8 months
ago -
Ashes of Creation
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Transcript (by Youtube)
2s | [Music] |
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9s | [Music] |
18s | hello everyone and Welcome to our |
20s | glorious April development update it has |
23s | been a month and oh boy for Stephen and |
26s | I it has been a month we've had so much |
29s | going on it has been crazy but in a good |
32s | way we're obviously ramping up as we're |
35s | heading towards our Alpha 2 that's |
38s | coming up here in quarter 3 but of |
40s | course um I'm Margaret cron your |
42s | director of communications here at |
44s | Intrepid Studios and with me as always |
46s | is Stephen Sharie our creative director |
49s | um how are you doing today I am |
52s | tired but I'm doing good I'm excited |
55s | it's a live stream day we've had a lot |
56s | of late night um you know sometimes you |
59s | got to do a little Crunch and we've had |
61s | couple weeks of late nights um we had |
63s | some P4 problems at one point so it just |
67s | theun yeah it's it's always a little |
70s | stressful but it's been rocking and |
71s | rolling and it's been a lot of good |
73s | things that have come out of that of |
75s | course I'm looking at my by the way I'm |
77s | just real quick I'm looking at myself in |
78s | the uh uh in the camera and I'm like |
81s | whoa my eyes look terrible so I |
84s | apologize I'm a little bit tired I know |
86s | I was like I'm a little tired so I |
88s | apologize for that but I know I got like |
90s | four hours of sleep but I still couldn't |
93s | I still woke up like I don't know um but |
97s | pregnancy problems I have like a huge |
99s | bump now you guys it's crazy oh my |
101s | goodness I know that's I don't know can |
104s | see like |
106s | whoa I'm halfway point halfway point |
109s | we're 20 weeks awesome that is amazing |
113s | well we'll be 20 weeks next week um but |
115s | yeah Steven's shown off some of our |
117s | merch that we've been working on I think |
118s | we've been getting a lot of questions |
120s | about merch merch and you can kind of |
121s | see we always tease a little bit in the |
123s | background but we are I mean I guess I |
125s | can talk a little bit about that before |
126s | we get into things but um we are doing a |
129s | lot of samples right now and some things |
131s | are already in full manufactur and the |
133s | samples have been approved so it's been |
134s | pretty exciting we hoping say to those |
137s | of you in the audience I see saying that |
139s | I that you need this mug first of all |
141s | this is my gallon of coffee for the |
143s | morning um but second of all there was |
146s | some debate on the team about whether or |
147s | not this is too big oh yeah you tell us |
150s | of course my uh opinion is that it's not |
154s | big enough uh but of course you and the |
156s | audience can say would you do you think |
159s | be inch smaller what no way not at all |
164s | look at because it's weird to hold see |
166s | people saying too small it's perfect |
169s | it's a tankered I'm telling you like the |
172s | size of the mug I just think like the |
173s | handle needs to be in a little bit more |
175s | just like an inch I don't I feel like |
178s | the handle is kind of unique unique oh |
181s | it's 100% unique so for the for the mugs |
184s | that we made all the mugs are custom |
186s | mold we um Mike Veo designed them he's |
189s | awesome so these are samples though |
192s | there's some stuff wrong with them so |
194s | don't look too closely I know I love it |
196s | this the other side they're not final |
197s | samples |
198s | either so good yeah it's looking pretty |
201s | cool um and you can see some puzzle |
204s | boxes in the background for that |
205s | Stephen's got but um of course today |
208s | this that's not what we're discussing we |
209s | are there's always stuff that is |
211s | simultaneous people sometimes they think |
213s | they think that what we're showing on |
214s | the live stream is all we have homies we |
216s | got like 500 things going on |
218s | simultaneously parallel to one another |
220s | so this is just what we want feedback on |
222s | for this month and so for this month |
224s | we're going to have some quick reminders |
225s | very quick uh we have our Midnight Magic |
228s | action which will be showing off um some |
231s | desert area with the nighttime lighting |
233s | we know we got a lot of feedback on the |
234s | nighttime lighting so we've made some |
236s | updates so definitely send us your |
238s | additional feedback and then we also |
240s | have some Mage abilities uh fire |
242s | abilities for those pyros out there as |
245s | well as um we do have weapon combo uh |
249s | stuff that we're going to be showing off |
251s | and we'll have some tangental videos |
252s | that you'll see on social later so stay |
254s | tuned for those and the Skybox the sky |
257s | box as well which is which is a big |
259s | change and many of you guys know about |
261s | the constellation system this sky boox |
264s | is going to be facilitating that uh in a |
266s | really cool way I'm excited about the |
268s | Showcase today yeah and um um there are |
270s | still some things that we're working on |
272s | with the sky box so everything's work in |
273s | progress keep that in mind um and then |
275s | we'll have a little Studio update as |
277s | well as art update and we'll do our Q&A |
280s | as always and we will be taking |
281s | questions after the after after the |
283s | Midnight Magic segment as well as per |
286s | usual we do want to do a little bit of a |
288s | caveat and I don't know if I want to you |
290s | want to hand handle that Stephen or if |
291s | you want me to which caveat in regards |
293s | to Alpha 2 uh cont oh yeah sure |
295s | absolutely absolutely um |
298s | so this is something and and after this |
301s | are we going to be going into Midnight |
302s | Magic or uh we'll do reminders and then |
305s | we'll go to let's do reminders first and |
307s | then I'll and then I'll do the the the |
309s | sure we can do that so uh quick updates |
312s | we'll just get right into that our first |
314s | thing is our YouTube subscriber comment |
317s | um and if you would like your comments |
319s | that spotlighted you have to subscribe |
321s | to us on YouTube and make sure that you |
323s | have your subscription public and then |
326s | um leave us a comment on our development |
328s | update version of our video |
330s | um and so this one is from spillo |
334s | 4900 or |
335s | 4900 um and they want to know can you |
337s | guys make an option for UI elements to |
340s | be switched off or on for example I |
343s | always love to play with less info on my |
345s | screen so I feel more immersed I would |
348s | love to be able to turn off the name |
350s | plates the health bars and mainly the |
352s | glowing circles under every Target or |
355s | player so I think they just want |
356s | customization in it I know we can turn |
358s | off all the HUD but I think they want to |
359s | be able to turn off the elements |
361s | elements yeah absolutely um no I mean |
364s | you know Colby and grat and the UI team |
367s | in general agrees with this sentiment I |
369s | do as well right we want as much |
370s | customization as |
372s | possible currently you can disable some |
375s | of those elements um we're going to be |
377s | expanding uh that to all elements in the |
380s | future um you can also move those |
383s | elements around the screen position them |
384s | where you want them to you can increase |
385s | and decrease the sizes of those elements |
388s | um you know customization is OB |
390s | obviously a very important aspect of UI |
393s | because each of us has unique |
394s | preferences that are predicated on just |
396s | you know what we've enjoyed in the past |
398s | and and in in in how we want to play our |
400s | game so we are totally on board with |
402s | customization and that will be an |
404s | element in alha 2 you can see some of |
406s | the customization that we have like you |
407s | can move stuff around adjust sizes of |
409s | things so um obviously we're going to |
411s | expand upon that as we move forward um |
414s | yeah and right now the you know the act |
416s | the the uh by pressing shift H currently |
420s | in the game you can manipulate those |
422s | elements as is um y so yeah yeah um and |
427s | then the next reminder here is of course |
430s | that we do have some more depth |
431s | discussions uh We've wrapped up our |
433s | previous one or we are wrapping up this |
435s | one which is the item drops and we want |
437s | to know what types of items and upgrades |
439s | do you expect to drop from regular mobs |
442s | do you feel good when regular mobs have |
444s | a rare chance to drop powerful items |
447s | head on over toss us your feedback we |
449s | would love to hear from you guys I know |
451s | there's a lot of you out there who are |
453s | thinking about item progression and |
455s | you're and you have some some thoughts |
457s | about this so if you're not in that |
459s | thread I don't know what you're doing |
461s | because I feel like every MMO player |
463s | this is your life is chasing after the |
466s | the Epic items and of course our next |
469s | one that will be coming up is going to |
470s | be about cutscenes so um we would be |
474s | interested in your thoughts stay tuned |
475s | for that dude I can barely hold this cup |
479s | up I mean it so big I want me to hold it |
483s | to see how big it is compared to me I'm |
484s | like I'm like I need to work out I'm |
486s | like shaking this thing it's like wait a |
489s | minute well that's a different problem |
493s | Stephen I need to get some weights in |
495s | the office just doing the meetings like |
496s | this don't say that John's gonna start |
497s | bringing you oh no I shouldn't say that |
502s | in the conference room anyways let's |
505s | move on to Midnight Magic then all right |
508s | so there is a very before we get into |
511s | Midnight Magic there is a very important |
513s | topic that I feel we as a community and |
518s | as the studio need to reinforce and |
521s | discuss |
522s | again we have said time and time again |
525s | in the past that our Alpha will be a |
528s | true Alpha and I love going out in the |
532s | community and reading commentary in |
535s | Discord and reading the forums and |
537s | reading the reddits and reading our |
539s | social media and kind of listening to |
542s | different content creators over the |
543s | weekends as they have their live shows |
545s | and as they put out videos during the |
547s | week you know I absorb as much as |
550s | possible because it is that connection I |
554s | feel with the community that provides a |
556s | level of insight for player expectation |
559s | for player feedback you know how we can |
561s | iterate on what we're doing right all of |
563s | that stuff is a very important thing to |
564s | just kind of keep on top of and as I am |
568s | continually watching I see the hype |
570s | growing for Alpha 2 coming up you know |
573s | third quarter this year and we are still |
575s | on schedule for for that um for that |
578s | date but as I am watching the yes |
582s | correct for as I'm watching the |
584s | commentary out there it feels more and |
587s | more to me that the expectation is that |
590s | you are going to be playing a game and I |
594s | will go back to what I have said |
597s | multiple times in the past this is not |
600s | an Eastern Port over for localization of |
603s | a completed game that many of us have |
605s | experienced in MMO land this is a true |
609s | Alpha there will be lots of bugs there |
612s | will be potential wipes there will be |
615s | content that is not finished there will |
617s | be things that when you are playing may |
621s | not be fun because of that obviously the |
624s | goal is that our core systems and the |
626s | experience is going to be an enjoyable |
628s | one but but you are not playing a game a |
631s | finished game at that point you are |
633s | literally playing a true Alpha and I |
637s | want you in the community and I want the |
639s | content creators to assist us in making |
642s | sure that that level of expectation is |
645s | understood by broader audiences because |
648s | not everybody Tunes in to the live |
650s | stream not everybody follows the project |
653s | religiously like there are different |
656s | types of cohorts of players out there |
659s | that that are engaged with us at |
661s | different levels and it's important that |
664s | we make sure we manage expectations that |
666s | what you guys will be seeing in quarter |
668s | three is the alpha excuse me is the |
673s | alpha of Ashes of creation Now I'm very |
676s | excited for what we're building I I |
678s | think it looks great I think it plays |
680s | great I think what we are presenting as |
683s | a product is something that the players |
685s | a large fraction of the of the market |
689s | share of MMO players want I believe in |
692s | that very much and I think that that is |
695s | validated by the by the majority of |
698s | feedback and response that we see from |
700s | the community when we give these monthly |
702s | updates and that's the you know that's |
704s | part of the purpose why we give updates |
707s | um now in Midnight Magic which you're |
711s | going to see we're going to touch on a |
712s | number of different topics and this is |
714s | kind of like a little bit of a catchup |
716s | to where we have noticed feedback from |
719s | the community in the past and it touches |
721s | on a few of those things it touches on |
724s | um the nighttime lighting which was |
727s | something that we got twice a lot of |
729s | feedback from the community on we got it |
731s | during the artisanship Showcase and we |
734s | got it during the um cleric showcase the |
737s | first cleric showcase uh almost two |
740s | years ago and it was overwhelming that |
742s | players wanted a darker setting for |
745s | night so we do these showcases around |
748s | specific updates where we want to |
750s | collect your feedback we're not showing |
752s | you all of the game during these updates |
755s | because we want there to be some |
757s | Discovery for that during Alpha for |
758s | those of you who are playing in Alpha so |
760s | we try to pinpoint topics that are |
763s | useful to us to make sure that we are |
766s | either have the right guiding star in |
769s | how we iterate on these things and you |
770s | guys are those Stars right to use a a |
774s | perfect tie-in of uh of a metaphor for |
778s | what we're showing here shortly um and |
780s | then we're also talking about the Sky |
782s | Box a lot of people were talking about |
784s | how you know the sky looked a little bit |
786s | plain and we wanted to bring up that |
788s | level of fantasy we are showing off um a |
791s | biome which you guys had seen a preview |
793s | of in the past but not actually seen us |
795s | playing in Within game now very |
798s | important that when we talk about biomes |
801s | biomes essentially zones um are a lot of |
805s | work to develop right from a Content |
807s | perspective and what you're going to be |
808s | seeing here here is the uh the um sand |
812s | Squall desert a slice of the sand Squall |
815s | desert we will be announcing in the |
817s | future with likely some blog post or |
819s | during an update probably probably both |
821s | probably like a live stream as well as |
823s | an article that will go simultaneous |
825s | with it yeah where we go into depth on |
828s | what is expected at the start of Alpha 2 |
831s | however what I will say is that Alpha 2 |
835s | is a long-going |
837s | testing period where we are going to |
840s | have significant updates to the game and |
844s | to the content that's playable over the |
846s | course of Alpha 2 so when we Define our |
850s | production schedule and just to give you |
852s | some insight on the game development |
854s | side excuse me obviously you know we |
858s | have our our core feature set we have |
860s | the content that's planned and we |
862s | bifurcate those into entrance criteria |
864s | for Alpha 2 right and that's a list of |
867s | things that we need to accomplish and |
868s | that we're in the middle of accom in and |
870s | then we have our list of updates that we |
874s | want to release which is Alpha 2.1 and |
876s | Alpha 2.2 and Alpha 2.3 and those have a |
879s | certain Cadence which we'll get into in |
881s | the future as we talk about you know |
882s | more about what Alpha 2 is going to look |
884s | like um but to keep those we'll have |
887s | updates and articles that go alongside |
889s | those but the goal is to get to our exit |
891s | criteria which we also have a list of |
894s | what we want to have at the end you know |
896s | yeah the exit criteria is very big it is |
899s | so it will be a long testing period that |
901s | we'll have you guys be part of |
904s | absolutely and then in addition uh what |
905s | we're touching on here in Midnight Magic |
907s | is going to be um the weapon progression |
909s | system as well as the wand and we're |
912s | going to do something a little bit |
913s | different with regards to this month's |
915s | update we're going to be showing some of |
916s | that within this uh within Midnight |
918s | Magic but then we're also Margaret and |
920s | her team are going to be working with |
922s | Brian uh Ferguson who authored the uh |
925s | the WAN progression system uh and do |
927s | some additional uh video content that |
929s | will be released throughout the month so |
931s | you can see couple different specs |
933s | because we didn't show off all the |
934s | there's a lot of specs there's a lot |
936s | right there's a lot of specs this is an |
937s | in-depth weapon progression system and |
939s | you know so much so where you don't |
942s | traditionally see this level of depth |
944s | within a weapon progression system as |
946s | well as having the standardized class |
948s | Arc Type system right you usually see |
950s | one or the other right either they're |
952s | really in-depth on the weapon or they're |
953s | really in-depth on the class we decided |
955s | to do both because we're crazy no I'm |
956s | just kidding because it's because it's |
958s | it's compelling and it's interesting |
960s | right it's fun when we when you think |
962s | about your class and and or your |
964s | archetype in this case but in classes |
966s | that you've played in the past or the |
968s | customization that you've made for your |
969s | character I mean think about what made |
972s | it unique right like what made you |
974s | powerful is like hey I figured out this |
976s | spec that this person didn't use or if |
977s | you think about how people share specs |
979s | in order to be like hey you want a spec |
981s | like this for this fight and spec like |
983s | that for this fight like that's the |
984s | whole part that's the fun of especially |
986s | for us math and combat junkies out there |
989s | absolutely and then last but not least |
991s | of course um we'll be showing an update |
994s | around uh some of the Mage abilities uh |
997s | specifically a lot of the fire abilities |
999s | which you haven't seen before those have |
1000s | now been authored and then some of the |
1002s | lightning effects we got a lot of |
1004s | feedback about ball lightning we got a |
1006s | lot of feedback about some other skills |
1008s | that we made updates to because this is |
1010s | the type of relationship that companies |
1013s | who author these games should have with |
1015s | their community and we want to show that |
1018s | even in active development we are |
1020s | observing Mar Margaret and her team put |
1022s | together these glorious feedback reports |
1026s | that thank you for reading everything |
1029s | that collect across the wide array of |
1032s | areas where you guys make comments right |
1034s | and then they present it to the team and |
1036s | we incorporate some of the feedback that |
1037s | we agree with into how we iterate and so |
1040s | that's what that's what this video is |
1042s | going to be about we hope you guys |
1043s | enjoyed I thought it was a lot of fun um |
1045s | and I think the world is looking great |
1047s | and feeling great and immersive and boy |
1049s | oh boy uh also we're going to be |
1051s | releasing this on YouTube Correct at the |
1053s | same time so remember if you're watching |
1056s | on YouTube in all of its 4K Glory stick |
1059s | around in twitch continue to comment |
1062s | here because your comments do get |
1064s | brought in to our feedback points and |
1067s | we'll see you in just a moment and we |
1069s | will see you on the flip side |
1072s | [Music] |
1075s | [Applause] |
1078s | [Music] |
1091s | hello everyone and welcome to another |
1095s | update from the beautiful world of Vera |
1097s | and we have an exciting showcase for you |
1101s | guys |
1102s | tonight as you can see we are not in the |
1106s | riverlands but instead in the beautiful |
1110s | sand Squall desert and we are going to |
1113s | be talking about as you can tell already |
1116s | the nighttime updates with the Skybox |
1120s | updates some Mage updates and a wand we |
1124s | have an exciting showcase and I am |
1127s | joined by three absolute excuse me four |
1131s | absolute glorious developers three of |
1134s | whom you guys have not seen of or heard |
1138s | from |
1139s | ever but they do glorious work here at |
1142s | Intrepid Studios our dynamically |
1146s | glorious Duo lighting team Chris Logan |
1149s | Gabriel Ford how are you guys doing |
1152s | tonight doing awesome yeah pey love it |
1156s | be here glad to have you guys glad to |
1159s | have you both and |
1161s | also the man responsible for this |
1164s | beautiful Skybox that you're |
1167s | seeing Todd one of our glorious senior |
1169s | VFX artist how you doing Todd I'm doing |
1173s | great Happ here happy to have you as |
1175s | well and we have a regular on the stream |
1179s | one of our senior combat designers Mr |
1181s | Brian Ferguson responsible for all |
1183s | things wand and many other things Brian |
1186s | how you doing buddy hey I'm doing great |
1189s | honored to be here and I'm happy and ex |
1192s | I'm I'm just excited to get into all the |
1194s | stuff we've been doing on combat I'm |
1196s | excited too because you know what it's |
1198s | feeling good and it's looking good so |
1201s | let's get into it obviously you guys can |
1204s | see we have got quite an update when it |
1206s | comes to the lighting and the visuals of |
1210s | the sky I'm going to jump on my my |
1212s | wonderful shell of the Ancients because |
1214s | you know what we're talking about skies |
1216s | and this guy has got some skies on his |
1218s | back he's got some galaxies on his back |
1220s | and while I do that I would |
1223s | love Todd to hear from you about what we |
1227s | have done with this Sky because it is |
1230s | looking freaking good well thanks what |
1233s | haven't we done um one of the main |
1236s | things we did was we converted it over |
1238s | to a cube map which means that it can |
1241s | actually rotate as the planet itself |
1243s | rotates which is something we couldn't |
1245s | do before oo that sounds exciting and |
1248s | you know what that sounds like it plays |
1250s | into perfectly what we need the Skybox |
1254s | to do which is provide us some |
1257s | interesting and compelling predicates |
1259s | for our constellation system so having |
1261s | that true rotation is also a gameplay |
1264s | component not just Visual and boy I got |
1268s | to tell you Todd those moons look great |
1272s | don't they I wish I could take full |
1274s | credit for those but I can't um but I |
1278s | really love the way they turned out with |
1279s | the sky yes they do look good Gabe Chris |
1282s | talk me about those |
1284s | moons yeah so the the most recent update |
1288s | on the moons is getting them mainly to |
1291s | respond to the the wonderful Sky BLX |
1293s | that Todd created um I don't know if you |
1295s | can find the um shattered Moon behind |
1299s | the clouds maybe um but there's |
1301s | definitely some pickup you can see of |
1303s | the nebula behind it uh adding a little |
1305s | bit to it give it a little bit of life |
1307s | um and make it feel like it's it's |
1309s | really a part of the world um and it's |
1311s | it's responding to things that are |
1314s | moving as Todd said the nebulas will |
1315s | move through the day night cycle and so |
1318s | you'll be able to see that reflected in |
1319s | the moons as well um and I know Todd you |
1321s | did some work on some of the VFX for the |
1323s | moon um explosions and things like that |
1326s | I don't know if you want to if we might |
1327s | be a to catch some of that happening yep |
1330s | there is right you can see it erupting |
1332s | right |
1333s | now periodically do that it looks so |
1337s | good and those of you out in the out in |
1340s | the wild out in the audience who are |
1343s | unfamiliar with the lore and Ashes of |
1345s | creation um we have what are known as as |
1349s | harbingers that were kind of the |
1351s | foretellers of the impending apocalypse |
1354s | long before you have arrived back on |
1356s | Vera one of which struck that Moon and |
1360s | God knows what is happening up there |
1362s | right now but we know that those |
1363s | harbingers did not bring good things |
1366s | they were not bringing the best of |
1367s | things to Vera um but Chris Gabe talk to |
1374s | me about this nighttime lighting because |
1376s | it is looking dramatic and Moody I love |
1381s | it thank you um the big the big |
1384s | takeaways were uh responding to some of |
1387s | the feedback from the community about |
1389s | pushing it uh a bit darker um the |
1392s | nighttime previous to this um was a |
1395s | little bit brighter so we're definitely |
1396s | pushing some of the darkness values I as |
1398s | a you know from a personal perspective I |
1401s | definitely like to push things as as |
1402s | dark as the game designers will allow me |
1405s | to um so I'm always happy to to respond |
1408s | to that kind of |
1409s | feedback we we did get that feedback by |
1412s | the way we were we had shown off I think |
1415s | it was a couple of years ago our kind of |
1418s | uh super first pass on nighttime |
1420s | lighting and players wanted it darker |
1423s | that was like the overwhelming sentiment |
1425s | that we got from the community and I |
1426s | feel like with this with this pass that |
1429s | you have done here with the nighttime |
1432s | lighting you've struck the right balance |
1435s | between what feels you know |
1439s | dark enough to elicit that kind of vibe |
1442s | that you want to see in nighttime um |
1445s | without kind of entirely obscuring |
1449s | vision of other players and NPCs or |
1452s | requiring like you know a constant torch |
1454s | or light next to |
1457s | you right and that's the that's the |
1459s | magic of it right that's where that's |
1460s | where the fun the fun is for me um and I |
1463s | know Chris will probably agree is |
1465s | finding that balance of making it feel |
1468s | the the inherent feeling of how we |
1470s | understand night and um how we enjoy |
1473s | playing games because nobody wants to to |
1476s | play in complete darkness so um yeah it |
1479s | was it's a lot of balancing on that end |
1481s | um and then working with Todd's uh |
1483s | Skydome he's had a lot of really great |
1485s | work with bringing in some ethereal uh |
1487s | an ethereal atmosphere and colors and |
1490s | you know we've been on the lighting side |
1491s | trying to pull from that as much as |
1493s | possible to give Knight less of a a |
1496s | Hollywood blue um aesthetic to it and |
1499s | we've been pushing the purples trying to |
1501s | give it just the just as much atmosphere |
1504s | and moodiness as we can get away with in |
1506s | uh the fantasy world of Vera um you know |
1509s | and hope that it hope that it feels the |
1512s | way that we you know we intend it to uh |
1514s | we wanted to feel nice and Moody and |
1516s | spooky at sometimes and you know really |
1519s | push it as far as we |
1520s | can yeah and Chris talk to me about your |
1523s | guys's plans continued with lighting I |
1525s | mean you and Gabe have obviously been |
1527s | working on lighting here for for a a few |
1530s | months now and I know that there's a lot |
1532s | of updates we're going to be showcasing |
1534s | in the future around the daytime |
1536s | lighting and that's going to be |
1537s | relatively significant for just the |
1539s | general visuals of the game um as we at |
1543s | least can see here with regards to |
1544s | nighttime update talk to me about your |
1546s | guys' plans yeah so Gabe Gabe's working |
1550s | on the Tod system pretty exclusively and |
1552s | he is doing some really cool stuff that |
1556s | uh I really has never been done in games |
1558s | before uh some of the some of the stuff |
1561s | he's doing with how the sky reacts and |
1564s | we actually get color Fades from like |
1567s | warms on one end to the really deep |
1569s | cools on the other side uh you know some |
1572s | of the atmospherics were doing some |
1574s | weather stuff uh that we're hoping to |
1576s | Showcase shortly here uh and yeah |
1580s | there's a lot of stuff on the horizon |
1582s | that's what I can tell |
1584s | you oh my gosh I love even how the VF |
1588s | effects interact with the lighting I |
1591s | mean it really |
1594s | pops uh uhoh here we go hold on I'm not |
1598s | ready for you yet you just chill out |
1601s | chill there for a second Brian we got to |
1603s | see a little bit there of some of the |
1605s | wand updates I'm going to Showcase that |
1608s | again and then let's talk a little bit |
1609s | about um the wand progression but before |
1613s | we do that I want to show off an update |
1614s | that the community was requesting with |
1616s | ball of lightning |
1623s | that looks so much |
1627s | better oh no he's got a weird a little |
1631s | weird bug that's okay guys as you know |
1634s | ashes is a work in |
1636s | progress there are going to be little |
1638s | bugs you might see here and there and we |
1640s | show you the Good the Bad and the |
1643s | Ugly |
1646s | okay time for you to go to sleep |
1650s | forever there we go he's down I |
1653s | apologize guys you guys can see you can |
1655s | see some bugs here or there as you know |
1657s | we are working towards Alpha 2 there are |
1660s | going to be some bugs but um Brian talk |
1664s | to me a little bit about the weapon |
1667s | skill tree for the |
1670s | wand yeah so we've given this a big pass |
1673s | what you're looking at here is um seven |
1677s | different ways to cut customize your |
1679s | weapon um so you can customize the |
1683s | length of your weapon combo you can |
1686s | customize what your finisher attacks are |
1689s | in this case you've specialized them |
1691s | into beam attacks and you've also |
1693s | increased their damage and their um |
1697s | their proc |
1698s | rate what you're looking at there is a |
1701s | status effect proc choice so every combo |
1704s | hit you do has a chance to proc that |
1706s | status effect chill is a good Synergy |
1709s | for your build since you're using a lot |
1711s | of lightning and fire spells having the |
1714s | ability to weave a CH in there um is is |
1717s | good uh like from a hybrid |
1719s | perspective and obviously those types of |
1722s | choices are relevant right because you |
1724s | have a lot of horizontal choices |
1726s | possible in your weapon progression that |
1729s | is intended to be speced to complement |
1732s | what your ability selections are uh |
1736s | within the the archetype or the class |
1739s | correct so right now you're speced for a |
1744s | a heavy beam Focus um there's not much |
1747s | proc Synergy going on yet because you |
1750s | haven't unlocked deeper procs it's just |
1753s | all beam damage all beams yeah so um on |
1758s | so the right side is weapon combo Pro |
1761s | like the right side of the tree in |
1762s | general is weapon combo progression and |
1764s | Synergy within the weapon combo and the |
1767s | left side of the tree is the procs that |
1769s | you get from the weapon combo um so the |
1773s | the upper left of the tree would have a |
1777s | uh two procs that you can choose from |
1779s | that synergize really well with uh on |
1782s | weapon combo and hit so every time you |
1785s | complete a combo you'll be able to uh in |
1790s | the upper left every time you complete a |
1792s | combo you'll be able to get one of these |
1795s | effects um on on a normal combo it's a |
1797s | 25% chance to get it but on a beam it's |
1800s | every time um and that gives one of them |
1804s | gives additional damage on hit and the |
1805s | other one reduces the cool down of the |
1808s | next spell that you cast so it gives you |
1810s | that nice |
1811s | benefit every time you go back into your |
1813s | combo you'll you'll get something out of |
1815s | it either just massive damage with this |
1819s | or you'll get the combo Synergy as well |
1821s | now obviously a lot of people in the |
1823s | community have been discussing kind of |
1825s | the you know combat strategy and |
1828s | approach in ashes of creation you know |
1830s | blending between what is your weapon |
1833s | progression and your class progression |
1836s | um and this is something that obviously |
1838s | we are looking to receive feedback on in |
1840s | Alpha 2 that's a very important |
1842s | component of alpha 2's gameplay is to |
1844s | kind of you know collect what the |
1846s | players feel about that momentto moment |
1848s | gaml weaving between your skill rotation |
1852s | and your weapon uh use as you can see we |
1855s | are investing a lot of diversity options |
1860s | and choice with Within These individual |
1863s | weapons uh and players can choose any |
1866s | number of weapons and progress them as |
1867s | they see fit to compl their different |
1870s | types of rotations they'll have access |
1872s | to yeah each one of these weapons will |
1875s | have a unique progression associated |
1877s | with it um so you'll be able to level up |
1879s | a bunch of them and um they're they'll |
1882s | level at about like 2 and 1 half times |
1884s | speed I don't quote me on that of of a |
1888s | normal |
1889s | a normal adventuring level progression |
1891s | so you you'll be able to keep multiples |
1892s | of them leveled up and swap between |
1895s | them update to the uh to the ability |
1899s | Arcane volley I think it looks great CA |
1901s | did a great job with that some lightning |
1904s | updates as well obviously and as we |
1907s | showed previously the uh fire uh |
1912s | Fireball with three successive attacks |
1915s | let us know what you guys feel about uh |
1917s | that as well I really think it feels |
1920s | good |
1921s | um let me see if I can find a little |
1924s | dude to try on some yeah go ahead as |
1929s | you've been casting abilities here |
1930s | you'll notice that the effects on your |
1932s | weapon are swapping back and forth |
1934s | between different Elemental effects um |
1936s | that's signifying that your Elemental |
1938s | empowerment status is swapping back and |
1940s | forth and we've updated Elemental |
1942s | empowerment now whenever you finish a |
1944s | combo it applies the appropriate status |
1947s | effect to the elemental arm it I love |
1950s | that beam that beam felt |
1953s | good yeah the beams are really really |
1958s | sick I I I love that all the projectiles |
1960s | and beams change with the elemental |
1973s | empowerment oh it feels really good yeah |
1976s | there there's a lot of different um C |
1978s | customization |
1980s | considerations that we we taking into |
1982s | account whenever we're setting up the |
1983s | skill tree um you may want to complete |
1987s | one weapon combo and get back into your |
1989s | abilities rather quickly um that's kind |
1991s | of what you're setup here with just big |
1993s | damage um and not a lot of a lot of |
1996s | procs at low chance taken um you could |
1999s | take some higher more guaranteed proc |
2001s | chance and still have that that choice |
2004s | that's another customization access you |
2007s | might want to to um synergize your |
2010s | ability rotation with weapon procs um |
2014s | also you have the stas effect |
2016s | application Choice um in this case |
2018s | you're choosing to take something that |
2020s | doesn't synergize with your abilities |
2022s | and instead taking something else that |
2023s | you wouldn't normally have access to |
2025s | easily in your rotation um but you could |
2027s | choose to instead double down on burning |
2030s | and really want to provide a lot of that |
2032s | Avenue of status effects for your party |
2034s | or or double down on the electrified um |
2038s | or rather we call it volatile now that |
2040s | status effect because that's the role |
2043s | that you're playing in your party and |
2045s | and one thing to keep in mind too is the |
2048s | wand isn't just available to Mages so |
2050s | you could be a cleric or a Bard using |
2053s | this and you want to set up your Mage |
2055s | buddy with more tier one status effects |
2058s | so that they can capitalize on that and |
2061s | uh really bring down big damage every |
2063s | time that they're activating one of |
2065s | their abilities I love it I also do |
2068s | love the elemental Empower effect on the |
2070s | weapons um and those of you who are |
2072s | wondering this set that you see here is |
2075s | the Carin robe set oh let's not let's |
2079s | stay away from that |
2081s | Berserker come over here a little bit I |
2083s | think we're moving into the more Undead |
2086s | territory um but those of you who were |
2088s | wondering as I said this is the this is |
2090s | the car and robe set I think it does |
2092s | look great character team did a |
2094s | phenomenal job with this set um and |
2097s | obviously the lighting and the materials |
2100s | look really good I'm loving it |
2103s | no |
2105s | no you were not supposed |
2108s | to chase |
2111s | me let's put you to sleep and then |
2114s | perhaps we will light you on fire with |
2116s | this magma |
2118s | ability and see how that |
2123s | goes did a passing all these fire |
2126s | abilities no did a great job job with |
2128s | those oh no the bug |
2131s | again I'm sorry |
2138s | guys he looks like a walking |
2144s | billboard um yeah they did they did a |
2147s | great job with the effects I think they |
2148s | look they look phenomenal um now |
2151s | obviously that's lighting never really |
2154s | stops getting improved right and um talk |
2158s | to to me a little bit about uh Chris uh |
2161s | Gabe Todd how um how that works with VFX |
2165s | right how does that work with the game |
2167s | in general as lighting gets updated you |
2169s | know what are the what are the |
2171s | repercussions that you know we need to |
2173s | update the effects on and and how easy |
2175s | is that to |
2177s | do yeah so one of the one of the |
2179s | repercussions we're going to run into um |
2182s | as we kind of roll out the rest of the |
2185s | the day night cycle um at night time |
2187s | it's it's not as a big of a problem |
2189s | because the values are so much lower but |
2191s | as we part of our update process has |
2194s | been moving the lighting to what we call |
2196s | physically Bas lighting which really |
2198s | just means we're trying to as accurately |
2200s | as possible um portray the sun values |
2205s | and Sky values as close to the real |
2207s | world as possible um which means that |
2209s | the V effects especially with something |
2212s | like a a Caster or um with magic they |
2215s | need to still be visible in the game |
2218s | World during you know all times of day |
2220s | when the sun is |
2221s | 85,000 you know units um so that that |
2225s | definitely falls on to the the VFX team |
2228s | to kind of keep up with that um and I |
2231s | know that they have some you know some |
2232s | tricks within the engine that they've |
2233s | set up to kind of account for that but I |
2235s | to probably speak to um speak better to |
2238s | what the ramifications are of us doing |
2241s | this very large overhaul on their end oh |
2244s | boy can I um to get not to get too |
2247s | technical we have in the materials a |
2250s | material function that will |
2252s | automatically adjust the brightness of |
2255s | uh emissive particles to adapt to how |
2260s | much your in-game eye is reacting to the |
2263s | to the light or lack of light um and |
2266s | what that means is at night you can have |
2269s | something that's really bright but it |
2271s | won't blind you but you'll still be able |
2273s | to see it during the day we can also |
2275s | invert that we can have it so that |
2277s | effects our more |
2279s | visible throughout the day and the night |
2281s | and they don't change depending on the |
2283s | the incoming light um and uh yeah as we |
2288s | adjust the lighting in the game we're |
2290s | going to be relying on that and we may |
2293s | have to tweak it a bit uh because you |
2294s | really don't want to have the player |
2296s | blinded by the particles that he's |
2299s | throwing around |
2301s | effects you want it to look real and |
2303s | that's what we're trying to |
2305s | do yeah and I think in a lot of ways um |
2308s | as with you know all of game development |
2310s | it's a it's a team effort but U |
2312s | materials lighting and V effect are |
2316s | definitely um all need to march on the |
2318s | same on the same Cadence um and so Todd |
2321s | and I have spent a lot of time you know |
2323s | back and forth with VFX he's been |
2325s | putting together and um making sure that |
2327s | it works with the lighting and a lot of |
2329s | my job is making sure he has what he |
2331s | needs to you know make sure that his VFX |
2333s | work and and look good across you know |
2336s | all times of day and all different Sun |
2338s | intensities as as it goes from day to |
2340s | night |
2344s | so oh no I woke up the undead |
2351s | ones I do love that |
2354s | beam |
2357s | yeah yeah I really love how it turned |
2359s | out Tech involved in setting up the |
2361s | projectiles and beams with the wand is |
2363s | pretty cool we're passing through |
2365s | parameters and adjusting the appearance |
2367s | of the projectiles and beams dynamically |
2369s | this allows for us to have a more |
2371s | precise timing and allows us to reuse |
2373s | the assets a bit more smartly instead of |
2376s | having to make a bunch of different |
2377s | assets for different use conditions we |
2379s | can make one asset and change it |
2381s | dynamically to fit many different use |
2383s | cases one example in the W tree is the |
2386s | beam amplifier passive when you get |
2388s | backtack beams not only is their damage |
2390s | increased by 50% but the appearance of |
2393s | the beam gets upgraded usually as devs |
2395s | we would need to employ a lot of smoke |
2397s | and mirror to get particle effects to |
2399s | work in a bunch of different use |
2400s | conditions typically by having many |
2402s | things timed out in concert to give the |
2404s | desired result and changing that timing |
2407s | based on different |
2408s | situations with this parameter Tech we |
2410s | have the ability to control things in a |
2412s | much more direct and responsive way than |
2414s | usual which results in a higher Fidelity |
2417s | product you know what else I love I mean |
2420s | just sitting here kind |
2421s | of when I was a when I was a younger lad |
2425s | I used to go out to uh the Imperial |
2427s | County line here in California out near |
2430s | um aao Wells and go camping out under |
2434s | the the night sky where there's no City |
2436s | Lights to infringe |
2438s | upon the beautiful views and of course |
2440s | we would take you know random stuffed |
2443s | animals DED in gasoline and filled with |
2445s | black powder and blow them up and have |
2447s | paintball fights and do you know quads |
2449s | and [ __ ] but um just sitting here |
2452s | looking at this tree out in the desert |
2455s | with the Sky Box I mean it it's very |
2459s | immersive I think you guys have captured |
2462s | a really great kind of essence of that |
2466s | immersive environment and world that you |
2468s | just kind of want to spend time in and |
2471s | [Music] |
2474s | explore oh yeah absolutely love it |
2478s | absolutely love it so those of you out |
2482s | there in the community this has been an |
2484s | update obviously on some of the um some |
2487s | of the uh wand changes some of the Mage |
2491s | um updates as well oh let me just |
2494s | dispatch this guy real quick this risen |
2499s | Soldier we will send him back from once |
2502s | he came he can go to |
2508s | sleep oh he died before I can finish |
2510s | that um we also saw um uh obviously the |
2514s | the beautiful sand Squall desert now of |
2517s | course biomes require a lot of work to |
2519s | be finished especially from content |
2520s | creation standpoint um when it comes to |
2523s | quest lines narratives points of |
2525s | interest um but as you can see heading |
2527s | into Alpha 2 you know a lot of work has |
2530s | been done kind of standing up these |
2531s | these basic biomes that we will have |
2534s | populated uh with with content for |
2536s | people to participate in the riverlands |
2538s | of course being the bulk of of that |
2541s | content oh my gosh hey buddy let's have |
2543s | you go to |
2545s | sleep um oh he interrupted that hold |
2550s | on |
2552s | okay I'm just going to I'm going to kill |
2555s | all these things real quick and then |
2556s | we're going to try this this sign off |
2559s | one more |
2566s | time let's see if we can do it |
2581s | let's put him back to sleep |
2584s | first we'll do our updated lightning |
2588s | ball requested by the |
2593s | community very |
2595s | nice um the nighttime sky um being |
2601s | updated obviously uh to support our |
2603s | constellation system but also to sell |
2605s | that fantasy that is the world of Vera |
2607s | because because there is a beautiful |
2609s | story to tell and it is Fantastical and |
2612s | obviously the work that's going into |
2613s | updating our lighting as you can see |
2615s | here with the nighttime lighting pass I |
2617s | think you guys have hit it spoton but of |
2619s | course we do this so that we can get |
2622s | your feedback and what we want you guys |
2624s | to discuss on all of the things that |
2626s | you've seen here today between the |
2628s | weapon progression tree for the wand how |
2630s | do you feel about those options uh both |
2632s | the horizontal options the vertical |
2634s | options as well as what we're trying to |
2637s | cell with the wand fantasy and how it |
2640s | interacts with abilities that you are |
2643s | going to be specking into uh your |
2647s | classes um how you feel about the beam I |
2650s | really think the beam is cool um and |
2653s | also what you guys think about the |
2654s | nighttime lighting what you think about |
2656s | the night sky um and the Beautiful biome |
2658s | that we are in all of this matters to us |
2660s | very much we take that into |
2661s | consideration when we do iterations |
2663s | Brian Todd Gabe and Chris thank you very |
2667s | much for joining me I had a great time |
2670s | walking through all of these beautiful |
2672s | updates to the game as I know our |
2674s | community has you guys are doing |
2675s | phenomenal work um very very honored to |
2679s | have you on tonight's |
2681s | stream yeah thanks for having us yeah |
2684s | thanks for having us absolutely happy to |
2686s | be here all right we will see you all |
2688s | back on |
2690s | stream bye everybody |
2702s | hello welcome back while we're chatting |
2705s | we'll have the video kind of playing in |
2706s | the background |
2708s | so you can kind of check that out there |
2711s | were some questions it seems like |
2713s | generally people are liking the |
2714s | nighttime lighting but of course |
2716s | definitely send us your feedback we'll |
2718s | be compiling that for the development |
2719s | team but there were some questions that |
2721s | were in chat we had like the YouTube |
2724s | chat going we had the Discord chat going |
2726s | we had the twitch chat where we're in |
2727s | all the places our community team's |
2729s | pretty awesome and they've already |
2730s | grabbed some stuff not not as many as |
2732s | normal but um for this one uh people are |
2735s | wondering how will weapon combos work |
2736s | when the weapon doesn't necessarily fit |
2738s | the archetype for instance if I'm a Mage |
2741s | and I want to use a bow how will that |
2744s | work yeah I mean um so right now the way |
2747s | we're approaching weapons is that you |
2748s | have two dedicated um slots uh excuse me |
2753s | actually technically you have uh three |
2755s | dedicated slots you have a ranged weapon |
2757s | an and a main and a main hand and you |
2759s | can toggle between your ranged or your |
2761s | melee when you use an |
2763s | ability depending on the type of ability |
2766s | it will immediately swap to the |
2768s | appropriate uh equipment slot and then |
2770s | swap back once the ability is completed |
2773s | um when it comes to kind of the |
2775s | versatility of each of these archetypes |
2777s | being able to spec you know different |
2779s | types of weapons um that is a |
2781s | customization option that's going to be |
2784s | uh |
2785s | essentially players can make bad choices |
2788s | right we're letting players make choices |
2790s | that may not mix as well as other |
2793s | choices and that's okay um it presents |
2796s | some interesting you know horizontal |
2798s | options to the player uh but at the same |
2800s | time there is going to be something for |
2802s | each archetype or class that's present |
2804s | within each of the weapon skill trees um |
2809s | so excuse me um so if you're choosing to |
2813s | use a bow or you're choosing to use you |
2814s | know any type of weapon you're going to |
2816s | have options with this that skill |
2818s | tree and by the way just to kind of |
2820s | comment a little bit on you know this |
2822s | showcase you know our goal here was to |
2824s | kind of have a lot of little updates |
2826s | within one video next month we're going |
2828s | to have a very big showcase around a |
2831s | very big feature uh but this month we |
2834s | wanted to kind of update the community |
2835s | on how we took feedback across a number |
2838s | of smaller updates and kind of collect |
2840s | what you guys think about uh those |
2842s | changes which to me seemed like it was |
2844s | very positive you guys uh agree with the |
2846s | the lighting position |
2847s | the the wand updates and the the Mage |
2849s | updates and we'll kind of be alternating |
2852s | will be doing some things where we're |
2853s | trying to get their feedback on like |
2855s | smaller pieces and some will be bigger |
2857s | pieces so just kind of you know stick |
2859s | around with us we got a lot to show we |
2860s | got a lot to to share and a lot of |
2862s | things that we want feedback on um so |
2864s | this next one is Will spell Effects |
2866s | light up and reflect off of the |
2868s | environment in the same color or |
2870s | appearance as the |
2871s | spell some some spells will it kind of |
2873s | depends on the spell right now um we are |
2876s | talking obviously you know leading into |
2878s | Alpha 2 we're going to be starting to |
2880s | focus on more performance um with |
2882s | regards to both the client and the |
2884s | network some of those lights can be |
2886s | expensive um we're going to probably be |
2889s | introducing more uh light effects that |
2891s | spawn off of the particles uh for the |
2894s | surrounding environment but perhaps |
2895s | don't cast Shadows um we'll be seeing |
2897s | about that over the course of the next |
2899s | few weeks or so and and probably we'll |
2901s | have an update either within the next |
2903s | within the next month or the month |
2904s | thereafter okay and the next one here is |
2907s | is once the transition from light to |
2909s | dark starts how long will it take are we |
2912s | willing to share that with folks yet |
2915s | yeah I we're talking about generally |
2916s | like sunset or Sunrise um you know that |
2919s | that will probably last anywhere from 10 |
2921s | to 15 minutes or so um to see that |
2924s | transition between night and day people |
2927s | are going to get some cool time lapses I |
2929s | think it's going to be fun yes uh the |
2931s | next one is will there be interact |
2935s | interactions between elements like if |
2937s | you cast a waterbased spell followed by |
2940s | a lightning spell will this increase |
2941s | damage taken by mobs absolutely that is |
2945s | that is the the |
2947s | fundamental uh interaction between |
2950s | abilities is that you set them up and |
2952s | you knock them down right and this is |
2954s | kind of keyword interaction kind of part |
2955s | of our status effect stuff we different |
2957s | abilities put status effects on |
2959s | creatures and then you can exploit those |
2961s | not only you can exploit that anybody |
2963s | who's fighting with you can exploit them |
2966s | absolutely yeah I mean |
2967s | the intent is to provide a um |
2971s | environment where parties can execute |
2973s | well or again execute badly in um those |
2978s | setups right um and that's I think what |
2981s | makes for compelling |
2983s | gameplay um and then the next one here |
2985s | is how easy is it to level weapon skill |
2988s | trees so if I'm starting like how how |
2991s | much time is it going to take for me to |
2992s | like progress and kind of spec these |
2995s | things out that that's 100% % something |
2997s | that we're going to be testing as part |
2999s | of Alpha 2 obviously but our initial |
3001s | finger in the wind is going to be that |
3003s | it's roughly three times faster two to |
3005s | two to three times faster uh for you to |
3009s | maximize the leveling of a particular |
3011s | weapon skill tree versus that of your |
3013s | adventuring level um so it is it is |
3015s | chunky there's still some amount of time |
3017s | that needs to be dedicated in order to |
3019s | fully execute on you know that |
3021s | progression um but it is um it's it's |
3024s | it's not as as long as uh the adventure |
3027s | class all right and with weapon leveling |
3032s | um does it mean you will level per |
3034s | weapon type or will it be per weapon and |
3038s | if I get a better wand for example will |
3040s | I still have to level that up again yeah |
3042s | it's it's weapon type um so you know if |
3045s | if you start advancing within the wand |
3047s | class of weapons uh you will persist |
3050s | that progression across all wands that |
3051s | you acquire cool and then I'm going to |
3054s | grab actually a question from the forums |
3056s | that kind of pertains to uh W or wand SL |
3059s | Mage stuff uh this is from jibs IRL |
3062s | asking about spellling where does the |
3065s | team pull inspiration from for wand |
3068s | weapon combo |
3069s | VFX yeah that's a great question I mean |
3072s | you know obviously WS vary across a a |
3076s | large variety of different |
3078s | fantasy um uh stories that have been |
3080s | told throughout time um you know and and |
3083s | we kind of collect inspiration from all |
3086s | of them right uh in the way that we are |
3087s | either animating the wand attacks uh in |
3090s | the way that we are you know selling the |
3092s | visual effects fantasy for the wand |
3094s | projectiles um you know that beam is is |
3097s | something that um in the past we kind of |
3101s | moved away from but but this time around |
3103s | we thought that uh you know CA would do |
3105s | a great job in in authoring the effects |
3107s | for that um and it felt good in play |
3109s | testing so we wanted to show that off to |
3111s | the |
3115s | community uh I think we have one more |
3117s | that came in last minute and then we'll |
3119s | be we'll be on our this will be our |
3121s | penultimate one uh do we know whether |
3123s | there might be magic connected to time |
3126s | or time of day SL night like magical |
3130s | rights or rituals that can only be |
3131s | casted |
3133s | uh During certain times or effects yeah |
3138s | um there is definitely magic that |
3141s | relates to time there is actually a god |
3144s | of of time um |
3147s | and |
3148s | so hold let me see if I |
3151s | can bringing up design docks I know I |
3155s | was I was about to see if I want to if I |
3157s | want to reference it well we haven't we |
3159s | haven't final we haven't talked a lot |
3160s | about that stuff yeah yeah probably not |
3164s | but there is there is obviously um a god |
3166s | of time there is the the Ageless Warden |
3169s | uh who is the goddess of time at turna |
3173s | um and you know there the there are |
3176s | elements in game play that we want to |
3177s | incorporate when it is relevant to cast |
3180s | certain types of |
3181s | spells cool cool um and this is the last |
3184s | one it's not really Mage or it's not |
3186s | really a weapon combo or lighting |
3189s | lighting specific but I think this is |
3191s | something that we get quite often which |
3192s | is when we see other archetypes so we've |
3195s | shown off a few of them people are |
3196s | wondering about Bard suer and Rogue |
3199s | specifically the The Bard is is |
3201s | currently in phase two of its |
3203s | development which is essentially |
3205s | finalizing its visual effects um and we |
3208s | will probably have a showcase for Bard |
3211s | within the next few |
3212s | months exciting exciting people are |
3215s | going to get hyped we did do a little |
3217s | teaser the other a few streams ago that |
3220s | was really funny obviously jokes but |
3222s | hopefully people enjoyed it we have |
3224s | definitely been working on barred stuff |
3226s | um and of course we do have a feedback |
3228s | thread over on our Midnight Magic |
3230s | preview action so if you haven't checked |
3232s | that out feel free to head on over to |
3234s | our forums and give us your feedback we |
3236s | we would love to hear it our team does |
3239s | an amazing job of putting together a |
3241s | feedback reports and the development |
3242s | team goes over those and ensures that |
3244s | we're on the right page so hopefully um |
3247s | you know your your initial feedback to |
3248s | us in regards to nighttime you're seeing |
3251s | some updates from reading so far on the |
3254s | platforms that we've that we're on right |
3256s | now it it seems like you all are kind of |
3258s | happy with the direction that we're |
3259s | going but um do Let us know your |
3261s | thoughts and of course on the wand |
3263s | weapon combos uh let us know your |
3265s | thoughts on that and we will have some |
3266s | more videos coming with some other specs |
3268s | and stuff like that so if that's |
3269s | something you're interested follow us in |
3271s | all the places at ashes of creation um |
3274s | and with that we will swap over to our |
3277s | studio update talk a little bit about |
3280s | how the studio is doing and maybe also |
3282s | expand on some of the other stuff that |
3283s | we're working on because I I mentioned |
3285s | it earlier we are working on a lot of |
3288s | things |
3289s | simultaneously not GNA have Stephen list |
3290s | them all out we'll be here all day I was |
3292s | GNA say what are you asking me to do |
3294s | here I like going through everything |
3297s | um yeah Studio update we are we have had |
3301s | a lot of people join the studio over the |
3303s | course of this last month um I believe |
3308s | we've probably had around 10 to 12 or so |
3311s | people who've joined over the last month |
3313s | and I think we have another we have |
3314s | another we have another seven or eight |
3317s | that are joining in the next month so um |
3321s | Studio's growing um obviously you know |
3324s | with with nearly 200 people now in the |
3326s | studio we have a lot that's going on |
3329s | across the oh wow I have 13 emails at |
3332s | least nice so um we have a lot that's |
3335s | going on right now it is it is |
3337s | definitely production Mayhem as we uh |
3339s | are coordinating all of this all the |
3341s | work that needs to be done um but yeah |
3344s | no things are going well um things are |
3346s | going very well we had we had a a lot of |
3348s | progress that's been made towards um our |
3351s | node War system which people are going |
3353s | to be seeing uh within the next month um |
3356s | node War obviously a big repeatable loop |
3359s | of gameplay that is going to be Central |
3361s | to Alpha 2 and it it taxes our you know |
3364s | Network we've had a lot of optimization |
3365s | efforts |
3367s | both as part of the play testing that |
3369s | you know Pi has been a part of uh |
3371s | helping us to kind of profile um some of |
3375s | that Network work uh that needs to be uh |
3377s | done from a optimization standpoint but |
3381s | also some of the um the client side um |
3386s | optimization that that Zack Mallet has |
3387s | been uh spearheading um a lot of a lot |
3390s | of progress made on all of those fronts |
3393s | uh we are currently in Milestone 9 UM |
3396s | and within Milestone 9 we will be a |
3398s | feature complete when it comes to our |
3400s | entrance criteria for Alpha 2 uh and in |
3403s | Milestone 10 we will be polishing and |
3406s | and essentially you know making that |
3407s | stuff ready from a player perspective |
3409s | for Alpha and Bug fixing is a big part |
3413s | of that obviously um so we'll be |
3415s | squashing lots of bugs we'll need some |
3416s | fce Waters at the studio uh from the |
3418s | community if you want to send some over |
3421s | um but yeah no there's a a lot of great |
3423s | progress a lot of don't tease them |
3425s | Stephen they they want to they want to |
3427s | help they're like let me in I will find |
3430s | the bugs for you um absolutely you're |
3433s | gonna find plenty of bugs in alpha alpha |
3436s | 2 again like Stephen said it's an alpha |
3438s | there's going to be bugs um and we we'll |
3440s | have a way for you to report them as |
3441s | well uh I think we had over 9,000 |
3444s | although like 6,000 of those were like |
3446s | dupes from alpha 1 but hey we did |
3449s | resolve a lot of those issues so thank |
3450s | you all for reporting them we |
3452s | appreciated it um yeah anything else you |
3456s | want to bring up Studio update wise I |
3458s | think on the hiring front the only thing |
3459s | I want to bring up is that we do have a |
3461s | lot of engineering roles and a combat |
3463s | design role that are like our big roles |
3466s | that we've been um we need more help |
3469s | finding the right candidate for so if |
3471s | you know people in those engineering |
3473s | roles or in the combat design role |
3476s | definitely them our way you know we're |
3478s | picky where we're trying to find the |
3480s | right people that fit our culture as |
3482s | well as the skills that we're looking |
3485s | for absolutely and just to piggyback on |
3487s | that as well like um I've I we have I |
3490s | don't know I think we had |
3491s | like four or 5,000 applicants the junior |
3495s | design one too no I it's just like there |
3498s | is a lot we're getting a lot of interest |
3500s | obviously which is great we love it we |
3502s | we want it um but uh if you are one of |
3505s | those people who have applied be patient |
3508s | um as we kind of Screen through and and |
3511s | um excuse me and go through the |
3514s | application status uh it could sometimes |
3516s | take a week or two uh for for your |
3519s | application to kind of get processed |
3521s | Cameron's been powering through I want |
3522s | to give a shout out to him he's been |
3524s | killing it it's a lot of candidates to |
3526s | go through and I know that on the social |
3527s | front Peter has been messaging people on |
3530s | on LinkedIn as well letting you guys |
3532s | know that hey just be patient with us um |
3534s | we are doing our best we're trying to |
3536s | through them uh like you said there a |
3539s | lot of candidates to go through and not |
3541s | and we're not just like moving them |
3542s | along right we we read your cover letter |
3544s | we look over your your uh resume we look |
3547s | over the answers to the questions that |
3549s | you put forward and then we we kind of |
3551s | delve deep into who you are to before we |
3554s | like even go through an interview |
3556s | process with you |
3558s | so absolutely is timec consuming and you |
3561s | will never ever get a message from us on |
3564s | a social platform about your job it will |
3566s | always come from our our like |
3568s | professional means so if you do not get |
3571s | a response from us in that way then it |
3573s | might be fake so do not get scammed I |
3575s | know there's a lot of hiring scams out |
3577s | there um and with that I'll move over to |
3580s | our art |
3582s | update uh the first one here is we have |
3585s | some Chef outfits |
3588s | o um that looks cool yeah and what is |
3592s | this this is a chef yeah so we've got |
3595s | two different Chef ones we got The |
3598s | Gingham chef female outfit and the male |
3601s | one I'll show you both of |
3603s | those and uh these are |
3606s | artisanship um yep gear yeah yeah so |
3610s | those of you who are there's been a lot |
3612s | of arti ship buildings too and stuff |
3613s | being made it's looking pretty cool a |
3615s | lot of the a lot of the artisanship um |
3618s | uh professions have Associated gear that |
3621s | you can acquire which improve your |
3622s | artisanship profession |
3624s | skills if you wear the while you are |
3629s | um excuse me if you wear them while you |
3631s | are performing your profession |
3633s | actions like if you don't like them give |
3635s | us your feedback on |
3636s | them I see some people's commenting |
3639s | obviously it's not finished these are |
3641s | these are uh the model phases sculps |
3643s | yeah yeah sculpts of it and then we've |
3645s | got the storm Snapper so if any of yall |
3648s | grabbed that this guy this bad boy has a |
3650s | model now uh looking awesome I feel like |
3653s | it's very fitting for the nighttime sky |
3656s | cuz got a little stargazing um device on |
3659s | there which is pretty cool that that |
3662s | model looks so true to the concept I |
3666s | know it's a little creepy great if you |
3668s | look at it you're like is that concept |
3669s | no that's a model yeah that jiny made |
3672s | that and she made a couple variants for |
3674s | that Turtle too that I thought looked |
3675s | great yeah and then Sam and Danny worked |
3679s | on the chef stuff um and then Sam worked |
3681s | on some gear so we'll look over those |
3684s | these are like kind of gear progression |
3686s | for rank Kai I know we've got a lot of |
3688s | rank Kai lovers out there so there's |
3689s | heavy gear progression light and medium |
3691s | and obviously this is just kind of |
3693s | sketching the concepts of like how we're |
3695s | building them out this isn't necessarily |
3697s | final um but very cool you can kind of |
3700s | see where we're headed with like the |
3701s | progression of T tier one gear all the |
3703s | way to tier five and the different |
3705s | complexities of T tier five |
3709s | gear |
3711s | so looks great hopefully people are a |
3714s | great job there yeah yeah and then last |
3717s | we've got actually some more |
3719s | architecture stuff it is aen building |
3721s | details so Joe worked on these and it's |
3725s | very they're very |
3727s | elegant yeah those look great too Joe |
3729s | did a great job with these this is all |
3732s | the the filigree that's going to |
3734s | accompany much of the um the alen Rune |
3739s | sets uh that are Incorporated across you |
3742s | know different parts of the former alen |
3744s | Empire um obviously you know these |
3747s | cultures had a lot of time to develop |
3749s | their own unique art styles that you can |
3753s | see kind of represented there with the |
3754s | Lion's heads and the lion bodies |
3757s | obviously is a core you know uh figure |
3760s | within the alen history looks great yeah |
3764s | looks |
3766s | fantastic and then we've got our Q&A |
3769s | segment which I'll play the a video of |
3774s | the Midnight Magic action |
3776s | whilst we go over some of those |
3778s | questions um really quick s and then |
3782s | there's one other thing I want to grab |
3784s | so I'm G to grab that really |
3786s | quick ah okay um so our first question |
3790s | here is from nicr and they want to know |
3793s | about castle NPCs what level are the |
3795s | mobs in MPC occup occupied |
3799s | castles they are Level |
3801s | 50 level 50 they are they are Max they |
3804s | might be level 55 we'll see |
3806s | um a little challenge yeah cool cool and |
3811s | the next one here is from casty and they |
3813s | want to know about Freehold props will |
3815s | players be able to raise Flags or |
3817s | banners on their personal Freehold lots |
3820s | and buildings and I know we've talked a |
3821s | little bit about flags and Banners and |
3823s | things like that but yeah 100% that's |
3825s | that's that is a a definite inclusion |
3829s | with regards to props that you can place |
3831s | within homes and within free holds um |
3835s | for you to display Lay Your |
3837s | Colors all right and then the next |
3840s | question here is about RNG exposed and |
3843s | this is from Anon and they want to know |
3845s | will RNG probabilities for artisanship |
3848s | professions and drop rates be made |
3850s | public in some some might and some might |
3855s | not um it just kind of depends right um |
3858s | it depends on what we're talking about |
3860s | specifically |
3861s | um yeah can you talk a little bit about |
3864s | what might be um |
3867s | um you you will likely see the you know |
3870s | percentage chance of success when it |
3872s | comes to enchanting particular armors |
3874s | and or weapons um when you attempt to |
3876s | make the the uh enchantment um uh choice |
3880s | you may see the successful completion of |
3884s | your crafting result when attempting to |
3887s | uh excuse me the the chance of |
3889s | successful completion for crafting |
3890s | results when you attempt to craft risky |
3892s | things um but what you might not see are |
3895s | going to be dro chances there's going to |
3897s | be |
3899s | um uh you know variance within those |
3901s | drop chances as well um it just kind of |
3904s | depends it's it's kind of all over the |
3906s | place when it comes to econ in general |
3909s | all right cool cool and then we've got |
3911s | mayoral politics this one's spicy uh |
3914s | Hugh Jordan wants to know it was |
3916s | mentioned that an elected mayor can give |
3918s | insid or information on upcoming |
3920s | commissions what prevents a mayor |
3922s | offering High very high rewards for very |
3925s | low returns could this siphon off node |
3928s | resources and be open to abuse I mean |
3931s | you voted them in or well no this is uh |
3936s | for E |
3938s | economic so this so the question is what |
3941s | prevents a mayor from manipulating the |
3945s | um purchase system yeah for the Comm |
3949s | this probably more relevant to buy |
3950s | orders I would say um and the intent is |
3953s | that the |
3955s | mayor does have the ability to influence |
3959s | what those purchase prices and buy order |
3962s | types are that's that's a power that |
3964s | comes with being elected or winning the |
3968s | the election result now what you do is |
3972s | going to determine if you stay in office |
3974s | probably uh depending of course on the |
3976s | election type um but there are some |
3979s | safeguards with regards to you know how |
3981s | much the play the player can manipulate |
3984s | options they are Cho |
3986s | yeah right and and there are also clamps |
3988s | on setting you know purchase prices and |
3990s | whatnot so um that's important there are |
3993s | some safe there are some uh rails there |
3996s | okay uh this next one kind of Falls in |
3998s | line with it too which is from uh falth |
4000s | which wants to know about diabolical |
4002s | elections what stops a player from an |
4006s | enemy node bidding on your economic node |
4010s | Memorial election just to grief it after |
4012s | they get elected only only citizens can |
4016s | bid on the economic node yeah but let's |
4019s | say I was previously a citizen of |
4021s | another node I really want that node to |
4023s | succeed so I renounce my ele or my |
4027s | citizenship become a citizen of another |
4029s | node and now my goal is to infiltrate |
4032s | that node right like take over it use my |
4034s | money to be able to become mayor and uh |
4037s | basically tank it so that my my other |
4039s | node my friends over here can take over |
4042s | well that sounds like a strategy |
4047s | um the game of that's I was gonna say |
4050s | that sounds like a strategy um there are |
4053s | obviously going to be certain mechanics |
4055s | that when a mayor engages with its node |
4060s | requires requires Buy in from the |
4063s | citizenship so you know the mayor is |
4065s | going to have a certain amount of |
4066s | mandate energy and that mandate energy |
4069s | can be spent on you know promoting |
4071s | certain policies electing certain |
4073s | buildings to be constructed C choosing |
4076s | certain um trade agreements and |
4078s | alliances and many of those things |
4081s | require the citizenship to kind of Buy |
4084s | on through either voting or engaging |
4087s | with those systems um to determine |
4090s | whether or not the mayor can |
4091s | successfully do those things so there's |
4093s | a bit of a relationship between what the |
4095s | citizenship wants and what the mayor uh |
4101s | wants our next one here is want to BU |
4104s | dungeon |
4106s | or WTB and this is from Lloyd will open |
4109s | world dungeons have a negative feedback |
4112s | loop for those who are busing or |
4115s | carrying dungeons for lower level |
4117s | players |
4119s | so negative feedback loop yeah will I be |
4122s | able to kind of if I'm you know you're a |
4125s | newbie and I'm like hey I'll take you |
4127s | over here and you can pay me some gold |
4130s | and I'll level you up oh my goodness um |
4134s | well |
4136s | uh yes some fat gear so so so generally |
4140s | um there is a level disparity um |
4144s | mechanic that prevents players who are |
4146s | outside of 9 to 10 levels of the highest |
4149s | level within the party from collecting |
4151s | experience through their um uh uh |
4155s | through their adventuring um so to some |
4158s | degree there is a safeguard with regards |
4160s | to |
4162s | that and then obviously um you know the |
4166s | way that we cater the experience the |
4168s | encounter experience um depending on |
4171s | those locations are going to require |
4173s | that a party is operating at at a high |
4175s | efficiency level in order for them um in |
4178s | order for it to be efficient for that |
4179s | lower level player uh to participate and |
4183s | and gain levels in a in a um in a way |
4185s | that makes sense right so so I think you |
4188s | know there are some safeguards with |
4189s | regards to that um and the other thing |
4192s | is that like if you're paying other |
4193s | players to power level power level you |
4195s | or you're |
4196s | um you know you're engaging in any type |
4198s | of like rmt we have U behavioral heat |
4202s | mapping um which will help us identify |
4205s | those individuals uh and take action |
4207s | yeah we'll have um customer service who |
4210s | are looking over those reports every |
4211s | morning and going through |
4214s | and looking |
4216s | investigating um and then our next one |
4218s | here is new user experience from caners |
4221s | what is your approach from a ux |
4224s | standpoint for new players to easily |
4226s | understand the complexity of systems |
4228s | through ashes of Creations UI instead of |
4231s | resorting to external player means yeah |
4235s | so we do intend to have and this is for |
4239s | entrance criteria of Alpha 2 a trigger |
4241s | response when players engage with |
4243s | certain systems uh for the first time or |
4245s | when they are entering a certain area |
4247s | for the first time or um you know |
4249s | entering a node for the first time that |
4251s | they will be uh able to kind of be |
4254s | prompted with information about how they |
4256s | should go about you know firsttime user |
4258s | experience sort of thing um that is |
4261s | going to obviously help Orient players |
4263s | uh to the different systems within the |
4264s | game because there are many um yeah |
4268s | that's that's a relatively standard |
4269s | approach um that we're taking as well |
4272s | and then our next one here is from uh |
4275s | kadak and they want to know about PVP |
4276s | testing performance in various PVP |
4279s | systems such as Caravan Arenas and Guild |
4281s | Wars is said to be measured over the |
4283s | course of 6month PVP seasons |
4286s | how will this be measured during Alpha 2 |
4288s | considering there will be server wipes |
4290s | and I do want to be clear that our goal |
4292s | is to not have server wipes in Alpha 2 |
4294s | we want to have persistence that is the |
4295s | point of the persistence we may have |
4297s | times where we come down for updates and |
4299s | things like that but the goal is to not |
4301s | wipe if we don't have to we will if we |
4303s | have to yeah so entrance entrance |
4306s | criteria for Alpha 2 will be that we |
4309s | have Guild Wars and that we have node |
4311s | Wars um and we will be keeping score of |
4314s | those things and players will be able to |
4315s | see see those scores we will likely not |
4318s | have the season update until after Alpha |
4322s | 2 begins probably in a 2.1 or 2.2 update |
4325s | for Alpha 2 um the goal there is obv |
4329s | numbers I know the goal there uh is |
4332s | obviously that you know players can |
4335s | rinse clean kind of the history in the |
4337s | season um and start fresh whether or not |
4340s | those will be six-month I think that's |
4342s | the goal of Alpha 2 is to help test that |
4344s | um it might be shorter than that um uh |
4347s | but the intent is to have a system that |
4349s | provides ability to kind of track your |
4351s | wins and losses um and to have those |
4353s | wiped fresh uh on some Cadence and Alpha |
4356s | 2 is going to be a longer testing period |
4359s | so prepare yourself for that um and then |
4362s | Vox triam wants to know about |
4363s | development tools are the development |
4365s | tools that are needed to help with World |
4367s | building and game assets completed and I |
4369s | will let you know development tools |
4371s | never end you're constantly adding and |
4373s | making new ones I was going to say even |
4376s | even for games you know that um that |
4379s | have been launched for a while the the |
4381s | tools are you know constantly getting |
4383s | touched up and and and um changed I |
4387s | would say that um no our tools are not |
4389s | completed uh obviously you know what |
4391s | completes them you know tools are kind |
4394s | of stood up uh generally barebones |
4397s | fashion and then they get updates and |
4400s | updates and updates and make the life of |
4401s | the user uh who's utilizing those tools |
4405s | easier after there's response from you |
4407s | know the developer who's the customer |
4409s | and the author of The Tool that's a go |
4411s | that's a back and forth that's just |
4413s | continually happening |
4415s | um there are you know some tools that |
4418s | will require some iteration depending on |
4420s | on what we see during testing as well um |
4424s | so our tools team is hard at work you |
4425s | know continuing to provide updates to |
4427s | the existing tools for the developers as |
4429s | well as creating more tools all right |
4432s | and our last question which is from uh |
4435s | last moose uh wants to know about |
4437s | resource sinks are mounts and the animal |
4440s | husbandry profession intended to have |
4443s | the same scarcity or resource SK sys |
4446s | that other in-game items and professions |
4448s | may |
4449s | have um mounts mounts themselves are not |
4455s | unless we're talking about flying mounts |
4457s | um and then the um animal husbandry |
4461s | absolutely there's a lot of sinks in the |
4462s | animal husbandry um but when you create |
4465s | a mount and that mount exists that mount |
4467s | is not going to disappear you know at |
4469s | the end of a lifespan or you know be |
4470s | killed you will be able to revive |
4472s | it all right and that is it for our |
4475s | questions but if you have more questions |
4478s | Stephen is going to be doing an |
4480s | AMA uh with some wonderful content |
4483s | creators vladis nice gaming L uh Sunny |
4486s | from L forged and Jamie KS so we would |
4489s | love for you guys to tune into to that |
4490s | that will be live right here twitch.tv/ |
4493s | ases ofc creation on May 10th 2024 for |
4495s | at 11:00 a.m. Pacific um so hopefully |
4498s | we'll see you guys there and if you have |
4500s | questions ping those guys try to get try |
4502s | to get your question on their list um I |
4504s | know some of them have already sent some |
4506s | over but um I did give them till like |
4508s | the day before to check in so um yeah |
4512s | we're excited to do that I'm excited to |
4514s | see what they ask Stephen I'm very |
4516s | excited for that ama I think it's gonna |
4518s | be a lot of |
4519s | fun all right and with that we are |
4522s | wrapping up any final things that you |
4524s | want uh f to to know from your |
4526s | perspective Stephen no I I think it was |
4529s | a a great stream I I think we're making |
4531s | great progress you know obviously as we |
4534s | continue to develop uh towards Alpha 2 |
4538s | um you know we are we are gaining |
4541s | progress every day right the team is |
4542s | hard at work in in achieving that we |
4545s | will continue to give you updates on how |
4547s | things are going right now things are |
4549s | looking good uh from a production |
4551s | standpoint um and yeah I think it's |
4553s | going to be I think it's going to be a |
4555s | great uh test session Alpha 2 um I think |
4558s | people are going to be going to be |
4560s | participating in in something that is |
4563s | unique to the space and I'm excited to |
4565s | see how people respond yeah it's going |
4567s | to be fun I know my team's most excited |
4569s | for that because that's when we get a |
4570s | lot of social interaction that's when we |
4572s | can do stuff with you guys in game and |
4573s | run events and stuff especially with a |
4575s | longer testing period we'll get to do um |
4578s | a lot of fun things people keep saying |
4579s | that's your |
4580s | Fela that's my Fela I would hide my Fela |
4584s | they me open put in plain sight no one |
4587s | would know um but of course uh join us |
4589s | for that ama and then of we also have |
4592s | our forums we would love for you to head |
4593s | on over to forums. ases ofc creation.com |
4596s | send us your feedback we have a thread |
4597s | already of for Midnight Magic so |
4599s | anything that we showcased in this live |
4601s | stream we would love your feedback on |
4603s | and of course we want to hu say a huge |
4605s | huge thank you to all of you who tune in |
4606s | live we appreciate you spending your |
4608s | time with us and hanging out and |
4610s | chatting with us and giving us a pulse |
4612s | on how're how we're moving forward and |
4614s | progressing our product and of course |
4616s | thank you to Christopher Gabe Brian and |
4619s | Todd for joining us for the Showcase and |
4621s | of course you Stephen for your time um |
4624s | we hope that you guys are stay healthy |
4625s | and happy and we'll see you on well less |
4628s | than a month because we're going to see |
4629s | you for the AMA because you're going to |
4631s | tune in for that right um and so we'll |
4634s | have the VOD right here up on Twitch |
4636s | immediately after and then if you're |
4638s | over on YouTube I apologize it's going |
4640s | to be 720p because I had to reform my my |
4643s | PC and it down scaled for some reason so |
4646s | we'll fix that apologies um but that |
4648s | will be over up on YouTube make sure you |
4650s | leave a comment on that Dev update And |
4652s | subscribe and make sure your |
4653s | subscription is public so that your |
4655s | comment can be spotlighted in the next |
4657s | live stream for our development update |
4659s | live stream and of course follow us in |
4660s | all the places we are at ashes of |
4662s | Creation in every soci social platform |
4664s | we would love for you to hang out with |
4665s | us and we are going to be showing off |
4667s | some other specs that you did not get to |
4669s | see with the wand here so you'll |
4671s | definitely want to check those out over |
4673s | on our socials and we will see you all |
4676s | next month well less than next mon we'll |
4678s | see you May 10th keep saying next month |
4681s | bye |
4683s | [Music] |