over 1 year
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Ashes of Creation
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0s | [Music] |
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20s | hello everyone and welcome to another |
24s | live stream in the world of Vera I am |
28s | joined today by three of our absolutely |
31s | awesome developers we have with us two |
34s | regulars and one new face |
36s | one of our Engineers obviously our |
39s | glorious Engineers Keenan how you doing |
40s | buddy |
42s | good thanks for asking welcome sir |
45s | welcome back it's just uh let's see last |
47s | time you were on was for the tank I |
49s | believe the tank showcase right |
51s | yeah that's correct yeah and then we |
53s | also have I think uh as well from that |
55s | showcase one of our senior designers Mr |
57s | tradd how you doing buddy |
59s | doing good hello everyone good to see |
61s | everyone again and then we have a new |
64s | face with us one of our senior visual |
66s | effects artists Mr John how you doing |
69s | I'm doing really well man this is fun |
71s | yeah this is fun this is this your first |
73s | time on right yes yes it is and you have |
76s | been doing a lot of work on the visual |
77s | effects side and and today I know many |
80s | in our audience uh have been |
82s | anticipating this early work in progress |
85s | look at the Alpha to Mage and we have |
91s | I'm sure already the the chat is |
94s | ecstatic looking at the hot bars of |
96s | abilities that we're going to be looking |
97s | at today we're not going to go through |
98s | all of them but we are going to go |
100s | through uh I believe the electrical |
103s | spells some of the utilities and some of |
106s | the frost abilities right trap |
108s | that's right yeah we're going to be |
110s | looking at a bit of an ice uh ice |
112s | lightning Mage this will not be the only |
114s | elements that you'll see on the Mage but |
116s | that's what we're going to be focused on |
117s | today and just specifically some |
119s | interactions between those elements and |
121s | showing off how the elements can be used |
124s | together to create synergies yes and I |
126s | know we've been talking about this |
127s | obviously for a good amount of time in |
129s | the way that kind of the class kits |
131s | synergize and work together and you guys |
133s | saw a little bit of that with the tank |
134s | demonstration between |
137s | um I believe two abilities had like a |
138s | staggered two a knock down promotion is |
141s | that right trend |
143s | that's correct yeah we're going to be |
144s | diving a little bit deeper into that |
146s | kind of stuff you'll see probably three |
149s | or four different interactions within |
150s | this kit and that's just the start of it |
152s | cool |
154s | um now we are in the riverlands of |
157s | course |
157s | um but we are where are we right now I |
160s | think we're at the uh this is like uh |
164s | um what is this place called is this the |
166s | this is the Hall of judication which is |
170s | um was an alien uh I guess prison slash |
174s | uh trial location that they kept |
176s | criminals uh for court and |
180s | um we're not going to go inside this |
182s | location because I think it's filled |
184s | with some goblins that might be a little |
185s | bit beyond our uh pay grade but outside |
188s | I think there are some more |
191s | friendly flowers |
193s | um perhaps that we can also uh play with |
196s | and then maybe some rock monsters but |
198s | what I want to do before we start there |
202s | um is I think it would be beneficial for |
204s | us to first get kind of a base on what |
206s | each of these abilities do I know that |
208s | that was something that a lot of the |
209s | players really liked |
210s | um uh seeing before we actually get into |
212s | some combat interactions and then later |
215s | I'm gonna let Trad show off some of the |
217s | intricate combos |
219s | um |
221s | when we kind of showcase the broader kit |
224s | but one thing I want to tell the |
226s | audience is that |
227s | um you know in our previous showcases |
230s | we've tended to kind of showcase a |
233s | little bit more gameplay oriented kind |
235s | of walkthroughs of zones and areas and |
237s | have elements of different encounter |
239s | designs and and monsters and whatnot |
242s | today we're going to really focus in on |
244s | these individual abilities uh their |
247s | mechanics and what it means for the |
249s | broader you know combat design of our |
251s | archetypes in ashes of creation and |
253s | hopefully get some good feedback from |
255s | the community on this direction and and |
257s | I know Keenan has some questions that he |
259s | wants to talk about and John I know |
261s | we're going to talk with him a little |
262s | bit about kind of the next I think next |
265s | Edge kind of uh technology that we're |
267s | utilizing for some of our VFX and and |
269s | how these abilities interact so before |
271s | we get started let's go through these |
274s | abilities one at a time what's our first |
277s | one that we have here this is something |
279s | that I think we had in Alpha One this |
281s | was our blink is that right Chad Yep |
284s | this is one of the ones that we've |
285s | brought back uh this was definitely I |
288s | would say most of our favorite spells |
289s | from alpha one so we had to we had to |
291s | bring it back even the visuals were just |
293s | awesome so |
294s | um yeah anyone who played Alpha One |
296s | should be pretty familiar with them you |
298s | know I'm gonna set my cooldowns to zero |
300s | so I can show the abilities over and |
302s | over again so this this is the blink |
304s | ability and obviously its purpose is to |
307s | close the gap to create a gap to |
310s | reposition uh talk to me a little bit |
313s | about the use case of a blink from the |
315s | Mages kit perspective |
317s | uh I mean you covered it there it's a |
319s | gap opener Gap closer whatever you want |
321s | it to be and you know we'll we'll |
323s | showcase some kind of that first we'll |
326s | showcase that kind of gameplay and |
327s | actual action once we get to the |
329s | encounter section of this |
331s | um this stream but |
334s | um you'll see that Mages will probably |
336s | prefer to use this spell in different |
337s | ways based on how you're specking the |
339s | Mage so if you are a more ranged based |
342s | classic Mage you'll most likely use this |
345s | to create space to put between you and |
348s | your opponent but like a more melee |
350s | based Mage might actually want to use |
352s | this to get on there yes to to initiate |
355s | absolutely that's that feels like the |
357s | way I would use it and then |
359s | um after this we have a uh let me see |
363s | look before we get into the combat |
364s | abilities perhaps we use |
367s | um you know actually let me show The |
369s | Shield speaking of a combat Mage if |
372s | you're in the middle of fighting talk to |
373s | me a little bit about the shell |
376s | yeah uh this is a pretty classic uh Mage |
380s | spell that you've probably seen before |
382s | it's just a big Health Shield it absorbs |
384s | a bunch of damage and it has a duration |
386s | so usually you want to time it with when |
388s | you're going to anticipate taking a |
390s | bunch of damage at once and we'll show |
392s | that off to |
393s | um in a little bit with some of our |
395s | rotations that put the Mage in a little |
397s | bit more danger for greater payoff and |
399s | this is kind of a short duration |
402s | um shell now obviously duration excuse |
405s | me can be one of the parameters that are |
407s | augmented by some of our augment |
409s | abilities so it could be potentially |
411s | extended by an augment in the future but |
413s | it's essentially short duration for |
415s | those temporary hit points is that right |
416s | kind of like if you're stuck in a little |
419s | bit of a bind exactly yeah and that's |
421s | that's the point of the duration like |
423s | usually these Health Shields can be |
424s | pretty strong and so timing that is part |
427s | of the balance and also part of the |
429s | gameplay skill that comes into |
431s | um you know deciding when to use that |
433s | and when to put it on cooldown and then |
436s | let's show off this ball of lightning |
439s | now John you have done a lot of work on |
442s | the tech side for VFX with regards to |
445s | you know how lightning kind of interacts |
447s | with surfaces from a sticky surface |
449s | perspective and |
451s | um you know just establishing what I |
453s | think is a really cool even style guide |
456s | and shape language for this electricity |
458s | and talk to us a little bit about what |
460s | it took to create this |
463s | you know I think one of the things that |
465s | helps set ashes apart from an effects |
468s | perspective is that we want rfx to be |
470s | dynamically generated we want them to |
472s | interact with the world you know we want |
473s | them to feel like they are part of the |
476s | combat |
477s | um so |
478s | when we come to wanting to work with |
480s | something like lightning we actually |
482s | want it to seek out different you know |
484s | things in the world and stick to them uh |
486s | we want it to feel like you are actually |
488s | in control of that lightning not just |
490s | plastered on top |
492s | um so what we've been working on are |
495s | kind of behavior systems where you model |
498s | the behavior of the lightning and how it |
500s | should work and then you know those |
503s | systems get put into our effects and you |
505s | get a very consistent repetitive not |
508s | repetitive in like its motion but how it |
510s | behaves result from it yeah I think I |
514s | think it looks great um |
516s | I love this ability too and when we get |
518s | into combat you guys will see kind of |
520s | its use case |
522s | I will say this is one of my favorite |
524s | spells just to use not not only visually |
526s | but like |
527s | for reasons you'll you'll see later but |
529s | like it's a zoning tool it's like a |
531s | mobile zoning tool it's great for |
533s | applying status effects because it's |
534s | hitting very rapidly there's lots of |
536s | different ways you can use this thing to |
538s | your advantage |
540s | I'm sorry this one was so much fun to |
541s | make |
542s | people aren't supposed to be using I |
545s | have cooldowns I'm sorry I set my |
546s | cooldowns to zero so I'm launching like |
548s | a whole bunch of them |
549s | um but I just really I love the effects |
552s | I think it's so cool this is fun to |
555s | figure out how to get it to stick to the |
557s | floor and make it actually kind of walk |
558s | along you know oh yeah absolutely now we |
561s | also have |
563s | um a little bit on the frost side |
565s | let's talk about this ability and this |
569s | one is uh a blizzard explain a little |
573s | bit about uh blizzard Keenan |
578s | um lizard is a very complicated spell I |
582s | have thought a lot about blizzard |
584s | um it range projectiles down that deal |
587s | damage but also does a fairly frequent |
590s | burst that applies chilled Stacks |
592s | um |
593s | it also has a little bit of Mobility |
595s | into it which is something we talked |
597s | about quite a bit we felt that it was |
599s | important to maintain some control over |
601s | this ability even though it's very |
603s | powerful just to give players that |
605s | maximal sense of agency as they are |
608s | um destroying the battlefield oh yeah I |
611s | mean I I love the visuals here as well |
614s | John the the decals on the ground with |
617s | the Frost and the impacting ice shards |
620s | now is this in a is this |
623s | talk to me a little bit about kind of |
624s | how you create from a visual effects |
626s | perspective |
627s | um these individual elements and and |
629s | their reusability |
630s | uh you know one of the things that's |
632s | really good about working here is that |
635s | we are involved very early on and we can |
637s | look at the things that are going to be |
639s | challenging from you know what design |
641s | and the engineering team want to build |
643s | from an effects perspective and then |
645s | inform them on those things and when we |
648s | want really cool Frost zones all over |
650s | very uneven terrain that you know they |
653s | build out like cool displacements in the |
656s | ground |
657s | that's there's not a button for that you |
660s | know we have to go and work really |
661s | closely with tech art and figure that |
664s | stuff out and then how do you make sure |
665s | that the particle systems can drive |
667s | those decals and they can be animated |
670s | um so you know being part of that |
672s | process very early on working with the |
675s | concept team to identify what the |
677s | challenges are going to be and then |
678s | really being able to communicate with |
680s | those teams about how to accomplish it |
682s | before it hits our desk is really |
685s | powerful |
686s | absolutely I remember when I showed you |
688s | or when you showed me your first |
690s | iteration John and I was like how does |
691s | it look when you move and you were like |
693s | what |
694s | yep that is definitely one of the things |
697s | that you are so very good at Keenan if |
700s | you take like whatever system we have |
703s | designed and you find the one thing |
705s | almost immediately that we didn't |
706s | account for and I appreciate you for |
709s | that because once we fix it it looks so |
711s | good |
712s | absolutely you know it is it is a very |
715s | difficult process kind of you know |
717s | creating these abilities in a way that |
720s | you know obviously answers the call from |
722s | a design perspective in the kits that we |
724s | want to create and the interconnectivity |
725s | between those kits |
726s | um but also establish what players want |
730s | to see out of the class fantasy and the |
731s | Mage is a very near and dear to many |
733s | people's hearts uh I know it is to mine |
736s | as well and there's just so much space |
739s | here to create strong visual languages |
741s | around the different types of magics and |
743s | elements that are utilized you know it's |
746s | a very uh |
747s | strong part of the ashes of creation |
751s | class kits so we have another ability |
753s | called cone of cold talk to me a little |
756s | bit Chad about cone of cold |
759s | yep ice spells have a tendency to be |
761s | complicated this is another one um so |
763s | this is a cone spell I mean it's pretty |
766s | simple in that regard like you hit Area |
767s | enemies in front of you you apply uh |
770s | what is a one of our Elemental status |
772s | effects called chilled does as you would |
774s | probably expect it slows the Target and |
776s | it can stack for an increasing amount of |
778s | slow per |
779s | um sack you put on them but if you might |
782s | notice you might notice that there are |
784s | some little crystals that it leaves on |
786s | the ground there and each one of those |
787s | is a proximity ice mine that if someone |
790s | steps on it will explode and apply |
792s | additional stacks and damage so it's |
795s | really good at creating area denial |
797s | between your opponent and yourself and |
800s | if you force them through it then you |
801s | can count on being able to escalate your |
803s | stat specs a little quicker now I've |
807s | aggroed this monster you guys will |
809s | notice that it's not passing towards me |
811s | but that's because I want to show off |
812s | some additional |
815s | abilities |
816s | excuse me that requires |
819s | require a Target |
821s | so lightning strike talk to me about |
824s | what lightning strike does |
827s | sure uh this one's a little more |
830s | straightforward it's kind of one of your |
831s | bread and butter single Target abilities |
834s | um you can charge it for varying degrees |
837s | of efficacy so you can either release it |
840s | really soon to apply Stacks quickly of |
842s | the electrified status effect in the |
846s | lightning category or you can charge it |
847s | up longer and do more damage |
850s | um |
851s | so as you I'll get I guess I'll take |
853s | this opportunity to talk a little bit |
854s | about what you might be noticing on the |
856s | icons on these enemies but once you |
859s | build 10 stacks of electrical |
861s | electrified on the target you'll notice |
864s | that they'll get another icon on them |
866s | and that is the shocked status effect |
868s | and what that means is that when you hit |
870s | them with damage once that thing is |
873s | applied it will consume electrified |
876s | Stacks with each hit you do to them |
878s | while that's active to do or proc |
880s | additional damage |
882s | so I'll show that here |
884s | you can see that electrified gets |
887s | applied |
890s | but one thing also that |
892s | is interesting is this Elemental |
894s | empowerment talk to me a little bit |
896s | about Elemental empowerment |
899s | yep so you might be wondering well how |
901s | am I going to get all the way to the |
902s | number of status effects I need if my |
904s | abilities are on cooldown and you know I |
906s | need 10 of them to get there well the |
908s | wand combo is or well your weapon combo |
911s | in gym in General on the Mage is very |
913s | good at doing so because it will take |
916s | the elements of the last spell you cast |
918s | and for about a five second period or so |
921s | apply that element in satisfact |
923s | applications to the enemy as you're |
925s | attacking them so you might see that |
927s | happening here so let's show off a |
929s | little bit of that |
932s | um of that interaction after I kill this |
935s | guy real quick |
938s | um in the next one and how promotions |
941s | work on those types of status conditions |
943s | so what's a good promotion effect that I |
945s | can do between electricity and frost |
947s | right now |
949s | usually I like to stick with frost first |
951s | so I'll open with do we want to show |
954s | frostball yeah so this is a single |
957s | Target projectile attack that applies to |
959s | stacks of chill to the enemy and then |
961s | after that hit him with a few wand |
963s | attacks |
964s | now you'll see that you've gotten a |
967s | frozen status effect on him and then he |
969s | timed that really well right there but |
971s | like in that very last frame you'll see |
973s | that he hit him with a light a lightning |
975s | effect which triggers the shattus uh |
977s | it's not even a condition it's just a |
979s | reaction |
981s | um and that just triggers a bunch of |
982s | damage so that's a good way to get your |
984s | burst damage if you're rotating your |
987s | spells and your elements the correct way |
990s | yeah that's super cool |
993s | very cool yeah that particular |
995s | interaction is by far my favorite thing |
997s | about this mage |
999s | yeah I like the uh the you know the |
1002s | ability for for a spell Caster or just |
1005s | any player with their archetype having |
1008s | the option to kind of weave in between |
1010s | those rotations and those spells |
1013s | um and to create successful combinations |
1017s | within their kit that you amplify uh the |
1021s | DPS or the status conditions or the |
1024s | control effects or you know whatever it |
1026s | is your is your end goal |
1029s | um having a a rotation that emphasizes |
1034s | your ability to succeed or fail in those |
1037s | combos I think is is compelling from a |
1039s | gameplay perspective |
1042s | yeah I agree and like they really are |
1044s | intended to be rotational drivers and |
1046s | and help you and get introduced to a kid |
1049s | that you know might otherwise feel like |
1051s | just a disparate set of spells that |
1053s | don't really belong together |
1055s | um this is how just one way that we're |
1057s | really making them feel connected and |
1060s | it's not the only way you'll see some |
1061s | other synergies that are a little bit |
1062s | more organic with a few of these other |
1065s | spells that we have yet to get to but |
1067s | um that's kind of the Crux of how we're |
1070s | getting those rotational elements down |
1074s | I know yeah I timed it uh so that it |
1078s | would |
1079s | it would essentially hit the uh hit the |
1081s | target while the frost application |
1084s | applied |
1085s | um I used another ability called chain |
1087s | lightning talk to me about chain |
1089s | lighting |
1092s | uh yeah that's |
1093s | it's pretty similar to lightning strike |
1095s | except it's more of an AOE roll that |
1098s | it's filling so you won't see it here |
1100s | because you're only attacking one target |
1101s | but if there were multiple targets you |
1104s | would see |
1105s | um lightning Branch off from the main |
1107s | target that you have |
1109s | um to nearby additional targets so it's |
1111s | really good at applying its status |
1112s | effect in a more AOE scenario which we |
1114s | will also show you soon let me see if I |
1117s | can uh sorry I spawned a few more |
1119s | targets just to demonstrate that let me |
1121s | sleep them all talk to me a little bit |
1123s | about sleep |
1125s | uh yeah so this is an AOE CC that breaks |
1127s | on damage it's great for like creating |
1130s | space and setting up a window but you |
1132s | can't just like DPS them down while |
1135s | they're sitting there a week so it's |
1137s | kind of uh it's a trade-off it's very |
1138s | good |
1139s | um especially if you're in a more |
1141s | organized group that knows to hold off |
1144s | and like you know kind of control the |
1146s | battlefield without just throwing damage |
1148s | everywhere |
1153s | yeah that that is super cool but now |
1156s | John talk to me a little bit about |
1159s | um the ability for this lightning to |
1163s | kind of connect with these different |
1166s | points of collision |
1168s | so |
1169s | first |
1171s | working with this combat team so early |
1173s | makes things like the idea that they |
1176s | want to be super Twitchy and you know |
1178s | rotate the player while they're casting |
1180s | it very obvious from the start as a you |
1184s | know a huge challenge so |
1187s | um when we go about designing these |
1190s | systems we're looking for not only does |
1193s | it look good but is it performant and |
1196s | you know |
1198s | building out the systems that can look |
1200s | for all of the players the ground |
1203s | um Collision objects like trees or rocks |
1206s | and not only like Collide them but avoid |
1209s | them |
1211s | um it's just |
1213s | super satisfying |
1215s | yeah I totally agree and that's one of |
1217s | the cool things you know you were |
1219s | talking about like looking for that |
1221s | collision and and one thing I want to |
1223s | demonstrate on that comment is let me |
1226s | see if I can find a good spot |
1228s | to Showcase that here hold on one second |
1231s | let me just spawn a little dude maybe |
1233s | right here ish and then oh actually no |
1238s | wait we got a friend I got a friend |
1240s | let's use him |
1241s | asleep right there |
1245s | right there okay and then let me get |
1246s | behind this rock oops sorry guys |
1251s | now to launch round this area |
1258s | oh that looked so good did you guys see |
1260s | that Arc that was so cool all hacks and |
1264s | you can rotate while you're casting it's |
1266s | so we wanted to really pay attention to |
1268s | that player agency that's been so |
1271s | important for the combat team you know |
1273s | if if you're able to move and rotate and |
1276s | get out of the way and your effects |
1278s | suddenly disconnect from you or don't |
1280s | feel like you're in control of them |
1281s | anymore that just it doesn't look right |
1282s | and we really want it to look and feel |
1285s | interactive and fun you know we don't |
1287s | want you to turn the effects off we want |
1288s | you to enjoy it |
1290s | um I'm definitely not used to seeing |
1292s | such like grounded lightning in games |
1295s | and into those especially I am a mage |
1299s | player and bad lightning angers me so it |
1303s | was just not allowed like we had to do |
1305s | better and |
1308s | it's still very much a work in progress |
1310s | but we are definitely on the right path |
1312s | and it's performant and you know I think |
1316s | another aspect of this that's really |
1317s | cool is |
1319s | you're looking at it as Lightning right |
1320s | now but the same system that does |
1323s | lightning does the ice crystals does |
1327s | the airstrike Roots there's all kinds of |
1330s | different behaviors that these very |
1332s | performance systems can handle |
1334s | absolutely all right next up we have |
1338s | Arcane volley what is Arcane volley |
1342s | this is a single Target Arcane spell |
1344s | unlike the other ones we've shown you |
1346s | this doesn't have any particular element |
1348s | associated with it |
1350s | and it might look a little underwhelming |
1353s | at first but you can use this pretty |
1354s | quickly it's on a two charge cooldown |
1357s | and there is a particular Synergy that |
1359s | we all like to use with it if you |
1362s | haven't figured it out it's how it's |
1363s | energizes with the shocked status effect |
1366s | the shocked status basically says the |
1370s | with each hit it triggers additional |
1372s | damage and Arcane volley is a perfect |
1375s | candidate for that synergy |
1377s | you know I am let me just make sure this |
1379s | guy's wings are good to go |
1381s | I Chad I would love for you and I'd |
1384s | perhaps swap places here and for you to |
1387s | walk us through some of these more |
1388s | elaborate combinations one thing that is |
1392s | really cool guys |
1393s | uh I don't know it was about a year ago |
1395s | or so we showed off |
1396s | this particular uh Thunderbolt lighting |
1402s | Mount and we put a little bit more work |
1403s | Jason's been putting a little bit more |
1405s | work into the Glide mechanic and let's |
1409s | see if I can set myself up I want to fly |
1412s | you over to a little location |
1414s | um uh Trad where you can |
1417s | can demonstrate some of these combos so |
1419s | I think there's a plateau that's kind of |
1421s | near here let's see if we can do this oh |
1423s | God |
1424s | and we're doing it okay so this is this |
1426s | is kind of the gliding distance |
1428s | that you can develop a little bit with |
1431s | these gliding mounts so there's some |
1433s | some good amount of distance traveled I |
1435s | think oh my God I pulled over too many |
1437s | troops hold on hold on |
1439s | wait wait let me fly back out reset set |
1446s | all right |
1449s | we're good let's just walk over actually |
1454s | fly to is a little safer spot burner |
1460s | there we go |
1462s | oh Andy's t-posing don't mind him he's |
1466s | good |
1467s | just tell him to go away |
1470s | up and we got another one |
1472s | and he died |
1479s | all right Brad let me just uh let me |
1482s | hold on my God I hope I don't die |
1485s | all right get ready we're gonna swap |
1487s | over here why are there so many creeps |
1488s | on this hill |
1490s | oh no I'm sorry guys oh my gosh give me |
1494s | one second let me just see if I can |
1496s | reset them okay there we go we're good |
1498s | we're good we're good we're good |
1501s | they reset |
1503s | they reset |
1505s | nope they're trying to path to me |
1506s | they're very angry |
1509s | very angry |
1512s | oh |
1513s | I want a leash |
1516s | they have a super Long Leash radius |
1518s | okay Trad let us let's you and I swap |
1521s | what do you think you want to swap and |
1524s | we'll do this over here yeah good luck |
1526s | yeah that's here yes all right big AOE |
1530s | pull all right we're gonna swap |
1533s | give me one second |
1536s | and we are now swapped or we're swapping |
1539s | sorry Trad come on over |
1543s | and show us some of the Magic in the |
1545s | combos |
1549s | [Music] |
1552s | foreign |
1571s | all right so first I'm gonna thin out |
1573s | this encounter a little bit I'm gonna |
1575s | demonstrate one of the more singles I |
1578s | just want you to know Chad real quick |
1579s | that prior to you thinning out the herd |
1582s | there |
1582s | that if it wasn't for my training all of |
1585s | those creeps you would not have had this |
1586s | a spectacular opportunity to just |
1588s | showcase the sheer AOE potential in this |
1591s | case oh I see I see we're skipping |
1593s | straight to that then all right and he |
1595s | can do it without the cooldowns too no |
1597s | pressure whatsoever all right now let's |
1598s | back here yeah he can do it oh yeah |
1603s | all right doing it live |
1606s | um let's see first |
1608s | so walk us through kind of what you're |
1610s | gonna use |
1612s | so because this is going to be more of |
1614s | an AOE combo |
1616s | um I would say one of the better |
1617s | rotations for this is almost one of the |
1620s | more battle mage-like rotations so that |
1622s | this is going to be something you could |
1623s | almost expect from like maybe age |
1626s | fighter or something like that you know |
1628s | I'm gonna equip the great blade so this |
1631s | is just to show that you know Mages use |
1633s | non-conventional weapons in ashes of |
1636s | creation |
1637s | we're going to show that off soon |
1638s | especially with what we showed you |
1640s | earlier the elemental empowerment well |
1642s | this will actually apply to all things |
1644s | that you hit in your cleaving radius |
1646s | with the great sword |
1647s | so here we go |
1667s | no trap |
1669s | oh God |
1671s | I canceled my blizzard I canceled my |
1675s | blizzard I was a rip oh that's so good |
1678s | too many mobs dude yeah we're good we're |
1680s | good maybe they'll reset Matt now you're |
1683s | reset you're good |
1686s | okay guys I just had to set Trad up to |
1689s | die like that I apologize |
1692s | I just wanted to just showcase that the |
1694s | Mage is not a literal God like in many |
1696s | games that if you over pull and you bite |
1699s | off more than you can chew you're still |
1702s | gonna die |
1704s | I love it |
1706s | we can't ever get at the first try right |
1707s | that would be a boring game no that |
1709s | would be very boring there's there's a |
1711s | there's a little bit of a you know a |
1713s | little bit of a difficulty challenge |
1715s | here |
1720s | oh you almost made it back this is nice |
1722s | not bad |
1723s | kind of like a little puzzle to get back |
1725s | in here he did it pretty quick too I get |
1727s | lost yeah |
1730s | all right let's see if we can get a |
1732s | little bit of a better set up here |
1734s | all right I'm gonna shelf the AOE one |
1736s | and go to the Singletary one and then |
1738s | we'll we'll do the Aon all right again |
1740s | after that |
1741s | all right |
1742s | all right so this is a little easier one |
1743s | here we go |
1749s | you're gonna need your wand |
1758s | okay yeah some big deeps there |
1761s | and that's because of the shattered |
1770s | slept the next one nice |
1776s | I love that ball |
1788s | now you're making quick work of these |
1790s | Chad not bad |
1791s | yep so that's that's the single Target |
1794s | rotation I like at least with this kit |
1796s | once you start introducing some of these |
1797s | other elements in here that we're not |
1799s | going to show you this time but you'll |
1800s | get to see them eventually it really |
1802s | opens like a whole realm of |
1804s | possibilities actually we could even try |
1806s | it on this one this guy's got a lot of |
1808s | Health |
1810s | this guy takes a few rotations to bring |
1812s | down yeah I haven't really practiced on |
1813s | this one let's see how it goes and now |
1815s | Keenan talk to us a little bit about |
1817s | kind of the process that goes into |
1820s | creating these |
1822s | you know class kits for Alpha two your |
1826s | Strike team has been hard at work and |
1828s | kind of developing phase one and phase |
1830s | two of these what exactly goes into |
1832s | those phases |
1834s | well |
1835s | um it's this it's pretty much a |
1837s | three-phase process phase one is very |
1839s | open-ended we pretty much try everything |
1841s | under the sun and we put it together in |
1843s | every way we can imagine and we try to |
1845s | figure out what we like and don't like |
1846s | and iterate fast I think we usually do |
1849s | playables like twice a week when we're |
1851s | in that phase |
1853s | uh what you guys are seeing here is |
1854s | actually abilities that are in the |
1857s | process of passing phase two so they are |
1859s | approaching |
1861s | um levels where we are happy with how |
1863s | they play happy with how they look and |
1865s | some details may change over time but |
1868s | generally speaking this is |
1870s | uh what we're going for and from here it |
1872s | would mostly just be like like polish |
1874s | and um |
1876s | assets and uh just getting like external |
1880s | feedback and stuff like that |
1882s | very nice Chad I liked your use of |
1884s | Slumber there you're in a precarious |
1887s | spot |
1890s | oh God |
1891s | oh my God Chad I am literally on the |
1894s | edge of my seat just watching this |
1895s | hoping you don't turn into ash oh God |
1900s | crap |
1902s | oh my gosh that was crazy butt shell I |
1905s | wanted to make it look close you know |
1907s | it's good for you uh-huh yeah yep me too |
1910s | that's when I die it's because it's you |
1913s | know yeah I mean it's dramatic effect |
1914s | yeah it's a great totally |
1917s | all right should we set our health back |
1919s | up or do we have to wait for region here |
1922s | you can uh you can negative nuke |
1925s | yourself dude the aggro range on these |
1926s | things I see why you aggro everything's |
1928s | soft you see what I mean this is what |
1930s | I'm having to deal with right now |
1938s | that's well done you see this audience |
1940s | utilize elements of the terrain to |
1943s | obstruct the pathing from the monster |
1945s | wow |
1946s | uh we're we have yet to stand up the |
1949s | right pathing |
1951s | deal with that |
1954s | oh it's so good |
1958s | this guy's a little boy though he's not |
1960s | too bad |
1966s | this is just more of like the single |
1968s | rotation kit |
1969s | yep and and you do not have to build |
1972s | your mage |
1974s | down this Elemental path right that's |
1976s | one of the the |
1978s | design elements of this kit is that |
1981s | there are a lot of different paths that |
1983s | you're able to take that Mage down not |
1986s | just the lightning and ice path or |
1987s | Elementals talk to us a little bit about |
1989s | kind of the composition of abilities |
1991s | that are intended between utility |
1993s | defensive Gap closers and Mobility DPS |
1996s | oriented ones |
1999s | yeah I mean that's kind of what we've |
2001s | been demonstrating a little bit with |
2002s | some of these other ones uh like this |
2004s | show has definitely saved me more than a |
2006s | few times |
2007s | um Slumber as well like a lot of |
2011s | defensive utility goes into the Mage |
2013s | being able to sustain themselves you |
2015s | know when they're having situations like |
2017s | this where you know detected by mobs and |
2020s | they weren't quite prepared for it and |
2022s | um I think that's really what rounds out |
2024s | the kit for classes like this it's not |
2026s | all about just dishing out DPS all the |
2029s | time it's all it's really it really |
2031s | comes down to those like situational |
2032s | things and |
2033s | using those things intelligently to come |
2036s | out on top and I see if we can get an |
2040s | AOE encounter here by the way if you |
2042s | wanna if you want to turn around Trad |
2043s | you're able to um you can do like one |
2046s | two and three just kind of in the middle |
2047s | just face directly into that dirt area |
2050s | there and just numb numb pad123 and |
2052s | it'll spawn |
2054s | just right in front of you |
2055s | and just turn slightly yeah there you go |
2057s | perfect all right classic AOE encounter |
2059s | here let's go |
2061s | and guys just to give you context here |
2063s | as trad's doing this again we were |
2065s | taking a little bit of a direction here |
2066s | with this showcase we wanted to kind of |
2068s | give you just how we do things from a |
2071s | combat Arena perspective and development |
2073s | perspective and how we iterate as Keenan |
2075s | was talking about you know the multiple |
2077s | iterations that occurred during phase |
2078s | one development uh twice a week almost |
2080s | with that Strike team and they use |
2083s | Arenas that are a little bit lower |
2084s | weight than the uh than Vera than the |
2088s | ashes of creation world and that's kind |
2089s | of the combat Arena that has things like |
2091s | dummies and you know just a a lot of |
2094s | different design oriented test subjects |
2097s | that are helpful one of those is just |
2099s | spawning monsters as you need it |
2102s | yeah one of our guiding series is that |
2104s | the more iterations we can execute on |
2106s | the better the game will be so we're all |
2109s | about minimizing that time to iteration |
2111s | yeah that's something that's also really |
2113s | important for us |
2115s | um when you guys are iterating so |
2117s | quickly you know we want to make sure |
2118s | that the systems that are using that |
2121s | animation to really drive the effects |
2123s | don't break every four days because you |
2126s | guys decided to change it up we really |
2129s | want to only address changes for you |
2131s | know major differences in how the |
2134s | ability functions so these systems are |
2136s | pretty robust yeah and I noticed their |
2139s | Trad when you were swinging with your |
2141s | your Greatsword you had that Elemental |
2144s | is it Elemental empowerment Elemental |
2146s | empowerment yeah that's kind of what I |
2147s | was alluding to earlier like it's not |
2150s | just the wand that interacts with these |
2153s | different abilities different weapons |
2155s | have different synergies with class |
2158s | abilities which just introduces that |
2161s | extra level of depth right it's like you |
2163s | know how can I maximize the effect of |
2166s | this and you know it's like I'm trading |
2168s | in this case my my ranged potential for |
2170s | the ability to apply these status |
2172s | effects in a more AOE regard which makes |
2175s | Greatsword a lot better for dealing with |
2178s | Pax than the wand and you know sometimes |
2181s | you'll even be able to use either one |
2183s | based on the situation right will allow |
2185s | players to swap their weapons based on |
2188s | um you know what they are coming up |
2190s | against and it creates a lot of answers |
2192s | to different situations if you have the |
2194s | tools for it absolutely yeah just to be |
2197s | clear the Greatsword was dealing so much |
2198s | damage there because they were shocked |
2201s | exactly |
2202s | yeah it's good it's a good AOE weapon |
2204s | but by itself it's not it's not that |
2206s | good it was really the shock that was |
2207s | making it deal so much damage yeah well |
2211s | oh you got another little friend there |
2214s | he'd probably put uh press four a couple |
2216s | times you want to grab a couple more of |
2217s | those |
2219s | I think we'll just put him to sleep good |
2222s | call |
2223s | um |
2224s | well |
2226s | guys as always you know this is a |
2229s | continued work in progress Alpha 2 as |
2231s | you know is a big test period for us a |
2234s | lot of the archetypes are going to be |
2235s | online to a significant level with a |
2238s | significant amount of abilities that are |
2240s | going to be available to kind of test |
2242s | and as part of our monthly showcases |
2245s | where we show you development in |
2246s | progress this is our opportunity to |
2249s | collect feedback on what you guys have |
2250s | seen Keenan do you have some questions |
2252s | that are most relevant for your teams uh |
2256s | with regards to the iteration and |
2257s | development of this combat that you'd |
2259s | like to posit to the community |
2262s | yeah I would say there's there's three |
2264s | major things that I'm interested in |
2265s | gathering feedback on |
2267s | um and the first one stems from player |
2269s | agency which is one of the things that |
2271s | we prioritize the most and so with in in |
2275s | the context of this kit what that looks |
2277s | like is how people feel about the amount |
2279s | of Mobility that it has during spells |
2281s | people may have noticed that the cleric |
2283s | was walking out of its spells and |
2284s | canceling them but this page can |
2286s | actually continue to cast they just have |
2288s | a slower movement speed how do people |
2289s | feel about that how does it look |
2292s | um the second thing I'm interested in is |
2295s | um |
2296s | how |
2298s | the transition between spells is coming |
2301s | across does it look good does it look |
2302s | clunky how do people feel about that |
2305s | and then finally the complexity of the |
2308s | kit are people pretty happy with these |
2309s | Elemental interactions and how they uh |
2312s | how they would think about them during |
2314s | combat or are they interested in |
2315s | something more complicated or less |
2317s | complicated |
2320s | awesome and um guys as always remember |
2324s | this is a work in progress there is |
2326s | still iteration necessary there's a lot |
2328s | of artwork that's still outstanding and |
2329s | requires second third fourth passes uh |
2332s | and polish but we are showing you you |
2335s | know everything as it is in development |
2336s | because we find that it's a very |
2338s | important interaction with the community |
2340s | to collect this type of feedback and get |
2341s | your guys's thoughts on the direction |
2344s | that we're taking because at the end of |
2346s | the day when we launch actions of |
2347s | creation we want to make sure that we've |
2349s | had as much touch point with the |
2350s | community as possible so people don't go |
2351s | what game is this |
2354s | but with that being said John Trad |
2357s | Keenan I want to thank all three of you |
2359s | for joining me today and showcasing the |
2361s | hard work that you and the rest of the |
2363s | team have been putting towards |
2364s | developing this Mage and the other |
2366s | archetypes I know I speak for the |
2368s | community when I say thank you you guys |
2370s | are doing an awesome job very excited to |
2372s | see this played by by players in Alpha |
2375s | two and with that being said we will see |
2379s | you all back on stream |
2382s | bye guys |
2385s | foreign |
2386s | foreign |