over 2 years
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Ashes of Creation
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1s | [Music] |
---|---|
4s | foreign |
8s | [Music] |
22s | salutations to our glorious ashes of |
25s | creation Community Welcome to our |
26s | September development update we hope |
28s | everyone is well and safe |
31s | um thank you for holding off with us for |
33s | those of you who have been hanging out |
34s | watching live we had a little delay as |
36s | you can see um Stephen is coming to us |
38s | from his phone |
40s | I'm so sorry about this guys I was not |
45s | expecting to be in Vegas and I had |
48s | something last minute as an emergency |
50s | pop-up and I had to come here |
54s | um late last night I didn't get in till |
56s | like 1 30 in the morning and uh I was |
60s | supposed to have the computer all set up |
62s | and then the ethernet cable was broken I |
65s | sent to Runner to grab another ethernet |
67s | cable and then the connection Port |
70s | wasn't working and lo and behold the |
72s | computer doesn't have a built-in Network |
74s | adap a wireless network adapter and it |
77s | was just like a perfect storm of of |
80s | terribleness and I am so sorry for the |
83s | delay I appreciate you guys |
85s | understanding and we're gonna have a fun |
87s | stream regardless hopefully you can hear |
89s | me okay and it's not too bad I'm |
91s | connecting with my iPad so I am doing |
95s | the stream from an iPad |
98s | um but you know 30 minutes of the stream |
99s | is going to be a pre-recorded video so |
101s | you know it's not going to be too |
103s | terrible yeah we'll be okay and as you |
106s | can see we're gonna uh you can see our |
107s | topics right there for how we're going |
109s | to be doing things so today we're going |
110s | to be doing our quick reminders we'll do |
112s | our basic range attack update I do have |
114s | more reminders than normal today and |
116s | then also we have our character art |
118s | update and Studio update and then of |
119s | course we have a lovely q a from the |
122s | questions that we pulled from our Forum |
123s | so if you submitted form questions we |
126s | have got some of those prepared |
129s | um so with that we will quickly get |
131s | through the updates first and foremost |
134s | we have our question from YouTube so how |
137s | we do this is if you are a YouTube |
139s | subscriber |
141s | um you have the ability to leave a |
143s | comment everyone does but as a YouTube |
145s | subscriber we may randomly pull your |
147s | comment and Spotlight it so all you have |
150s | to do is subscribe to a server on our |
151s | YouTube channel if you're watching the |
153s | September development update when we put |
155s | this up on YouTube and leave a comment |
156s | you could have your comments selected as |
158s | well for the next one |
160s | um so this one was from our lovely |
163s | friend mindful K9 which said I love |
165s | MMORPGs for their size and and World |
168s | building the social aspect is cool but I |
171s | prefer random adventures coming together |
173s | because we all need to work together to |
176s | get through this event or area we are |
179s | all happening to stumble across but I |
181s | don't really like groups or guilds |
182s | outside of that so what will be or what |
186s | will be any benefits for those who want |
189s | a little more solo gameplay as well so |
192s | they're kind of asking will there be |
194s | options for people who want a solo as |
196s | well as you know they'll do the game |
198s | event stuff but sure you know that |
202s | that's it's a good question |
204s | um |
204s | I mean the MMO landscape is of course |
206s | filled with players who want to engage |
209s | excuse me with finding new friends |
213s | um at the same time a lot of people come |
215s | into MMOs with a group of friends that |
217s | are already existing |
218s | um and so you want to be able to provide |
221s | Avenues to both socially connect other |
224s | players by creating challenges that |
227s | require group efforts in over to |
229s | overcome and that's always going to be a |
232s | part of the MMO landscape whether you're |
234s | a solo player or not MMOs by definition |
236s | are massively multiplayer so that means |
239s | it's not a solo game we're not creating |
241s | a solo game but it doesn't mean that we |
244s | don't offer |
246s | game play that is solo Centric as well |
249s | it lives in addition to the social |
252s | aspect of What MMOs provide |
255s | um and so part of what we do in order to |
257s | to give that element of gameplay is we |
260s | have quest lines that are devoted |
261s | towards solo uh players we have uh |
264s | hunting grounds |
266s | um obviously one of the benefits of |
267s | being a solo player is you get to keep |
269s | everything that drops right you don't |
270s | have to share a loop with a party or |
272s | with friends that's one benefit of being |
274s | a solo player |
276s | um but you know it's going to be more |
277s | difficult to overcome challenges and |
279s | those individuals who are up to taking |
281s | that additional level of of difficulty |
285s | are going to excel perhaps in their |
288s | character progression a bit faster than |
290s | those who are more group Centric it's |
292s | going to be a little bit of a roll of |
293s | the dice there because there are loot |
295s | tables there are reward tables that |
297s | accompany that but it's important to |
299s | note that from a Content perspective |
301s | ashes of creation is looking to fulfill |
304s | both that solo oriented mind in gameplay |
308s | as well as the group and social |
310s | experience and a lot of times those |
312s | paths diverge they they move apart they |
315s | come back together uh and and that kind |
318s | of process is going to be seen |
320s | throughout the leveling in ashes of |
321s | creation where you'll have more |
323s | opportunities for solo gameplay and some |
325s | opportunities for group gameplay |
327s | um and for those solo players who don't |
329s | really care about finding a community to |
330s | play with but they want to have one when |
333s | they need it there's going to be a lot |
335s | of opportunities from a dialogue |
337s | perspective in-game chat options you can |
341s | join as part of citizenships there's a |
343s | lot of pseudo factions there social |
345s | organizations that give you an end to |
348s | other players without the the strong |
351s | bonds that typically come with |
352s | guild-oriented organizations right |
355s | um and I think that that's a comfortable |
357s | medium between the two |
359s | all right and one of the other reminders |
362s | is that Stephen will be doing an AMA uh |
366s | in October so stay tuned for that we |
368s | will have some stuff up on our social so |
369s | if you follow us on all of our social |
371s | channels we will let you know whenever |
372s | that is happening and of course we have |
375s | our monthly cosmetic swap over that will |
377s | be happening uh that is for this set |
380s | which is the order of the giant Slayers |
384s | that will be scheduled for October 12 |
385s | 2022 at 11 A.M Pacific so if you'd like |
389s | these head on over we always let you |
390s | know when they're going to swap over on |
392s | our articles as well and a reminder that |
394s | all these variants May or all the |
395s | variants made from these sets you'll see |
397s | in game is NPCs creatures buildings and |
400s | things of that sort so that's the |
401s | exciting part you're coming along with |
403s | us on the Journey of development and I |
405s | am really excited to do the AMA for |
408s | those of you guys who aren't aware |
409s | that's an ask me anything |
411s | um it is typically done on Reddit but we |
413s | also take questions |
415s | um our top voted questions will probably |
416s | take from forums as well so it's going |
418s | to be a combination of our Reddit and |
420s | forms and Margaret and the community |
421s | team are going to be putting out more |
422s | information about that in the coming |
424s | weeks leading up to the the |
428s | exactly and if you aren't if you aren't |
430s | already on our forums or on our Reddit |
431s | make sure to go there |
433s | um to get prep making accounts so that |
435s | you can ask your questions that you want |
436s | to ask |
437s | yep yep and then we also have our Dev |
440s | discussion that is up and I know a lot |
442s | of people have been leaving feedback |
443s | this one is for our gathering and PVP |
446s | and specifically we asked you Artisan |
449s | gatherers will be prime targets for |
450s | combatant players or you know they |
452s | sometimes will be with that said what |
453s | tools or activities would gatherers like |
455s | to see to help protect their well-earned |
458s | materials while out in the field so |
460s | definitely go give us your feedback on |
461s | that and we will have another Dev |
464s | discussion coming up about materials so |
467s | if that is something that you're |
468s | interested in definitely do so and of |
470s | course we have an event system follow-up |
472s | so a lot of you gave us feedback on the |
474s | event system and now we have a follow-up |
476s | question for you over there just head on |
479s | over to our forums and you can answer |
480s | some of the questions that we had on |
482s | that front and of course last but not |
484s | least if you are a content creator we |
487s | always get these questions in regards to |
490s | um when we're going to have a content |
492s | creator program or how we're allowing |
493s | content creators to join us you can head |
495s | on over to |
498s | um our content creator program and fill |
500s | out the application and we are currently |
502s | in application Phase once we switch over |
504s | to invitation phase we will let you all |
506s | know and we will be closing the |
508s | application Phase for a short bit of |
509s | time while we reach out to everybody |
511s | it's a lot of people so |
513s | um we appreciate all of you guys and |
515s | again this is not a Creator program that |
518s | is based on you know numbers Network |
519s | we're not just being like only people |
521s | with 1 million followers can join us we |
525s | want small creators big creators |
526s | creators who do all kinds of different |
528s | types of things whether you're a video |
529s | creator or a cosplayer or whatever it is |
531s | so if you are somebody who is interested |
534s | in doing those things or is currently |
535s | doing those things it's more going to be |
537s | about quality and consistency in your |
540s | content and with that we will move on to |
543s | our basic ranged attack update so I'm |
546s | going to pass it over to Steven to give |
548s | some preemptive details before we play |
550s | our video absolutely thank you |
553s | um so I want to preface this |
557s | um |
558s | video and ironically enough I did not |
561s | actually prep I didn't I know in the |
563s | past I've double preface I Preface on |
564s | stream and then you hear the same |
565s | preface in the video so I didn't preface |
567s | it in the video either which I guess I |
569s | probably should have just done it in the |
570s | video but we recorded this yesterday |
573s | um it is it is an update to our range |
578s | excuse me combat |
580s | excuse me and |
583s | as is always remember in context that |
587s | this is the uh work up towards our Alpha |
590s | two |
591s | um so with that in mind it is not |
593s | finished uh there is still much more |
596s | that needs to be done uh both from a |
599s | visual effects perspective from |
602s | targeting an UI |
604s | um from the just general look and feel |
607s | of movement and impact however |
611s | um this will give you a good indication |
612s | of direction that we have taken since uh |
615s | our Alpha One test |
618s | um last year and |
620s | you know something that's that's really |
622s | important is you guys and I've said this |
625s | in the past many many many times is |
627s | feedback is important but making sure |
628s | you contextualize the feedback in the |
631s | things that you enjoy about what you saw |
633s | as well as the things that you would |
636s | look to see improvements from based on |
639s | experiences and things you've enjoyed in |
641s | the past from other games in their |
643s | ranged combat |
644s | um so in this video we take a look just |
646s | to set expectations we look at two |
649s | different types of ranged weapons we |
651s | look at a longbow and we look at a short |
653s | bow and both of them have very unique |
658s | um |
659s | of of feel of style one is less |
663s | impactful on movement uh the short bow |
665s | the other one is more impactful but but |
667s | it packs a harder hit on the Longbow |
669s | side |
670s | um it's also a first look that you guys |
673s | have had at the ranger archetype and of |
677s | course we don't reveal and show |
679s | everything of the Ranger we don't want |
681s | to do that and and spoil what's to come |
683s | with Alpha 2 but we pick some abilities |
685s | that emphasize the role of a ranger |
688s | right that is mobility and survivability |
692s | um it is heavy damage from a distance |
695s | um it is the ability to ensnare and root |
699s | um so you get to see some of those |
701s | things you also get to see an element of |
704s | enemy faction NPC enemy faction |
707s | um that we fight against and you guys |
709s | saw some of the concepts uh over the |
711s | past few months Margaret and the |
713s | community team have shown you guys |
714s | leading up to this uh the minotaurs you |
716s | get to see some of the Minotaur faction |
719s | um their their trusty side hounds as |
721s | well that accompany them and you get to |
724s | see it in an environment that you guys |
726s | haven't seen before |
728s | um which is uh this foresty area in the |
731s | riverlands that lead up to a major point |
734s | of Interest called the wreckage of |
736s | Carfin or carfen Tower |
738s | um and that is a big uh uh vertical |
742s | dungeon that exists within Alpha two |
745s | um and it has some significant story I |
747s | also want to point out |
749s | that you're going to see a little bit of |
750s | updates to the UI |
753s | um Colby Jeff Nate uh excuse me Natalie |
757s | um have been doing an incredible job |
759s | um and Drew in in helping to create our |
763s | new style guide for uh what the UI is |
766s | going to look like in Alpha 2. um you |
768s | get to see a little sneak peek of the |
769s | peak of that with some of the HUD and |
771s | some of the journal systems |
773s | um but remember it's important to give |
775s | feedback here in twitch on the forums on |
778s | Reddit everywhere possible uh tell us |
780s | two points right what you liked about |
782s | what you saw and what you would look to |
784s | improve based on experiences you have in |
786s | the past and with that |
788s | let us take a look all right we'll see |
791s | you when we return |
794s | [Music] |
821s | hello everyone and welcome to another |
825s | live stream day with an awesome |
829s | Showcase of our basic ranged combat |
833s | revamp |
834s | excited to be here again showing you |
837s | guys ashes of creation and its current |
840s | progress towards Alpha 2. I have joining |
843s | me today to Stellar senior designers on |
846s | our team |
847s | seniors designer Trad and Jeremy how are |
850s | you guys doing |
852s | I'm doing well I'm just looking forward |
855s | to showing some of the stuff we've been |
856s | working on here oh I know it's always |
858s | exciting Jeremy how you doing buddy |
860s | doing really good really excited to be |
862s | here really excited to show the stuff |
864s | we've got this time yes and I my first |
869s | I first saw |
871s | is of course the world just the |
874s | unbelievably beautiful environments that |
877s | uh the environment team and the design |
880s | team have just come up with with these |
882s | ruins and this Forest I mean where where |
885s | are we at right now Jeremy |
887s | we are in the riverlands and which was |
890s | the former heart of the island Empire so |
893s | we're among their ruins from a long time |
897s | ago after the fall yeah people saw some |
899s | of these things |
901s | um in the weather and Seasons |
904s | um showcase uh so you guys might |
907s | recognize this stuff but the alien |
909s | Empire that was one of the largest if |
910s | not the largest Empire at the Town the |
912s | time of the Apocalypse right right it |
915s | was at the height of their golden age |
917s | when the uh |
919s | the fall happened so we are just |
921s | standing in their ruins now and it is it |
924s | is so cool I always love environments |
926s | where |
927s | you have |
929s | these ancient |
931s | almost artifacts and and just locations |
935s | that you get to explore |
937s | um |
938s | it's really compelling yeah is to to |
941s | make a living breathing world that's an |
943s | actual character of our game Vera should |
946s | very much feel like a character that has |
948s | so much history and story behind it uh |
951s | they're like great fantasy worlds of the |
954s | past and other franchises bearish should |
956s | very much feel like one of those that |
958s | just hearing the name invokes all kinds |
960s | of history and character and and living |
963s | breathing and and actually a world |
966s | that's been in trouble for a long time |
967s | now and the players are coming back to |
969s | help rescue and recover that I love it |
972s | and I also love the fact that Chris |
975s | Atkins threw in some slits for this |
979s | elf's ears to come through oh my gosh |
982s | it's so awesome I feel a lot comfortable |
986s | they're adorable they are adorable this |
990s | is such a great outfit |
991s | um I'm loving the cape cloth as well |
994s | it's very cool so you were mentioning we |
997s | are in an area that is uh relatively |
1000s | dangerous right this is um these aren't |
1003s | Elite monsters right but they are still |
1006s | deadly these are looks like a Minotaur |
1009s | uh Hunting Party war party that are |
1012s | investigating this area for some reason |
1013s | it looks like some Shaman have have come |
1016s | down to this Riverland area |
1019s | and they're checking things out and they |
1021s | have some like guard dogs with them |
1023s | they've got some drudgers with them |
1026s | um kind of like reptilian dog kind of |
1029s | things that are acting as Lookouts and |
1032s | guards while they're looking around for |
1034s | things oh no oh I'm walking oh God |
1043s | hold on one second |
1045s | Chad what should I do what should I what |
1047s | what what items or abilities |
1050s | uh spam two on one of them take that guy |
1052s | down |
1054s | all right that was a quick shot right |
1056s | there |
1057s | um so quick shot is an ability that has |
1060s | three charges |
1061s | um and each shot does more damage than |
1063s | the last to the Target that you're |
1065s | attacking you kind of use it as an |
1067s | opener Alpha strike kind of ability just |
1070s | drop somebody so I have that two back |
1072s | again the quick shot |
1073s | yep yeah we haven't done like you know |
1077s | all cooldown pass on this or anything so |
1079s | you could pretty much just span right |
1080s | now but you've got that oh that guy oh |
1083s | God I have 16 health no no no no |
1087s | the shaman are not something to mess |
1089s | with there they've got that chart how |
1091s | did we draw so how did I grab so many |
1094s | they're paying attention Okay the ranged |
1098s | player you have to be aware of your |
1100s | surrounding I did not |
1103s | I was not aware of my surroundings okay |
1105s | you guys may notice |
1107s | that I'm not dying right now and I would |
1109s | just like to comment that the stream |
1111s | would not be good if I died |
1115s | trying to fight these things what am I |
1117s | using here dread |
1118s | uh that would be sniper |
1121s | um so unlike quick shot that is an |
1123s | ability that you can press and hold and |
1125s | it kind of roots you in place so it's |
1127s | you gotta you gotta like use that at the |
1129s | right time but you gotta you do get a |
1131s | lot of payoff if you can pull off the |
1133s | whole thing |
1134s | um so the longer that you charge it uh |
1136s | the more damage it does I need to get my |
1138s | some of my health back I I apologize |
1141s | stream I let me just say that whenever |
1144s | we do these recordings and I am piloting |
1148s | right I have this very well thought out |
1151s | outline and plan about how things are |
1153s | going to go and |
1156s | somehow something happens and it just |
1159s | doesn't it doesn't work I don't know why |
1161s | I think when Mike Tyson says everyone |
1162s | has a plan until they're punched in the |
1164s | face right yeah every now no no plan |
1167s | survives contact with the Enemy |
1169s | um but uh so I didn't I turned on this |
1172s | cheat code which doesn't let me die if I |
1174s | fall below one hit point so every time |
1176s | you see me dropped one hit point know |
1177s | that I would have normally just died |
1178s | there and you guys can |
1181s | um you know take a shot of water or |
1183s | something |
1183s | point for the Minotaur yeah point for |
1186s | the Minotaur okay so uh by the way you |
1190s | guys are seeing this is early morning |
1191s | here on the the Varan riverlands |
1195s | um and you'll see that there's a lot of |
1198s | weather effects that are happening right |
1199s | here there's some there's some pollen |
1201s | because we're are in the middle of |
1203s | spring but it's also early morning so we |
1205s | have this fog layer that's rolling |
1207s | through |
1208s | of course |
1210s | the Aesthetics of Ashes of creation are |
1212s | very important we've always said that |
1213s | game systems makes games fun |
1216s | and the game environment and the |
1220s | Aesthetics make it uh make it beautiful |
1222s | and make it immersive so we double down |
1226s | on both of those but Jeremy talk to me a |
1229s | little bit about these minotaurs who are |
1230s | these minotaurs why are they here so |
1232s | these Minotaur well prior to the fall |
1235s | they were kind of uh just a nomadic |
1237s | chaotic race they're a race that really |
1240s | benefited when the player races left |
1243s | saying are left percentage so they in |
1246s | the intervening time they've gotten |
1248s | stronger they've kind of found some |
1250s | techniques some help in some ways from |
1254s | other entities that aren't friendly so |
1257s | they've they've really got organized got |
1259s | equipped and they're kind of actually |
1263s | excited to see the players come back |
1264s | because they want some Revenge |
1267s | so they are looking for ways to uh they |
1270s | have oral histories and things that tell |
1272s | of these people that um held them down |
1274s | and and hunted them and they're uh |
1277s | they're brutally wanting to exact that |
1279s | Revenge could I um I'm gonna cheat here |
1282s | again because I just want to get go up |
1284s | to them and give people a look at what |
1286s | these minotaurs look like in the game so |
1290s | so the terrigora is one of those Clan |
1292s | clans or tribes uh this one's the the |
1296s | rain caller who uh has uh Essence that |
1300s | kind of evokes water he has water |
1303s | abilities throws water attacks and makes |
1307s | Shields of of water bubbles around them |
1310s | this guy is amazing I love the model |
1315s | work |
1316s | Eli's done an amazing job on these and |
1320s | these are just a shaman these are kind |
1322s | of the ones that are |
1325s | Divine and have a little bit of a |
1328s | connection there there's much bigger |
1330s | ones much more even scarier ones like |
1332s | the Marauders and the Berserkers and |
1335s | even the Khan |
1336s | oh wow look at that I'm sorry I'm just |
1339s | looking over in the distance and I see |
1341s | this this giant like Tower structure |
1344s | yeah that's the the Tower of Carfin |
1347s | under a curse that is causing a lot of |
1351s | problems for the area too oh you're |
1353s | right actually I think if we approach up |
1356s | here |
1357s | we actually cross over into the boundary |
1360s | of carfen the wreckage of Carfin right |
1363s | it's like sorry |
1364s | and Carfin was a one of the great cities |
1367s | of the island Empire and it's now and |
1369s | and there we go yes |
1374s | I see it |
1376s | that my friends that you're seeing off |
1378s | in the distance is gonna is in Alpha two |
1381s | obviously |
1382s | um and Jeremy tell us a little bit about |
1384s | the tower and it's and what you know |
1388s | just a little bit not nothing give away |
1390s | too much but just a little bit about the |
1391s | tower what is it what is the tower it |
1394s | was a focus of the the Mages and study |
1397s | of the alien Empire |
1399s | Carfin was a city that that kind of had |
1402s | a great Mage population so it had a |
1405s | university there |
1407s | um |
1407s | and things went bad there during during |
1410s | the last days of the Fall |
1413s | um they made some desperate measures in |
1415s | a really awesome |
1416s | uh Quest series that um that Scott's |
1420s | written up and and implementing things |
1422s | awesome so it's it's going to be a |
1425s | pretty fun tower that was intended for |
1428s | many groups to exist within and fight |
1431s | now track |
1433s | question |
1435s | what type of weapon am I guess thank you |
1437s | what type of weapon am I using here |
1440s | this would be the Longbow |
1443s | um so you can kind of tell like when |
1445s | you're when you're shooting your basic |
1447s | attack that the shots are a little bit |
1449s | slower but have more power behind them |
1452s | um yeah I really like the model that |
1453s | Atkins threw together for this oh it |
1455s | looks so good the smoking something |
1457s | Imperium design so what is this bow |
1460s | makers of the past maybe someone's |
1463s | remembered the techniques to make it it |
1465s | looks so good |
1470s | like go ahead and uh and hold the button |
1473s | down one thing that we're playing around |
1474s | with this that we haven't done with our |
1477s | melee weapons is has a contextual |
1479s | Behavior based on if you're tapping the |
1482s | um just you know pressing the the button |
1484s | versus holding it |
1485s | um so it kind of like snipe you know you |
1487s | can actually hold these attacks and |
1489s | instead of doing just a rapid fire sorry |
1491s | just Chad one second something happened |
1494s | these like these little birds just |
1496s | spawned right near me and they're like |
1499s | eating on the ground if I move will they |
1501s | move |
1503s | I hope so |
1506s | okay let's see let's find out |
1510s | Birds |
1512s | how are you just gonna sit here |
1514s | and let me run around you |
1518s | what what are they doing they're just |
1520s | kind of they're eating I guess oh no |
1523s | okay wait what do you want me to do this |
1524s | weapon |
1527s | um hold your Q button and charge up an |
1530s | attack uh Houston we might have a |
1532s | problem all right ladies and gentlemen |
1534s | get your shots of water ready |
1537s | we may be uh been a little early I'm so |
1540s | sorry let me see if I can don't worry |
1541s | I've got it perfect I know it's true I |
1544s | just don't want to give the minute oh |
1547s | yeah what was that did he charge me he |
1551s | got him |
1556s | continue with those water bolts oh |
1558s | that's kind of cool so I can jump while |
1559s | shooting this |
1565s | now just imagine that I have a lot more |
1568s | Health nobody look at the house don't |
1570s | look at my house |
1572s | what are they shooting at Us Jeremy |
1574s | uh those are from their their casting |
1577s | this water bowl this really hardened |
1579s | water that's just slamming into you for |
1582s | force damage that hits yeah that's kind |
1586s | of cool all right Chad I apologize I am |
1589s | now going to appropriately engage from |
1592s | the correct get the jump on them |
1594s | Physicians okay so something cool about |
1597s | the Longbow oh now they fly away look at |
1600s | that the birds are flying |
1602s | something cool about the Longbow is that |
1605s | as opposed to the short bow you are able |
1607s | to actually hold and charge each of the |
1610s | basic attacks is that correct |
1612s | yep and doing so what does that do for |
1615s | the weapon user |
1617s | uh currently it's just a damage increase |
1619s | but you know some we can do all sorts of |
1622s | things with this later like you know |
1625s | charging it up longer than you can set |
1627s | up some kind of status effect combo |
1629s | there's all kinds of things that we can |
1631s | do with it but yeah right now |
1633s | um it just increases the damage so for |
1636s | example one thing you could do is you |
1637s | could do two basic shots and then charge |
1639s | the final shot and that will give you |
1641s | like a big spike of damage there at the |
1643s | end so oh that's cool be charged |
1645s | individually wow that's pretty cool |
1647s | and now we have some abilities that we |
1651s | talked about these are from the ranger |
1652s | archetype of course we're not going to |
1654s | show everything that the ranger has but |
1656s | we are going to give you guys some ideas |
1657s | of the abilities in its kit |
1661s | um what is this first ability called |
1663s | This is snipe |
1665s | yeah this is snipe um this is the one I |
1668s | was talking about earlier where it's |
1670s | kind of like the basic attack but a lot |
1671s | more powerful you can hold this and when |
1674s | you see that little flash there at the |
1676s | end that indicates that it's fully |
1678s | charged that's a strong ability |
1680s | yeah you can keep holding it in case you |
1682s | want to like you know wait for the |
1684s | Target to get low before you you know |
1686s | bring them down if they're getting |
1687s | healed all kinds of things I can do but |
1689s | at a certain point it stops um getting |
1691s | charged |
1693s | oh that's cool |
1701s | now the what happens let's get into that |
1704s | environment where I'm getting chased by |
1706s | a few creatures |
1709s | see if I can find a couple more because |
1712s | I know there's another ability we have |
1714s | called airstrike which is kind of cool |
1718s | see really cool |
1722s | so now let's say for example as the |
1724s | ranger I have these creatures and this |
1727s | melee guy is on me and I want to |
1728s | reposition |
1730s | tell me a little bit about what |
1732s | airstrike does |
1735s | airstrike turns a lot of things |
1738s | moving character and the direction that |
1740s | you're facing and it brings three |
1743s | projectiles down in the path that you're |
1745s | going |
1746s | um and each of those projectiles does |
1748s | damage |
1752s | foreign |
1756s | but it's it's definitely up there |
1760s | yeah that ability is so rad I love using |
1765s | it |
1766s | you can see it's generally nature |
1768s | Essence to cause roots to come up and |
1771s | bind to grab the minute timer |
1775s | and now this quick shot ability by the |
1777s | way that |
1779s | um I see it has a debuff that looks like |
1782s | the quick shot icon on the target what's |
1785s | that doing |
1787s | uh that so basically each shot of quick |
1789s | shot will increase the damage of the |
1792s | next application of that specific attack |
1795s | against the against the target so it |
1798s | kind of encourages to unload all three |
1800s | of your charges for a big spike of burst |
1802s | damage but that does come at the cost of |
1804s | each charge comes back individually so |
1806s | you either have to wait a longer period |
1808s | of time to get that burst or you can |
1810s | just kind of weave them in here and |
1812s | there if you want more readily available |
1813s | damage got it that's super cool |
1816s | so I have here |
1819s | now a reticle on my screen so we've |
1822s | switched from tab Target mode |
1825s | which is a point and click with the |
1827s | cursor or using tab to cycle targets |
1829s | based on proximity priority |
1832s | right and into this reticle-based mode |
1835s | which now you can see the targeting |
1838s | plate |
1839s | in the top is slightly grayed out |
1843s | and we do that to demonstrate that that |
1845s | is a soft lock Target versus a hard lock |
1848s | Target |
1849s | and what a soft flock Target is |
1851s | Chad you want to explain a little bit |
1853s | about that |
1854s | sure yeah so if you if you are in action |
1857s | mode and you don't have a Target |
1858s | actually selected like you would in a |
1860s | tab Target game |
1862s | um then it'll just smartly choose |
1864s | whatever Target it thinks is the most |
1867s | appropriate for where your camera is and |
1869s | attack that Target but if you were to |
1872s | actually select a Target I think is it |
1875s | right Mouse button in action mode right |
1876s | right now it's of course all this stuff |
1878s | is customizable by the user but if you |
1881s | press the the right Mouse button |
1884s | in action mode it will hard lock the |
1887s | target which means you can take your |
1889s | reticle off the Target and it won't |
1890s | change correct Chad |
1892s | right |
1893s | that's awesome |
1896s | now we have another type of ranged |
1898s | weapon |
1901s | show |
1903s | oh and I can still while in action mode |
1905s | I can still tap to cycle Target as well |
1911s | yeah we really wanted to um |
1915s | a more tab based combat here because we |
1917s | in the last live stream all of our melee |
1920s | attacks were there were more hitboxes |
1922s | right they didn't acquire a hard target |
1925s | and so we wanted to show a little bit |
1927s | more of that in the Stream and so you |
1929s | know right right here for example Target |
1932s | you're not having amulettical or |
1934s | anything like that it's more what you |
1935s | are online |
1940s | but at the same time we still have |
1942s | abilities like airstrike and you know |
1944s | other things that were we haven't even |
1946s | shown yet that are going to be more |
1947s | action oriented so hopefully we hit The |
1950s | Sweet Spot of having a nice combination |
1952s | with all that and it's more fun I've |
1954s | played Rangers in EQ eq2 the great |
1957s | Archer types and Guild Wars and hunters |
1960s | and wow and went into this mode with the |
1962s | reticle and stuff it's just fun running |
1964s | around shooting these guys oh it is |
1966s | super fun and I've switched over to the |
1967s | short bow now so let me see if I can |
1970s | show off that short bow |
1972s | into a good light one second |
1977s | um I'll exit this Moon |
1981s | there we go so now I have a short bow |
1983s | equipped versus the |
1985s | excuse me versus the longbow |
1989s | and talk to me a little bit about the |
1990s | difference in the short bow tread |
1994s | sure yeah the direction that we went |
1996s | with the short bow was a lot more I |
1998s | almost want to say |
2000s | acrobatic like you can use this a lot |
2003s | more freely movement it doesn't slow you |
2006s | as much it's a higher rate of fire |
2009s | basically this is this is the more |
2011s | mobile feeling lightweight uh version of |
2015s | the longbow |
2016s | um so it's not quite as powerful |
2018s | um because you are trade you're you're |
2020s | making some trade-offs here |
2022s | um with range and attack speed and I do |
2025s | think right now we're actually putting a |
2027s | higher current rate on this one so it's |
2029s | got the first potential but these are |
2031s | just the kinds of decisions |
2034s | [Music] |
2036s | who do I value |
2039s | I love the the movement of that yeah I |
2042s | think I mean it is a very different |
2044s | feeling right |
2046s | um one I'm much more mobile being able |
2048s | to shoot and not have to sacrifice a lot |
2051s | of my movement speed like I had to but |
2053s | long ago so just from that aspect alone |
2057s | it feels like a very different weapon |
2058s | I'm also not able to charge I'm just |
2060s | kind of I'm holding down the attack and |
2063s | it's just firing a bunch you'll see that |
2064s | I can blindfire because I'm in action |
2066s | mode |
2067s | um |
2068s | that's why I'm like fire an extra there |
2070s | but it is it feels very different |
2074s | um and of course it doesn't change the |
2075s | way you have access to your abilities |
2077s | your abilities are there regardless of |
2079s | the the type of range weapon necessarily |
2080s | you're using |
2082s | um |
2082s | short bow or longbow |
2085s | and then I don't have to have a hard |
2088s | target lock also now for the abilities |
2090s | either either tie off of the reticle |
2095s | and I know there's some feedback that we |
2098s | wanted to collect from players with |
2099s | regards to this demonstration you want |
2101s | to talk a little bit about that trend |
2103s | yeah um as always every time we make an |
2107s | ability we're pretty much always |
2109s | thinking about what is what is the right |
2112s | balance between |
2114s | um restricting player movement for the |
2116s | sake of weight |
2118s | um you know getting getting the feeling |
2119s | of the weight in that day being able to |
2122s | animate the full body all the good |
2124s | things that come along with you know |
2127s | um restricting movement but at the same |
2129s | time we definitely don't want to be a |
2132s | game that makes it frustrating to you |
2136s | know attack and at the same time and a |
2138s | lot of people you know what I think a |
2141s | lot a lot of people love the MMOs is the |
2143s | feeling those changes in Freedom in |
2145s | combat and we want to retain that so uh |
2148s | just as you see these abilities go off |
2151s | and |
2152s | get used in this environment like I |
2156s | guess we appreciate any feedback on how |
2159s | that direction is going absolutely yeah |
2163s | so from the enemy side yes and asking on |
2167s | behalf of like Doug's encounter group |
2168s | it's how fast is the combat playing |
2173s | um is it too slow is it too fast does it |
2176s | feel good |
2178s | um the time to kill or |
2180s | what you're seeing right now are is it |
2182s | uh |
2183s | what what players are liking do people |
2186s | like and and keep in mind these are our |
2189s | solo ones right now these are uh tuned |
2191s | more for solo fighting |
2193s | um these aren't Elite group mobs but |
2196s | one-on-one type of fights |
2199s | yeah I like um in the solo areas you |
2203s | know this for me this speed feels pretty |
2206s | good uh given that I'm a you know DPS |
2208s | class and these guys are particularly |
2211s | susceptible to Rangers because they are |
2216s | um they are uh Mage class NPCs but you |
2220s | know getting your guys's opinion on |
2222s | those things also the differences |
2223s | between the weapon types right we talked |
2225s | a little bit about the Longbow we talked |
2227s | a little bit about the short bow |
2228s | um you know being able to kind of uh |
2230s | give us feedback on how you feel the |
2232s | direction uh has gone now uh is this the |
2235s | type of ranged combat you're looking for |
2237s | those of you out there especially who |
2239s | are bow users and enjoy these classes |
2242s | you know what is it about the games that |
2244s | you have played that you felt had good |
2247s | uh range combat uh in it and are you |
2250s | seeing elements of that demonstrated in |
2252s | this type of combat as well I can tell |
2255s | you that obviously seeing it is one |
2257s | thing in Alpha two the those of you who |
2260s | have access will be able to give us kind |
2261s | of your feel feedback and you know of |
2265s | course that's not under NDA so all of us |
2266s | get to watch and participate in Alpha 2 |
2270s | um through through watching others play |
2273s | it and and getting their feedback and |
2274s | experiences as well |
2276s | um another thing that I think is is |
2279s | pretty cool that I wanted to talk about |
2282s | actually |
2283s | was these weapons and the types of skill |
2288s | trees that they have associated with |
2290s | them Trey do you want to talk to us a |
2291s | little bit about you know how these |
2293s | skill trees interact with the weapon |
2297s | for sure yeah |
2298s | um part of the plan with each of these |
2300s | weapons is they'll each have a unique |
2302s | skill tree associated with them to |
2305s | differentiate them not only in terms of |
2307s | feel but also in terms of mechanics and |
2311s | an important thing that we really want |
2314s | to capture in ashes is is the important |
2316s | ability |
2317s | um basically consider the player can |
2319s | build their character you know how they |
2321s | want and that it's been beyond just |
2323s | their classrooms right |
2325s | so for example if I'm the ranger I can |
2328s | spec into my short bow or I can inspect |
2330s | into my Longbow and those will be two |
2332s | different very different builds for |
2334s | example |
2335s | maybe Specialized or have have a part of |
2339s | its stream that specializes and leads |
2342s | might synergize with specific Ranger |
2344s | abilities that you know the Longbow |
2347s | um might not necessarily synthetize with |
2349s | their weapon choice will play into like |
2351s | what abilities |
2357s | that is |
2359s | starting to scratch the surfaces up and |
2362s | you would also want to take into account |
2363s | the enemies you're going up against what |
2365s | areas you're going into what enemies |
2367s | you're hunting and is it a player versus |
2369s | uh a monster players |
2372s | very differently and there's a longbow |
2375s | getting the drop on them important are |
2378s | you respect for short bow for being |
2381s | dodgy and moving around them you got all |
2384s | those things to keep in mind |
2386s | absolutely |
2387s | well guys appreciate you joining us |
2389s | today to talk about this stuff it is |
2391s | amazing that the the world you guys are |
2393s | building the the mechanics here I hope |
2396s | everyone in the audience has enjoyed the |
2398s | demonstration uh talk to us give us your |
2400s | feedback tell us what you liked about it |
2402s | uh what you would like to see changed uh |
2404s | make sure you do so on the YouTube video |
2406s | and twitch on Reddit on our forums |
2408s | everywhere you possibly can it means so |
2410s | much to us to be able to kind of reflect |
2412s | on what the community has to say about |
2414s | the works in progress we're showing you |
2416s | towards Alpha 2. |
2418s | um Jeremy Trad thank you very much for |
2420s | joining it is always appreciated hearts |
2422s | in chat these guys are awesome yes you |
2427s | guys are doing awesome uh awesome work |
2429s | and I'm loving the progress and I'm |
2431s | loving sharing with you guys I know you |
2433s | and everyone else on the team who make |
2435s | these streams possible enjoys it |
2438s | and with that said everyone we will see |
2441s | you back on stream |
2445s | thanks everyone |
2446s | a good one |
2455s | well we hope you all enjoyed it seems |
2457s | like there's a lot of mostly hearts and |
2459s | chat mostly happy I know there are some |
2461s | questions and concerns that you all had |
2462s | and I'm going to try to address some of |
2464s | them we can't be here all day so we |
2467s | can't answer every question but it |
2469s | seemed like there was a little bit of |
2470s | confusion in regards to our hybrid |
2472s | combat system and how that's going to |
2474s | work basically what are the advantages |
2476s | and disadvantages of using tab or action |
2479s | when it comes to being arranged or I |
2481s | mean we showcased a little bit of that |
2483s | in the melee as well but if you want to |
2485s | kind of address that I think our |
2486s | hardcore fans probably know but I think |
2489s | there's a lot of new viewers who are |
2490s | watching today |
2491s | absolutely so you know part of what |
2493s | we're exploring with this approach of |
2495s | our hybrid combat |
2498s | is offering the player the functionality |
2501s | um to utilize either tab targeting or a |
2504s | reticle-based action camera mode |
2506s | um and you know there are benefits to to |
2509s | each um and both of them are kind of |
2512s | providing the player what they feel most |
2514s | comfortable with playing ads |
2518s | um you know all of our attacks are going |
2519s | to be stat opposed unless they're a |
2522s | templated attack right in which case |
2524s | there will be certain bonuses and or uh |
2527s | Stronger applied chances uh for certain |
2531s | types of CC effects to be applied |
2534s | um or potential |
2536s | excuse me |
2538s | um or potentially evasion and accuracy |
2540s | aspects of it these are all things that |
2541s | we plan to to test throughout Alpha two |
2545s | um to kind of see where the player base |
2547s | lives in those two options of their of |
2549s | their action or or tap Target based |
2552s | attack modes |
2553s | um you know the the important part here |
2555s | is that like this is this is still a |
2557s | work in progress right this is meant to |
2559s | give you kind of a look at where our |
2561s | approach has has now been living over |
2563s | the past several months when it comes to |
2566s | combat based off of what we learned in |
2569s | Alpha One what player feedback has been |
2571s | along the way and how we can |
2574s | um uh create a compelling system of of |
2578s | combat between these very different |
2580s | classes and weapon types |
2583s | um and and that is that is something |
2584s | that I think as you guys see now our |
2587s | progress towards range combat to me it's |
2589s | feeling really good I I'm enjoying |
2591s | playing it I like the feeling of of |
2593s | getting in and um and taking these shots |
2595s | with these bows I love the sound I'm |
2597s | loving the environment I'm loving the |
2599s | impact hits on the creatures there's a |
2602s | lot of work still to be done on visual |
2603s | effects on on more sound and and kind of |
2607s | on um you know these abilities and how |
2609s | they flow but things are feeling fluid |
2611s | they're not cumbersome you're not having |
2613s | to stand still and be rooted in place |
2616s | and you know you still keep a lot of the |
2618s | agency even between tab Target or action |
2621s | combat mode both of them are letting the |
2623s | player move freely throughout uh their |
2626s | attacks |
2627s | all right and then |
2630s | um I think from the video perspective |
2632s | you did try to explain a little bit of |
2634s | this but uh kind of a clear |
2635s | understanding of how the auto attack |
2637s | Works versus like the abilities and how |
2640s | you see those things intertwining how |
2641s | you see people using the auto attacks |
2644s | versus the abilities obviously the ones |
2647s | here didn't have cooldowns as Trad said |
2648s | but um in the future they will yeah |
2651s | absolutely so it's important to note |
2654s | that auto attacks in previous MMOs that |
2657s | many of us have played kind of serve as |
2660s | a filler between rotations |
2663s | um and as your rotation's gone cool down |
2666s | you go to your fellow filler Auto |
2668s | attacks that's not the intent in ashes |
2670s | of creation ashes of creation has |
2673s | separate and bespoke |
2675s | um weapons skill trees that you develop |
2678s | over time when you gain experience uh in |
2682s | using these particular weapon types |
2683s | these weapon groups and those skill |
2686s | trees provide a lot of of Versatility |
2690s | both horizontal and vertical power |
2693s | progression sorry do you hear the |
2694s | doorbell in the background yeah we all |
2696s | do everyone in chat's like pizza's here |
2700s | I'm so sorry guys this is unintended and |
2703s | unexpected for me to be here |
2705s | um uh for the stream yes come on in I'm |
2707s | sorry |
2712s | I'm so sorry guys |
2714s | um but anyways the weapon skill trees |
2716s | are intended to provide a lot of synergy |
2718s | between your rotational abilities and |
2722s | the weapon type that you've chosen |
2725s | um and as you progress you're going to |
2727s | be able to influence things like number |
2729s | of attacks speed of those attacks procs |
2732s | that occur on those attacks status |
2734s | conditions that can be applied to the |
2735s | Target based on these basic attacks and |
2738s | then when you see those things proc and |
2740s | happen on the target that's when you use |
2743s | certain rotational abilities in your |
2746s | class kit to complement those proc |
2749s | effects right so you're you're watching |
2751s | out you might get a telegraph through |
2752s | animation maybe your character does an |
2755s | odd type of release on the on the weapon |
2758s | uh animation Attack and that tells you |
2760s | oh I'm procking on this attack let me |
2762s | now go use this ability that has a 30 |
2765s | upswing on power or damage because |
2768s | they're under under a certain status |
2769s | effect that's granted by my my weapon |
2773s | ability |
2774s | all right and then we had a question |
2778s | from |
2779s | yoga who is asking will Rangers be uh |
2782s | required to carry arrows and I saw a lot |
2785s | of other people asking about uh will we |
2787s | have arrows or will Crafters have to |
2789s | craft arrows things of that sort just |
2792s | um you so we are not tracking ammunition |
2795s | in the game |
2796s | um I'm not sure how much that brings |
2799s | um to gameplay uh not much usually it's |
2803s | just a cumbersome tracking that you have |
2806s | to do I I kind of attribute it to |
2808s | similarly in tabletop RPGs when I have |
2812s | to have my players track their bolts or |
2814s | their arrows you know how many they've |
2816s | used and I used to be a real Stiffler on |
2819s | the uh the DM side of it where you know |
2821s | especially at low levels where they |
2823s | would fire an attack release an arrow in |
2825s | D and D or in Pathfinder or something |
2827s | and if they miss they would roll a 50 |
2829s | chance of whether they could recover the |
2831s | ammunition I know Stephen I've been |
2833s | there I was one of those people |
2836s | you did this to me sometimes that's fun |
2839s | if the party's low but no I'm sorry an |
2841s | MMO gameplay it just doesn't make sense |
2843s | it's not that interesting we are however |
2845s | with that being said we are thinking |
2848s | about unique |
2851s | um Buffs that can be applied to your uh |
2854s | weapons uh that are on a per instance |
2857s | basis of the attack so for example you |
2859s | might have a quiver that you can |
2861s | activate on a cooldown |
2864s | and that quiver might apply some type of |
2867s | Rider effect on the basic weapon attack |
2870s | that you have equipped or you might have |
2873s | some type of alchemical consumable that |
2877s | applies it to your melee weapon those I |
2880s | think are interesting because they add |
2881s | an element of horizontal gameplay |
2884s | um depending on the adversary you're |
2886s | facing or the challenge you're up |
2888s | against |
2889s | all right and the next question here is |
2892s | our Bose hit scan or projectile based |
2895s | they are projectile based and then we |
2898s | have oh go ahead you'll notice that in |
2901s | the video uh when I switch to the action |
2904s | combat uh reticle mode I was able to |
2908s | fire the bow uh as a blind fire |
2912s | um and I didn't need to have a Target in |
2914s | order to do that that's one of the |
2915s | differences between Tab and action |
2918s | combat mode is that you can launch |
2920s | projectiles in the action combat mode as |
2923s | a blindfire option and if a Target or if |
2927s | something moves in the way between time |
2930s | um between the time of that projectile |
2932s | launching and impacting uh uh it's |
2934s | either max distance or a piece of |
2937s | terrain or another Target it's possible |
2939s | that players might move into that |
2941s | um uh into their projectile range yeah |
2943s | and you saw like the projectile sitting |
2945s | on like whatever it landed on for a |
2947s | little drop it there too which is really |
2949s | cool |
2950s | um I forwarded it to the to show the |
2952s | case that as you were talking about it |
2954s | so hopefully that lined up with what he |
2957s | was saying |
2958s | um and then we have from Valiant salad |
2959s | which is just a hilarious name to begin |
2961s | with I love it |
2963s | um they asked if a ranger doesn't have a |
2965s | bow equipped can they still use their |
2967s | air strike like would they still be able |
2969s | to use certain abilities even if they |
2970s | didn't have their bow equipped some |
2972s | abilities will require that certain |
2974s | pieces of equipment are equipped |
2976s | um that's true for melee abilities like |
2978s | a shield bash requiring a shield to be |
2980s | equipped or certain ranged abilities |
2982s | requiring a ranged weapon to be equipped |
2984s | as well |
2985s | um it's important to note that as part |
2986s | of the ashes of creation paper doll you |
2989s | have a melee main hand an offhand slot |
2992s | and then you have a ranged slot as well |
2995s | so you don't have to switch between |
2997s | weapons per se if you execute an ability |
3000s | that requires a ranged weapon but you |
3002s | have your melee weapon out it will |
3004s | automatically swap to the range rep and |
3006s | use the Ability and then back to your |
3007s | melee weapon for your basic attack |
3009s | should you choose and then you can |
3011s | select which weapon you want to have |
3013s | available your melee or your range for |
3014s | the basic attack and you can swap |
3016s | between those two even in combat um but |
3018s | they're they're still equipped one other |
3020s | thing I want to point out about ranged |
3021s | combat and projectile based Action |
3025s | Target mode is take for example a |
3028s | situation in a Siege where you might be |
3030s | on top of a wall |
3032s | um and you might acquire a Target |
3034s | through tab that you see and by the way |
3037s | when you're in reticle mode you can |
3039s | still use tab to cycle through hard |
3041s | targets you have this differential |
3043s | between soft target lock and hard target |
3045s | lock Hard Target tracks the target when |
3048s | even if you're in reticle mode it tracks |
3049s | that Target you can use abilities |
3051s | against that Target as if you were in |
3053s | tab mode and if you have let's say |
3057s | you're on that wall and you're shooting |
3058s | down at enemies who are just out of |
3061s | range you can fire those projectile |
3063s | miles off at the ground and if they move |
3065s | within range and in that area they'll be |
3067s | impacted by the projectile |
3070s | all right and then it's no me wants to |
3072s | know can you swap the bow in between |
3074s | your combos uh like if you're doing |
3076s | quick shot and swap to a different uh |
3078s | bow to maximize mobility and DPS |
3082s | yeah so you can always hot weapon swap |
3084s | um even in combat but you can't swap |
3086s | your armor and gear |
3089s | um nothing that's in a hand or range |
3090s | slot um if you're in combat |
3093s | all right and then another e98 wants to |
3096s | know how is a melee supposed to catch up |
3098s | to a ranger running away from them if |
3099s | they're full speed so like if a Rangers |
3101s | lost my super mobile what are the melees |
3104s | options in order to catch them it |
3107s | depends on the melee user right |
3110s | um obviously different class kits will |
3112s | provide different Gap closers they'll |
3113s | provide different Mobility skills |
3115s | they'll have lockdowns they'll have |
3117s | chains to pull back they'll have a lot |
3119s | of different things in the rotation |
3120s | right |
3122s | um |
3122s | you know that's part of what an MMORPG |
3125s | experience is you're not just restricted |
3127s | to three or six skills you know you have |
3129s | a rotational suite and depending on the |
3132s | type of challenges you face is going to |
3134s | help determine which of those rotations |
3136s | you spec into from your skill tree if |
3139s | you're having problems against Rangers |
3141s | because they're constantly getting away |
3142s | then it's probably a good idea for you |
3145s | to spec into abilities that lock the |
3147s | Target down that give you Mobility or |
3150s | that allow you to have a Zone control |
3153s | within the battlefield |
3155s | all right |
3157s | um and then folks were wondering do I |
3159s | have to have a Target in my Crosshair to |
3161s | use snipe or quick shot |
3165s | um for for abilities |
3166s | it depends on the ability |
3170s | if the ability requires a Target yes you |
3173s | will be required to have a Target even |
3175s | in the action mode if the ability |
3177s | however is a templated attack such as a |
3179s | line attack or AOE attack a cone attack |
3183s | those will not require you to have a |
3185s | Target you can fire those anticipating |
3188s | movement of an individual or Target |
3189s | within the zone of of effect |
3193s | and then |
3194s | um |
3195s | I think there was questions in regards |
3197s | to |
3199s | um the bow and the or the Longbow versus |
3202s | the short bow are there different ranges |
3204s | damages like what's the difference |
3206s | between the two of them yeah I mean the |
3209s | cool thing about our approach for |
3211s | weapons within ashes of creation |
3214s | is that |
3216s | weapons don't ju they're not just stat |
3218s | sticks right they have different feels |
3221s | as was demonstrated both in the melee |
3224s | examples with the Great Sword and the |
3227s | daggers as well as now with the Longbow |
3229s | and the short bow these changes can be |
3232s | pacing they could be speed they can be |
3235s | critical rates they can be critical |
3238s | damage they can be base damage values |
3240s | they can be |
3242s | um separate effects like the Longbow has |
3245s | a charge up on its basic attack whereas |
3247s | the short Pro doesn't |
3248s | um there's more Motion in the great |
3250s | sword and then there is necessarily in |
3253s | the daggers you know the idea is because |
3256s | each weapon type has an Associated |
3259s | weapon tree for progression we almost |
3263s | want each of these weapon groups to feel |
3266s | distinct in the way they play and |
3268s | because of that it touches a lot of |
3270s | different aspects of a combat for them |
3275s | um and I think the last one is kind of I |
3277s | see a lot of conversation in regards to |
3279s | this is |
3280s | um what and I know you talked about a |
3282s | little earlier about what the benefits |
3284s | are for Tab versus |
3287s | um action I feel like a lot of people |
3288s | feel like tab is just easier so why |
3290s | would I use |
3292s | you know uh action so I don't know if |
3295s | you want to kind of go into a little bit |
3296s | more detail about the benefits of one |
3298s | over the other so we talked a little bit |
3300s | about the ability to Blind fire not |
3303s | requiring a Target in order to shoot |
3304s | right that's one of the benefits um and |
3307s | the differences you know what do you |
3309s | mean by that too is that you can shoot |
3311s | without having to have a Target in |
3313s | regard for Action combat but that |
3315s | doesn't mean it's gonna like help Beacon |
3318s | honing go find the target so keep that |
3320s | in mind folks right so that that is a |
3323s | component |
3324s | um the the other thing is you know a lot |
3326s | of it can be playstyle as well |
3328s | um you know different players prefer |
3330s | different modes of combat |
3333s | um and for a lot of action players |
3334s | having that reticle having the camera |
3336s | tied |
3337s | um to the movement of the curse or the |
3339s | movement of the of the mouse that is an |
3341s | element that they want to incorporate if |
3344s | you were to ask me do we lean more |
3346s | towards tab or more towards action in |
3349s | the past I've always said we lean more |
3350s | towards tap targeting but that doesn't |
3353s | mean there is not a playstyle of action |
3355s | that provides the user |
3358s | um some benefits to it now there are |
3360s | some downsides to it as well |
3363s | um and those downsides might be that if |
3365s | you're in a massive brawl the ability to |
3367s | pick and choose targets that are far in |
3369s | the back line that might might be more |
3371s | advantageous towards tab Target users |
3374s | because they're able to click but the |
3375s | reaction time to acquire a target for a |
3378s | cursor versus acquiring a target for a |
3380s | reticle is much faster and less |
3382s | cumbersome because it doesn't require as |
3384s | many actions on behalf of the user such |
3386s | as finding the nameplate clicking on it |
3389s | to acquire the target then activating |
3391s | the ability whereas with a reticle |
3393s | option all you need to do is Orient your |
3395s | camera towards that Target and fire off |
3397s | the missile or fire off the attack |
3399s | um you know that is a component as well |
3403s | I think we'd be here all day if we |
3405s | answered all the questions but we do |
3407s | have a forum thread over on our forums |
3409s | uh if you go to |
3410s | forms.ashesofcreation.com we do have a |
3413s | basic range attack updates uh thread |
3415s | over there please head on over there |
3417s | give us our feedback Steven specifically |
3419s | is asking for things that you liked so |
3421s | from looking at this video what are the |
3423s | things that you like from it and then |
3425s | also telling us your experience from |
3426s | other games or or experiences in regards |
3429s | to arranger classes that you would like |
3431s | to see and experience in ashes of |
3432s | creation and both of those pieces we |
3434s | will be putting together a report and |
3436s | sending that over to our development |
3438s | team so that they can take that into |
3440s | consideration as they move forward |
3441s | obviously they will make the decisions |
3443s | they want for the game that they're |
3444s | making but we always like to hear your |
3446s | guys's feedback and take that into |
3447s | account when we're creating things and |
3449s | making sure that we're all on the same |
3450s | page in regards to what we're wanting to |
3453s | do |
3455s | um so with that I think we're gonna move |
3456s | on to the character art stuff unless you |
3458s | have anything else you want to add |
3459s | Stephen |
3461s | no just everything you said right |
3463s | providing that feedback is very |
3464s | important |
3465s | um give us your thoughts analyze the |
3467s | video talk about the things you like and |
3469s | the things you dislike |
3470s | um talk about you know make sure to |
3472s | include both it's very important that we |
3474s | understand |
3475s | um where the strengths lie and where the |
3477s | feedback is important right |
3480s | um so make sure you guys are doing that |
3482s | on we're going to be uploading this to |
3483s | YouTube shortly after the stream you I |
3485s | think you guys already did that uh |
3487s | Margaret yeah I'm prepared and that'll |
3489s | go live that'll be in 4k so you get to |
3491s | see the full glory of the map and the |
3493s | environment and and you can um you can |
3497s | just see I mean really it is it is |
3499s | awe-inspiring the the the talent of |
3501s | artistry that we have on this team and |
3503s | and um it's always fun to see oh my gosh |
3507s | are we just give you the cacophony of |
3509s | noises from your from here hotel room |
3513s | um we'll move on to our character update |
3517s | then uh some of which you've seen some |
3519s | of the things in game but we will switch |
3521s | over there so first yeah first and |
3524s | foremost we have the these lovely |
3528s | um snake folk this is a najash tribe |
3531s | which is pretty cool |
3533s | definitely check them out I'm excited |
3535s | for you guys to see these when they |
3536s | animate it's going to be really cool |
3538s | they're in a t-pose obviously we show a |
3541s | lot of our models in these states |
3543s | um but yes |
3546s | very very cool this is something that |
3549s | Danny worked on which looks awesome I'm |
3552s | excited to fight them you guys will have |
3554s | to tell us what kind of abilities you'd |
3556s | like to see them having |
3557s | next up we have our living statue night |
3562s | and I have a couple different versions |
3564s | of this so you can see them but this is |
3566s | from Eli you can kind of see them |
3567s | falling apart too the pieces of them |
3569s | which is really cool and then also when |
3572s | they're all combined into one piece |
3574s | but |
3576s | very neat |
3578s | welcome back we're looking at the living |
3580s | statue we just finished looking at the |
3582s | Josh tribe uh loving These Guys these |
3586s | will be a lot of fun |
3587s | um did you talk about |
3589s | the placement and and kind of Origins |
3593s | I have not for this or or these guys if |
3595s | you want to go over that stuff so these |
3598s | are where the living statues we're |
3600s | talking about uh well we went over the |
3602s | snake folks and then uh also |
3604s | so |
3606s | um obviously as you guys know the the |
3608s | world is is Rich with um |
3612s | um with history and lore and and part of |
3614s | this is enemy factions and you're seeing |
3616s | with the najash |
3618s | um these there's some there's some |
3620s | stories behind this that you'll |
3621s | experience in Alpha 2 |
3623s | um with these creatures and |
3625s | understanding kind of their origin where |
3627s | they came from where they inhabit now |
3629s | um there's a deep city that has been |
3632s | um |
3633s | um destroyed but also preserved under a |
3636s | significant amount of magma |
3639s | um and it's it's really it is a really |
3643s | fun |
3644s | um fun idea but these are examples of a |
3646s | of an NPC faction right so you're not |
3649s | just gonna see we talked about this in |
3650s | the past you're seeing the models now |
3651s | they're not always going to be cobras |
3653s | some are going to be |
3654s | um rattlesnakes some are going to be uh |
3656s | you know mambas they're going to be |
3658s | different variants that are represented |
3660s | as part of these serpent races |
3662s | um and then lastly it's working on this |
3665s | one |
3666s | oh perfect okay and then lastly you see |
3669s | that um |
3670s | the living statue that has |
3674s | um uh essentially these are were once |
3677s | protectors that got turned into |
3681s | um adversaries uh and you'll be facing |
3683s | them as you kind of progress throughout |
3685s | the ruins of the of the Ancient World |
3688s | um that once inhabited uh uh Vera uh and |
3691s | they're they're gonna have some unique |
3692s | and interesting animations |
3695s | um that that almost look you know my my |
3698s | desire for these is that they almost |
3700s | feel a bit cumbersome in their movement |
3702s | a bit stop-motiony kind of |
3705s | um I think that's going to look pretty |
3706s | cool so we'll see how animation deals |
3708s | with that |
3709s | I love it they look pretty sick so I'm |
3712s | excited to see that come to fruition Eli |
3714s | did a great job |
3715s | oh yeah and then we've got our zombie |
3719s | shambler you know moving ourselves into |
3721s | the October realm of things uh this is |
3724s | by gin C which looks awesome |
3727s | I believe I have a turntable for them I |
3729s | do I do |
3732s | if you don't like creepy stuff I'm sorry |
3734s | but look at her tummies |
3738s | yes |
3740s | you can't you can't have a good fantasy |
3744s | without some good on debt |
3746s | and these guys are definitely compelling |
3749s | especially if you consider the |
3751s | atmospherics and the zone that they'll |
3753s | be placed and the the you know creepy |
3756s | nature of their surroundings also as |
3759s | many of you guys know we like to play a |
3762s | lot with ground uh based NPCs having |
3766s | them kind of unseeable and if you walk |
3769s | past maybe a grave or something their |
3771s | hand comes out and grabs you like you |
3774s | know those are those are fun yeah a |
3777s | little surprise a little you know |
3779s | shocker for you and we have these |
3782s | ghostly |
3784s | um armor Folk |
3788s | which I think I have uh images of the |
3790s | armors too but |
3794s | very very neat |
3797s | yeah these guys look good I think did |
3799s | Keith do these I believe Keith did them |
3802s | yep |
3803s | yeah these guys are pretty cool |
3806s | um you don't see it here but |
3808s | there are bodies that are spectral uh or |
3812s | ethereal in nature |
3814s | um they will have some effects that kind |
3817s | of pulsate glow and move |
3819s | um to kind of show that more ethereal |
3821s | aspect of them |
3823s | um I think they'll uh they're going to |
3824s | look pretty good yeah they already look |
3827s | pretty awesome and then we Priscilla one |
3830s | of our newer artists created the Sable |
3833s | tooth which is the Little Cub from one |
3835s | of our previous sets |
3837s | they're cute |
3839s | oh I love these guys |
3844s | those are great so if you got that |
3847s | you'll this is a little pet that you'll |
3849s | get and you'll see these in the world |
3851s | too |
3852s | sorry it looks like it looks like a mix |
3854s | between a quarter |
3856s | weird lion |
3858s | you've got that longer body or maybe |
3860s | it's like a liger it yeah it was kind of |
3862s | like going with the Corgi butt like |
3864s | short legs but like the tiger body that |
3867s | was kind of what I think this is one I |
3868s | designed before with the witherings |
3872s | yeah I like them and then of course we |
3875s | had the shaman that you saw in games |
3877s | Steven kind of like showed you a |
3878s | close-up but like you saw the concepts |
3880s | last month the concerts were pretty sick |
3883s | but then you see how good they look like |
3886s | the models are just badass and then you |
3888s | get to see them in game with the |
3889s | lighting too and our artist Stephen |
3891s | always says and I think we've reiterated |
3893s | a million times just from concept to |
3896s | fruition just like I mean it's stunning |
3899s | so absolutely |
3904s | but I know sometimes it's fun to see the |
3907s | full 3d because it's hard to see it when |
3908s | you're in game sometimes because we're |
3910s | running around doing things |
3912s | I know I tried to give a nice little |
3913s | close-up shot for it yeah in the level I |
3917s | cheated a little bit there too I turned |
3919s | myself friendly with the monsters |
3922s | you switch sides how dare you |
3925s | and then of course this is uh one of the |
3928s | Shields and I think there's a staff as |
3930s | well that Chris made yeah |
3934s | spear not a staff |
3938s | and then I think we have an image of I |
3942s | don't have it in here then we're going |
3945s | to show you we've shown you the empyrean |
3947s | concepts and I believe last time we |
3950s | showed you just the head model for them |
3952s | but um now you're seeing the model the |
3956s | full we're going to show you the full |
3957s | model for the Imperium so this is |
3963s | the female this is the male |
3966s | and obviously you'll have customization |
3967s | options with your characters these are |
3969s | just kind of like the starting point for |
3972s | where we're going with them |
3974s | the vibe yeah there'll be of course you |
3976s | guys have seen their character creator |
3978s | and it's a work in progress altitude |
3981s | State |
3982s | um but there will be lots of |
3983s | customization options |
3985s | um many of which are very specific uh |
3987s | like the types of tattoos and hairstyles |
3989s | right |
3990s | um but there's a lot there's a lot there |
3992s | these are the base base models |
3996s | um Chris did I think it was Atkins right |
3998s | did it yeah I think this is Chris yeah |
4000s | yeah did a great job |
4002s | revamping these with Manny doing some of |
4004s | the concept and helping bring a little |
4007s | bit of stylization to the models which |
4009s | he's done a great job with that which |
4011s | you all saw before and give us tons of |
4012s | feedback on so we'll we've definitely |
4014s | been incorporating some of that next up |
4017s | we have the klar speaking of Manny these |
4020s | are Concepts so keep that in mind these |
4022s | are Concepts that we're showing for the |
4023s | next two so this is kind of the |
4025s | direction we're going for the klar last |
4027s | time you got to see the velune which was |
4029s | kind of our first reveal of the new |
4031s | Valiant look and renkai and some of |
4033s | those things so if you didn't watch that |
4034s | definitely go check out our previous |
4036s | updates we always kind of share a little |
4038s | progression as we go forward but |
4041s | um this is the kind of the direction for |
4043s | the Kayla which is very different from |
4045s | the velune |
4047s | yes absolutely I mean this is |
4051s | more traditional humans right uh that's |
4054s | present in the games we come to love and |
4056s | expect |
4058s | um and the velune we talked a little bit |
4059s | about in the past is having a more gen |
4061s | ancestry that's going to be more |
4063s | pronounced in their models when you guys |
4065s | get to see that in the future |
4067s | um a little bit more Arcane elements to |
4070s | them |
4070s | um so it's like a mixture of gin and |
4073s | human which I think would be interesting |
4075s | which they look beautiful they're |
4077s | stunning if you didn't see that highly |
4079s | recommend going back and watching our |
4080s | update from last month and then of |
4082s | course we have the nikuen and |
4086s | um this is their male and female |
4088s | Concepts you've seen a couple different |
4090s | Renditions of them |
4092s | um I know Steven has continually gone |
4093s | back and forth with the artist in |
4095s | regards to the new direction for some of |
4098s | these races so I don't know if you want |
4100s | to talk a little bit about this because |
4101s | this is a little a little different than |
4103s | what they've seen in the past again |
4104s | concept |
4106s | um |
4107s | yeah absolutely I mean |
4110s | um you know we've talked about it in the |
4113s | past we wanted to take a little bit of a |
4114s | different approach |
4116s | um Manny's been doing a great job in |
4117s | adding some stylization elements into |
4119s | these into these uh player character |
4121s | races |
4122s | um and you know this these are the types |
4125s | of of differences we want to have |
4128s | between our two different Dwarven |
4129s | influenced |
4131s | um uh player character races uh and |
4134s | there's a lot here that's inspired from |
4136s | Polynesian culture |
4138s | um which I think has been captured very |
4140s | well as part of the uh uh the concepts |
4142s | that mayonnaise revamped and it's going |
4145s | to be awesome to see these come into |
4146s | model form |
4148s | yeah they're looking really cool |
4151s | so we have a lot of different varieties |
4153s | um between all of our races so we hope |
4156s | that you all have been enjoying seeing |
4159s | the progression of them you're getting |
4160s | to kind of follow along the Journey of |
4162s | creating these races I don't think you |
4165s | know most games you're not you don't get |
4167s | to see the progression and have feedback |
4168s | along the way and see all the different |
4170s | iterations of the races that they take |
4172s | whereas like here you're actually |
4174s | getting to see that it's a lot more work |
4175s | than you think and then on top of that |
4177s | you don't even want to know how many |
4178s | animations per every single one has to |
4181s | go and the teams have to do so much work |
4184s | in regards to that when it comes to |
4185s | combat because you have to think about |
4186s | the transition from when you're standing |
4188s | to when you go into combat and then all |
4190s | the different moves that you're doing |
4191s | and the transitions between those it |
4193s | gets a little crazy but we appreciate |
4196s | you all being patient with us and |
4197s | following our journey and we're really |
4199s | just trying to make a game that we're |
4201s | all going to love and play and enjoy for |
4202s | years to come |
4204s | absolutely and it's and it's been as you |
4206s | said such a a great experience having |
4209s | you guys along |
4211s | um this journey with us |
4213s | um it isn't something as Margaret said |
4214s | that a lot of people have an opportunity |
4216s | to watch the development of um in real |
4218s | time and you guys can go back you know |
4221s | part of the the luxury of having this |
4223s | transparent development process is you |
4224s | get to go back and look at what they |
4227s | were uh back in the day versus what they |
4229s | are today and how they progressed and |
4232s | that's always a fun experience it'll be |
4233s | cool when we do each of the races when |
4235s | we do videos for each of them we show |
4237s | like the first rendition of them back in |
4239s | like when you first started to now it's |
4242s | gonna be so cool to see the the changes |
4244s | from them |
4245s | I can't I'm I'm you know every now and |
4247s | then I I think of and I kind of |
4250s | storyboard in my mind out the journey |
4253s | from there to here you know yeah |
4257s | create that kind of experience as a |
4259s | video and boy is that gonna be one crazy |
4262s | undertaking to make that and show |
4264s | everyone who hasn't been part of this |
4266s | journey with us but will come when the |
4268s | game launches that they get to look back |
4271s | and say wow you know this is where they |
4273s | came from this is this is the iteration |
4276s | time this is how things changed over |
4278s | time and just to see that is uh is |
4282s | really is really interesting I think is |
4285s | really it's fun yeah and of course uh |
4289s | we're gonna talk a little bit of our |
4290s | studio update so I'll kind of hand it |
4291s | over to you Stephen if you want to talk |
4293s | a little bit about that and then we'll |
4294s | get into our final q a from the forums |
4296s | and we'll be wrapping up today's stream |
4298s | so we appreciate you all bearing with us |
4301s | because it's a long one |
4302s | yeah the the studio update's pretty |
4304s | short and sweet um you know we we are |
4307s | we're keeping our heads down right now |
4308s | working towards Alpha two |
4310s | um there's been a lot of great progress |
4312s | on the design engineering and art teams |
4314s | um towards that end |
4316s | um a lot of |
4320s | we picked up some good hires this month |
4322s | um We are continuing to have open |
4324s | positions on our website which the |
4326s | community team has posts updates for |
4329s | um uh every now and then across our |
4330s | socials uh make sure to help us spread |
4333s | that word |
4334s | um and you know I think come the end of |
4337s | the year and the beginning of next year |
4339s | we're going to have another significant |
4340s | hiring push uh again to bring on a lot |
4343s | of more talented uh artists engineers |
4345s | and designers on the team |
4347s | um and you know I couldn't be more happy |
4350s | with with the state of of development |
4354s | right now for the game things are in a |
4357s | in the best place they've been uh since |
4359s | we started this journey |
4361s | yeah you've been on a long journey |
4364s | at the same time it's like you blink in |
4366s | and spend I'm like I've almost been here |
4368s | for four years it's crazy I know I'm |
4371s | still I and I love it obviously I'm |
4373s | still here so if that's a good education |
4376s | um but yeah we have our q a so if you |
4379s | submitted form questions your answer |
4381s | might be answered but if it doesn't get |
4383s | answered here we also do answer a lot of |
4385s | our questions |
4386s | um over on the forums or we direct you |
4389s | to where you can get the answers from |
4391s | um |
4392s | my team is amazing Brian Cody do a |
4395s | fantastic job Cody goes through every |
4398s | single question that you submit so probs |
4400s | to vacnar |
4402s | and give him some love if you haven't |
4404s | yet because he reads every single |
4406s | comment in that thread so first up we |
4408s | has jesber uh from uh talking about |
4411s | weapon animations and the question is |
4413s | how will animations work while dual |
4415s | wielding weapons of a a different type |
4418s | for example an ax and a dagger or B |
4421s | different weapon speeds |
4423s | yeah so |
4426s | um dual weapons will have their own |
4428s | animation sets |
4430s | um and most of those will be based there |
4433s | will be a limited selection of which |
4434s | weapons can be dual weapons right |
4436s | players will make that selection they'll |
4438s | create those dual weapons as as bespoke |
4441s | single items that when equipped will |
4444s | occupy both the main and offhand |
4447s | um |
4447s | and then how we handle the tax feeds is |
4450s | we offer animations at a particular |
4452s | speed and then we adjust that with a |
4454s | modifier based on uh whatever is |
4456s | influencing that either increase or slow |
4458s | down in speed |
4460s | all right and then our next question is |
4462s | from leoloni from this uh from the |
4465s | forums as well and wanting to know about |
4466s | Summoner and archetypes so Summoner has |
4469s | been said to fill in the gaps in a |
4471s | party's role composition what exactly |
4473s | does that mean in practice are they |
4475s | capable of specking to be peer DPS pure |
4478s | heels or pure tank or instead are they |
4480s | supposed to be doing all three at a |
4483s | lesser level as needed |
4485s | it depends on the summon that they |
4488s | bring out |
4490s | um they will have a variety |
4492s | down |
4494s | of summon options and |
4497s | they will have supporting uh abilities |
4500s | that enhance the role of that particular |
4503s | summon or |
4505s | that can hybridize the role of that |
4508s | Summit based on the ability they cast on |
4510s | the summit or support by attacking by |
4512s | casting on the target either |
4514s | so it is it is something that is |
4517s | flexible based on the Summoner and then |
4520s | when you choose |
4522s | a secondary archetype as your um as your |
4526s | total class that as a as a primary |
4528s | seminar that will influence which |
4531s | category your summons perform best as a |
4535s | role so if you go with a secondary |
4537s | archetype for your class selection |
4539s | that's more DPS oriented |
4542s | this summons uh from a role category |
4545s | perspective will be DPS summons you'll |
4547s | still have the flexibility but it won't |
4549s | be as strong as if you had chosen a |
4551s | support or a tank roll uh and the summon |
4555s | benefits you would have as a result of |
4556s | those secondary choices |
4560s | all right and then karthos from the |
4562s | forums would like to know about ships in |
4564s | the weather showcase stream which if you |
4566s | haven't watched you should go watch it |
4568s | it our weather system so far is amazing |
4570s | and it's even crazier now the stuff that |
4572s | they're doing like please go watch it |
4575s | um uh you hinted at weather impacting |
4578s | ships could this also indicate that |
4580s | ships can have status effects such as |
4582s | being on fire |
4584s | oh yeah ships ships absolutely can have |
4586s | status effects a majority of the time |
4588s | those status effects will be conferred |
4590s | based on weapon types that are being |
4592s | used against the ship |
4594s | um or encounters that the ships are |
4595s | facing those can be weather-based or |
4597s | they can be NPC based |
4599s | um and then in addition uh weather can |
4601s | absolutely affect wind patterns at Sea |
4604s | as well and when patterns provide |
4608s | um the Ship Sails or the ship's movement |
4610s | speed certain advantages in certain |
4612s | directions so that kind of keeps the |
4615s | playing field uh Dynamic right they're |
4618s | not going to be in a certain area of the |
4620s | sea and always expect that when I turn |
4623s | you know horizontally in the world I'm |
4625s | going to move faster |
4626s | um uh because based on the weather |
4629s | pattern and the wind that's present that |
4631s | might change moment to moment |
4633s | all right and then zoos wants to know |
4636s | about Caravans what is the reason for |
4639s | requiring the destruction of a caravan |
4641s | by the attackers as opposed to the |
4643s | attackers gaining possession of the |
4645s | Caravan |
4648s | so |
4651s | it needs to be well to answer that |
4654s | question it needs to be a bit of an even |
4655s | playing field |
4657s | um I've experienced games where you can |
4659s | take control of that particular vehicle |
4662s | and while you can with ships with |
4664s | Caravans we really want to emphasize |
4666s | this idea of not necessarily stealing |
4670s | the vehicle but being forced to achieve |
4673s | Victory through destruction and when you |
4676s | do you then have the logistical issue of |
4680s | how you're going to transport those |
4683s | goods on your own rather than servicing |
4686s | the transport of that by just hijacking |
4689s | the opponents |
4691s | um there's also some gamification that |
4693s | can occur if you can just steal those |
4695s | things and take that that Caravan to a |
4698s | certain location we need these to become |
4701s | stolen good so to speak for a certain |
4703s | system and as a result of that you need |
4706s | to be able to loot the container and not |
4709s | necessarily turn it in we also don't |
4711s | have a means by which players would turn |
4714s | in another another player's Caravan at a |
4718s | caravansery as a pit stop or as a final |
4720s | destination because that would be a |
4722s | stolen Caravan also so we want to |
4724s | provide some Level Playing Field for the |
4727s | Caravan users who are transiting around |
4730s | the world a requirement on the |
4733s | attacker's end to actually succeed at |
4735s | destroying it rather than Ninja |
4739s | Caravan per se that's again not to say |
4741s | that that's not possible with ships |
4743s | ships are a different vehicle type uh |
4745s | and and have different rule sets as a |
4748s | result |
4748s | all right well when it comes to Caravans |
4751s | you wake up and you choose violence |
4753s | um |
4760s | across the world you don't have to kill |
4762s | people |
4764s | but if you want the loot no uh next up |
4767s | we have superheroes 67.85 uh who wants |
4771s | to know about shipbuilding will we be |
4772s | able to furnish our ships similar to |
4775s | housing |
4776s | [Music] |
4777s | um will you be able to furnish your |
4779s | ships similar to housing yeah |
4783s | they're absolutely attachments that can |
4786s | that can apply to the um to the ship and |
4790s | some of those are decorative in nature |
4793s | there are also slots that have |
4797s | um uh utility aspects to them as well |
4800s | but are also decorative |
4803s | all right interesting I'm excited to |
4806s | hear about that |
4808s | um because I think there's gonna be a |
4808s | follow-up question to that would be |
4809s | basically would you have like a |
4811s | Captain's Quarter and you can put like |
4812s | chairs and stuff in there or is this |
4814s | more of like a figurehead that you can |
4815s | swap out and like Weaponry that you can |
4817s | swap out the look figurehead right we |
4820s | are trying to stay away from internal |
4822s | compartments within the ships because |
4824s | that presents a whole different type of |
4826s | user interface and um uh flow that can |
4830s | be a bit cumbersome and problematic |
4832s | especially in combat and in closed |
4835s | spaces |
4836s | um so we're trying to stay away from |
4838s | that under deck aspect and keep things |
4839s | all on Deck |
4841s | um for better readability on the player |
4843s | side okay I just wanted to clarify |
4845s | hopefully that helps you guys out on the |
4847s | community side and then we have Oz Jack |
4850s | who wants to know about character |
4851s | progression is there going to be any |
4852s | form of dual specialization allowing us |
4854s | to switch between two setups of skills |
4857s | talents augments Etc |
4860s | foreign two setups of skills and yeah |
4864s | let's say I'm a ranger and I want to be |
4866s | more respect towards one thing and then |
4868s | later I'm decided I want to be specked a |
4870s | different way save the top yeah yeah |
4872s | that's that that is a uh convenience uh |
4877s | component right |
4878s | um you know we're giving you the ability |
4880s | to respect so why not also give you the |
4882s | ability to save specs |
4884s | um so that you when you do respect |
4886s | you're not having to uh go through the |
4889s | monotony of finding the the skills that |
4892s | you're trying to spec into yeah that's |
4893s | going to be uh um a convenience |
4897s | um uh option that will be available to |
4899s | players now will this be something that |
4901s | is easily done because I know in the |
4903s | past we've said like we don't want you |
4905s | to be able to just change on the Fly |
4906s | immediately to be you'll need to be in |
4909s | town for the respect right uh and that's |
4911s | we're talking about secondary um excuse |
4914s | me I'm talking about secondary but also |
4917s | your primary abilities that you respect |
4919s | into |
4920s | um those will need to be in town as well |
4921s | so either way you won't be able to do it |
4923s | on the Fly you're not going to be out in |
4924s | the open and at a raid and I need to be |
4926s | this spec now and be able to change it's |
4928s | going to be have to be something that |
4929s | you strategically have chosen due to |
4932s | what you know is ahead of you out in |
4934s | adventuring and you're respecting for |
4936s | that reason but when you do you'll have |
4938s | safe specs that you can spec into when |
4939s | you're at that NPC okay I just wanted to |
4942s | clarify because it was a little |
4943s | different than what we said in the past |
4945s | all right and then drunk ninja uh wants |
4947s | to know about Coastal nodes well nodes |
4949s | located on Islands be easily accessible |
4952s | at the start of the game or will it be |
4954s | racist races like players running for |
4958s | players to gain access to ships to |
4959s | explore potential uh Island node |
4962s | locations |
4964s | well you are able to swim so you don't |
4967s | necessarily need it no running |
4969s | underwater you'll swim you can actually |
4972s | swim |
4973s | um to answer that question |
4975s | um it's the same with all notes right |
4977s | there are nodes that are going to be |
4979s | located uh at Great distances from the |
4982s | starting locations some of those |
4984s | distances will be separated by water |
4987s | um and if it is a goal of some |
4989s | individuals to help seed those that |
4993s | node's progression earlier than what |
4996s | might be located closer to the starting |
4998s | areas then they'll have to incorporate |
5001s | strategies to direct player movement and |
5004s | heat into those areas so that they get a |
5008s | faster start than the nodes that might |
5011s | be located closer to the starting area |
5013s | okay and then anarchs wants to know |
5015s | about Stealth mechanics will it be |
5017s | possible for any player to hide their |
5019s | character's name and Guild plate through |
5021s | the use of non-pay to win means and just |
5024s | to reiterate to you guys we have no |
5026s | plans of doing any pay to win things |
5027s | anything that is in our shop will all be |
5030s | cosmetic and not things that give you |
5033s | power or any benefit of that sort no no |
5035s | pay to win no pay to convenience |
5038s | um yeah so |
5039s | to answer that question |
5041s | there are some ideas that we have about |
5045s | um |
5047s | disguises for characters that |
5049s | incorporate name plates and guilds |
5052s | um there's also the same thing we or |
5055s | disguises of |
5058s | um of uh Caravans and ships whether or |
5061s | not they're holding a full Hall of goods |
5064s | uh whether they can mitigate the |
5066s | distance between the notification area |
5068s | of a caravan moving past you or not |
5071s | um there there are some ideas that we |
5073s | have about that but I'm not ready to |
5075s | expand on that quite yet |
5077s | um because we haven't vetted those those |
5080s | designs yeah so stay tuned for Alpha 2 |
5083s | as we give updates on that and of course |
5087s | add new new things to the builds when we |
5090s | when we have that live |
5091s | um and give us your feedback that's per |
5093s | usual next up we have schwann36 wanting |
5097s | to know about Mariner classes this is |
5098s | specifically ships by leveling a |
5101s | piloting uh Mariner class will two |
5104s | identical ships have different speeds |
5106s | needs and turning abilities based on |
5109s | their Pilot's level |
5111s | so |
5113s | the benefits of having |
5115s | Mariner expertise |
5118s | is not just |
5121s | related to activities you can do on the |
5124s | ships but will also incorporate skills |
5127s | that become available when you're |
5128s | piloting ships as well so these there's |
5130s | a few things that Mariner classes |
5132s | provide |
5133s | interaction with attachments on the ship |
5136s | driving the ship itself |
5138s | utilizing the ship's components like |
5141s | furling the sails or not uh is also and |
5144s | as well as repairing ships when damage |
5146s | is taken the speed at which you can do |
5148s | it the health you regenerate when you do |
5150s | it those things all get influenced by |
5152s | your Mariner class skill |
5154s | um and the more you interact with it the |
5156s | more experience you gain the better |
5157s | you'll become |
5158s | all right and our last question is from |
5161s | lashing about seasons are ocean and |
5164s | underwater areas going to have seasonal |
5166s | changes |
5168s | oceans ocean and underwater areas will |
5171s | not have seasonal changes no oh okay |
5174s | all right well with that that is our |
5177s | final question from the forums if you |
5180s | did not get your question answered here |
5181s | it might be one that we already answered |
5183s | in the past so definitely check out our |
5185s | Forum post vachner is always great about |
5188s | tagging folks and letting them know |
5189s | where they can find the answer in some |
5190s | cases giving you the answer they put a |
5193s | lot of work into that so please please |
5195s | check it out and of course uh you know |
5197s | as um reminders of things that we have |
5200s | going on we do have quite a few things |
5202s | that we'd like your feedback on so if |
5204s | you go to forums.ashes of creation.com |
5206s | you can check it out and give us all |
5208s | your feedback we have basic range attack |
5209s | feedback that we're looking for we have |
5211s | Gathering and PVP feedback we have a |
5213s | follow-up question we have quite a few |
5215s | follow-up questions in regards to the |
5216s | event system so if you have not gone |
5218s | over and posted in those threads please |
5220s | do because we will be compiling those |
5222s | shortly so we'd love to get your |
5224s | feedback as quickly as possible and of |
5226s | course if you would like to help us |
5228s | build the world of Vera you can head on |
5230s | over and purchase the order of the |
5232s | Giants Slayer cosmetics and annual those |
5235s | will be swapping over October 12 2022 at |
5237s | 11AM to the new set and with that don't |
5241s | forget that we will be uploading this |
5243s | video as well as we'll have the 4K video |
5245s | today and then tomorrow we'll have like |
5247s | the full Dev update video that will go |
5249s | up |
5250s | um but if you leave us a comment on the |
5251s | full Dev update video uh and you're |
5254s | subscribed to our Channel you could |
5256s | possibly get your comment spotlighted |
5258s | for our next live stream so definitely |
5260s | do so because it's going to be a live |
5262s | stream and quite Spooktacular so you'll |
5265s | want to do so that that's right it's |
5268s | October yeah what you got to think of |
5270s | your costume Stephen oh can I just be |
5273s | the same thing I was last year you can |
5275s | be whatever you want to be |
5277s | and of course follow us over on Twitter |
5280s | Facebook Instagram Snapchat all the |
5282s | places we post almost daily a ton of |
5285s | great content so if you would like to |
5287s | follow us interact with us over there |
5288s | we'd love to hang out with you and chat |
5290s | with you guys over on the forums and |
5292s | Discord we're on there daily as well so |
5294s | come chat with us give us your feedback |
5296s | and of course uh we'll see you next |
5299s | month right here twitch.tv ashes of |
5301s | creation on our twitch channel for |
5303s | another Dev update and we have a lot of |
5306s | things coming up next month and you know |
5308s | announcements you know I know people are |
5310s | excited about extra life and |
5313s | um interviews and stuff so stay tuned we |
5316s | will definitely be having some good |
5318s | goodies up on our social channels so um |
5321s | keep an eye out for those with that once |
5324s | again |
5325s | just wanted to say one last time I |
5327s | apologize for the delay did not expect |
5330s | to be in Vegas for today's stream |
5332s | um but I'm glad that uh the iPad camera |
5335s | worked it did you're a little yeah we |
5339s | only see you in a smaller slim box but |
5345s | I appreciate your patience and of course |
5347s | tuning in and remember feedback is so |
5349s | important |
5350s | um please after the stream is is |
5352s | finished look out on YouTube we'll host |
5355s | that to 4K version of the video that you |
5357s | guys saw today leave your comments there |
5359s | and and give us your feedback remember |
5361s | what you saw that was positive and what |
5363s | you saw that you'd like to see |
5364s | differently |
5365s | um those are two very good points of |
5367s | feedback all right thank you all for |
5369s | joining us we super duper appreciate it |
5371s | there's a lot of you today and a lot of |
5373s | new uh Chatters so we appreciate you |
5375s | coming in and joining us and of course |
5377s | thank you Stephen for your time and |
5379s | joining us even though your schedule's |
5381s | crazy and also I don't even know how |
5383s | many people rang the doorbell I'm sure |
5384s | someone's gonna make a counter for that |
5386s | how many pizzas did he order no I'm just |
5389s | kidding uh perfect |
5392s | stay safe and healthy and we will see |
5395s | you next month for a live stream that |
5397s | you will not want to miss toodles one |
5401s | [Music] |
5424s | thank you |
5428s | [Music] |