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Ashes of Creation
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21s | [Music] |
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21s | r r oh I'm working hello hello everybody Welcome to our monthly developers update we are okay I |
36s | got it you're I was I was I told stepen I was like you know what the one thing I forgot to |
42s | test audio because we were having some uh network drive issues earlier this morning but we're good |
48s | Welcome to our glorious ashes of creation November development update we hope that you have all been |
53s | safe and having a wonderful time on Vera maybe you're not so safe because you might be getting |
59s | uh ganked by people but it's okay make friends or killed by monsters or killed we've had actually |
64s | to be fair 98% of deaths since uptime on the 25th has been due to monsters isn't that interesting an |
75s | interesting little stat it's increasing the death death by monsters um but maybe we'll provide some |
82s | more uh you know uh numbers and stuff like that in our urine review in December so stay tuned |
86s | for some of that um of course I'm Margaret I'm your director of communications and with me as |
92s | always is Steven shief our creative director and uh today we'll be going over some things as you |
97s | can see below we have some reminders for you and we also have our Phase 2 update for Alpha 2 that's |
103s | coming up in December we wanted to kind of go over what you can kind of expect to see potentially |
107s | coming up um and then of course we have h a little monster coin event and a little sneak peek at some |
113s | Giants as well uh that came in so we're going to show off some of those things um and then we'll |
120s | do a live Q&A so we'll be grabbing some questions so if you have any thoughts questions feel free |
125s | to pop those into chat and uh we will We Shall do our best Margaret we have a very important |
132s | comment from whiskey after hours which is a great name by the way um Margaret I feel like it's been |
139s | forever since we've seen you too much of Stephen I agree how has your maternity lead been you have |
144s | been gone for a little while I've been on the live streams with with you true that's true that's true |
150s | normally I'm like very very active on Discord in all the spaces um but yeah maternity has been good |
156s | I extended it a little Steven was wonderful let me extend it a little bit um and yeah care of a human |
164s | being is a lot um my goodness so shout out to all the m and daddies out there in the chat if you |
169s | are one uh maybe post a little heart in chat you guys are I rockars I remember I I remember when |
177s | the community team had that little uh uh tokuga or what is it called toku something I can't remember |
182s | the little um tamagi little digital tamagachi yeah yeah everybody else they tamagachi dieded |
189s | like in the first few days but you had the longest running I think tamagachi uh title yeah you know |
195s | I have to I have to make sure my team knows a little bit different with an actual human being |
201s | oh way way different with an act although those tomagotchi man they are beasts um they they take |
210s | a lot of time but they're fun I don't know if anybody else uh uses uh tamagachi I'm sorry my |
216s | slack is going off I will adjust that normally like I said I am usually really good about all |
221s | of this today has been a little chaotic had a little bit of a chaotic morning but hopefully |
227s | we'll be okay yeah good baby's doing great he's adorable and precious and you know like |
234s | every mother thinks is the cutest thing ever oh a yeah um he's popped into to a few meetings uh |
242s | that I saw him yeah yeah we've shown him off in some meetings um and of course um yeah I think |
247s | some people have seen some of the pictures that we posted he's got like a little Kilt um Brian's side |
252s | of the family is Scottish so they all all the men have Kilts they have pictures every year with all |
256s | of them in their Kilts and got his his great aunt gave him that so his first ever Kilt yeah so cute |
265s | um but you guys don't you guys want to know about ashes of creation st's Stephen's wanting to know |
271s | about my baby I know I'm sorry uh let's move on to reminders so we can get to the good stuff that you |
278s | guys are actually wanting to see um of course we have our YouTube Spotlight um don't forget that |
284s | if you subscribe to our YouTube channel make sure that you are it shows you as a public subscriber |
288s | I don't know why you can private subscribe versus public subscribe but yeah we can't see it unless |
293s | it's public subscribed um and then uh leave a comment on our development update video not the |
298s | other video um and you may be spot Ed so this one is um it's a little long we've we've truncated it |
304s | but we tried not to change their grammar and stuff so it's a little hard to read but we'll uh we'll |
309s | get through it um this is from Yano AMU 2390 and they want to know I really hope to see an update |
317s | where there's some attention given to the music and Ambiance audio and how you guys bring that in |
322s | the world uh around you in the game to Life Zone music and comat music as well for that matter can |
329s | really make a break the aesthetic feel that I get for my surroundings vanilla wow for example has in |
334s | my experience still one of the best Zone musics I've ever experience or heard and that really |
340s | contributed to the unique feel I got from the game with sound design being what it is today I'm also |
345s | very curious to hear what you guys can bring to the table when it comes to the Natural Ambience uh |
352s | sounds in different areas biome settlement cities much love from the Netherlands thank you from the |
358s | Netherlands Netherlands are so pretty I want to go there some oh for sure uh yeah I mean we've |
365s | definitely we we share the love of Ambience and of you know soundtrack and music it's very important |
372s | because it Roots you it's one of the factors that Roots you in the world right it immerses you in |
377s | the world um I think that there are some great examples of our music in the riverlands in Carin |
384s | um with firebrands battle music um you know those are kind of and the node music of course like |
389s | those are those are main sectors in which we're developing the soundtrack and the scores for ashes |
395s | of creation you're going to see as part of the December 20th roll out we have new soundtracks |
400s | for the sand squal desert that's going to be implemented for the turquoise sea that's going |
404s | to be implemented um basically our focus is when there's a grand POI a grand point of Interest or |
411s | if there's a grand raid boss or if there's a biome specific or culturally specific for nodes you can |
418s | expect that it's going to be accompanied by um some score that reflects you know the identity |
425s | of that location of that raid boss or of that culture um and environment um and then on top |
432s | of that you know the ambience that you're talking about one of the things that I love when running |
436s | through the game is hearing off in the distance you know trees getting chopped down and falling |
442s | or you know miners nearby um obviously cat and her team uh have done a phenomenal job so far |
449s | there's a lot still to go uh but know that of course our emphasis is to make sure that ashes |
455s | feels like a real world and Ambience and music are a part of that yeah if you're walking around |
460s | just kind of listen you know you can hear you can hear there's they've added a lot of little |
465s | sounds like animals and creatures and sounds of the wind uh and the trees wrestling like there's |
471s | definitely there's definitely some Ambiance in there obviously like Stephen said still work in |
475s | progress but because we're we're in Alpha please remember we're still in Alpha I think people keep |
481s | forgetting that they're like this is a game and it's like they do they do forget it you know you |
487s | know why they forget it and sometimes I forget it even um because there is this a little bit |
493s | of a dichotomy between some of the components of the game right now that feel very fleshed out and |
499s | feel very polished and then on the flip side of that you know there's a lot of systems that don't |
504s | and that are still missing content or that are very functional in their bones done so yeah so |
509s | it's like you know at times you can forget that it's an alpha because you're experiencing that |
514s | part of the immersive world or whatever and then at other times you know the bugs can rear their |
518s | head or systems might not feel fleshed out so like you go back and forth a little bit and constantly |
523s | you have to remind yourself wait a minute this is an alpha yes parts of this feel good that's great |
528s | we want to expand on that parts of this needs to get changed but remember like our Focus right now |
533s | is bug fixing stability um and our performance uh and as content continues to get developed we will |
540s | continue to implement it in the game exactly like obviously we're we're creating and developing that |
545s | content but it's kind of a simultaneous uh thing that's going alongside uh our our polish um yeah |
554s | so that is that thank you Yano AMU Stu 2390 I'm probably butchering your name I super apologize |
564s | um but that is how I'm going to say it for today um of course we also have our Dev discussion we |
569s | would love you to head on over to our forums and check that out uh it is your first impressions of |
575s | Alpha 2 um please tell us what are your first impressions what uh General feedback would you |
580s | like to share with the team um if you're a spectator and you're not really playing what |
584s | are your impressions of what you've watched so far over the last few weekends um and you know we just |
589s | really want to get a good idea of how you're feeling about things obviously we can we can |
593s | see what we've what people have posted so far but we would love for you to hop on over there if you |
598s | have feelings uh please share them we would love to read them um and that's the main stuff I do |
604s | want to also remind people that uh we do have the wave Alpha 2 wave bundles up if you are interested |
610s | in them if not like we said uh if if Alphas are not your jam and you want to wait till the game |
615s | is a game and we're ready to launch it that's also fine with us as well um so um support it if you |
622s | want and don't just watch if you if you're feeling the other way around um and with that we're going |
628s | to move on over to to our Phase 2 update so um you want to do any preface before we get |
638s | into for sure definitely yeah I definitely want a preface so um you know when we set out to talk |
646s | about the road map for phase two and phase three um you know obviously we had a plan and plans |
653s | can change um those plans essentially change based off of the most emergent issu ISU that |
660s | arise as a result of our play testing we have been focusing on bug fixing uh and to be clear I'm not |
666s | announcing a delay this is I know there people in chat that are like delayed delayed delayed |
672s | we're not we're not delaying I am just going to be talking about what's going to land on December |
677s | 20th and I'm going to talk about what's going to be landing after December 20th within phase two |
683s | um so we want to give a little bit more clearer uh um uh M have a little faith in us guys I know |
690s | come on now holy smokes uh I want to give a little bit more clear messaging on um on you |
696s | know our goals for December 20th and within phase two I also want to set expectations |
701s | appropriately that our first priority right now is to address the most emergent performance-based and |
707s | stability based bugs that we're experiencing on the weekends or in this right now during the week |
713s | since we extended the Playtime this week um but I also want to give props because as a community |
720s | you guys have been doing an absolute phenomenal job in bug reporting in uh generally play testing |
727s | in a very good manner we've had predominantly the vast majority of our testers have been |
732s | doing a really standup job in not participating in griefing and in duping of course we've had a few |
740s | bad actors here and there we took some action as I'm sure most of you were aware last week against |
744s | some of those for the duping stuff um I do want to reiterate that this is an Alpha the focus of this |
751s | alpha is to find bugs but not to take advantage of them there's a very clear difference of that |
757s | um so talking a little bit about as a preface what to expect on December 20th we're going to |
761s | go through what systems are going to land um come December 20th and then the other things that we're |
767s | on our road map are going to land sometime during phase two after December 20th um it's important to |
775s | note that right now the team is we've been able to split the team a little bit back |
779s | to our forward-looking Cadence of development and then also having a portion of the team focused |
785s | on our stewards as we call them focused on um emergent issues that arise out of our testing |
790s | on a day-to-day basis obviously you guys have seen we do maintenance every day when we have |
795s | an active test in the morning we release a new build that's usually from our previous day's work |
801s | addressing those most pressing issues um so we've been getting fixes out relatively with quickness |
807s | um obviously if you notice that there's still bugs that exist that you've reported for a while now |
812s | just to give you context you know we go through a triage process where we evaluate the highest |
819s | frequency highest impact you know severity bugs and then we uh prioritize them and address those |
826s | with our resources internally um within uh that period of time so I know that also I'm seeing in |
833s | chat the EU Prime Time patching waiting gang uh to the EU folks obviously we are a us-based company |
840s | we are a us-based company on the west coast of the US that is not super advantageous if you're |
846s | an EU citizen we apologize for that it is what it is um it's something that we're going to have to |
851s | put up with for a while until our publishing arm is capable of reaching a bit further into the EU |
857s | time space um that's going to come at a later date of course um so with that in mind let's |
863s | talk a little bit about uh what we have coming up for December 20th now keep in mind as always |
870s | this is a work in progress and subject to change which means that we're going to tell you what our |
876s | best intentions are we're going to tell you how things are tracking but we can't predict |
880s | every fire or issue that might come up and draw resources away from these deliverable pieces |
886s | of content um so keep that in mind it's a very important distinction and something that has to be |
891s | understood if you are going to want to participate in testing yeah and the plan is still for December |
897s | 20th to be our update um um whether what is in that update you'll be informed through patch notes |
903s | of course as well so it won't just be this but we just kind of wanted to give you like a little |
908s | little excitement so you can start thinking about what is to come um so let us head on over there I |
915s | want to make sure I have it on the right stream okay the first things first is we have uh oops I |
924s | don't know why I have I think this is supposed to be an update iterational updates yes so all right |
931s | so the tropics I know that tropics I know that you guys have some of you guys have been getting |
936s | out into the Lawless territories particularly the tropics and the desert we are going to be |
940s | expanding the tropics area but also importantly we're going to be adding um some gather bles into |
946s | the tropics and we're going to be making uh the trees harvestable um and doing some touch-ups on |
953s | the terrain um and the visuals of the tropics um as well so more Tropic space uh it's going |
960s | to be I see people saying the tropics are super comfy just need some hammocks there I don't know |
966s | if we're going to add some hammocks but uh we are definitely going to be expanding the tropics area |
970s | so it to go through that iteration also I saw people wanting to see Connor oh he's here oh |
977s | Conor the little nugget Conor got excited about the tropics he's gonna ride a tide Snapper you |
983s | ride in the tropics you going to play you going to ride a turtle maybe he's like look at Conor |
989s | he's like I'm tired man who are you he's looking at you I know he's like mmy no get the man away |
997s | from me he's scary it's probably the bright lights actually he's like covering his face |
1003s | oh it's so good beautiful baby yeah Connor will be making his appearance at some point in the |
1011s | future in ashes I'm sure he's going to be an NPC somewhere that grants Knighthood to people oh |
1019s | that'd be so cute um he's down with the tropics uh but yeah Tropics is the first thing that we |
1026s | have coming up here and of course um we have the desert expansion after that right desert as well |
1034s | um the desert is probably going to receive a little bit more love than the tropics will |
1038s | um given that its um assets are obviously a bit more developed um than the uh Tropics location so |
1047s | you can expect that the desert biome is going to have some expansion um that we're going to |
1051s | do a bit more detailing within the landscape and with the natural environment um as well |
1056s | uh and of course we're going to be focusing on on making the space um uh have harvestables available |
1063s | as well and then uh I think this one a lot of people have been waiting for the dunia race and |
1074s | the duner are going to be a new playable race which means that all the armor sets are going |
1080s | to be uh deformed and available for the dunor as well um we are actually there's going to be |
1086s | a little dunor um dunes and Kel space uh in the buff Fallen Forge that we'll talk about later as |
1092s | well uh that's a dungeon that pays homage to some of the ancient dunes and kill Warriors during the |
1098s | time of atrax um but the dunor race is going to be playable so we will see some dwarves in |
1104s | game people are going to want to know are they going to still have the cool flips from alpha1 |
1110s | oh you know that was a very uh polarizing uh flip some people like hated it some people loved it |
1117s | yeah some people did not like that flip and some people loved it I don't know we'll iterate on the |
1122s | we'll iterate on the jumping style maybe it'll be a a option that players will have access swap |
1127s | into yeah swap yeah which J emotes and stuff like that um next up we have the befallen forge which |
1135s | uh segue Stephen already kind of talked about a little bit yes so in line of course with the dunen |
1141s | Kel dwarves we have a a strike team that's working right now to get the beff Fallen Forge in place |
1147s | this is a massive dungeon larger than and this is a relatively horizontal dungeon that's underground |
1154s | it exists wonder the camir uh uh Castle um but it is massive this is a dungeon of Fallen dwarves uh |
1163s | who were a part of the time of atrax um and was boarded up essentially and cl closed off due to |
1171s | a dracolich living inside um so it is a it's a really cool interior environment a lot of uh |
1178s | ethereal lava um and some Undead dwarves fun fun fun and then we've got I believe these are okay |
1191s | yeah so we have node Siege is being functional yes so we will have our first iteration of node |
1199s | es available uh come December 20th this is going to be obviously um an event that can occur based |
1208s | off of players acquiring a Siege scroll it'll be in its functional form to begin with and then we |
1213s | will continue to iterate and expand on it as we move forward um Brian is leading the efforts in |
1220s | the uh node Siege design uh along with a lot of other developers to get this stood up uh from |
1227s | systems and from um um from combat so uh this is going to have you know the the attackers Camp it's |
1234s | going to have um safe houses that can be captured during The Siege it's going to have a destructible |
1239s | environments in the walls um and then a capture Point uh at the safe houses and within the node |
1244s | as well um so I think this will be um this will be a very fun system for players to engage with and |
1252s | next up is something for maybe all the Crafters slash uh people out there who are treasure Hunters |
1259s | uh player stall you can make some money yes so um I noticed there's a lot of commentary about |
1268s | copper a lot of people saying we need copper we need more copper we need more copper well |
1273s | according to the data there is a lot of copper being mined um however the copper and other rare |
1280s | resources are difficult to trade um and one of the you know key components of a functional economy |
1289s | is the ability to trade and not having that predicated just on chat so uh player stalls |
1295s | we prioritize to make it in by the 20th uh these will be um in a functional state to begin with |
1301s | there will be an NPC within the market area that you will be able to list your Goods at and other |
1307s | players will be able to interact with that NPC take a look at the different player shops that are |
1312s | listed and make purchases uh at those locations so um this is something that I think is is is uh very |
1320s | uh necessary it's not quite an auction house and the reason it's not an auction house is because |
1325s | you basically have a little bit of a storefront you go through this list of other players stores |
1331s | and you can click into that store and you can see a number of different items that they have and you |
1335s | can make transactional purchases um on a buy order basis uh for what they've listed sorry I had to |
1342s | show Steven's emot emoting even though he wasn't on screen he was this helps to this helps to this |
1349s | I'm buying I'm buying your things to show that um and then of course after player stalls we |
1357s | have treasure hunts exploring and being rewarded for those awesome uh like yeah so treasure hunts |
1363s | are coming online Clayton has been working very hard on the treasure system along with the other |
1369s | narrative engineers and um you know Treasures are essentially maps that you can either discover |
1374s | fragments of or you can discover full Maps they come in different Rarities so you have common Maps |
1379s | up to Legendary maps and pieces that you can then craft with a scribing profession to find maps as |
1384s | well um and these Maps depending on the Rarity uh will give you a general location to try to |
1391s | discover a dirt Mound um and if you can discover that dirt Mount and you have the necessary digging |
1396s | supplies you can interact with it for a treasure chest that has a wide variety of reward table loot |
1402s | for you to find um this is something that is I think going to really accentuate our |
1409s | exploration players players who are interested in exploring the map um if you go higher in the uh in |
1415s | the Rarity of the map you might have multiple locations that you need to investigate and it |
1420s | will be timed um so it's something to keep in mind that this is a this can be a higher risk |
1426s | of failure but a higher opportunity for reward fun fun and these next list of things that we're going |
1436s | to go over are are iterations they're things that we're iterating in on and the first one here is |
1441s | archetype balances uh for the existing Arch types yeah so I mean I'm sure you guys have been seeing |
1448s | as part of our updates you know we have had um a number of different balance approaches for some |
1454s | of the more offensive uh excuse me offensive um spells uh and issues that we've seen we're |
1460s | going to continue that archetype balance for existing archetypes um that is something that |
1465s | the combat team is very cognizant of and that we are watching player feedback and also collecting |
1470s | data and corroborating um the sentiment and feedback that we receive with the data |
1475s | that we have access to as well in order to make informed decisions on these Arc Type balances and |
1480s | that does not include Rogan summer it is just the existing Arch types everyone's everyone wants the |
1487s | the Rogue and seminer oh yeah well the Rogue is getting worked on I think that might be somewhere |
1493s | nearby maybe next slide I don't know it's not on here at all oh it's not on here oh okay |
1499s | well then that might not land for the 20th but shortly after I believe it will be in um it is |
1505s | in phase two for sure in phase two but it won't be at the start of phase two to be clear um yeah |
1511s | so the so the Rogue will probably land in my it'll probably be in early testing come the 20th which |
1517s | means if you have access to the PTR you might be able to get in some of the early testing come |
1523s | the 20th but it probably won't land for the live Alpha 2 servers until sometime in Jan January I |
1529s | would imagine yeah like how the Bard we we had The Bard a little available for some folks to |
1534s | check out before but it was under ND testing back then y um after no uh archetype balancing we have |
1541s | combat balancing obviously that's the next thing after archetype balancing uh combat for definitely |
1547s | for NPC yeah I mean we we def we did a survey a few weeks ago on NPCs as well got a lot of great |
1553s | information off that survey um we've also been watching a lot of the data on interactions for |
1558s | encounter design on NPCs we have a big change that's going to be coming as well um as you'll |
1563s | notice a lot of the Riverland space has just kind of um has kind of um I don't know how to say it |
1572s | without making it sound just like the fact that it is an alpha and some of those NPC placements |
1577s | are rather boring they aren't pathing they aren't patrolling they aren't wandering well um in many |
1583s | locations so we have a a big update that you know obviously this is always our intent is to do this |
1589s | but we're going to be prioritizing it sooner uh so by the 20th we should be able to see uh |
1593s | significant changes in Wander behaviors in pathing for the NPCs making it more of a puzzle to kind of |
1599s | navigate spaces and areas um that's obviously been our long-term goal but we'll be we we're |
1604s | going to be prioritizing that as part of the 20th as well great and next up is economy balancing U |
1613s | and improvements yes there is a lot to do on the econ side for sure I think what's there right now |
1620s | has been fun um I think that you know it has given us uh the necessary data to demonstrate you know |
1627s | the artisanship loops the uh reward table Loops um you know these things are functional we see |
1634s | them working um they are they have established an economy um but now we need to tune them and that |
1644s | comes primarily from data we look at the resources that are being harvested we look at the trades |
1651s | that are being made we look at the purchases from vendors that are being done um we're going to be |
1656s | inspecting that as part of the uh the goals to roll out for the 20th um and have some significant |
1662s | changes in place uh for economy balance all right people are like more copper in the world |
1669s | somebody said yeah Veil Veil Miss warten said will treasure maps give copper and you will be happy |
1675s | to know that treasure maps can give a variety of material components as well which includes copper |
1681s | potentially depends on the treasure map you get uh next up is node balancing Improvement yes node |
1693s | balancing um you know this is obviously uh related to The Experience gains that can occur the cost to |
1700s | initiate construction the cost to do um to do uh uh upgrades uh the time frames of uh buy orders |
1710s | the quantities of buy orders the engagement of the citizenship the cost for citizenship dues like |
1716s | all of the things that go into nodes as a whole um these are elements that we are taking active |
1722s | data from with the play test now uh and we are incorporating as part of our uh balance approach |
1728s | um that Chris and his team have been doing um over the course of these last these last four or five |
1734s | weeks all right and now we're going to move into stretch goals some things that we're hoping to |
1740s | get in for uh the 20th but they might not quite land there but uh you know just so you um have a |
1749s | little a little bit of a tease um and and by the way just to be clear like this is um this is not |
1756s | everything that's going to be in on the 20th this is the highlights of what the 20th is going to be |
1762s | uh presenting um there's still a lot of other work that a lot of other teams are doing um that will |
1767s | land on the 20th as well and when we talk about stretch goals this is again about whether or not |
1772s | it will land on the 20th or shortly thereafter so um just kind of giving context for what to expect |
1777s | next month for sure and uh the big one free hold uh free holds housing for players yes free holds |
1788s | are a um are a big Endeavor right now to get into a good place um for testing so you know obviously |
1796s | we we did in the past focus on free hold in the live stream um that was very functional and not |
1802s | quite ready for testing um there's now going to be a big effort on getting our Deployable Systems uh |
1808s | in better spot which obviously if you've been deploying um Caravans with trying to do raft |
1814s | conversions or trying to um spawn your Caravan initially you'll notice there's a little bit of |
1818s | jankiness with the Deployable um uh logic um we're getting that fixed up for our buildings we're also |
1825s | going to be introducing uh different blueprint recipes um that need to be acquired in order to |
1831s | construct buildings on the free holds uh and we're getting farming in a good spot so that by the 20th |
1836s | um hopefully with this stretch goal if not the 20th it'll be shortly thereafter we will have free |
1841s | holds available for players to begin interacting with and to into to stimulate the economy yeah and |
1846s | these are personal these are not your guild Hall Guild housing stuff for for those who are asking |
1853s | uh Guild free holds will be later U and then the next one is the veon the veon playable race this |
1864s | is a stretch goal as well for the 20th again if it doesn't land it'll be shortly thereafter but |
1869s | we intend to have the veon up and running this includes all the armor sets and uh that are going |
1874s | to be available um this includes some additional assets and narrative around the veil safe for |
1880s | work oh not safe for work bits are covered it's like a swimsuit it's a bathing suit come on now |
1889s | yeah sorry didn't mean to interrupt you Stephen sorry go ahead no no no I was just going to say |
1894s | that this also includes some narrative structures around simia's hope and leading into the sand Sall |
1898s | desert all right and that is kind of the major um top level stuff that we wanted to make sure |
1907s | that we shared with you guys to get you excited for the 20th um obviously like Stephen said we're |
1911s | doing updates all the time so if you are part of the weekend test you are probably seeing some of |
1916s | those fixes and changes obviously we our goal is just majorly hot fixes for those we try not |
1921s | to break your gameplay time as much as possible but when we see stuff that we're like ooh we can |
1926s | iterate on that and we can change we can fix things quickly we Tred to do so so um we hope |
1931s | that you guys have been enjoying those and if you are finding any bugs major bugs making sure you do |
1938s | SL buug in game and sharing that information with us if you find something that it looks exploitive |
1944s | um and maybe you want to like retest it again so you have the Repro steps you can do that but |
1949s | do not exploit in the sense of like continuing to do something over and over and over again to |
1954s | get money or whatever it may be um because we are tracking that stuff and like Stephen said before |
1958s | we are taking action on those accounts um just being aware of that and we are finding Bad actors |
1964s | doing other things um and and prepping and taking taking action on those accounts as well so just |
1971s | to be aware that we are looking at those things and we're not going to you know publicly shame |
1975s | people but um We Know Who You Are yeah we're just gonna we're gonna put some Gallows in game and if |
1982s | your character gets banned or deleted we're going to put you on the Gallows and then players after |
1986s | coming out of Lon hold can just see just kidding oh my gosh I've seen some bad things happen with h |
1994s | witch hunting on people people get a little crazy sometimes um and of course next up is our monster |
2001s | coin event fun and a little bit of extra uh you know player action uh showing off some Giants |
2008s | as well yeah so so let me talk a little bit about this um you know this video you're about to watch |
2014s | many of you have probably already fought some of the Giants um this was the Giants were born out |
2019s | of our process of collecting feedback through the survey on Monster types you guys enjoyed fighting |
2025s | we stood up the Giants with relative quickness it took us about three days or so to stand up |
2029s | that particular NPC based off of feedback um and get some model changes Keith did the modeling um |
2035s | Myers did the uh um the animations and Jason Neil set up the NPC Behavior States and tree um but uh |
2045s | the second part of the video is going to be uh a sneak peek at some of the prototyping for the |
2052s | monster coin system we revealed some of this very early on in the project days um where it was super |
2059s | prototype and you guys saw if some of you who saw back then uh the spider boss that we did and |
2065s | I think we did even um I think we did the uh was it the flanger or was it the uh the rabbit rabbit |
2073s | that we did I don't know but regardless both of those before yeah I think I thought we did back |
2077s | in like 2018 or something was before my times yeah but so this is going to be a lot of hard |
2084s | work that um that uh uh Matt and Kenan and Jason stood up um with the uh with the Ancient One some |
2094s | of you have seen the Ancient One um but we fight two raids uh with the ancient ones and show you |
2100s | guys a sneak peek at monster coins as a system just to give you some understanding for those |
2105s | of you who don't know what monster coins are of course there's some entries on the uh Wiki you can |
2108s | go take a look at Monster coins um but essentially there are events where monsters spawn and if you |
2114s | have a monster coin available in the future the system is intended to provide you an experience |
2119s | as a monster where your spirit andh habits and possesses that of a monster during those events |
2125s | and you get to play against other players and uh hope to achieve some cosmetic uh rewards as a |
2131s | result of your participation uh but also you just have the fun of getting to experience something |
2137s | different than your normal play experience and um this is something that is uh in my opinion is a |
2143s | super fun system and it is looking pretty good from a prototype perspective yeah and we also |
2149s | had quite a few um community members join us uh during this so hopefully uh they had a lot of fun |
2156s | um little shout out to Pirates software and actual Pirates group glce nice gaming Theory Forge Jamie |
2163s | KS roria or cricks Vibes and Grappler as well as narc we appreciate you guys partaking and having |
2170s | fun and some of you provided some of your footage as well to uh add us add to this collection so |
2176s | you're going to be seeing and this is an edited video that has a bunch of different perspectives |
2180s | of the battle so we hope that you guys uh enjoy it and have fun and just to be just to be clear |
2186s | like uh this will be the first time ever that on our stream and with our official video we've |
2192s | included perspectives outside of intrepid Studios so uh we had like marget said we had a great time |
2197s | inviting yeah we had a great time inviting those content creators to participate you will see |
2203s | perspectives from those content creators during this footage um we thought it was was a natural |
2208s | fun way to give it from the players perspective you get to hear raid commoms you know it's it's |
2213s | it's a it's a fun little video I enjoyed it all right well we will see yall in about 36 |
2219s | [Music] minutes hello everybody and welcome to another day in Vera and we are coming at |
2244s | you live from our Alpha 2 environment on on the lenth server we've been going around to different |
2251s | servers at different times but today we're going to be on lenth and we have an exciting showcase |
2256s | for you guys today I am joined by three of our absolute glorious developers um Keenan who you |
2264s | guys have seen before and has been on the uh on the live stream a number of times Keenan how you |
2269s | doing buddy I'm doing great thanks for having me yes welcome back welcome back and of course |
2275s | Bill tro our design director uh Bill how you doing buddy awesome uh you know can't wait to |
2282s | get started here yeah I like your I like your Kar or sorry not your kayar I like your V yeah my my |
2290s | Vex all decked out yeah he is very cool and then uh Jason Neil one of our glorious designers Jason |
2297s | how you doing buddy welcome good good to be back yes you are hiding behind a shield I see there |
2303s | you our tank today yep very cool very cool well um for those of you who have been watching all |
2311s | of the different players who have been part of Alpha 2 so far since we started up on the uh on |
2317s | the 25th of October um we have had a lot going on and the team has been has been pulling together a |
2324s | lot of different fixes and changes um at a rapid pace which of course is only going to improve the |
2330s | environment and the testing um of Alpha 2 uh as Jacob likes to say this is the worst that |
2336s | ashes will ever be uh right now it is going to continue to improve it is going to continue to |
2342s | receive features and content updates um that is what we are working hard towards here at the |
2347s | studio one of those things or a couple of those things actually we're going to be talking about |
2352s | today as part of our showcase um but just to give you guys you know a little idea um you know of how |
2358s | we've been kind of working uh we are in very much still a test and react phase um where you know we |
2364s | collect information that our testers are providing us we are seeing the bug reports that come in |
2369s | we um we go in and we get awesome Repro stps uh Repro steps um and logs from our testers as they |
2376s | experience issues in the game and then um you know we we prioritize we prioritize based on severity |
2382s | based on impact based on um on you know what's lwh hanging fruit versus requires additional |
2388s | investigation um and then from there you know we take those changes into our staging environment |
2393s | we test with our PTR testers on a on a daily basis during the week um and then we have fixes that we |
2399s | deploy as we progress throughout that week and and arrive at the weekend testing um one thing that |
2405s | you guys are very well aware of of course today being uh Wednesday the day before um Thanksgiving |
2411s | uh as we're doing this live stream um has been uh we've left the servers up for the entire week and |
2419s | we did that because you know stability was in a place where we felt comfortable doing that uh |
2424s | but also because as a as a reward to many of the testers who have have been participating |
2428s | and providing us the feedback and the data that we need in order to improve the game um although |
2433s | it's was not you know the focus of phase one a lot of you have been having a lot of fun with the game |
2439s | which is of course always great to to hear and to know and to see and to experience with you guys |
2445s | we've all been playing with you on the development team um playing with you guys on the live servers |
2450s | you may not always know who we are we sprinkle ourselves around the player community just to |
2454s | make sure that we get some some more um I think uh uh true feedback from the different parts of |
2462s | the players player community uh and what they're experiencing um and it's been a lot of fun it has |
2467s | been it's been a lot of fun watching people go through the world um and experience what we have |
2472s | today but today I want to talk to you a little bit about um two systems one I want to talk to |
2477s | you a little bit about uh the new content that's been coming in what we have planned coming up in |
2483s | the next few weeks one of which we're going to be taking a look at here these these awesome Giants |
2487s | that Jason uh Neil was able to construct in a very short period of time based off of player |
2492s | feedback and the size of the monsters and the types of mechanics that players liked uh enjoying |
2497s | we sent out a survey actually I think it was like three test weekends ago or so about the different |
2503s | types of monsters that our testers enjoyed most having a a wide variety or selection of those um |
2509s | and with that data we decided to introduce a new monster type and we'll talk a little bit |
2513s | about what that data showed us and and what what's different about these monsters um and then another |
2517s | thing that we're going to show off a little bit near the end of the uh stream today is going to |
2522s | be an awesome prototype of a system that many of you have heard about for several years and |
2529s | we had a a very uh early demonstration of this back in I think it was like Circa 2018 or 2017 |
2536s | or so with the spider boss uh but today we're going to do it with the Ancients oh we have a |
2541s | friend oh uh oh somebody found somebody found us you better we back up buddy this is d dangerous |
2548s | place okay that's okay that's okay hold on let me see I thought you were a group that was going |
2554s | to raid this game uh no friend this place is dangerous please flee oops please Flee for Your |
2566s | Life let's see if he let's see if he if he understands okay [Music] this is obviously |
2578s | one of the uh one of the side effects of doing recording on the live server oh there we go |
2584s | very nice very cool thank you hemato kind of like tomato oh he maybe I don't know he got a |
2593s | cool little cat um okay but um we're going to be showing off a little bit later uh the the monster |
2598s | coin prototype um which is going to be pretty fun we have a couple of raids that have been assembled |
2603s | in order to help participate in showing off that um but today we are in the Runes of where are we |
2613s | this is cilon cilon yeah yeah and we have these awesome three star Giants now I don't know if we |
2621s | can if we can take them on in a party of four we are decked out for sure these Giants are Level 22 |
2628s | they are three star for those of you guys who've been playing obviously in the Alpha 2 the three |
2634s | stars are are probably the most difficult group based B content that doesn't reach uh at you know |
2641s | the raid boss level um three stars really dial up the outgoing damage the hit points the the the |
2648s | breath of abilities Jason why don't you talk to us a little bit about what it was like constructing |
2653s | these Giants and what you were aiming for to introduce with them yeah so we we definitely heard |
2660s | the feedback of of wanting some larger creatures and um you know we've seen these things in |
2667s | uh Giants and other games being like these large punishing monsters so we want to kind of I wanted |
2672s | to kind of give that that kind of feeling of uh big bruisers and uh just very difficult things |
2681s | you know if you go back to older games these type of creatures were very imposing and players would |
2686s | avoid them unless they were very prepared so this is kind of like the introduction to that and um as |
2692s | we develop them further we'll we'll be able to you know do variants that are very large maybe |
2697s | they pick up Boulders and throw them um and we'll probably see them in other other zones as well |
2705s | Bill you pulled little aggro there yeah he didn't like me my goodness he didn't like that barrage |
2711s | very much yeah I think I think what what we really took oh bill you body pulled another one are you |
2717s | really taxing the Healer here uh come on I can do it um yeah one of the things that we noticed um |
2725s | with the with the survey that we got from players was that they wanted bigger bigger threats and uh |
2731s | of course it's important to note that you know obviously as part of Alpha 2 being in |
2735s | the riverlands this is very much an introductory Zone into the game um you know we kind of start |
2740s | out smaller and then we introduce these larger enemy types as you progress throughout the game |
2746s | you'll notice in the um in the desert uh region and in the uh Tropics um you know there are larger |
2753s | monsters with the giant scorpions and the giant beetles um those are oh okay Jason is there we |
2761s | go we're good um those are those are kind of you know how we want to progress but um as Jason was |
2767s | saying like you know we took the feedback from that survey and we started introducing relatively |
2772s | with quickness Jason I think you stood this guy up in what about a week or so uh yeah it was a couple |
2778s | days one of the we developed a lot of our stuff based off the animations um so that we can have |
2785s | these cool looking abilities so once I I have you know a character skeleton I while the animators |
2791s | and artists are working on their own stuff I can just stand up all of the mechanics dealing with |
2797s | uh the creatures um so it allows us to do all that in parallel which means like all all of it |
2802s | can kind of come online very quickly yeah it is and and this guy is actually using the skeletal |
2808s | rig of the um of the Cyclops right yeah look at this guy Cyclops boy oh oh what's what's up there |
2817s | oh he's up there come on down buddy surely there he is almost almost I can bait him down found |
2827s | him um yeah so he's using the the skel R of the Cyclops with some retargeting on the animations |
2835s | and you were able to stand up uh relatively quickly this guy and he feels really good I |
2840s | mean I'm digging him he I he's a big boy for sure yeah the animators do a good job of turning some |
2848s | some cool looking attacks around very quickly as well so we can get the the feeling of a |
2852s | large guy even though um you know it's it's a a new character coming online that's super |
2859s | cool I was uh I've been having fun actually on my GM account um running and and spawning |
2872s | this guy in a few different places just to just to give some people that don't know he exists |
2878s | like a little surprise in their encounter like oh my God what is this where did this |
2882s | giant come from it's been fun if you if you randomly oh oh we got |
2890s | another one oh you're good I'm not even tapping my Mana I am oh no GM |
2896s | Keenan okay we're good here is some health for you I'm going get us some Group Health that's kind of |
2912s | an example of like the the the tuning challenge like these guys are a bit more difficult than |
2917s | you would see at maybe some other three stars in in the uh amount of damage that they can output |
2923s | in in the way that they output the damage so it's draining my Mana as far as me trying to |
2929s | keep abilities up to keep threat on them but also like use mitigation to not die and so I'm |
2935s | now I'm sitting a bit low well we've been talking also a little bit about actually our um our power |
2943s | curves both on the three star rating scale as well as on the level scale um and Bucky's been |
2950s | doing a little bit of work in helping to tune that around some combat data that we've been |
2956s | collecting um from the players he's mad at me got him you're doing some damage to him |
2967s | yeah so Keenan do you want to talk to us a little bit about you know the type of data that we're |
2972s | actually collecting from players on the combat side and you know how we use that data to help |
2977s | tune uh different things with combat oh man we we collect information about literally every single |
2985s | hit that an ability in this game does whether it comes from a player or an NPC and we track |
2991s | you know the level of the user their class um if it's an NPC we track you know what they are of |
2997s | course we track level um we also track every time you use an ability and similar information and we |
3004s | actually were kind of exploding our databases a little bit with that much information so we |
3008s | kind of we we had to put a little bit of RNG on whether or not it gets tracked but I think |
3013s | statistics saves Us in the end oh yeah for sure it averages out yeah but uh yeah with all that |
3020s | information in hand our glorious designers just turn around and make all these cool graphs and |
3025s | everything to tell us like who's using what what weapons at what level with the highest |
3030s | frequency and we can kind of see whether we're seeing a distribution that we want expect and |
3035s | queries like that we could do all over the place for all kinds of different things I think I think |
3041s | within like the first weekend we pulled some 150 million different uh um lines of logging oh yeah |
3051s | know there was 120 million ability uses and I kind of got a message about like not doing that |
3060s | oh that's too good that was too good it's only going to be 1.2 million now |
3067s | nice very nice oh we have another friend here me H make sure Jason's |
3075s | good greetings mortal beware this is a dangerous place place her especially for |
3087s | [Laughter] Giants thank you brother be safe in your |
3099s | travels um Bill do you want to talk to us uh a little bit about some of the feedback we've |
3109s | been seeing from players around you know different components of our design with both World encounter |
3116s | some of the land pop some changes that might be coming down the road for that um as well um you |
3123s | know obviously players been having a lot of fun uh with progressing within the world um but a lot of |
3129s | our world design is still very outstanding um yeah for sure and and you'll see that you know there's |
3137s | there's whole areas of the world that still need you know a lot more attention and we we're you |
3141s | know we're aware of that we see where where where the popular areas are and make we're making note |
3146s | of you know what people are liking and and where we can still improve um you know so so you know |
3152s | look in the in the future you know some some more uh tuning on both the you know the more structured |
3158s | encounters as well as uh you know hopefully some more surprises out in the wilderness and a little |
3162s | more uh ambient behaviors and you know things to catch you off guard when you're just kind of off |
3167s | the beaten path you know we we really want this to feel like a world um and you know we have a |
3173s | lot we realize that we have a lot of work to do in that area but it's it's it's the fun stuff to do |
3177s | you know for sure and we actually have um up and coming at some point closer to December 20th we |
3186s | have a lot of changes in in content that's going to be introduced obviously um we're talking about |
3192s | that a little bit on stream today um but there's going to be a really cool open world dungeon |
3198s | incoming that is massive um has to do a little bit with some of our uh the history of the alen empire |
3207s | and their affiliation with the dunes and Kell dwarves and some outposts that were present |
3212s | um it's going to be exciting I think we might talk a little bit about that on stream but we'll |
3217s | see very cool I'm digging this area by the way I love the I love the uh the Rapids here well |
3231s | and this is not normally where the Giants hang out uh either we got a little this is a little |
3235s | little bit of d Dynamic event happening here oh no oh no oh God it's okay destroyed me it's |
3244s | okay you guys handle one pick one pick the lowest one and then we'll be we'll be good |
3248s | I'll try to get Jason up we're going to show how we recover I was looking at the |
3254s | water a little too much okay you guys are good no problem no problem I got you I got |
3262s | you we've got Jason [Music] now Jason you should be good try to |
3273s | get this guy off you there we go we're back we're back in we're back in Action |
3280s | here my bad that was a momentary lapse in Vision |
3288s | normally I have actually my uh party wi it a little bit closer to my screen |
3297s | okay there we go I don't have any food we're four Manning these three stars I know I'm going |
3304s | to get a lot of flack for this in the chat it's okay we recovered yeah we did just it's |
3311s | dangerous to pull more than one so you got to be careful oh yeah that was the Tank's [Laughter] |
3319s | fault I'm excited actually uh I'm excited to talk about our next topic here maybe maybe after this |
3327s | giant we can we can take a little little trip over to somewhere fun and show off some of these uh the |
3337s | Prototype of the monster coin which Keenan and Jason I know you guys put |
3343s | a lot of work into oh yeah yep oh this guy was very excited to fight us exactly |
3358s | all right so let's head over Kenan I think perhaps you and Bill um can help on the uh |
3367s | with the raid and then Jason and I think we're going to go see if we can find one |
3373s | of those monster coins and we might meet you guys uh in one of the boss rooms that might |
3380s | be pretty fun what do you guys think all right sounds like a plan all right let's do it sick |
3387s | all right we are here the twin ancient ones we have transformed into the bosses of old |
3397s | we've heard that there's been an accumulation of forces at the top of of Carin Tower shall |
3404s | we uh shall we go up Jason oh yeah let's get them let's do it let's go just kind |
3411s | of fly up here they have no idea what's coming they just know something's coming |
3417s | oh look at these look at our friends here real quick hold on let me see if I can damage them nope |
3423s | because we're friends friends we're dear friends look at the beauty of this night oh the moon |
3430s | rays what direction should we come in from Jason I I coming in from above all right I'm going to I'm |
3444s | going to land right here on the like outskirts and then I think that we could probably walk oh I hear |
3454s | them on the inside let me yeah okay I'm going to walk res set my walk I'm walking to you're going |
3466s | that way I'm going to go this way I'm going to go this way you need to start talking yeah |
3472s | I just did [Music] I hear does everyone else hear that it's behind us the it's behind us |
3481s | okay that's horrifying oh God it's in the it's to our left right now it's just walking around |
3491s | I see it the ancient oh this is the thing that wiped all the people in New clear comes clear |
3499s | comes oh my |
3503s | God that is horrifying |
3508s | wow show offs |
3528s | help that's freaking rad looking dude |
3542s | back out back out out of the Rings out of the Rings out of the |
3545s | Rings they've started combat get out of the get out of the orbs get out of the |
3552s | orbs that was a lot all right start to BS healers start doing your reses oh my God |
3563s | so much damage every's dead everybody's dead here comes cler start calling your |
3572s | reses goingo thank you prioritize other clerics when you resing stay |
3582s | out of the Rings stay out of the Rings stay out the Rings stay out of the |
3584s | Rings good job keep it up yeah raising heroins |
3599s | back up back away from it thanks get on it face it away from the ra if you |
3604s | can if it's possible it's it's not table understood remember to use your stamina |
3610s | and your Dodges thanks we can pull it thanks we can pull it pull it pull it away from the |
3615s | raed pull it away from the raed good job good job keep it out of the group plays |
3620s | keep recovering bars get that Mana up m k i dead clear coms die quietly raing |
3634s | lays rainbow aim make sure to your |
3641s | orbs Ma just drop enchant weapon on somebody anybody in the group melee priority two resing Ze |
3657s | resing Jamie kill the one that is closest to our side do not split DPS resing Dr i resling |
3667s | [Music] |
3672s | o keep the DPS up do we have any clerics that have a resing a prioritize clerics on |
3687s | reses res I hear you good job BS whatever you can do to give them more H more Mana please do |
3699s | so two raising aim is Raising naria we're starting to recover keep it up IR raising |
3707s | Chase raising erand great job keep attacking ours which is the one that's closest tanks keep |
3714s | pulling it away from the raid away from the raid into the back corner of the room not to |
3718s | the center of the room back corner of the room you want both raids on yours rocking |
3725s | riddles yeah the secondary raid move over to ours we've got it at 860,000 at a 1.4 million |
3733s | keep on it Jing Ania tanks keep trying to pull it away good job good job that's exactly what |
3742s | we want to do lightning storm is going out get out of the lightning storm on the ground get |
3745s | out of those prioritize dodging through them they will move and strike nearby Targets in a |
3750s | line good job good job spread out around the entire environment don't Clump in one area it's |
3760s | going to make it easier for you to die spread out spread out spread good job resing Budd once |
3767s | all the clerics are up start prioritizing DPS actually prioritize BS after clerics |
3778s | I hold on raing raing raising Tech again keep it |
3785s | up DPS stay on the Ancient One you guys are doing great he isn't R too |
3793s | that it's okay keep it up keep it up um it's flying |
3802s | into the air pull it back down don't let it Escape do not let |
3806s | Escape turn on to the other one that are still in the room looks |
3814s | like they ran they're both gone all right recover the |
3817s | raid they'll likely come back around for another round get everybody up they're up |
3825s | in the middle they're up top in the middle do not group up everybody Spread spread can |
3831s | of bar to Jebel uh dead Resurrection on mavus did not work watch out back |
3841s | DPS get back on the Ancient One spread out spread out Lightning's going to come out |
3844s | in a moment see if you can use interrupts to stop the lightning if you can next time |
3851s | stay away from the lightning it will move in a line and it will one shot you out of |
3854s | the Rings to the edge of the room edge of the room that's a big res on IR did not work ra |
3861s | torent did that work prioritize the BS resing on prioritize the BS on reses please keep the coms |
3875s | clear if you're not talking about uh specific information don't need to know about the |
3879s | reloads good |
3882s | job after the BS start getting the Mages up we need our DPS going up |
3889s | meing stor |
3904s | cting the Mages up they're going to start running out of res |
3906s | timers resing mavius raing tanks pick up those ads AOE spells now all AOE all o |
3919s | AOE res didn't work again AE AE that right stay away from the |
3927s | lightning good job good job bring that ancient gazer and then get back on the |
3935s | boss get on the one that does not have a shield get on the one that doesn't |
3939s | have a shield what the hell all right I got teleported do not group up remember |
3945s | I said spread out around the room Spread spread far far as far as you |
3949s | can spread Spread spread hit the one without a shield the one without a |
3957s | shield great job keep it |
3962s | up Rock resing a resing malius they both have shields now do |
3975s | Li res didn't work again just the third one |
3986s | oh wait now it works all right |
3987s | resing sh resing how box your flagged nice gaming needs I need Mana let's get |
4003s | those bars up and get that Mana running cleric we're not in combat you can use |
4008s | rations keep your basic attacks going on it one on the left one on the left one on the left |
4018s | rainbow so even though even though we're doing less damage to it right |
4023s | now you can still apply debuffs make sure that there are still |
4025s | debuffs for lightning up on it make sure that you guys are still firing those off |
4030s | resing there it is Shields off burn it burn it burn it get away |
4036s | from the [Music] lightning Jesus there we go |
4048s | burn the one with low HP burn the one with low HP we're going to kill that one |
4051s | first remember to spread Spread |
4056s | spread yeah you have to stay spread out you have to stay spread |
4061s | out iron resing power box |
4076s | 150,000 keep it up keep it up it's going to jump again in a second it looks |
4080s | like keep resing keep resing prioritize healers over tanks right now healers |
4088s | over tanks 10 seconds on my resing AR Rin great job guys keep it up I know it's tough |
4099s | hear you it's almost dead we down it try recover everybody anybody that you can get |
4107s | up nasty thing that that is next one's |
4115s | up thanks anything you got in in order to pull it back into place |
4122s | he's help light lightning storm get away from them away away away great |
4130s | job Rings get out of the Rings get out of the Rings four four four four four okay back |
4137s | it |
4147s | Budd when it jumps in the air use your |
4152s | Dodge that's work it's okay keep resing keep resing out of the rings out of the Rings it's a |
4166s | triple okay back in resen bu he didn't go through orbs look out for the orbs look out for the |
4176s | orbs resing |
4189s | deck keep it upor |
4196s | out of the lightning away from the lightning away from the lightning away from the lightning |
4199s | Shields anything you got for personal defensives there you go resing rainbow |
4206s | K AOE AOE AOE do not pull those away we want to keep those together as much as |
4212s | possible resing are B it's okay it's okay AOE AOE AOE |
4225s | [ __ ] res 9 didn't go through |
4230s | drin keep it up resing Kor on those gazers guys on the gazers not on the boss gazers first gazers |
4240s | first boss is taking 90% reduced damage stay on the ads there you go resurrect as many as you |
4247s | can look out for the big lightning it is traveling following people that is |
4255s | the one that took me out it'll kill you instantly don't get hit by it Dodge away |
4258s | Dodge away back at the boss you guys can kill this resing rocks |
4266s | up resing Supple prioritize healers over [Music] tanks |
4278s | you got this resing rainbow res 9 didn't go through resing K dot out |
4285s | the Rings out of the Rings out of the Rings burn it 28,000 HP burn it burn it burn |
4291s | it oh it's healing a lot that St was rough dude burn it burn it burn it where's all |
4300s | our wound res still not through bird it down can't res just push through it it's |
4309s | okay it's okay keep coms clear just burn it you guys got it good job GG nice job nice |
4316s | job all right get |
4321s | back could you guys res me so I can get more footage that was [ __ ] badass that |
4329s | was fun dude that was on the edge of my SE the entire time [ __ ] awesome yeah it |
4334s | was an awesome fight dude and that's two of the monster bosses too yeah |
4338s | that's what they said was the dog waterer version the dark flame has been defeated |
4346s | that was red [Music] |
4352s | dude well it seems like people enjoyed that yes we do that was that was a lot of fun that was |
4365s | honestly a lot of fun actually um thanks to to uh Thor's Guild and to the content creators that |
4372s | came over to lenth and joined us for the fight uh it was pirate software which is Thor uh and |
4379s | his actual Pirates Guild um flatus nice gaming Theory Forge Jamie KS RoR brick Vibes Grappler |
4387s | uh and narc yes it was very fun very fun we enjoyed it but that that is an early look |
4394s | at the uh monster coin prototyping that we've been doing obviously the ancient one is a RAID |
4400s | boss but you know the monster coin system is is meant to uh provide access to even lower level |
4408s | Monsters Where when you might die as a part of some event as just a lowly Goblin uh you respawn |
4414s | and you have multiple attempts at it um if you if you have a very rare monster coin to play a |
4421s | larger creature or you progress within the monster coin system um those are more you know Monumental |
4428s | events uh where you don't respond as them so you know it's something that we're we're looking to |
4433s | implement at some point during phase three uh but we thought we'd give you guys an early look |
4438s | at the prototyping yeah and we're going to kind of move into some Q&A here uh a little bit of |
4446s | course about monster coins but of course there's a bunch of other questions I'm going to play the |
4450s | video in the background just so you guys have something to look at instead of just looking at |
4453s | me and Stephen's face um although you know we do have lovely faces um people have been commenting |
4460s | on your lighting step has this giant window that you guys can't see and like when the sun moves |
4466s | his lighting kind of shifts and changes so that's why his lighting is always trying to |
4470s | lean forward so you so it's not hitting me um but uh the first question here is like what |
4478s | is I mean you kind of talked a little bit about monster coin but like what is Monster coins are |
4481s | there rewards how does the system work like what other than like devs being monsters right now so |
4488s | monster coins are intending to be um drops that occur within the world right they're rare drops |
4496s | and um when you have a monster coin and there is a monster coin um available event right these would |
4504s | be um uh certain monster NPC events that occur out in the world in public areas or uh monster |
4512s | wave events at nodes um or you know boss events that might spawn or mini bosses within a dungeon |
4520s | event um if you have a coin you can use that coin during that event um essentially to become one of |
4528s | the monsters in that event um and this lets you try to you know uh attack other players |
4535s | achieve objectives and based on your success you can progress within this progression ladder of |
4542s | monster coins which grants access to different types of Cosmetics um and um also expands the |
4549s | abilities that you have access to when you are a monster depending on your successful uh monster |
4555s | events in the past all right um and then the next one to he is how often should testers expect to |
4563s | see devs Dev events like the ancient ones which uh which Realms will they happen on Etc um and I |
4569s | can kind of answer this a little bit too I've been going around on all the Realms you know I went I |
4574s | was on EU Realms uh last weekend and interacting with with players and and we have other GMS that |
4581s | are on the Realms and and you know doing service doing support and interacting with players we had |
4587s | a a player yesterday that reported a duping bug which he he was the first player to report it |
4593s | um and of course you know we rewarded him with a unique legendary Mount as a result of his report |
4599s | so um you know we do we we do get in there and we participate um me you know on the nights after |
4607s | work or during the weekend I've joined several guilds I use a little voice modulator as I join |
4613s | these guilds so they don't know who I am ste's like a little girl I know no I'm not my voice I |
4620s | have the I have the narrator and I have the voice mod Joe uh which is like these uh one of them |
4627s | sounds like a stoner and the other one sounds like um now everyone's gonna be like are you D are to |
4631s | everybody who sounds like that you know it's it's a good way to get unadulterated um feedback right |
4639s | it is to to hear people's commentary within their natural environment um yeah motor Joe |
4646s | motor Joe after I joined your guild unfortunately uh I decided to do the mod the mod the voice mod |
4654s | thing he like you didn't on my guild um but we do we do have like long-term plans to post like once |
4660s | we're launched um to do events and have them be a little bit more some of them will be sporadic |
4666s | some of them we will have like a little bit of a schedule for you to know about and uh Community |
4670s | will be running some of that stuff so you guys will see some really cool events down the line uh |
4674s | we just need the staff having and time to do that right now we're all focused on just making sure |
4678s | you get your updates that you want and like it's just whenever we have time uh free time that's |
4683s | when devs are doing it absolutely um but there will be some semblance of that going down the line |
4688s | and of course with monster coin event those will be player run so uh you can coordinate yourselves |
4696s | uh when you want to run those things too so it doesn't always have to be us running those |
4699s | events um but also do let us know whenever you are coordinating events we'd love to help um you know |
4706s | broadcast that and share that with people um so the next one here is will the sand Squall |
4712s | desert and uh vandar Tropics uh remain as Lawless zones when that is planned when is that planned to |
4721s | change um they will portions of them will likely remain as Lawless territory during uh phase two |
4730s | uh but as we progress in um Zone development uh those zones will move to the less developed |
4738s | zones so right now our least developed zones are the desert and the Tropics that's why they're |
4744s | Lawless territories but once we flesh those out uh and start working on the bad lands or the June |
4749s | dark like um then those Lawless territories will be those areas so that's just kind of how we're |
4755s | progressing the territories yeah we've talked about that before in in previous updates um |
4761s | but AFA obviously not everyone's here throughout the them all um are all of those Alpha 2 phases |
4767s | that we talked about earlier going to be live on December 20th or all of those updates going |
4773s | to be live on December 20th or will it be added throughout the Alpha 2 Phase 2 period yeah we |
4780s | we talked about that um essentially what what we showcase that wasn't a stretch goal the goal there |
4787s | is to have those live on the 20th um the stretch goals May land for the 20th uh but you know what |
4792s | we've listed as part of the phase two development road map is still what we're targeting to have |
4798s | land during phase two doesn't mean it'll all be that we we announce this when we announce the |
4802s | road map doesn't mean all of the things we list as part of those phases are going to be at the |
4808s | start of the phase it's what we intend to launch during the phase so as we know phase two runs from |
4813s | December 20th until May something when is it may I don't know I think it's May I can't May 20th or |
4820s | something I don't know some sometime in May is when phase three begins but during that period |
4825s | time is when you will see what we listed in the uh in the Alpha 2 road map come online yeah um and |
4833s | then the next question yeah the next question is when are you adding friends list yes so we did add |
4842s | ignore a couple weeks ago because that was needed very quickly friends list is currently being |
4847s | worked on um the goal is to have friends list online if not by the 20th then shortly thereafter |
4855s | um like I said what we talked about today is not everything that's going to be on the 20th there's |
4859s | a lot of other smaller systems and content that's going to be that's currently version of that but |
4864s | I think it's still being tested so yes yeah it's being tested on um we had to work out some more of |
4870s | the Kinks before we we hand it off to youall yep uh next one here is will the adventuring |
4877s | leveling curve be adjusted or changed are you increasing the max level uh max level will not |
4884s | be increased for pH to um whether or not we make some adjustments to the leveling curve we probably |
4889s | will um but when we do we will announce what those changes have been as per our normal uh changeless |
4897s | patch nodes and then will the progression curve for artisanship classes be adjusted |
4903s | there's concern that it's a little too fast and asking if that's intentional um I mean again like |
4911s | all thing balance-wise um artisanship progression being one of those uh we collect player sentiment |
4918s | and feedback but we also validate that against our data collection um and then we tune based off of |
4924s | the goals we're trying to achieve with the system or the design um whether or not the artisanship is |
4930s | a little too fast um I think that there would be other people some conflicting people it's |
4937s | too fast yeah I was G to say there might be some conflicting uh sentiment there but one thing to |
4942s | keep in mind if you do think it's too fast is that this is not not all of the artisanship progression |
4947s | right this is a segment of it um and also not all the bells and whistle whistles are online |
4952s | for artisanship as a whole um so expect there to be lots of tuning across these systems all right |
4960s | and then uh the next one is Will node sieges be instanced or in the open world node sieges will be |
4967s | in the open World um however as we continue excuse me as we continue to work on our um performance |
4976s | and player density numbers which by the way uh I was on castis um the other day uh and there was |
4984s | a a three-way node war that popped up um yeah and uh I was watching as players were attacking back |
4994s | and forth um in fact maybe I can I'll send you this when I'll show you this but anyways um uh |
5004s | to answer your question question essentially we are going to be um putting in a temporary Kill |
5010s | Zone so there will be registration on behalf of the Defenders and on the attackers that will have |
5016s | an approval process for the attacker who laid The Siege scroll and for the defender whose note it |
5022s | is um to approve participants if you're not on the registration list uh and you're in the vicinity of |
5028s | the of the uh fight you will be uh you will have a a countdown and then you'll be murdered um unless |
5036s | you leave the area so that's that's a temporary solution to ensure that we can you know keep the |
5041s | numbers at around 250 to 300 players uh roughly um for these events until we get higher capacity |
5049s | capability all right um and then the next one here is will there be a wipe before phase two |
5059s | starts and how will wipes be handled after December 20th I'm sorry wait what was that |
5065s | one more time will there be a wipe before phase two starts and how will wipes be handled after |
5070s | December 20th yes so on the on the 20th we will have a fresh start for all Realms um and |
5078s | you know obviously the purpose of this is that we found a lot of balance issues a lot of econ |
5082s | issues a lot of just long-term persistence and progression issues that we want to now test the |
5089s | changes that we've made and as we announced prior to Alpha 2 this is to be expected um |
5095s | uh so expect that on the 20th um and what was it was there another part to that question how |
5100s | will we announce in the future how will we wipe yeah how will wipes be handled after the 20th |
5106s | um so the goal I think after the 20th is to not wipe um we may have different servers that spin |
5114s | up at different times right if we want to test progression uh with some of the changes um but |
5120s | the goal is to not wipe after the 20th we'll see what happens we'll see if we need to of course |
5125s | as I said this is an alpha so expect that that's a potential or possibility um but that's the goal um |
5133s | and then there's a lot of people asking about log out timers and um you know when you're in combat |
5139s | that's on our that's on our radar um we have we have uh some solutions that are being worked on |
5145s | right now um to persist characters within the realm um after a disconnect or a pull to plug |
5153s | moment or a out um that's something that's high on our list it might Land by the 20th I I think it's |
5160s | scheduled to land by the 20th but um of course we'll see how we get through the implementation |
5168s | all right and then uh the last one here is um we kind of answered this earlier so I'm just going |
5173s | to reiterate here is people wanting us to share numbers about Alpha 2 so far we are going to do |
5177s | kind of a year in review next month so we'll kind ofct a bunch of really cool numbers for you guys |
5182s | in that um and include some of those details um for you if that sounds good to you Stephen sharing |
5189s | those numbers yeah um so which numbers are we talking about uh they want to know how many |
5195s | players are playing and stuff like that yeah yeah yeah we'll share that probably this month yeah |
5200s | with in December Yeah in our December update in December sorry not this month yet um but yeah and |
5210s | people say people are wanting more clarification so are we going to be wiping for Phase 2 |
5214s | or are we not uh they're they're not we are wiping on December 20th yeah I think the way you worded |
5220s | it made it confusing to people we are wiping for December 20th um post that our goal is not |
5225s | to wipe unless we need to NE necessarily correct yep that's right okay reiterating so people have |
5234s | that yeah um and that is I mean we'd be here all day if we answered every question I know that |
5239s | there's a lot of questions that you guys have um some of them are related to bugs and things like |
5244s | that of course we are Continue to update and reiterate and fix things so please do share |
5249s | your feedback with us let us know what things you're what trials and tribulations you're having |
5253s | because we want to be able to resolve those you can share that information on the forums you can |
5257s | do SL buug in game if you find any uh bugs that is the best way to report bugs for us um and of |
5262s | course if you find any exploits you can contact us through uh you know CS or privately through one of |
5267s | our community managers and so on and so forth and we will try to resolve those things as quickly as |
5272s | possible don't exploit them um just share the information with us and we will try to resolve |
5277s | them obviously we are taking action on accounts if people are doing naughty things um so we see you |
5283s | you know out there um and we are working to let me let me let me comment on that real quick so for it |
5290s | just so people have a sound bite um you know Alpha 2 is about collecting information it is about uh |
5298s | improving the process of how we iterate on balance changes on core game play loops on our performance |
5306s | and stability um there are going to be things that players can find that they can abuse um such as |
5313s | logging out in the middle of combat there's going to be dupes that we're going to be finding there's |
5317s | this is a true Alpha so those things exist um what I would say to you as a player who and |
5323s | and this I'm perhaps speaking a bit more to the more competitive audiences um out there and I |
5329s | understand we attract a lot of competitive players by being a pvx game which which makes sense |
5335s | um that if you love the idea of Ashes if you love the idea of the systems design that we're |
5343s | trying to achieve of the way that the dev team interacts the community of the project as a whole |
5347s | in the company um your goal should not be to try to continue to destabilize the testing environment |
5356s | by participating and taking advantage of things that might get you ahead of other players but |
5362s | are not intended from a design perspective so I would speak directly to you to your friends |
5368s | to the guilds that encourage other people to do this to either stay in League with others who are |
5374s | doing this or to get ahead of your opponents don't do it we will be heavy-handed um it is |
5381s | not the purpose of the alpha to destabilize our test environments if you find a thing say a thing |
5387s | uh but be good stewards be good stewards of the community of the project of the game that it that |
5394s | speak speaks to you from a design perspective um show some respect for our development team and for |
5400s | your fellow players um and I know it's difficult sometimes to work against your habit or your |
5408s | nature uh but ultimately this is an exercise in uh in in delayed gratification um subside these these |
5418s | yearnings you may have to want to get ahead and to to LEAP poner your opponents um but don't uh |
5426s | so so hear my words when I say that yeah um it is definitely uh something that I wanted to reiterate |
5436s | so glad that you projected that even a little bit more I just wanted to make sure it got reiterated |
5441s | again before we wrap up because it is important um you know if you find those exploits contacting |
5446s | us you contact us through through customer service through a community manager whatever |
5450s | way works best for you but um we definitely want to know about those things but and we don't want |
5454s | them to be like plastered on the forums like hey look at this exploit you can do cuz then |
5458s | everyone's going to do it right and if everyone's doing it you all are going to get in trouble so |
5461s | don't don't jump on the bad wagon just because those people are doing it I might as well do it |
5465s | too because we are taking action on accounts um somebody in chat said lead paers it must be 2003 |
5473s | again you will grow old too I will have you know you will grow old and F fall out of the lingo of |
5480s | the young younglings of today so when that happens be be ready be ready remember this crazy sometimes |
5487s | when I hear like my little sister talking with her friends or whatever I'm just like what are |
5491s | they even saying I'm like oh no like do said I'm like we're getting old now um but yeah you |
5497s | it will always fluctuate I'm like what happened to Cool Beans man someone said calm down Grandpa |
5506s | that's too good too good Ohio like what is that is that even those aren't words that's not a word |
5515s | um de I know sorry um but anyways we are going to be wrapping up for today um we want to thank |
5523s | you all for joining us during our Alpha 2 I know that it is um not always the most fun but it seems |
5529s | like people are having fun so much fun that they think that it's a game and finalized and should |
5534s | be perfectly bug free but it is of course an alpha 2 we are going to have bugs we are working to fix |
5538s | them though so please do keep reporting them as we said before um if you are interested in joining us |
5543s | and you're like how do I join you you can head on over to ashesofcreation and we have a shop |
5548s | over there and we do have some uh wave bundles that you can join up with over there if you're |
5553s | interested but of course this is a testing phase so if that's not something that interests you |
5557s | and you don't want to play a game that has bugs that is not does not have final you know UI Etc |
5563s | um you don't want to necessarily be part of the journey you can wait till it's launched but if |
5566s | you are interested in being part of the journey and helping us create uh the the next MMO RPG |
5573s | that hopefully you will be playing for years to come and you know playing with your family uh and |
5577s | friends and creating you know memories with uh come join us we would love your feedback |
5581s | we'd love for you to be part of this journey with us and um like we do every month we're going to |
5585s | be continuing to share our progress and updates with you for those of you who are interested in |
5590s | it um please head on over to our forums forums. ases ofc creation.com we have a ton of threads |
5595s | over there people have been putting a lot of great feedback uh there is an alpha 2 Section |
5599s | that you can see but if you're if you are part of Alpha 2 you will be able to post in there um and |
5604s | love for you to continue to share with us your information that you have in regards to how your |
5608s | play experience has been or if you're a viewer how your viewing experience has been and we're |
5612s | going to continue to make updates uh thank you to our viewers who are watching us live in all of the |
5617s | places we appreciate you Jason Bill Keenan and of course our community and creators who joined us |
5623s | pirate software actual Pirates flatus nice gaming Theory Forge Jamie chaos Rio or CCS Vibes Grappler |
5633s | and narc and of course you stepen for taking your time to join us and answer a ton of questions |
5637s | we really appreciate you guys and we hope that everyone stays safe and healthy um you know get |
5643s | a little walk after you eat all the Turkey um and stuffing and all the yes for all for all of our |
5650s | American uh Community Happy Thanksgiving we are definitely grateful as a studio for this glorious |
5657s | Community who is following with us along on this journey uh and we wish you all safe travels |
5664s | and happy holidays um as you enjoy time with your family and of course we look forward to |
5670s | seeing you on ver ver soon um follow us in all of the places we are ashes of creation |
5676s | everywhere we post constantly so please uh give us some love over there also we do sometimes do |
5681s | little giveaways and stuff like that so if you are someone who can't afford necessarily to join |
5685s | us but you are interested in being part of the journey stay tuned for some more of those and |
5689s | of course we will upload this video we also have the 4K video of the gameplay that will be going |
5694s | up or it's up now you can go check that out and of course leave us a comment on the development |
5700s | update video that comes out later and uh we you could be spotlighted for the next Spotlight for |
5705s | next month and we will see you all next month for another development update everybody [Music] |