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I really wish that the tank role isn't just mindless, like in most MMOs where it's only about crowd control or drawing aggro. I mean, in ArcheAge, tanks were a lot of fun, and I hope it will be the same in Ashes of Creation. I've looked into some tank subclasses, and it sounds quite interesting. However, we don't know how these subclasses differ from each other or how unique they are. If only five abilities change and maybe not the armors, then it's already quite basic. There's still a lot to learn; hopefully, Alpha 2 will provide some clarity.

Hope

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What other things would you like to see in a Tank archetype kit, to make it more interesting?

If you didn't see this stream, we spoke more about the Tank archetype, showed some of the abilities, and talked about how we approach this kit for both PvE and PvP in the Alpha Two Tank Preview showcase (linked here).