Original Post — Direct link

I'm just thinking out loud, but perhaps there'd be levels of limitations Intrepid could try out. So what could be done/tried?

What I think would help already is making the room you spawn in (where the divine gate is) a safe zone, and once you leave it, its fair game. I would also definitely turn towns (Lionhold and nodes) a safe zone.

I believe it could also be an option to make corruption gain higher, the bigger the level disparity is between players. Perhaps if the target you kill is 5 Levels lower than you, the corruption gain skyrockets a bit.

If the previous points don't help, maybe you could also make the starting zone up until Lionhold a "safe zone", or experiment with early level protection up until level 5 or so. However, I believe that could also come with it's own issues, such as people being douches on purpose because they know you cannot engage in PvP to "punish" them or discourage them from doing it.

Lineage 2 I believe used to have a newbie buff that you could be given from the NPC that would not allow other people to PK you up until a certain level, so it'd pretty much give you a protection.

I strongly believe limiting players in their freedom especially when it comes to PvP and it's systems should not happen very long though and only be limited to the first initial experience of the game that players get. The longer the introduction of it is postponed, the longer people get used to it and might be "angry" when that "protection" suddenly gets taken away from them.

Maybe the points above could help prevent abusement of PvP a bit and I just wanted to throw in my two cents to give some ideas.

I also think (maybe unpopular) that the AoE auto-attack could cause it's own share of issues very early on, because it lets people "more efficiently" harm other players very early on. I don't think it's much of an issue though, having your auto attack do AoE damage, but perhaps that could be a passive effect that could be skilled instead (shrug).

External link →
4 days ago - /u/Steven_AoC - Direct link

We have plans to introduce safe zones around shrines and the starting area for next weekend. We had previously targeted phase 2 for this tech.

3 days ago - /u/Steven_AoC - Direct link

Originally posted by LosingID_583

Introducing safe zones will cause some people to request more safe zones. I'm anti-griefing and agree with the bans for blatant harassment, however I worry about implementing the rigid permanent solution of safe zones. Safe zone game mechanics are ripe for abuse and hurt the degrees of freedom and player-driven conflict aspect of the game.

Balance in an Alpha is like a pendulum. With this introduction it will swing slightly in a different direction. We will introduce more changes until the systems work as intended.

3 days ago - /u/Steven_AoC - Direct link

Originally posted by VyrilGaming

I don't mind the bare minimum for new players, but let's make sure this better not get out of hand.

The corruption nerf bat is already extreme as is.

Let's not make this a habit.

Trust is an important part of this process. I’ve been clear on the intent of the systems design. We will make incremental changes in order to hit the intended experience. And we will watch the data and the community feedback.