about 2 years
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Ashes of Creation
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2s | [Music] |
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3s | foreign |
5s | [Music] |
17s | hello and welcome to our glorious ashes |
20s | of creation January development update |
22s | it's our first stream of the Year we |
24s | hope January safe and well I know isn't |
29s | that crazy that is very crazy I was I |
33s | was just talking with you the other day |
34s | actually about |
36s | um how it feels so long since I've got a |
39s | live stream yes it has been well it's |
42s | because the months so we have like a |
44s | little bit of a situation whenever it's |
46s | December and November it's like |
48s | everything's so fast and they're back to |
50s | back and then when it gets around the |
52s | time for January Everything feels super |
54s | long because I know we don't have her |
57s | I was missing our live stream it was |
60s | making me sad I went like a the week |
63s | Beyond the normal Cadence for me and I |
65s | was just like something feels off |
67s | well now you're back and everyone gets |
70s | to see our our faces but that's not why |
74s | you're here you you want to see the tank |
76s | you want to see some tanking and some |
77s | spanking so we'll definitely be showing |
79s | you some of that we'd like to thank |
81s | everyone actually for tuning in uh I had |
84s | them for the outro you stole it oh no |
88s | um I actually said it in the chat I was |
89s | like tanks for joining us um but of |
92s | course uh you know as a reminder like |
95s | we're here again um I'm Margaret Crone |
97s | I'm your director of communications I |
99s | got a title of uh achievement unlocked |
103s | um and then of course with me as always |
105s | is Steven Sharif our creative director |
108s | um I hope you're doing well it's been I |
110s | missed everybody they've missed you I |
113s | know yeah I've been doing great it's |
114s | been uh it's been a crazy month actually |
116s | we've gotten a lot you know |
118s | this has probably been our most |
120s | productive January I think we've ever |
121s | had as a company |
122s | a lot has happened a lot I know me |
126s | especially I'm just like it's yeah |
129s | usually sometimes for for Studios it can |
132s | take a week to get back in the saddle |
134s | again but I feel like we hit the ground |
135s | running day one was like let's go |
139s | but I think everyone was refreshed we |
142s | got a lot of cool stuff to show off and |
143s | of course we're working on a lot of |
145s | stuff that you're not going to see today |
146s | too |
147s | um but you'll be seeing in the future |
148s | and we'll give a little little teasers |
151s | of some stuff that's coming up but um of |
153s | course to remind you of what you're |
155s | going to see today we are going to go |
157s | through some quick reminders they're |
158s | super quick and then we have our tank |
160s | update we'll get right into it we know |
162s | that's why you're here and then we have |
164s | our character art and Studio update and |
165s | questions and answers and look at this |
167s | overlay Mike Vecchio bringing it in some |
171s | new overlays for the new year it's |
174s | getting you know a little ashes of |
176s | creation fantasy Vibes we hope that you |
178s | like it let us know what you think |
180s | um we always try to take the new year at |
182s | least my team we do like a refresher so |
184s | you'll see a lot of cool new assets |
186s | coming down the line for all of our |
188s | social stuff |
189s | um and I know they're working on some |
191s | fun things so stay tuned on that front |
195s | um but with that we're going to go over |
197s | our |
199s | common Spotlight which I think I need to |
202s | grab from this thing about milk week |
206s | um let's see |
208s | go over here |
209s | we have our cosmetic swap over that's |
212s | happening um so I'll just remind you |
214s | guys that the Featherstone Royal |
215s | Expedition goodies are available they |
218s | will be swapping over uh soon so if you |
221s | would like them make sure that you get |
223s | them before 11 A.M Pacific on February |
226s | 8th and those ones |
229s | um I got the design which was really |
231s | cool reminder that these are kind of |
233s | NPCs that you'll see in the world |
235s | creatures that you'll see in the world |
236s | they are you know tied with the lore |
238s | that we have going on which is pretty |
241s | exciting and of course we had our Comet |
244s | Spotlight which I'm going to swap over |
246s | to if you would like to be our comments |
248s | Spotlight you can head on over to our |
250s | YouTube channel subscribe and leave a |
251s | comment on this development update so |
253s | it's going to be January development |
255s | update the one that's titled that which |
257s | will go live on Saturday but our |
259s | question here well it's not it's a |
261s | comment plus question I have been |
263s | wondering how you will capture the |
264s | storytelling from a casual point of view |
267s | a lot of the times where people reflect |
269s | on what has happened in the MMO is by |
272s | watching trailers arguably in this |
275s | person's opinion one of if not the best |
277s | trailers out there is the Star Wars the |
278s | Old Republic one where they spend tons |
280s | of money on capturing an audience |
282s | through some phenomenal trailers are you |
284s | looking to do the same or what kind of |
286s | trailers can we expect From the Ashes of |
288s | creation and this is from actually epod |
290s | which |
291s | um yeah but I'll leave it to you first |
294s | Stephen well sotor I thought did great |
297s | trailer and story and voiceovers I |
299s | thought all that was great was so tour |
301s | um |
302s | you know |
304s | we're an independent studio and we'll |
308s | start there we're able to start there |
310s | with that being said there are certain |
312s | budgetary requirements in order to |
315s | afford very you know high-end cinematics |
319s | and voice actors probably not getting a |
322s | blur trailer if that's right exactly and |
325s | and what that means is how we want to |
329s | implement on that front is really going |
333s | to be |
334s | an engine in game |
336s | um how we capture those scenes how we |
338s | capture those elements of story and the |
340s | good thing is is that from a lore |
342s | narrative and Quest requesting |
344s | perspective we have some some |
345s | functionality and tools that we're going |
347s | to be utilizing to help tell the story |
350s | from the players respect perspective |
352s | because so much of the story is derived |
355s | from player action from Community |
357s | engagement from the social interactions |
360s | and decisions made along these different |
362s | story dark second occur and each server |
364s | is different so not you know spending |
366s | that amount of money or um that amount |
369s | of resources on creating these bespoke |
373s | very well done trailers we would have to |
376s | create a lot to kind of show how certain |
378s | story arcs what the outcome looks like |
381s | um in completing those things because |
383s | there's a lot of different ways these |
384s | story arcs can end depending on what the |
386s | players do so we're going to leverage |
388s | Tech that that captures kind of at the |
391s | moment when something server first is |
393s | done in the story arc and those will be |
395s | recorded on these um on these memory |
399s | fragments that players can collect |
401s | within the game through their |
403s | experiences and relive potentially uh |
406s | through the Cinematic that would be in |
408s | Game recorded how an event went down how |
411s | a boss was killed how a story arc ended |
414s | and they can collect those things |
415s | throughout that server's life and |
417s | history which I think is a really cool |
418s | way to tell the story of the server the |
421s | history of the server I think that's |
424s | super cool and that's kind of how we're |
426s | going to to acquire it it's really going |
428s | to be |
429s | meant to portray in game and also based |
433s | on what the players did Margaret so |
434s | that's more like in-game cinematics um |
436s | right in regards to trailers and things |
438s | that we will definitely be making you |
440s | know trailers if you saw it for Alpha |
442s | One we made a trailer we'll definitely |
443s | be making some fun videos for Alpha 2 |
445s | and beta 1 and beta 2 and of course our |
447s | launch is going to be a big deal for us |
449s | we will be doing lots of video Snippets |
452s | and goodies that will be sharing and |
454s | showcasing |
456s | um so we'll we'll definitely have |
457s | trailers they might not be you know blur |
459s | level trailers but we will do our best |
461s | to make some really sick stuff that gets |
463s | people hyped and we'll probably you know |
465s | from a marketing perspective advertise |
467s | in some spaces uh in order to get people |
469s | excited about certain content pieces and |
471s | advertise those to the right audiences |
473s | so we will definitely put we're saving |
476s | our marketing budget for the right |
478s | spaces for the right places we'll be |
480s | doing a lot of content creator stuff as |
481s | you all know we do have a content |
483s | creator program that is open it's |
485s | currently an application Phase we will |
486s | let you know when it switches to |
488s | invitation phase which will probably be |
489s | closer to Alpha 2 because we you know |
492s | you kind of need con you need content to |
494s | be able to make content so yeah |
496s | um uh for us in our from our perspective |
498s | it makes no sense for that to timeline |
500s | match up versus you know like having a |
503s | bunch of content creators who are you |
505s | know working with us but they don't have |
506s | content to share yeah and we have a we |
508s | have a pretty good budget that's been |
510s | allocated for marketing um trailers |
513s | we haven't even utilized any budget |
516s | towards marketing thus far and we've you |
519s | know from a Project's perspective |
520s | obviously we've garnered a lot of |
522s | attention because we have this |
524s | transparent process of development where |
526s | we keep you guys updated on a monthly |
527s | basis but as we grow closer to testing |
530s | events and launch where those marketing |
533s | dollars get a good return on ad spend |
535s | that's when we deploy those things |
538s | um and I think you're you're going to be |
540s | seeing just through the production |
541s | quality that you see that Margaret and |
542s | her team provide on the monthly Cadence |
544s | with our development updates that is |
546s | going to be met same course uh on the |
549s | marketing side oh for sure like we will |
551s | we'll be doing very cool things on and |
554s | obviously for us launch is going to be |
555s | really exciting especially for my team |
557s | because that's when community and |
559s | customer service and you know GMS and |
562s | things of that sort to have a little bit |
564s | more fun because we get to interact with |
565s | you guys and we also get to utilize |
567s | things that you're doing in game like |
569s | Steven was talking about those big |
571s | moments on servers where we get to |
573s | interact with them or maybe we'll have |
574s | like a news live stream where we work |
576s | with different people from all the |
578s | different servers to bring us |
579s | information like we're gonna do a lot of |
582s | cool fun things uh you know Guild |
584s | programs is something that we've talked |
586s | about in the past too which is you know |
587s | we want to bring guilds together and we |
589s | want information from them and if you've |
591s | seen stuff that I've done at previous |
592s | companies in regards to that you'll know |
594s | that that's a big I'm a big fan of that |
596s | stuff so |
598s | um we will have a lot of fun don't you |
600s | worry and when it comes to trailers and |
602s | videos we will have plenty of them right |
605s | now it doesn't make sense for us to make |
606s | a ton of videos because you know we're |
607s | in development we want to make sure that |
609s | we're not making too much content where |
610s | we have to keep up with stuff that |
612s | doesn't make sense while we're you know |
613s | especially when those things can change |
615s | yeah absolutely exactly and I know a lot |
618s | of people have asked like oh can you |
619s | make a video that's like what is ashes |
621s | of creation well we need to make that |
623s | game first so that we can make that |
625s | video but we need to go through the |
627s | iterative testing Loops which is where |
629s | the game can really change right that's |
630s | the very most important part is you know |
633s | we we have well-defined systems and |
636s | features that we've built thus far but |
639s | really how those features survive and in |
641s | the way they survive comes after the |
644s | testing environment and that testing |
646s | environment is most applicable with a |
648s | live audience so you know our efforts |
650s | our endeavors are always to work towards |
651s | that next live audience testing uh which |
654s | of course is Alpha two that we've made |
655s | some significant progress we've had some |
657s | pre-alpha two testing too make sure that |
660s | we're ready to open the floodgates |
662s | because Alpha 2 is a lot of players uh |
664s | whereas Alpha One was I mean it's a good |
666s | amount of players Alpha One was but we |
668s | want to kind of make sure that we're I |
669s | think our Alpha 2 has over a hundred |
671s | thousand people that have purchased into |
673s | it so it's a pretty significant testing |
675s | yeah obviously 30 000. I know now it's |
678s | obviously that explodes when we get |
681s | closer to Alpha 2 testing |
684s | um but yes so yeah a lot to be said |
687s | there but I know people are waiting I |
689s | want to see this tank thing yes so let's |
691s | go ahead and switch over that's where |
693s | we're at next uh we're just trying to |
695s | answer that question for you guys so |
696s | thank you so much |
697s | um and with that we'll swap over to the |
699s | tank of goodness so Stephen let's do a |
702s | little prefacing yeah before people |
703s | watch this hour-long video I apologize I |
707s | know I'm sorry so everyone is always |
710s | aware of this if you tune in but you |
712s | have to be partly the messenger for us |
714s | with the broader audience that isn't as |
717s | engaged that is a responsibility of not |
719s | just us but also you guys as our loyal |
722s | loving amazing beautiful glorious |
724s | followers uh who are waiting for this |
727s | product to sit in your hands |
729s | um it's helpful if you guys comment that |
732s | this is a work in progress art is a work |
734s | in progress design is a work in Pro |
736s | progress all of this stuff is meant to |
738s | kind of show that progress towards the |
741s | end goal which is delivering this so |
743s | keep that in mind that's a report that |
745s | we've established with the community I |
747s | feel really comfortable with and because |
749s | of that you are going to see |
751s | in this recording |
755s | I had to use a few GM cheats I apologize |
761s | [Music] |
762s | I had to use some GM sheets specifically |
765s | because there was a particular item that |
767s | I needed to get that we died a few times |
769s | and we shouldn't have there was too many |
771s | creeps that we pulled we were under |
773s | manned in an area that was designed for |
775s | eight-man groups |
777s | um so you know there's just stuff that |
779s | happens and uh I just want to give you |
781s | that up front that there's a little bit |
783s | of of GM cheating if you see that please |
786s | take it with a grain of salt we feel |
787s | comfortable sharing that stuff with you |
789s | this isn't marketing oriented this is |
791s | development oriented so you guys are |
793s | getting to see development in its raw |
795s | format uh you know it is what it is so |
799s | with that being said you're gonna see |
801s | the tank archetype it's important to |
803s | remember the tank archetype this is uh I |
805s | think it's level 12 or level 13. um |
808s | there's you know a few abilities that |
810s | we're going to be going over the biggest |
811s | thing to take away here is November we |
815s | showed you a cleric live stream there |
818s | were three big points of feedback from |
821s | the community with regards to clear live |
823s | stream that related to combat that was |
825s | hit animation reactions from the NPCs |
828s | when they're being attacked it was hit |
830s | visual effects on impact from a weapon |
832s | when that uh when that weapon contacts |
836s | and making it feel substantive making it |
838s | visually apparent that you've made |
840s | contact with the Enemy and the last was |
842s | going to be the animations and the root |
845s | motions around the mace combat now Brian |
848s | Ferguson did a lot of work on fine |
849s | tuning up that uh maze combat I think it |
851s | looks great we took a lot of that |
853s | feedback a lot of people said it feels |
855s | good when they're playing oh it feels it |
856s | feels very connective and then |
858s | um uh Jim Matt and John did a lot of |
861s | work on the hit impact the effects with |
863s | Adam and Keenan supporting on the |
865s | directionality of those hit impacts and |
867s | then in addition uh with the animation |
870s | team Brad Constantine providing some |
873s | significant uh adaptation to the hit |
877s | reactions on the animation side with |
879s | these particular uh creatures that |
881s | you're going to see improvements on |
882s | where your point of feedback is most |
885s | applicable is on those three things but |
887s | in addition talking about the role the |
889s | functionality of the abilities you're |
890s | going to see you know what about the |
892s | tank have you enjoyed in previous games |
894s | uh that particular role and what do you |
896s | like what you see here there's some cool |
898s | Tech you're going to see involved in |
900s | this uh you're going to see some wind |
901s | Force actors that get applied to |
903s | abilities when dealing with the |
904s | surrounding foliage I think that's super |
906s | cool it really is immersive build yeah |
910s | lawnmower build how do you mow that |
912s | grass down with some explosions and |
914s | stuff it's super cool speaking of |
915s | lawnmowers I haven't heard you a lot |
916s | more in the background yet they it |
918s | happened in the morning |
920s | good they always do it every other |
923s | Friday we've made it we've made it |
926s | um you're gonna see some active blocking |
928s | as well now I know in the past we've |
929s | talked a little bit about how active |
930s | blocking as a mechanic might leverage a |
932s | separate energy mechanic called stamina |
934s | we haven't yet really nailed that down |
936s | yet if we're going to go that route or |
938s | if we're going to have active blocking |
939s | consume Mana based on mitigated |
942s | additional mitigated damage and if it |
944s | does consume mana and that's across all |
947s | classes some classes will have the |
949s | ability to spec into passive skill trees |
951s | that might reduce the cost of that Mana |
953s | down to very very small when active |
955s | blocking so it's geared towards certain |
957s | types of |
959s | um certain types of uh archetypes so |
962s | with that being said you're gonna oh one |
965s | other thing audio levels might be a |
967s | little high with combat and voices |
969s | that's an issue we're going to have |
971s | fixed the next time we do some |
972s | development live streams by separating |
974s | out the new equipment for Steven so yeah |
977s | it'll make it so my team can edit a |
979s | little bit easier absolutely because |
980s | right that's like the audio and then and |
983s | the gameplay are mixed together so we |
984s | can't really edit that as easy yeah so |
986s | just be aware of that but without |
988s | further Ado we would like to show you |
991s | the first look at the Alpha 2 tank work |
995s | in progress archetype enjoy |
998s | [Music] |
1024s | hello everyone and welcome to another |
1029s | ashes of creation update today we are |
1033s | going to be sharing with you |
1035s | a preview of the Alpha 2 tank archetype |
1039s | now I want you guys to keep in mind as |
1041s | you're watching this preview that |
1043s | everything is still subject to change |
1044s | especially considering that the Alpha 2 |
1046s | is going to give us a lot of feedback |
1048s | both from the players as well as data |
1051s | driven that we're going to utilize in |
1053s | order to |
1054s | um to improve the design features but |
1057s | your feedback from this video is very |
1059s | important and I am joined today by three |
1062s | of our absolute glorious developers uh |
1065s | one of our Engineers with whom you've |
1067s | spoken with in the past Keenan how you |
1068s | doing buddy |
1070s | I'm doing great thanks for asking |
1072s | welcome back again |
1074s | we are here at it again uh for those of |
1076s | you who watched by the way on the live |
1078s | stream you saw a previous iteration of |
1080s | this recording we're doing a little bit |
1081s | of re-recording uh because there were |
1083s | some audio issues um and also I just |
1084s | wanted to give a little bit more |
1085s | in-depth detail around the specific |
1087s | abilities |
1088s | um the area that we're fighting in and |
1090s | and the encounter design but also we |
1092s | have with us two of our glorious senior |
1094s | designers uh Brian and trout how you |
1096s | guys doing |
1097s | doing great happy to be here |
1100s | yep let's do it again ready to well we |
1102s | got a lot of practice on this by now yes |
1104s | let's do it again you know what we're |
1106s | gonna do we are going to perform |
1109s | flawlessly there's not going to be any |
1111s | edits here we're not going to use some |
1113s | GM Powers we better do this good I'm not |
1117s | taking the heat for this I know |
1119s | um okay so before we get started first |
1121s | let's talk about the area that we're in |
1123s | this is the riverlands as many of you |
1126s | know the riverlands is one of the |
1127s | predominant areas in Alpha 2 that |
1129s | players will be exploring uh this was |
1131s | home to the once ancient uh Alien Empire |
1135s | a human race uh nation that was formed |
1137s | at the Apex of Vera before the fall and |
1141s | we are here to collect some gear I |
1144s | believe that I am looking for the |
1146s | remaining pieces of the Titan bark set |
1148s | is that right Brian |
1150s | yes |
1152s | awesome and and also there's a a weapon |
1156s | in the shield okay so the weapon and the |
1158s | shield are gonna show us a little bit of |
1160s | the iteration that you've been working |
1161s | on since our last live stream with the |
1164s | cleric update uh specifically around the |
1167s | attack animations and root motion uh for |
1169s | the mace and shield is that correct |
1171s | yeah and it not just me but also the |
1174s | Glorious animators and FX artists uh |
1177s | Meadow and Myers on the animation side |
1179s | have been a pleasure to work with on |
1181s | this iteration over the past month |
1184s | um yeah we uh we we all knew that the |
1186s | base was was in the kind of rough first |
1188s | state in the cleric live stream but um |
1190s | you know took another look at it and we |
1192s | focused more on pose holds and quick |
1195s | Transitions and an overall satisfying |
1197s | Cadence and I think the end result is is |
1200s | uh pretty good and it matches with the |
1203s | great sword it's in kind of the same |
1204s | universe and I think we're starting to |
1206s | find our rhythm with weapon creation and |
1207s | it should be pretty straightforward from |
1209s | here absolutely and a lot of that |
1210s | feedback from the community was with |
1212s | regards to the animation hit reactions |
1214s | from the enemy NPCs as well as the hit |
1217s | effects on weapon impact to make it feel |
1219s | a little bit more substantive and |
1220s | connected which I think the VFX team and |
1223s | the animation team has done great jobs |
1224s | on both of those fronts |
1226s | um and then let me talk a little bit |
1228s | about the setting so uh in the |
1230s | riverlands here what our objectives are |
1232s | you'll see a little bit of update here |
1235s | on the UI so we're taking a look at our |
1238s | new Quest journal the area that we're in |
1241s | we're going to be heading towards is |
1242s | called the Oaken Bane keep and the open |
1245s | main keep is |
1247s | um once Military Academy before the fall |
1250s | of the of the island Empire during The |
1252s | Exodus and it was used to kind of train |
1254s | up recruits but now those recruits and |
1257s | perhaps some of their teachers might be |
1260s | haunting that location and we need to |
1262s | take care of them and dispatch them with |
1264s | haste you'll see some of the updates on |
1266s | the item itemization and the inventory |
1269s | I'm here with some of the tool tips and |
1273s | icons and also you'll see a little bit |
1275s | of the update to the world map which is |
1277s | still a work in progress everything |
1278s | you're going to see here as I said is a |
1281s | work in progress that is deserving of |
1283s | your attention and feedback so that we |
1285s | can make more iterations and of course |
1287s | make it better so with that being said |
1289s | let's do a quick kind of run through |
1291s | through of the abilities I don't want to |
1293s | get necessarily engaged with um with any |
1296s | enemies so I'm just going to kind of use |
1298s | the abilities without an enemy kind of |
1300s | in my uh targeting let's talk about this |
1303s | first one we have a shield assault now |
1306s | does this require a shield in order to |
1309s | use |
1311s | I would hope so it's the name yes |
1313s | absolutely now of course I have the |
1315s | ability because of of the um of the GM |
1319s | uh cheats a little bit to use that |
1322s | ability without the shield but I'm not |
1323s | going to for the purposes of this |
1325s | demonstration but tell me a little bit |
1327s | about the shield assault what is its |
1329s | intent as an ability |
1331s | um |
1332s | guys yeah yeah |
1334s | um so it's got a few things going on |
1335s | with it uh I would say the primary |
1337s | intent of it is that it is uh how you |
1341s | engage and encounter |
1343s | um it's got a bit of a Mobility it's not |
1344s | like a super far charge like that |
1346s | carries you across the screen or |
1347s | anything but yeah there you go |
1350s | um but it's basically a way to engage |
1352s | with the Enemy get some damage out and |
1353s | also grab some threat |
1355s | um it applies a pretty good chunk of |
1357s | threat in a small area in front of you |
1359s | so it's really good at grabbing snap |
1361s | thread on like some high priority Target |
1362s | and it looks like that this has a |
1365s | variable distance that's traveled so |
1366s | essentially like if I have a Target |
1368s | that's directly in front of me right now |
1369s | it's not predicated on having an actual |
1371s | Target but it is a templated attack and |
1374s | if that Target is immediately in front |
1375s | of me then the distance traveled will be |
1377s | shorter is that correct exactly and |
1379s | you'll see some of that when we're |
1380s | actually in action right now you're |
1381s | seeing the full distance it's again a |
1383s | pretty short range Mobility skill but |
1386s | um yeah you can also just use it point |
1388s | blank on something and it's not going to |
1389s | make you overshoot the Target and then |
1391s | you have to like revisit position |
1392s | because that can be kind of annoying |
1393s | with some of those skill types awesome |
1395s | and you said that this generates that |
1396s | but I see we have a second ability as |
1398s | well called inciting strikes |
1400s | and if I use that ability that's a |
1403s | forward cone AOE attack that generates |
1405s | additional threat and damage on targets |
1407s | impacted is that correct exactly that |
1409s | one's a bit more effective at AOE threat |
1411s | so um it's got a bit of a wider hitbox |
1414s | good for grabbing you know multiple |
1416s | targets and cleaving them all so that'll |
1418s | be what you'll be using IF like there's |
1420s | a pack of stuff on us and you want to |
1421s | just get them all off of us but not as |
1424s | not quite as much threat as the um |
1427s | Shield assault for one target so each of |
1429s | them kind of has their utility there for |
1430s | aggro awesome now obviously as part of |
1433s | our kit design we want to encourage |
1434s | synergies especially within inner kit um |
1437s | uh uh |
1439s | Synergy but also with the party and I |
1442s | see that we have two abilities |
1443s | specifically Shield assault as well as |
1445s | tremoring Bellow and tremoring Bellow |
1448s | applies a status condition that can be |
1451s | promoted if there is an existing status |
1453s | condition on the target so it looks like |
1456s | uh I can create the shaken condition and |
1460s | then I can trip trip shaken targets uh |
1463s | with the tremoring Bella is that correct |
1466s | um it's actually a snare uh so if if you |
1468s | use that on a snare Target |
1470s | um so there's two components to that |
1471s | ability it's got a shout component just |
1473s | four cone |
1475s | um and then it's all yeah as you can |
1476s | kind of see there that that shock wave |
1478s | that flew out and it kind of extends |
1480s | past the second element of that which is |
1482s | a pboe around |
1484s | um uh Steam and if you if you use that |
1486s | ability again you'll see kind of like |
1488s | the ground kick up and that's like the |
1490s | earthquake elements of it |
1492s | um and that does damage and that's that |
1495s | does what um Stephen was alluding to |
1497s | where if your target is snare then it |
1499s | will knock enemies down which is uh our |
1502s | trip effect and one thing I forgot to |
1504s | mention on the shield assault abilities |
1505s | it does apply a snare so you've got a |
1507s | little bit of insert Synergy going on |
1509s | there it's a pretty satisfying combo to |
1511s | like charge in and knock them down with |
1513s | the stop yeah it looks it looks pretty |
1515s | good |
1516s | um and then also after that we have |
1519s | another ability Brian talk to me a |
1520s | little bit about grit and its purpose |
1523s | yeah grit is some of your bread and |
1525s | butter mitigation skills as as a tank so |
1528s | if you're really getting some heat |
1530s | you'll want to pop that |
1533s | um and if you haven't had it on for a |
1535s | bit you're going to be generating stacks |
1537s | of Courage and the more sex of Courage |
1540s | you have that that'll give you increased |
1542s | damage mitigation for a certain number |
1545s | of hits and I noticed that I'm slowed |
1547s | when I used grit so really it's a very |
1549s | situational ability usage uh depending |
1552s | on you know what type of situation you |
1554s | find yourself in also this |
1557s | Um this can be activated mid-swing and |
1560s | another ability right |
1561s | yep um the way I always refer to this |
1564s | ability is you can think of it kind of |
1566s | like an off gcd ability uh where you can |
1569s | use it even though you have another |
1572s | ability activating so that it's really |
1573s | responsive and can be popped in like an |
1575s | emergency you don't have to wait for |
1577s | that animation to complete or the for |
1579s | that Global cooldown to finish you just |
1580s | pop it in instantly it applies on and |
1583s | off and it's toggled ability so you can |
1584s | turn it on and off at your |
1587s | disclosure nice very cool and I see this |
1591s | Aegis is causing |
1593s | um essentially a area of effect that our |
1597s | party members can live within and if |
1600s | they do I'm absorbing a portion of their |
1603s | damage taken pre-mitigation is that |
1606s | correct as well Keenan |
1609s | yeah that's right |
1611s | um it Forks the sum percentage of the |
1614s | incoming hit uh and applies it to your |
1616s | mitigation not the party members nice |
1618s | very cool very cool all right well this |
1621s | kind of gives you guys a comprehensive |
1622s | overview I'm sorry in addition to that |
1624s | we have a grapple but that will require |
1625s | a Target |
1627s | um and the grapple is missing some of |
1628s | the effects as I said work in progress |
1630s | but we can still use it in order to kind |
1633s | of do certain types of engagements |
1635s | um so with that quick kind of |
1637s | demonstration to these abilities let's |
1639s | see what we can do to acquire that Mason |
1641s | shield and also to |
1644s | um to test our test our capabilities as |
1647s | a party how cohesive can we be |
1651s | um so I would ask given that we're low |
1652s | level and just so you guys are aware |
1654s | because we're lower level we're about |
1655s | level 15. our access to our class kit is |
1659s | a bit limited as you would expect you |
1660s | want to have that ramp and kind of class |
1662s | progression and as a result I'm going to |
1664s | ask because we have such strong DPS |
1666s | users here in the uh in the fighter and |
1669s | in the ranger that you give me a moment |
1671s | with the larger monsters to establish |
1674s | kind of a uh a bit of a bit of threat |
1677s | but let me pull this guy to us it does |
1680s | not compute does not come dude |
1689s | [Music] |
1691s | oh yeah okay |
1693s | it's feeling good |
1695s | I love the little stream the Ambient |
1698s | sound effects that Kat has done |
1702s | and really good stream is really nice it |
1704s | puts us it makes me need to go to the |
1705s | bathroom I'm just kidding |
1709s | AFK BRB there we go got that knock down |
1712s | easy peasy lemon squeezy |
1716s | all right now as you guys will see these |
1717s | guys are a relatively uh easy to |
1719s | dispatch you probably saw them in our |
1721s | Ranger showcase these are some of the |
1722s | minotaurs that are out in the early |
1724s | parts of this Riverland area we're |
1726s | trying to reach the Oaken vein keep that |
1728s | is the location of our goodies and the |
1731s | quests that we have they deserved better |
1733s | probably referring to uh |
1736s | to the people that died there which is |
1737s | really sad to think about |
1739s | oh my God |
1746s | did she pulled that rain color in |
1754s | that works to smash his face |
1759s | easy |
1762s | what do we got up here looks like the |
1764s | destroyed boat what was a boat even |
1766s | doing here in the first place |
1770s | could have been a big flood probably |
1775s | so maybe we're in a drought |
1781s | nice I love the uh the effects on the |
1786s | staff |
1787s | and the uh their little bubble Shield |
1792s | yeah these minotaurs are awesome looking |
1793s | yeah they are I like their size just the |
1796s | general size all right looks like we got |
1797s | somebody over here to the right |
1799s | let me see if I can pull that guy as |
1801s | well |
1803s | and these are more seriously tuned for |
1805s | all right get behind me |
1811s | yeah these guys are more tuned towards |
1813s | that group now this is intended |
1815s | for a full loop of course we are a party |
1818s | of four and I am losing a bit of aggro |
1822s | on this guy there we go got him back |
1826s | him down to the ground |
1832s | a little bit more dupes |
1835s | can see |
1837s | I could probably avoid that other guy |
1839s | over there |
1841s | let me grab this Echo |
1843s | oh he's coming toward us oh |
1848s | all right got a boat we're good |
1857s | we have this other one I'm gonna |
1858s | activate some shield for us |
1864s | oh |
1866s | oh coming down no Amanda oh whoa no |
1874s | flawless |
1877s | as long as the party up and the party |
1879s | time okay |
1884s | let me see here |
1889s | we are okay let's get our oh where did |
1892s | you guys go |
1893s | work hiding uh I think they're leashing |
1895s | now okay okay let's open this I see um |
1899s | before GM Ferguson is here |
1904s | and get him up |
1906s | let's just avoid the guys to the right |
1908s | real quick |
1909s | yeah they keep patrolled over as you |
1912s | removed |
1914s | all right oh there's one up there too |
1917s | let's pull him back here let's pull him |
1918s | back |
1924s | all right I got the boss |
1930s | foreign |
1957s | I like the uh |
1961s | I feel like it was just pretty strong |
1964s | damage mitigation from the grip |
1969s | yeah especially if he builds up a bit of |
1971s | Courage beforehand |
1974s | [Music] |
1977s | is there no count Mana |
1981s | down almost |
1983s | [Music] |
1984s | this guy should have a mace for me right |
1987s | yep ooh he's got the hammer of Corin |
1990s | okay |
1991s | looks like it has some physical |
1993s | penetration of course these stats you'll |
1995s | see here are not the final step by |
1998s | reveal that just yet but let me see if I |
2001s | can oh okay so |
2003s | in the group loot obviously there's a |
2006s | lot of functionality here that parties |
2007s | have the ability to customize there can |
2009s | be |
2010s | loot Master there can be round robin |
2012s | there can be need greed pass that's |
2014s | applied on on a per Rarity basis uh |
2018s | depending on the |
2019s | little party's choices |
2021s | some materials and now I should have the |
2025s | ability to use |
2027s | so the Lark of Indica Shield that's not |
2029s | the shield I'm looking for I'm trying to |
2030s | get a tower Shield but in the meantime I |
2034s | can use uh this Shield which works I |
2038s | think but it's not going to be as good |
2040s | as the tower Shield but it'll help so |
2042s | now let me see what happens when I use |
2044s | my shield Rush with this nice oh that |
2048s | felt very cool |
2054s | [Music] |
2059s | all right stay on me little Echo little |
2063s | baby Echo |
2070s | not too bad here |
2073s | so talk to me a little bit about kind of |
2076s | um some of the differences that we had |
2077s | between the tank archetype and Alpha One |
2080s | and the uh tank archetype that we will |
2083s | be having in Alpha 2. |
2085s | yeah I could speak to that a bit |
2087s | um so for those of you that were part of |
2090s | alpha one where I've seen some of that |
2092s | footage you might have noticed that the |
2094s | tank felt very much |
2096s | or like an offensive melee type you |
2099s | would something you'd almost expect more |
2100s | from a fighter |
2102s | um and part of that is because we were |
2104s | we didn't really have any other |
2105s | archetypes at that time to fill that |
2107s | role |
2108s | um so you're gonna notice a lot more |
2110s | uh defense and control and threat |
2113s | mechanics on this version of the tank |
2116s | that you didn't necessarily see as much |
2118s | of |
2119s | um prior |
2120s | um so you know as we've kind of already |
2121s | gone over a lot of the building |
2123s | mechanics you've probably already |
2124s | noticed that you've got a lot more |
2126s | reliable mechanics that you can use |
2129s | pretty frequently to defend your party |
2131s | and also defend yourself |
2135s | and and what is the type of tank wall |
2138s | we're looking to achieve with this |
2140s | particular class fantasy this class kit |
2142s | that we have |
2144s | um I would say we're you know ashes of |
2146s | creation sync will be a pretty classic |
2147s | one one that you know tank players are |
2151s | uh familiar with and I think that's |
2153s | that's what people want we don't need to |
2155s | necessarily redefine what the tank is |
2157s | but I think we can improve it |
2159s | um you know there's some things that |
2162s | obviously you'll have your |
2165s | um expected mechanics like threat |
2167s | management and generation |
2169s | mitigation control Battlefield control |
2173s | CC effects but then you know we'd also |
2176s | like to see more direct ways of |
2178s | protecting your party members too |
2179s | exploring just like |
2181s | um Aegis uh that's just to be you know |
2184s | scratching the surface of that kind of |
2186s | thing but being able to actually |
2187s | actively take damage for your allies |
2190s | that isn't just manipulating the AI is |
2193s | another thing about tanks that |
2195s | um I think a lot of people deal with |
2197s | other games is they're they're pretty |
2199s | bad in pbq like when fret is removed |
2203s | from the equation why what am I doing as |
2206s | a tank when players just ignore me so we |
2208s | want to offer more direct mechanics that |
2211s | of course even players or encouraged |
2213s | players to attack the tank to make it so |
2214s | that the tank can't protect their allies |
2217s | against you |
2218s | [Music] |
2223s | know traditionally I like playing a |
2225s | combination of tank dealer |
2227s | I mean I've also played of course |
2232s | but I like the role of kind of the |
2235s | control aspect the mitigation the kind |
2237s | of protective nature the ability to kind |
2240s | of Route enemies in a fashion that is |
2242s | most conducive to the engagement of the |
2244s | encounter that's what I really like here |
2246s | so as you can see we're making a good |
2250s | progress here a lot better than the |
2252s | first round |
2255s | [Music] |
2256s | once we get up here I want to showcase a |
2258s | little bit of the wind actors on this |
2260s | grass that you guys kind of see around |
2262s | us |
2265s | [Music] |
2273s | see these guys are pieces of cake we're |
2276s | doing better we're doing better in small |
2277s | numbers and small numbers yeah that's |
2279s | true we're gonna have some uh challenge |
2281s | ahead of us because this is a very |
2283s | intense area of these enemies and we're |
2285s | not careful with the positioning we |
2287s | could end up with a big fight |
2290s | dude |
2294s | come over here buddy boy |
2299s | [Music] |
2303s | see sometimes when I like to play |
2307s | from a showcase perspective I do so in |
2311s | the realm of like a new player |
2314s | Persona wise |
2315s | [Laughter] |
2316s | [Music] |
2318s | um of course of course but of course I |
2321s | see I'm ticking for 50. I don't know |
2323s | what that ticking for 50 is |
2326s | uh sit for Mana if you all need it yeah |
2328s | like it was I think um |
2331s | communal restoration or something |
2332s | applies a hot oh yeah yeah let me sit |
2335s | down no that's cool oh you're right |
2337s | cleansing life take a seat and get some |
2339s | restorative Mana so you guys are gonna |
2342s | see here ahead of us this is a pretty |
2345s | um grassy area |
2348s | um it's a beautiful area I'm liking it |
2350s | but I want to showcase a little bit of |
2352s | how abilities interact |
2355s | um with the grass and with the foliage |
2357s | so you'll remember that we have that |
2359s | kind of forward shout and watch what |
2361s | happens when I use it here |
2363s | boom Oh it's like a heart shape it's |
2366s | like a heart-shaped little AOE of anger |
2370s | and Malice |
2372s | I think that's a really cool Touch of |
2374s | just like visual Tech that a lot of a |
2376s | lot of games have been we explored |
2379s | absolutely makes me feel like grounded |
2380s | in the world yeah I agree it it's very |
2384s | immersive |
2385s | um I would like to kind of move in this |
2386s | Direction guys kind of if you want to |
2388s | stay close to me |
2390s | let's see what we can accomplish here |
2393s | moving over this way |
2397s | grab |
2398s | um this guy over here |
2403s | sit down |
2406s | let me know if you see any Targets |
2409s | moving towards us |
2415s | foreign |
2419s | [Music] |
2428s | stay close |
2431s | and I'm gonna pull this guy over real |
2433s | quick |
2436s | there we go |
2440s | [Music] |
2444s | but he is on |
2448s | Japanese |
2450s | okay that's okay just stay near me if |
2453s | you can |
2454s | she peels on me I got Shield up |
2456s | let's focus down that one Target |
2458s | Target's dead we'll switch over |
2461s | [Music] |
2465s | on me |
2474s | [Music] |
2475s | knocking down |
2477s | all right good good good now this is a |
2480s | pretty dense area that's a problem |
2484s | um |
2485s | let me see let's try to let me try to |
2486s | pull this guy one at a time hold on let |
2489s | me get people close if you can to me all |
2492s | right here we go |
2495s | [Music] |
2500s | Focus |
2506s | grip |
2511s | nicely done nicely done let's grab this |
2514s | guy right here |
2524s | nice |
2534s | I love the effects on these guys and the |
2536s | animation did a great job |
2538s | as well |
2544s | all right let's move up over to this |
2546s | Rock area I need to sit real quick if we |
2549s | can sit before the respawn occurs |
2552s | just grab some yeah |
2557s | it's a beautiful Zone |
2559s | Serene I know I couldn't even hear the |
2562s | sound of the birds there's so many |
2564s | ghosts and shades in this area it's kind |
2566s | of sad now I believe in this particular |
2570s | um |
2571s | uh oakenbag open Bane keep area there |
2575s | used to be these old magnificent kind of |
2578s | essence ridden trees but they were all |
2581s | harvested to produce kind of magical |
2583s | artifact |
2586s | uh artifacty uh items and now only one |
2589s | remains which Lord oakenbane himself |
2591s | guards |
2593s | all right I think I'm good let me grab |
2594s | this guy here I'm just gonna body pull |
2596s | them come on buddy |
2611s | guys finish him off I'm gonna grab the |
2613s | next one |
2620s | okay we've got the boss as well I'm |
2622s | gonna activate my grip |
2624s | uh try to focus the little dude first |
2632s | I'm gonna try to knock the boss down |
2636s | I'm gonna put up a shield just in case |
2638s | you need it |
2643s | coming back up coming back up |
2648s | knock them down now |
2651s | trying to drop some aggro |
2656s | [Music] |
2663s | trying to get him off |
2670s | boom |
2683s | not bad only one death yeah that wasn't |
2685s | too bad it wasn't too bad we got a tower |
2688s | shield now |
2689s | I need that of course as the tank |
2694s | you get all the whip this wrong yay it |
2696s | is the tank showcase it's a tank run all |
2698s | right let me put on this glorious Tower |
2701s | shield and let me compare it actually if |
2703s | we oh I can't compare it |
2706s | oh there we go I'm loving it attack that |
2709s | is a true Tower shield now I'm of course |
2711s | to having like a medium-sized Tower |
2713s | Shield as a dwarf in most tabletop RPGs |
2715s | that I play |
2716s | um so that I just have complete cover |
2717s | against my enemies |
2720s | foreign |
2721s | but uh this isn't bad either I like it |
2723s | it's very very polished |
2726s | the metal |
2727s | mm-hmm yeah it fits with the |
2730s | the armor from this area |
2734s | [Music] |
2741s | oh we have how many more bosses there |
2744s | because we have a couple of leggings and |
2746s | our chest piece now we've really in that |
2748s | live stream did not perform well against |
2750s | the main boss dude but again this is an |
2754s | area intended for eight people with with |
2756s | pots and you know other supplies that we |
2760s | don't necessarily have access to I'm |
2763s | gonna knock them down into one |
2767s | thank you |
2768s | yeah like a lot of other classic |
2770s | inspired MMOs like you can still do it |
2773s | with lower numbers it's just gonna take |
2775s | a while you gotta be more careful yeah |
2777s | and tell me a little bit about kind of |
2779s | you know our decisions around allowing |
2781s | kind of content to get experienced by |
2783s | lower level players what type of |
2785s | safeguards do we put from you know power |
2788s | leveling or twinking obviously we adjust |
2791s | experience based on level differential |
2795s | between the target |
2797s | um enemy and the group |
2800s | um how do we kind of do that |
2804s | obviously we take the difference in the |
2807s | party max level and the party's lowest |
2809s | level and those things |
2812s | um Can indicate uh the modifier that is |
2816s | applied to incoming experience based on |
2817s | the number of participants within that |
2819s | party |
2820s | um and those help Safeguard those things |
2831s | yeah |
2833s | and in addition to that we also have |
2836s | experience bonus for grouping up that's |
2838s | pretty cool |
2841s | higher and higher the more people you |
2843s | have in your group to really encourage |
2844s | those full groups yes |
2848s | and obviously the way that we kind of |
2849s | design the encounter for these types of |
2853s | areas is that certain monsters will have |
2855s | certain types of strengths and |
2857s | weaknesses those of course will |
2859s | correlate to certain types of class kits |
2861s | so some areas might be more beneficial |
2862s | for you to kind of expand versus others |
2865s | and a big role in that non-solo gameplay |
2867s | of course is going to be group |
2868s | composition right |
2870s | yeah that's that's one thing I I really |
2873s | love about our diverse class kits that |
2875s | we have available to us and Ashes is the |
2877s | diverse content that comes along with |
2879s | that right like for an optimal group for |
2881s | one area might involve you know three or |
2884s | four range DPS but another area you |
2885s | might want to Stack Fighters for all |
2887s | their CC that they can bring so |
2890s | different groups for different areas |
2899s | thank you |
2902s | easy |
2906s | how far oh we have to go just up this |
2908s | way right just up here and around the |
2910s | hill he's on some ruins |
2918s | come on over here buddy come on come on |
2922s | hey Chad can you change the loot rules |
2925s | to drop the Rarity from what it's set |
2928s | right now like one level |
2930s | so the greens are rollable |
2934s | where do I do that |
2936s | uh options party settings |
2941s | hold up Stephen all right |
2944s | stand by Tank |
2946s | I'm saying what uh need agreed |
2950s | yeah yeah |
2952s | so all right I've comment and uncommon |
2954s | neither agree |
2956s | it's party |
2958s | so powerful so strong so diverse |
2963s | oh voting change huh what do we got here |
2968s | um I will accept |
2970s | that except |
2975s | all right let's see here |
2978s | I I really love that system by the way |
2982s | um the voting to accept loot change |
2983s | rules oh you don't like the ninja party |
2985s | loot change |
2987s | you'd have to trust your group leader I |
2990s | know you mean reputation right like hey |
2993s | I was in this group and a ninja changed |
2995s | a loot right before the boss go |
2997s | that guy's on our Kos list it creates |
3000s | conflict it's a good thing it's soft |
3001s | friction |
3004s | it's gonna be funny whenever they try to |
3005s | do that in our game and then the boat |
3007s | window pops up |
3009s | [Music] |
3012s | I love the lightning attack on this guy |
3017s | oh whoops guys I ought I accidentally |
3019s | like went into my settings and changed |
3021s | some very deep stuff whoops oh no whoops |
3025s | totally an accident I have no clue and |
3028s | it just happened before this legendary |
3030s | drop I don't know how that was possible |
3033s | foreign |
3035s | ers |
3040s | I don't know this kind of impacts on my |
3042s | Ranger fantasy |
3044s | really |
3046s | I'm not sure all about like nature and |
3048s | being one |
3050s | oh yeah yeah but also loot oh but also I |
3053s | think that's the road |
3057s | definitely Rangers I feel like Rangers |
3059s | and robes sometimes |
3062s | just arranged Road |
3065s | pretty much |
3068s | now to me sometimes the ranger is always |
3070s | the first that's like huh this |
3073s | engagement isn't looking so hot let me |
3074s | uh use the advantage I already have from |
3076s | a distance to kind of leave here okay |
3078s | hold on I'm gonna grab this guy |
3080s | like he's about to do now |
3082s | yeah no no no no no this isn't a |
3085s | dangerous situation |
3090s | look it's survival of the furthest |
3092s | nice nice |
3095s | I like that survival of the furthest |
3101s | all right let's go kill this guy over |
3104s | here first I think he has the leggings |
3105s | yeah |
3108s | this guy get over here |
3116s | I do like like the old school feel of |
3119s | carefully navigating for the space |
3122s | not to pull too many things at once oh |
3125s | yeah I'm not about that lawnmower combat |
3127s | at all yeah Jeremy Doug and their teams |
3131s | did a really good job on the encounters |
3132s | here |
3133s | yeah that can be a problem when you move |
3136s | into an area and it's just like |
3137s | overwhelmingly dense and sometimes those |
3140s | areas you like are happy if there's |
3142s | other parties that are nearby and you're |
3144s | like okay cool you're keeping the spawn |
3145s | rate down for me a little bit oh we got |
3147s | somebody oh God let me see if I can |
3149s | actively block that boom what's up buddy |
3152s | what's up nice let's go again skills |
3157s | I'm just going to take that one I need |
3160s | some Mana I want to get him to shoot me |
3162s | again boom I'd like to explore like a |
3165s | perfect block thing where if you time it |
3167s | perfectly you get an additional bonus oh |
3169s | that would be great like a kind of |
3171s | almost Gears of worry where you have |
3173s | that active reload |
3174s | the engineer in me is now crying |
3176s | [Music] |
3179s | we'll be we'll have to be somewhat a |
3180s | little forgiving but like uh I've been |
3182s | playing valheim Wayland it's really fun |
3184s | to do their perfect Vlog I'm feeling it |
3187s | I'm feeling that block as soon and it's |
3189s | just so good with the sound effects that |
3190s | are associated the cat did on that bolt |
3192s | oh it feels so good |
3194s | okay it looks like we're grabbing two |
3195s | let me get Agra on the boss first I'm |
3197s | gonna need some heals |
3199s | yeah you guys Focus |
3202s | I'm just gonna build up hate here on the |
3204s | bus you guys focused on that ad |
3208s | foreign |
3212s | active and I have my active block you |
3215s | just keep Keenan alive he looks like |
3216s | he's taking some damage working on it |
3220s | he's almost down |
3230s | crew peel coming up |
3233s | oh damn |
3236s | the arborist historia |
3241s | oops |
3245s | let me pull them over here a little bit |
3247s | come on over buddy |
3249s | come on |
3251s | come to me group deal coming up again |
3253s | pulling him |
3261s | [Music] |
3263s | let's go let's go |
3265s | [Music] |
3269s | easy |
3271s | thank you |
3272s | nice what has he got Titan bark leggings |
3276s | sweet we're almost there |
3278s | I need that of course |
3284s | all right we handled that guy with ease |
3286s | maybe we'll be okay with the Lord |
3287s | oakenbane |
3289s | I think it's we just you know clear |
3290s | carefully we'll be fine all right let's |
3292s | keep on clearing I'm gonna pull I'm |
3294s | gonna pull the left side first |
3298s | stand by stand by |
3300s | I would pull him like back over here |
3302s | because he'll have mobs on both sides of |
3304s | you dude yeah let's go over here |
3306s | actually let's go to the right |
3308s | oh man I don't know if I can I think |
3310s | they're socially aggro if I I'm gonna |
3312s | wander's nests no I'm just hoping I'm |
3315s | not gonna I'm hoping I would do it now |
3317s | because the other one's patrolling away |
3318s | there we go okay oh God we got three |
3320s | okay just stand behind me stand behind |
3322s | me let me Build It Up |
3323s | don't go yet |
3327s | don't go yet hold on all right you guys |
3331s | can go now Focus one target |
3337s | putting a shield up |
3342s | I don't think we want to stand in there |
3344s | because then we just get hit by Cleaves |
3348s | knocking |
3351s | oh yeah |
3352s | one on me keep yourself up I'm okay for |
3355s | a little bit |
3359s | [Music] |
3362s | okay |
3365s | I'm |
3366s | down all right |
3370s | just get yourself back up |
3373s | get up get up |
3380s | there we go there we go |
3385s | there's another one near you yeah don't |
3388s | back up any further yeah |
3396s | all right we got him that's a ruffle |
3399s | yeah three of those guys that's a lot |
3402s | for a party of four |
3408s | did you hear that |
3411s | of course the ranger would say that |
3413s | [Music] |
3414s | I'm still alive |
3420s | I'm gonna Focus the echo |
3425s | now we've talked about this in the past |
3427s | but um the act of blocking |
3430s | might be an ability |
3433s | that uh it's a universe of course it's |
3436s | Universal but it might be a consuming |
3437s | mana and you'll be able to adjust that |
3439s | Mana consumption based off of your |
3441s | passive spec uh into your skill trees in |
3445s | addition it might also consume stamina |
3447s | or that's something we're going to be |
3448s | testing as part of alpha tooth sorry but |
3450s | sometimes when I talk anymore |
3459s | all right let's move up |
3463s | should we go up to the left yeah uh yeah |
3466s | let's go up to the second at the top |
3467s | yeah let's take this guy |
3473s | [Music] |
3485s | I'm gonna have to get some Nana after |
3488s | this |
3489s | [Music] |
3495s | all right maybe we can just sit right |
3497s | here for a second just looking down oh |
3500s | there's the tree |
3503s | the tree |
3505s | to all its Glory |
3508s | before |
3509s | [Music] |
3515s | [Music] |
3517s | area I wonder what kind of wood it gives |
3522s | it's a good question |
3524s | there's only one left and you want to |
3527s | chop it down |
3528s | I feel like I'm having are we having an |
3531s | earthquake |
3532s | like my table's moving |
3535s | no I think we're good time to get some |
3537s | sleep Stephen I know right oh my God |
3539s | time for all of us I know all right I'm |
3542s | gonna pull this guy up here and stand by |
3549s | [Music] |
3557s | yeah we're doing good there you guys |
3560s | keep focusing him grab this next dude |
3564s | foreign |
3573s | [Music] |
3577s | very dangerously close to a resident on |
3579s | the left |
3580s | all right |
3583s | moving away feels good |
3586s | [Music] |
3590s | it's perfect |
3592s | all right so after that guy |
3596s | I think we should clear all three of |
3598s | these to be honest |
3600s | yeah |
3601s | what's the angle on the pole don't want |
3603s | to pull in front of oh campaign |
3605s | he does a big AOE so we're gonna have to |
3607s | spread out and then we're gonna aggro we |
3609s | do that okay we have one behind us right |
3611s | here stand right here on me in this |
3613s | position don't don't deviate from this |
3615s | one hold here |
3616s | and then let me see if I can grab this |
3619s | Echo first |
3622s | um |
3623s | and if I can here we go I'm gonna grab |
3628s | the bus you guys kill the echo yeah |
3631s | take the boss back to his room |
3633s | okay stand by can't attack that boss all |
3636s | right good |
3643s | oh God it hurts it hurts |
3649s | all right I got the boss on the ground |
3651s | keep cleaning up oh God Ryan |
3655s | I'm holding the Box can't keep up with |
3658s | that okay I'm good ignore me now oh man |
3661s | oh so close I'm gonna knock him down |
3664s | all right good good good we're good |
3666s | dropping a chains |
3669s | nice |
3671s | [Music] |
3678s | knocking him |
3681s | all right holding aggro |
3685s | I'm gonna pull him inside of his |
3687s | Mausoleum where he should be laid to |
3689s | rest appropriately |
3691s | come here follow me into your final |
3696s | resting place Lord Oaken Bay |
3699s | oh he didn't like that |
3702s | oh he's going to sleep |
3705s | just go to sleep go to sleep do it |
3709s | rest what's happening |
3713s | I commit you to the ground Lord |
3716s | oakenbane |
3720s | well done ladies and gentlemen it's a |
3723s | good fight that was good I'm grabbing my |
3726s | need on the Titan bark chest plate |
3730s | and then now it is time to reveal the |
3734s | glory of our Pursuits |
3737s | I am going to equip said |
3742s | things |
3752s | [Music] |
3756s | oh it looks so good |
3758s | oh yeah it looks so glorious jelly so |
3763s | sorry our team's so good I know the art |
3766s | team is unbelievable I mean really |
3768s | they're just so good |
3770s | well everyone I hope you guys enjoyed |
3773s | this brief demonstration of our Alpha 2 |
3777s | preview for the tank archetype of course |
3779s | as we said this is all a work in |
3781s | progress there are many things that will |
3783s | change testing is very important your |
3785s | feedback is incredibly important please |
3787s | make sure that you leave all commentary |
3789s | possible within the YouTube video on our |
3792s | Forums on our Reddit on Twitter |
3793s | everywhere possible we always take that |
3796s | stuff very seriously and we iterate upon |
3798s | it as you've seen between November's |
3799s | live stream and this month's live stream |
3801s | I hope you all enjoyed it |
3804s | um Keenan Trad Brian thank you very much |
3806s | for joining us and we will see you all |
3809s | next time |
3811s | here's me everyone |
3813s | here's |
3825s | well we hope that you guys enjoyed that |
3828s | we will have some of that video playing |
3830s | in the background |
3832s | um I know that there's a lot of |
3833s | questions I tried to grab some of them |
3836s | as best I could |
3838s | um but of course uh we won't get to |
3841s | everything today uh but you know if you |
3844s | have any other questions for us or if |
3845s | you have thoughts which I see a lot of |
3847s | thoughts from y'all we have a couple |
3849s | threads up one regarding tanking and one |
3852s | regarding uh like UI and looting so if |
3854s | you have thoughts on those things |
3855s | definitely go give us a feedback over on |
3857s | our forums forums.ashes of creation.com |
3859s | we super duper appreciate we put a lot |
3861s | of reports together for our developers |
3863s | and then we present those and we discuss |
3865s | them and a lot of the times we're all on |
3867s | the same page we're already thinking |
3868s | those things so I'm going to go through |
3870s | some of the things that you guys uh had |
3872s | questions about here which is first and |
3874s | foremost |
3875s | there were a lot of concerns about |
3876s | threat a lot of people didn't understand |
3879s | how holding threat works because you |
3881s | were holding threat at some point I know |
3883s | I know well it's important it's |
3884s | important to remember yeah that |
3887s | um these previews are done at a very low |
3889s | level right so these are these are low |
3891s | level skills and abilities that the |
3893s | archives have available to them |
3895s | um and so because of that some of the |
3898s | functionality from these abilities they |
3901s | don't necessarily perform as well as you |
3903s | would want them to in a later in a later |
3906s | stage of the game for that role |
3908s | excuse me |
3910s | um now also keep in mind that balance is |
3913s | a perspective that needs to be |
3914s | incorporated also so threat is generated |
3917s | based off of a few factors it's based |
3919s | off of damage done it's based off of |
3921s | healing done it's based off of |
3924s | um threat uh uh generation modifiers |
3926s | that are on abilities |
3928s | um now the the tank in this situation I |
3931s | believe has two abilities that are going |
3933s | to generate additional threat they have |
3935s | the um |
3937s | um the slicing the number two ability |
3940s | the uh and then they also have the um |
3943s | the shout ability both of those are are |
3945s | creating additional threat |
3947s | um but with that being said we need to |
3949s | tune probably those abilities up a |
3951s | little bit to contend with the DPS |
3952s | that's coming both from the Ranger and |
3954s | with the heels that are coming out of |
3955s | the um out of the cleric |
3957s | all right |
3959s | um and uh the next questions here are |
3962s | regards to blocking and dodging uh will |
3965s | all classes be able to have active |
3966s | blocking and then also can you active |
3969s | block without a shield because uh mostly |
3971s | we only saw you doing that when you got |
3973s | the shield afterwards |
3975s | yeah absolutely so um active block will |
3978s | not be as performant uh in mitigating |
3981s | the incoming damage with weapons that |
3982s | that aren't using a shield however you |
3984s | will be able to act a block with that |
3985s | currently as it stands in the design and |
3988s | then the other question about active |
3989s | block was I'm sorry it was |
3992s | um The Shield one and the other one was |
3994s | will all classes get active block so |
3996s | it's like can you act a block without a |
3997s | shield and then so you can act a block |
3999s | without a shield and all classes can act |
4001s | a block it's a universal ability at the |
4004s | moment |
4004s | and then are there iframes in Dodges |
4007s | when you're dodging |
4009s | um we aren't using iframes for dodging |
4012s | however we are toying with the idea of a |
4015s | Dodge increasing uh certain stats that |
4018s | are opposed checks uh such as accuracy |
4021s | versus evasion and potentially uh |
4025s | boosting mitigation depending on how the |
4027s | player might spec into certain passives |
4029s | that augment their Dodge ability |
4032s | and then there were a lot of questions |
4034s | regarding UI stuff but also yeah I'll |
4038s | start with the performance thing which |
4040s | was people were saying that it was |
4041s | really cool seeing the grass get knocked |
4044s | down and stuff like that but people are |
4045s | worried about like uh GPU drain and they |
4048s | were curious if they'll be able to |
4049s | toggle that off |
4050s | yeah so um there's a lot of bells and |
4053s | whistles that are intended um on the |
4055s | client rendering side uh for these types |
4058s | of |
4059s | um for these types of features uh that |
4061s | players will have the ability to scale |
4063s | up or down or off |
4065s | from a performance perspective and then |
4067s | you know I think people are wondering if |
4069s | this video is with uh UE uh UE 5.1 |
4073s | because we've been talking about the |
4075s | fact that we are going to be swapping |
4076s | over to this right no our 5.1 |
4079s | um is not scheduled to be complete until |
4082s | probably another week or two |
4084s | um we're moving over to that |
4086s | cool and then we have UI stuff which is |
4090s | will there be an auto loot option |
4093s | um a lot of people saw that you were |
4094s | manually looting things and they were |
4096s | curious if there would be an auto loot |
4097s | or they could have some kind of pet that |
4099s | would Auto Loop for them |
4100s | no not a pet that can Auto loot um |
4103s | however uh we are toying with the idea |
4105s | on the interact of double tapping or |
4108s | some other type of keystroke input that |
4111s | would not require you to interact with |
4112s | the loop container itself but would just |
4114s | grab everything off of it |
4116s | especially if there's multiple Loop |
4117s | piles within a proximity radius it would |
4120s | have to be very close proximity radius |
4122s | you could double tap to interact with |
4123s | all those and pull them in |
4125s | and then there are a lot of thoughts on |
4127s | the name plates and how it's kind of |
4129s | hard to tell mobs versus your party |
4131s | because everything was like red I know |
4132s | their nameplates aren't complete yet but |
4134s | I don't know if I want to talk a little |
4135s | bit about the direction of where that's |
4136s | headed yeah from so name plates really |
4140s | actually require a big refactor on our |
4142s | end that we haven't done yet |
4144s | um however that is something that uh |
4146s | Tech art and Engineering as well as our |
4149s | ux UI team are going to be doing over |
4151s | the course of probably the next month to |
4153s | month and a half |
4155s | um it's a big refactor both from |
4157s | performance reasons how we're going to |
4158s | be able to include those name plates uh |
4160s | within World obstacles and line of sight |
4163s | as well as prioritizing and clamping |
4167s | their sizes and distances |
4169s | um that need a bit of a refactor and of |
4172s | course their visual appearance |
4174s | um so that's that's work that's still |
4175s | outstanding and I think that kind of |
4177s | ties in line with being able to tell |
4181s | like whether an enemy is in a lead or |
4182s | not and also just kind of different |
4185s | types of mobs yeah that's General ux |
4187s | treatment of the name plates that's |
4189s | going to include which has already begun |
4191s | a little bit but is going to include as |
4194s | you said those indicators like |
4195s | resistances Buffs that are present |
4198s | whether they're Elite or not they'll |
4200s | have a probably a Star Format to |
4202s | indicate that uh with their hit point |
4204s | allocation there's a lot of treatments |
4207s | from a ux perspective that needs to be |
4209s | included in the artwork is there power |
4211s | level over 9000 that's the question |
4212s | right and then of course we have will |
4217s | bosses look different than regular mobs |
4219s | or is this kind of just a placeholder to |
4221s | show that hey you know the boss in this |
4223s | area is a little bigger than the other |
4225s | ones but they kind of look similar oh |
4228s | yeah so it kind of depends on the types |
4230s | of bosses we're talking about right we |
4231s | have Regional we have hunting ground we |
4234s | have Elites we have mini bosses we have |
4237s | dungeon bosses we have raid bosses |
4239s | there's a lot of different types of |
4241s | creature types and these in particular |
4244s | are more really Elite spawns for this |
4247s | location they're not really probably |
4249s | considered bosses because they can be |
4251s | handled by a single party but the rare |
4253s | spawns obviously have a longer uh |
4255s | respawn time and so sometimes you'll see |
4257s | that they're they're scaled up from a |
4260s | size perspective but most of the time |
4262s | you're going to see if it's a named mob |
4264s | that it's going to have a unique uh |
4266s | character appearance |
4267s | and then will there be range indicators |
4270s | for abilities so for instance like if I |
4272s | have ability that can be used within x |
4275s | amount of meters can I kind of see that |
4278s | as I'm using it versus uh you know just |
4282s | hitting it and then seeing that it does |
4283s | it |
4286s | um you mean from like uh |
4289s | like if I have a grapple that has like a |
4292s | range of 60 meters right can I see that |
4295s | distance more obvious it depends if it's |
4298s | a targeted ability the indicator uh when |
4301s | targeting uh will tell you grayed out or |
4305s | not that the ability can be used based |
4306s | on distance if it is a templated ability |
4309s | which means it's a skill kind of skill |
4311s | based to use you'll need to get a feel |
4314s | for those distances uh and that's kind |
4316s | of you know some skill based learning |
4318s | where you get an idea for for what those |
4322s | those distances are some of those will |
4325s | have template indicators but they'll be |
4327s | very |
4328s | um in world and immersive we're not |
4331s | utilizing uh you know more UI Centric |
4334s | looking indicators but generally the AOE |
4338s | templates are meant to be kind of skill |
4340s | based |
4341s | and then when it comes to tanking will |
4344s | it be primarily the tank archetypes that |
4348s | will be able to tank or can other people |
4350s | tank no I mean other people can tank it |
4353s | really depends on the setting right if |
4356s | we're talking like high in rating or |
4359s | dungeoneering and playing in these areas |
4362s | that require a main tank that role and |
4364s | responsibility lies to the tank |
4366s | archetype now tank archetypes can |
4368s | obviously take secondary archetype |
4369s | selections and they can hybridize across |
4372s | different roles that'll give them a bit |
4374s | of horizontal utility or horizontal |
4376s | progression to the augment system and |
4380s | the best tanks are going to be the the |
4382s | tanks that double down in that role but |
4385s | you know the the game here is agency |
4387s | player agency and providing that |
4390s | um you know kind of unique uh people |
4393s | want to use a wand and a shield Stephen |
4395s | right well again |
4399s | but yeah no it's a it's something that |
4403s | is intending to allow players have |
4404s | agency over that and for those of you |
4407s | wanting to hear more about augments and |
4408s | stuff we will be talking more about that |
4410s | in the future so stay tuned |
4411s | um and then also people are wondering |
4413s | about how are you designing encounters |
4415s | around active blocking will it be |
4416s | situational use or would I expect to be |
4419s | laying on my block keybind for most of |
4422s | the fight to prevent getting deleted by |
4423s | Bosses |
4425s | um kind of like they're wondering if the |
4426s | gameplay because obviously seeing the |
4427s | gameplay right now it's in its core Loop |
4429s | which is a little bit more simplistic |
4430s | absolutely you know yeah it it depends |
4434s | really on the type of adversary you're |
4436s | facing some of them are going to have |
4438s | indicators or tells that a big attack is |
4441s | coming it's an animation wind up where |
4443s | you'll have an opportunity to use uh |
4446s | active block and very unique situations |
4448s | that are based on timing and mitigate |
4451s | additional mitigation for those incoming |
4453s | one-off attacks in other occasions |
4456s | you'll be able to use it off of |
4458s | rotational cooldowns or if you're |
4460s | waiting for a particular ability or you |
4462s | know |
4463s | um you're during the use of of your |
4466s | Aegis right there's different situations |
4469s | for when active block is a relevant use |
4472s | case |
4473s | yeah and |
4474s | everyone development there's |
4476s | that will be changing along the way so |
4477s | if you follow the journey and if you've |
4479s | been following us so far you've probably |
4481s | seen some very strides in what we've |
4483s | done especially from Alpha One to moving |
4486s | towards our Alpha two but I think I'm |
4488s | going to wrap up the questions here I |
4489s | know there are some Forum questions that |
4491s | we'll do in the Q a section I just |
4493s | wanted to grab a few that were I noticed |
4496s | were pretty vocal in the chat yeah there |
4498s | were a lot of comments about Steven's |
4499s | gameplay |
4500s | so I do I do want to comment on that |
4503s | real quick though just so you guys are |
4505s | aware you know uh |
4508s | I do take a certain Persona when kind of |
4511s | showcasing this because again it is |
4513s | intended for an audience that's not core |
4515s | per se but as you know sometimes might |
4517s | be tuning in for the first time and |
4519s | seeing what the development of the game |
4520s | is all about and you know it's it's much |
4522s | more fun to be kind of a participant in |
4525s | that exploration rather than a recipient |
4528s | of knowledge and information if you're |
4529s | seeing it for the first time so there's |
4531s | a bit of duality in kind of that that |
4533s | streamer-esque Persona |
4535s | um however with that being said |
4538s | um what I want to do uh with this |
4540s | particular video is I want to upload a |
4542s | 4K version of it after the stream but |
4545s | I'm going to re-record it because of the |
4546s | audio issues that we had |
4548s | um and I'm going to be a bit more |
4549s | descriptive and definitive in the |
4551s | demonstration so that |
4553s | um you know we can try that and see see |
4554s | how that feels uh but I would say that |
4556s | that'll take probably a couple of a |
4558s | couple of hours or so all right |
4561s | um and we'll use some of our other |
4562s | equipment that we have now which is |
4564s | exciting |
4565s | um so with that we're gonna head on over |
4567s | to look at character goodies I always |
4570s | love the character art updates character |
4573s | uh updates |
4575s | um so first and foremost we have some |
4577s | really neat Cyclops goodies which |
4581s | um if you've been following along with |
4583s | us you've probably seen that we are |
4585s | going to be showcasing some Cyclops |
4588s | action and we've shown a little bit of |
4591s | the Cyclops over |
4593s | um |
4593s | the months if you've kind of go back and |
4596s | look but now we're showing you the |
4598s | weapons that are getting 3D modeled |
4600s | which looks very cool there's a variety |
4602s | of cyclopses |
4604s | cyclopsi cyclopsy |
4606s | what's the cyclopsis |
4609s | it's the plural the cyclop I |
4613s | uh but we have |
4616s | some really cool looking yeah those look |
4618s | great |
4619s | who modeled these these ones were |
4621s | modeled by a varieties so the spear is |
4623s | Chris and then Manny did the staff the |
4626s | mace and the short bow I love it looks |
4628s | great I wrote them down this time so I |
4630s | don't forget |
4632s | I was like Steven's gonna ask and I need |
4634s | to have the answer |
4637s | um next up we have the tank and Hammer |
4640s | that you saw |
4642s | for the tank and Hammer The Sword and |
4644s | Hammer that you saw the Tank Engine |
4647s | playing with the tank wow uh |
4651s | in all their Glory quite beautiful |
4656s | and then I got a little teaser for you |
4658s | teasing something that's coming up |
4661s | but this is called uh well it's like our |
4663s | Shield our Carfin Shield it's that's not |
4665s | the full name of it but that might tease |
4667s | a little bit of what might be coming |
4669s | um |
4673s | and Danny worked on this one looks great |
4675s | looks very good |
4678s | and then we've got you guys have seen |
4680s | the nadash uh being worked on |
4683s | um quite a bit |
4684s | um but this one is the enforcer model |
4687s | looking pretty cool |
4689s | and then we actually have the 3D |
4691s | turntable for the shaman which I believe |
4694s | we showed as the shaman |
4696s | um model in work in progress previously |
4700s | but now you're seeing love it the 3D one |
4703s | it's sick some snake people and then you |
4707s | also see their staff which |
4709s | is awesome |
4711s | I can't wait to see the animations for |
4713s | these oh yeah I loved seeing the |
4716s | animated armor today with like their |
4718s | little their lightning zap thing that |
4719s | ability looks so cool |
4723s | um and then we've got the Boulder Stone |
4726s | bulldog |
4729s | which ginsey worked on I love his little |
4732s | face I know he's like a ram and a doggo |
4736s | had a baby yeah and he's a mount |
4740s | he's a ball goat and ball goat ball Ram |
4745s | very cool |
4749s | and then we've got the oak Stout |
4754s | I can't wait to see the animations I |
4757s | know they're gonna be awesome |
4762s | it's utterly adorable |
4765s | um I know I'm the worst uh and then |
4768s | we've got Our Risen Guardian |
4772s | which is just disgustingly awesome |
4775s | that's nasty |
4778s | this is the the mount that you want to |
4780s | ride uh |
4783s | into battle to scare your enemies oh |
4785s | yeah it probably has a like a just an |
4788s | aura of Rotting Flesh you need to make |
4790s | some will saves or fortitude saves when |
4792s | you get near it imagine the stench |
4796s | this is where we need like |
4798s | smell-o-vision I'm just kidding and then |
4801s | we have some new stuff for you for vek |
4804s | hairstyles so brace yourselves |
4807s | um it's pretty awesome |
4809s | so we're going to start with the VEC |
4811s | this is a short hairstyle a little |
4814s | little knobbin |
4815s | love it |
4817s | so good |
4824s | I like the uh |
4827s | I like the second ponytail that's going |
4829s | forward |
4830s | then we've got |
4831s | the reverse ponytail the Mohawk plus |
4835s | some beard action nice |
4839s | did we uh did we grab some reference |
4841s | reference images from rifi I don't have |
4845s | some reference images but rifi does have |
4849s | a sick Mohawk he's one of our producers |
4854s | and then we've got the long beard |
4860s | which kind of reminds me of Zach's beard |
4862s | a little Zach yeah but like more scruffy |
4868s | and then you know we got a rep we gotta |
4870s | have the ladies so we have a short |
4872s | hairstyle |
4873s | for our back ladies |
4876s | we will have many many hairstyles homies |
4879s | so do not fret these are just a few |
4881s | we're showing for the back |
4886s | and I think this next one's my favorite |
4887s | but it's the long Pony for the back |
4892s | oh yeah that one's I can cosplay this |
4895s | one okay I can't wait to see the phys |
4897s | the physics Sim on that oh yeah people |
4900s | are gonna be like that better not be |
4901s | going into my clothing good luck with |
4903s | that animators |
4908s | um and that is the wonderful character |
4910s | art update and always they do so many |
4913s | amazing things we can't show everything |
4914s | we'd be here all day but we do like to |
4916s | take bits and pieces that are really |
4918s | cool and we do want to keep some things |
4920s | as surprises uh so with that we're going |
4923s | to swap over and do a little q a from |
4926s | the forums uh if you submitted your |
4928s | questions thank you so much we super |
4930s | duper appreciate it |
4932s | um actually Stephen do you want to do |
4934s | any like a quick Studio update before we |
4936s | do a q a |
4938s | um yeah I know January has been an |
4940s | awesome month |
4942s | um so far like I said we got we started |
4944s | off pretty quick |
4945s | um we have excuse me we have some pretty |
4951s | um pretty ambitious hiring goals for |
4953s | this year |
4955s | um and I think uh you guys last year in |
4959s | the community have helped us spread |
4961s | awareness for the studio and for the |
4962s | project |
4963s | um on all the socials uh and of course |
4967s | you know we've seen as most of you are |
4970s | aware some turbulent times in the tech |
4972s | industry in general as well as across |
4974s | the games industry specifically |
4976s | um Intrepid Studios is hiring |
4979s | um we can be a resource for those |
4981s | individuals who have been impacted by |
4983s | those recent layoffs and our heart goes |
4984s | out of course to all of them |
4986s | um if you know anyone who's been |
4988s | impacted direct them to |
4989s | intrepidstudios.com where we have all of |
4991s | our current jobs postings listed and |
4994s | make sure that they know there's going |
4996s | to be updates coming over the course of |
4997s | the next 30 to 60 days for additional |
5000s | positions that will be listed as well |
5001s | and of course if you don't see a |
5002s | position listed there or you know of |
5005s | someone who you think would be a great |
5006s | fit for the team in the project you can |
5008s | direct them to just send in their resume |
5011s | even without a position listed so that's |
5014s | going to be good and then in addition |
5019s | um |
5020s | there's a lot of feedback that we need |
5022s | and that we share with you guys |
5024s | especially in these updates |
5026s | um and the community team does a great |
5028s | job at collecting that feedback so make |
5029s | sure that you guys are posting and |
5030s | giving us all your thoughts because that |
5033s | stuff is very important especially as we |
5035s | get into this year specifically where we |
5038s | have a lot of things planned |
5040s | um a lot of things |
5042s | are happening |
5045s | um with that we will go to our q a |
5048s | I was looking through my running show |
5049s | and I was scrolling down I know we're |
5051s | here to hit the button on the overlay |
5052s | and I was like oh no |
5054s | um but with that we will chat a little |
5056s | bit about |
5058s | um the Q a so the first question here |
5059s | from our lovely Forum folks is from |
5062s | cymax it is we have a few that are |
5064s | actually tank related so thanks guys you |
5066s | kept everything a little bit on topic |
5067s | and then we have some that are not so |
5068s | we'll start with the tank ones since |
5070s | we're we got it on our mind right now uh |
5072s | the first one is about damage mitigation |
5074s | should a skilled tank be able to prevent |
5076s | all damage to their party or should |
5078s | there be situations that no matter what |
5081s | your skill the party will take some |
5083s | damage yeah yeah absolutely um there's a |
5086s | few ways that that gets accomplished |
5087s | both from an ability creation |
5090s | um |
5091s | perspective with regards to the class |
5093s | kits and what they're capable of doing |
5095s | but also in the encounter design and how |
5097s | we want to structure the AI and behavior |
5099s | tree of our monsters not to be very |
5102s | simplistic in their engagement so that |
5106s | is important it's cool to as a tank have |
5109s | some control |
5110s | over uh the encounter but it's also not |
5114s | cool if the control is creates an |
5117s | entirely predictive gameplay Loop so you |
5121s | know with that being said |
5123s | excuse me we want to introduce that |
5127s | element of chaos because that makes |
5129s | things kind of fun and reactive and |
5132s | reactive gameplay is skill based |
5134s | gameplay and that's a good thing to have |
5137s | all right and the next question is from |
5139s | immortality uh this is about General |
5142s | tank play will tanks have some form of |
5145s | stances to swap between that increases |
5148s | damage dealt at the cost of defenses |
5150s | yes so those are some hybridization |
5153s | options that should be available as part |
5155s | of the class kit they can be further |
5157s | expanded upon with access to augment |
5159s | systems and depending on your secondary |
5160s | class choice but again the idea here is |
5163s | player agency so we don't prescribe what |
5167s | that class fantasy or class role is |
5168s | there's a lot of directions that players |
5170s | can take as part of that agency and that |
5173s | comes down to how they compose their uh |
5175s | skill trees |
5176s | all right |
5178s | and then we've got damage and aggro from |
5180s | Super waffle waffle fry I like that name |
5183s | and it's making me hungry tanks need to |
5186s | do two things mitigate damage and hold |
5188s | aggro how will tank weapons Shields |
5191s | aren't an armor balance these two |
5192s | Dynamics compared to other gear sets |
5197s | um well I think it does so in a few ways |
5199s | I mean obviously stack composition in |
5201s | your itemization choices are important |
5203s | uh making sure you're driving up your |
5206s | constitution-based stat allocation |
5208s | through selection of certain set bonuses |
5211s | and or Stat modifiers but in addition a |
5214s | big portion of that is not just through |
5215s | itemization but also through your skill |
5218s | tree selections |
5219s | um and you know they don't have to be |
5222s | diametrically opposed the ability to |
5224s | kind of Garner additional threat is |
5225s | predicated on your um your rotational |
5228s | selection uh and and how you are |
5232s | leveraging certain types of set bonuses |
5234s | that are catered towards that role |
5235s | specifically so some set bonuses will |
5237s | have specific very targeted benefits |
5240s | like additional threat generation but in |
5243s | addition you know if you're going to |
5244s | mitigate damage you need to make sure |
5245s | you're focusing on your health pool how |
5247s | much helpful do you have available to |
5248s | you what is what type of damage are you |
5250s | mitigating because we have different |
5251s | types of damage mitigation from Magic to |
5253s | physical and that's predicated on who |
5256s | your opponent is where your adversary |
5258s | lives you know both of those are viable |
5260s | selection or viable strategies |
5262s | all right and then we have orificator |
5265s | and they want to know about being |
5266s | unkillable will I be able to fulfill my |
5269s | fantasy of having a ridiculously large |
5271s | Health pool at the cost of other |
5273s | attributes |
5276s | um you will have significant agency over |
5278s | the allocation of your stat progression |
5282s | um yes some of that will be baked in |
5284s | based on the archetype selection but a |
5287s | large portion of that will come down to |
5288s | your itemization selection your |
5290s | selection of tattoos and other ancillary |
5291s | types of augments under benefits you can |
5293s | apply to specific items such as |
5295s | socketing |
5296s | but generally if you want to make a very |
5300s | con heavy HP focused tank you can do |
5304s | that |
5305s | all right the next one is PVP gameplay |
5308s | and this one's from nice gaming but not |
5311s | spelled like nice uh what steps are |
5314s | being taken or considered to make the |
5317s | tank archetype viable in PvP engagements |
5322s | um well |
5324s | there is a whole host of things that are |
5327s | taken it's important to note that in a |
5329s | lot of MMOs that probably many of us |
5331s | have played uh PVP can feel like a |
5334s | slapped on design consideration |
5337s | um and our approach is very holistic in |
5340s | the sense that we take into account the |
5341s | fact this is a pvx game so when we're |
5344s | designing the class kits we are making |
5347s | sure that mechanics and Designs are |
5349s | targeting applicability both in PVE |
5352s | settings as well as PVP settings that's |
5355s | very important |
5357s | um you know there are also special |
5359s | mechanics like how threat is used in PvP |
5361s | how taunts are used in PvP |
5365s | um those things I think require testing |
5367s | uh but we have some ideas that will make |
5369s | them relevant so that you don't have |
5371s | abilities that you know have no |
5373s | relevancy in PVE or PVP but have some |
5377s | cross application |
5379s | all right and then we've got the off |
5382s | tanking and this is from Sego and they |
5385s | want to know how will off tanks remain |
5387s | useful in raids or dungeons when they |
5389s | don't need to tank for a specific fight |
5394s | um there's a few cases in which off |
5397s | tanks of course are relevant to you I |
5400s | mean when you're fighting in a dungeon |
5402s | you have the occasional ads that come in |
5404s | um where a tank might be the primary |
5406s | tank might be focused on on keeping your |
5408s | uh groups your your party's Target |
5412s | um AG Road and the off tank has the |
5414s | ability to kind of hold aggro on ads |
5416s | until the main tank is finished with |
5418s | their Target in addition you have |
5421s | certain types of abilities like taunts |
5423s | that are immediate redirects on on on |
5425s | threat without having to acquire or |
5427s | accrue the appropriate threat to hold |
5429s | that aggro that can utilize those taunts |
5433s | um situationally based off of the |
5434s | threats that are appearing to the to the |
5436s | party |
5438s | um there's there's a lot of I mean |
5439s | there's a there's a broad |
5441s | scope of applicability that applies to |
5444s | these types of roles like off tank |
5447s | that I think are relevant and part of |
5448s | our overall kit designs |
5451s | and this next question is one I feel |
5453s | like |
5454s | many people internally have also talked |
5456s | about which is Mayo it's from miles so |
5460s | so |
5462s | myosotis and they want to know about the |
5465s | name |
5466s | have you considered renaming the tank |
5468s | archetype |
5470s | yes we have considered it |
5473s | um |
5475s | there are |
5477s | there are a few thoughts on that |
5481s | um the tank is a clear Communicator the |
5484s | tank |
5486s | name is a clear indicator kind of of the |
5488s | role that is more common in our average |
5491s | MMO vernacular right |
5494s | um now from a role play perspective |
5496s | there are you know questions about |
5498s | keeping that name in in World in lore so |
5504s | to speak and not necessarily adopting |
5506s | the vernacular that's a that the |
5508s | community has adopted |
5510s | um I think those are valid concerns and |
5512s | it's something I'm not diametrically |
5514s | opposed to reconsidering |
5516s | um but I would say an update on that is |
5518s | not coming in the immediate future all |
5521s | right and then we're moving away from |
5523s | tank stuff so it's gone uh barab wants |
5527s | to know about Naval mechanics will there |
5529s | be a mechanic on chips that allow |
5531s | players to hire or install NPCs to |
5535s | control sales or fire cannons |
5538s | um no we don't have the concept of |
5540s | including uh the mercenary or or |
5543s | additive NPC solution or as a mechanic |
5547s | on naval ships they are elsewhere within |
5550s | the game |
5551s | um but not intended for |
5553s | um naval ships |
5555s | and then azerae wants to know what Siege |
5557s | summons will there be a or will there be |
5560s | level restrictions on who can |
5562s | participate in the activation of these |
5564s | abilities other than for the group |
5566s | leader |
5569s | um |
5570s | for summons during |
5572s | um sieges are we talking about Summoners |
5575s | are we talking about |
5577s | um Siege weapons like Vehicles will |
5580s | there be level restrictions on who can |
5582s | participate in the activation of these |
5583s | abilities so if we're talking about |
5585s | vehicles and Siege Weaponry that's |
5587s | agnostic of class kids |
5589s | um |
5590s | those will be predicated on individuals |
5592s | who have the items within their |
5594s | inventory in order to summon them and |
5596s | who are registered as part of |
5598s | the castle scenario registered Guild or |
5600s | in the node scenario an attacker valid |
5603s | attacker |
5604s | with regards to |
5607s | the Summoner class and abilities that |
5610s | exist within class kits those types of |
5613s | summons |
5614s | will require that the uh the the |
5616s | Summoner is an active participant in The |
5619s | Siege or in the node Siege Castle Siege |
5623s | or node Siege |
5624s | in order to utilize that ability and |
5628s | then if we're talking about the group |
5629s | summons then the group summons would be |
5633s | um utilized solely by the party leader |
5635s | uh so that's a that's an activation that |
5637s | occurs from the party leader the party |
5638s | loser leader has to satisfy |
5641s | um having that ability as part of their |
5642s | class kit and then having the necessary |
5644s | uh additive components from other |
5646s | classes that part of the group |
5648s | all right and then Jamie chaos wants to |
5651s | know about raid bosses |
5652s | it was stated that raid bosses would |
5655s | change difficulty based on how fast a |
5657s | group was clearing them if the raids are |
5660s | supposed to be open and not instance how |
5663s | does this work or do rooms lock once a |
5665s | boss is pulled and this was something |
5667s | you had stated a long time ago yeah so |
5670s | so raid bosses are aware of the number |
5673s | of combatants within an area in |
5676s | proximity to them and that awareness is |
5680s | part of an indicator to which behaviors |
5683s | they're going to utilize as part of |
5687s | their behavior tree so as it's assessing |
5689s | the types of combatants that are facing |
5692s | at the number of those combatants the |
5694s | position of those combatants the |
5695s | abilities in life uh totals of those |
5697s | combatants it weighs certain actions in |
5701s | its Behavior tree and then it acts on |
5702s | those actions |
5704s | um and in the scenario where you're |
5706s | bringing overwhelming odds to a |
5708s | particular fight that might weigh |
5711s | heavier the AOE options that the the |
5713s | boss has access to to where they're |
5716s | utilizing a lot more AOE abilities |
5718s | during an engagement due to that overage |
5721s | of of players |
5723s | um so in that sense it's a bit uh |
5726s | adaptive it's a bit Dynamic based on the |
5728s | encounter scenario and you haven't |
5730s | really seen our full AI encounters yet |
5734s | um we're very much in our core Loop |
5736s | state was we're showing show showing |
5738s | this showcase so |
5740s | um for people being like we don't see |
5742s | that right now it's because it's not |
5744s | we're not we're not showing that quite |
5746s | yet and then Serena venpoint or venport |
5749s | wants to know about player housing and |
5751s | this is our final question from the |
5752s | forums today what limitation will we |
5755s | have with placing items we find in the |
5758s | world as decorations in our houses |
5763s | um there is a few limitations some of |
5766s | those limitations are specific to the |
5768s | type of housing that you own some of |
5771s | those limitations are at the recipe and |
5774s | workbench construction Point as well |
5777s | like you need to have the necessary |
5778s | components to make those things placing |
5781s | them there is an allotment quota that's |
5783s | based on the type of Housing and there |
5786s | is a grade restriction based on the type |
5789s | of housing so if you have a mansion in |
5791s | node housing you can place the best |
5793s | furniture right Furniture has mechanical |
5796s | components to it right game mechanics |
5798s | associated with them they're not just |
5799s | visual or Cosmetic |
5803s | in addition there might be limitations |
5805s | around how many of a particular type of |
5808s | furniture piece or Decor item you can |
5810s | place inside |
5812s | of a property |
5815s | so you might only be able to place one |
5817s | of a certain type |
5819s | um |
5820s | so there's a few rules around that |
5822s | all right and that's it we wrapped it up |
5824s | uh for those of you who are watching |
5827s | this on YouTube we've probably made some |
5829s | edits |
5830s | um because we're gonna re-record the |
5832s | gameplay section to Showcase that a |
5834s | little bit better and for those of you |
5835s | who are watching us live watching this |
5837s | live with us thank you for joining us |
5839s | and giving us a lot of feedback we |
5841s | appreciate that |
5842s | um and of course as always uh head on |
5845s | over to our forums forums ashes of |
5847s | creation.com give us feedback we have |
5849s | tank thread up there as well as a |
5851s | looting UI thread up there so if you |
5853s | have thoughts get them over to us we |
5856s | always love seeing those and as Steven |
5857s | mentioned before we do make reports on |
5859s | these and we send them to the |
5861s | development team and sometimes we have |
5862s | meetings regarding these and it really |
5864s | helps us ensure that we're always on the |
5865s | same page and usually a lot of the |
5867s | feedback that you guys have is stuff |
5869s | that we're already like yeah we want to |
5870s | move forward in that direction anyway or |
5872s | we're already working towards that which |
5874s | is nice validator absolutely yes yeah |
5876s | exactly it validates that we're on the |
5879s | right track and of course we would love |
5881s | for you to check out our Featherstone |
5883s | Royal Expeditions Cosmetics they will be |
5886s | swapping over February 8 2023 at 11AM so |
5889s | if you want those grab them and of |
5891s | course thank you or thank you very much |
5894s | of viewers for joining us and of course |
5897s | to our lovely developers Keenan Trad |
5899s | Brian and Steven for uh showcasing our |
5903s | tank and |
5905s | um we hope that you all stay safe and |
5907s | healthy we'll have a 4K video up on |
5909s | YouTube we'll have the whole development |
5911s | video up on YouTube as well |
5913s | um one will come today and the other one |
5915s | will go tomorrow and then of course on |
5917s | the development update video if you |
5919s | leave us a comment and you subscribe |
5920s | your comments could possibly be the |
5922s | lucky winner that will be showcased on |
5925s | our next development update next month |
5927s | so please follow us on all the places at |
5929s | ashes of creation and we'll see you guys |
5932s | all next month any any last words Steven |
5935s | no just thank you guys make sure to give |
5937s | us your feedback we appreciate it as |
5939s | always and of course we Endeavor to |
5941s | present you guys with the most most |
5942s | amazing MMORPG possible and our goal has |
5946s | always been to make you proud so keep us |
5949s | informed on your feedback and give us uh |
5952s | all the thoughts yeah we'll see you soon |
5954s | we love seeing all your thoughts so yay |
5957s | we'll see you all next month bye |
5959s | everyone |
5962s | [Music] |