almost 2 years
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Ashes of Creation
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1s | thank you |
---|---|
20s | hello everyone and welcome to another |
24s | stream |
25s | from Vera |
27s | we have been building |
31s | up I think to this moment a little bit |
33s | in the showcase for the tower at Carfin |
37s | and |
39s | I think there's been some lore that |
42s | we've released during last November's |
45s | extra life live stream |
47s | we played through a portion I believe of |
50s | this Tower |
51s | and now we have an opportunity to take a |
55s | look together a little sneak peek a |
57s | small portion of this area and the lore |
61s | behind it |
63s | and we're also going to take a focus |
64s | with |
66s | some of the developers that will be |
68s | joining us here in a second I'll |
69s | introduce them |
70s | into the system of our story arcs and |
73s | how that system works in reflecting the |
77s | changes that players |
80s | elicit from the world of era |
83s | so I want to introduce |
86s | um |
87s | one of our senior designers |
90s | Scott |
91s | how are you doing buddy |
93s | doing very good thank you for asking |
95s | welcome welcome to your design become |
99s | reality |
100s | thank you |
103s | this is Scott has been working on the |
106s | narrative for this particular story arc |
108s | that we're all going to see in a second |
111s | um with his with his team with whom we |
113s | are joined by one of our designers I |
116s | mean I me how you doing |
118s | hi I'm doing good Stephen |
121s | welcome this is I think is this your |
122s | first time on the Stream |
125s | it is yeah that is awesome I mean is one |
128s | of our incredibly talented designers who |
132s | is helping create the narrative around |
134s | Vera |
137s | and um |
139s | you guys may have played some of her |
140s | quests in uh Alpha One actually one in |
144s | particular is the I believe it was the |
146s | Lost pages and the um that spider Quest |
150s | was that right I mean were those yours |
152s | those were my quests yeah thanks to |
155s | remembering that I know they're great |
158s | yeah and we're super excited to join |
160s | today |
162s | we're very excited um to have you and |
166s | then in addition we have uh what is soon |
170s | becoming a regular on the streams |
172s | um Mr Jeremy one of our senior designers |
175s | how you doing buddy |
176s | doing good happy to show off Scott's |
179s | Masterpiece creation here yeah |
182s | oh my goodness laying it on thick I know |
186s | wow I love it pretty exciting it is |
189s | exciting it is exciting I mean I've |
190s | always said that noses that do hotness |
193s | that we've been showing and story arcs |
195s | are the new hotness we've been hiding |
196s | yes agreed totally agree so one of the |
200s | first things that you guys are going to |
202s | notice in this environment |
205s | is that we have this perspective of the |
208s | of the Tower |
209s | and I think |
212s | Scott do you want to talk a little bit |
215s | about story arcs as a system |
218s | uh yeah sure so |
220s | it's it's helpful I think to think about |
223s | story arcs is kind of like a like a |
225s | pre-packaged tabletop campaign they |
227s | contain like all of the NPCs and quests |
230s | and monsters like all the things you |
231s | need to make a like a cool fantasy story |
233s | uh they're not procedure generated we |
236s | author them uh we write all the dialogue |
237s | and we construct all the narrative beats |
239s | and everything like that but uh they |
242s | will enter the world dynamically |
244s | depending on the state that the world is |
247s | currently in how players have built up |
250s | specific nodes like what races control |
252s | various nodes uh we have plans to |
255s | include lots of different things on top |
256s | of that |
258s | um |
258s | but yeah it's it's we don't have any |
261s | Quest hubs or anything like that in this |
262s | game because players build up all the |
265s | cities so we had to get a system that |
267s | kind of looks at what players are doing |
268s | and can inject content into the world |
271s | that makes sense for what they're doing |
273s | it as like the um the world decides in |
276s | the state that it's in that we're gonna |
278s | now play this module we're gonna because |
281s | of the state of the nodes beating this |
283s | way and certain races have this one |
285s | we're gonna play first of straw we're |
288s | gonna do blood still do we're gonna do |
290s | this modules and things so one of the |
293s | things that I find most unique about our |
296s | story arc system is that they're |
298s | intended to |
300s | represent change change within the story |
305s | of what Vera is telling and we don't |
308s | just do that through |
310s | these new Quest logs and and and |
312s | dialogue but also by literally changing |
316s | the environments and showing these |
319s | active states that represent what is |
322s | happening and what choices the players |
324s | have made previously in the different |
325s | chapters perhaps |
327s | of other story arcs Scott I know that we |
331s | have been working hard on this your team |
332s | has been working particularly hard and |
334s | with engineering to kind of stand the |
336s | system up over the last several months |
339s | but you have the ability to push us into |
342s | the next chapter manually correct |
345s | yeah uh normally this is a story that |
348s | would require us to have built up some |
351s | of the nodes in the area either you |
355s | could just build up Miralax directly to |
357s | get access to where we're going or any |
359s | of the nodes in the riverlands could |
360s | have leveled up to a certain amount to |
364s | have |
364s | basically enabled the story to spawn but |
366s | I'll just |
367s | I'll just turn this on for us now |
369s | manually let's see that's good get ready |
372s | ladies and gentlemen all right welcome I |
375s | push it takes a second but it will kick |
377s | on to the Tower |
379s | of carfa |
384s | and |
386s | Houston |
388s | there it goes |
392s | uh-oh |
402s | oh things are getting red |
405s | the complete at |
408s | what is that |
411s | the blood oh the blood's still do |
416s | there it is it's paying right now oh my |
420s | gosh |
423s | so yeah when sterics come online they |
425s | change a lot the environment they update |
427s | what monsters are in the world |
430s | um they create Quest NPCs you can see |
433s | Oren he's not normally here we've moved |
435s | him for the sake of this |
438s | um and then yeah new Pathways can open |
440s | up |
441s | through the environment |
444s | is the bridge moving |
446s | yeah |
449s | oh my gosh |
452s | oh that's nasty what are the vines |
456s | uh it's you know it's corruption there's |
459s | so a very |
462s | a very terrible curse uh is sort of |
466s | remaining here after a |
468s | uh sort of desperate spell was cast |
471s | during the harbinger apocalypse uh you |
474s | saw a bit of that spell being replayed |
476s | at the top of the tower there |
478s | but when the Ancients were advancing |
481s | toward the alien Capital where Carfin is |
484s | sort of strategically positioned between |
485s | where the harbinger Comet landed and the |
488s | alien Capital |
490s | the Mages here and Carfin was known |
492s | throughout the alien Empire for its |
494s | magical prowess the head Mage here did a |
498s | very desperate and dangerous spell to |
501s | slow the Ancients advance and that was |
504s | to buy the time for the for the capital |
507s | of Ayla where they were building one of |
510s | the Divine gateways yeah exactly yes |
513s | right they needed more time they needed |
516s | they needed to make space for them they |
519s | did something pretty terrible to do that |
521s | they bought them a time but as you can |
523s | see this once great city has suffered |
526s | a great cost |
528s | wow this is um I like the little jump |
530s | puzzle this is awesome |
534s | what is that here all the time |
537s | um the story arc helped this bridge form |
541s | this bridge might also appear if you've |
543s | leveled up uh miralith enough to create |
546s | kind of this pathway otherwise there's |
548s | other ways to get there but more |
550s | dangerous ways is that a uh |
553s | what is that down there |
559s | oh I like how the light just lit up to |
562s | showcase the uh |
564s | the body that's crazy that's super cool |
568s | and the so now the the spawn tables |
573s | around the |
576s | city of Carfin |
578s | have changed as a result of the story |
580s | arc progression |
582s | right so normally uh when the city is |
586s | not in its cursed State you've got a |
588s | whole subset of like uh |
590s | like constructs and various other like |
593s | Arcane things like you saw the animated |
595s | armors and stuff like that well the |
597s | answers yeah yeah well the curses and |
600s | effects we've got these uh watch Holes |
603s | um these Seekers here uh who they have |
605s | their own sort of story and reason for |
607s | being here while the curse is active |
610s | um Ultra sneakers yeah yeah |
615s | wow oh my God there's someone uh |
619s | watchful watching their backs |
622s | as they're doing what they're doing |
624s | wow |
626s | the environment team did an unbelievable |
629s | job here I did a killer job on this yeah |
632s | this looks so good |
637s | it's a blood curse they really took that |
640s | personally |
641s | they said oh you want to see what |
643s | corruption looks like I know |
645s | what is talk to us a little bit about |
648s | blood Magic versus just normal |
650s | corruption |
652s | so yeah blood magic is a sort of illegal |
656s | kind of magic and using it in any |
659s | amounts creates a certain amount of |
661s | corruption in the caster |
664s | um and that corruption can bleed over |
665s | into the environments and things that |
666s | they draw Essence from in order to cast |
668s | those spells this was uh this is a blood |
672s | magic that |
673s | obviously consumed a whole heck of a lot |
676s | of it she wasn't intending for this kind |
679s | of After Effects no no uh |
683s | yeah the the major cast of this did not |
686s | was not able to understand the scope of |
688s | the destruction that that would cause uh |
691s | but also in the final you know the final |
694s | days of you know ancient Vera during the |
696s | harbinger apocalypse like you didn't |
699s | have a lot of research there was not a |
700s | whole lot of deliberation there wasn't a |
702s | lot of uh |
703s | a whole lot of like magical research and |
705s | safety precautions that they could take |
709s | um |
710s | so yeah |
714s | did his job but you know |
717s | yeah it seemed to |
719s | um like even if it delayed a lot of the |
722s | a lot of the progress they made towards |
724s | the portal it seemed like they really |
726s | created a lot of Destruction along the |
727s | way |
730s | uh Carphone itself has a lot of History |
732s | built into the environment here too |
734s | you'll see lots of statues and stuff |
736s | around that uh go into it one of the |
740s | five of the five main city-states by |
743s | primary city-states of the island people |
746s | then they would form into the island |
749s | Empire following the Great War of the |
751s | undyne with Ancient King aatrax right |
754s | now so many people |
756s | orange are just like oh my God we're |
759s | finally getting lower |
762s | oh we could go all day on it if you want |
764s | we could yeah no we don't want to give |
765s | it all away |
768s | well the story uh is kind of told over |
771s | the course of four phases four chapters |
774s | uh each chapter will update spawns |
778s | change the quest givers change what |
780s | quests are available and that's across |
783s | the server not it's not like your |
785s | individual progress |
787s | um faces that is the actual quests |
789s | themselves you can progress kind of at |
791s | your own pace but as long as it's within |
793s | the window that quest's phase being |
794s | active I mean |
797s | who honestly has this much blood to |
799s | spare this is crazy this is |
802s | we're actually trying to figure out the |
804s | signs of like if you took an entire |
806s | saves worth of people how many cups of |
808s | blood would you have |
810s | probably not very many |
814s | less than you think but it wouldn't be |
815s | as dramatic if we're super realistic |
817s | with it oh it's magic |
819s | yeah it's magic |
821s | persistent and eternal yeah |
824s | unless we can do something about this |
826s | curse |
832s | foreign |
839s | if you stopped and talked to Oren and |
842s | pick up that Quest or not oh no I did |
844s | not oh that's okay I think you still |
847s | have how can I all the quests that were |
849s | in there before yeah let me grab it what |
850s | how do I open my journal again what is |
852s | that that's uh it's l l that's right |
854s | yeah let's open your journals oh yeah |
855s | there we go yeah you can see there's |
857s | other story arcs going on as well uh the |
860s | phase timers in there indicate how much |
862s | real world time is available to like do |
865s | the quests in that phase I see um and uh |
868s | what quests you do or the quest that you |
871s | do like it's not just a matter of |
872s | completing the the laundry list of |
874s | things that the NPC has you do but you |
876s | pick from a whole bunch of objectives |
878s | many of them optional some of them if |
880s | not most of them hidden when you first |
882s | undertake the quest |
884s | um so you know go dig up a guide or |
885s | Blaze your own trail or whatever but |
887s | depending on which objectives you |
889s | complete those are the things that help |
890s | the server aggregate what is going to |
893s | happen in later phases of the story arc |
895s | and that's like across all the players |
897s | participating |
898s | um during that time frame what what |
900s | objectives they decide to complete all |
902s | right that's what drives what happens in |
904s | later |
905s | awesome what quests are available what |
907s | what NPCs are pulling ahead of other |
908s | NPCs in terms of their progress toward |
910s | their goals |
912s | and how you complete your your quest |
915s | matters |
916s | yes |
917s | yeah with some objectives you know being |
919s | exclusive of one another so helping one |
921s | NPC will lock you out of helping a |
922s | different NPC |
924s | um |
926s | so yeah it's |
927s | no no no |
930s | wow I'm just I'm just taking in the |
933s | sheer |
934s | Beauty but also like a kind of gross |
937s | Beauty |
938s | um of this environment |
942s | it is so eerie |
945s | I think even the um corrupted trees you |
948s | can Harvest them |
951s | you can find some of them that you can |
953s | Harvest |
955s | and chop them down oh really |
959s | yeah they're a little bit hard to spot |
961s | though |
962s | well also the um |
966s | I believe that |
968s | as part of these environments changing |
971s | you're also activating rare resource |
974s | spawners that might only occur during |
976s | certain events |
978s | yeah that's correct so yeah yeah like |
981s | corrupted Soul Bloom |
984s | um and there was one that Corey had just |
986s | put in |
987s | uh all those things are only available |
989s | during certain Storyworks and every |
990s | Stark has its kind of |
992s | special things that you want to try and |
994s | take advantage of and that one they're |
996s | in your backyard swing by and pick him |
998s | up yeah for herbalism for making certain |
1000s | potions |
1002s | um sometimes you want to take advantage |
1003s | of the limited and then you know time |
1006s | you have during the story arcs to get |
1008s | some of these rare resources for |
1009s | crafting things certain poisons and |
1012s | potions from these limited uh corrupted |
1016s | Spirit balloons right yep |
1019s | sorry I just I just disabled my uh my |
1021s | HUD right now I want to like this area |
1025s | is just too crazy |
1028s | huge Tower it looks so good |
1032s | Jeremy and Hal and um Adam I think and |
1037s | who's who's all working on this um |
1040s | Jeremy Zach and Brandon and everybody |
1044s | Scott yeah not me Tristan Tristan's |
1048s | entire team yeah this is |
1050s | absolutely beautiful and talk to me a |
1053s | little bit about the dungeon |
1055s | so the dungeon and we're heading to |
1058s | right here that's the Tower of Carfin |
1060s | that is the Mage University that |
1063s | following the um War of the undying the |
1066s | elves that oh these these humans there's |
1068s | there's something to them Let's uh let's |
1071s | gift them the uh the gift of magic and |
1075s | how let's show them the advanced stuff |
1076s | you can see some of that story reflected |
1080s | here on these murals |
1084s | and we can teach them the way we want to |
1086s | teach them |
1088s | and the human said yeah show us |
1093s | I think we ran by the the demons the |
1095s | first teens of them the statues back |
1097s | here oh yeah we should go look at this |
1103s | the ornate detail in the building have |
1106s | so much symbolism attached to them it |
1109s | really makes it feel like there's a kind |
1111s | of deep life |
1117s | oh yeah |
1119s | all the former Headmasters these are the |
1122s | former University right yeah so this one |
1125s | up front here that's uh 10 fillerus Rin |
1128s | he's the uh the the elf that came over |
1131s | from the elves and uh from the |
1135s | perian elves at the time |
1137s | and uh you can see he's |
1140s | he kind of built the temp the tower for |
1142s | him |
1143s | uh started training the first students |
1148s | and then one of the other Towers is his |
1150s | best student |
1151s | uh Aristotle we can point out his statue |
1155s | in a bit here so he was the first human |
1157s | Dean |
1158s | and here's this one here you can see him |
1161s | kind of with the book open |
1164s | that was Aristotle wow the first one |
1167s | after 10 felleris went back to the elves |
1170s | after a few decades |
1172s | we've got |
1174s | uh Dean over here is |
1178s | the woman that's that's Jennica |
1181s | and the good an interesting thing about |
1183s | her is that she never died she was into |
1186s | teleportation and that was her her big |
1189s | area of expertise and she just never |
1192s | came back |
1202s | then we have one of uh Lamont's Orange |
1206s | uh over here that's uh Darwin Darren |
1209s | Lamont he was a dean of the student of |
1213s | the college |
1214s | he looks yeah the wise guy |
1217s | um orange family is uh quite |
1220s | uh they're quite Central to the to the |
1223s | story here there'll be lots of |
1225s | opportunities to learn lots of them in |
1227s | this story arc actually that is awesome |
1228s | yeah and the final one there's uh Clan |
1231s | Zander he's he was all into Alchemy so |
1233s | that was his area of expertise that he |
1235s | really uh oh yeah so if you see a lot of |
1239s | um |
1240s | maybe some potions in the game with a |
1242s | clone or |
1243s | you know Zanders so and so that that's |
1246s | the guy what do we have here |
1250s | just a very normal looking door probably |
1253s | nothing terrible oh no I mean this mural |
1255s | it's like oh oh the humans |
1258s | asking the pirate |
1260s | for help with magic |
1261s | the appearance yeah oh yeah |
1266s | if you're in teaching the killer or the |
1269s | alien at that point yeah the aliens |
1274s | and over here |
1276s | oh the five moons the towers |
1279s | construction and the five lines phases |
1281s | of the moon three moons |
1285s | the three phases |
1287s | or five faces |
1288s | yeah |
1289s | perfect |
1291s | very cool and we also have theirs yeah |
1293s | the symbology for the |
1295s | yeah |
1296s | you have a lion head on one side |
1299s | representing humans and the Griffin hit |
1302s | on the other representing the elves who |
1304s | are the guys pulling the doors open |
1308s | just a couple of uh guards |
1311s | what is this sandal |
1318s | oh my God |
1324s | I'm sorry that made me cough a storm |
1326s | um that is hilarious that is hilarious I |
1330s | love it |
1331s | all right so what is our objective here |
1334s | what are we looking for inside right now |
1335s | now this is just the entrance the the |
1338s | foyer of the Tower of the University |
1343s | yeah so we're not going to obviously |
1346s | take you through everything a lot of |
1347s | it's still a work in progress always |
1349s | remember that this is a work in progress |
1351s | right now this is part of the Alpha 2 |
1353s | experience you'll be able to explore |
1356s | delve into this dungeon |
1359s | so what are we going to see in here |
1363s | even more corruption and blood more more |
1367s | blood uh for sure I like the Bell |
1377s | bowling |
1380s | oh my God |
1392s | wow |
1394s | this looks great I love this interior |
1398s | the lighting is so moody |
1403s | oh my God this is like the Supreme Edge |
1405s | Lord environment |
1407s | take a look around at this just over |
1410s | there to get our Luke Bryan styles |
1414s | even the gothic-esque lamp |
1417s | with the nasty like flesh |
1420s | environment oh God |
1424s | ah we have some |
1427s | loot is this like a treasure chest |
1429s | that's a treasure chest whoa or not oh |
1433s | no no no not like that nuke it from |
1435s | orbit nuke it from orbit |
1438s | oh thank you perfect where'd it go where |
1441s | did it go behind us now oh come here |
1449s | oh my God this thing is crazy |
1453s | look at it these are the just the the |
1455s | entrance mobs |
1456s | yeah oh no |
1462s | oh |
1466s | no this guy is nasty |
1470s | now these tend to do some nasty things |
1472s | when they die right I mean this is |
1474s | basically like a what is this a hoarder |
1477s | mimic no I'm just kidding yeah |
1480s | this is Baron Porter |
1483s | get away from it get away |
1486s | yeah Robin get back get back |
1492s | get away no you're pulling it into the |
1495s | party |
1498s | oh that is nasty |
1502s | this is absolutely phenomenal |
1508s | yeah this they did an incredible job on |
1510s | this it just looks so good |
1512s | well is there anything else |
1514s | that you guys want to touch on from the |
1516s | story arc perspective |
1521s | uh oh I guess there's one thing people |
1523s | might be curious about I mentioned how |
1525s | you could do what you needed to do |
1527s | uh as long as the face like you do any |
1529s | quests available in that phase while |
1531s | that phase is available so what happens |
1533s | if you you know Miss something you go on |
1535s | vacation or whatever and you can't you |
1537s | can't log in during the week to |
1538s | participate in the quests that are going |
1540s | on in the phase of that story arc |
1542s | um for most story arcs they do repeat |
1544s | after they complete they'll go on a cool |
1545s | down and they will repeat again you can |
1547s | you'll have another opportunity to get |
1548s | involved with them the next time they |
1550s | come through |
1551s | um for our big major |
1554s | like World spanning story arcs that will |
1557s | sort of tell your servers Edition like |
1559s | your server's Own Story |
1561s | um those ones don't repeat those are |
1562s | sort of one and done but you can replay |
1564s | them there's a different system for |
1566s | replaying |
1568s | um previous phases for the big main |
1569s | story arcs |
1571s | um however decisions and objectives you |
1573s | make in those won't count toward your |
1575s | servers uh what's canonized for your |
1578s | server which is our way of saying you |
1581s | know what decisions they make for the |
1583s | objectives and stuff that you completed |
1584s | and all this goes to really kind of |
1589s | creating that experience |
1591s | of player agency being excusing being |
1594s | seen |
1595s | through World building and actually |
1597s | changing the locations the environment |
1600s | the story and how it influences future |
1603s | arcs |
1604s | down that path |
1606s | for the world to kind of reflect it it |
1608s | creates such a unique I feel environment |
1610s | between different servers and the the |
1613s | histories that they create |
1616s | exactly I think |
1618s | Jeremy said it really well earlier when |
1620s | we were trying to help figure out the |
1622s | right words to describe these very |
1624s | complicated systems when he said yeah |
1627s | there's a different in MMO you have |
1629s | different philosophies on kind of |
1632s | Storytelling we're going to more old |
1633s | school like the world has a story and |
1635s | you're playing within the world story |
1637s | and in our case you're helping to guide |
1640s | that by the decisions that you make |
1641s | while doing your quests and the |
1643s | different players if one goes one you |
1646s | know if a bunch go one way and a few go |
1647s | the other way that kind of canonizes |
1649s | down that way uh more you know more |
1652s | recent MMOs have just focused a story on |
1654s | the player and used instance and fading |
1656s | you know phasing to tell individual |
1658s | stories at different |
1660s | um |
1661s | times and at different uh |
1664s | durations we're we're more old school |
1667s | saying the world is evolving you |
1670s | participate in how the world story is |
1672s | going more on the |
1674s | uo and EverQuest and perhaps uh those |
1679s | games lineage |
1682s | yeah everybody is playing it in the same |
1684s | world and the state of that world is |
1686s | something that everybody's building |
1686s | together all great games absolutely oh |
1690s | go ahead I mean sorry |
1691s | I was going to say that one of the major |
1695s | goals I feel like we have is to is to |
1699s | allow player decisions to have |
1701s | consequences and to have meaningful uh |
1704s | results from |
1707s | uh from the decisions that they make so |
1710s | it seems like people can really create |
1712s | their own stories |
1713s | absolutely |
1715s | phenomenal work guys well I want to |
1717s | thank you three for joining me to help |
1719s | kind of give players a peek a little |
1721s | peek under the hood for the Tower of |
1723s | Carfin as I train your party I apologize |
1726s | um and I cannot tell you how beautiful |
1729s | and unbelievable this this area is I |
1732s | mean the |
1733s | artists are just are phenomenal so |
1737s | um |
1739s | with that being said we're gonna go run |
1742s | back to the Stream |
1743s | super exciting stuff and we will be back |
1747s | with you in just a moment thank you guys |