This topic has been already been discussed on the forums, mostly in 2020, I would like to know peoples's opinion at this point in time.
I am actually divided on the issue but maybe race choice should not afect hitboxes at all, and each player, regardless of character creator height, race, male or female, should have the same hitbox.
Or maybe, same width for all, but different height (headshot mechanic below).
Also, need to differentiate damage hitbox from physical/movement hitbox (bodyblocking below).
The whole thing does seem like a balancing nightmare and maybe not worth it/necessary at all. The game is mostly tab target at this point, with elements of action combat, we know races will have racial traits, different base stats and such other differences. That's fine, It's important to have races all have their different feel and game play TO A DEGREE. I feel the hitbox is a thing that could be left untouched.
Two examples:
1- (If body blocking will be a thing, which I think it will), imagine requiring 10 vex orcs to block a doorway but 7 ren'kai.. it forces a certain race meta for pvp, which is weird imho and not a thing I look for in a game.
2- The headshot mechanic for critical hits. I dont think the game or community has decided on this yet. But if they DO include it in the game, it obviously be an argument FOR different hitboxes, at least for height. If there are no headshots, then the argument for height variation is much weaker.
EDIT: confirmed no headshots.
The IS team is apparently working on hitbox mechanics and I would assume they are considering several options.
Is it really worth it to you or not? and why? What about a middle ground or same width but different height? Depth? Or other suggestions
I am actually divided on the issue but maybe race choice should not afect hitboxes at all, and each player, regardless of character creator height, race, male or female, should have the same hitbox.
Or maybe, same width for all, but different height (headshot mechanic below).
Also, need to differentiate damage hitbox from physical/movement hitbox (bodyblocking below).
The whole thing does seem like a balancing nightmare and maybe not worth it/necessary at all. The game is mostly tab target at this point, with elements of action combat, we know races will have racial traits, different base stats and such other differences. That's fine, It's important to have races all have their different feel and game play TO A DEGREE. I feel the hitbox is a thing that could be left untouched.
Two examples:
1- (If body blocking will be a thing, which I think it will), imagine requiring 10 vex orcs to block a doorway but 7 ren'kai.. it forces a certain race meta for pvp, which is weird imho and not a thing I look for in a game.
2- The headshot mechanic for critical hits. I dont think the game or community has decided on this yet. But if they DO include it in the game, it obviously be an argument FOR different hitboxes, at least for height. If there are no headshots, then the argument for height variation is much weaker.
EDIT: confirmed no headshots.
The IS team is apparently working on hitbox mechanics and I would assume they are considering several options.
Is it really worth it to you or not? and why? What about a middle ground or same width but different height? Depth? Or other suggestions