
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um and of course if you have things that |
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you'd like to see I think we did do a |
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Dev discussion in the past regarding uh |
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kind of like what features you'd like to |
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see in a mobile app or things like that |
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um those things would be super helpful |
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so if you want to head back over there |
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and give us some comments we would |
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appreciate it and of course we have been |
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doing Dev discussions our latest one was |
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on the Mage so if you have not gotten a |
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chance to toss your feedback in there I |
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know we already started compiling all of |
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that feedback but you're welcome to |
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still pop in there even if the |
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discussions have already been wrapped up |
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we don't want you to stop the |
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conversation please continue our next by |
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the way I I just I just do want to |
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comment real quick yeah for those of you |
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who have been participating in that |
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discussion uh along the made showcase |
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from last month |
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really exemplary job I mean that |
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discussion was well done I was reading |
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through the responses it was well |
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articulated from very from a lot of you |
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around the things you enjoyed the things |
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you'd like to see improvements on the |
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examples from other games that you |
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enjoyed like that thread was a treasure |
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Trove of player feedback and I just want |
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to say you guys those of you out there |
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who participated in that discussion |
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kudos to you thank you very much it is a |
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very instrumental tool that the |
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community team has an opportunity to to |
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concisely bring together and provide the |
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developers |
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um it is very helpful and those of you |
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who didn't participate in those |
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discussions totally fair but I would |
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encourage you in the future uh to get |
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engaged because uh there's nothing more |
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valuable than hearing from you guys what |
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you enjoy and what you'd like to see uh |
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done differently and I would I would say |
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today's demonstration is is not going to |
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be any different so as you guys kind of |
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watch what we show you today I it's |
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going to be very helpful for you to jump |
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back in on the forums and and across |
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social media and give us your thoughts |
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because that's why we are doing this |
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transparent development process is to |
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collect that feedback yeah and we've |
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also been doing in office hours uh we |
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recently started advertising that on our |
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social medias as well and |
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um you know fakner and Roshan have been |
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doing a great job with that pilot |
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program so if it's something that you're |
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interested in where you can actually |
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like come in and talk and and answer |
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some of the questions as well instead of |
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just posting on the forums you have that |
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Avenue we know not everybody wants to |
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type up a forum post so if you'd rather |
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talk and speak that's another |
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opportunity for you as well yeah and and |
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one of the last thing you know forgive |
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me if I stand a little bit on a soapbox |
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um but I you know as a player of MMOs as |
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well as we all are here at Intrepid |
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um I get excited about announced |
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projects and upcoming games that are |
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coming out and um you know sometimes |
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through normal development |
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um |
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there is not a level of transparency or |
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insight into the moment-to-moment |
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gameplay that's being expected on behalf |
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of the player's side and I think that |
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that's a really missed opportunity |
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um and I would speak to to the |
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executives out there to other developers |
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who have a voice in the projects that |
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they're participating in |
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um to try to Champion this thought of |
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engaging with your community earlier on |
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and the reason for that is because it's |
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very difficult to Pivot away from a |
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direction when that direction has been |
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manifest has been created is ready to |
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ship |
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um and and it's it's it's I know there's |
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downsides to it and there's a level of |
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investment that's required |
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um but if something |
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gives you an opportunity to early on |
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understand what the customer wants that |
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is a golden Holy Grail available to you |
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and it is it is doing nothing but |
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servicing the genre and |
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um the people the Beloved Gamers who who |
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spend their free time their hard earned |
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free time enjoying these games for them |
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not to be surprised when the game comes |
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out nobody wants to be surprised by what |
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they're looking forward to and a lot of |
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time the the hopium that we have |
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um around something we haven't seen |
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before or what we're expecting is it |
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lives up to our you know highest |
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mountain peak of hope uh in our minds |
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and then when we see that thing |
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um sometimes it's a bit deflated but if |
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you provide Insight during development |
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so that players have an understanding of |
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what to expect when that game launches |
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is then you mitigate a significant |
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portion of the risk that's entailed in |
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the creation of these massive projects |
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because you can identify where your |
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approach resonates with a consumer base |
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um and and you know I again I I know |
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it's a soapbox but I just feel recently |
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you know my I had hopes as well and and |
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I feel like it's a good point to make |
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um yes the hopium I like that I know |
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um yeah I mean and this is one of the |
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things that I have loved loved about |
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working at Intrepid and working for you |
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and you specifically Stephen is that |
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I've worked at a lot of companies where |
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Community is not respected and you know |
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what a community team does and the |
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feedback that they can relay and the |
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social media team what their feedback |
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can provide to the development team |
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developers don't take that I mean you |
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don't have to take every like you don't |
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have to take it word for word like just |
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because people think something is |
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overpowered doesn't mean you have to |
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take action and make it more pop make it |
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underpowered right it's kind of thinking |
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about that feedback and reflecting on it |
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and making better decisions about what |
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you're doing moving forward not |
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necessarily saying you have to do |
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exactly what the players want it's |
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analyzing and assessing that feedback |
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yeah and you know I see in chat some |
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people are saying oh shots fired you |
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know they're they're mentioning some of |
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the other games I it is not in any way |
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shape or form my intent to shoot shots |
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if that's what the proper phrase is my |
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my desire is to help the genre and the |
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executives that make this these |
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decisions because you know a lot of |
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times we think oh it's the developers |
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well it's not really the developers it's |
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the executives or you know the |
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executives that kind of make these |
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decisions and for you know they're |
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constrained they have to produce your |
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responsibilities to shareholders they |
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have you know projects and they need to |
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keep track of like the you know |
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proprietary information and designs and |
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the kpis of these all those things |
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understandable but if one thing can be |
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demonstrated through ashes of creation's |
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development process it's that we have |
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garnered a large community of interested |
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and resonated uh Gamers who want to play |
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this game and we have a very clear |
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picture of where that interest Lies We |
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Know Who who doesn't want to play it we |
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know the negative feedback we receive we |
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try to act on that negative feedback |
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right but without the lines of |
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communication being open |
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all of that is in the dark |
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and it's just not a place where a |
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development that can take five six seven |
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eight years should ever be before launch |
756s |
is to be in that dark place it's just |
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it's so antithetical to this concept of |
763s |
made for gamers by Gamers like that is |
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the core philosophy behind the |
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development of a game like this and and |
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to keep those doors shut just doesn't |
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make sense and it creates an an |
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insurmountable mountain of risk uh when |
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that game eventually launches so I you |
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know I'm not shooting shots yeah oh |
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absolutely no totally weird open |
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development too they're you know to be |
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and to be perfectly honest like we don't |
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show gray box levels and like our you |
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know fundamental prototyping like |
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because it's just it doesn't convey |
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something that we can elicit a good |
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response from right we want to show the |
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things where we can collect actionable |
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feedback that we can parse through right |
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and that we can say okay this is the |
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direction we were already on good thing |
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it resonated or wow we were really off |
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base here we need to change some things |
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up and we better do that because the |
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life cycle of our game and the longevity |
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the the lifetime value of the customers |
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at stake for that reason |
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um so you know I just I want to take |
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this opportunity because it's not often |
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that I have the opportunity once a month |
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here to speak with you guys but also to |
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potentially speak with any executive |
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that might be listening this is not a |
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bad thing to engage the customer earlier |
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these players MMO players understand to |
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a degree what development entails and |
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especially if you invest a bit in that |
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conversation you have the directors |
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participating you have an investment in |
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community teams earlier on before the |
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community is actually playing something |
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to help Garner that feedback and to |
861s |
parse it for the developers like there |
864s |
is a treasure Trove of information to be |
866s |
had amongst your consumer base engage |
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with it and then you can mitigate the |
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risk |
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yeah so I'm not trying to shoot shots |
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this is not a me shooting across the bow |
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in the industry I have love and respect |
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for my fellow developers and fellow |
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companies I am just trying to offer what |
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I feel is constructive feedback to help |
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ensure that the genre gets the games it |
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deserves |
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you know developers want to make a great |
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games like Steven said it's not always |
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you know on the individual sometimes |
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you're doing what is asked of you so it |
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is a struggle on both sides of the front |
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um but of course we have so much more to |
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show you and I'm sure we'll we'll have |
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many more soapboxes in the future as |
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well |
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um but my last I think we will we have |
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thoughts we have things that we want to |
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do and uh I think that we want to |
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you know make the industry better as |
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best as we can and you know like Steven |
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said right now this is our platform that |
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we have but you know we'll we'll be |
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doing more streams in the future as we |
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get closer and closer to launch and post |
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launch |
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um but my final reminder is that we do |
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have our Legion of the Rose it's |
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scheduled for June 14th at 11 A.M |
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Pacific we'll be swapping it over with |
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the next set and of course these are all |
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things that you'll see as NPCs creatures |
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buildings in the world they help us |
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build out the world of Vera we'll have |
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different variants of them and actually |
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you're going to see some stuff in our |
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this week which is really exciting |
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um that is similar to some of those |
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things and with that let's talk a little |
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bit about Cyclops and if you want |
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Stephen I know you wanted to kind of do |
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a little preface I do want a preface |
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this and I think guys uh and gals out |
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there |
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um it is very important that you help uh |
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convey this message to those who might |
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discuss what they see here and |
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um across social media and discords |
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the purview of this demonstration is the |
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first world boss you will encounter in |
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the riverlands area there are four |
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starting areas in ashes of creation as |
999s |
you're well aware |
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um but this is a level 30 Cyclops raid |
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boss which means it's intended and |
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counter design is between levels like 22 |
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and 34 35. |
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um and |
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you're going to see a host of abilities |
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you're going to see |
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um and try to keep an eye out for this |
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right you're going to look you're going |
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to try to find some tree strikes some |
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kicks and tree slams a totem charge uh |
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the root Shear some Spore sprays a |
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Stomps and call Spirits the enraged root |
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prisons and the root fissures and the |
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enraged phase with his Roar and stop |
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frenzy and the totemless charge you know |
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there's there's calling of dire Spirits |
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there's a lot of different |
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actions that can be taken by this raid |
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boss what we want to elicit from you is |
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when when you've encountered The Raid |
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bosses in other games what did you enjoy |
1055s |
most about those where do you see that |
1057s |
occurring in this demonstration and |
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where do you see room for improvement |
1062s |
um one thing I do want to convey these |
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three points is earliest raid boss you |
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see two is we're all GM's uh it's it's |
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intended for a full raid but we have two |
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groups that are fighting it because it's |
1075s |
a little bit difficult for us to Corral |
1076s |
all of our developers internally to jump |
1079s |
in and and uh yeah I know right to jump |
1083s |
in and take away time from the |
1084s |
development so so we use a little bit of |
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overpoweredness there |
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um but then the third thing is uh is the |
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ambience the how this boss moves around |
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the world right it's not just in a |
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centralized location that's its Arena |
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per se like this is a roaming monster so |
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take those those three things as you're |
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watching think about uh what to do |
1105s |
because people are saying GM we're not |
1108s |
using GM hacks though |
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he's just saying we're GM says and all |
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of these are developers that are going |
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to be like we're all game Masters we're |
1116s |
not uh players |
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and we're powerful very powerful but not |
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too hacking no we just know all the |
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mechanics so it's yeah exactly we know |
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what because we know what we're coming |
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outside yeah exactly |
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um so we had a lot of fun uh I think you |
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guys are gonna enjoy it and um yeah |
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we'll be on after to chat with you about |
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it all right see you in 20 minutes |
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[Music] |
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[Applause] |
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[Music] |
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foreign |
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and welcome to another live stream in |
1164s |
the world of Vera I am joined today by |
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three glorious developers actually we |
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have quite a few of our developers are |
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participating in today's live stream I'm |
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not going to go through everyone you'll |
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see their uh usernames their game |
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handles on the top left side in our raid |
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UI but I have three amazing developers |
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who are joining us today that have all |
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taken part in helping to design the |
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Cyclops and the combat that goes around |
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it I know you guys in the community have |
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been very excited to kind of see uh |
1192s |
today's demonstration We're not gonna |
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get too elaborate in the designs of the |
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Cyclops right because we don't want to |
1198s |
spoil it for you but just as a |
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disclaimer this is one of the very first |
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world raid bosses that'll be available |
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for players to participate in so this is |
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not super end game uh but it is going to |
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give you some insight into how we're |
1211s |
designing these encounters and first up |
1213s |
we have one of our senior designers Mr |
1215s |
Doug how are you doing Doug |
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ah good evening I am doing pretty well |
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I'm excited to show this off uh we've |
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been working on it for a while and so |
1223s |
yeah I'm super excited for you guys to |
1226s |
show it off too I know you guys have |
1227s |
been hard at work on this one and a lot |
1228s |
of other creatures and this is your |
1230s |
first time joining us on the stream |
1231s |
isn't that right that is correct so I |
1232s |
have not streamed before super exciting |
1235s |
we have a stream virgin with us very |
1237s |
cool |
1238s |
um we also have with us uh one of our |
1241s |
glorious uh senior technical designers |
1244s |
uh Mr Jason how you doing Jason hey |
1247s |
how's it going and you are the uh this |
1251s |
one's your baby right this Cyclops it |
1253s |
was kind of your design |
1254s |
yeah been plucking away at him for a |
1257s |
while |
1258s |
I remember the first time we we chatted |
1260s |
about this guy you had such a a great |
1262s |
kind of uh uh premise for his backstory |
1265s |
and and his the design elements of it I |
1268s |
was I thought it was super cool I love |
1269s |
the detaching tree which our viewers are |
1271s |
going to see in a little bit so I'm |
1272s |
super excited that you have an |
1273s |
opportunity to kind of talk with the |
1274s |
community about this and get their take |
1276s |
on on some of these designs |
1278s |
um and then we have a one of our |
1280s |
regularly occurring uh senior designers |
1282s |
on the combat side Mr tradd how you |
1284s |
doing Trad |
1285s |
doing great great good to be back as |
1287s |
always yes welcome so we find ourselves |
1290s |
here |
1291s |
in the riverlands and it appears to be a |
1296s |
winter time it's beautiful actually I |
1299s |
really like it so one of the first |
1301s |
things I would love |
1302s |
um to chat with you guys about is kind |
1304s |
of how you set up this particular raid |
1308s |
boss the Cyclops |
1310s |
um in the riverlands talk to me a little |
1311s |
bit about his pathing like where does he |
1313s |
live in the world what's his backstory |
1314s |
just tell me things about him |
1319s |
yeah I think you could take this one |
1320s |
Jason |
1321s |
all right um so yeah like um the Cyclops |
1325s |
his name is tumak and |
1327s |
um |
1328s |
a long time ago |
1330s |
um he you know is from the land of |
1333s |
sujoma and that's where like all the |
1335s |
cyclopses are from |
1337s |
um he decided it would be a good idea to |
1340s |
try to align himself with the the |
1342s |
Ancients |
1343s |
um that then invaded Vera and um he took |
1346s |
some of his followers to fall on the |
1348s |
footsteps and that didn't work out so |
1350s |
well for him |
1352s |
um he's uh |
1354s |
he's he's the last remaining Cyclops of |
1356s |
of his you know his people he took to |
1359s |
try and uh join the Ancients and uh the |
1362s |
rest of his people kind of exiled him |
1364s |
for that and didn't want him back so |
1366s |
it's kind of all on his own and and is |
1368s |
has kind of paid for some of those |
1370s |
mistakes of misaligning himself and okay |
1373s |
so he's got a little bit of a backstory |
1374s |
some pain in there you know maybe some |
1376s |
betrayal and I guess he kind of turned |
1379s |
against his fellow citizens of Vera |
1381s |
where are you guys at by the way I know |
1382s |
I know we have a couple parties that are |
1383s |
hanging back at the camp oh there you |
1385s |
guys are why don't you come join me over |
1387s |
here I wanna I wanna talk a little about |
1389s |
you know kind of his pathing and I |
1391s |
noticed that there are also some like |
1392s |
winter spiders over here or something |
1394s |
what is going on over here |
1396s |
yeah so there are some giant spiders |
1398s |
over here and one thing that we'd like |
1401s |
to demonstrate today is that you know |
1402s |
not every enemy in Vera is going to just |
1406s |
behave like their simple you know aggro |
1408s |
immediately and beeline for you uh the |
1411s |
giant spider might not necessarily want |
1413s |
to engage these scary looking Adventures |
1416s |
um so he's gonna stand off and you know |
1419s |
hope that you |
1420s |
you know back away and that's so creepy |
1424s |
I love the atom for this so he's he's |
1426s |
kind of not necessarily aggering but |
1428s |
he's just like don't come any closer |
1430s |
like keep talking back off get away yeah |
1434s |
he is kind of peacocking I'm said to him |
1436s |
vulnerable because I want us to be able |
1438s |
to kind of walk with the Cyclops as we |
1440s |
see him start to path here uh but I I |
1443s |
wild animals just you know not every |
1445s |
single wild animal is gonna immediately |
1447s |
be lying for you and so that's the kind |
1448s |
of behavior we want to capture some more |
1449s |
ambient behaviors you might not expect |
1451s |
to see in MMO maybe some creatures |
1453s |
hunting each other you know these kinds |
1455s |
of you know more believable behaviors |
1457s |
from wild animals that's super cool oh |
1461s |
yeah I like them that that's awesome it |
1463s |
adds an element of immersion I feel like |
1466s |
so you know if you do stay if you do |
1468s |
stay within their range or get too close |
1470s |
to them then you know they might defend |
1471s |
themselves so that's super cool so talk |
1474s |
to me a little bit about |
1476s |
um the Cyclops and its path and how you |
1478s |
guys kind of determine |
1480s |
um you know where this guy's gonna Roam |
1481s |
and and why it's an important aspect |
1483s |
that the boss is kind of roaming through |
1485s |
the woods you know or through the world |
1488s |
yeah so we we work with the the world |
1491s |
team to to decide what that path is |
1494s |
going to be and we want to make sure |
1495s |
that that there's something of Interest |
1498s |
no you know in there no matter where you |
1501s |
go vulnerable just in case I'm sorry go |
1504s |
ahead you're good yeah no matter where |
1506s |
you look no matter what path you go down |
1509s |
that there's always a chance you're |
1510s |
going to see something you didn't expect |
1512s |
or you didn't see before so |
1514s |
I love this guy he's so massive and I |
1518s |
like how he kind of walks through the |
1521s |
trees triggering their destruction |
1527s |
so cool that he interacts the |
1528s |
environment like that |
1530s |
yeah definitely going to help you uh |
1532s |
some listen you can just listen in the |
1534s |
woods and if if he's patrolling around |
1536s |
you're gonna hear him |
1538s |
oh my gosh this guy's huge now right oh |
1541s |
oh sorry my bad I thought for a second |
1544s |
there he was gonna agree me but just so |
1546s |
you guys are aware in the Stream I've |
1547s |
I've set myself to invulnerable so that |
1549s |
we can kind of just walk near him and |
1552s |
see his massive nature |
1555s |
and Doug Jason talk to me a little bit |
1558s |
about the inspiration for this guy as a |
1559s |
character model like what were you guys |
1561s |
you know working with the character |
1563s |
teams to kind of I notice he has this |
1565s |
massive tree talk to me a little bit |
1567s |
about that element |
1569s |
yeah I think that was actually a little |
1570s |
bit improvised in the design based on |
1572s |
what the character came back with Jason |
1573s |
if you want to talk about that |
1576s |
yeah when the character artists were |
1578s |
making this they had this cool idea of |
1580s |
just having this giant tree weapon that |
1582s |
a cyclops would hold and um we took that |
1585s |
idea and just kind of embraced it um |
1587s |
make it part of this character and the |
1589s |
embellishments that he wears and |
1592s |
um using that to kind of inform what |
1595s |
type of encounter that he might be so we |
1597s |
ended up making the tree like a pretty |
1599s |
core part of it and informs some of his |
1602s |
combat abilities and |
1604s |
um phase transitions even in the fight |
1606s |
yeah I mean it's a collaborative process |
1608s |
sometimes it's designed asking for |
1610s |
something specific from art and |
1611s |
sometimes art is what it forms the |
1613s |
design so |
1614s |
oh he looks great the character did a |
1617s |
great job with this do you know who's a |
1618s |
character artist that worked on this was |
1619s |
it Keith |
1620s |
Urban Keith |
1622s |
or could have been Genty of somebody |
1625s |
yeah they did a great job either way I |
1627s |
mean it looks it looks phenomenal I know |
1629s |
we have a couple of parties that are |
1631s |
going to assist us with this particular |
1633s |
fight talk to me a little bit about |
1635s |
this encounter as a raid boss you know |
1638s |
what is the expectation from the actual |
1641s |
raid size that that you guys are |
1643s |
anticipating for the design |
1645s |
I think that's gonna that's gonna vary |
1648s |
depending on the level of the raid |
1649s |
obviously and then sort of how geared |
1651s |
they are |
1652s |
um but we're kind of aiming for |
1653s |
somewhere between you know 16 and you |
1656s |
know 32 |
1657s |
um probably depending again on level and |
1659s |
equipment |
1661s |
very cool so this guy's a really early |
1663s |
kind of uh World boss and we want to |
1666s |
introduce players early to the idea of |
1669s |
these raids and by the way as we're kind |
1671s |
of chatting about this those of you who |
1672s |
are going to be helping us defeat this |
1674s |
guy with our uh two parties if you want |
1677s |
to start heading over to the arena we |
1680s |
are waiting here for you I will set |
1682s |
myself uh off of the GM and |
1684s |
vulnerability here |
1686s |
see |
1687s |
um |
1689s |
there we go |
1691s |
hopefully I don't agree him |
1693s |
um you know it's important as we were |
1694s |
talking about to kind of introduce |
1695s |
players uh into uh what rating really |
1698s |
means in ashes and talk to me a little |
1700s |
bit about kind of the general design |
1702s |
approach you take uh with creating these |
1704s |
types of encounters you know they're |
1706s |
obviously phases there's different |
1707s |
elements in those phases that kind of |
1709s |
change dynamically the the way you want |
1711s |
players to interact what are we gonna |
1713s |
see here a little bit |
1715s |
yeah this is definitely like a a more |
1717s |
introductory rating experience |
1720s |
um so it's not going to be too |
1721s |
complicated but I think there are some |
1722s |
really interesting mechanics regardless |
1724s |
and I think Jason can talk about those |
1727s |
um yeah so when I when I first started |
1729s |
designing this guy |
1730s |
um you know we had uh Trav and the other |
1733s |
guys on the archetype team looking at |
1736s |
you know forming the classes that people |
1738s |
have been seeing over the scene over the |
1739s |
live stream and you know really before |
1742s |
um those kind of come to fruition |
1745s |
um and knowing like you know what the |
1747s |
full abilities are and everything we I |
1749s |
started the design with you know the |
1750s |
core Trinity in mind |
1752s |
um so the roles are very obvious |
1756s |
um tanks will tank healers will heal and |
1758s |
DPS will |
1760s |
um try to take down the targets that |
1761s |
they need to and starting from there I |
1763s |
tried to |
1764s |
um |
1765s |
keep that in mind not not to uh over |
1767s |
complicate it so that |
1769s |
um they'll always have that like |
1770s |
individual training idea amongst the |
1772s |
different mechanics |
1774s |
um |
1774s |
yeah so we got some classic Staples in |
1776s |
here we've got you know ads that off |
1778s |
tanks are going to have to peel off |
1780s |
um and crowd control that's going to |
1782s |
need to be applied to Those ads we've |
1784s |
got priority targets are going to pop up |
1786s |
that need to be killed we've got you |
1788s |
know damage that's going to be |
1789s |
unavoidable so that you know even though |
1791s |
the expert group that could Dodge all of |
1793s |
his avoidable attacks you know the |
1795s |
healers are still going to have work to |
1796s |
do to keep everyone alive |
1798s |
very cool very cool love it I know you |
1802s |
guys will notice obviously on the uh the |
1804s |
stream that there have been some updates |
1806s |
to a little bit of the uh nameplates |
1809s |
that Colby and the UI team have |
1810s |
implemented as well as some of the |
1812s |
targeting plates as well but who do we |
1815s |
have as our tank today |
1819s |
Doug will be tanking all right all right |
1822s |
very cool and then we also have |
1825s |
um I'll be playing as a mage but |
1828s |
um |
1829s |
I will be trying to capture some good |
1831s |
shots of the encounter to a degree Chad |
1834s |
what are you playing |
1835s |
I am a mage as well just look at you oh |
1838s |
okay very cool |
1840s |
and then how about you Jason |
1841s |
I'm playing the cleric nice well Doug I |
1845s |
don't want to stand in the way of your |
1847s |
greatness so please by all means sir you |
1850s |
may commence when ready |
1852s |
all right Leroy Jenkins Leroy let's do |
1855s |
this try not to let me digest it yeah no |
1859s |
promises |
1860s |
uh he's an angry to muck |
1865s |
oh my God that looks like it hurts yeah |
1869s |
if you don't block that you get smooshed |
1872s |
I love his animation so talk to me a |
1875s |
little bit about some of these attacks |
1877s |
what what do you got going on here Jason |
1879s |
and Doug |
1882s |
um so yeah his first phase |
1884s |
um here he has a lot of uh physical |
1887s |
attacks but he also employs a lot of |
1889s |
attacks using his tree like we see there |
1890s |
with the roots hitting us and right now |
1893s |
you can see he's also he's he's |
1896s |
um pulling some fungus out of the tree |
1898s |
and using that to heal himself |
1901s |
um he has a tank Spike attack where he |
1904s |
smashes the the tree into the tank that |
1906s |
Doug was blocking earlier |
1909s |
and generally does a lot of like AOE |
1911s |
Splash damage |
1913s |
that other melee will want to avoid not |
1916s |
stand stand together yeah he's not |
1919s |
particularly complex uh rainbows but |
1921s |
he's a great example of sort of what we |
1924s |
want to do with large creatures and |
1925s |
Ashes having them interact with the |
1927s |
environment having that that camera |
1929s |
shake that you know those knockdowns |
1931s |
that make it feel like he is here and he |
1934s |
is crushing you |
1940s |
all right |
1942s |
no he looks oh my God he keeps just |
1945s |
charging there |
1948s |
I'm just barely missing him |
1950s |
now talk to me a little bit about kind |
1953s |
of the raid Boss Designs like you guys |
1956s |
are working with multiple stages I |
1958s |
noticed that right now he's just kind of |
1960s |
you know roaming around he has different |
1963s |
targets on his hate list tell me like |
1965s |
what's your general philosophy how did |
1967s |
you guys approach this |
1969s |
yeah so I think um I just ended this a |
1972s |
little bit earlier but we |
1974s |
designed this boss pretty early on when |
1976s |
a lot of the classes were still their |
1977s |
sort of nasic form so we really just |
1979s |
wanted to focus on the whole the Trinity |
1982s |
you know making sure that everyone has a |
1984s |
purpose in this read a role whether |
1986s |
you're someone who's focused on CC |
1988s |
whether you're a tank A Healer a DPS you |
1991s |
know giving those classic mechanics to |
1993s |
give everybody a job in the in the raid |
1994s |
like right now for instance he's put |
1996s |
this tree down and there are going to be |
1999s |
um these healing caps that appear |
2001s |
and those are going to be a priority |
2002s |
objective for DPS to take down before |
2004s |
they grow to full size because if they |
2006s |
do he's going to go over he's going to |
2008s |
stomp him and he's going to get healed |
2009s |
for a huge percentage of his health |
2012s |
wow |
2014s |
so we got to take this tree out because |
2017s |
he's just gonna keep healing |
2019s |
yeah and you definitely gotta switch |
2021s |
over to those healing caps when they |
2023s |
appear |
2027s |
there that's super cool so he so he |
2029s |
heals off of the mushrooms as well |
2032s |
yeah and as a player if you destroy them |
2035s |
or even if he Stomps on them if you |
2036s |
happen to be nearby when they blow up um |
2039s |
you can cut that heel as well so if |
2041s |
you're taking some damage from the |
2042s |
Thorns from the tree or you got hit by |
2044s |
one of his large uh you know stop |
2045s |
attacks you know you might have a chance |
2047s |
to get healed up if you run over to |
2049s |
those mushrooms before they pull up |
2051s |
okay we almost have this tree down come |
2053s |
on guys focus it down Focus major DPS on |
2056s |
the tree |
2057s |
let's try to kill this thing |
2060s |
it's almost done get it get it before he |
2062s |
picks it up |
2063s |
yes everything release it all |
2066s |
oh well done oh |
2070s |
oh |
2071s |
God why is he so mad |
2075s |
he does not like when you break his |
2076s |
weapon what the heck I mean who would |
2082s |
Jason where'd you get the idea for that |
2084s |
for the kind of tree totem |
2087s |
um a lot of that came from the uh |
2089s |
original uh design that we got from |
2091s |
character art in that we really enjoyed |
2095s |
the way the that it's energized with his |
2097s |
look so we wanted to employ the use of |
2100s |
the tree as as like a core part of his |
2102s |
uh encounter |
2105s |
um and we ended up using it as like a |
2107s |
magical like a magical tree where he |
2109s |
gets a lot of his abilities but without |
2111s |
that he seems to get really mad and his |
2113s |
more Primal Cyclops giant nature comes |
2116s |
back as we see here |
2121s |
wow that's cool so talk to me about |
2123s |
those kind of slams that he's doing and |
2125s |
also I noticed like as he's running |
2127s |
around the trees are falling the stone |
2130s |
obelisks are kind of getting destroyed |
2132s |
is there intent for these kind of |
2135s |
environmental |
2137s |
um hazards to exist as well as part of |
2139s |
the raid design yeah absolutely for our |
2142s |
large creatures you know Cyclops is |
2143s |
dragons things like that we we want to |
2146s |
make sure that the world feels Dynamic |
2147s |
and it's reacting to their big size you |
2150s |
know if a huge you know |
2152s |
20 meter tall Beast is walking through |
2155s |
the woods and not knocking down a single |
2157s |
tree that just doesn't feel believable |
2159s |
so we want to make sure that you know |
2161s |
you're gonna steer that and that's gonna |
2162s |
be a way you can know in the distance |
2164s |
there's something you want to go and |
2166s |
investigate |
2171s |
that is super cool I died but I'm on my |
2174s |
way back |
2177s |
those slams hurt really bad yeah |
2182s |
um one of the aspects of the the phases |
2184s |
in this fight is actually that uh he has |
2187s |
those healing abilities when he has his |
2189s |
totem tree his nature magic but um and |
2191s |
he is more Primal when he's in this |
2192s |
phase as a result you can take him down |
2195s |
a little quicker when he's enraged but |
2196s |
it's also going to be a lot more |
2198s |
incoming damage for your healers to work |
2199s |
through so |
2201s |
um depending on your raid composition |
2203s |
your you know equipment level you might |
2205s |
want to sustain longer in that earlier |
2207s |
phase even if it takes the while through |
2210s |
all that healing um because if you push |
2211s |
him too early uh you might just wipe |
2218s |
oh I love it guys |
2220s |
here he goes no no no no no no no no no |
2222s |
no no no |
2227s |
no oh it's getting crushed there it's |
2229s |
right under his fists |
2232s |
oh this poor guy |
2236s |
look at him |
2238s |
his little eye |
2241s |
wow that was very cool well done guys |
2243s |
that was awesome does he have any loot |
2247s |
can we loot him I wonder oh |
2251s |
sword of the Briar home a longbow |
2254s |
a short bow and a mace oh very nice well |
2259s |
that was a lot of fun very well done I |
2261s |
thought that that was very cool guys as |
2263s |
you guys are watching this remember |
2265s |
obviously this is one of the earliest |
2266s |
World bosses in ashes of creation that |
2269s |
you'll have an opportunity to encounter |
2270s |
just getting your feet wet and what the |
2271s |
raid boss system is going to look like |
2274s |
we have a lot of fun designs that are |
2276s |
intended with a lot of different |
2278s |
creatures but give us your feedback what |
2280s |
are the raid bosses you enjoyed in other |
2281s |
games that you've played what about the |
2283s |
mechanics what about the phases uh that |
2285s |
you thought were were cool what did you |
2287s |
enjoy seeing here today |
2289s |
um and what would you like to see in the |
2291s |
future but otherwise Trad Jason Doug |
2295s |
thank you guys for joining us and giving |
2297s |
us a little sneak peek under the hood of |
2299s |
the encounter design particularly as it |
2301s |
relates to tumak The Wretched I thought |
2304s |
that that was that was super cool a lot |
2306s |
of fun |
2307s |
um and I look forward to seeing more |
2308s |
from you guys in the future but with |
2310s |
that being said uh I would like to thank |
2313s |
you all and we will see everyone back on |
2316s |
stream here in just a moment |
2318s |
bye everybody |
2323s |
[Music] |
2327s |
welcome back we hope that you all |
2330s |
enjoyed it it seemed like you did I |
2331s |
wanted to clarify a few things because I |
2334s |
know that there were some comments in |
2335s |
regards to a couple things and then |
2337s |
there were quite a few questions so |
2338s |
Stephen will answer some of those as |
2340s |
well but for clarifications obviously we |
2342s |
recorded this in 4k we will be uploading |
2345s |
it in 4k on YouTube I know there were |
2346s |
some comments regarding Graphics we were |
2349s |
you saw that this time we showed three |
2352s |
different perspectives of different |
2353s |
folks so we kind of had to figure out a |
2355s |
different recording system in order to |
2358s |
make sure everybody's quality was the |
2361s |
same level |
2362s |
um except different PCS so just keep |
2364s |
that in mind but we will upload that |
2366s |
after the stream |
2368s |
um in regards to the node GM cameras I |
2371s |
meant uh no we didn't use commands |
2373s |
during the cyclops fight not necessarily |
2375s |
before that because as soon as I said |
2377s |
that Steven you used the thing to walk |
2379s |
next to him well crap I didn't want him |
2382s |
to aggro me so yes but he turned that |
2385s |
off because obviously he won it he had |
2387s |
to be able to fight and you saw that |
2390s |
um you know Stephen died a couple times |
2391s |
there yeah and we were looking at the UI |
2393s |
I might have been the only person that |
2394s |
died but um just just to be clear uh |
2398s |
remember that we are still in our |
2401s |
journey to Alpha two and as a result of |
2403s |
that Journey the phase of development |
2406s |
that we are currently in with the |
2407s |
project doesn't really emphasize polish |
2410s |
or performance or optimization so you're |
2415s |
gonna see some oh I have my pen because |
2417s |
I was taking notes from chat um you're |
2419s |
gonna you're gonna see some um |
2422s |
you're going to see some room for |
2423s |
improvement there right also I'm running |
2425s |
this you know on a 4k monitor and 4K |
2427s |
stream and I'm streaming at the same |
2428s |
time or excuse me uh recording at the |
2430s |
same time so you know some of the FPS is |
2433s |
going to get improved it'll be it'll be |
2434s |
uh it'll be much better but |
2437s |
um yeah let's get to some of the |
2439s |
questions that you guys had in uh and |
2441s |
chat about the boss yeah yeah and also |
2444s |
um I know we had mentioned that we were |
2446s |
talking about whether Keith had designed |
2448s |
or designed the model and Keith did |
2450s |
designed the model so just wanted to |
2452s |
clarify in that front but the first |
2454s |
question we have here is tumak didn't |
2455s |
leave Footprints behind like our player |
2458s |
characters did Will Will big creatures |
2460s |
like that or any creatures leave behind |
2463s |
Footprints yeah so um uh uh General |
2466s |
overpopulation mobs will not leave |
2469s |
um Footprints however uh the larger |
2471s |
monsters like this and raid bosses and |
2473s |
and |
2474s |
um dungeon bosses they will have |
2477s |
Footprints they were just not enabled |
2478s |
for him uh in this showcase yet |
2481s |
and then what are the respawn rates on |
2484s |
world bosses that's a very generic |
2485s |
question then it yeah it depends it |
2489s |
depends on the world boss |
2491s |
um you know we want to the general |
2492s |
philosophy is that respawns will be |
2495s |
variable we don't want to have set |
2497s |
specific times in which uh response uh |
2500s |
will occur so that they can be kind of |
2501s |
camped and farmed but they'll be |
2503s |
variable location response as well as |
2506s |
variable time response |
2508s |
um and then that's kind of you know |
2510s |
provides opportunities for different |
2512s |
parties to engage at different times and |
2514s |
locations |
2517s |
cool |
2518s |
and then I'm also playing this in the |
2520s |
background so you guys are getting to |
2521s |
see it a little bit more while we talk |
2524s |
um next one here is |
2526s |
uh will too much destroying trees affect |
2529s |
the growth and replenishment of trees in |
2531s |
the world and also if animals hunt one |
2533s |
another will that affect respawn rates |
2535s |
of those animals astute observation |
2538s |
whoever asked that question |
2540s |
um yes the answer is yes uh there are |
2543s |
Land Management systems that we've |
2545s |
talked about in the past |
2547s |
um and there is certain interactions |
2550s |
that can occur that can affect those uh |
2552s |
systems so yes |
2554s |
and knocking down trees too long is not |
2557s |
going to be a good thing for the area |
2558s |
yeah so you probably want to as much as |
2560s |
he was just going for a stroll because I |
2562s |
saw someone in Chows laughing I told |
2564s |
Stephen I was like I love this comment |
2565s |
someone in chat was like |
2568s |
of course he's mad and raging he was |
2570s |
just going for a walk a little stroll |
2572s |
and you guys are killing him you're |
2574s |
monsters this guy is responsible for |
2578s |
some pretty horrific things so he's not |
2580s |
just an innocent Cyclops out for a |
2583s |
stroll let's be clear he sided with the |
2585s |
baddies yeah and uh the next one here is |
2589s |
will ground shake for large bosses |
2592s |
um be something that we'll see in the |
2594s |
future can you turn off the screen Shake |
2596s |
yeah you know there is something to be |
2599s |
had there about |
2601s |
um those types of screen Shake effects |
2602s |
we want them to be present when we're |
2606s |
emphasizing certain things but we don't |
2608s |
want them to be a nuisance or annoying |
2609s |
or too plentiful |
2611s |
um and having screen Shake apply to |
2614s |
every you know every step would probably |
2616s |
be too abundant will players have |
2619s |
control over those on-screen type |
2621s |
effects um yeah I think so I think |
2623s |
that's something we want to provision as |
2625s |
a customizable option for players to be |
2627s |
able to turn off because it can be be |
2628s |
somewhat nauseating for certain groups |
2630s |
of people and a distraction from what's |
2633s |
happening in the world |
2636s |
and then will World bosses become |
2638s |
different or higher level as a node |
2640s |
levels how will these World bosses scale |
2642s |
when it comes to player levels is it |
2644s |
based on players or the zone |
2648s |
players |
2649s |
so the question was sorry I missed the |
2653s |
first part yeah Will World bosses become |
2655s |
different or higher level as nodes level |
2657s |
yes okay so um world bosses uh are |
2663s |
pretty defined in their challenge rating |
2667s |
and we don't have an approach that is |
2671s |
scaling for content right we feel that |
2675s |
that kind of cheapens the content when |
2677s |
you apply a scaling mechanic so that you |
2680s |
know this content is is is constantly |
2682s |
relevant |
2683s |
um you know there are ways that the |
2685s |
world responds and changes to the nodes |
2688s |
development those are prescribed those |
2691s |
are curated we those are meaningful and |
2693s |
we want them to be experienced by the |
2695s |
players but not all content is going to |
2697s |
be scalable like we've seen in some |
2699s |
Modern MMOs and then the other part of |
2702s |
that yeah I guess was Will World bosses |
2705s |
scale when it comes to player levels and |
2707s |
is it based on players or the Zone |
2711s |
itself leveling |
2714s |
um they they will not Scale based on |
2715s |
player level no so so this is a level 30 |
2718s |
uh boss and he will be relevant for a |
2721s |
nine level spread up or down from that |
2723s |
level 30 position okay and then people |
2727s |
are wondering will bosses or the Cyclops |
2729s |
actually get voice lines or things of |
2731s |
that sort |
2734s |
um yeah bosses certain bosses will have |
2737s |
audio cues um that might be in the form |
2740s |
of language it might be in the form of |
2742s |
indistinguishable uh sounds |
2745s |
um but yes bosses and some even |
2747s |
creatures will have audio cues to use |
2750s |
and then I do see some folks asking |
2753s |
um in chat regarding about you know if |
2757s |
this is an open world boss then that |
2759s |
means other players could attack me and |
2762s |
my and my homies and also attack the |
2765s |
monster that I'm attacking and how we |
2767s |
plan to address that situation in |
2769s |
regards to maybe large guilds coming in |
2772s |
and you know murdering people and |
2774s |
stealing their boss yeah absolutely so |
2776s |
um we've talked about this in the past |
2777s |
content in ashes of creation is divided |
2780s |
into open world content and instanced |
2783s |
content the ratio of content division |
2786s |
there is about 80 20 80 being open world |
2788s |
20 being instance that remains true when |
2793s |
we talk about the ability for |
2794s |
competition to exist around limited |
2797s |
resources or scarcity what bosses fall |
2800s |
into that category of scarcity and or |
2803s |
limited resources they are essentially a |
2805s |
resource that you can defeat in order to |
2808s |
acquire things you need for your |
2810s |
character progress question and as a |
2811s |
result of that it is healthy to |
2814s |
encounter potential friction and or |
2816s |
competition with other groups of players |
2819s |
who are interested in acquiring that |
2820s |
scarce resource and we don't want to |
2823s |
address that situation that is the |
2826s |
element of the game design that is risk |
2829s |
versus reward you're taking the risk and |
2832s |
encountering this open world content and |
2835s |
your reward for successfully doing so |
2837s |
are the resources you can acquire by by |
2840s |
that effort now there are mechanisms |
2842s |
there are tools there are |
2845s |
systems that allow for you to establish |
2849s |
reputations with these other groups of |
2851s |
players to pursue them outside of this |
2854s |
encounter to hinder them in such a way |
2856s |
where they might think twice whether or |
2858s |
not they want to engage with your group |
2860s |
there are avenues that can be taken both |
2863s |
political as well as systemic where |
2866s |
players can engage with those factions |
2869s |
and it's important to note that ashes of |
2871s |
creation is a non-faction based game |
2873s |
what that means is you're not told who |
2876s |
your enemy and your friend is you are |
2878s |
not restricted with the players that you |
2880s |
can participate in content with instead |
2883s |
that choice is left to you the players |
2887s |
and that is an element of the sandbox |
2888s |
environment that we're trying to create |
2889s |
with ashes of creation |
2892s |
all right and then the next question |
2894s |
here is less about the Cyclops class and |
2896s |
people were noticing that folks were |
2899s |
carrying around these blue Orbee type of |
2902s |
things and they were wondering what |
2903s |
those are |
2905s |
oh um I believe yeah good call I think |
2907s |
that's the first time we've actually |
2908s |
shown those yeah um so so those are um |
2912s |
sigils I'm sorry not sigils um |
2917s |
my mind is totally blanking right now |
2919s |
those are those are essentially |
2921s |
um Acumen instruments that you can use |
2923s |
to enhance your your spell casting they |
2926s |
replace a shield off hand uh uh item |
2929s |
that players can somebody in slack if |
2931s |
you can remember the name of those |
2932s |
things shoot it over to me real quick in |
2934s |
a DM |
2935s |
um but uh yeah those are those are |
2937s |
essentially offhand items that players |
2939s |
can use in order to enhance their |
2940s |
casting ability and or healing and and |
2942s |
whatnot they are called focuses yeah |
2946s |
spell focus thank you |
2949s |
and that is |
2952s |
we're gonna have a many men and by the |
2954s |
way okay real quick the the spell |
2956s |
focuses can take many different forms |
2958s |
you saw an orb there the spell focus |
2960s |
could be a book it could be a shrunken |
2962s |
head it could be you know something kind |
2964s |
of uh really interesting uh but it's a |
2967s |
way for uh non-shield users or non-sigil |
2971s |
users |
2972s |
um to incorporate an element into their |
2974s |
offhand if they want to be a one-handed |
2976s |
weapon user |
2977s |
oh cool |
2979s |
um and of course we could be here all |
2982s |
day if we answered questions forever but |
2983s |
we do have some other things to show you |
2984s |
all and we do have some other questions |
2986s |
to get to from the forums |
2988s |
um but as always we would love your |
2991s |
feedback we will have a combat a cyclops |
2994s |
combat preview a slash live stream uh |
2996s |
feedback thread that's going to be over |
2997s |
on our forums please definitely go check |
2999s |
it out and give us some thoughts as |
3002s |
Steven said this helps us ensure that |
3004s |
you know we're we're moving forward in |
3006s |
the right direction so please |
3008s |
please please give us some some of your |
3010s |
thoughts and I know sometimes it can be |
3011s |
hard because you're like just watching |
3013s |
something versus experiencing it |
3016s |
um but when you get into Alpha 2 you'll |
3017s |
be able to experience it and give us |
3018s |
that side of the feedback as well so |
3021s |
we'll we'll get we'll get both ends of |
3022s |
it but at least we can address some of |
3024s |
your concerns just from visually seeing |
3026s |
it as well |
3028s |
and with that unless you have anything |
3029s |
else Steven I'm gonna head on over to |
3032s |
our character goodies |
3035s |
yeah all right |
3038s |
moving on as you've maybe noticed we've |
3042s |
been doing some profession goodness |
3045s |
you've been seeing some trees and |
3047s |
lumberjacking and you know we're working |
3049s |
towards some good old fishing there are |
3051s |
a lot of fish that have been being |
3053s |
created some of them are very strange |
3056s |
looking as I'm sure you all will see |
3058s |
here |
3059s |
um but Chris Jan uh gincy and Priscilla |
3063s |
and Keith have been making a ton of them |
3065s |
so uh the Seas of Vera will be plenty |
3071s |
you will definitely be getting your fill |
3072s |
of good fishies to cook and fish up and |
3077s |
trade I'm excited for you all to to see |
3079s |
those they're gorgeous |
3082s |
I love the little fish they're so good |
3085s |
some of them are a little horrifying |
3087s |
as rightfully they should be |
3091s |
cool |
3093s |
a few of them I feel like the chat is |
3095s |
going to have thoughts about like the |
3098s |
Lamprey are the grossest |
3101s |
they say that the night is dark and full |
3103s |
of Terror but what they really forget is |
3105s |
that the the Seas are deep and yeah have |
3109s |
you ever gone scuba diving or anything |
3111s |
like that I have I have I uh one time we |
3114s |
had a guild |
3116s |
um we had a guild so my guild I always |
3119s |
used to have these like trips that we |
3121s |
would take some of our officers and some |
3123s |
Guild members and stuff and one year we |
3125s |
went to Hawaii and there was like 13 of |
3127s |
us and none of us had scuba dive before |
3129s |
except for one person I think of the |
3130s |
party and I charted this boat to take us |
3132s |
out to go scuba diving and they're like |
3133s |
well you have to go through this like |
3134s |
process you know the certification thing |
3136s |
I was like uh you know just take us out |
3139s |
somewhere that's cool and we'll just |
3140s |
kind of jump in the water and do our |
3142s |
thing and so one of one of our friends |
3144s |
who's a big boy |
3145s |
um he he got into his swimsuit and he |
3147s |
gets in with this with the snorkel and |
3150s |
they're teaching him the little uh the |
3152s |
little device that the buoyancy thing |
3153s |
that takes you up or down you press the |
3154s |
button and they're teaching them the |
3156s |
hand signals like this is swimmer's okay |
3158s |
this is like not okay or you know |
3160s |
whatever right and we're underwater and |
3163s |
he's like floating up here he can't get |
3165s |
his mask thing on very well and he's |
3167s |
pressing the button because he's kind of |
3169s |
sinking and as he's slowly sinking under |
3171s |
the water he's pressing the wrong button |
3173s |
and he doesn't know yeah he's pressing |
3174s |
the button to make it go up yeah he's |
3176s |
probably no he's pressing the button to |
3177s |
make him go down but he thought he was |
3179s |
pressing the button making him go up and |
3180s |
so his face is just falling like under |
3183s |
the water he doesn't have his mask on |
3184s |
and in his last words of moment he just |
3187s |
says I'm gonna need some help here he |
3191s |
goes under the water and my ear was |
3193s |
bleeding and like John wanted to swim to |
3196s |
shore where like a mile and a half out |
3197s |
it was just a terrible this sounds like |
3200s |
a nightmare yeah I had a lovely time uh |
3203s |
scuba diving complete opposite of that |
3205s |
but I think one of the things that is |
3207s |
because you talk about you were saying |
3209s |
how like it's you know dark and full of |
3211s |
tears but I think that the beauty of |
3213s |
being underwater is it's like so quiet |
3215s |
but there's like a lot of life going on |
3219s |
around you which I think is really |
3220s |
exciting some of which you want to eat |
3222s |
you |
3223s |
yeah there were some sharks like tiger |
3226s |
sharks that swim by us but the people |
3228s |
that we were we were with that were |
3230s |
taking us were they were like they're |
3233s |
not interested in you they have enough |
3234s |
food here so as long as you're not I |
3236s |
have a fear of like wide open spaces and |
3239s |
anytime I can't see what's beneath me |
3242s |
and it's just like darkness that scares |
3245s |
me and so being in the water |
3248s |
um out in the middle of the ocean where |
3250s |
I don't have a corner to back against |
3251s |
and just like see where my threat lives |
3253s |
like I just feel like at any moment some |
3256s |
giant shark is just going to come out of |
3257s |
the depths of darkness and eat me or |
3259s |
something and Kraken just comes up and |
3261s |
takes even no totally like my mind just |
3263s |
the amount of Fantasy games and movies |
3265s |
that I've watched like I just go to a |
3267s |
dark place immediately and thinking |
3269s |
about some crack and like Monsters see I |
3271s |
have the opposite I I think for me in |
3273s |
the water I think because I can swim and |
3275s |
move and maneuver I'm okay it's Heights |
3278s |
for me because I can I can see what's |
3280s |
down there and I can see how far away it |
3282s |
is to me and it horrifies me that I |
3284s |
might fall and to my death I'm with you |
3287s |
on the heights too yeah for sure all |
3289s |
right moving on from that uh now that |
3292s |
we're all horrified by underwater |
3294s |
creatures and and Heights um we also |
3296s |
have pig Lids you've been seeing sheep |
3298s |
cows piglets we're you know getting |
3300s |
getting the farm in and profession stuff |
3302s |
going which is really exciting I'm ex |
3304s |
I'm super excited for freeholds and |
3307s |
Farms I love farming and games it's so |
3309s |
fun |
3311s |
um next up we've got a tiebreaker |
3314s |
riverlands variant I love their beards |
3316s |
they're so cute oh they're so good |
3319s |
they're so cute they look like just |
3322s |
grumpy otters and I'm into it |
3326s |
um the next one here is our Hydra swans |
3329s |
and then we also have like a variant of |
3331s |
it so for those of you who have the the |
3333s |
regular Hydra Swan which |
3335s |
um you know thank you for supporting us |
3336s |
we also have |
3338s |
um the variant here and Stephen I saw |
3341s |
that you gave a story behind how this |
3344s |
thing how this came to be yeah you |
3345s |
talked about on Twitter I don't know if |
3346s |
you want to share that with folks who |
3348s |
maybe don't use Twitter oh I just you |
3350s |
know geese and Swan in general are just |
3353s |
wretched creatures like they're they're |
3355s |
beautiful but they're mean as all hell |
3358s |
and uh when I was a kid we used to live |
3360s |
on a lake uh or live near a lake and um |
3364s |
I would go feed these things and when |
3367s |
they had babies I didn't know that they |
3369s |
got protective and they would fly and |
3372s |
attack me as I'm trying to climb away |
3373s |
from them and Peck me in the back and |
3376s |
just |
3376s |
I vowed from that day forward that if I |
3379s |
ever created an MMO at seven years old I |
3381s |
was thinking to myself |
3383s |
that I would create this as a creature |
3386s |
no actually I made it in our ashes of |
3388s |
creation original |
3390s |
um uh Pathfinder campaign a Hydra Swan |
3392s |
uh that was I just took the template of |
3395s |
the actual Hydra monster and I gave him |
3397s |
a bunch of beak attacks so they were |
3398s |
like d6s minus two or something it was |
3401s |
like level two party and they're like oh |
3402s |
my God it's a Hydra Swan I'm like yeah |
3404s |
don't feed it bread |
3407s |
that's really funny like I love that I |
3410s |
might have to pull that on one of my |
3411s |
people in the future for one of my |
3414s |
campaigns we got this lovely snake boy |
3419s |
I love that they did the apple thing |
3422s |
with it |
3424s |
the animations that our team always |
3427s |
comes up with for for things is amazing |
3430s |
the little intricacies |
3432s |
and then we've got the seventh Lancer |
3435s |
uniform |
3437s |
oh it looks great yes they look so scary |
3445s |
I have those backwards we've got the |
3448s |
diadem |
3450s |
for our Royal folks out there |
3453s |
pretty sure conveyor |
3456s |
super cool |
3458s |
got some arcane garbs |
3464s |
oh who made the Arcane garbs uh the |
3467s |
Arcane garbs were by Yan |
3470s |
oh yeah these look great |
3475s |
I have all the names for everybody this |
3477s |
time because Stephen always asked me and |
3479s |
I'm like I don't know there's a million |
3481s |
art pieces |
3483s |
um who who did the uh the variant for |
3486s |
the um uh the Idris one no no the otter |
3489s |
oh the uh that's ginsy that's that's |
3492s |
jincey work right there love it it looks |
3494s |
so good the Gloom root |
3498s |
um we've got the Jade sigil |
3502s |
come into fruition |
3504s |
oh that looks great who did the |
3506s |
mercenary one looks really great the |
3507s |
Jade sigil one was Yan as well yeah a |
3510s |
great challenge same with the Merc set |
3512s |
here oh wow very nice and then we've got |
3516s |
another plate set |
3519s |
John's just killing it |
3521s |
get some yawn |
3524s |
and then we've got The Travelers the |
3527s |
part of the trailers |
3529s |
um outfit |
3531s |
oh I believe I have an empty yes |
3535s |
yes this set was really fun to design |
3538s |
can you use the Hat as the like the the |
3541s |
thing you carry but you just flip it |
3542s |
over and put all the flesh fish in it |
3544s |
and hold it like up I was thinking you |
3546s |
could either put fish in it or you could |
3547s |
float in it was my thought when I was |
3549s |
designing it because sometimes they |
3550s |
would use these to like get like fishing |
3553s |
yeah |
3556s |
oh yeah I know that's a good call it's a |
3558s |
good call will you put the you put the |
3560s |
fish on the net on the outside oh okay |
3562s |
and then you eat yeah |
3565s |
um yeah it's cool and then we have the |
3568s |
ice heart corsage being worked on still |
3571s |
work in progress |
3573s |
very nice and I believe that is it from |
3576s |
the art Department |
3579s |
by it I mean like they've got a lot of |
3581s |
stuff but |
3583s |
um that is what we'll be showing today |
3584s |
thank you amazing artists |
3587s |
killing it as per usual moving on to our |
3591s |
Forum questions I will also just keep |
3593s |
the video of a cyclops fight in the |
3594s |
background so you can have something to |
3597s |
look at Wilson I ask the questions first |
3600s |
question is from Nick |
3602s |
oh wait actually let's do |
3604s |
um Studio updates first oh Studio yeah |
3607s |
let's talk with Studios and then I'll |
3608s |
yeah it's an expression question what's |
3611s |
been our studio updates for this month |
3614s |
well I think our general student has |
3617s |
been that we're continuing to hire so we |
3620s |
hired a lot within the like even the |
3622s |
last month I know yeah I think we've |
3625s |
we've hired uh 20 like seven people this |
3629s |
year so far |
3631s |
um yeah great great talent added to the |
3633s |
team amazing individuals thank you guys |
3636s |
for your help out there and spreading |
3638s |
the word for the project and |
3641s |
um you know supporting us because that |
3644s |
obviously helps Talent get attracted to |
3647s |
to working on this this awesome game we |
3650s |
have so many people where we have to |
3651s |
expand we're we're getting another |
3653s |
correct we have another floor incoming |
3656s |
another 30 some odd thousand square feet |
3660s |
um it'll be nice |
3662s |
um we got some construction that'll be |
3663s |
starting here in the next month or so uh |
3666s |
that's gonna be an interesting juggling |
3669s |
act |
3670s |
um |
3671s |
but uh yeah I don't know help me is |
3673s |
there anything that I'm missing in the |
3674s |
month of uh |
3675s |
Studio updates |
3677s |
I think I don't know it's just been |
3679s |
heads down yeah it's just been hiring a |
3682s |
lot it's been |
3684s |
um Everybody working really hard towards |
3685s |
our Milestones I know we talk about |
3687s |
these and you guys don't have context of |
3689s |
like the timelines for them but |
3692s |
um we have Sprints and then we have a |
3695s |
certain amount of Sprints within a |
3696s |
milestone and so like those are these |
3698s |
are ways for us to track in order to see |
3699s |
how far we're coming along and we have |
3701s |
like a big milestone coming up uh end of |
3704s |
July yes or end of June June early July |
3708s |
so |
3709s |
um you know people are just powering |
3711s |
through this last Sprint working really |
3714s |
hard and getting prepared for it so |
3717s |
um you know we're working hard to make |
3719s |
sure that you guys get Alpha 2 that's |
3720s |
obviously our next Milestone that's |
3721s |
going to be external for you guys to be |
3723s |
able to play test |
3725s |
um and experience and you know there |
3727s |
will be some pre-tests before Alpha 2 |
3729s |
that pi and you know other folks will be |
3732s |
able to enjoy and test out with us |
3734s |
probably more nda'd and then we'll get |
3737s |
into the more of the testing that's |
3738s |
expansive that everyone gets to see and |
3741s |
check out |
3743s |
student number I noticed someone said |
3746s |
something about a uh mug |
3748s |
the mug looks so small back there when |
3751s |
Steven put it down I was like it looks |
3752s |
so tiny and then he picks it up and it's |
3754s |
a lady mug |
3756s |
it's a baby mug yeah I'm really excited |
3759s |
for Merch I know that people have been |
3761s |
asking about it I think it's a balancing |
3763s |
act of some folks want it some folks are |
3765s |
like why are you selling merch |
3767s |
um but we're working towards it homies |
3769s |
yes we are working towards that and in |
3771s |
addition I will give |
3774s |
um a brief kind of |
3777s |
uh statement that in the near future |
3781s |
over the coming I would say few months |
3784s |
we will be discontinuing |
3789s |
our pre-order packages |
3792s |
um we'll be making that announcement |
3794s |
when it happens but the number of |
3797s |
participants that we have for Alpha 2 as |
3799s |
it stands currently uh is significant |
3802s |
and until we are certain that we want to |
3805s |
host additional players at some point in |
3808s |
the next three months I would say |
3809s |
probably uh we will we will be |
3812s |
discontinuing those packages and we'll |
3813s |
have updates if we want to offer |
3814s |
different packages at some point in the |
3816s |
future after the Alpha 2 testings uh |
3818s |
succeed so |
3820s |
um look forward to that announcement |
3822s |
we'll give you ample time ahead of time |
3824s |
so that if there are individuals who |
3826s |
still want to participate they'll have |
3828s |
an opportunity to do so but I did want |
3829s |
to give that heads up |
3831s |
right |
3832s |
um and as Steven said we will give heads |
3834s |
up we'll we'll make it a news post about |
3836s |
those things we'll make you guys clear |
3837s |
we always do an FAQ for those types of |
3839s |
things as well usually so we try to |
3841s |
answer the questions in advance or if |
3843s |
questions come up we update our FAQ to |
3845s |
include that so we will give more |
3847s |
information as those things come online |
3849s |
and come to fruition but we have been |
3851s |
hearing your feedback there are things |
3852s |
that Stephen and I and uh Langford Brian |
3856s |
Langford who you've seen on this on the |
3858s |
channel before and Jacob who's our lead |
3860s |
um producer I think I caught Margaret |
3861s |
off guard we didn't intend to make this |
3863s |
you didn't tell us okay you have enough |
3866s |
I want to give enough lead time you know |
3868s |
just saying I think preemptively giving |
3870s |
people expectations yes exactly yeah |
3872s |
it's definitely something that we're |
3873s |
we're working towards |
3874s |
um and obviously I've been bringing this |
3876s |
to Steven's attention for a long time of |
3878s |
like folks feedback in regards to it |
3881s |
um but there are reasons why we do have |
3882s |
the Cosmetic packs |
3884s |
um and they have been assisting us in |
3886s |
many ways so thank you all so much for |
3887s |
helping us and it's also pushing forward |
3889s |
a lot of the content so we'll still |
3891s |
probably have some semblance of |
3893s |
Cosmetics but maybe they'll be less |
3895s |
exclusive and more rotational things |
3897s |
like that so if you do have thoughts |
3899s |
feel free to you know let us know we're |
3901s |
always yeah interested in hearing them |
3903s |
we've definitely been reading your |
3904s |
feedback we've heard it |
3906s |
um and we're going to be making some |
3907s |
adjustments yes |
3910s |
all right |
3911s |
yes this is the thing we've been |
3912s |
discussing it was not prepared for that |
3914s |
I know I'm so sorry I mean we know the |
3916s |
direction we know what we're going to do |
3918s |
so I just thought I'd give the heads up |
3919s |
yeah because I know people I people like |
3920s |
to watch and see what the Cosmetics are |
3922s |
before they choose to whether or not |
3923s |
they want to actually purchase a package |
3925s |
yeah I wanted to let them know like |
3927s |
we're months away from that being |
3929s |
discontinued so if you are interested in |
3931s |
something you know yeah that's yeah |
3934s |
exactly for sure for sure |
3936s |
um and then next up we do have our q a |
3939s |
so we'll get to that |
3941s |
as I mentioned before I'll have the |
3942s |
cyclops fight in the background so our |
3945s |
first question here is from Nick about |
3947s |
party Dynamics can we hit our uh party |
3949s |
Mage to wake them up from Slumber |
3951s |
perhaps if both of us are flagged |
3954s |
so I guess if someone gets slept |
3957s |
not your party mate because you can't |
3959s |
flag against your party mate |
3961s |
um that is a restriction that's not uh |
3964s |
allowed however if you were not at a |
3966s |
party yes you could attack them to wake |
3968s |
them up and break the sleep in addition |
3970s |
there will also be uh spells that can be |
3972s |
cast to break enchantments and sleep is |
3975s |
one of the uh one of the enchantments |
3976s |
that can be broken through the spellcast |
3977s |
so if you have a cleric in your party or |
3979s |
a Bard they'll have an ability uh to |
3982s |
kind of um uh to remove the negative |
3985s |
debuff |
3986s |
yeah and |
3987s |
um kind of going back to the previous |
3989s |
discussion we had in the studio update |
3991s |
regarding uh cosmetic packs if you have |
3993s |
a Kickstarter pack you can still upgrade |
3995s |
that so that correct that'll still be |
3998s |
upgradable and as we've said in the past |
3999s |
before we decide to discontinue the |
4001s |
upgrade upgrade paths for the |
4003s |
kickstarters we will give ample notice |
4005s |
as well for that yes |
4008s |
um and then volts wants to know about |
4010s |
PVP quests will there be quests that |
4013s |
players can put uh that put players |
4015s |
against each other slash encourage PVP |
4018s |
for example and organization's quest for |
4021s |
the Traders Guild contradicted by a |
4023s |
Thieves Guild quest yeah absolutely |
4026s |
there are quests that interact with PVP |
4028s |
PVP is not |
4030s |
a secondary component of the game PVP is |
4034s |
an equitable component of the game |
4037s |
remember we are a pvx game which means |
4039s |
that we emphasize both PVE quest lines |
4043s |
and story modes and content as well as |
4046s |
PVP it is an intended design theory for |
4050s |
ashes of creation that the world is not |
4052s |
filled with just your friends the world |
4054s |
is also filled with adversaries and |
4056s |
because of that we will provide |
4058s |
opportunities to encourage social |
4059s |
friction and that may be in the form of |
4062s |
these PVP oriented questlines |
4065s |
all right and then our next one is about |
4067s |
looting from Azure well it'd be possible |
4071s |
to kick a player from a party or Raid |
4073s |
just before killing a boss or to deny |
4076s |
them from their share of the loot will |
4077s |
it be possible I'm sorry to say it last |
4079s |
part will be possible to kick a player |
4081s |
from your raid like right before you do |
4084s |
loot so that they don't get to be part |
4085s |
of the loot |
4087s |
um yes technically it would be possible |
4088s |
for you to kick a player prior to to |
4091s |
um acquiring loot however |
4094s |
again because we are a game that relies |
4098s |
on social interactions there are |
4099s |
reputations to be had and if you acquire |
4102s |
a reputation as a raid leader or as a |
4105s |
party leader of doing something dirty |
4107s |
like that then it's unlikely you'll be |
4110s |
able to Garner the support of future |
4112s |
party members and or raids uh to lead |
4114s |
efforts against these raid bosses so |
4117s |
keeping that in mind |
4119s |
and harathgar wants to know about |
4122s |
respawning will there be a custom |
4125s |
respawn or will there be custom respawn |
4128s |
points that can be placed by players in |
4130s |
the open world or only checkpoint based |
4133s |
respawn points like the nearest |
4136s |
graveyard slash City to respond yeah |
4139s |
there will not be custom |
4142s |
um respawn points that can be placed in |
4143s |
the world |
4144s |
and then garthak wants to know about |
4146s |
open world distractions since travel |
4149s |
times are important what is there to |
4151s |
discover that will distract you from |
4153s |
going straight to your initial |
4155s |
destination what makes traveling |
4157s |
adventurous in Vera |
4160s |
well aside from threat and opportunity |
4163s |
which are probably the two biggest |
4165s |
distractions that you can encounter |
4166s |
while traveling through Vera |
4169s |
um |
4170s |
you know those come in different forms |
4172s |
threat in the form of monsters and |
4174s |
events opportunities in the forms of |
4177s |
resources and |
4180s |
pois there's also achievements that are |
4182s |
based around exploration there's |
4185s |
treasure maps that can be found there's |
4186s |
you know there's a lot of different |
4188s |
things that kind of intersect with |
4190s |
travel |
4191s |
um the movement of resources the storage |
4193s |
of those resources in which locations |
4195s |
what are available to be sold and |
4196s |
purchased at different locations they |
4198s |
might make you DeTour for you |
4200s |
um you know all of those things kind of |
4202s |
contribute to why I would go somewhere |
4204s |
and instead uh change my direction |
4208s |
all right |
4209s |
and then cast I wants to know about |
4211s |
double jumping have you considered |
4213s |
implementing double jumping into the |
4215s |
game at all maybe not with player |
4218s |
characters but possibly with mounts |
4220s |
since there is already flying and |
4221s |
gliding |
4222s |
yeah we have we've considered um double |
4225s |
jumping for as essentially |
4228s |
as a mount ability uh as well |
4231s |
um we've considered double I think as an |
4233s |
option yeah exactly like frogs and |
4235s |
bunnies |
4237s |
um get a little Smash Bro actions in |
4239s |
there too |
4240s |
triple jump next up we've got Doug bug |
4243s |
27 which is just an adorable username uh |
4247s |
ranged melee is their topic after |
4249s |
watching the Mage yield the Greatsword I |
4252s |
wondered if the arrange archetype or the |
4254s |
ranger archetype will have melee |
4257s |
oriented abilities to allow for a more |
4260s |
balanced fighting style or will the bow |
4262s |
always be bae |
4264s |
uh so a ranger definitely exemplifies |
4268s |
range meaning that the majority of their |
4271s |
skill tree will likely be abilities that |
4274s |
are based on Range however that does not |
4277s |
preclude them from having options in |
4278s |
their skill Suite to spec into |
4280s |
melee-based uh uh ability types right |
4284s |
we're not creating a very |
4285s |
um uh singularly focused Ranger they |
4289s |
will have the opportunity to comprise a |
4292s |
skill a skill rotation set that includes |
4295s |
melee options utilities mobilities |
4298s |
ranged options as part of the class kit |
4302s |
and then golid wants to AOE Dynamics and |
4306s |
many PVP MMOs AOE spam can quickly |
4308s |
become the meta and be difficult to |
4310s |
balance with simple damage adjustments |
4312s |
more recent MMOs solve this problem by |
4316s |
not having the same layered AOE spell |
4319s |
stack damage at all what is Intrepid |
4322s |
doing to combat AOE spam |
4325s |
we have a few ideas on how we want to |
4327s |
approach |
4329s |
um |
4330s |
aoes uh there's a vein of thought that |
4333s |
is regarding diminishing returns maximum |
4336s |
number of targets I'm not a huge fan of |
4338s |
that there is a diminishing return as it |
4341s |
as it applies to damage conveyed |
4344s |
there is uh you know just the fact that |
4348s |
we're a collision based game and there's |
4350s |
a limited number of bodies that can be |
4351s |
located in a particular choke point or |
4353s |
in proximity |
4354s |
um you know there's there's there's |
4356s |
still things that we're testing as part |
4358s |
especially as part of Alpha 2 that will |
4360s |
likely be testing you wanted to get |
4361s |
player feedback on as it relates to |
4364s |
curbing the AOE approach of most raid |
4368s |
comps |
4369s |
um and you know a lot of different games |
4371s |
have done a lot of different things to |
4372s |
achieve that we're going to be testing a |
4375s |
lot of these different directions and |
4376s |
finding which works best for ashes |
4378s |
right and then sunscript wants to know |
4381s |
about dual wielding if the dual wield |
4383s |
system is flexible will there be a |
4386s |
reliable way to activate the power the |
4388s |
weapon procs of the offhand weapon |
4391s |
if the dual wheeled specs are say that |
4394s |
one more time flexible will there be a |
4397s |
reliable way to activate the weapon |
4398s |
procs of the offhand weapon |
4403s |
um so dual wielded weapons |
4409s |
I believe have a designated skill weapon |
4413s |
skill tree |
4415s |
that's based on the combination of |
4417s |
dual-wielded weapons |
4419s |
and so and so based on the type of dual |
4421s |
wield weapons |
4423s |
will determine the available procs in |
4426s |
the weapon skill tree |
4427s |
will there be a way to reliably |
4431s |
ensure that procs take effect is that |
4434s |
the question because no I would say that |
4436s |
you can't reliably create a sentence |
4439s |
yeah exactly you can't reliably create a |
4441s |
scenario where the proctix in fact now |
4443s |
that's not to say that there aren't |
4445s |
certain skills that you can use as part |
4447s |
of a rotation that might create a |
4450s |
scenario where you're insured your next |
4452s |
weapon attack will trigger a proc there |
4455s |
could be synergies there between the |
4457s |
skill rotation and the weapon skill tree |
4460s |
but I would say no by the very nature of |
4463s |
what a proc is they're not reliable |
4466s |
that's why they proc |
4468s |
that's why they cry uh and phantomimex |
4472s |
wants to know about crafting how close |
4474s |
are we to seeing a showcase on Crafting |
4478s |
we are pretty close yeah pretty close I |
4484s |
think you've been seeing kind of some of |
4487s |
those things coming uh we had it we had |
4490s |
a yeah we had like what it was like six |
4491s |
months ago we did a um the gatherables |
4494s |
one uh but the crafting one is pretty |
4497s |
close so stay tuned yeah we're or |
4501s |
platinum planning |
4502s |
and with that that's our last question |
4504s |
for today oh my goodness I know it's not |
4508s |
bad and sometimes we have like two hour |
4511s |
long streams Margaret was like don't |
4513s |
make an hour-long video and I was like |
4515s |
wait what |
4517s |
I'm always like try to make it like 15 |
4520s |
to 20 minutes here's your running show |
4522s |
and then |
4525s |
it goes chaos but you guys enjoy it you |
4528s |
always enjoy um watching them hopefully |
4530s |
you've been enjoying the new format that |
4532s |
we've been doing recently and liking |
4534s |
that we always take your feedback so |
4536s |
please send it our way and we hope that |
4538s |
you have enjoyed getting a little sneak |
4541s |
peek at one of our boss fights we want |
4544s |
your feedback so definitely head on over |
4545s |
to |
4546s |
forums.ashesofcreation.com and send us |
4549s |
your feedback we will also have a boss |
4551s |
mechanic Dev discussion coming up that |
4553s |
will be not specific to Cyclops so we |
4556s |
would love love to get your thoughts on |
4558s |
that make sure that you read those |
4560s |
prompts you don't necessarily have to |
4562s |
gift feedback just on those prompts but |
4564s |
give us feedback on that so that we can |
4566s |
report that to the development team |
4569s |
um and of course we want to extend a |
4571s |
huge thank you to you all for coming |
4572s |
here and watching us live or if you're |
4574s |
watching us on YouTube We Appreciate You |
4576s |
um and of course to the developers who |
4578s |
joined us today |
4580s |
um you know Chad Jason and Doug we |
4583s |
appreciate y'all joining us and of |
4584s |
course Steven we know that your time is |
4587s |
very very valuable so we hope that you |
4590s |
all you know are staying safe and |
4592s |
healthy and reminder that the VOD will |
4595s |
be up on the 4K for VOD will be up on |
4598s |
our YouTube channel shortly so stay |
4600s |
tuned and we'll also have the full |
4601s |
development update over on our YouTube |
4603s |
channel tomorrow and if you leave a |
4606s |
comment on the full development update |
4607s |
and you're subscribed and you have it so |
4609s |
that we can see that you're subscribed |
4611s |
um you may get your comments spotlighted |
4613s |
so yeah you could be spotlighted on the |
4616s |
next stream and of course follow us on |
4618s |
all of the social platforms Twitter |
4619s |
Facebook Instagram Snapchat whatever |
4621s |
whatever is your jam we try to keep you |
4624s |
guys up to date and share lots of |
4626s |
goodies with you every almost every day |
4629s |
so if you're interested in more ashes |
4631s |
and varen goodness in your life come |
4634s |
check it out and with that we're going |
4636s |
to wrap up for today we hope that you |
4639s |
have a great rest of May it's the rest |
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of this day that's it we're in June you |
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guys it's Madness no |
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and we'll see you for our June |
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development update |
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bye everyone toodles |
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[Music] |