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Ashes of Creation
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1s | [Music] |
---|---|
21s | hello and welcome |
24s | salutations everyone welcome to our |
26s | ashes of creation july development |
28s | update we hope everyone has been well |
30s | and safe over the month |
32s | as always it's exciting months for us |
35s | a lot we blink and the month goes by uh |
38s | but we always have |
40s | so much excitement in the office and |
42s | hubbub as we're uh you know |
46s | prepared to showcase all the cool stuff |
48s | for you guys very exciting it's been hot |
51s | actually in san diego this july yeah my |
54s | plants uh oh no having the struggle bust |
57s | but it's okay plants are struggle |
59s | busting |
60s | it's okay i'm giving them a lot of water |
63s | and nutrients |
64s | um |
65s | minus the birds trying to eat them which |
67s | i didn't even know birds birds eat |
69s | plants they are attacking my tomato |
72s | plant leaves |
74s | but oh no yeah so i bought a little |
76s | greenhouse and put them in it that's odd |
79s | and i wonder what kind of bird bird is |
80s | attacking the tomato tomato plant yeah |
82s | man yeah the tullnar attacking |
85s | [Laughter] |
88s | but |
89s | you know as always we'll just go through |
91s | all of our quick reminders today we are |
93s | going to be showing off some more techie |
95s | stuff you all said you want to see more |
96s | so |
97s | we're going to be showing off a tech art |
99s | tool and we have a few different people |
101s | joining from our team who will be |
102s | discussing that with stephen and so |
104s | we'll be playing a video for you all on |
106s | that |
107s | yes very exciting stuff and by the way |
110s | you know we uh in the past we've we've |
113s | seen as the community responded |
114s | positively to any technical discussions |
116s | and you guys have asked for us to kind |
118s | of do a little more of that in the |
120s | future and so today's that day we're |
121s | going to have a very technical |
123s | discussion |
124s | and if you have questions and stuff pop |
126s | them in chat |
127s | i know we'll try to answer what we can |
130s | i usually try to pull questions as well |
133s | if they're pertinent to what we're |
134s | discussing um but yeah it's going to be |
137s | exciting and then of course we have a |
139s | character art update which includes a |
142s | race that you haven't really seen much |
143s | of so i'm sure you guys will enjoy that |
147s | and it's one that people have been |
148s | discussing a lot lately um bachner and i |
151s | were chatting about that so i think it |
153s | would be exciting for you guys to see |
154s | where we're |
157s | and then of course we have our studio |
158s | update which will be pretty quick and |
160s | then we'll do our q a which will try to |
162s | answer as many as we can from the forums |
165s | that were new questions but as always if |
168s | you ask a question that we've already |
169s | answered vechnar is amazing and goes |
172s | through and answers all of them for you |
174s | so or it gives you the direction of |
176s | where you can find the answer as well so |
178s | yeah very cool so to kick things off we |
181s | have our reminders |
183s | first and foremost |
185s | we have our spotlight question from |
187s | youtube and we do this every stream so |
189s | all you have to do is subscribe to us |
191s | over on youtube and leave a comment on |
193s | the video that is our development update |
196s | and you can do that for this one it's |
198s | too uh as well whenever we upload it but |
201s | today's highlight is from wyatt parks |
204s | and they're they actually have a |
205s | question this time they said here's a |
206s | question as a crafter |
209s | artisan etc well i be able to give my |
214s | goods to someone else and pay them to |
216s | transport it via caravan system or |
219s | something to market or will i have to be |
222s | one |
223s | or will i have to be the one to |
225s | do the caravan myself that's a very good |
228s | question actually and i don't think we |
231s | have |
232s | talked about since that system has had a |
235s | little bit of a redesign um several |
238s | months ago |
240s | but yes there is a |
243s | um system driven way for players to |
246s | co-op um caravan |
249s | trips and essentially you have the |
252s | driver or the owner of the caravan |
254s | preps the caravan for launch at the |
256s | caravan series which is the node |
258s | building |
260s | that launches the caravans |
262s | and he can make a selection to allow |
265s | designated players or members of his |
268s | party |
270s | excuse me |
272s | to |
272s | uh |
273s | to reserve space within the caravan and |
276s | they may then upload their goods into |
278s | the caravan at the carabantry by |
280s | interfacing with the ui there |
283s | and there can even be an agreement for |
285s | insurance should the caravan be |
287s | destroyed let's say you find a driver |
290s | who's run many successful missions and |
293s | you're confident in their ability to |
295s | deliver you may not ask for insurance |
297s | but if this is a new person who doesn't |
299s | have an established reputation on the |
301s | server for being a successful caravan |
303s | driver um then you can request insurance |
306s | and that's an option that the uh that |
308s | the owner of the caravan has to enable |
311s | uh and when you interface with that ui |
313s | window |
314s | um there will be the amount of insurance |
317s | that will be uh placed in escrow and |
319s | given to you should the caravan not make |
320s | it to its destination or or should the |
323s | caravan's goods be lost um so there is |
326s | there is mechanical systems in place uh |
328s | to provide that type of interaction we |
330s | feel that interaction is good it's fun |
332s | it helps encourage um um the social |
335s | interaction that's important to an |
336s | mmorpg but also it provides an outlet |
339s | for players who may not wish to actually |
341s | drive a caravan or launch a caravan or |
343s | own a good caravan to transport their |
344s | goods to kind of piggyback with other |
346s | players as they do those things as well |
349s | so steven um |
351s | have you paid your caravan insurance |
353s | because i wanted to collect |
356s | i didn't lose a caravan i don't have to |
357s | make pay i don't have to make good on |
359s | that payment |
361s | i'm good |
362s | i'm just imagining |
363s | all the |
365s | memes um of course and that is from |
368s | wyatt parks thank you wyatt for being a |
370s | subscriber over on our youtube channel |
372s | we super duper appreciate it and we look |
375s | forward to the next questions that will |
377s | or comments that will be coming our way |
379s | from this update |
380s | and of course we have our reminder that |
383s | our thunder at the gate cosmetics will |
386s | be swapping over august 10th at 11 a.m |
388s | pacific |
389s | little turtle dude i like his tail and |
392s | his little |
393s | mouth look at that |
394s | it looks like a baby turtle but actually |
396s | it's big yeah it's it's a mount uh so |
400s | yeah |
401s | it would be interesting if it was a |
402s | little baby turtle um |
405s | and a reminder that all of these |
406s | variants all the variants that are made |
408s | from these you'll see in-game as npcs |
410s | creatures buildings etc which is really |
413s | very exciting for us |
414s | you're helping us build the world of |
416s | vera |
417s | and we also have our latest dev |
419s | discussion up which is about world map |
422s | discovery we'd like to know would you |
424s | like to see a traditional map |
426s | world or mmo world map that once |
429s | explored updates with the ever-changing |
430s | state of the world or would you prefer |
432s | to see more innovative ways of keeping |
434s | maps up to date and you all have already |
437s | provided a ton of feedback but we would |
439s | love to see some more so if you haven't |
441s | headed over on over to our forums please |
443s | do so and of course our next topic will |
446s | be regarding tank participation and i'm |
449s | sure y'all will have tons of feedback |
451s | for us on that uh so prepare yourself it |
454s | has been a lively discussion in the on |
456s | the design team as well actually that's |
458s | why we have it as a dev discussion i |
460s | know yeah it's going to be exciting to |
461s | see what people think about that |
463s | stephen's like let's see if you guys |
465s | agree with me no no no we cannot load we |
468s | just have to load the question nobody |
469s | knows who stands where |
472s | i know i'm not saying i'm not saying how |
474s | what you think i'm just saying like |
476s | it'll be interesting to see if people's |
478s | ideas or thoughts uh coincide with what |
482s | you guys as a development team think |
484s | and of course for those of you who are |
486s | content creators you're always asking us |
488s | you know where you can apply we haven't |
490s | started invitation phase yet but we are |
493s | accepting applications so if you head on |
496s | over to |
497s | our website and or even our support page |
500s | and you type in you know content creator |
502s | program it'll come up with a link where |
503s | you can apply |
505s | for |
506s | a part of that which will be very |
507s | exciting |
508s | and without further ado |
511s | uh we are ready to |
513s | head into our tech art tool discussion |
516s | do you want to preface this first video |
518s | and then we'll |
519s | i would love to so |
521s | what we're going to see first here is a |
523s | very brief preview a sneak peek |
527s | at the |
529s | desert zones in alpha 2. |
532s | and um |
534s | you know they're |
535s | we don't want to obviously give away all |
536s | the secrets and show you know everything |
539s | that's that is intended there for alpha |
541s | 2. uh but you will likely see some |
544s | interesting um uh |
547s | buildings that might be indicative of |
549s | some points of interest of some dungeons |
552s | you might see a little glimpse at a raid |
555s | boss that lives in the desert |
558s | um it's really kind of uh you know |
561s | tristan snodgrass our lead environment |
563s | artist did an uh an outstanding job uh |
566s | putting together this this little um uh |
569s | video showing you guys what the |
571s | environment team and the tech art teams |
573s | have been have been working on and |
575s | building as part of the alpha 2 world um |
578s | so big big hearts in chat for tristan he |
580s | spent a lot of time on this he was up |
581s | late last night getting the final |
583s | touches |
584s | uh put on it and everybody who |
586s | participated in it um but i think you |
588s | guys are going to enjoy it it's going to |
590s | be a brief showcase and then after that |
593s | we will show |
594s | a technical discussion uh about one of |
597s | our internally created tools from some |
600s | of our very talented |
602s | senior technical artists and how |
605s | we are developing these internal tools |
607s | to really help build a giant mmo world |
610s | like ashes of creation |
612s | and |
613s | um you know create better efficiency in |
616s | our workflow processes right in the in |
618s | the pipeline of what goes into making |
621s | these beautiful environments and and |
623s | these beautiful places in the world um |
626s | so you know incredibly impressed always |
628s | with with the |
629s | talent that our team has |
632s | and is constantly showing and i think |
634s | you guys are going to be impressed as |
635s | well they are amazing i mean |
638s | we all talk about it every day but uh |
640s | even in the office when you're like |
641s | eating lunch with someone it's just |
643s | great to work with people who are super |
644s | passionate because |
646s | you know every time you talk to somebody |
647s | or ask them for something it's not you |
648s | know like a chore it's like everyone's |
650s | excited to do it which i think is you |
653s | know great |
654s | absolutely no and it's always so fun to |
656s | to really just see |
658s | you know these these dreams that we've |
660s | talked about um you know for years now |
663s | starting to come to a a quality level |
666s | that's indicative of what players yeah i |
668s | want to play |
669s | students |
671s | what do you want me to do you need to |
672s | see me everyone |
678s | i know i'm just saying from like just so |
680s | the players realize like we also want |
684s | this just as badly as you guys we want |
686s | to create the game that we all want to |
688s | play so just |
689s | just we're bearing with you all as well |
692s | um but with that i'm going to play a |
694s | cinematic video and then we'll return |
697s | and we'll chat a little bit and we'll |
699s | head into the tool discussion keep an |
701s | eye out for some interesting things you |
703s | might discover in this video what are |
705s | these structures |
708s | all right we'll see in a moment |
712s | [Music] |
722s | so |
749s | [Music] |
768s | [Music] |
776s | [Music] |
808s | [Music] |
831s | [Music] |
853s | [Music] |
856s | all right well it seems like people |
858s | liked it also they love this the |
861s | whispering well the yes |
864s | it is the snores as the community has |
866s | called it oh my gosh the sounds so good |
870s | i love it so much cat did a great job |
874s | everybody did a great job kind of in |
876s | this in this sneak peek i i can see the |
878s | the absolute excitement from the |
881s | community just |
882s | dying to get into this zone um but you |
886s | know just to give you guys context next |
888s | video we're going to show is about 20 |
889s | minutes long and it's going to talk |
891s | about some of the tech that's been |
894s | internally developed uh to work in |
896s | concert with unreal engine and helps |
899s | remove some of |
900s | the workflow barriers that typically |
903s | exist as part of the process of making |
906s | these virtual worlds |
908s | and our tech our team has done a |
910s | phenomenal job um in in |
914s | in helping create |
916s | um tools that our artists can use um to |
921s | to essentially keep that creative |
922s | process within the engine as much as |
925s | possible um so you're going to hear a |
927s | lot of technical jargon and and |
930s | words perhaps that that might be a |
932s | little foreign we'll do our best to try |
934s | to clear some of that stuff up after the |
936s | video |
937s | but i think you guys are going to enjoy |
938s | watching you know what goes into making |
940s | such environments like this you know |
942s | what what goes into making the world of |
944s | vera |
946s | all right |
947s | we'll see on the flip side |
950s | hello everyone and welcome to another |
953s | live stream day very excited to be with |
955s | you we have a little bit of a different |
958s | demonstration to show you all today we |
960s | you know we've in the past we've shown |
962s | kind of um tech that we're using to help |
965s | build the world of vera and today i am |
968s | joined by three of our extremely |
970s | talented senior technical artists on the |
973s | team i am joined by john |
976s | bruno and alan hey guys how are you |
979s | doing hey good stephen |
984s | now you guys have been working on |
986s | something um for the past little while |
989s | that |
990s | um is actually is very excited and as i |
993s | understand it |
994s | um |
995s | alan this was something that |
998s | you |
1000s | began to think about um as a tool that |
1003s | our artists could use in the studio to |
1005s | help with the development of a world |
1007s | like ours as big as ours of an mmo |
1010s | that of course is a difficult difficult |
1012s | world to build amongst the games that |
1014s | are out there tell me a little bit about |
1016s | where this idea came from for our |
1019s | landform tool |
1022s | hello uh yeah sure uh so i was in the |
1025s | studio |
1026s | um |
1028s | just trying to |
1029s | figure out a way to kind of speed up |
1033s | my process other artist process of |
1035s | creating uh you know art essentially and |
1038s | then |
1039s | i know |
1041s | essentially how big our world is going |
1042s | to be |
1043s | so |
1044s | you know i really wanted to kind of |
1045s | think about that as well as my |
1047s | constraints you know |
1049s | and so |
1051s | it kind of just dawned on me as i was |
1053s | working through building art for us |
1056s | um about this idea i had which is |
1059s | land form which you know thankful uh you |
1062s | know |
1063s | hats off to bruno for um you know the |
1065s | name i think it's fantastic it's awesome |
1068s | i like it too it's it's perfectly app |
1071s | for what it does too yeah totally for |
1073s | sure |
1074s | um and so i was just trying to think of |
1077s | you know those ideas and so i was like |
1080s | just trying to think of like uh the the |
1082s | awesome programs or the softwares that i |
1084s | use |
1086s | and you know how can i speed up that |
1088s | that flow right |
1090s | so and tell me a little bit about the |
1092s | flow right um john bruno allen you guys |
1095s | have have been working for a long time |
1097s | in this industry and you've built a lot |
1099s | of games and you know |
1101s | i think you guys even have some mmo |
1103s | experience some of you in the past that |
1104s | i think alan you worked on um new world |
1107s | uh was your last project correct yep |
1109s | yeah and tell me a little bit about what |
1112s | that workflow actually is on other |
1114s | projects that you guys have worked on |
1116s | so |
1117s | with you know other projects i worked on |
1119s | essentially you would build your asset |
1121s | you know your model essentially in a |
1123s | third uh |
1125s | third-party application like my or |
1127s | something and then you would actually |
1129s | start going in and start detailing it up |
1131s | like in programs like zbrush |
1134s | or whatever programs that you want to |
1136s | use and then go in and start um |
1138s | texturing after uv and so then you could |
1140s | jump into like quicksilver mixer or |
1142s | substance painter or you know if you're |
1145s | even trying to do like a tileable or |
1146s | something like that you go into designer |
1148s | and |
1149s | make that so you're going to a lot of |
1151s | these different programs |
1153s | and um you know you're spending your |
1155s | time doing those processes to create |
1158s | your art but essentially each time and |
1160s | each time you kind of move to a |
1162s | different middleware program that's |
1163s | that's an interruption in the workflow |
1165s | right yeah yeah so like as i'm building |
1168s | something i'm you know artists have like |
1170s | this rhythm you know it's like this flow |
1172s | that we get into that kind of just help |
1175s | create a create this thing that we're |
1176s | making you know and |
1178s | for me it's like as i'm building |
1179s | something i'm in this flow and it's like |
1181s | i'm getting in this rhythm if i have to |
1183s | separate and go to another application |
1185s | i'm starting to do like really technical |
1187s | work i start that idea that that flow |
1190s | kind of like dissipates you know it kind |
1192s | of gets more uh softer and vague you |
1194s | know and then before you know it's like |
1195s | out in the midst and it's really hard to |
1197s | grab it and then bring it back into |
1199s | vision uh once you're going through all |
1201s | these applications |
1203s | [Music] |
1205s | so this workflow allows us to |
1207s | essentially speed that up and so that's |
1209s | what i was working looking through uh in |
1211s | my ideas and stuff about like you know |
1214s | how can we stay in an engine you know |
1217s | build a material a process as well that |
1220s | allows us to create art um but really |
1223s | get the high fidelity that we're looking |
1225s | for and as well |
1227s | speed right iteration that we just |
1229s | talked about for like you know hey does |
1231s | this look good oh no |
1233s | that looks great but what about this and |
1234s | you're like oh yeah yeah change that up |
1236s | and then before you know it you're like |
1237s | okay and then you have to go back and |
1239s | you're out of that application or out of |
1241s | you know the engine into another |
1242s | application and then it just goes |
1244s | through this big long process so if you |
1245s | can do that and build it inside the |
1247s | world that you're you're making then |
1249s | that flow like really that rhythm starts |
1252s | to come a lot easier and before you know |
1254s | it you know if you come to me stephen |
1255s | you're like hey alan i want this cliff |
1257s | to be |
1258s | you know a little bit higher you know |
1260s | i would have to get out of the |
1261s | application |
1262s | or the engine and into my application |
1264s | and do that but now with this tool that |
1266s | we're making in this process that we |
1267s | have really defined uh now we don't have |
1269s | to do that |
1271s | bruno tell talk to me a little bit about |
1274s | what made this possible with unreal |
1276s | engine 5 our migration over to ue5 as |
1279s | opposed to previously with ue4 yeah |
1282s | absolutely so um |
1285s | that is something that |
1286s | of course became available |
1289s | quite recently with uh with uh uh uh |
1292s | geometry scripting |
1294s | within uh uh u5 and that's basically |
1296s | like the two set that we're using to |
1298s | create landform |
1300s | so that's actually something that's like |
1302s | really really fresh and new and like |
1304s | like cutting edge technology kind of |
1305s | thing |
1307s | so |
1308s | before of course you could like like |
1311s | alan said we could do this uh outside of |
1313s | outside of unreal and |
1316s | go to external programs and stuff like |
1318s | that but of course we wanted to keep |
1319s | that to keep that flow going we wanted |
1322s | to keep the artist uh uh really |
1324s | connected with the |
1326s | the asset that they are working with |
1329s | so uh yeah we use this this like fresh |
1332s | new tools from from ue5 to to create uh |
1335s | live form |
1336s | and uh yeah you know we're |
1339s | it the two is here now and it's it's |
1341s | been amazing too to work with them yeah |
1343s | just having a really good time |
1345s | it's seeing |
1346s | exciting um you know kind of seeing our |
1349s | artists react to |
1351s | this tool's availability now |
1353s | as part of their workflow and kind of |
1356s | replacing as you guys described that |
1358s | that external sculpting software like |
1360s | zbrush or |
1361s | or maya and and creating really high |
1363s | resolution geometry to break it down in |
1365s | this |
1366s | in this |
1367s | making it usable essentially in the game |
1369s | in the actual engine itself john talk to |
1371s | me a little bit about um you know how |
1373s | how this has impacted |
1376s | um the team's workflow and and where |
1379s | it's really viable for an mmorpg like |
1382s | ours |
1384s | well so |
1385s | one of the things that makes it really |
1387s | viable for an mmorpg |
1390s | in this case is |
1391s | the |
1392s | performance side of it so |
1395s | i remember i was mentioning something |
1397s | earlier about how |
1398s | like i've been wanting to work on an mmo |
1400s | since i was eight years old but |
1403s | once i |
1404s | became an adult and became a 3d artist i |
1406s | realized i wanted to work on an mmo but |
1409s | i didn't want to be an artist on an mmo |
1412s | because of the limitations |
1414s | now one of the things that our tool does |
1417s | here is it allows us to grab that higher |
1420s | fidelity not just in the textures but |
1423s | the actual geometry so you see |
1426s | the |
1427s | silhouettes of all the details that |
1431s | you know you might go and play your |
1433s | favorite mmo that you've been playing |
1434s | for 15 years and everything's all flat |
1438s | um you know there's no bumps there's no |
1441s | ridges or anything like that |
1443s | but then now here we are trying to |
1446s | bring in that extra |
1448s | dimension |
1450s | essentially and uh absolutely right |
1453s | before |
1454s | you know joining intrepid i spent some |
1456s | time in film |
1458s | and doing a lot of you know that film |
1462s | level |
1463s | scenery |
1465s | and |
1466s | you know i wanted to bring that into |
1469s | the game and i didn't think that was |
1472s | possible and so we until we started |
1474s | really working on this and then so |
1478s | you know alan's got his ideas that he's |
1480s | putting forth and bruno is building |
1481s | these tools here that's actually making |
1484s | it possible and then one of the main |
1487s | things i'm doing over here is uh you |
1489s | know making sure that it's optimized and |
1492s | we're reaching that level of performance |
1495s | that is still going to |
1497s | be able to run on mmo |
1499s | you know i've i've got a lot of friends |
1501s | that want to play this mmo so badly |
1506s | but they're still |
1508s | yeah they're still running their 10 |
1510s | series graphics cards you know they they |
1512s | haven't been able to uh either find |
1514s | their rtx's or |
1516s | afford them even you know because they |
1518s | got really expensive there and so for me |
1521s | it's really important that |
1523s | we reach that fidelity |
1526s | but we do it in a way where |
1529s | you know those people can still play it |
1532s | because when every time you try to |
1534s | increase the fidelity in a game you run |
1536s | the risk of alienating a part of your |
1539s | potential player base right and |
1542s | for me the most important thing you know |
1544s | yeah i wanted to look good but i also |
1546s | don't want to alienate any of these |
1548s | people that want to enter the world of |
1550s | vera absolutely part of our community |
1553s | yeah i mean we've all played mmos right |
1555s | we're all mmo gamers i remember um |
1557s | you know we |
1558s | we've talked about the kind of games |
1560s | that we played and and one of the |
1561s | biggest components of a fun experience |
1564s | in an mmo is having a very high |
1566s | population having a lot of people around |
1568s | you and the more that are capable of |
1571s | playing an mmo that's in unreal engine 5 |
1574s | which you know this this this type of |
1577s | tool allows us to as you just described |
1580s | make this a viable application on lower |
1584s | end spec machines |
1586s | and that's and and that is really |
1589s | alleviating a barrier to entry that a |
1591s | lot of newer generation games have that |
1595s | that we're trying to lower |
1597s | um so so tell me a little bit about um |
1600s | you know what we're seeing here with uh |
1602s | with this modeling you know you guys are |
1604s | watching um you know some of these |
1606s | demonstrations of the |
1608s | of these uh of the manipulation of the |
1610s | tool actually in the in the engine |
1612s | itself talk to me a little bit about |
1613s | what we're looking at sure |
1617s | yeah we yeah we can jump into uh looking |
1620s | at the tool here and uh |
1623s | you know essentially what we're doing is |
1625s | we're taking a lot of |
1627s | uh if we have any 3d artists or you know |
1630s | game developers out there watching today |
1633s | we're taking a lot of that |
1634s | external painting aspect |
1637s | and bringing it into |
1640s | the engine you know we're |
1642s | we're not using painter we're not using |
1644s | mixer for this uh but both of those were |
1646s | inspirations |
1648s | on what we're doing here absolutely and |
1651s | just you know the end result is going to |
1653s | be that |
1655s | we're |
1656s | essentially displacing |
1658s | this |
1660s | texture into actual geometry but |
1663s | i'll let alan |
1665s | jump in and talk a little bit about what |
1667s | we're looking at here sure sure |
1670s | um |
1671s | so i think the one of the things that uh |
1673s | was big for me is is the ux part of this |
1676s | right is bringing the |
1678s | the the user experience of how these |
1680s | programs work within unreal so what |
1682s | we're looking at is essentially me |
1685s | painting |
1686s | texture sets |
1687s | on this model that allows us |
1690s | to basically duplicate |
1693s | how |
1694s | you know painter would be uh or mixer |
1697s | essentially but now we're able to do |
1699s | that within unreal and i'm able to use |
1702s | mega scans assets you know they're |
1704s | tileables essentially |
1706s | and i'm able to paint layers on this |
1708s | which are you know what we're looking at |
1710s | right here |
1710s | and then |
1712s | you know you have a way to blend between |
1714s | uh the height so in and out there's a |
1717s | lot of dynamic masking going on |
1720s | and all this is basically allows the |
1722s | artist to |
1724s | create the thing that they want to in |
1726s | engine which is fantastic and right now |
1728s | what you're looking at is i was able to |
1730s | sculpt inside of unreal push in the |
1733s | inside |
1734s | before i'd have to go to like zbrush you |
1737s | know and then you know with the tool i'm |
1740s | able to |
1741s | uh get the things i need to to bake out |
1744s | and i'm being a little you know |
1745s | descriptive there you know |
1747s | um |
1748s | so we can hide a little bit of our |
1750s | secrets |
1753s | and i'm able to displace it and then i |
1755s | can keep on using unreal's tools to keep |
1758s | on refining my process you know in the |
1761s | mesh and the asset you know in any time |
1764s | through this and the big part of this |
1766s | and bruno can talk about that and even |
1768s | john is that this is a non-destructive |
1771s | workflow and that was really important |
1773s | to us because this allows me to be free |
1776s | of that i don't have to worry about oh |
1779s | shoot did i do the wrong thing you know |
1781s | am i iteration is king right exactly |
1785s | so this just allows us to to move |
1787s | forward and then also move back um |
1790s | without any hiccups and it's just |
1792s | fantastic |
1793s | [Music] |
1795s | a little bit more about that yeah i can |
1797s | yeah i can comment on it real quick uh |
1799s | but basically uh what alan's saying is |
1802s | that you can always go back to your your |
1803s | original matches and to your original |
1805s | assets and and |
1807s | redo the process or create an entire new |
1809s | match based on that same you know |
1811s | starting point |
1812s | um and it's always going to be there for |
1814s | you it's not like uh |
1816s | basically this is what a non-destructive |
1818s | workflow is you can always go back and |
1820s | undo or or you know start again from |
1822s | scratch if you if you want to do another |
1824s | iteration of it uh it's just really |
1826s | powerful it gets that that that |
1829s | uh uh gets the artist like more relaxed |
1832s | about like oh i'm not gonna break |
1833s | anything you know |
1834s | and so i say like go and break things |
1836s | because you can always go back |
1838s | right and and john you were talking |
1840s | about you know iteration as king and and |
1842s | boy is that true especially on an mmorpg |
1846s | where let's say designers might come to |
1848s | you and want this cliff face to be |
1851s | looking a little bit different for the |
1853s | needs of their quest or the pathing that |
1856s | they might want to have a certain |
1858s | monster take around a particular poi or |
1861s | some statue like this right and you guys |
1863s | have with the ease of this tool the |
1865s | ability to make those iterations |
1867s | actually an engine |
1869s | yes absolutely so |
1871s | one of the things here you know going |
1873s | through and you know |
1874s | painting on something and you know |
1878s | sculpting on it and trying to get all |
1880s | those details and you know you spend a |
1882s | lot of time doing that and in |
1884s | traditional workflows where you do it in |
1886s | external sculpting software and things |
1888s | like that |
1890s | you know it was a headache when somebody |
1892s | would come to you and want some kind of |
1894s | iteration but that's the reality of the |
1897s | industry it's it's all about inter |
1899s | iteration you know the first version is |
1901s | never the version that makes it in |
1903s | um and if anybody tells you it is and |
1905s | they're lying to you |
1907s | absolutely you know so it's like |
1910s | one of the things uh i always tell my |
1913s | students that i mentor is that you know |
1916s | the key to being a 3d artist in this |
1920s | industry is you cannot get married to |
1923s | your work you have oh you know what |
1925s | that's so funny john |
1928s | at the start of every design meeting i |
1931s | make each of our designers go through |
1933s | and say i am not my design and my design |
1936s | is not me |
1940s | this is my asset there are many like it |
1943s | that's fine |
1944s | that's fantastic |
1946s | yeah so but but that's the thing you |
1948s | know there's there's the iteration side |
1950s | of it but then there's also |
1952s | uh the variation side of it one of the |
1954s | things that i |
1956s | personally wanted to |
1959s | use this tool to |
1961s | approach was variations so |
1964s | like one of the things we can do with it |
1966s | is we can take an asset that's |
1968s | essentially built clean |
1970s | and then we can go in and we can |
1974s | use the landform tool to essentially |
1977s | create a duplicate of that asset |
1979s | go in and start doing sculpting on it |
1982s | we can add these um extra details we can |
1985s | add damage we can add a buildup of some |
1989s | kind of gunk or something like that |
1991s | save that out and then |
1994s | set that aside as variant a then we can |
1997s | go back in |
1998s | grab the asset again start over paint it |
2001s | a completely different way create |
2004s | another variant of it so |
2006s | we could |
2007s | uh boy is that important for an mmo |
2010s | where reusability is key into in |
2013s | managing this giant world we have to |
2016s | make yeah and so let's say that you have |
2020s | uh you have a hall of statues like 10 |
2023s | statues on either side in you know |
2025s | traditional games |
2027s | you walk through there and you see 10 |
2029s | repeating statues on each side 20 |
2032s | repeated statues |
2033s | now |
2034s | you could go in and you could sculpt in |
2037s | all kind of damage detail to create |
2039s | variants but |
2041s | a problem that you run into on the |
2044s | performance side is that now you're |
2047s | adding a lot of resource overhead and |
2050s | then that tanks things down |
2052s | your frames per second goes down some |
2054s | engineer comes screaming at you yeah or |
2057s | the |
2059s | the tech artist starts like shooting you |
2061s | with a nerf gun and you know giving you |
2063s | the |
2065s | but what we can do here is we can have |
2068s | uh an artist sculpt out something |
2071s | beautiful |
2072s | and then we get it into the engine you |
2074s | know they sculpt that beautiful statue |
2076s | and then |
2077s | you take that statue |
2080s | and you can create even 19 more variants |
2083s | of it right quickly |
2085s | and you can go through and you can use |
2087s | the tool to paint it in a different way |
2089s | to create damage in different places |
2092s | and then have those all lined up but |
2096s | every single one of those |
2098s | is using the same set of textures |
2102s | tileable textures and everything |
2105s | that were used to |
2107s | use the tool on it |
2108s | and so |
2110s | traditionally you couldn't do this |
2111s | because you would have to have 20 |
2113s | different bespoke |
2115s | texture sets and now you have one |
2118s | that is used across all 20 of those |
2120s | statues but they still look different |
2122s | because of |
2124s | you know |
2125s | the extra detail that we're adding for |
2128s | the variations so yeah iterations and |
2131s | variations i think are the key component |
2133s | here |
2134s | yeah the other thing let's go ahead |
2136s | sorry i was just going to see if i can |
2137s | add to that a little bit there's a |
2139s | there's a big aspect of this tool that |
2141s | is a you know like the procedural |
2143s | workflow that we're using here |
2145s | uh but i just wanted to comment real |
2147s | quick that even though yes we're using |
2149s | like all of this like procedural |
2151s | uh uh uh techniques in it it still gives |
2155s | the ex the the artist |
2157s | all of the power so there's still |
2159s | someone curating that |
2161s | that procedural workflow right so it's |
2163s | not like we're pressing a button |
2165s | generate statue there's someone still |
2167s | going in there and painting that detail |
2169s | and adding that detail where where it |
2170s | needs to be right there's an artist |
2172s | behind every part of it yeah it's |
2174s | observated |
2175s | absolutely and that's exactly what i was |
2177s | going to mention too is that it's |
2178s | basically procedural with hand-painted |
2180s | work so you're able to |
2182s | get a best of both two worlds you know |
2184s | get something that's done very quickly |
2186s | because it's procedural and then have |
2188s | the artist control that and paint out |
2190s | what they want to see |
2192s | absolutely phenomenal well guys i i |
2195s | think i speak for the community when i |
2197s | say |
2198s | that |
2199s | we are incredibly impressed with |
2202s | not just the the hard work that you're |
2203s | putting forth in helping make ashes of |
2206s | creation reality but also |
2207s | the way in which you're you're using |
2210s | your minds to create more efficient |
2213s | workflows so that the task of creating a |
2216s | world as big as ashes as big as |
2219s | hello and welcome back |
2222s | um we hope that you all enjoyed a little |
2224s | bit more of a tech heavy uh piece i know |
2227s | there weren't a ton of questions i |
2229s | didn't have i had a feeling that there |
2231s | weren't going to be a ton there are a |
2232s | lot of people asking who is she |
2235s | the sand mom statue lady |
2238s | yeah |
2241s | well we can't answer that um that's |
2243s | something that you will need to discover |
2245s | in the world |
2246s | [Laughter] |
2247s | but uh she does have significance |
2250s | absolutely oh my gosh sandal queen i |
2252s | like that one too it was it was great |
2257s | um but yeah i thought i would ask it |
2260s | even though i know we won't won't |
2261s | believe you to answer quite yet but |
2263s | you'll you'll find out i'm sure |
2265s | uh absolutely yeah no you know it's it's |
2268s | always great to have these um you know |
2270s | technical showcases as well i know in |
2271s | the past we've done |
2273s | developer diaries and we want to get |
2275s | around to doing those again but um you |
2277s | know there's a lot that goes in to |
2279s | making |
2280s | an mmorpg but especially in making a |
2284s | large |
2284s | open world |
2287s | and there are not a lot of |
2290s | out-of-the-box tools |
2291s | that help with that process so |
2295s | it's important that |
2296s | you know as a studio as a development |
2298s | team that we're conscientious of our |
2301s | workflows of the pipelines that require |
2304s | us to think outside the box in making |
2307s | um specially curated tools to improve |
2311s | that to make it scalable to make it |
2313s | possible within the amount of time we |
2316s | want |
2317s | to build the types of things that we |
2318s | want to do and |
2320s | a lot of that for especially the |
2322s | creative realm of game creation you know |
2326s | it is about keeping the consistency of |
2329s | that creative workflow in place and |
2332s | oftentimes some you know |
2334s | the middleware software that's available |
2336s | out there is amazing it is incredibly |
2338s | versatile there's never going to be a |
2340s | way that you will entirely remove that |
2342s | from i think the process elite at least |
2344s | not for some time but |
2347s | where we can mitigate that at least on |
2349s | an iterative level |
2351s | that's where it's very fruitful to an |
2354s | artist or to the development team to be |
2357s | able to stay within the engine for those |
2360s | iterative processes right um and and the |
2364s | landform tool is is really useful and in |
2367s | fact you know this is and i know it was |
2369s | said in the in the discussion but this |
2371s | is just |
2373s | the early application of that landform |
2376s | tool um there's a lot more that's |
2378s | planned to make that tool very versatile |
2382s | in its capabilities within the engine |
2386s | and it's going to be exciting to see |
2388s | it incorporated further in our pipelines |
2392s | so very impressed by |
2395s | the incredible work that |
2396s | uh our technical art teams as well as |
2399s | our teams in general are doing to bring |
2401s | ashes of creation the world of vera to |
2403s | life um and i know you guys appreciate |
2406s | kind of getting insight under the hood |
2408s | especially those of you who are amateur |
2410s | developers or who are just getting |
2412s | started in the industry or who might be |
2414s | at other studios this is also an |
2416s | incredible recruitment tool so that you |
2419s | know one thing that is the lifeblood i |
2422s | think of any project out there in game |
2424s | development is the tools |
2426s | the tools that you have access to to |
2428s | help ease uh to help scale to help uh |
2432s | inform |
2433s | what it is that you're developing and |
2437s | you know here at this studio we we put |
2439s | tools on a pedestal right we we want to |
2442s | make sure that um we are providing our |
2444s | developers with the tools that they need |
2446s | and that's why we have a very we're very |
2448s | technical teams that are that are |
2449s | conscientious of how we can apply the |
2452s | the the technical art knowledge or the |
2454s | engineering knowledge um to facilitate |
2456s | that tools development um and we also |
2459s | want that to be uh |
2461s | a high point when we prospect new |
2463s | developers to join our team that they |
2465s | get to see the types of tools that are |
2467s | available when working not only with |
2469s | unreal engine 5 which is an incredible |
2471s | engine created by epic but also within |
2474s | the |
2475s | the tool sets that we're creating |
2476s | internally as well to interface with |
2478s | unreal engine 5. um and that's a very |
2481s | important aspect so |
2483s | um happy to share that stuff with you |
2484s | guys and i hope you guys are excited to |
2486s | to see that and learn about it and and |
2488s | it's it's a fun aspect of making games |
2491s | and i think one of the main things that |
2493s | we've been trying to show you guys is |
2494s | like |
2495s | the journey of creating a product |
2498s | creating an uh a game you know i don't |
2500s | think a lot of people get to experience |
2502s | that um and you're getting to see not |
2504s | only |
2506s | you know the outcome of what is the |
2508s | creation but the process of creation um |
2511s | and also |
2512s | if you want to see more of those things |
2513s | do let us know um |
2515s | we all know this because we're all |
2516s | gamers but yeah |
2518s | games are the future i mean |
2521s | the gaming market today is larger than |
2523s | any other form of entertainment combined |
2526s | um and it's only going to continue to |
2528s | grow as |
2530s | you know more and more people get access |
2532s | and familiarity with computers and |
2534s | consoles and whatnot so um you know it's |
2537s | kind of like being on the cutting edge |
2538s | of |
2539s | you know the advent of the internet or |
2541s | of computers gaming is in and of itself |
2544s | something that is the future and we're |
2546s | going to see more and more development |
2548s | teams continue to |
2549s | to become uh |
2552s | you know |
2552s | worthwhile investments on the gaming |
2554s | side um for us to participate in the |
2557s | development and the journey of |
2559s | and it's it's great that you guys i |
2561s | think it's great that |
2563s | one of the things i love about ashes is |
2565s | the ability to interface with the |
2566s | community and being having that open and |
2567s | transparent development process because |
2570s | i just think about how you know 15 20 |
2573s | years ago when i was playing games you |
2575s | know at 18 years old |
2577s | that i didn't you know get this type of |
2579s | insight right i just i just grabbed the |
2581s | title when it released now there's an |
2583s | opportunity to kind of watch the |
2585s | progress to watch the development to |
2586s | learn and understand um and i think |
2589s | that's a really cool aspect not for |
2590s | everyone of course um but it is |
2593s | something that those of us who are |
2594s | interested in have the opportunity to do |
2596s | so now more and more today than we ever |
2598s | did in the past |
2600s | and i think from a developer standpoint |
2603s | as like a person working at a company |
2605s | i've worked you know at quite a few and |
2608s | when you don't have the right tools it |
2610s | can be very frustrating so you know |
2612s | praise stephen for allowing developers |
2615s | to have the opportunity to spend time to |
2617s | create tools i think a lot of the times |
2620s | were |
2621s | you know |
2621s | they're like okay well access is your |
2623s | tool you have to use that and you're |
2625s | basically just like pasting spreadsheet |
2627s | data and then like you're crossing your |
2629s | fingers hoping stuff doesn't break right |
2631s | and that's that's the age that i've come |
2633s | from is you know you know 16 years ago |
2636s | it was not this way uh having tools that |
2639s | we can utilize and make processes faster |
2641s | i think you mentioned being scalable you |
2643s | know as we pull more people on or not |
2645s | needing as many people because you have |
2647s | great tools that do things faster i |
2650s | think it's just trying to like you know |
2651s | explain that to folks who you know maybe |
2653s | don't get to |
2655s | you know be in the day-to-day of |
2657s | creating a pro like a game or any |
2660s | product |
2661s | absolutely all right with that |
2663s | uh unless you have anything else you |
2664s | want to add stephen |
2667s | we shall move on to our character art |
2670s | update which |
2672s | to preface first we will be showcasing |
2675s | a new |
2676s | race that we haven't really well |
2678s | we've shown |
2680s | some things |
2681s | on the interior in the past no we're not |
2684s | showing the toilet oh okay oh the tool |
2686s | noir we're gonna show you like a toe to |
2689s | start with |
2695s | so |
2696s | cool my team is just like losing their |
2698s | mind but not today not today |
2702s | i know maybe we can just show them the |
2704s | the concepts let's just maybe we can |
2705s | just show them the concepts can you pull |
2707s | that in like live maybe do you have that |
2710s | i don't have it |
2712s | i can i can send it to you right now if |
2714s | you want me to |
2715s | uh i feel like that we could do |
2716s | something cooler yeah i don't know i |
2719s | feel like |
2720s | maybe dispersing parts to conte creators |
2723s | and they have to like put the puzzle |
2724s | together or something |
2726s | do you want to do that or do we want to |
2728s | show them the concepts |
2730s | it's i'm going to leave it in your hands |
2731s | what do you want oh my gosh that way i'm |
2733s | not the bad guy no no if i choose not to |
2735s | i'm not the bag it's all you now |
2738s | okay well let's start with what we've |
2740s | got and then we can decide at the end uh |
2743s | and i'll let um |
2745s | maybe bacnar can dm me and tell me he's |
2747s | like i wasn't prepared for this uh what |
2750s | he thinks um in a dm do it live |
2753s | so |
2754s | first and foremost let's show off the |
2756s | imperium i'm gonna be having so much |
2758s | trouble after this you guys if you don't |
2760s | see me for a week call for help no i'm |
2762s | just kidding |
2764s | i mean i work for you man you tell me |
2767s | what you want |
2769s | so here's a look at the empyrean we've |
2772s | had a lot of questions about the |
2773s | mirroring i've heard a lot of people |
2775s | asking about them |
2777s | people want to have that more high elf |
2780s | elven look |
2782s | there were some questions in regards to |
2783s | whether the headpiece part is |
2786s | part of them but i think margaret |
2788s | someone just screamed give us the toe |
2791s | just the toe |
2792s | all right |
2793s | wagner get me an image of the toe i |
2796s | would love to showcase the tower now but |
2798s | guys so remember the important part here |
2800s | is |
2801s | we've always said this that that art is |
2804s | is always improving it's always a work |
2806s | in progress um and and part of the art |
2811s | that |
2812s | excuse me manny and the character team |
2814s | have been doing has been |
2816s | taking a doing an audit of our character |
2819s | races and you guys saw this |
2821s | first with the um with the pi i think |
2824s | was was it first with the pirate or |
2826s | first no first was the dwarves yeah |
2837s | um now you're seeing the empyrean and |
2839s | these are these are updates to to give |
2842s | some more character |
2844s | unique character to each of the |
2846s | individual races um and also to to bring |
2849s | them up to a quality level um that is |
2853s | that is um respective of the of the |
2856s | world we're creating um so you guys see |
2858s | this concept these concept pieces right |
2860s | here which is the reimagining that that |
2862s | manny's done kind of of the empyrean um |
2865s | uh elves uh and you guys will recall |
2868s | when you saw the pirate concept to the |
2872s | pirate model it is very similar it is |
2875s | almost one to one between concept and |
2878s | model |
2879s | so this gives you a very good idea |
2883s | what these what these models are going |
2885s | to look like which we will show you soon |
2887s | they're they're almost done not quite |
2889s | yet as a matter of fact |
2891s | margaret you threw them on the uh run of |
2893s | show but i think i |
2894s | took them off |
2896s | uh because they have a little just a few |
2898s | other things |
2899s | the um empyrean |
2901s | models |
2903s | oh yeah |
2904s | the models yeah i had the actual models |
2906s | but you yeah you had me pull them |
2908s | they're almost almost done almost done |
2912s | um |
2912s | i always like showing you guys the |
2913s | concept and then what the what the ink |
2915s | name looks like because it's like they |
2917s | look so similar it's so good |
2919s | um next |
2921s | we have shown the renkai before you all |
2924s | gave us a lot of feedback on it um |
2927s | we are making a lot of changes to all of |
2929s | the races to make them more unique um |
2933s | each of them having their like i mean |
2934s | you've seen like the building culture |
2936s | and how different each of those are and |
2938s | steven's really driving the direction |
2939s | for the art now so this is kind of the |
2942s | new direction of the renkai |
2945s | um it's not finished but yes |
2948s | and yes you will be able to still have |
2950s | red skin too |
2952s | um but this is just the green skin |
2954s | showing you that yeah you know there's |
2956s | going to obviously be |
2957s | a lot of customization options where |
2960s | uh you know you will have some direction |
2962s | on skin pigmentation for uh the |
2965s | different races you're not just going to |
2966s | be delegated to green orcs you're going |
2968s | to have options there where you can |
2970s | where you can customize those things |
2973s | and |
2974s | but this is the |
2977s | recently work in progress touched up |
2980s | concepts for the renkai and i i love it |
2983s | i think they're i love it matches kind |
2985s | of the vibe they have with all their |
2987s | architecture like the very swampy like |
2989s | pagoda style like i feel like it just |
2993s | this feels more like what they should be |
2995s | like absolutely absolutely |
3000s | that's cool |
3001s | all right and of course we will have |
3003s | threads going up for both of these as |
3005s | well as for |
3006s | our um |
3009s | desert biome goodness so if you do have |
3011s | thoughts on any of these things please |
3013s | please uh feel free to pop over to our |
3016s | forums and give us some feedback |
3019s | next just in case just in case you |
3020s | choose to pull that trigger um on the |
3023s | telner i've added it to uh yours mine |
3026s | and rise um |
3028s | dm and slack so you have it there oh |
3031s | ryan's out today he's oh okay sorry here |
3034s | let me i'll send it i'll send it |
3035s | directly to you okay |
3037s | there we go |
3041s | i will download that |
3043s | um okay so |
3044s | this is the guys of the negotiator |
3049s | set very very cool |
3054s | i love this set who worked on this one |
3056s | by the way um i believe this was jeremy |
3062s | jeremy |
3063s | no |
3065s | for design uh but eli worked on it for |
3067s | the arts eli nice |
3069s | yes |
3070s | jeremy on the design side and eli on the |
3072s | modeling side so this i love this set |
3074s | it's it's just so and it's and it's |
3076s | appropriate that it actually |
3078s | lined up with the desert bio it did it's |
3081s | perfect |
3082s | yeah |
3083s | um |
3085s | yeah and i got to see my whispering |
3087s | whelk that i designed |
3089s | [Music] |
3090s | i thought you were gonna say no the |
3091s | first time i was putting that together |
3093s | because i was like is he gonna think i'm |
3094s | crazy i'm putting a horse and a snail |
3096s | together i didn't know that you love |
3098s | snails until after like i like |
3100s | kickbashing real animals together into a |
3102s | fantasy uh you know that's where the |
3105s | bagora they brought it to life and it's |
3107s | just like it's when you design something |
3109s | and then when you see the art and then |
3111s | the like the concept and then the art |
3112s | and then you get to see it like |
3114s | working and oh my gosh |
3116s | makes you cry |
3118s | i like the little shoes on this guy by |
3120s | the way yeah the little |
3122s | like pearl |
3127s | it's very good eli you killed it nailed |
3129s | it |
3130s | um and then of course the lovely desert |
3132s | statue that you've all seen in the video |
3135s | but here's the model of it desert |
3139s | the sand mama yeah the sand mama who is |
3142s | this yeah i don't know and jincy worked |
3144s | on this one |
3146s | yes jinzy modeled this one |
3149s | and then we've got |
3151s | our lightfoot leverage i'll give i'll |
3153s | give a hint there is some importance to |
3157s | the |
3158s | um |
3159s | iconography on her circlet on her um oh |
3164s | sorry i didn't mean to |
3165s | no i just hit the wrong button there we |
3167s | go so there there is some there is a |
3169s | symbol that is present on the front of |
3171s | her of her circlet and there is a |
3174s | there's something relevant there |
3175s | everyone's gonna be zooming in and |
3177s | looking i know |
3181s | all right all right |
3182s | uh and then this is the light but uh |
3185s | leverage |
3186s | which is actually i don't know if i'm |
3188s | saying i cannot wait for the animations |
3190s | but i don't i can't wait for the |
3192s | animations for this one |
3195s | oh i know it's gotta have |
3197s | it's gotta hop it's gotta hop and be a |
3200s | fast little little rabbit oh i'm so |
3202s | excited i love the ears |
3205s | yeah they are great it'd be cool if you |
3207s | could grab the ears as part of the |
3208s | writer's isolation like when you sprint |
3211s | you grab them and pull it and it's just |
3212s | like you're holding on for dinner |
3214s | instead of having rains you grab the |
3215s | ears that'd be cute |
3219s | next up we've got a little farm |
3222s | ducklings |
3224s | they're so cute |
3226s | this reminds me of the ducklings that |
3228s | john and i had over last summer that all |
3230s | got eaten by those falcons stephen |
3234s | well |
3238s | short but sweet lives |
3240s | it's a circle of life you know that kind |
3242s | of stuff happens you know we looked it |
3244s | up actually afterwards only 10 percent |
3246s | of ducklings born in the wild survived |
3248s | to adulthood |
3249s | doesn't surprise me i see lots of like |
3252s | peregrine falcons in my backyard and |
3254s | they just like take babies or oh yeah |
3257s | mama birds it's crazy we walked outside |
3259s | like the day they were born there were |
3261s | falcons just circling above |
3263s | and i and i totally tried to like steal |
3266s | the ducklings to raise on our own but |
3268s | john did not allow me to do that he was |
3270s | like you're never at home you're always |
3273s | at the office there's no way we're going |
3274s | to be able to care for these things you |
3277s | just have to let them be eaten and and |
3279s | it was really difficult it was hard for |
3281s | me but it was |
3282s | what it was |
3283s | um |
3284s | and stephen did kind of give you a |
3286s | little teaser of the shade duckling |
3290s | um |
3291s | on twitter |
3292s | if you saw that oh look at him and his |
3295s | flower |
3296s | i like that when you teased it someone |
3298s | replied and tagged me and was like this |
3300s | seems like something margaret would have |
3302s | gotten i was like yeah i did |
3304s | i love the blue i love the blue the blue |
3307s | i think it's purple |
3308s | it's like a yeah it's like a purple |
3310s | purple |
3312s | something |
3313s | it is it is very soft it is nice it's |
3316s | watery |
3318s | and i love the animation for it yeah |
3320s | here you go oh |
3324s | ginseng did such a good job it's so cute |
3326s | i think i need to get my screen checked |
3328s | on the |
3329s | to your monitor if it's showing blue for |
3330s | you having problems it's like a a |
3333s | purpley blue so i could see that if if |
3335s | your monitor is a little more blue |
3338s | yeah |
3340s | it's very cute |
3341s | um and that is that |
3344s | i'm just kidding |
3346s | give me a second and we will be showing |
3349s | are you guys ready for this i don't know |
3351s | sorry we're ready i don't think they're |
3353s | ready fechner you're gonna have to |
3356s | put another thread together can we just |
3357s | breathe together first before yeah we |
3359s | can breathe together let's just breathe |
3361s | for a second okay so i want to talk |
3363s | about the tallner before we show this |
3365s | okay |
3366s | or the toenail |
3371s | okay |
3372s | so |
3373s | now remember |
3375s | the |
3376s | had to suffer |
3378s | you know |
3379s | some |
3380s | significant amount of time |
3383s | left to their themselves as they were |
3386s | essentially left behind during the |
3388s | exodus from from vera |
3391s | and it wasn't a pretty existence for the |
3393s | first |
3395s | several |
3396s | hundred years um |
3398s | and there was a culmination remember the |
3400s | background for the culinary there's a |
3402s | number of minor races and major races |
3405s | that all sought refuge |
3407s | within the underrealm |
3409s | and |
3411s | um |
3412s | we talked about how this particular |
3415s | player character race was going to have |
3417s | a a pretty unique approach when it comes |
3420s | to character customization because |
3422s | with that background |
3424s | there comes different |
3426s | species influence |
3429s | in the race itself |
3431s | and we want players to be able to dial |
3434s | up or down those influences as they see |
3437s | fit between |
3438s | the |
3439s | uh |
3440s | you know the humanoid the |
3442s | simian or mammalian and the reptilian |
3446s | influences |
3447s | and as you dial those things up your |
3450s | base body |
3452s | if it if it exceeds |
3454s | a certain percentage threshold threshold |
3457s | will assume the form and stance |
3460s | of one of three primary types of |
3462s | influences that exist for the tulnar |
3465s | and now what you're going to see is |
3468s | those three distinct |
3472s | influences and you can be of course a |
3475s | hundred percent in one if you wish and |
3478s | you'll be very similar to what you're |
3479s | going to see |
3481s | um |
3482s | you'll be very similar what you're going |
3483s | to see here from the concepts uh or you |
3486s | can mix and match and you can blend |
3488s | between the different influences |
3490s | um so you guys are about to see and it's |
3492s | been how many years and we've never |
3494s | actually shown |
3496s | the tolnar |
3497s | so |
3498s | wow |
3499s | i had a big plan for this for the toner |
3502s | well hold on now we can do that we can |
3503s | do that for the model this is just okay |
3505s | all right so the when the models are |
3507s | ready and we do the character |
3509s | customization that's the big pomp and |
3511s | circumstance we can show them |
3513s | um and whatnot but here this is just i'm |
3516s | showing you more than a toe i'm going to |
3518s | show you an entire face |
3520s | three faces so |
3522s | and this is not |
3523s | the limited edition yeah necessarily |
3526s | uh all right you ready are you prepared |
3528s | take a deep breath |
3530s | i can't believe you're making this |
3531s | decision that's crazy |
3534s | here we go |
3537s | there we go |
3539s | i'm waiting oh my god there they are |
3544s | they have arrived |
3546s | they are so cool |
3549s | welcome |
3550s | to the talnar |
3552s | a proud |
3554s | noble |
3555s | underground dwelling race |
3560s | they bring with them the history and |
3562s | background |
3563s | of those who came before their ancestors |
3566s | all from different walks of life |
3569s | and you get to carry those footsteps |
3571s | forward |
3573s | maybe now all the hate for the telner |
3575s | will stop yeah i think that i think i |
3577s | think people are going to be changing |
3580s | 180 yeah |
3581s | i think we're going to see a little bit |
3582s | of a 180. |
3584s | yeah the toner are really cool so |
3587s | uh |
3588s | and that's this is |
3590s | this is just concept so far so um just |
3593s | wait till you see the models it's |
3595s | madness |
3596s | and again those of you who want to see |
3598s | what the what the transition from |
3600s | concept to model is going to look like a |
3602s | great reference is to take a look at the |
3604s | pi ray concept and what became the pi |
3606s | ray model because you have those |
3608s | available and you can see how similar uh |
3611s | you can do that with the dwarf for the |
3612s | junior and the nikuen and those are |
3615s | getting some updates as well which we'll |
3617s | showcase once uh steven approved the |
3619s | approve those uh obviously empyrean as |
3622s | we go forward with those the pirate |
3625s | and you know we do have the klr and the |
3626s | value as well so |
3628s | uh yes and wait until you see how the |
3632s | blend occurs between these three very |
3635s | distinct and unique racial influences |
3638s | within one race the tulnar |
3641s | i think it's going to be exciting |
3642s | yeah i'm very excited |
3644s | all right with that |
3646s | we're going to move over to our q a |
3649s | where we're going to try to power |
3650s | through as many of these forum questions |
3652s | as we can uh so if you submitted a forum |
3655s | question thank you so much we always |
3657s | appreciate you guys doing that |
3659s | we try to get to as many as we can |
3662s | first and foremost our first one here is |
3664s | from george black and they want to know |
3666s | about mounts will mobs knock back people |
3670s | off their mounts or will mounted players |
3672s | bypass all mobs easily |
3675s | no no |
3676s | there is danger to traversing areas with |
3679s | enemies nearby |
3681s | and there are |
3682s | specific abilities uh that uh knock a |
3686s | rider off of their mount um should they |
3689s | venture too close to enemies |
3692s | oh yeah good point someone in chat was |
3693s | like studio update oh yeah do you have |
3696s | any updates for on the studio front i'm |
3699s | i got too excited after the tournament |
3701s | i just got last question mind frame yeah |
3704s | i went into question mind frame after |
3705s | the the tool nar sorry um studio updates |
3708s | is relatively short i mean um we've been |
3711s | of course continuing uh to have |
3713s | incredible results from our recruitment |
3715s | processes uh again cameron stacy and the |
3718s | hr team in general have been doing an |
3720s | incredible job in in sourcing talent um |
3723s | we have |
3724s | you know several hundred natural |
3725s | applicants that come in each month |
3727s | i believe in july we've hired so far |
3730s | about eight people a little bit slower |
3732s | than the beginning of the year at the |
3733s | end of the year of course that's natural |
3734s | when it comes to job searches i do |
3736s | however want to take this moment to note |
3738s | um those of you who are watching and can |
3740s | help spread this word we did put out a |
3742s | psa announcement a few days ago on our |
3744s | aoc support twitter if you're not uh-oh |
3748s | my light just went out oh |
3750s | i thought you lost power i'm like and |
3751s | there goes the stream |
3755s | being weird and these are like wi-fi |
3757s | lights oh interesting um |
3760s | to to once again uh state we did put out |
3762s | a a psa on this there are some very |
3765s | unfortunate people in this world who |
3769s | take it upon themselves to attempt and |
3771s | scam others we all sometimes get those |
3774s | spam calls that are pretending to be |
3776s | people they're not |
3777s | but now it's begun to encroach in on the |
3779s | territory of job recruitments and there |
3782s | are some people out there on linkedin |
3783s | and other platforms that are pretending |
3785s | to be intrepid studios recruiters and |
3788s | they are asking for information that |
3789s | intrepid studios would never ask for as |
3791s | part of the job application process so i |
3793s | want to make sure that those of you who |
3795s | are out there who are looking for jobs |
3796s | not just you know within this industry |
3798s | but any industry always be cognizant of |
3800s | the information that you share with |
3801s | others um it is it should never be |
3803s | appropriate that um you pay a fee or |
3806s | you're requested to pay for equipment um |
3809s | or provide social security numbers or |
3811s | identification or copies of passport in |
3813s | order to apply for a job um and and one |
3816s | other thing that's very unique to our |
3818s | studio um i think is that no one ever |
3821s | gets an offer from intrepid studios |
3823s | unless you've had either a video chat or |
3824s | an in-person uh interview with myself um |
3827s | so these people have been pretending to |
3829s | do actual interviews as well full-on |
3831s | interviews which is just crazy madness |
3834s | it is crazy |
3836s | yes so so help us spread that word um it |
3839s | it breaks my heart when i see you know |
3841s | we've we've had a few couple dozen |
3843s | people who've been affected by this uh |
3844s | we did put out that announcement on our |
3846s | twitter we are updating our |
3847s | intrepidstudios.com website to reflect |
3849s | some um |
3850s | also that psa and it is a part of our um |
3853s | knowledge base article uh yeah we put it |
3855s | on our knowledge base article it's up on |
3857s | twitter pinned on our support we |
3858s | retweeted it we have it pinned on our |
3860s | |
3861s | um and it is on our intrepid site but |
3864s | we're having a little problem with the |
3866s | hyperlinks that the web team is fixing |
3868s | but it is on there and links to it so |
3870s | and and i am going to say i i you know |
3872s | i'll just take this very brief |
3874s | opportunity to to say something if you |
3876s | are one of the people who perpetrates |
3877s | this whether for you know our industry |
3880s | or any other industry or you're part of |
3881s | anything along those lines just try to |
3883s | remember we all have families we all |
3884s | have moms who all have you know children |
3886s | or brothers or whatever and and now is a |
3888s | very difficult time in our economy um |
3891s | there's other stuff you can be doing |
3892s | with your life on this so |
3895s | let's think about that |
3898s | that is the studio update yes |
3900s | um |
3901s | all right we'll get back to the other |
3903s | questions robert said we all have toes |
3905s | including toner taller |
3907s | well some people don't have toes so now |
3909s | they're going to be called tonar i'm |
3910s | sorry |
3912s | i'm just kidding |
3914s | i was joking i was like we just show |
3915s | mattel or something you know cheese give |
3917s | them a tease |
3919s | we give you more than a tease |
3921s | next up we have a question from uh zivan |
3924s | and magic man about combat abilities |
3926s | considering the recent update we've seen |
3928s | to combat has the team decided on if |
3931s | there will be a global cooldown or not |
3934s | that's a very good question was a hot |
3935s | topic several months ago um as we've |
3937s | been refactoring um |
3940s | yes i think that um you know we've we've |
3943s | kind of gone back and forth of this it's |
3944s | something that we're going to be testing |
3945s | as part of alpha 2 and and combat in |
3948s | general |
3949s | is how we surface these these global |
3951s | cooldowns um and whether or not we |
3953s | categorize um these um |
3957s | uh gcds across essentially uh different |
3961s | types of abilities so i would look |
3963s | forward to more of our combat |
3965s | demonstrations in alpha 2 to understand |
3966s | you know what approaches we're going to |
3967s | take and then offering feedback as part |
3970s | of those approaches |
3971s | from our testers is going to be very |
3973s | important in in that decision |
3975s | all right |
3976s | and our next question is regarding |
3978s | animal husbandry from ultra red and they |
3981s | want to know will there be a cap on how |
3983s | many times an animal can be bred in |
3985s | animal husbandry |
3987s | um yes there will be a cap absolutely |
3990s | that cap is going to be defined by both |
3992s | the type of animal the quality of that |
3993s | animal |
3994s | and for what purposes it's being used in |
3997s | the animal husbandry system |
4000s | and then we have unknown one who wants |
4002s | to know about naval content |
4004s | will we be able to fly flags on ships |
4007s | such as coats of arms indicating |
4009s | association to guilds nodes or other |
4011s | groups such as pirates |
4014s | that is a very interesting question um |
4016s | we actually uh are not likely going to |
4019s | have it be a flag based system |
4022s | but i believe there will be within our |
4024s | sales the opportunity to um utilize |
4028s | unique emblems |
4029s | and custom images potentially |
4032s | for players to designate as well as |
4034s | potentially some locations on the hull |
4037s | for names and emblems as well |
4041s | as a decal all right and then nick would |
4043s | like to know about combat corruption we |
4046s | know that party raid guild ally maids |
4048s | can't flag against each other but what |
4051s | about if one of them is a pk or in other |
4053s | words can your guild mate help you |
4056s | remove corruption by killing you |
4059s | you're like can i exploit |
4061s | this that is |
4062s | that's a very good question um we've |
4065s | also gone back and forth on that in the |
4066s | past as well um as it stands currently |
4069s | yes the uh the affiliation uh between |
4072s | guilds or citizenships um is is trumped |
4076s | by the uh uh status condition of your um |
4080s | uh corruption and anybody can kill a |
4082s | corrupt player um |
4084s | but again that's that's something that |
4086s | we're going to be testing as part of |
4087s | alpha 2 um as well uh there are some |
4090s | different approaches that we can think |
4092s | about for that system um and how it |
4094s | interfaces with our uh uh affiliation |
4096s | system um but it's important to note |
4099s | that you know even if you are capable of |
4101s | let's say killing your friends we have |
4104s | very unique systems in place with |
4106s | regards to the bounty hunter systems |
4107s | that locate individuals where they are |
4111s | on the map and there is always going to |
4113s | be that that tense that anxiety even as |
4118s | you're facilitating the kill from from |
4120s | other players |
4122s | that someone can drop in on you and pick |
4124s | up the items you may drop or kill you |
4126s | themselves |
4128s | all right |
4129s | and then our next question here is from |
4132s | lineker asking about alpha 2 primarily |
4135s | because i think a lot of content |
4136s | creators have been talking about this |
4139s | will alpha 2 be feature complete before |
4142s | betas or launch |
4145s | before beta yes the game will be feature |
4147s | complete before beta um |
4149s | that is something that is necessary uh |
4152s | beta really is intended to to |
4155s | identify last minute bugs |
4158s | to |
4159s | kind of make sure that everything is |
4161s | ready for launch um and it's important |
4163s | that all features are complete by beta |
4165s | one yes but we'll be making updates to |
4167s | alpha two while as it's live |
4170s | to get to that two will not be alpha two |
4172s | will not be feature complete at the |
4173s | start of alpha 2. um there are going to |
4175s | be updates that are going to be |
4176s | incorporated as part of the alpha 2 |
4178s | process um and there are going to be |
4180s | additional features that come online |
4181s | that get fleshed out between that time |
4183s | and and beta 1. um there's going to be |
4185s | regions of the maps that aren't going to |
4186s | be accessible of course during alpha 2. |
4189s | um so so that is absolutely an important |
4191s | distinction yeah and alpha 2 is kind of |
4194s | like our persis the start of our |
4196s | persistent world where you're gonna the |
4198s | servers will be up |
4199s | day and night until and the other thing |
4201s | is that we go to launch but we'll have |
4202s | some down times in between for patches |
4204s | and stuff right yeah and the other thing |
4206s | that's important to note is that alpha 2 |
4207s | will remain even post launch as our |
4210s | public test server um and that's an |
4213s | important thing to note as well |
4216s | just wanted to clear things up on that |
4218s | front because there was some extra |
4219s | additional content or context um and |
4222s | then we have our next question from |
4223s | schwann36 who wants to know about naval |
4225s | ships |
4226s | will larger ships both frigates and |
4229s | galleons have a minimum capacity |
4231s | requirement in order to be mobile |
4235s | um |
4237s | in order to be mobile no you need a you |
4239s | need a captain to drive the ship um in |
4241s | order to be effective there is a scaling |
4243s | amount of additional personnel that are |
4245s | required on each ship type or class |
4250s | in order to be most effective |
4253s | and that scales of course based on the |
4254s | size of the ship |
4256s | yes and we don't have an alpha 2 day yet |
4258s | yet when we are ready we will let you |
4260s | know but i i see all the albuquerque |
4263s | yeah i see all the alpha 2 wins uh trust |
4266s | us when we are ready to tell you we will |
4268s | tell you we've we made a commitment uh |
4271s | several years ago |
4272s | not to mention dates until we are we're |
4275s | as close to certain as we can be with |
4276s | those dates actually being hit um and we |
4279s | want to make it that way also we don't |
4281s | want to be rushed in this process we are |
4284s | we are a quality first game studio not a |
4288s | dates first game studio and what that |
4290s | means is we will take the time that's |
4292s | necessary to ensure the product is ready |
4293s | for those release cadences um and alpha |
4296s | 2 is a big one and we need to make sure |
4298s | that that alpha 2 hits all the marks we |
4301s | want it to hit both from an internal |
4303s | testing perspective |
4304s | but is also representative of the |
4306s | promises we've made to the community and |
4308s | as a result of that we are going to |
4309s | continue working on the product until we |
4311s | feel it is ready and when we do that's |
4313s | when you guys will hear it especially |
4315s | since alpha 2 is when basically we're up |
4318s | for you all right |
4320s | our game for a long time so uh we just |
4323s | want to make sure we're fully ready and |
4324s | we're going to it's going to be a great |
4325s | experience for you all um absolutely |
4328s | this is a marathon not a race yeah |
4331s | our next question is from fatal |
4332s | syndicate asking about castle events |
4335s | um when it comes to castle nodes and |
4338s | castle sieges are the weekly node events |
4340s | and or monthly castle sieges a guarantee |
4343s | or is it possibly that a castle siege |
4346s | slash castle note event uh i think they |
4349s | mean siege event uh could have no |
4352s | challenger and therefore not take place |
4354s | at |
4355s | all um so castle sieges are on a monthly |
4360s | um schedule and those sieges will |
4363s | will always occur on the monthly |
4365s | schedule um events and node-based events |
4370s | those are predicated upon certain world |
4372s | state conditions right certain world |
4374s | conditions being met |
4376s | so it's not always guaranteed that a |
4378s | node is going to suffer some type of |
4379s | event |
4380s | unless a predicate for that particular |
4382s | event or story arc is met within the |
4384s | world |
4386s | but castle sieges aren't a regular cycle |
4389s | all right |
4390s | and then uh our next question is from |
4392s | warth asking about node leveling when it |
4394s | comes to mayoral construction projects |
4397s | that players can bolster how long would |
4399s | you say it will take players on average |
4402s | to fill slash build up a node completely |
4404s | so that's you know |
4407s | from |
4408s | wilderness to metropolis |
4411s | oh so the question is uh |
4413s | uh node level advancement or within the |
4416s | level building all the buildings that |
4418s | they have i mean i'm sure people will |
4419s | want answers to both of those stephen if |
4421s | you're willing oh i just want to make |
4422s | sure i'm giving the right answer um okay |
4425s | so |
4425s | we've we've already discussed in you |
4427s | guys great resource to utilize as the |
4429s | ashes of creation wiki um you should go |
4431s | take a look at that for some of these |
4433s | questions because there's a lot of |
4434s | content there even if not all of it is |
4436s | still up to date um it is constantly |
4440s | kept up to date by lex and his team so |
4442s | uh amazing job to dem a little shout out |
4444s | to lex yes go check out the wiki it's |
4446s | amazing yeah so when we talk about |
4449s | what's the expected time range for node |
4451s | advancement um |
4453s | you know it ranges from from hours from |
4455s | a crossroads perspective to to several |
4458s | weeks from a |
4461s | city excuse me a city to metropolis |
4464s | perspective um and the reason for that |
4466s | is of course you know these are the |
4468s | dials in which the worlds advances um so |
4472s | we want it to be something that is both |
4474s | gradual but also uh reflects the effort |
4477s | that players have to incorporate as part |
4479s | of of of getting nodes to those next |
4481s | stages when we talk about what it takes |
4484s | to actually develop a node at a certain |
4486s | stage and the available |
4489s | uh progression points that that node has |
4491s | access to whether it's establishing |
4493s | embassies or relationships with the |
4495s | castles or |
4497s | reputation with other nodes so that |
4499s | alliances can form or trade agreements |
4501s | can be utilized and mayoral caravans can |
4503s | be kicked off or building up certain |
4505s | types of player buildings so that new |
4507s | services can be unlocked |
4509s | or developing the story arcs out so that |
4511s | there's hooks into the relevant pois and |
4514s | dungeons nearby you know that is a big |
4517s | process it's one thing to get a node to |
4519s | a certain level it's another thing to |
4521s | develop the node and i can't really give |
4523s | you an on average expectation because |
4526s | there's a lot of variables at play there |
4528s | there's how many citizens does the node |
4529s | have attracted to it what's the type of |
4532s | traffic that the node is um is |
4534s | attracting to it based on like things |
4536s | like it's uh it's uh tax rates or the |
4539s | specialization that it's chose to spec |
4541s | into based on the building types it's |
4543s | chosen to build all of those things are |
4545s | variables that that that can affect the |
4548s | average quote-unquote average um build |
4551s | out time of a particular node so it's |
4553s | kind of difficult to give you an average |
4555s | when there's so many variables along |
4556s | those lines um but the idea is that if |
4559s | there is a particular project that |
4560s | players are interested in in developing |
4562s | based on the node stage |
4564s | that they would have the ability to |
4565s | complete several of those projects as |
4568s | projects within a single term of a mayor |
4570s | and a term of a mayor is one month |
4573s | and that's an important heartbeat for |
4574s | the node's progression internally |
4580s | all right it's cool hopefully that |
4582s | answered your questions |
4585s | i mean |
4586s | i think people will experience it in |
4588s | game and obviously as we go into alphas |
4590s | and betas we'll be adjusting those |
4591s | timelines |
4593s | you know and making sure that we test |
4594s | them and getting a lot of feedback on on |
4596s | that stuff as well so things are subject |
4598s | to change too |
4600s | uh from classes or from |
4603s | about classes sonic explosion's asking |
4606s | if a martial dps archetype takes a |
4609s | magical dps secondary archetype for |
4611s | example a knight spell which is a rogue |
4613s | plus a mage will its scale off of the |
4617s | physical stats magical stats or both |
4620s | when it comes to damage and ability and |
4622s | abilities |
4625s | and i want to reserve the answer for |
4627s | that when we do our deeper dive into |
4629s | combat |
4630s | because that is a particular point of |
4632s | contact or particular point of |
4633s | information um that's related to some |
4636s | future demonstrations we have regarding |
4638s | combat um that i think is going to be |
4639s | important people going to be very |
4640s | interested in so |
4642s | look forward to to when we do deeper |
4645s | dives into the into the combat and |
4646s | that'll be we'll be showing class kids |
4648s | stuff yeah in the next few months which |
4650s | is exciting |
4652s | um and then we have kraken who wants to |
4654s | know about inventory management will |
4656s | there be an in-game tool for keeping |
4658s | track of where you store your items so |
4661s | for instance like if i have items in my |
4662s | stash or in my freehold versus like in a |
4666s | bag or at a bank like is there a one |
4668s | place i can look and be like |
4670s | search to find where i can where i have |
4672s | the item so i know where to find it yeah |
4674s | absolutely i mean that is just a user |
4676s | experience that we don't want to make |
4678s | cumbersome right we want you to know |
4680s | where the things are and then the |
4682s | meaningful aspect of that thing is |
4683s | traveling to those locations |
4685s | to access some of those things |
4688s | particularly as it relates to materials |
4691s | and raw gatherables that's the important |
4693s | thing one thing that we are absolutely |
4695s | including is when you're within a a node |
4699s | or an economic region when you're within |
4701s | the node you are at let's say you go to |
4704s | a crafting station you have access at |
4706s | that crafting station to pull from your |
4708s | personal storage and warehouse storage |
4710s | at the node um and you don't have to do |
4712s | the run back and forth constantly that |
4714s | all of us are accustomed to in games |
4716s | where ah damn i forgot the four pedal |
4719s | leaves that i needed to make this you |
4720s | know oil or something i need to run back |
4722s | to the warehouse grab the thing run back |
4724s | to the workbench and start the thing um |
4727s | that is something that is a just a uh uh |
4730s | um what's the word |
4733s | cumbersome no what is that time |
4736s | constraint yeah yeah but um |
4739s | my mind is tedious this morning yeah |
4741s | it's tedious but it's an ease of |
4744s | ease of like quality of life thank you |
4746s | it is a quality of life feature that i |
4748s | think is important say words out of him |
4750s | and tell you it's the one but that's |
4752s | where i was going my mind is like i said |
4754s | it's been a long week oh yeah for sure |
4757s | i'm not uh doubting that |
4760s | um |
4761s | and i think that on the inventory |
4764s | management side just in general we're |
4765s | going to have a lot of ui |
4767s | customization options for you all so i |
4769s | know that that |
4770s | is a question |
4771s | we don't want to allow add-ons so if |
4774s | there's things you want and features you |
4775s | want our goal is to implement those |
4777s | features absolutely yeah especially when |
4780s | you know we were talking a little bit |
4781s | about user experience and ui |
4784s | a second ago and and part of that is is |
4786s | really coming to life with what the ui |
4788s | team has been doing at the studio and |
4790s | boy is our ui team kicking butt i can't |
4792s | wait to show you guys what they have in |
4794s | store for you um here with the with the |
4797s | new ui rollout um but |
4799s | you know |
4801s | part of that is of course |
4804s | providing as much customization option |
4806s | as possible um |
4808s | to the user i know that that leads a |
4809s | little bit into the into the add-on |
4811s | world um but i i think it's it's you |
4814s | guys are going to be pleasantly |
4815s | surprised with that yeah i just wanted |
4817s | to make it clear because people were |
4818s | like uh talking about it in chat uh |
4820s | there's a lot of new people joining us |
4821s | so welcome new folks um next up we have |
4824s | for noni |
4826s | pony who wants to know about monster |
4827s | coins during monster coin events will |
4830s | the hate list for npcs restrict or |
4833s | affect the buildings players can target |
4836s | and disable |
4838s | this is very specific i hate lists i'm |
4841s | sorry say one more time |
4843s | will the hate list |
4845s | for npcs restrict or affect the |
4847s | buildings players can target and disable |
4850s | for monster coin events |
4852s | interesting it's a very specific |
4854s | question that i'm uncertain |
4856s | i'm not sure the i'm not sure the |
4857s | correlation between the hate list of the |
4858s | npcs and the objectives of the event but |
4862s | it is important to note that when events |
4863s | occur there are very prescribed and |
4866s | specific |
4867s | uh number of objectives that can be |
4870s | targeted right you aren't streamlined |
4872s | into one particular you have an option |
4874s | in front of you |
4876s | to select from |
4878s | but those aren't affected by any type of |
4880s | hate list that might be |
4881s | incurred from npcs |
4884s | so when you're playing as a as a monster |
4887s | from the monster coin uh use as part of |
4890s | an npc event that might be targeting a |
4892s | node um or other some other open world |
4896s | objective or poi or dungeon |
4899s | you get to participate as a monster and |
4901s | your your focus is is completing |
4904s | objectives that have already been |
4905s | prescribed as part of the event um and |
4908s | that so for instance like if you |
4910s | are part of a monster coin event that is |
4912s | attacking a node and you're specifically |
4915s | to take down a specific building |
4917s | yeah like let's just let's just workshop |
4919s | it let's say for example you have an |
4920s | event that is um you know the predicate |
4923s | for this event kicking off was that a a |
4926s | raid boss was killed in a nearby dungeon |
4928s | and it was killed for the you know 50th |
4930s | time or it was killed by uh some |
4932s | particular storyline end or whatever |
4934s | whatever the predicate system is in the |
4936s | world state to say hey kick this event |
4939s | off well when that event kicks off a |
4941s | number of spawners activate around the |
4943s | node and npcs start uh moving towards a |
4946s | node the node is notified like hey |
4948s | there's something happening here you |
4949s | guys should put up your defenses focus |
4951s | on this thing and those with monster |
4953s | coins who are within the area and are |
4954s | not a citizen of the node or an |
4955s | affiliated node |
4957s | can choose to activate the monster coin |
4959s | to become one of the monster types that |
4961s | exist within that event and that event |
4964s | has a number of targets and let's say |
4965s | for this particular story arc um the |
4967s | thing was we need to find you know |
4969s | artifacts and better weapons in order to |
4971s | defeat these bosses at the bottom of |
4972s | this dungeon and a lot of players went |
4974s | through that process they found those |
4975s | weapons and whatnot well those things |
4976s | might be stored in three buildings that |
4978s | exist within the node they might be |
4980s | stored within the armory they might be |
4981s | stored within the barracks and they |
4982s | might be stored at a workshop that has |
4984s | access to a workbench that they've |
4985s | chosen to build and that could also |
4987s | potentially serve as a predicate and |
4989s | when you become the monster those are |
4991s | your three objectives and you don't need |
4992s | to destroy all three you potentially |
4994s | just need to destroy one or you destroy |
4996s | as many as you can if it's a time |
4998s | selected event |
4999s | and you might have targets that are npc |
5001s | related as well such as the uh |
5004s | blacksmith that's at the workbench or |
5006s | the captain of the guard who's at the |
5008s | barracks or whatever who's at the armory |
5009s | right and you get to go in and you get |
5012s | to kill other players potentially during |
5013s | this who are helping to defend the city |
5015s | and you can also make it to the |
5017s | objectives and potentially help in |
5018s | destroying the building or killing the |
5020s | npcs that is the type of objectives that |
5023s | would exist within a monster coin system |
5024s | for an event |
5027s | all right all right so there will be |
5029s | some semblance of restriction to answer |
5031s | their question incorrect depending on |
5033s | what the event is yes uh |
5036s | the next question is from lashing and |
5038s | they want to know about ai behavior will |
5040s | mobs be able to buff each |
5043s | buff each other up when grouped up like |
5045s | an npc bard buffing its allies |
5048s | oh yeah absolutely there are social ai |
5050s | systems they want to |
5052s | yeah it's important to note that our |
5053s | that our ai system that |
5055s | russ and and chong have been working on |
5057s | is extremely versatile um and it also |
5061s | provides the capability of having a |
5063s | scoring system when it when it comes to |
5065s | the behaviors that the monster is going |
5067s | to utilize |
5069s | and it can do some of those behaviors in |
5071s | parallel depending on how that scoring |
5073s | system comes out |
5076s | and part of the interaction that we want |
5077s | to have existing between |
5079s | groups of of ai or groups of monsters is |
5082s | the ability to support other monster |
5085s | types or classes that might be a part of |
5087s | that social group not just from a social |
5089s | agro perspective but from a social |
5091s | support perspective as well um that is |
5094s | an important component of the ai system |
5095s | absolutely |
5097s | and our final question |
5099s | is regarding leveling up and this is |
5101s | from min 0 |
5103s | with with leveling set to take a while |
5106s | will each level have a reward attached |
5108s | to it such as learning an ability a |
5110s | talent point or perhaps class quest etc |
5113s | or |
5114s | will there be levels where you don't get |
5116s | something |
5117s | no i think um |
5120s | i mean |
5122s | they're gonna you're gonna get something |
5124s | for each level um there are going to be |
5126s | some levels that are more monumentous in |
5128s | your progression than other levels um |
5131s | but i don't like the drought between |
5134s | leveling process where you get nothing |
5135s | for a level um i think that's |
5137s | anticlimactic climactic i think it is um |
5140s | it is not indicative of a of a good |
5142s | reward system or a good progression |
5144s | system um i think you can emphasize some |
5147s | levels more than others and that's a |
5148s | great way to do progression um but i |
5150s | think ultimately that you should see a |
5153s | reward for your progress or effort spent |
5156s | um at a granular level um and that's |
5159s | something that's that's quantitative and |
5161s | compels you to continue progressing |
5164s | yeah |
5164s | of course |
5166s | we want to keep you wanting to level up |
5168s | yep um and of course uh that is going to |
5171s | wrap things up for our july development |
5174s | update we hope that you all |
5176s | enjoyed it you got a little ex something |
5178s | a little extra than what we had |
5180s | originally planned but |
5182s | of course we will have some feedback |
5184s | threads up please head on over to our |
5186s | world map discovery dev discussion we |
5188s | would like to kind of start putting that |
5190s | report together so if you have thoughts |
5192s | please go over there and pop them over |
5194s | there and of course we'll have a |
5195s | feedback thread up for the desert biome |
5197s | empyrion rankai and now the newly |
5200s | revealed tulnar as well so please |
5203s | provide your feedback and we'll be |
5205s | putting those reports together for our |
5206s | teams um and as a reminder the thunder |
5209s | at the gate cosmetics will be swapping |
5211s | over on august 10th at 11am and |
5214s | we will see you all next month for |
5216s | another dev update and |
5218s | thank you for tuning in |
5220s | thank you to stephen for his time it's |
5222s | very valuable uh and of course be you |
5226s | know stay |
5227s | safe and healthy and if |
5229s | you are watching this live we will have |
5230s | this video over on our um youtube |
5233s | channel so you can relive the action and |
5236s | of course if you're following us here on |
5237s | twitch it will be up immediately once we |
5239s | close this down and don't forget for the |
5242s | youtube video if you go over to a dev |
5244s | discussion and you subscribe to our |
5246s | youtube channel and leave a comment your |
5248s | comment could be spotlighted and |
5251s | answered or |
5252s | mentioned uh if you leave us a question |
5255s | or comment |
5256s | and of course follow us on twitter |
5258s | facebook instagram snapchat all the |
5260s | things we're there we post almost daily |
5262s | for you uh we love interacting with you |
5265s | all we always ask you a lot of feedback |
5267s | and thoughts over there so if you have |
5268s | any please uh head on over there and |
5271s | interact with us and have fun we also |
5273s | have a discord where we chat all the |
5275s | time factor and roshan are always in |
5277s | there interacting with folks our forums |
5279s | as well so come hang out with us we're |
5281s | excited for you to join our journey and |
5283s | we will see you next month as we show |
5285s | some more progression for ashes of |
5287s | creation yay have an awesome weekend |
5289s | everyone |
5293s | [Music] |
5298s | so |
5301s | [Music] |
5331s | you |