Transcript (by Youtube)


2s [Music]
17s hello
18s everyone welcome we hope that you've all
22s had a amazing month I know it's been a
25s pretty eventful month for me uh but
27s Welcome to our glorious ashes of
29s creation January development update um
32s with me as always is the one and only
34s Steven Sharie our creative director and
37s of course
38s hello it has been so long Communications
41s I know it feels like for forever but uh
44s it's not it's only been a month I know I
48s I I'm I'm having a a Deja Vu between the
51s last January live stream where we talk
52s about how this is our longest spread
54s between live streams and it's been it's
57s actually it's been hasn't it been longer
58s than a month it's been almost it's been
59s 45 days this is a long month and I know
62s my audio is quiet so I will try to solve
65s that for you all I think I'm getting
67s spammed in regards to that oh okay
70s that's all good that's all good an extra
71s an extra two weeks can do that it's okay
74s you all don't want to hear from me
75s anyway you just want to hear from
77s Stephen uh oh that is not
81s true um
84s but yeah I don't know it's pretty
85s exciting um as always below you can see
88s what uh we have coming up so we have
90s reminders Caravan PVP and for those of
93s you follow us pretty closely you've
96s probably seen that um we have hopefully
101s this is fixing the audio let me do do
104s let me know if if I'm still quiet but I
107s think I've I think I've solved it
111s um definitely solved it for me all the
115s is it really loud sorry no no no it's
117s totally fine I can handle it
121s okay we've got the Caravan PVP Studio
125s update a little small small art update
128s and then questions and
131s answers it is it has been an exciting uh
134s last uh month or so as well um for those
137s of you who are unaware Margaret got
139s married I got married oh my goodness I'm
143s married now and then also I think you
146s announced just uh this last week that
148s having another member of the join soon
151s yeah I'm preo ego oh my goodness how
155s exciting it has been very eventful and
159s the wedding was probably the crazy I
160s mean Stephen was able to attend but it
163s was kind of the crazy thing it was
165s beautiful it was one of the most
166s beautiful things I've ever seen actually
168s I loved it it was so great I mean I know
170s that it was a it would must have been
173s just complete Mayhem for you and so
175s stressful for you but watching the
177s beauty of your close family and and
180s friends and being able privileged to be
182s there for that and coming together like
184s it did was something that was honestly a
186s once in a-lifetime experience it was
188s very beautiful it was like a Hallmark
190s movie it was pretty
192s crazy uh because for those of you who
194s don't know uh there's a huge storm that
197s happened in Tennessee so my fellow
198s Tennessee folks out there um we had the
201s biggest storm we've had in 15 years in
203s the area that I'm from we don't normally
206s get snow so it's very weird um so
210s they're not prepared for snow and it was
212s pretty pretty bad um so I don't want to
216s scare the audience
218s but
220s Intrepid there was a lot of key
223s stakeholder individuals in our car when
226s we were traveling down that hill to make
228s it to the wedding and then when we came
230s back that that that 45 degree Mountain
234s that we had to drive up in our
236s four-wheel drive jeep with like eight
238s people in the car it was black ice there
240s were cars like sliding down left and
242s right and were're like trying to
243s navigate past them it was
246s scary but we made it we made it and it
249s was all
250s good yeah so that is why we had to
253s cancel our wedding venue and our all of
257s our vendors cancelled like pretty much
259s all of our vendors cancelled it was um
262s pretty pretty chaotic for anybody who's
264s planned a wedding or hasn't planned a
266s wedding weddings are already stressful
268s as is
271s um yeah it happened we're okay it did it
275s was a lot of fun a lot of fun and we
277s have we have got a great show in store
280s for you guys I know you've been waiting
281s for some PVP um and and we're going to
285s get into that in just a moment here yeah
288s but before we do that as always we have
289s a little bit of a couple things a few
291s reminders and things of that sort to uh
294s walk through um the first and foremost
297s one is our Spotlight uh don't forget
301s that if you are subscribed to our
303s YouTube channel and follow us in all of
305s the places um if you subscribe to us on
307s YouTube and leave a comment on our Dev
308s update one specifically you could be
310s spotlighted or your comment could be and
312s so for today's Spotlight we have the
315s Lawrence 1970 who has said how will
318s weapon skills play into a class plus
321s subass I think hean he means IE here if
324s I will play a cleric Rogue I.E Shadow
328s disciple who uses a dag will I be able
331s to augment the dagger or the active
333s dagger skills too if yes how exactly
336s will they be augmented since in my
338s example with a shadow disciple the
341s augmented the augmentation solely
342s happens via the Rogue class but dagger
345s plus Rogue it's not clery will they be
348s augmentable by the main car main
350s archetype or even both okay this is I
354s think they're a little confused yeah
355s well okay let me let me clarify this is
358s a very uh B big and complex question so
361s let me just go through real quick um as
363s a reminder and obviously before I get
365s into that I just want to say um Lex at
368s the uh Ash's Wiki has done a great job
371s in compiling so much of the information
372s that we have over the years uh provided
375s with regards to the design of the game
377s um and always make sure you're utilizing
380s that resource when you have questions of
381s these types but you can also engage with
383s the community because there are a lot of
385s La uh long-standing members of the
386s community who are very familiar with the
388s game designs as well those things are
390s all subject to change because we're
391s still in active development but what I
393s will tell you is that the intent behind
396s the augment system is not to provide new
399s active abilities they're intended to
402s augment existing active abilities that
404s are provided through your primary
406s archetype and so your secondary Arch
408s type selection completes your class
410s selection of which there's 64 types and
413s you get augment skills that can apply
415s certain attributes and mechanics to your
419s ex excuse me existing active skills so
423s if you have certain abilities like a
424s backstab as a rogue primary archetype
427s and you take that healer uh secondary
429s archetype selection now the properties
432s of your backstab will still remain the
434s same as an active ability however it
437s might include things like life steal
439s right or it might include things like uh
442s susceptible weakness to the Target and R
444s reduces their healing because the the
447s definition of what those augments are
448s intended to provide based on the
450s archetype selected for the augments is
453s within the schools of magic that live
455s for that archetype so a cleric is about
457s you know balancing life and death and
459s the control of those types of hit points
461s now you mentioned also in there that
463s weapon skills and I'm not sure if you're
464s referring to primary abilities active
468s abilities that live in the arc types uh
470s um adventuring skill tree or if you're
472s talking about weapon skill trees weapon
475s skill trees are a little bit different
476s weapon skill trees are skill trees that
478s you can unlock and invest points into as
481s you continue to develop your experience
482s with certain weapon types certain weapon
484s groups like a dagger and when you're
487s doing your basic combo attack with those
489s weapons uh which is universal for all
491s classes anybody can use any type of
493s weapon because stats can be changed on
495s these weapon types um through crafting
498s and through drops uh there will be
500s certain proc effects that live on the
502s weapon skill tree as you Advan in them
504s and those proc effect effects will be
506s able to interact with your uh Arch type
509s skills
510s because they will have promotion type
512s effects that occur when they synergize
514s with one another so hopefully that
515s answers your question and gives you some
517s some insight there but always I would
519s recommend taking a look at the wiki uh
521s there's a lot of great information there
523s yes so thank you again to the Lawrence
526s 1970 for leaving us a wonderful comment
529s and of course again like I said um if
531s you leave a comment on our Dev update
533s you two could be spotlighted in our next
535s one and it has to be the full Dev update
536s one um then next up we've got Dev
540s discussion we have a new Dev discussion
542s out I believe we always tell you kind of
544s what's coming up uh but this one is
547s about utility skills what utility skills
549s do you feel are most important are there
551s certain scenarios that should require
553s specific ones we want to know your
555s thoughts so please head on over to the
557s forums toss your feedback and thoughts
559s over there we always utilize these we
561s make some amazing reports for our
562s development team regarding these um and
564s our next one is going to be regarding
566s Esports uh there's been a lot of
568s discussion about Esports over the years
571s um and you know where does MMO you know
573s where do MMOs fit into that space does
575s ashes creation fit into that space maybe
576s not uh so we'd love to hear your guys's
579s thoughts about that and uh our next
581s thing here is um remember we announced
585s our delicious Dev discussion well now we
587s have uh some of our winners and we
589s wanted to Spotlight them so we're going
591s a little video of those so thank you so
594s much for everybody who sent us
596s submissions um you guys voted on which
599s recipes you wanted and um it was really
603s cool see look
604s at I watched nar's uh video that he did
608s as a as his uh profession as a baker and
610s I thought he did a great job look at
612s Shaka Khan those look great wow ones
615s really turned out pretty cool too I
617s think did Dr and also a meal which was
621s cool wow look at these These are
624s unbelievable and such great uh great
627s picture taking here oh nicas wow these
631s look good I'm starving yeah I know we're
634s like it's lunchtime I'm
636s [Laughter]
638s starving oh look at the doggo yeah I
642s love the setup of some of these they're
643s so pretty wow we have got some amazing
647s photographers for we we have got some
650s Instagram experienc uh yeah Zara's got
653s like the little skull in there so good
656s but yeah thank you all so much we we
657s loved seeing these the team did we were
660s you know we were originally not sure how
661s many people would participate um with
664s with that but it was really cool seeing
666s it and we appreciate it that was great
669s that team was just so excited um we're
671s definitely going to have more cool
672s recipes I know there's been talks of
674s maybe a recipe book later down the line
676s post launch so you know maybe some
678s things that you'll see um for those of
680s you who enjoy that enjoy that kind of
682s stuff as somebody who enjoys cooking I
683s love cooking and baking um it was very
686s very cool seeing that so thank you um
690s and then the last thing that we want to
691s remind you guys about and this is more
693s of less of a reminder and it's more
694s because we've gotten a lot of questions
697s uh the pr inbox was full of questions CS
699s has been getting questions I know our
701s community team uh Roshan and Vagner have
702s been getting questions regarding it but
704s as you guys know the shop update our
706s pre-order packs have ended we are no
708s longer selling pre-order packs we did
710s give a plethora of months notice um
712s whenever we put them up but we let you
714s know when they were going to end um and
716s so it's been a long many many months
718s that we have let people know advance but
720s we tried to give as many reminders as we
722s could email reminders social reminders
724s we tried to do our best but we do want
726s to let you know that we will continue to
728s engage with the community and content
730s creators to find other ways for folks to
732s get giveaways and things of that sort so
734s stay tuned for that stuff especially as
736s we get closer to Alpha 2 and then beyond
738s that after our internal or maybe you
740s know some of our external testing as
741s well after we get some you know you know
744s testing that we're satisfied with and we
746s feel like we are able to you know
748s service additional test
750s we will definitely find more methods for
752s you guys to access the game um it won't
754s be through pre pre-order packs it will
755s be through other ways to purchase um but
758s yeah we'll we'll definitely find ways
759s for you guys to but we also want to make
760s sure that we can service you well so if
762s we can't do that we don't we don't want
764s to open up and I know I I know it's
767s weird I I have uh I have gotten some
770s commentary from my colleagues within the
772s IND why you want our money yeah I know
774s well also from yes from some industry
776s colleagues I've gotten questions about
778s wait a minute you closed your pre-order
779s shop we like uh yes we want to ensure
783s that the testing is is going to go as we
786s anticipated it to and quality is
788s important to us obviously during that um
791s and that's why we found it appropriate
793s and gave ample notice as Margaret said
795s um to close that preor shop but as the
797s testing continues we will give you guys
799s updates so so be on the lookout for that
801s we will update you as testing continues
802s and is successful um which you're about
804s to see some interesting testing here in
806s just a little bit um yes which you know
809s that's a great segue Stephen why don't
811s you kind of take it away know maybe you
812s want to do a little prefacing before
814s preface before the preface I I love to
817s preface before the preface I'll preface
818s multiple prefaces within the video but
821s uh I preface here in the Stream because
823s it's important that you guys uh
826s understand obviously that this is still
828s a work in progress and I want to talk to
829s you a little bit about what work in
831s progress means um now obviously you know
836s we as Gamers you know have not perhaps
840s experienced uh historically a lot of
842s projects especially of this size going
844s through such a unique process of
847s transparent development it has been
849s something that I'm very glad to see that
852s has been that has picked up a bit over
855s the course of the last several years
856s with more independent Studios which I
858s think is great personally I think it's
860s great for the industry I think it's
861s great for the genre and the genres that
863s it applies to I think it's great for the
866s consumer the players to have a voice in
870s that process um you know that's
872s something that we have tried to Champion
875s over the course of our development um
877s and I think our team has done a great
879s job it is not without its difficulties
882s obviously having to juggle the tasks of
887s showing what you're working on in a
889s digestible format through these types of
891s live streams and updates while also
893s actively working on the thing that
895s you're trying to ship is a difficult
899s cult balance right and it can be taxing
902s a bit on the development team um and not
905s only that but it also can be a great
907s source of reward and and um you know we
912s here at Intrepid it is the highlight of
915s our development team to watch the
917s community's reactions to get motivated
919s by your guys's excitement uh to have
921s validation in the direction of our
923s design Theory and implementation uh of
927s these different systems and also I will
929s say like you know for our Phoenix
931s initiative members who um are very
934s dedicated individuals to help us test um
938s you know there was a 10-hour long
939s straight test session that we had on
942s Monday which was which was rigorous uh
946s to say the least um and you know as we
949s continue to move towards Alpha 2 you
952s know phases of development move from you
956s know the area of kind of of of
958s pre-production into production into like
961s polish and getting ready uh for external
963s testers like those different phases
966s exist and as we started this year you
968s know a lot of the outstanding core
970s Feature work that we've been doing has
972s started to transition into let's Harden
975s the game systems let's solidify uh the
979s interactions let's address the bugs
981s let's address the visuals let's start
983s doing some second passes on visual
985s effects and UI you know to get it ready
988s to be tested by an external audience of
991s our customers our players the people
993s with you know whom we're building this
995s game for um and so when you watch this
998s video I want you to take with a grain of
1000s salt obviously there are three primary
1003s areas that still require significant
1005s Improvement and it's not difficult
1008s Improvement it's just work it's work
1010s that we need to do we tend to do the
1012s more difficult work up front and that's
1014s the feature development that's the you
1016s know prototyping and testing of
1018s difficult engineer ing solutions that
1019s need to be required the three things I
1021s would tell you about that are work in
1023s progress in the video you're going to
1024s see are related to the UI the visual
1028s effects and the character models and the
1031s lighting so those are additional passes
1034s that need to be done so when you're
1036s watching know that we're aware of that
1038s and we are going to address those things
1040s right visual soup language that lives in
1042s combat um you know the targeting that's
1045s required on player name plates um uh you
1049s know the character models and the
1051s material usage with the lighting is
1052s going through a significant revamp be
1055s aware that we are aware of those things
1056s we'll be working on those things uh but
1058s what we're going to show you today I
1059s think is is pretty exciting it's a very
1061s fun system uh it revolves around the
1063s Caravan Caravan PVP that's intended in
1066s the world obviously emphasizing our risk
1068s versus reward philosophies uh when it
1070s comes to the ways that players
1071s meaningfully interact with one another
1074s through PVP but also our raft system and
1077s some water elements that you're going to
1079s see included um so take all of that and
1082s as people who might be less engaged with
1084s our development view this because that's
1087s the double-edged sword of transparency
1090s uh be out there and give uh give this
1092s message to them so that they're aware
1094s we're aware of the things that they're
1096s commenting on and I think that's a very
1098s POS we're launched game yes that is
1102s right Absol also um I see other people
1106s telling the pi folks to give them Deeds
1108s um we we did allow them to tell people
1110s that they have partaken in this and
1112s obviously we have announced that they
1113s did and we're very thankful for their
1114s assistance but at this time they're not
1116s going to share any further details about
1118s their testing experience there will be a
1120s time where we you know unlift some NDA
1122s elements thing of things but not right
1124s now absolutely with that we're ready to
1127s play enjoy
1132s [Music]
1135s [Applause]
1137s enjoy
1143s [Music]
1152s hello everyone and welcome to yet
1155s another day in Vera and today we have a
1158s pretty exciting showcase for you I know
1160s it's one that many of you have been
1162s waiting for for quite a while but before
1166s we begin I do want to provide you with a
1170s little bit of our normal reminder that
1173s this is still a work in progress and
1176s there are a lot of visual bugs obviously
1179s uh work in progress UI and art uh that
1182s you're going to see here which will
1183s continue to improve but with that being
1186s said and performance as well with that
1188s being
1189s said we're going to take a look today at
1192s some
1194s PVP and we're going to talk about PVP
1197s specifically in the context
1199s of Caravans um and I am joined by some
1203s of our glorious developers all of whom
1205s you have heard from in the past um we
1208s have one of our glorious senior
1210s designers Mr Chris Chris how you doing
1212s buddy oh I'm just wonderful thanks for
1215s having me happy to have you buddy I know
1217s you've been putting a lot of work into
1218s this um and it's great to see it kind of
1220s come together here um and I think we're
1224s also joined by two other glorious
1227s designers on the combat side
1229s uh Bucky trat how you guys doing doing
1234s good yep good to be back and we're uh oh
1236s I've lost
1239s count many many times
1243s um so we also have a number of different
1246s testers who are going to be joining us
1248s uh who are assisting in um getting ready
1252s for Alpha 2 obviously Alpha 2 as we
1254s announced is going to be starting in the
1256s third quarter of this year um there's
1258s still a lot of work to be done and and
1260s part of that work is finding all the
1263s bugs and all the crashes and and
1265s hardening the systems uh as we prepare
1267s for Alpha 2 but today like I said we're
1269s going to be talking about a really fun
1271s system as it relates to Caravans and one
1273s of the most important aspects of
1275s Caravans is that there is no reward
1279s without significant risk in ashes of
1282s creation and the Caravan system is of
1284s particular risk because it is how
1288s material s and commodities are transited
1290s within the world of Vera and it's
1293s difficult to navigate the world of Vera
1295s it's a it's a large world and the train
1298s is not always kind especially to large
1300s Vehicles like a
1301s caravan and today we're going to talk
1304s about as you Transit this
1306s world if the node structures are not
1309s advancing with you and the world State
1310s isn't changing and you're not
1312s seeing
1314s different um Bridges being constructed
1318s so sometimes you might have to Ford
1321s rivers and rivers can be quite the
1325s obstruction uh for you and present some
1327s danger wow look at these look at this
1330s look at this crew you'll not you'll
1332s notice that this crew they all have
1335s swords above their head and they're blue
1336s to me but that's because we've
1339s discovered that a caravan is taking the
1340s perilous Journey nearby and trying to
1344s reach a location where they'll be
1345s rewarded for all their hard work but
1347s little do they know
1349s we are here waiting for them and the
1352s bandits are going to attempt to to take
1355s this Caravan Chris talk to me a little
1357s bit about the risk of Caravan travel and
1360s what people are about to see here yeah I
1363s mean well you risk everything you're
1365s traveling with when you run a caravan
1368s right um it's definitely way more
1370s efficient than running a bunch of goods
1372s in your inventory to and from nodes but
1375s it's uh definitely a lot more dangerous
1379s absolutely Rangers if you guys want to
1381s come over here with me I've just gotten
1383s word that there might be a caravan down
1386s here
1387s approaching but they appear to have some
1389s Defenders I can see them I think they
1391s might even see us here in the
1395s distance what do you guys say we engage
1397s them do we want to just kind of Ambush
1400s them here I don't think they can see us
1402s we fight you should be stealth stealthy
1404s about it okay I got a t i got a Target
1407s mcstacker
1409s Rangers we should open up on them right
1411s when they kind of arrive here let them
1413s let them come up a little bit closer and
1414s prepare your uh your
1419s snip I have no
1421s idea actually let's switch targets over
1424s to narus let's open in three 2
1433s one oh no okay engage them go go go
1444s oh my
1452s god oh it's it's
1458s Bloodshed this is our
1467s loot
1472s don't let them get
1473s [Music]
1481s away think I think we may only there's a
1486s few left I see CH chibi Bri focusing the
1497s Caravan
1503s all right take down the
1527s Caravan
1529s time for that delicious
1532s loot we it oh my God okay nobody nobody
1536s grabbed the loot nobody grabbed the loot
1539s what just happened here Chris Bucky talk
1540s to me a little about a little bit about
1542s what we just saw obviously this Caravan
1543s is now destructed what does that mean
1546s yeah so this this Caravan was loaded
1548s with a combination of it looks like uh
1552s commodity crates and material
1555s crates okay all right so these crates
1557s have different contents in that yeah so
1560s um like the last Caravan live stream uh
1563s we transited a bunch of Commodities
1565s those special Goods you bought with
1566s glint um well obviously we can steal
1569s them now that we've killed their
1570s Caravans if you want to open up one of
1572s these guys with a green uh little symbol
1574s on it okay over
1578s there where you at oh I'm right here I'm
1581s right here right next to you one of
1583s these guys got it okay I can interact
1586s with it I see that there's stolen
1589s Commodities yeah so you can go ahead and
1591s loot those um now you don't actually get
1594s the commodity that it was you get these
1596s special certificates that um we will
1599s offload at uh the node we're going to
1601s head to after this uh for some
1604s monies nice I like monies and then
1607s there's a second kind of crate here if
1609s you come uh turn around and walk back
1610s here this with with this black icon um
1613s now this is a material crate which means
1615s they were transiting their materials as
1617s well
1619s oh my God they have a bunch of rubies oh
1623s spicy I know let me take a look at these
1626s rubies oh nice okay I have 30 of their
1630s rubies nice but now obviously this is
1633s too much for us to carry right that's
1635s one of the aspects of the of the Caravan
1638s system is that it provides you large
1640s carrying capacity what do we do when
1642s there's too much for us to carry on our
1643s backs so there's an item in your
1646s inventory um that you can use to summon
1649s an empty Caravan that you have stashed
1651s at a node um if I recall correctly you
1653s stashed one at Winstead nearby I do have
1656s one at Winstead let me summon that so
1657s out in the wild right now I am able to
1660s summon this
1664s Caravan and that's going to come from
1666s winstep yep um now the way summoning
1670s works is the length of that summon is
1673s determined by where you're right if you
1676s were to summon from wiad which is pretty
1677s close to us the weight's not going to be
1679s super long but if you're summoning from
1681s you know very very far away it's going
1683s to be a rough
1685s wait okay all right so now I begun
1688s summoning my empty Caravan to come pick
1691s up these supplies that we've just
1694s Acquired and obviously if you were in
1697s the previous raid you can go ahead and
1698s leave that raid um because right now the
1702s there's some still outstanding
1704s functionality required on the UI front
1706s but it will be intended for that to be
1707s seamless in the future um but now you
1709s guys are joining my RAID to defend this
1711s and once this Caravan arrives it's going
1713s to allow us essentially to grab these
1715s outstanding supplies is that right
1717s correct yeah and another um additional
1719s reason why you may want to summon a
1720s caravan instead of having all your
1722s people here pick up this stuff is you're
1725s going to get more for bringing the crate
1728s unopened to a node right so that like
1731s material crate you got you said 30
1733s rubies from it um you're going to get
1736s way more if we take that to the node
1740s without opening it in the field okay
1742s that's cool that's
1743s awesome and now you know we just
1747s happened to upon obviously this Caravan
1748s here that was carrying supplies but talk
1750s to me a little bit about the intended
1751s interaction of hunting Caravans right
1753s what does that what does that mean can
1755s you progress in that can you identify
1756s these carrier vans from a distance is it
1758s intended to be diagetic or is it you
1760s know aided with mini map like talk to me
1762s a little bit about that uh Bucky and
1765s Chris yeah so uh hunting and carav is
1768s tending to be a lot more diagetic right
1770s you plant spies in other guilds you um
1773s you know build your information Network
1775s in the world of Vera um kind of uh
1778s through through whatever means you can
1780s right um now there is progression paths
1783s involved with attacking and defending a
1784s caravan um that can Aid you in doing so
1788s um either with better equipment for it
1791s um faster ways to open crates more yield
1794s from crates and if you're a Defender
1796s right better components for your
1798s Caravans stuff like
1800s that okay very cool ah the Caravan has
1805s arrived so now I should be able
1812s to move up to
1816s these
1818s crates and collect the cargo I
1823s see yep so you should have an ability to
1826s collect cargo oh my God yeah I have a
1828s whole bunch of cargo that I can select
1831s from so I'm just going to grab each of
1835s these
1839s cases okay I have a very large
1848s chassis and I've collected I've
1850s collected a number of them let me see if
1852s I can collect some more there's a case
1854s of everb bur scented
1856s candles
1858s and some more cented candles all right I
1860s think we have grabbed pretty much
1862s everything that we didn't already loot
1863s now talk to me a little bit about the
1864s differences between looting here kind of
1867s at the spot and collecting the cargo
1869s with the
1870s Caravan I can take this one yeah so like
1873s looting at the spot obviously uh you can
1875s do right away and problem with that
1877s though is you you forfeit a lot of the
1878s materials a lot more get lost and as you
1880s crack open those crates but if you're
1882s able to have your own Caravan uh and
1884s bring it there you can Loot and you'll
1885s get more of the uh more of the overall
1887s materials that way but there will be
1889s progression for you know like you saying
1891s about the highway man faction versus The
1893s Defender faction and maybe there'll be
1895s some progression where you can uh get
1897s better loot percentage out the
1901s field very
1903s cool now we talked a little bit ago
1907s about um stolen goods stolen supplies
1912s what are the intent of that system how
1913s does how does stolen goods and supplies
1915s work differently than
1916s commodities
1918s so when you crack open a creative
1920s Commodities you get um you don't get the
1922s Commodities themselves since they're
1923s like created cargo items you actually
1925s get stolen goods and you can use those
1927s stolen uh commodity certificates to go
1930s and turn them into the black market to
1932s uh get some money
1935s back okay nice and and that's an upgrade
1937s path that's available at different
1939s Marketplace buildings yeah that's a
1940s specialization of the market normally
1942s you can sell them back to anything but
1943s it's not going to be very much like the
1945s normal vendors of Vera don't want those
1946s stolen goods but if you you know the
1948s right people you can get you can get
1949s your money's worth out of it very nice
1952s very
1953s nice now obviously we we just had a
1955s large scale relatively large scale
1957s combat between two of these raids um
1962s Trad talked to me a little bit about
1963s kind of you know how our approach
1965s towards Alpha 2 is going to incorporate
1968s additional development of this group
1970s based combat and PVP and and kind of
1972s where we are with it now yeah absolutely
1975s um so as you've seen in a lot of our
1977s previous uh archetype live streams
1980s there's been a lot of you know
1981s representation of single player combat
1983s like you know we usually go in there
1985s with one to like maximum of three people
1987s just cuz we want to really highlight
1989s like the abilities but here you're
1991s obviously seeing that much larger scale
1993s scenario and that's where we're um going
1996s to continue moving forward thinking
1997s about like the group utility because
1999s that's that's what like adds a lot of uh
2002s class identity to your character right
2004s is like when your party invite me
2006s invites me or you're ra to me like what
2008s do I provide to the group um and that's
2010s where we sort of shifted our focus on
2013s for this uh next iteration of ability
2018s design okay I see there's some dead
2021s brown bears up here that's
2024s concerning let's hitch a left here okay
2028s and so what we're going to do down here
2033s is we need an an alternate path to reach
2036s merth because the the path by road is a
2039s bit obstructed some of the bridges have
2041s not been developed
2043s yet so what are we about to do
2046s now so there's this Nifty thing that I
2049s think you alluded to last time we talked
2051s about Caravans but we are going to
2054s Traverse the river instead of the
2058s land all right so what you're going to
2061s do is roll up here and go ahead and walk
2063s your Caravan as far into the water as
2065s it'll let
2066s you
2068s all
2070s right I see beautiful
2074s Carin all right now you should have an
2076s ability on your Caravan hot
2079s bar to transition to Raft convert to
2084s Raft ooh
2087s okay and I just deployed this yep just
2090s deploy
2093s it oh that is
2096s awesome
2100s so this process takes a few minutes um
2104s you're going to have
2105s to basically wait and defend your
2107s Caravan while um you're transitioning
2110s draft but riding on the water has its
2115s benefits I love this now you can still
2118s Target the dock right and and part of
2120s this transition process is again the
2123s risk that you're introducing for the
2125s reward of having greater flexibility in
2128s movement through the land um and that
2131s risk is basically you're a Sitting Duck
2133s here for lack of a better
2135s term yeah basically um like I said you
2138s can't you can't escape and to you can
2141s undo this process but the amount of time
2144s you've already sunk into it must be paid
2145s to undo it I see and now as as this raft
2150s is getting constructed I noticed that
2152s it's it's essentially
2154s destructing the uh the Caravan and using
2160s that to construct the raft yep correct
2163s and if you actually once it's done
2165s constructing you'll notice the the body
2168s of your Caravan is sitting on the
2170s raft oh I love it Oh okay that's cool
2173s that's some Lewis and Clark [ __ ] I mean
2177s stuff oh no um now as we're kind of a
2182s Sitting Duck we should probably put some
2184s uh maybe some Scouts up near the top of
2186s that hill so don't get jumped I don't
2189s know Scout I can go take a look I mean I
2193s I I can't imagine that they just left oh
2196s boy we got some people up here oh no
2200s they're back they want their stuff back
2203s I'm going to go I'm going to go chill
2204s with the uh the raft as it kind of comes
2206s down while you guys fight them for a
2208s second I think it's almost done there we
2212s go oh I've gotten the raft I'm I'm
2216s running
2219s oh God Rangers to the ship quickly join
2223s me we must depart this
2228s area all right we'll catch back
2231s up everyone on
2235s board Chris Bucky do what you can to
2238s hold them uh it's just it's just some
2240s rabble you know these guys don't have
2242s anything on us
2245s easy mopping them up
2249s I I expect you to make quick work of
2250s them um Chris are you with me or are you
2253s over there I don't know where I'm going
2256s oh I'm I'm running down I'll run to you
2258s I'm abandoning the fight okay yeah we we
2261s we've taken him out we're we're coming
2263s back now okay very nice we're run along
2266s the
2268s shore I like the uh I love the raft it's
2272s looking good I know Adam worked pretty
2274s hard on the new water
2276s Shader looks beautiful it's a nice day
2280s out it definitely turned out real nice
2283s and shout out to how for the raft yes oh
2286s the raft looks so good I'm assuming
2287s we're going left yes uh so we're going
2289s to keep going straight
2294s here all
2298s right now this can be very helpful
2301s having the option but it can also be
2302s kind of dangerous because you don't know
2305s who might be laying in weight ahead of
2307s you along the
2309s shorelines but it also lets you as we
2311s said Traverse the world in a little
2313s different way and there's also a current
2314s here correct yeah so there's a current
2317s system that increases your speed if you
2320s go with the current and decreases it if
2322s you go against it uh you're going to
2324s Hitch right here
2331s Steven and those currents are kind of
2333s different based on the location in the
2334s river correct yeah they are they're
2336s different based on the location in the
2338s river and like the strength of the river
2340s right so like you know where we kind of
2343s started there was more of a lake body so
2346s the current's not super intense but you
2349s know we could have a place that's you
2351s know near Rapids
2353s right got
2356s it where are we going here this is
2359s looking
2361s concerning oh
2363s Steven did I ever tell you have the
2365s sense of direction of amongus
2369s oh my God shoot on on the Rock the other
2374s way take them
2376s out stepen you're going to crash into a
2379s rock oh
2382s god oh you're going to want to Hitch
2384s right here I'm sorry I wasn't paying
2385s attention to my
2387s map no no no no not yet not yet not
2390s yet I'm trying to watch behind us you're
2393s going to beach
2395s us is there someone on
2399s board oh
2401s no that was a
2406s Defender oh heavy fire on tread all
2409s right I think we made it out we're safe
2411s now Trad how's it going on the battle
2413s side uh I'm outnumbered I'm running oh
2416s no meet us at the Landing point if you
2419s if you're if you are a bandit get out of
2422s there and meet us at the Landing
2425s Point don't let them follow you
2428s though win the fight then meet us yes
2431s win the fight then meet us or die and
2433s meet us how about what we do that the
2435s other way around yeah that'd be
2440s good
2441s so these are obviously some of the risks
2444s of traveling by
2447s raft let me turn down um my sound
2451s effects just a little bit there we go
2454s um now it's not all bad because we can
2457s land and turn us back into a land
2460s Caravan again and that's coming up here
2464s correct it's coming up pretty shortly
2466s now you can't turn into a land Caravan
2468s anywhere right you still need kind of
2470s like how you saw we showed up at a beach
2473s to turn into a raft uh well we need to
2475s do something similar and if you notice
2476s around us there aren't a huge amount of
2479s beaches and that's super intentional to
2481s create like you know locations players
2484s can rely
2485s on got it
2488s are we coming up on one up here
2491s yeah on one on the right
2494s there we're up here let me see if the
2497s let me see if the current kind of
2499s carries us forward a little bit oh it
2500s does I'm not
2502s moving our current
2506s moves a very a light influence for this
2509s current very light
2512s current all right everybody secure the
2515s perimeter I am converting into a land
2518s Caravan
2519s again it it has
2523s begun securing
2526s perimeter perimeter secured so after we
2529s go back and forth with the um with the
2532s Caravan turning back into a land Caravan
2534s it's keeping all the components that it
2535s had before obviously right Chris yeah so
2538s um all your components all of the stuff
2541s in like that you've either looted or
2544s launched with sticks with you
2547s um all that all that good stuff oh DA's
2551s not in the raid anymore reinvite him
2554s let's bring da back I'm sure that the
2558s the opposing side is going to try one
2560s last time to recover their goods oh they
2563s will for sure so we need to be
2565s conscientious of that as we kind of
2566s progress through these these this more
2568s rocky area a lot of places yeah this is
2572s it's also very narrow not a lot of
2574s places for us to run
2577s H love the view of Carin
2581s here so when we when we get to mirth
2584s though assuming that we successfully
2587s navigate past the evil
2590s Merchants
2593s um what are we going to be doing then
2595s we're going to be turning in this this
2597s cargo yeah so we're you know you're
2601s going to be able to unpack those crates
2603s which you currently don't know what's in
2605s them um you know we do have a plan for a
2608s progression path for kind of Caravans in
2611s general where you will be able to look
2612s into them but um you haven't done your
2615s grind stevenh
2617s what haven't done my grind yet nope and
2621s you're also going to go and turn in
2624s those black market or not the black
2626s market certificates the stolen
2628s Commodities at the black market to make
2630s some
2631s money got it now guys obviously as
2634s you're watching this and you're seeing
2636s the kind of TR transition again as a
2638s reminder everything you're seeing is a
2640s work in progress especially from an art
2642s perspective um UI visual effects
2646s animation those are all still works in
2648s progress I'm going to I'm going to jump
2650s on this okay here we
2653s go I am ready let's do
2658s this I'm speed boosting it would be very
2662s nice if some tanks were on the front
2663s line with this sad little Mage get out
2665s of the way yeah let's send some some
2668s Rangers ahead too in their camo get some
2671s scouting
2672s going
2675s nice we must
2677s protect I'm in danger I'm in
2680s danger I need an adult go Trad dispense
2684s the
2686s [Music]
2687s heathens um we should pull back a little
2690s maybe on the hill Cliff up on the right
2692s here I got
2693s eyes a ahead all right St out of my way
2696s I'm just I'm just going to go straight
2698s through this just send it Steven I'm
2700s going straight through everybody get out
2701s of my
2702s way
2706s run oh
2708s God some some casualties of our own side
2711s it's it's worth it
2714s though tanks pull him down from the
2717s rock use your
2723s javelins
2725s oh
2728s running yeah we're kind of just walking
2730s right through them honestly not even
2733s really scared at all they don't have
2734s enough to contest us we're too
2737s powerful they fear they fear the might
2740s of our Bandit
2745s Army I remember this this way last time
2748s there were a bunch of zombies and
2749s skeletons
2750s here yeah yep I think the world team has
2755s changed them to rock
2757s Golem oh or the world state has changed
2761s perhaps or maybe they did change the
2763s rock that's going to be a Jeremy
2767s question we've left we've left vertek
2771s good sacrifice did we make it
2774s out um we're still being chased hey
2777s everybody up here go back and kill those
2779s people don't let them near
2781s me back
2785s fiends
2787s I'm going to use my last speed boost my
2789s God they're using dark magic The Rock
2792s Elemental oh y don't pull
2795s aggro definitely
2798s not I'm trailing trailing behind you I
2800s found the
2801s skeletons Cy yes that's what I wanted
2804s you to
2808s do they've overextended the fools the
2813s fools heal heal I cannot hear oh where
2817s are you oh I see I see
2824s you my gosh all right we're almost
2830s there we're so
2836s close you know I'm really envious of You
2838s Stephen being able to like sit and drive
2841s something while we all have to walk I
2843s know my legs hurt honestly it's not a
2845s very comfortable ride the suspension on
2847s this vehicle and the rocks on the
2850s ground well you know the roads will
2852s upgrade when the node levels up and
2854s it'll get a little
2855s nicer that's true that's a good point so
2858s as the as the nodes Advance as we've
2861s said in the past the roads Advance as
2863s well and that speed buff does get some
2866s benefit and a road like this would
2868s eventually become stone right so the the
2870s Caravan won't be as
2872s bumpy we have almost
2875s arrived at at
2878s mirth I've lost the road buff now we're
2880s super
2882s slow you're officially in Mirror left I
2885s still see Lex behind us is Lex on the
2888s good side or the bad side he's on our
2889s side okay we do have enemies coming up
2891s though okay we still haven't killed them
2894s guards get them kill the I had more
2897s heals I'd be up there more somebody help
2899s them kill all right go TR I'll stay with
2902s you until the end we're going in don't
2906s guys I don't even think they followed
2909s they're
2910s gone go get him he's running in we've
2913s almost arrived who that solo hero the
2917s River Town of
2925s Mirth look at that beautiful
2927s view it's a very nice little
2931s node so now I have some stolen
2935s commodities in the form
2938s of stolen goods yep and then I also have
2943s cargo Y and I believe I remember you
2945s saying you picked up a bunch of rubies
2949s uh candles and a bunch of uh and a
2951s couple of crates now the crates are a
2955s mystery so I'll I'll walk you through
2957s how to find out what goes in
2959s them we did
2961s it
2963s yes we've done it should I dismount
2967s uh yeah get off that thing all right
2969s great work everybody well done everyone
2972s beautiful you all be paid 10 copper for
2974s your services and I'll get the rest now
2976s where are we going to go to turn this
2978s stuff in first thing we're going to do
2980s come back this way we're going to talk
2981s to the Caravan Master talk about a
2983s change since last you guys saw the
2986s Caravan system um if you open that up
2989s and switch to the storage of the Caravan
2991s you have here you'll see the goods are
2992s still in there do you see the goods in
2995s there Steve cargo storage yes I do so
2998s you're going to part of the change is
3001s that when you land a caravan it doesn't
3003s automatically flood the nodes uh cargo
3007s with the stuff that was on your Caravan
3009s it stays on the Caravan as additional
3011s cargo storage okay um so what you're
3014s going to do if you notice there's a
3015s couple of crates I think they're 2 by
3017s ones in there yes I see those medum
3020s crates you're going to rightclick
3022s that okay oh look at that there's some
3026s balt in these so what you can do is
3029s unpack that crate which is going to move
3031s the goods that were in there into your
3034s material inventory but um unpacking
3037s takes time so they're going to be locked
3039s uh for a period of time okay so I won't
3042s see them in my you will see them in your
3044s material inventory but you won't be able
3046s to take them out uh so if you want to go
3047s ahead and unpack it you can tab over to
3049s the material inventory and check it out
3050s just show up there later cuz it's not
3052s showing up there now uh did you hit the
3053s unpack button oh I did not oh good call
3059s thank you so
3062s sorry oh that was good that was good
3065s okay all right so they're locked right
3066s now oh okay so in 5 minutes I can access
3069s them yep now that timer scales with how
3071s the node progresses um that's actually
3073s an extremely fast unpacking time um but
3077s typically it's going to be on the scale
3078s of
3079s days okay very cool and what about these
3083s everb burn scented candles those are
3084s Commodities you're going to be able to
3085s sell that to the commodity man oh do I
3088s put those where in the storage uh you
3089s can just leave you can just leave them
3091s right there I can show you come on this
3093s way all right sweet sweet
3096s sweet and now obviously the unback
3099s unpacked time fees everything associated
3101s with it those are all options that you
3104s can choose to manipulate within a node
3106s so you can make your node kind of the
3108s you know hub for trade or for landing
3111s Caravans and whatnot depending on the
3113s options that the cities choose exactly
3116s so if you go ahead and talk to this
3117s vendor here okay uh it should open up
3121s your storage as well and if you go to
3124s Cargo oops all right go to Cargo and
3128s check out your cargo and
3129s mirth done um you should be able to sell
3133s those Commodities to this gentleman
3135s straight from your Caravan inventory if
3136s you scroll down to the bottom of your
3138s cargo inventory there it is yes very
3141s nice okay
3143s cool hold on let me fix that guys
3145s remember UI is a work in progress right
3147s now this is very functional not playable
3151s um okay so I see a bunch of these I can
3153s sell them right now um what am I selling
3156s them for oh you're selling them for gold
3158s you stole another man's uh potential
3161s gold I recovered them they stole it from
3163s us to begin with that's right oh sure
3164s sure sure yeah we're the good guys Chris
3168s do I right click those to sell them
3169s right click them to sell them um this is
3171s functionality we showed in the last live
3173s stream it's just they're not they
3175s weren't yours to be begin with now I see
3177s when I right click it it tell it opens
3179s up the crate and inside I see nothing
3182s that could be a bug that's a bug that
3185s could be a bug guys you're going to see
3186s some bugs the way things go so last
3188s thing I want to show you though Stephen
3190s yes uh I want you to while you're
3192s talking to this vendor in your
3194s inventory your player inventory you
3197s should have um those stolen goods that
3200s you got from the crate that you opened
3202s up so if you talk to this if you talk to
3204s this gentleman and hover over it'll tell
3206s you how much they sell for to the
3207s commodity
3209s vendor but don't sell
3212s them yeah we know a guy
3215s stepen I'm talking to this vendor and do
3219s I just hover over them in my uh backpack
3222s uh yep sell price it says is zero uh so
3226s this man is not going to give you a lot
3229s of money for that but how dare this
3232s we've got a guy come follow me yeah we
3233s got a guy oh he doesn't he doesn't
3235s doesn't trade in stolen goods yeah he's
3237s he's a reputable vendor
3239s but okay all
3242s right we're looking for somebody over
3245s here so this is the new upgraded
3247s Marketplace here in mirth um now as we
3250s kind of briefly mentioned their a
3253s upgrade paths to the marketplace now
3255s this one's been expanded so if you
3257s follow me into this little back alley
3259s and into this little
3261s ouse
3264s oh we found the black
3267s market my
3269s goodness ailia
3273s blackwat now this was because this is an
3275s expansion that mirth has in their Market
3277s correct yeah so uh marketplaces don't
3280s normally come with a black market and
3281s it's a part of the expansion tree so
3283s it's a choice you can make on your
3285s Marketplace to be a where Bandits take
3287s their stuff so I'm going to right click
3289s on the stolen Commodities
3292s yep oh okay it just G gave me some
3297s gold very
3300s nice I've sold it and now you have to
3303s pay us all so everyone line up to get
3304s traded all right yep where's my cut oh
3306s yeah everybody line
3308s up all right a little bit line up there
3310s a little bit all right well done and
3312s then just wait here I'll be right back
3314s oh no no wait let me block the door oh
3316s no okay I'll be back you guys stay there
3320s um ladies and gentlemen we have just uh
3324s seen some PV we've seen some whitewater
3328s rafting we've seen some Caravan um
3331s events and we've had a great time uh a
3334s little bit of some bugs obviously this
3336s is still our road to Alpha 2 so that's
3339s to be expected uh but I do want to thank
3342s um obviously our developers for joining
3344s us and explaining everything our testers
3346s for helping participate so that we're
3347s able to kind of show off all of these
3349s systems um and as a reminder of course I
3352s know I can't say this enough as we
3354s continue to progress towards Alpha 2 you
3357s will continue to see polish be done bugs
3361s get fixed stability improve performance
3363s improve right now we are on that road um
3366s we have just come off of heavy
3368s development of our feature uh and core
3371s systems our features and core systems um
3373s and now we're going to be refining that
3374s we're going to be tightening that Loop
3376s and we're going to be um fixing things
3378s up so that we can get a lot of people in
3379s game and start testing these uh these
3382s systems I hope you guys enjoyed today uh
3384s we had a lot of fun doing it um and
3386s there's a lot of stuff still yet to show
3388s but with that being said thank you all
3391s for joining me and thank you for
3394s watching we'll see you back on stream
3401s [Music]
3402s bye hello everyone welcome back we do
3406s have quite a few questions but it looks
3408s like most people really enjoyed it I
3410s will be playing it in the background
3412s whilst we chat despite the odds of our
3416s team being severely outnumbered we
3419s managed to
3420s overcome uh that just completely
3423s inbalanced setup with the defending team
3426s and and and defeated them I I hope you
3428s guys enjoyed that demonstration um it
3431s was tough I think they couldn't see the
3434s everybody that was battling you so they
3440s wer we didn't the numbers weren't even
3442s purposely so right I mean guys remember
3444s part of demonstration is to show off
3447s certain systems so yes you know a lot of
3450s these things are kind of run-of show
3452s we're intended to defeat them we're
3453s intended to take their stuff we're
3455s intended to transition to the raft
3457s that's the intent right um and so so
3460s don't so don't don't get too harsh on
3462s the defending side they were
3463s purposefully outnumbered we even changed
3466s their composition not to let them have
3468s too many healers so it was unfortunate
3471s for them yeah um but we do have quite a
3475s a few questions uh the first one here is
3478s how will risk versus reward be balanced
3480s for both the Caravan attackers and
3482s Defenders some folks kind of seemed like
3484s they were feeling like Defenders were at
3486s a
3488s disadvantage yeah I mean you know here's
3490s the thing um emergent gameplay such as
3494s this right Caravans Caravans are the
3498s induction of emerging gameplay which
3500s means you cannot predict the situation
3503s you're going to be in when you use a
3505s caravan that's part of the risk the risk
3508s is the unknown if you could predict it
3511s then the your ability to mitigate that
3513s risk would unfortunately remove that
3516s Dynamic that ratio of risk versus reward
3520s um so you might come into situations
3522s where you didn't anticipate
3526s whoops did we lose are we
3528s back okay back I don't think we're down
3531s oh I was just looking just
3534s green okay so that's weird I have no no
3537s idea I think we're still here so it's
3539s fine okay um so anyways as I was saying
3541s you know you you cannot predict the risk
3544s that's part of the that is part of the
3546s equation right um in some cases you know
3549s you may want to over provision depending
3552s on how valuable your load is uh on the
3556s Caravan right um that means it's it's
3560s better to travel with friends there
3561s might be mercenary guilds that you can
3562s bring along you can invest more in the
3564s components the Caravan so that it's more
3566s defensible more maneuverable um you
3569s might want to go at unique times so you
3571s can mitigate the potential resistance
3573s you need to ensure that the flow of
3574s information around what you're intending
3576s to do is restricted to a close you know
3578s circle of trusted friends uh or
3580s guildmates like there's a lot of
3582s different Dynamic variables that exist
3586s within a system like this uh to answer
3588s that
3590s question all right and then the next one
3593s here is is the Time to Kill seen during
3595s PVP in stream kind of like right around
3599s where we're wanting it or if it's not
3603s like what changes do we think that we'll
3604s probably be making obviously balance is
3606s not on the we're not balancing quite yet
3609s pref yeah so when we talk about when we
3611s talk about time to kill um you know
3614s you'll notice here and we're going to
3615s put this video up in 4k shortly after
3617s the Stream So I know that obviously the
3620s bit rate on Twitch is not super friendly
3621s to uh a highdefinition video but uh
3625s afterwards you can take a look when you
3626s do watch the video again take notice of
3629s how and this is a big point of
3631s discussion that I would love to get the
3633s community's feedback on and we've talked
3635s about this in the past but if if you are
3638s targeting another player specifically
3641s another player not an NPC if you're
3642s targeting another player and that player
3645s is not a member of your
3648s guild Alliance raid or party okay those
3653s are the four affiliation factors
3655s if they're not a part of those four
3657s groups you will not
3660s have specific information of their HP
3663s level you will have quarters of
3666s information to their XP level and you
3669s may progress to get that a bit more
3672s granular perhaps to sixths or eths
3675s you're not going to have exact
3677s information about what amount of hit
3679s points they have available to them that
3681s level of
3682s obfuscation protects
3685s a bit of that engagement that ttk
3687s interaction right so you might overshoot
3690s a Target if you don't know exactly if
3693s they're down to their last 20% or 25%
3696s right that I think is a very healthy
3698s thing to have in PvP but it is not a
3701s normal game design mechanic right in
3704s fact it's not normal for modern-day MMOs
3707s to have that component it was normal for
3709s more old school games to have that with
3711s MMOs something I personally enjoyed but
3714s it's a great point of discussion for you
3716s guys in the audience to talk about what
3717s that means um so when we talk about ttk
3721s you'll see here as Margaret said we
3723s haven't done a definitive balance pass
3724s and there's a reason for that right
3725s we're not in the right stage to yet do
3727s that definitive balance pass uh because
3730s we're still touching some of the skills
3731s of each of the archetypes and revamping
3733s them and playing around with them but
3735s generally when it comes to finger in the
3737s wind we're around where we want to be
3739s for ttk right and um uh you know that's
3744s probably on the bit faster side of ttk
3747s uh for MMOs that we're accustomed to um
3750s but you know we're a pvx game as well so
3753s um you know discuss that as
3756s well right and you know what's really
3758s funny is I know you're not looking at
3760s this the questions but the next one was
3763s about the HP and not being able to see
3765s enemies HP did you want to cover
3766s anything else in regards that because
3768s people were wondering if that's on
3769s purpose or not yeah yeah that yeah that
3772s that is on purpose as I talked about
3773s like that level of obscurity I think
3775s adds an interesting Dynamic to combat if
3777s you're not certain of the outcome of an
3779s action that is going to change the
3782s decisions you make right and that level
3785s of variability in combat yields outcomes
3789s that can be drastically different from
3791s situation to situation it's not as
3794s prescribed um and I think that's an
3796s important interaction in PvP now PVE is
3799s a little bit different you will see
3801s exactly the HP of the monster you're
3803s fighting right and that level up
3805s prescription I think is okay and we can
3807s address that with certain types of
3808s behavior trees and the way the NPCs
3810s interact with the player player
3811s character that can be a little bit
3812s unpredictable to influence that with a
3814s variable nature um but in PvP I think
3817s it's okay to have that level of
3819s opusc um and then this one is more just
3823s people curious about what the blue lines
3824s were that were coming from people and
3826s yes that was a cleric ability that was a
3827s heal that was chaining out you know
3830s there's a funny story about that blue
3831s line that's that's going between people
3833s so that is a that's an ability
3835s of of protection essentially from the
3837s tank arch type the one yeah yeah the the
3841s the blue line that's between them okay
3843s yeah yeah that one yeah yeah so um funny
3846s story on screen right now yeah funny
3848s story uh Monday we had that 10 hour test
3851s session and we were experiencing some
3853s server
3854s crashes and we we were inspecting our
3857s logs and taking a look at at what was
3859s happening and we couldn't exactly see uh
3862s what was happening because it looked
3864s like everything on the server was
3865s running okay and so we we adjusted our
3868s uh logging to a more verbose uh setting
3872s and we found out that the crash was the
3874s result of an infinite Loop because that
3877s ability redirects damage to the tank and
3880s during the play test we had some tanks
3882s that were casting that ability on each
3883s other and so two people would have that
3886s ability cast on the opposite person
3888s they' take damage and the Damage would
3890s cause an infinite loop on the server
3892s between each other where the damage was
3894s getting redirected
3895s Ed oh it was good times the little
3898s things you don't experience until you
3901s have mass combat yes but yeah exciting
3905s exciting there's also another one that
3907s happens when you heal but I see um yes
3910s are we able to summon our Caravans
3912s before the comet has ended so some
3913s people were saying like hey it looks
3915s like we already are waiting could we
3917s have placed it beforehand that we were
3919s not waiting yeah yeah you can you can
3922s totally do that um but again the are
3925s evaluations you need to make when you're
3926s out in the wild by having a caravan you
3929s are drawing attention to yourself
3930s because players can see that from a
3932s distance from a Zone from a radius
3934s perspective and they can choose to
3936s engage you early on now another thing to
3938s take into account is when a caravan gets
3940s destroyed its components get destroyed
3943s as well and you have to repurchase the
3945s Caravan and you have to repurchase the
3947s components so that's a decision that you
3949s get to make right is it worth the risk
3952s to have the Caravan more readily avail
3954s aailable or do you want to summon your
3957s Caravan that has perhaps high cost
3959s components associated with it after
3961s you've ensured that the need for the
3963s Caravan exists right those are some
3965s decisions that need to be made on the
3966s players on the player if you don't and
3968s they have backup and they're on their
3970s way now your Caravan could potentially
3972s be destroyed too speaking of destroyed
3974s Caravans people are wondering like why
3977s did we make the decision that they had
3979s to you have to destroy the Caravan to
3981s get the loot um instead of like taking
3982s over the Caravan
3985s sure um there is going to be ways for
3988s players to take over the driving
3991s position of vehicles uh this exists for
3994s both water vehicles uh as well as land
3997s Vehicles like
3998s Caravans however there is a lockout
4001s period where the driver is capable of
4004s restricting use of the of the driver's
4007s seat essentially uh for a period of time
4011s if you manage to kill everyone you will
4012s be able to take control of the vehicle
4014s after that period of time and try to
4016s move it but by doing so you will be
4019s conferring the location of that vehicle
4022s to the original owner and potentially
4023s their raid um and and after a while it
4027s may despawn given the distance between
4029s you and the owner okay so you wouldn't
4032s really get the rewards that you would
4033s want from
4034s it you could take it somewhere then
4037s destroy it right but if you're talking
4039s about turning it in if you were to use
4041s their Caravan at the node it would turn
4044s in for them uh so you don't want to take
4046s it and attempt to turn it in because
4048s it's tied to the owner but you might
4050s want to take it off into a little area
4052s away from combat per se if you can take
4054s control of the vehicle uh and destroy it
4056s there gotcha gotcha um I just wanted to
4060s clarify because people might be like oh
4062s and I see a question in chat from winter
4064s too it says does the despawn leave the
4066s loot on the ground yes that's correct uh
4068s either the destruction of the vehicle or
4070s the despawn uh will will result in the
4073s loot being deployed to to the ground or
4075s in the water uh in the case of merchant
4077s ships can players instantly summon boats
4080s either as a defender or attacker during
4082s the raft building process so let's say
4084s the raft is being built and we want to
4086s deploy our boats so that we can assist
4088s or is there is there only space to
4090s deploy certain certain amount of boats
4093s so ships can only be spawned at Harbor
4095s locations and there's an a very
4098s important note about rivers as well
4100s Rivers can only be used by Caravan rafts
4104s uh ships that are intended for the ocean
4106s cannot travel Upstream in a river um it
4109s is too shallow right and that is not the
4111s intended gameplay there um but if you're
4113s talking about the big boats exactly big
4116s ships only rafts yes only rafts which
4118s are the conversion state of a of a
4120s caravan can Traverse uh
4123s Rivers all right um let's see the next
4128s one here is does the raft take on the
4130s perks and stats from the Caravan or does
4132s it have its own do you have two separate
4134s stats here yeah we talked a little bit
4137s about that right now there's still some
4139s design uh discussion around that
4141s currently the stats of the of the raft
4144s uh are going to be informed by the
4146s components of the Caravan um uh but they
4149s do have um they do share the stats
4151s across right now whether or not we want
4153s to change that in the future that's
4154s going to be a topic obviously of testing
4156s all of this stuff is going to be tested
4158s as part of A2 we're going to iterate on
4160s it after we get that testing data from
4162s players and get the sentiments from
4163s players you guys have a opportunity now
4165s as you're kind of seeing this system in
4167s play even though you're not playing it
4169s per se you get to see it in play and you
4171s can give commentary and thoughts around
4173s it that's why we do these streams so
4174s make sure you're giving your thoughts on
4176s it in Discord on the forums and we can
4178s take a look at that speaking of that I I
4180s was going to announce it later but um
4183s after this stream we or it might be up
4185s right now I don't know if acner has got
4186s it up uh but the Caravan PVP preview um
4189s thread will be up so please please put
4191s your feedback in there um vnar and Ro
4194s always do compile great reports for our
4196s teams so um that would be fantastic if
4199s you have thoughts cuz I see you all typ
4201s in you have thoughts um so type them
4204s over there um and then we have do
4206s Caravans in transit show on the world
4208s map so like if I'm not part of the
4210s Caravan will I see that there's Caravans
4212s in transit or will that only be seen by
4215s me as the personal driver when I'm
4217s looking at the map you will only be able
4219s to see the Caravan if you are a member
4221s of the caravan's raid or if you are the
4223s the owner of the Caravan um if on the
4226s map uh if you are not one of those then
4228s you will not see it on the map if you
4229s come within proximity of the Caravan
4231s you'll be prompted through an event UI
4234s uh to participate if you wish as a
4236s defender or an attacker well I know
4238s balance is still on the table where
4240s things are not balanced people did note
4242s that uh some of that cargo was in days
4245s that you would not be able to access it
4247s um is that intended and also is that
4249s days IRL or days in game yeah I would
4252s say you know I saw a lot of people I saw
4254s a lot of people say oh my God days uh it
4256s is intended to be days in game however
4259s what I will say stole the Lo is that yes
4261s but but the problem is is that you're
4264s you're going through a proc okay so let
4266s me let me explain why that throttle
4269s exists um so that throttle of timing out
4274s the um unring of materials and supplies
4277s is intended to mitigate the impact on
4280s the local economy that transiting
4282s materials has within the world right now
4285s that's a Runway which means that through
4289s certain decisions that a node makes
4291s whether it be upgrades or policies they
4293s can reduce that amount of time
4296s significantly right and by creating a a
4300s differential or a disparity of the
4303s amount that days would represent versus
4305s hours you can have the nodes that select
4308s those types of upgrades and policies
4310s really become the epicenter of trade
4313s within a particular region because they
4315s have reduced that days amount down to
4317s potentially hours so it makes them a a
4319s trade Hub essentially so we need to have
4322s that variable length of runway in order
4324s for that to be a meaningful decision on
4325s the Node to exclude certain other
4327s upgrades in exchange for becoming that
4329s trade Hub now we want to again throttle
4332s the impact that the economy has to
4334s drastically change within a set period
4336s of time uh uh so that we don't undermine
4339s a lot of work that other people might
4341s have done to promote a certain type of
4344s material within a node and now it gets
4346s influxed by an outside influence right
4348s so that throttle exists for that reason
4350s now what I will say however is the most
4353s easy thing to change are numerical
4356s variables right so when we talk about a
4358s particular design or a mechanic and we
4360s say oh that's days versus hours it is
4363s easy to change that like this right that
4366s is that is the intent of the system
4368s exactly so so when we talk about oh my
4370s God it's days that's something that is
4373s going to be tested Ed we're going to
4375s find the right spot for that from a
4376s balance perspective and we're going to
4378s adjust it as necessary all right um and
4382s I know that people are U I think it's it
4386s was more of whether it was in-game days
4388s versus IRL days were were what it is it
4391s is that that was intended to be IRL
4394s right any any type of numerical value
4396s that is attempting to communicate to the
4397s player how much time they need to wait
4399s is almost always going to be in real
4401s lifetime uh because we don't want to put
4403s you through the hassle of having to
4404s equate what the trans the uh transition
4407s is from real life time to endgame time
4410s all right and
4412s then kind of showed something on the
4415s stream that people haven't seen before
4417s and that was stealth a little bit um yes
4421s correct yes people are wondering how the
4423s stealth mechanic Works um I don't if
4426s you're ready to kind of share that
4427s information no AB absolutely absolutely
4429s um so you know we talk about certain
4431s types of utility uh skills and we've
4433s talked about stealth in the past
4435s technically what the um Ranger has is
4438s not true stealth it's called camouflage
4440s um and camouflage Works a bit
4442s differently um at a distance you will
4445s see a a slight um uh uh excuse me a
4450s slight um sorry my mind can't think
4453s right now you will see a a a slight
4455s Shader effect on the character um where
4458s you'll be able to kind of see Predator
4459s style where they are the closer they get
4462s that will become more apparent if they
4464s get too close you'll be able to see them
4466s at any distance you can click to Target
4469s them and there are some um additional um
4473s uh abilities that can counter that such
4475s as the Mage has an Arcane ey ability
4477s which reveals stealth or camouflage
4479s characters within a distance so uh it's
4482s not like a rogue's true stealth where
4484s they can be at stealth within a very
4485s close proximity to characters and still
4487s not be detected the ranger has to be at
4490s a distance from a character in order to
4492s be uh stealthed it's a distort thank you
4494s some people are saying Distortion and
4496s defraction yeah works there's a lot of
4500s lot of moving pieces up here sometimes
4501s they get lost the index rate is is we
4504s knew what you
4506s meant we all saw it uh the next one here
4510s and this is probably the last one
4511s because we need to move on to wrapping
4514s things up otherwise we'll be here all
4515s day um is can you send out an enemy an
4519s empty Caravan as a decoy uh is that yes
4524s yes you can however there are visual
4526s indicators on what the Caravan might be
4529s carrying versus how full it might be um
4532s and so the in order to effectively
4535s create decoy Caravans there is
4537s progression that's allotted through one
4539s of our social organizations uh one of
4541s our social organizations have the
4542s ability to provide unique vendor lists
4545s and craft lists of crates that can be
4548s empty but look full and so if you want
4551s to advance in that particular social
4553s organization you could then create decoy
4555s Caravans more effectively as well as
4557s decoy Merchant ships all right and as a
4560s reminder we have a form thread Caravan
4562s PVP preview please please head on over
4565s there toss us your feedback we would
4567s love to have that um our wonderful
4570s Community team rosan and frner will be
4571s compiling your feedback sending that
4573s over to the developers so um yes please
4576s if you have thoughts about what you saw
4577s today uh that is the best place for us
4580s to compile it of course we'll be looking
4581s at your feedback in all of the places
4583s but that just makes it easiest for us
4585s when we're compiling things um next we
4588s have Studio update to stuff do you have
4590s anything you want to share with Stephen
4591s I know it's been a
4593s crazy uh just even month for the game
4596s industry as a whole um we've had a lot
4598s of yes I've seen a lot of friends
4601s getting laid off it's been really rough
4602s for folks yes yeah it it has been you
4605s know I just want to obviously talk a
4607s little about a players I know that I
4609s know that in our community you know you
4611s may see articles that talk a little bit
4613s about this you might be aware of it uh
4615s it is a difficult time in our industry
4617s right now um I think there was a figure
4619s that came out recently talking about
4621s onethird of of uh of individuals within
4625s the industry have suffered some form of
4627s a layoff um uh over the course of this
4630s last year and and it's very sad because
4633s you know obviously there's a level of
4635s corporate responsibility that's
4636s necessary to to try and mitigate these
4639s types of occurrences and and it is a
4642s unique circumstance between what
4644s happened with covid the influx of
4646s investment into the industry and those
4648s Investments perhaps not panning out like
4650s like they thought they were over the
4652s course of the last few years that's
4653s that's created a bit of a cliff there
4655s but what I would say is is we at
4659s Intrepid are very mindful of how this
4663s impact is affecting our beloved fellow
4667s developers um from these from these very
4670s talented teams across the industry um
4674s and you know what I would say is is the
4676s same thing that I've said over the
4677s course of of these last several months
4679s for you guys in the audience who watch
4681s us Intrepid is hiring in Intrepid is a a
4685s very close-knit family a group of
4688s friends and developers um you know we
4691s have an attrition rate of less than 2%
4693s year-over-year which is something that
4695s we pride ourselves in because the
4697s individuals who make these games are the
4700s true investment and for them to be
4704s dismissed uh from their passion from
4706s their livelihood from the the groups
4709s that they are building a connection with
4711s is a really sad thing to see um and so
4716s you know if you're able to help us get
4717s the word out there for those individuals
4719s to know that there is a potential
4721s recourse in Intrepid we have a number of
4724s positions open um we will do our part uh
4727s to try to to um to help those people um
4732s as much as we can um we have a great HR
4735s team uh who are assisting in in going
4737s through the many different applications
4739s we get to the studio even if you don't
4741s see a position open that's relevant to
4744s you you are welcome to apply as a
4746s general application and we will evaluate
4749s that and see if there is is is a an
4752s ability to take you on uh we are in a
4754s unique position right we're not beholden
4757s um to a board that's going to you know
4760s cancel a green lit project five years or
4763s six years after development with a team
4764s of hundreds of people right that's not
4767s that's that's not uh uh something that
4769s we're subject to um we have a very
4771s dedicated focus on ashes of creation as
4774s our Flagship product we have a dedicated
4776s audience and a group of players that we
4777s know are waiting very patiently uh and
4780s lovingly for us to develop this game as
4782s we show you each month our progress um
4785s but um you know what I would say is if
4787s you see developers out on the Twitter
4789s sphere or whatever it is X x sphere um
4793s you know on LinkedIn on social media
4795s whatever um give them your support right
4799s it could just be verbal support it could
4801s just be you know a a a pickme up um from
4807s their fans which is why you know we we
4810s make these games um is because we want
4813s to see the excitement on people's faces
4815s and unfortunately right now those people
4817s who are doing that for for you guys for
4819s us as players uh are going through some
4821s hard times
4823s yeah is there anything else you want to
4825s talk about in regards to our studio and
4828s what we're doing and what we've got
4830s going on we we are hitting the ground
4832s running this year this this first month
4834s was a doozy um we are we are currently
4838s in our hardening week and preparing for
4840s next Sprint uh there is a lot of stuff
4842s to do um and we are we are getting at it
4846s so kudos to the to the Intrepid team a
4849s lot of hard work went into this
4851s obviously this live stream getting these
4852s systems ready for Alpha 2 Michael Brady
4856s Devon uh Tommy Chris juusto Hal on the
4860s VX side with Scott and and SAA and um
4864s you know I can't name all the names
4865s there a lot of names there but what I
4867s will say is that that team did a
4868s phenomenal job the production staff
4871s Nathan uh great job you guys did I mean
4874s this was a this was to to quote um the
4878s the more familiar colloquialisms of Our
4880s Generation today a banger um and uh I'm
4884s sorry this is my Boomer coming out but
4886s regardless it was really cool uh to see
4889s you guys did a great
4891s job um but yeah thank you all so much um
4894s we're going to move on to some character
4898s art oh I started with the end one well
4902s you get the end one uh so uh Sam parin
4905s who's been an amazing concept artist who
4908s has joined us um has been me creating
4911s some art pieces and and uh one of them
4914s was a tach piece and I also wanted to
4916s give a little teaser because I know
4918s there has has been a lot of people
4920s asking about merchandise and things like
4922s that um we are working very diligently
4925s on merchandise stuff um and one of the
4927s things that we think would be cool and I
4929s also kind of wanted to gauge your guys's
4931s interest is a piece like this being a
4933s puzzle like a puzzle that you can
4935s actually put together and um things like
4936s that so we do have some art pieces that
4939s we would like to turn into puzzle pieces
4941s so if that's something that you think
4942s would be really cool do let us know um
4944s in your feedback um if it's not for you
4946s that's okay too there'll be plenty of
4948s things you can wear I think you know
4950s things that people wear is what people
4952s want mugs things like that um but yeah
4955s that's this is a wonderful piece of Tuma
4959s love it it's beautiful Sam did a great
4961s job with this and then the next couple
4963s pieces here are in regards to concept so
4967s V effect also gets concept art for their
4970s visual effects and kind of right in line
4972s with this little guy here um this is a
4975s shaman Cyclops and they're doing like
4977s Call of dire spirit is kind of like Call
4980s of the dire Spirits type of thing and so
4981s you can kind of see the different
4983s transitions of the the V effect that
4985s they're working towards um and they do
4988s many different variations of these
4989s things to kind of come up with the
4991s decision um and we have a wonderful
4994s director of art now uh I think Jim yes
4999s our our art director uh Jim is now
5003s taking the reins of our art Direction at
5006s Intrepid um and he is doing a phenomenal
5008s job so far yeah so I wanted to kind of
5011s just show little pieces I know we've
5012s shown a lot of concept art pieces but
5014s not necessarily when it comes to V
5016s effects but you know this is men for the
5018s cleric ability but even when it comes to
5020s those pieces those visual effects that
5022s you're seeing um we do make concept art
5024s for those um and you know sometimes
5027s they're making quick our our designers
5029s will make quick anim or quick animations
5031s and quick V effects and those those
5033s sometimes are ones you guys are seeing
5034s whenever it's not finalized classes um
5037s but as we get further along it gets to
5039s these stages where we're actually you
5041s know finalizing and picking the ones
5043s that we really want and they they put a
5044s lot of love and heart into it um and
5047s then the last piece is our wonderful um
5052s peering Loris this is the 3D model of
5055s the peering Loris uh so for those of you
5058s who got that I'm sure you'll love it the
5060s hands are so creepy but I'm So Into it I
5063s can't wait to see the variations that
5065s the the designers come up with and the
5067s eyes I love it to eyes yeah and it's
5070s little weird semi fangy looking ears
5073s yeah cool our artists always kill it um
5077s and with that we're gonna wrap up and do
5080s just our Q&A we'll try to get through as
5081s many as we can um but I know we do have
5083s to be conscious of Steven's time and in
5085s the background I'll just play the video
5087s that we had of our P Caravan PVP um I
5091s think if you want to grab the top five
5092s questions maybe would be good we'll do
5094s the the five I mean they're not they're
5096s they're randomly generated or randomly
5097s selected from forums but our first Forum
5101s person is casty and they want to know
5102s about Freehold customization will
5104s players be able to shift the terrain
5106s such as by raising lowering or leveling
5109s it with within their
5111s freeholds no that is not currently the
5113s intent behind uh terrain you will not be
5116s able to adjust the uh the world terrain
5120s uh however uh there will be a variable
5122s degree of slope that's an acceptable
5124s placement position for different
5126s buildings um and those will be
5128s facilitated through uh General stilt
5131s approach uh to building um uh to
5134s placeable buildings all right and Nick
5136s Ross wants to know about Resurrection
5138s will Mass Resurrection methods work in
5142s combat yes there will be Mass
5144s Resurrection abilities uh some of those
5146s abilities will be uh conferred to
5149s Vehicles slash um ships as as well as
5153s player character archetype abilities and
5156s they'll work in combat or only yes there
5159s there will be excuse me they will be in
5161s combat abilities okay and then Leonardo
5164s wants to Leonardo I like that Leonardo I
5168s just saw the way it was spelled uh want
5170s about Caravan interactions if it turns
5172s out that the Caravan PVP is very
5174s uncommon would you try to incentivize it
5177s more or would you just leave Caravans as
5179s a vehicle for Commerce and focus on the
5182s whatever other things that people are
5184s interested in that's a good question um
5187s you know it it is it is a
5190s more uh I think design philosophy
5193s question right if you have an intent for
5195s a system and that system is not yielding
5198s that intent then the question is what is
5201s it yielding and is it yielding something
5203s that is fun uh is it yielding something
5206s that uh players want right in that
5209s regard then you might have stumbled upon
5212s through design through the magic of
5214s iteration and play testing something
5216s that players want and perhaps there's a
5219s way to deliver the intent you missed out
5221s on in another fashion right uh vice
5224s versa of that approach um if the system
5228s is not providing the type of gameplay
5230s that is intended especially with a game
5233s like an mmor RPG and like our MMO RPG
5236s which is highly intricate um uh with the
5240s types of interconnectivities we want
5242s between systems then it can be missing
5245s an integral component of the player
5247s experience and the overarching design uh
5250s in which case we would need to adapt and
5253s sometimes that adaptation can include
5255s additional incentives or reward tables
5257s as you as you posited in the question um
5259s or vice versa a different approach
5261s entirely um so you know it's it's hard
5264s to answer that hypothetical because it
5266s depends on the data we get back all
5268s right and then the next one is from
5271s ezire who wants to know where
5272s organizations is the team developing
5274s social and religious organizations in a
5277s modular way so that player created ones
5280s uh could be made to exist later
5284s on um we are not developing those in a
5287s modular way because there is a very
5289s specific intent for those those
5291s disparate paths um and they are unique
5294s Paths of progression uh that's intended
5296s both with a religious system as well as
5297s the social organization and there are
5299s certain reward structures that live at
5301s the end of those paths at the top of
5303s those passs you might say um that we
5306s that we might not want to leave in the
5308s hands of players to modularize uh not
5310s that it's not something we can do but
5313s rather um keeping containers for certain
5317s types of reward structures uh helps to
5320s guard against uh more um uh uh balance
5326s breaking
5328s issues all right and our last one here
5331s is from frost o one wants to know about
5333s animal taming will creatures be able to
5336s be or will creatures be able to be used
5339s as mounts or combat pets right after
5341s they are tamed or do they need to go
5343s through some through like the animal
5345s husbandry process
5346s first um they will have to go through
5348s the animal husbandry process first um
5350s there are there will be it's not just
5353s taming that introduces uh mounts Andor
5357s uh uh pets to players uh those can also
5360s be introduced through quests in which
5361s case those particular creatures will not
5363s need to go through the animal husbandry
5365s system animal husbandry system uh
5367s addresses creatures that are obtained uh
5370s either through um uh through hunting uh
5373s or as a resource Gathering all right and
5376s that wraps up our questions from the
5378s forums again as always thank you all for
5381s submitting your questions we super duper
5383s appreciate it um and if your question
5385s didn't get answered here often it's
5387s because your question has been already
5388s something that we've answered and Vagner
5390s does a great job of replying to you you
5392s and letting you know where you can find
5393s the answer to your question or sometimes
5395s straight up answering your question um
5397s so definitely go check the forums back
5399s if your question didn't get answered
5401s here during this segment um and with
5403s that I think we're wrapping up do you
5406s want me to share the video that you
5407s shared on social oh yeah if if you have
5412s it okay if you have it available prepped
5413s because I thought you might last minute
5416s try to throw it at me I'm so proud of
5418s you I pre unstressed myself out let's
5422s let let's end with that and for those of
5424s you who didn't see it I did post it on
5426s Twitter and I put it on Discord a little
5427s bit but uh I just want to give you this
5429s morning at like at like 400 a. I was
5432s waking up and I think Bucky was going to
5433s bed and uh I saw a post in the archetype
5437s uh core team channel on slack uh that
5440s was talking about some of the abilities
5442s that have been stood up by Bucky for The
5443s Bard The Bard work is under way for
5446s Alpha 2 you're going to see some updates
5449s that in the future but I just thought
5450s this was a hilarious video that Bucky
5453s put together with some animations by
5454s Alex mCP um and I thought it looked
5457s great so we can totally close with that
5459s uh it's it's it is it is comedic all
5462s right with that thank you all so much
5464s for supporting us we super duper
5466s appreciate it um please head over to our
5468s forums forums. ashesofcreation
5475s docomo tell us your thoughts uh we will
5478s have a 4K video of things up for you so
5481s you can kind of watch it really analyze
5483s and give us your thoughts there and of
5484s course the full development update video
5486s will hopefully be live tomorrow pending
5489s the YouTube Gods workout with us and of
5491s course we do want to thank our Phoenix
5493s initiat testers for helping us we really
5495s really appreciate your time like
5497s immensely not only for letting helping
5500s us showcase this but also for your
5501s testing um we found some things that we
5504s would not have found without having
5505s those users joining us um and of course
5508s all of the developers who helped us out
5510s and who have worked really hard on ashes
5512s creation
5513s uh this is this is for you guys so
5515s hopefully you've been loving seeing if
5516s we can get some hearts in chat for our
5518s developers that would be wonderful I
5520s know that would mean a lot to them and
5521s of course Stephen for your time I know
5523s it's very valuable here um we will have
5526s the VOD up on Twitch right after you can
5528s check it out um and don't forget to
5529s leave us a comment on our development
5531s update video uh who one person who's a
5534s subscriber and and also has left to
5536s comment will be spotlighted as per usual
5538s and also follow us on all the places we
5539s are ashes of creation all of the places
5542s um we try to post frequently so come
5544s hang out with us and chat with us and so
5546s you don't miss out on things like this
5549s if I can hit the
5552s [Music]
5571s button
5574s [Music]