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Ashes of Creation
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0s | foreign |
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1s | [Music] |
22s | salutations and Welcome to our glorious |
26s | ashes of creation Community Welcome to |
29s | our August development update |
31s | hopefully everyone has had a very you |
34s | know chill month no one's overheating or |
37s | anything I think a few people might be |
40s | overheating |
42s | are you okay I I'm fine although I am |
45s | definitely a colder creature I have this |
48s | philosophy that it's very easy to make |
50s | yourself warmer with just additional |
52s | layers of clothing you can't take stuff |
54s | off really well you can you might be to |
57s | the dismay of others around you but |
60s | um there's really nothing you can do |
62s | without technology if you're really hot |
64s | like you know and then you need like a |
67s | self fan we need a Little Ashes of |
69s | creation fan yeah oh I have fans |
71s | sometimes I'll just point that fan on me |
73s | and let it rip |
76s | all right well we hope you all have been |
78s | having an exciting month and of course |
80s | we are always excited to share all the |
82s | cool stuff that we have for you and um |
85s | today we'll be we're kind of taking a |
87s | little throwback to our old ways um |
90s | we're gonna be doing a studio update |
92s | environment update character art update |
94s | design update we're gonna do all the |
96s | updates it has we've been showing off a |
99s | lot of really cool stuff along the way |
100s | this or these last few months but we |
103s | really wanna |
104s | share some things that we haven't gotten |
106s | to share with you |
108s | yeah not only the changes but you know |
111s | every now and then and then you guys |
113s | don't always see this because we grab |
115s | pieces of what we are developing of |
119s | course sometimes months back or |
121s | sometimes hot off the press but along |
124s | this past now it's been a year since |
127s | alpha one we've made a lot of revisions |
129s | across a lot of the design space and we |
133s | have changed some of the intended |
135s | functionality for some of our systems so |
138s | today's stream is really going to be |
139s | about catching up on some of those |
141s | things I know for those of you who are |
144s | hardcore die hard you know following the |
147s | development |
149s | um oftentimes you see information that |
151s | you already knew about or you can find |
153s | readily on the wiki |
155s | um today we're going to be updating some |
156s | of that stuff so it's going to be a |
158s | little easier yeah get your little Wiki |
160s | typing hands ready because uh you're |
163s | gonna be needing into make some updates |
166s | because there's things they be a change |
169s | in |
170s | um so before we get into that we'll do |
173s | our quick reminders I'll try to be |
175s | pretty Snappy with them we don't have |
176s | too many this time around but of course |
179s | we have our Spotlight for our Quest or |
181s | our YouTube comment this month |
184s | which you know if you subscribe to us |
186s | over on our YouTube and leave a comment |
187s | when we upload this video you too could |
190s | also be Spotlight spotlighted but last |
192s | month we had tree folk Druid who said I |
196s | don't know if it's gonna be a thing but |
198s | I think the Palms should Sway in the |
201s | Desert Wind the same with the dunes and |
203s | the sand blowing maybe that would be too |
206s | intensive but it would be it would look |
209s | cool so what do you think about that I |
212s | think first of all that absolutely I |
214s | agree Palms should sway we have a really |
218s | actually uh Dynamic approach that our |
221s | Tech art team has an environment team |
223s | has helped to kind of |
225s | um to curate here on our end from a |
227s | development perspective is how tree |
229s | blood or how Wind Blows through the |
232s | trees right oftentimes you'll be able to |
234s | like set a wind speed and that will be a |
236s | constant thing and you'll you know see |
238s | the leaves of the tree moving you know |
240s | all the time but we actually have a |
242s | variant that that just kind of in |
244s | emulates those those stronger gusts and |
248s | those lighter gusts right and that's |
250s | something that you will see in the game |
253s | one thing that is always at the |
255s | Forefront of our minds whenever we are |
258s | creating |
259s | um visual Tech art for things like wind |
261s | and and the trees is performance uh it |
265s | is an incredibly important aspect I mean |
267s | we are using Unreal Engine 5 there's |
269s | some great things out of the box that |
270s | help with that performance but from our |
272s | end as an MMO development Studio you |
274s | know everything is going to be about |
276s | performance and we're making sure that |
278s | we're conscientious of that when we're |
279s | including things like these wind effects |
281s | on on trees and and foliage in general |
284s | um so yes you will see that the Palms |
286s | will be blowing at different times at |
288s | different rates and if you didn't see |
290s | our desert biome update or our seasonal |
293s | update |
295s | um I would implore you to go check it |
297s | out some amazing art and it's really |
300s | going to give just the atmospheric |
303s | element momentum yeah all the seasons |
306s | the desert biome is just wonderful how |
309s | the Sand's moving and it looks like it's |
312s | safe and I think even some of the um a |
315s | little bit of the video showcase on some |
316s | of that foliage in the desert realm I |
318s | think you see some of the wind blowing |
319s | actually in those trees yeah yeah I |
322s | think yeah and of course we have our |
325s | cosmetic swap over that will be |
327s | happening for the tip of the spear which |
329s | will be September 7th so if you want to |
331s | get those snag those quick of course |
333s | these are going to be variants in the |
336s | world this helps us build the NPCs |
338s | creatures buildings Etc design is going |
341s | to be utilizing these to make variants |
343s | of really cool stuff that you're going |
345s | to battle in game which is exciting and |
348s | of course we have our Dev discussion we |
352s | want you to head over to our forums and |
353s | answer this for us would you prefer more |
356s | traditional MMORPG Main and off tank |
359s | rolls or would you prefer to see combat |
362s | experiences with several tanks fighting |
365s | and of course stay tuned next month for |
367s | our next topic which will be regarding |
370s | Gathering and PVP and with that that's |
373s | exciting and real quick I just want to |
374s | actually point out that |
377s | um I know we say this often uh but those |
379s | Dev discussions are super super helpful |
384s | um and those of you who are going on the |
386s | forums and participating and giving your |
388s | thoughts and experience and |
390s | um you know everything that you guys |
391s | contribute to the conversation I can't |
394s | say this enough we can't say this enough |
396s | but when we have our community team uh |
400s | take those responses and create these |
402s | reports they're they are shared through |
405s | a meeting with the appropriate Dev |
407s | stakeholders and we talk about oh you |
410s | know that idea yeah we already have |
412s | plans for that right or that's an |
414s | interesting thought or you know maybe |
416s | this isn't the type of idea |
418s | um that we should uh pursue or we're |
421s | gonna see how their thoughts might |
422s | change on something during testing right |
424s | that's kind of like generally our |
425s | approach |
426s | um if those of you want you know the |
429s | purpose of this whole transparent |
430s | process is for you guys to have a voice |
434s | in expressing your experiences and your |
436s | thoughts on what we're are what we're |
438s | developing so if you haven't had an |
440s | opportunity to go participate in those I |
442s | really want to strongly recommend that |
444s | you take a look at these Dev discussions |
446s | and you consider opining because it is |
449s | an important part of the process and our |
452s | community team is very interactive so if |
455s | you you know talk to us over on the |
458s | forums or Discord or on our social our |
460s | social media manager also everyone's |
462s | kicking butt so you will get a response |
465s | from us often so yes thank you all so |
468s | much we appreciate it and they work |
471s | really hard on those reports so it's |
473s | very absolutely I know for their from |
475s | their perspective when the designers or |
478s | artists or Engineers are excited to you |
481s | know go through those feedback pieces it |
483s | means a lot |
485s | um yeah it does and the community team |
487s | does such a great job putting all that |
488s | stuff together |
489s | um |
490s | Peter you know they all put that stuff |
493s | together very well off of our socials |
495s | and forums and it's in a nice cohesive |
497s | spot ready for review and when Margaret |
500s | sets that meeting up with the devs so |
502s | it's it's very helpful |
504s | of course and of course we have some |
507s | studio updates so we'll go through those |
509s | and then we'll get into the fun stuff |
512s | if you want to take that way take that |
515s | away so sorry I was reading I was |
517s | reading the comments I need to not do |
519s | that um yeah Studio update we had a |
523s | great week this week a really strong |
526s | week |
527s | um I can't talk too much about you know |
531s | what was uh so pivotal but we ended our |
534s | Milestone too |
537s | um and you know for those of you who are |
538s | unfamiliar kind of with production of of |
541s | you know game developments and stuff |
543s | um we we run a pretty agile uh uh |
546s | project management structure and |
549s | um the end of you know every few Sprints |
551s | or so is our milestones and um we like |
555s | to celebrate those Milestones here at |
557s | the studio we had a great time |
559s | um was it Wednesday night I think it was |
560s | Wednesday night |
562s | um Wednesday night at a at a local place |
564s | here where we all got to get together |
565s | with the team and just kind of celebrate |
567s | we played some virtual golf and did a |
569s | little arcade stuff in the evening had a |
572s | few drinks had a lot of fun um with |
573s | everybody kind of celebrating we had a |
575s | big town hall on Wednesday where we |
577s | showcased our achievements |
579s | um there were some videos there were |
581s | some yeah there were some definitely |
583s | some tears |
584s | um but you know I just want to say that |
587s | uh you know this this last week kind of |
589s | going over everything that we've |
591s | accomplished a milestone too internally |
592s | as a team |
594s | it was really great to see because you |
597s | know this is a lot of work it's a lot |
600s | it's a lot of work building a MMO |
603s | especially one of our particular |
605s | ambition |
607s | um and you know the studio has grown now |
609s | we've hired over 40 people this year |
612s | which is a big number and that in any |
616s | company's lifespan can be a difficult |
619s | thing the growth phase of a company |
620s | there's a lot of stuff that can fall |
622s | through the cracks there's culture that |
624s | you got to be super cognizant of and |
626s | protect there's |
627s | um you know there's workflows and |
629s | processes and pipelines that you need to |
631s | induct people into right and um I want |
634s | to say that that our team has managed |
637s | that very well and and I have been a |
641s | part of growing companies in the past |
642s | and sometimes it is not done well and |
646s | when it's not done well you can tell |
647s | very very quickly when processes start |
650s | to break down or communication exactly |
653s | correct yeah one of those yeah |
655s | absolutely one of those components of |
657s | good processes is effective |
658s | communication and those are facilitated |
661s | by the team members uh particularly |
663s | production helps in that regard but also |
665s | the leads and the new members of the |
667s | teams like the you know it's all their |
668s | sensibility so what I just want to say |
670s | is that this last week has been a a |
671s | great Illuminator of just how far we've |
674s | come this year |
676s | um uh internally and I know you guys |
678s | don't have 100 insight there but I I |
680s | gotta tell you from from my perspective |
682s | it has been a a truly phenomenal |
685s | experience over this last six seven |
687s | months of the year |
689s | um other Studio update we are still |
691s | continuing to hire we're having a a |
693s | great success attracting a lot of talent |
696s | um we have a a pretty small window of |
699s | acceptance rate from our applicants |
701s | about 1.4 percent on average a month |
703s | which you know it's nice to have that |
706s | pick of the litter so to speak right |
707s | there's a lot of talented devs out there |
709s | if you guys don't make it you know |
710s | through the process here at Intrepid |
712s | that doesn't mean you can't make it in |
713s | the future so don't don't let that be a |
715s | discouragement |
716s | um go back refine your skills build your |
718s | personal portfolio that's the best |
720s | advice I can give to those of you out |
721s | there that are looking for a job in this |
723s | industry and at Intrepid studios in |
725s | particular |
727s | um we've had a lot of success uh |
729s | internally with regards to |
732s | um the work towards Alpha 2. |
734s | um it's been very exciting to see you |
736s | guys are seeing little pieces of that |
738s | each month but otherwise the studio |
740s | updates been pretty pretty great for |
743s | those of you who are saying |
744s | Stephen needs an assistant there's a |
746s | position up there is there oh my God |
749s | there is absolutely please let me can I |
751s | connect um yeah go for it can I just say |
754s | this okay |
755s | for those of you out there who uh fancy |
759s | yourselves an executive assistant that |
761s | has intimate knowledge of game design of |
766s | MMORPG references |
769s | um understanding pipelines and processes |
771s | in this industry are phenomenal at note |
774s | taking and communication or shorthand |
777s | can sit through really long Laura |
780s | narrative meetings and design meetings |
782s | with me and take action items and follow |
785s | up on those action I was like |
787s | if in a you know incredible I'm sure |
789s | Stephen shows up to his meeting |
791s | sometimes make sure I don't get Triple |
793s | booked for my meetings that I'm |
795s | constantly having to having to juggle |
799s | um that would be helpful uh but if you |
801s | know anybody who's like that also send |
803s | them our way just to to apply people |
806s | were like why can't you have Margaret do |
808s | it homies I already have enough |
809s | departments to cover yeah |
815s | gold |
818s | [Laughter] |
824s | I guess he could just do the streams |
826s | from the office |
827s | I'm just kidding I'm just kidding |
830s | all right anything else you want to |
831s | mention on the studio side no that was |
834s | interesting plugging the executive |
835s | assistant position on this on the live |
837s | stream we'll see how that works |
840s | you're gonna get like a bunch of |
841s | applications |
844s | do me a favor just clip that segment |
846s | where I describe the position a bit and |
849s | uh and feel free to share it |
851s | perfect |
854s | um but you know of course everyone's |
855s | very excited we you know this big morale |
858s | boost to see everybody in the office and |
860s | to |
862s | um kind of celebrate together because we |
864s | work really hard and sometimes it's nice |
866s | to look back and be like wow we |
868s | accomplished a lot |
870s | um yes in just a few months so yeah |
873s | amazing and also um Mike on our team on |
876s | on Margaret's team actually did an |
878s | awesome job making a uh internal uh cut |
882s | of some footage that we have of the |
885s | studio from like back in 2017 to today |
888s | it's it was uh it was definitely a tear |
890s | jerker he splicing content creators too |
894s | okay I told I told him after I saw that |
897s | because they kind of did it as a little |
898s | bit of surprise I had no insight to it |
900s | until like literally yesterday the day |
902s | before and |
904s | um I told him I am often impressed but |
908s | rarely surprised and I was I was |
911s | definitely so I'm sure he was so happy |
914s | he was so proud of that he did he's been |
916s | working really hard honestly everybody |
918s | has but um he definitely filled up many |
921s | cups of tears from people |
923s | especially those of us who've been here |
925s | for so long too I think |
928s | it's crazy seeing our journey and it's |
930s | not even over yet so let's move on to |
935s | environment and talk about all the |
937s | amazing things they've been up to do you |
939s | kind of want to do a gist first and then |
941s | we'll show footage or just show the |
943s | footage while you talk about what |
945s | they've been doing yeah yeah that's a |
946s | great idea let's do that all right so |
948s | this first video here that we're going |
950s | to show is |
952s | um of the Riverland flora and desert |
954s | rocks and yes then we'll be showing the |
957s | Joshua tree and fantasy ball bearings so |
960s | basically what you're seeing here is |
963s | you know Alpha 2 is going to have a |
966s | pretty significant cross-section of |
968s | different biomes the two primary ones |
972s | that Alpha 2 is going to contain are |
973s | going to be forests River lands and |
977s | desert right it's going to be some |
979s | Badlands mixed in there's going to be |
980s | some some other areas but |
983s | that's going to be the predominant |
985s | cross-section of the world that players |
987s | are going to have access to and you're |
989s | just kind of seeing |
990s | what the density of that of that is |
994s | going to look like especially in these |
996s | Forest environments and it's important |
997s | to note |
998s | that like what you're seeing here does |
1001s | not include active resource spawners yet |
1004s | because resource banners and materials |
1006s | that you're going to go out and gather |
1008s | are also going to need to live alongside |
1011s | what the general foliage is in each of |
1013s | these biomes and so |
1015s | um what part of what Alpha 2 presents us |
1017s | an opportunity to do is to focus test |
1021s | amongst our players what is too dense |
1024s | what is performant off that density |
1028s | um and and and what is obstructing kind |
1030s | of the visual of the gatherables within |
1034s | that area you're also seeing some of the |
1036s | wind right now in those Palms if you |
1038s | look at the leaves you can see the one |
1039s | in the distance or the close-up you know |
1041s | you see that that variant wind |
1043s | demonstration that's in those and these |
1045s | you know these are some of the foliage |
1047s | that environment's been creating as part |
1050s | of what's capable of creating an |
1053s | interesting desert biome because many |
1055s | times in the games that probably we've |
1057s | played the least interesting biome type |
1060s | tends to be a desert and it's been |
1063s | always fun as I've experienced in the |
1065s | MMOs I've played is like you know what |
1068s | what is uh how do they spruce up a |
1070s | desert um and one of the interesting |
1072s | things you're going to see in Alpha 2 is |
1075s | how the desert also adheres to Seasons |
1077s | and has weather and has giant dust |
1081s | storms and clouds within which there are |
1084s | interesting creatures that might not |
1086s | normally be present unless for that |
1089s | particular weather that's going to be |
1092s | very interesting as well you saw a |
1095s | little bit of a you know the sand |
1096s | tornado capabilities with the dust devil |
1099s | kicking up both in the weather |
1101s | presentation as well as a little bit in |
1103s | the uh uh in the desert reveal and you |
1108s | also saw some ambient |
1110s | um uh effects that live across the top |
1113s | of those Dunes where you're seeing Winds |
1116s | of sand getting blown across in the |
1118s | distance and and you know here's the key |
1121s | Point Graphics don't make a game fun |
1125s | systems make games fun but Graphics make |
1129s | those systems far more enjoyable and and |
1133s | that is kind of the the perspective that |
1136s | we have with the the game you can have a |
1140s | great game that has very little |
1142s | compelling immersive qualities and and |
1144s | you know finely made art but if you have |
1148s | a game that has great systems and lives |
1151s | alongside with that this incredibly |
1153s | immersive atmosphere and zones from |
1156s | which you get to play in it is the best |
1159s | of both worlds and that's kind of our |
1161s | objective right |
1162s | um so that's what we want to focus on as |
1164s | from our perspective we've we've |
1166s | attracted an incredibly talented group |
1169s | of people |
1170s | um we've had you know people that have |
1172s | just made some Stellar things in their |
1174s | career and really this is this is the |
1177s | time to shine with ashes of Creation |
1179s | with what they're doing there is no no |
1182s | bound beyond the creative freedoms that |
1185s | are afforded our artists they run the |
1187s | show when it comes to visuals right |
1190s | um and and that is that is I think |
1192s | something that is going to be wholly |
1194s | unique in ashes of creation that you |
1195s | guys are going to get to experience |
1198s | and it's |
1199s | one of those things where |
1202s | you just kind of have to realize too |
1204s | that art is being made parallel to those |
1207s | systems so a lot of people are like why |
1210s | are you focusing on Art because art we |
1211s | can show right a lot of the systems are |
1213s | you got to play a little design you know |
1217s | like you have to experience them to |
1219s | really see them in action no the uh yeah |
1222s | I mean that's a very good point right if |
1224s | you think about a development process if |
1226s | you don't have much experience kind of |
1227s | understanding the the intricacies of the |
1229s | of the process you know art is |
1232s | constantly getting barraged with |
1234s | requests whether it be itemization |
1236s | requests for gear or creature requests |
1239s | for Content or environment requests for |
1242s | points of interest Dungeons and biomes |
1244s | like you know their Nations |
1248s | absolutely ability animations creature |
1251s | attack anim Suites |
1253s | um you know whatever there's a lot of |
1255s | requests that get serviced by our our |
1258s | teams which stem from designs desires |
1261s | about the world or designs desires about |
1265s | systems |
1266s | um you know this is that those two |
1268s | things live in parallel oh yeah and |
1270s | someone mentioned audio Yeah of course |
1272s | that's another thing right audios |
1275s | oh cat does an amazing job absolutely |
1278s | love all the work then she does |
1281s | um |
1282s | so we were we will move on to a |
1285s | character art if you're ready for that |
1286s | yeah absolutely all right |
1292s | first and foremost here we have the Jade |
1296s | sigil oh this one's great was this Jan |
1301s | yeah this one oh I'm not sure which one |
1304s | this one this was the one I didn't have |
1306s | a label for I believe this was uh uh |
1309s | Jan's yeah |
1310s | looks very good I love the uh the Rope |
1313s | work in the back there this was one that |
1315s | I designed like a long while ago so it's |
1317s | cool to see it in a 3D model |
1320s | I was inspired by like WWE belts but I |
1324s | wanted I was like make it renkai the |
1326s | belt of giant string |
1332s | and then we have the trawlers guys which |
1336s | uh is by Jan as well |
1340s | this one was designed quite a long time |
1343s | ago those Fishers out there interested |
1347s | in some uh some fishing maybe yeah this |
1350s | was one of the sets that I designed for |
1352s | the nikuen |
1354s | um |
1354s | somebody got the Pathfinder reference |
1356s | Buttercup clover |
1358s | nice job good job there's a lot of |
1362s | Pathfinder oh by the way did you know uh |
1366s | Stephen last month they got a bingo |
1369s | who got a bingo they got a bingo the |
1371s | Chad did because you know they do like |
1372s | the Community Bingo sheet no no way yeah |
1375s | that's cool did they win a prize I don't |
1378s | know the prize was they got they got all |
1381s | the things they wanted yeah |
1384s | [Music] |
1385s | um but I believe we have a turntable of |
1387s | this as well |
1388s | so cool |
1392s | I love it it looks very good I like that |
1395s | hat it's perfectly made for hot summer |
1398s | days out on the tropics other option is |
1401s | you could take it off and use it as a |
1403s | little boat |
1405s | oh my gosh that's not a bad idea |
1407s | although it has holes in it |
1409s | it's more like a pasta strainer it looks |
1412s | like |
1413s | pasta strainer your fish strainer and |
1417s | then we're going to move in I know your |
1419s | favorite thing you guys some mounts but |
1421s | I promise you these are cool |
1423s | uh this one is the garden |
1427s | so pretty |
1429s | oh look at that guy this is a ginsy can |
1434s | you imagine just camouflaging into like |
1436s | a little foresty environment or a garden |
1439s | with him |
1441s | just walking around in the forest yes |
1444s | that is is pretty sweet and it do we |
1448s | have I was watching his animations get |
1450s | worked on it I don't I don't have the |
1452s | animation |
1454s | yeah the footage that uh was in there |
1457s | was not the I didn't want to show that |
1460s | so this guy you get updated ones he's a |
1463s | fun one yeah looks cool and then also |
1466s | interesting thing to note there I |
1468s | believe is that Those portions on the uh |
1471s | uh the branches yeah they interact with |
1475s | the wind as well it's like the cape on |
1478s | the character and the hat on the |
1479s | character and we have shown |
1482s | that there may be cases where certain |
1485s | mounts will interact with Seasons |
1489s | um if you've seen some of the Season |
1490s | Tech that we've done before there may be |
1492s | there may be mounts down the line that |
1494s | you know if they have leaves they change |
1496s | with the seasons and stuff like that |
1497s | which is really cool yes um sleep under |
1501s | that tree guy oh yeah that'd be cool you |
1503s | can have your Mount out without needing |
1505s | to be mounted on it you could definitely |
1507s | do some emotes to lay under him little |
1509s | RP sesh yeah your mouth will walk |
1511s | alongside you if you absolutely right on |
1513s | top of it |
1514s | um |
1515s | plume |
1518s | feather work that they did on I mean |
1521s | it's it's so good was this ginsey that |
1523s | did this this is a ginsy creation yeah |
1526s | oh it's so great yes I love it and the |
1530s | the the color composition |
1533s | um is just beautiful I mean it almost is |
1535s | it strikes me a little bit as a pheasant |
1538s | yeah so the inspiration for this one um |
1540s | I was designing it a while ago is like |
1542s | the well obviously first you because |
1544s | you're Ducks |
1545s | um so I wanted to make like a little Ode |
1547s | to that yeah a little homage to your |
1550s | Ducks |
1551s | um |
1552s | now that can eat these things we have |
1555s | one of those already it has like |
1557s | multiple wings too |
1559s | um but you know is probably animation's |
1561s | favorite thing for me they're like |
1562s | Margaret stop making so many wings |
1565s | um |
1566s | but this is like a a Chinese duck which |
1570s | is really cool like it there's actually |
1572s | ducks that exist like this that are |
1574s | really beautiful colors obviously ours |
1576s | is a little different take on it but |
1578s | inspired by yeah I do love Peking duck |
1581s | it's one of my favorite dishes |
1583s | um |
1587s | I don't know could you eat him found him |
1589s | in the wild I mean you're probably as |
1592s | big as his like leg good luck trying to |
1594s | eat him he's gonna eat you oh it's so |
1596s | good but I like the traditional Peking |
1598s | duck that's like the flat pancake uh you |
1601s | know not the bun |
1604s | yeah like the little the soft buns |
1607s | interesting I'm sorry I'm not trying to |
1610s | eat this man |
1611s | next up we have some creatures the first |
1614s | is a concept piece for one of the |
1616s | minotaurs we have the minotaurs are |
1618s | looking so thank you guys you guys are |
1623s | going to see these minotaurs in action |
1626s | next month actually Little League little |
1629s | teaser a little teaser I'm sorry you're |
1632s | gonna see these guys in game and |
1634s | combating a ranger oh it's gonna be fun |
1638s | they're so cool |
1641s | um the community team is like new race |
1645s | by the way this is just one class of the |
1650s | um yes of the Minotaur |
1653s | uh foes the Minotaur almost are like a |
1657s | player character raised to a degree they |
1658s | have many different classes of them that |
1660s | exist within the world that that you |
1663s | will be facing |
1665s | yeah they're pretty safe you have the |
1667s | one on the on the uh uh the pig |
1671s | I don't uh this was the only one I was |
1673s | given uh from that character artist are |
1676s | we able to do it live yeah if you send |
1679s | it to me I will I will put it live all |
1681s | right let me grab it real quick I'm so |
1684s | sorry Chad I just feel like you have got |
1686s | to say it's pretty cool it's pretty cool |
1689s | oh just wait just wait hold on I'm |
1694s | sending it right now directly to you in |
1696s | Slack |
1697s | standby and we'll snag it and pop it |
1700s | into the scene here we go and message |
1704s | and usually the artists kind of decide |
1707s | what they want to share every month |
1709s | because sometimes they're like oh it's |
1710s | not quite done so I don't want to share |
1712s | I know but Steven does have veto power |
1716s | don't yet let me wait it okay there you |
1719s | go okay oh let me |
1727s | is that this guy that you're about to |
1730s | see may have stages where during the |
1734s | combat when you reach a certain |
1736s | objective could be health-wise could be |
1738s | some mechanic that he will Dismount and |
1742s | take combat to foot |
1745s | um |
1746s | and and there's you will yes |
1749s | you will see there he is check that dude |
1753s | out and I'll kind of show you guys this |
1756s | is Holy Smokes it's a Minotaur writing |
1762s | okay wait a minute it's like a hog there |
1764s | it is like a hog yeah |
1767s | or hot warhog can you zoom in on it a |
1771s | little bit just zoom in uh yeah I can |
1772s | try to zoom in a little bit and you guys |
1775s | have seen how close our modelers are |
1778s | extraordinarily talented character |
1780s | artists bring to life Concepts very |
1784s | close |
1785s | to what the concept originally is and |
1788s | just wait until you get to Facebook do |
1790s | you want me to zoom on on him or the |
1792s | hobby zoom in on him on his face I just |
1795s | really like the detail |
1799s | um and I believe Lloyd our concept |
1800s | artist Lloyd has been doing these he's |
1802s | been an amazing job Lloyd |
1806s | bear man Pig Minotaur man Pig |
1809s | ooh can you get a closer yeah I probably |
1814s | hello sir can you get closer |
1817s | yeah yeah I can get closer how close you |
1819s | want like in the eyeball |
1821s | just like have the face be like you know |
1825s | probably 50 larger he might cover us oh |
1828s | actually I can figure I can do this yes |
1831s | this is the Margaret loves this by the |
1833s | way she really loves when she's |
1835s | challenged to perform on her feet |
1837s | we're doing it loud |
1841s | doing it live |
1843s | live production is fun though |
1847s | I agree live production is fun oh look |
1850s | at that |
1851s | look at his snout and the teeth |
1855s | oh my God yes I need to show that Jeremy |
1858s | send it to me Jeremy send it find it I |
1860s | said what is he doing there's one more |
1862s | there's one more and I'm I want to see |
1864s | if the chat can actually find in this |
1867s | next image uh detail a detail that's |
1872s | located on the body |
1874s | of the Minotaur okay and there's one |
1878s | specific thing about that detail that |
1880s | you guys I want to see if you can find |
1882s | okay let's see who finds it first in |
1885s | chat if they can first in chat to find |
1887s | the very specific cool detail on it |
1891s | Jeremy's like right now rushing to find |
1893s | it I'm sure you send me it |
1895s | oh Mike sent me all of them I guess they |
1898s | added them later |
1899s | oh I do have the other ones hold on I we |
1902s | we can we can move on to the next one |
1904s | while Jeremy finds it but it's it's |
1906s | coming up in a second here |
1908s | all right |
1909s | as soon as you send it to me Jeremy I |
1911s | will I will showcase it |
1914s | um all right next one is |
1917s | we have uh the snake creature |
1920s | this is not fully done but we you know |
1923s | we like to show you guys kind of like |
1925s | the different phases so you can see |
1926s | Concepts you can see models you can see |
1929s | the process this guy is in a t-pose and |
1933s | what that means is both from his arms |
1935s | that you see extended but more |
1937s | importantly the tail the tail is also |
1940s | t-post so um when this guy moves around |
1943s | he's going to be in a more interesting |
1944s | stance |
1945s | Tail's gonna get coiled a bit there's |
1948s | going to be variants of these types of |
1950s | snakes that are based on uh different |
1953s | types you're going to have like a black |
1954s | mamba version you're going to have a |
1956s | cobra version you're going to have a |
1958s | rattler version that comes off the tail |
1961s | um these guys are super cool like Naga |
1964s | style |
1966s | um okay here we go wait but that has a |
1968s | that has a interesting color version |
1970s | there |
1973s | um |
1974s | it's hard to tell where the center is |
1977s | okay yeah I'll send it over though I'll |
1979s | send this one yeah Mike you can send |
1981s | that one to um send that to Margaret and |
1983s | then Margaret Mike's going to send that |
1984s | over to you |
1986s | yeah these guys are super cool uh these |
1989s | are the inhabitants of a particular |
1992s | um dungeon oh perfect yes this is much |
1994s | better okay hold on wait I'm so sorry |
1996s | we're doing this live guys but I figure |
1998s | you're gonna love these I make a full |
2000s | run of show you guys I she does but you |
2003s | know what sometimes you just what do |
2005s | they say about plans no plans survives |
2009s | my plans survived the first shot or |
2013s | something first battle contact with the |
2015s | Enemy No plan survives contact with the |
2017s | Enemy right not saying |
2020s | no no |
2022s | but it is sometimes just fun to do |
2024s | things live |
2025s | um okay he sent me a bunch so I don't |
2027s | know if you want me to share all of |
2028s | these or okay just one that had the Lord |
2031s | the Lord |
2034s | okay the Lord the hunter one yeah Lord |
2037s | Hunter yep okay got it |
2039s | so okay now what you're looking for is |
2042s | on the Lord |
2044s | okay give me a second |
2046s | you're looking for the one on the Lord |
2049s | and if you want you want me to zoom in |
2050s | on him yeah |
2053s | okay all right it's a trophy it is a |
2057s | trophy somebody guessed it's a trophy |
2059s | what you're looking for is a trophy that |
2061s | the Lord has on his body somewhere what |
2064s | is that trophy there's something that |
2066s | gives it away |
2068s | he said Junior the talent let's set it |
2071s | he found a junior skull and what is it |
2073s | about that skull the dunier skull That's |
2075s | Unique the beard is attached to the |
2078s | skull |
2079s | so that's some lore that's a lore reveal |
2082s | you've just discovered that minotaurs |
2085s | don't like no not only that but that |
2087s | dwarves are born with the uh beard |
2091s | attached to their skull and it just |
2093s | takes time for the beard to grow out of |
2095s | the skin but the beard is there from |
2098s | start |
2099s | I zoomed in on the screen |
2102s | it's a baby beard that is true they have |
2105s | baby beards little baby beards little |
2108s | nine pound six ounce baby beards all |
2110s | right |
2110s | [Laughter] |
2114s | this is the content you guys came from |
2116s | came for |
2120s | all right next up we've got uh |
2124s | cyclops |
2126s | and you can see the scale of the person |
2129s | down in the bottom now this my friends |
2132s | is a world boss |
2135s | this is and can you see the scale |
2138s | yes it's a little this guy this guy |
2141s | takes a raid and he's one of the first |
2143s | bosses that you will encounter in the |
2146s | game he's gonna have some fun tactics |
2148s | one thing that's unique about this guy |
2150s | is he roams the riverlands he's not in |
2155s | one specific area he walks through the |
2159s | riverlands through different areas and |
2161s | different zones and you may see the |
2163s | silhouette of a giant figure between the |
2166s | trees and the distance and here his |
2168s | stomping ambient you know walking sounds |
2172s | he is he is a fun one to watch and move |
2175s | through and his this his encounter is |
2178s | going to be interesting you'll notice |
2180s | that he has a giant tree trunk there at |
2182s | the top |
2183s | I wonder what he uses that for |
2185s | smash |
2188s | I like that |
2190s | all right and I think I have another |
2192s | Minotaur that they would like to share |
2195s | so I'm gonna try to |
2198s | get that into the scene |
2200s | um here |
2202s | we're just gonna keep going back to the |
2203s | Minotaur for you guys uh another one yes |
2206s | we'll just show it all the minotaurs |
2208s | we're giving away the minotaurs |
2210s | this one is with the |
2212s | what else is on the shield he's a tanky |
2215s | tanky boy they call him Mr tankers |
2219s | Mr tanker mctakertons |
2221s | all right I like the skull and the the |
2225s | armor set on his shield |
2227s | now we'll take it a little bit more |
2230s | Whimsical and we have the ruling |
2234s | which Priscilla made yes Priscilla did |
2238s | such a great job with this oh wait yeah |
2240s | here we go |
2243s | do we have the absolutely oh there it is |
2246s | I can't wait till we get to the |
2248s | turntable okay turntable here you go |
2250s | there's an Easter egg on the back side |
2253s | you know how we like our our peaches our |
2256s | tushes |
2259s | he's got a little potato bud how many |
2262s | times can you say in a game you've seen |
2264s | a potato bud |
2267s | honestly no if I've seen a potato bug |
2269s | before |
2271s | Mr Potato Man doesn't have a potato Bud |
2274s | he just has like a one lump this is the |
2277s | thick potato it's a pretty thick potato |
2283s | and uh from there from creatures we're |
2286s | going to move into some of the raised |
2288s | stuff so you all did see the Imperium |
2291s | for the first time really with the new |
2293s | uh Concepts and here is our lovely lady |
2298s | so you can kind of see it all right this |
2301s | is the first time for the actual new |
2303s | Imperium Imperium |
2306s | model that people have seen right |
2309s | they've seen the concept which was last |
2311s | month and now you're seeing the |
2313s | the motto |
2315s | yes she's not angry she's determined |
2318s | she's she's serious she has she has a |
2322s | exactly she's focused she's serious it |
2325s | is time to expand the Imperium if I look |
2329s | angry it's just because I'm focused I |
2331s | mean yeah but you gotta you got to get |
2333s | in her head like what is it that her is |
2335s | driving her right and part of that drive |
2338s | I think for the Imperium is to spread |
2341s | the imperian influence throughout the |
2344s | realm of era |
2346s | um and that's where that that to me is |
2347s | what she's communicating with her facial |
2349s | expression right yeah they have a very |
2351s | militaristic backgrounds that makes |
2355s | sense some would say militaristic some |
2357s | would say a more aggressive form of |
2360s | negotiation right militaristic no |
2363s | aggressive form of negotiations |
2365s | everything so much in life is |
2367s | perspective and you just got to look at |
2370s | it from her perspective |
2373s | all right could see it I got you |
2376s | this one somebody said a resting elf |
2378s | face |
2380s | the resting outfits like a great resting |
2382s | elf face next step |
2385s | the nicoon so we've made some changes to |
2388s | them a bit uh similarly to some of the |
2390s | other races Steven has kind of taken a |
2392s | little bit of a direction change so |
2395s | hopefully you all like it yeah I think |
2398s | it gives a lot of character to them that |
2400s | I love |
2405s | they're so cool |
2410s | there's a bunch of them do we have a few |
2411s | more yeah yes |
2416s | the nekoons the other other Dwarven meat |
2422s | um |
2424s | yes these guys have a lot of Rich |
2426s | background and culture |
2429s | um that I think is pretty unique from a |
2432s | fantasy uh you know it's a little |
2434s | atypical from the traditional you know |
2436s | fantasy tropes about dwarves |
2438s | um and I thought it was time to innovate |
2441s | in that space right and so we we took we |
2444s | took a bit of that of that Polynesian |
2447s | influence |
2448s | um you know those those more Islander |
2451s | cultures and even the real world and we |
2453s | we took that and how can we apply that |
2455s | to a fantasy race like dwarves |
2458s | um and really make something interesting |
2460s | there and these these guys are pretty |
2462s | pretty awesome I appreciate it the |
2465s | Filipino the Filipino part of me is like |
2467s | yeah yes that knows that's very like |
2470s | Islander I like somebody somebody said |
2474s | somebody says the s s fandians |
2477s | yeah so these are these are the males we |
2480s | won't be showing the females this time |
2481s | but we are going to show a race that we |
2485s | haven't really shown in a long long time |
2489s | um and third New Direction as well which |
2491s | is |
2492s | the velune and this will be both male |
2495s | and female so here we go the reveal |
2498s | yes they're so cool |
2503s | the velune are pretty awesome |
2506s | and and I want to point out something |
2508s | that you are not necessarily seeing here |
2511s | in these in the in the concepts but the |
2515s | velune have an interesting |
2518s | uh lineage and there is some influence |
2522s | there that when the velunes step through |
2526s | the portal |
2528s | some portions of their body begin to |
2531s | exhibit this almost |
2533s | Essence like rupture in the skin and |
2537s | um you guys are going to see some |
2539s | examples of that in the future |
2541s | um and it is a bit of some Gin influence |
2545s | in their lineage as a race that kind of |
2549s | sets them apart from their klar |
2550s | counterparts and I think that's going to |
2553s | be pretty pretty interesting |
2556s | all right |
2557s | well hopefully you all like seeing that |
2561s | I'm sure you'll share your feedback with |
2563s | us and then I have a little Beetle |
2565s | animation |
2569s | so these are the these are a bunch of |
2571s | beetle combat atoms |
2574s | I like Wendy yeah knocks over on his |
2576s | back and stuff it's cool and you're |
2578s | gonna see a lot of variants of these |
2580s | beetles |
2581s | excuse me as even combat monsters we |
2585s | might swap off the type of horns and the |
2588s | design of those horns there's gonna be |
2590s | pallet changes and designs on the wings |
2593s | that will be variant options |
2596s | um and you will see more ornate versions |
2598s | of these types of creatures as you move |
2601s | through uh the the Realms of Vera |
2606s | um you know this is all kind of how we |
2609s | build up some of these creatures so that |
2611s | they're multi-purpose from a Content |
2613s | level perspective as you progress within |
2616s | the world right and we're all familiar |
2617s | with that and a lot of the MMOs that we |
2619s | played oh look at it fell in its back |
2620s | yeah |
2622s | he gets back up he's fine |
2624s | yeah this guy's like the sorry of the |
2627s | size of a Volkswagen uh bug |
2630s | [Music] |
2631s | some of them can be not all of them are |
2634s | but some can be uh relatively large oh |
2637s | my gosh we saw how scary like a swarm of |
2639s | butterflies just can be because they |
2641s | were doing some like visual effects |
2643s | showcases and it was pretty horrifying |
2647s | when there's a lot of little tiny things |
2649s | coming your way yeah um and then never |
2651s | have you ever when you have I don't know |
2653s | if you've ever lived like in the midwest |
2654s | or in the or in the south at all oh yeah |
2657s | yeah I lived in Alabama oh that's right |
2660s | okay so during the Summers did you ever |
2662s | have those June bugs that would like fly |
2664s | in and they would land on you and when |
2666s | they gripped you they would like like |
2668s | literally almost tear your skin off if |
2670s | you try to flick them off of you no |
2672s | nothing ever landed at me like that |
2674s | that's that support I've seen June bugs |
2677s | but I've never had my land I have have |
2679s | had a June bug land on your skin |
2684s | yes thank you thank you I can't believe |
2687s | you've never expected I just run away |
2689s | when there's a big bug flying around oh |
2691s | they have like a death grab so when I |
2694s | see this guy give them the opportunity |
2695s | to land on me yeah but when I see that |
2697s | well sometimes you just play with them |
2699s | right so actually sometimes in the |
2700s | midwest you'll see trees with like these |
2701s | little sacks that collect the June bugs |
2703s | they like have like yeah and they're |
2705s | like it's really sad actually but |
2707s | um this guy's feet he they remind me of |
2709s | a June bug |
2711s | a little bit |
2712s | uh oh wait didn't mean to show that |
2715s | we're not we're not We're not gonna show |
2716s | that sorry whoops okay what are we not |
2718s | showing nope nothing |
2720s | um nothing no oh my god um moving on |
2723s | from there |
2725s | was it the toes no no they saw nothing |
2729s | nothing happened there you literally |
2731s | just scratched probably a lot of |
2734s | different people's foot |
2736s | um |
2737s | [Laughter] |
2745s | he just said that to me and I was like |
2748s | all right I'll I'll see what I can do |
2750s | um so from there we have some really |
2753s | cool design stuff and this is gonna get |
2755s | meaty so get your pens out |
2757s | get your piece of paper out wait am I |
2760s | getting pen what am I doing no not you |
2761s | them all right the stuff you're about to |
2763s | tell them about the design updates right |
2766s | yeah right so |
2769s | you want to preface the first part here |
2771s | of all the amazing stuff they've been |
2773s | working on what are we showing first |
2774s | let's start with the should we start |
2776s | with the world map yeah let's start I |
2778s | think that's the best way to start |
2779s | because it kind of sets the precedent |
2780s | for everything else oh let me let me |
2783s | just breathe for a second |
2786s | all right I'm ready so |
2789s | we're a little wacky today what I would |
2791s | like to say before I know you know what |
2793s | it's the end of a really long week yeah |
2796s | and this is what happens this is what |
2798s | happens when the week is long you can |
2800s | even hear it in my voice I've been |
2801s | talking so much that my voice is like |
2805s | raspy yeah I told someone else I was |
2807s | like I don't want to talk for like the |
2809s | whole weekend I know so I apologize for |
2813s | the raspy voice but okay |
2815s | now in the past you have seen before we |
2819s | show this map you have seen |
2822s | um |
2823s | our old world map and I told you a few |
2826s | months ago |
2827s | that |
2829s | um this year we've made some significant |
2832s | changes to that world map a lot of those |
2835s | changes were rooted in a few things |
2839s | um one |
2840s | as as we've been prepping |
2843s | and building for Alpha two |
2846s | we have had some real |
2849s | coming to |
2852s | um |
2853s | coming to Norland moments |
2856s | [Music] |
2858s | but where we've had to we've had to talk |
2861s | about |
2862s | as these large pois as nodes are being |
2866s | placed as those areas are being defined |
2869s | uh for free holds for roads for |
2875s | um you know everything that exists |
2877s | within a zone or the world |
2881s | how is the spacing for that right and |
2885s | you can do |
2887s | you know some portion of estimation |
2889s | based on simple math documentation you |
2893s | can plan things out but the moment you |
2896s | start you know really getting a feel for |
2899s | those things in the world |
2901s | no no good plan even lasts first contact |
2904s | with the Enemy right that same same |
2906s | concept here we had a plan |
2909s | for this theme this is the theme the |
2912s | plan that the plan had to change and it |
2915s | had to change because there's nothing |
2917s | more important than |
2919s | being in the engine building those |
2922s | things and feeling those things out |
2924s | right and our level design team |
2928s | um with Jason and Ben and and and Chris |
2932s | on the Node side uh Bucky like helping |
2935s | kind of uh in building Alpha 2 and |
2939s | prepping for Alpha two we've been |
2941s | defining that density that content |
2943s | density in the world |
2945s | and it required that we made the map a |
2948s | bit bigger |
2950s | um to facilitate that can I show it now |
2955s | uh give me one second okay hold on well |
2958s | there's one more thing okay okay all |
2960s | right one more thing I'm excited to |
2961s | share with you guys a the the purpose of |
2965s | it becoming bigger is as I said to make |
2970s | sure that that density isn't |
2972s | overwhelming right that it isn't |
2974s | everywhere I look there is immediately |
2976s | something I have no opportunity to see |
2979s | you know areas of the world that are |
2982s | expansive and are you know just kind of |
2985s | Wanderlust Adventure feeling right you |
2988s | didn't want you you were sitting |
2989s | everything was sitting on top of you |
2991s | have pois and nodes and houses and |
2993s | everything right it was like an urban |
2994s | area everywhere now but but |
2997s | um we wanted to expand that because a |
3000s | large portion of the game is a Sandbox |
3003s | element right it's coupled with a lot of |
3005s | curated content but that sandbox element |
3008s | so what you're about to see |
3010s | is also going to include a change in |
3016s | some of the continents that you |
3017s | previously knew in their shapes in their |
3021s | orientation you're going to see two new |
3023s | very large islands |
3026s | um also that were Incorporated for a lot |
3028s | of the naval play as we've been disc as |
3030s | we've been doing the neighborhood so now |
3032s | with that being said we shall show you |
3037s | the new world map |
3039s | in all its 1200 square kilometer Glory |
3045s | it's gorgeous |
3047s | look at it |
3050s | so while they're looking at this can you |
3052s | go into more detail on the specific land |
3055s | mass changes and why you guys made those |
3057s | I kind of I think you started with |
3059s | talking about the islands as well |
3061s | absolutely absolutely so you're gonna |
3063s | see some names here a little bit of a |
3065s | reveal of some of these locations in |
3067s | these areas and you're also of course |
3070s | seeing similar |
3071s | um uh |
3072s | the uh the biomes that are present as |
3075s | well |
3077s | um but more importantly what you are |
3079s | seeing is the orientation of these |
3081s | continents and these islands that are |
3085s | facilitating specific types of |
3089s | InterContinental trade gameplay and they |
3093s | support the relevance of these Caravans |
3096s | moving across the land mass to locations |
3100s | that will now incorporate these Harbor |
3103s | areas which aren't identified on the map |
3105s | here we didn't want to share that ahead |
3107s | of time of course but I had I had Mike |
3110s | remove a lot you moved a lot of removed |
3112s | a lot of stuff there were many layers |
3114s | we'll show some more of this stuff as we |
3116s | move on but |
3118s | um in in future streams but |
3120s | the important part was providing a lot |
3124s | of coastal Naval gameplay between these |
3128s | zones and trade routes between land base |
3130s | now if we talk about the surface area of |
3134s | the land compared to that of the ocean |
3139s | um let me bring up my handy handy handy |
3143s | um little spreadsheet that I had with |
3145s | that stuff there okay here we go when we |
3148s | talk about |
3150s | um the the size of the world of the |
3154s | world uh land area |
3157s | um that is the ocean and lakes are |
3160s | roughly |
3161s | 750 square kilometers of space so much |
3167s | and on land you have about uh you have |
3171s | about |
3172s | 450 to 480 square kilometers of land |
3176s | play so there's not too much that has |
3180s | been added on the land side as there has |
3182s | been greater separation between the |
3184s | continents a reorientation of those |
3186s | continents additional Bays that have |
3188s | been included and those two major |
3191s | islands that are on each of the ends and |
3193s | by the way those islands are a throwback |
3195s | to we added those as a throwback to part |
3198s | of what what happens in the story from |
3201s | the original ashes of creation |
3202s | Pathfinder campaign some plus decade |
3205s | plus ago |
3207s | um so the original map of this was from |
3209s | your campaign I know I know yeah they |
3212s | had a lot of that stuff |
3213s | um so now when we talk about the under |
3216s | realm which I know is a lot of |
3218s | conversation about Underground |
3220s | the under Realm |
3222s | is intending to be bespoke segments of |
3227s | underrealm territory that are available |
3229s | around areas of choke point in the world |
3234s | map |
3235s | that are above ground which are provided |
3239s | for Caravan Transit across the world so |
3242s | those Caravans as they're approaching |
3244s | these choke points on land they will |
3246s | have alternate route options to go down |
3249s | into the underrealm and to try to |
3250s | Traverse that space as opposed to the |
3252s | choke points and that is a very |
3254s | important part so this Underground map |
3256s | which we'll reveal in a future stream |
3258s | you'll have kind of an idea a little bit |
3259s | about where those under Realms live as a |
3262s | layer across this this Overland area |
3265s | that is an important part about land |
3267s | Transit and of course Caravans so what |
3270s | I'm going to talk to you now about which |
3271s | has um you guys I don't think have |
3273s | received this in the past is kind of |
3275s | context around |
3277s | movement speed and the distance traveled |
3282s | between nodes and what those are |
3284s | currently hovering around |
3286s | so when we talk about how long it takes |
3289s | to run across a node to move across a |
3293s | maximum sized node which is a stage six |
3297s | Metropolis stage it takes around two |
3300s | minutes and 50 seconds for you to run |
3302s | entirely from one end of a metropolis's |
3305s | plug to another end of a metropolis |
3308s | which is a significant amount of time of |
3310s | course if you're mounted that'll take |
3312s | about one and a half minutes |
3314s | um or 1.67 I guess |
3318s | um if you are trying to move from node |
3321s | to node and it's important to note that |
3323s | node to node |
3325s | this doesn't mean that it's a built node |
3327s | to a built node this means it's a |
3328s | directly neighboring node you're moving |
3331s | to and sometimes that node might not be |
3333s | active right because it's been locked |
3334s | out from advancing due to the stage of a |
3337s | node uh to its neighbor but the distance |
3340s | traveled between without a mount just |
3343s | running is about five minutes from node |
3345s | to node |
3347s | um while moving from node from the |
3349s | center of a node a to let's say node B |
3351s | if you were mounted |
3353s | it would take you roughly uh three and a |
3357s | half minutes or so I'm sorry actually |
3359s | take you five minutes from Center to |
3360s | center from from side to side it would |
3363s | take you about three and a half minutes |
3365s | um if you were to move across the height |
3367s | of the world map down to the other |
3371s | location of the world map of one |
3373s | continent let's say that would take you |
3375s | about 50 minutes now |
3378s | here's the interesting thing |
3380s | we've said always in the past that the |
3384s | the |
3384s | world changes as the as the node States |
3388s | develop or progress so that means that |
3391s | when a scientific node reaches a |
3392s | metropolis level |
3393s | that the vassal network of that |
3396s | Metropolis will now incorporate |
3398s | teleportation as an option and in that |
3402s | sense you may feel travel very |
3405s | differently between the start of a |
3406s | server |
3407s | and the server four months down the line |
3411s | um and that is meant to accompany that |
3413s | that progression is meant to accompany |
3415s | the advancement of the average player |
3418s | population as well right if you travel |
3420s | around yeah I don't want to interrupt |
3422s | you but people are wondering if you said |
3423s | 50 50 or 15 one five so I just want to |
3426s | clarify five zero five five zero yes |
3429s | absolutely from one from the top of one |
3432s | continents right not uh Mount oh sorry |
3437s | that is um Mountain on foot on foot it |
3441s | is uh 75 minutes there you go yes |
3445s | thank you |
3448s | um so |
3449s | why is travel important we've talked |
3452s | about this in the past you know the |
3453s | reasons why we've all existed in games |
3456s | where teleportation is very easy to to |
3458s | use and sometimes that can be a |
3461s | detriment because you may have |
3463s | activities like a caravan run that's |
3465s | happening and one person sees you from a |
3467s | certain Guild and they do the raid call |
3469s | out to their Guild everyone open your |
3471s | portals and come here within a split |
3473s | second and we're going to just you know |
3475s | mob this group no well instead that |
3478s | opportunity doesn't exist if you want to |
3481s | provoke or to gank uh you know an |
3484s | operation of another guild you need to |
3486s | have four knowledge you need to prepare |
3488s | you need to place your forces around |
3492s | that area and that's an important that |
3494s | is an important aspect in addition it |
3498s | makes that travel meaningful right if if |
3501s | you are having to spend time to move to |
3503s | a location you're going to think about |
3505s | what can I do along the way why am I |
3508s | moving to that location how is it more |
3510s | beneficial for me to be in that location |
3511s | versus where I am now right this is also |
3514s | in in association with the fact that you |
3517s | are a citizen of a particular note and |
3519s | that node needs your assistance within |
3521s | its vicinity and if you want to move |
3522s | outside of that vicinity there should be |
3524s | a really good reason for that and |
3525s | there's lots of great reasons for it |
3527s | right there's trade there's treasure |
3529s | hunting there's content that you want to |
3531s | complete there's pois that you want to |
3532s | visit and drop tables that you want to |
3534s | have access to like resource materials |
3537s | that you can gather and bring back these |
3539s | are all important elements of |
3541s | regionalizing these locations and making |
3543s | Transit between those locations relevant |
3546s | that is an important aspect what is very |
3551s | important however |
3552s | is that that Transit doesn't feel |
3556s | meaningless doesn't feel uh uh um |
3561s | um what's the word doesn't feel tedious |
3564s | right there should be activities along |
3567s | the way there should be anxiety in |
3570s | moving along the way there should be you |
3572s | know things that get your your heart |
3574s | moving in the gameplay right that is the |
3576s | important thing oh my God are we going |
3578s | over time oh my God we will be going |
3580s | super overtime but uh I talk too much no |
3584s | no I talk too much |
3585s | um the the other part of that is people |
3588s | are asking I know we've answered this |
3590s | question before but uh for those of them |
3592s | who are newer here they're asking if the |
3594s | world is flat or if it is round the |
3597s | world oh so we do not have World wrap |
3600s | and what that means is you can't walk |
3602s | off the west side of the map and enter |
3603s | in on the east side of the map right |
3605s | that is another important aspect of it |
3609s | um so that is also important as well all |
3612s | right um what do we have next so in this |
3615s | segment we also wanted to kind of talk |
3616s | about how |
3618s | the players will interact between PVP |
3620s | and the Open Seas and I don't know if |
3622s | you want to go into a little bit more |
3623s | details call good call good call thank |
3626s | you no problem all right so |
3629s | um another important change that has |
3631s | occurred |
3632s | is the Open Seas is now an automatic |
3636s | flagged location |
3638s | so when you move off of land right we |
3642s | have a flagging system that protects |
3644s | and the Open Seas are international |
3646s | waters where you need to be careful |
3650s | and there is a lot of opportunity at Sea |
3654s | and because there's a lot of opportunity |
3656s | that's unique to that content that's |
3658s | unique to that sea that's treasure |
3660s | finding that's NPCs that's a lot of |
3662s | different stuff there needs to be risk |
3665s | associated with opportunity we've always |
3666s | said risk and reward right opportunity |
3669s | and risk that's how you weigh actions |
3671s | and players now know when they move into |
3675s | the Open Sea they are doing so |
3678s | in a method that requires them to be |
3680s | cognizant of their players surroundings |
3682s | who is near me who can mess with me who |
3686s | who do I need to make friends with who |
3688s | do I know my enemies are who can I Forge |
3692s | alliances with how can I create |
3693s | flotillas of protection right these are |
3696s | things that as a dynamic of political |
3700s | Intrigue |
3702s | um and the seas are a great place for |
3704s | that we always know about the stories of |
3705s | like privateering and you know the |
3707s | ability to kind of work under anonymity |
3711s | um well you're going to know who's |
3712s | attacking you but uh it's important to |
3714s | note that you're prepared you need to be |
3716s | prepared for that and that is a that is |
3718s | a big that is a big |
3721s | um change that we you know have made |
3724s | several months ago that we're revealing |
3726s | to you now and that's also needing to be |
3728s | a topic of conversation this I would |
3731s | love to get feedback right now I'm |
3732s | seeing a lot of yays in chat |
3735s | um and we need to take those yays and we |
3739s | need to go on Reddit we need to go on |
3740s | our forums |
3741s | and we need to talk about this |
3743s | mechanical change |
3744s | um because in my opinion this this type |
3748s | of change creates a very compelling type |
3751s | of gameplay |
3752s | um and not everybody is excited about |
3755s | PVP but as I've always said ashes of |
3758s | creation is not meant to be the game for |
3760s | everyone right there are a lot of games |
3762s | where it is entirely safe to exist on a |
3765s | server and you don't have to worry about |
3767s | threats or risk right it's just all |
3769s | opportunity I know I'll eventually get |
3771s | the trophy right I just need to I just |
3774s | need to run in the hamster wheel a bit |
3775s | longer and then I'm going to get there |
3777s | like that everyone gets that trophy what |
3779s | we want to do with ashes is we want to |
3781s | gotta work for it re rethink that |
3784s | approach right we want to we want to |
3787s | encourage |
3789s | intelligent calculations of risk versus |
3792s | reward right these are elements that I |
3795s | think players feel really accomplished |
3797s | when they know that they overcame risk |
3799s | for the trophy right that not everybody |
3801s | makes it but I did the biggest moments |
3805s | that I remember from MMOs have always |
3807s | been the ones that we you know it was a |
3809s | trial and tribulation for like the the |
3812s | big raid boss getting World forced on |
3814s | that and how challenging it was uh so |
3818s | for me I'm I love the challenge of those |
3819s | things so we're excited to see what you |
3821s | guys think on that front definitely tell |
3824s | us absolutely leave us your feedback all |
3826s | the good the goodness now you will be |
3828s | notified when you do that right we have |
3830s | a very intuitive UI that that as you |
3832s | approach the border between open sea and |
3835s | Coastal area you are notified of that |
3838s | you are warned ahead of time there's a |
3840s | countdown When approaching we |
3842s | interpolate the you know distance travel |
3844s | and speed you're moving |
3845s | um and and you get to see ah I'm |
3847s | entering open Waters and when you you do |
3849s | you have this big trophy call out on |
3851s | screen that says you know you have |
3853s | entered the Open Sea you know territory |
3856s | fraud or you know whatever like it is it |
3858s | is it it is something that PVP is not |
3861s | the only thing you have to worry about |
3862s | if you've seen some of the creatures we |
3864s | have in the water they're all so scary |
3867s | too very good point thank you man that |
3869s | is a super good point is this not just |
3871s | Danger from players it's dangerous from |
3873s | from content too yeah |
3875s | now that we've talked about the map uh |
3878s | what are the node changes that have been |
3881s | made I know there's been some drastic |
3882s | node changes from the number of nodes |
3886s | that you have on the map to correct so |
3889s | how vassal nodes work has changed as |
3892s | well absolutely so there's a few things |
3894s | I'm not sure how much in the past we've |
3895s | talked a little bit about the hierarchy |
3897s | of node structures when they |
3900s | um when they consume additional node |
3902s | zones of Interest around them and |
3904s | incorporate them into a vassal-like |
3906s | structure there's specific relationships |
3909s | that occur between parent and vassal |
3911s | lots of benefits right it is not a bad |
3915s | thing to be vasseled it is a good thing |
3918s | to be vassal it brings many benefits |
3921s | from The Sovereign which is the the |
3924s | ultimate parent of that vassal Network |
3926s | down to the vassal node itself |
3929s | and it allows that vassal node to even |
3932s | live outside of its normal |
3935s | mechanics right you get to adopt some of |
3938s | the benefits that the node type of your |
3940s | Sovereign is even if your node type as a |
3943s | vassal node isn't the same and |
3948s | um |
3949s | what was the question how many uh oh how |
3953s | many notes so we have moved from a 103 |
3958s | nodes to 85 nodes and there's a few |
3963s | reasons for that |
3965s | um one when we were doing the |
3968s | um uh the calculations behind how in |
3971s | Alpha 2 and in in the game we want these |
3974s | vassal structures to exist we had more |
3977s | nodes than what felt meaningful and we |
3981s | wanted to condense some of that those |
3984s | curated story arcs and hooks into the |
3986s | environment and realm around the areas |
3990s | um to be more Bountiful at at a lesser |
3993s | node value meaning Bringing Down the |
3996s | node count so that we can increase |
3998s | increase the richness of each of those |
4000s | nodes more than what was at 103. in |
4003s | addition as a very yeah sorry there's |
4005s | some questions to that okay I'll show |
4007s | them the vassal node stuff yeah |
4009s | absolutely we can show them so the |
4011s | there's a couple questions here one is |
4013s | does that mean there's going to be less |
4015s | housing for people and then the other |
4018s | um element of that is because the world |
4020s | map is so much larger are we going to |
4022s | increase the amount of players that are |
4024s | on a server which currently we've stated |
4026s | is 10 000. |
4029s | um right now we are still keeping the |
4031s | concurrent server |
4033s | um population at eight to ten thousand |
4034s | although I will say this |
4036s | that our networking team has been doing |
4038s | an absolutely phenomenal job on our |
4041s | custom Network solution um you guys saw |
4043s | it in alpha one with the density of |
4045s | players that we had available during our |
4046s | Castle sieges felt very fluid |
4049s | um there was not a lot of rubber banding |
4051s | There Was You Know performance was good |
4054s | um now what you are seeing here |
4057s | is the vassal node structure and |
4062s | um |
4063s | this this vassal mode structure tells |
4065s | you what it looks like for a sovereign |
4068s | at a level six Metropolis stage and what |
4072s | it can control at a maximum vassal |
4074s | network is two level five nodes |
4078s | of which a level five node can control |
4081s | one level four and one level three as |
4083s | direct vassals and then the four can |
4087s | control a three and every three can |
4089s | control a one or a two now if the three |
4092s | gets removed through Siege the one or |
4095s | the two is removed as well |
4098s | um so that's an important distinction |
4100s | between the three's vassals which |
4102s | technically isn't really a vast |
4103s | relationship because there's no |
4104s | citizenships possible those vassals |
4106s | don't exist between three and X but they |
4109s | do exist between four and three five and |
4110s | four and six and fives |
4112s | um and what this also allows is that |
4115s | because there are 85 nodes that are |
4118s | within the world we have a buffer zone |
4121s | of about 20 nodes that lives in a Max |
4124s | server state so if you had maximum five |
4127s | metropolises form in a world |
4130s | you will have a number about 20 nodes |
4132s | that can live alongside those that those |
4135s | Metropolis networks and when or if a |
4138s | metropolis Falls |
4140s | that extra cushion of nodes around the |
4143s | five Metropolis structures allows for |
4146s | the map to be redistricted in a way that |
4149s | is unique it doesn't mean that one of |
4151s | the fives is just going to pick up where |
4153s | the last six left off and form the same |
4155s | exact Metropolis structure from a |
4158s | territory perspective it has ancillary |
4161s | nodes to play with and expand towards |
4163s | that redistricts the map so that if a |
4166s | metropolis Falls there's a significant |
4169s | difference in the layout of the world |
4171s | and the layout of these almost |
4173s | nation-like territories and that's one |
4176s | of the that's one of the uh important |
4178s | aspects of that |
4180s | right somebody said too many neurons |
4183s | firing |
4185s | it was a lot um and obviously for those |
4188s | of you who maybe don't know uh how you |
4191s | know you take over cities and things of |
4193s | that sort |
4194s | um definitely check out our other |
4196s | content we share a lot of that |
4197s | information I know that we do have some |
4200s | vassal node information up on our |
4201s | website that will need to be adjusted |
4203s | with this new information so we may put |
4205s | some new uh information out there as |
4207s | well but um and by the way I just just |
4210s | want to showcase as we look at this |
4212s | Vaseline Network we talked about a lot |
4214s | of benefits that get conferred down from |
4216s | The Sovereign or the parent to the |
4219s | vassals but what we didn't talk about |
4222s | was the benefits that the parents or |
4224s | sovereigns receive and of course that |
4227s | lives in the realm of Taxation I noticed |
4230s | that there was some commentary by |
4232s | content creators in some communities |
4233s | about you know concerns of other games |
4236s | that collected taxes within nodes and |
4239s | you know guilds got to use those taxes |
4241s | it's very important to note that taxes |
4243s | are a one hundred percent sink they do |
4246s | not go into the hands of players when |
4248s | something gets taxed mayor doesn't have |
4251s | access to it guilds don't have access to |
4252s | it what happens is the nodes get the |
4256s | Taxation and someone manages the note |
4259s | and that's usually the mayor but if a |
4262s | node needs to start a construction |
4263s | project if they need to hire defenses |
4266s | mercenaries if they need to improve the |
4268s | equipment of their guards if they want |
4269s | to activate commissions and or buy |
4272s | orders if they want to do a lot of |
4274s | stand-up social organizations all the |
4276s | things that nodes do |
4278s | comes out of that Treasury and comes out |
4280s | of the maintenance and generation of |
4282s | resources that the node has access to |
4283s | nobody gets to take that gold there is |
4286s | not a there is not a power conferred to |
4289s | guilds or players by being mayor that is |
4292s | a very important part |
4294s | um that we need to make sure people |
4296s | understand and are aware of and we've |
4298s | said that for a long time |
4300s | um but one other thing is that as a |
4302s | vassal feeding the parent when the |
4305s | vassal reaches its cap it overflows |
4308s | experience up to the parent right and so |
4311s | it can be very good early on for vat for |
4313s | parents to get vassal nodes that are |
4316s | very productive that have a lot of |
4317s | traffic right they do something right |
4319s | and you kind of you kind of want to |
4320s | capitalize on that as a parent note but |
4323s | in addition |
4325s | the parent node |
4327s | um also gets that taxation as well and |
4330s | that's an important important aspect |
4334s | um and then just to clarify because you |
4336s | have mentioned that there's five |
4338s | metropoli as the maximum amount of level |
4342s | six nodes you can have uh is that five |
4346s | still for both the upper realm and under |
4350s | realm or that is that is five across the |
4354s | world yes that is five entirely |
4361s | do you want to transition over into |
4363s | talking about one of the new system was |
4365s | which is like policies which we haven't |
4367s | really talked a ton about yes absolutely |
4370s | so this is |
4373s | these are just some examples that I'm |
4374s | going to have in the background playing |
4376s | so oh nice you have examples that's cool |
4378s | oh yes absolutely awesome |
4381s | um so it is important to note |
4383s | um you know uh one of our great uh |
4386s | technical designers uh uh Jason Neal has |
4389s | been working |
4390s | um heavily on the concept of happiness |
4393s | and policies and these are some of the |
4397s | things that citizens get to vote on that |
4399s | are proposed by their mayor |
4402s | um and it's a very short voting period |
4404s | but nodes have a number of slots that |
4407s | they get to employ as Government |
4409s | policies that are enacted and chosen by |
4412s | the mayor and voted on by the people |
4414s | um and certain policies get unlocked by |
4417s | certain happiness states of the factions |
4419s | within the note |
4421s | and those happiness states are |
4422s | predicated across different achievements |
4425s | that can happen in the world |
4426s | story arcs that get finished bosses that |
4429s | get killed around you new buildings that |
4431s | get constructed |
4433s | lots of different things can contribute |
4434s | to that happiness value |
4436s | number of citizens number of citizens |
4438s | you've had leave uh you know a number of |
4440s | houses that it might have been |
4442s | foreclosed upon like there's lots of |
4443s | different things that influence it |
4445s | but |
4446s | when the happiness is met at a certain |
4448s | point |
4449s | and even without that happiness you can |
4451s | still have policies that you get to |
4452s | enact regardless you may choose policies |
4455s | that do certain things for the node |
4457s | and this is a big strategic decision |
4460s | that the node has to almost agree on |
4462s | because it's voted on by the citizens |
4464s | within a short time period but elected |
4466s | by the by the outstanding mayor and when |
4469s | you deploy a policy it confers benefits |
4473s | to the citizens or to the area or to |
4478s | specific buildings or to the mayor or |
4480s | there's a lot of different things that |
4482s | policies can influence and policies |
4484s | exist within certain denominations you |
4486s | have some policies that might be |
4488s | reflective of the culture that the node |
4490s | is representing and you get access to |
4491s | those cultural policies you have some |
4493s | policies that might become available |
4495s | because you've constructed a certain |
4496s | building type and now you've attracted a |
4498s | guild of NPCs that are weapons myths you |
4500s | might have some policies that are social |
4502s | organizations representative you only |
4503s | get to build one social organization or |
4505s | Temple which religion does the node |
4507s | follow all of these are customization |
4509s | points that the city gets to choose and |
4512s | now you as a citizen get to identify the |
4514s | city that best aligns with your |
4515s | progression within the game and your |
4517s | game style style and gameplay right so |
4519s | those are elements of how you make your |
4521s | home sorry yeah there's some questions |
4524s | in regards to if those policies affect |
4527s | just the Metropolis or the city that |
4529s | you're in or if they trickle down to the |
4531s | vassal nodes as well |
4533s | very good question yeah so we talked a |
4536s | little bit earlier we were talking about |
4537s | the vassal structures that some of the |
4539s | benefits you can receive by being a |
4541s | vassal of a certain parent is access to |
4545s | a policy that your node not might not |
4547s | normally have access to and in fact you |
4550s | can also unlock an additional policy |
4552s | slot based on certain conditions that |
4555s | the parent or or Sovereign node may have |
4557s | access to in their reliquary or in their |
4560s | achievement systems or in uh policies |
4562s | that they've elected some policies |
4564s | occupy multiple slots and it's almost |
4566s | like a card structure right you have |
4568s | each of these policies that live on a |
4570s | card and you get to select that card |
4572s | throw it into the slot it goes out to |
4574s | the citizens to vote on within the |
4576s | 24-hour or sometimes shorter period the |
4578s | mayor has emergency actions they can |
4580s | take right depending on certain |
4582s | predicates that get met and if an |
4584s | emergency action occurs they may be able |
4586s | to spend their influence as mayor within |
4588s | their term to set up a policy for a vote |
4591s | within an hours period of time and |
4593s | citizens you know in that way they can |
4594s | sneak it through a bit I might not have |
4596s | been on in that hour like I come back |
4598s | and there's been some executive action |
4599s | determined by the mayor what the heck is |
4601s | going on here this better be a good |
4602s | decision or we're going to vote your |
4604s | butt out next election cycle right like |
4606s | these are these are elements that you |
4608s | get to that you get to incorporate |
4610s | um yes that would be a moment where the |
4612s | mayor might say I am the Senate right |
4615s | and then he looks at the citizens and |
4618s | says it's treason then no no I'm just |
4620s | kidding I know we have a lot of other |
4622s | things we want to get to too so |
4624s | um the next thing that I wanted to bring |
4626s | up was happiness which is another |
4628s | element and system that we haven't |
4631s | really talked about as well |
4634s | yes um the happiness as I just kind of |
4636s | described |
4637s | um is basically a set of predicates that |
4639s | are influenced by certain actions at the |
4642s | American conductor or that the citizens |
4644s | get access to |
4646s | um and these these just serve as the |
4648s | door opener or closer for certain types |
4650s | of policies to be allowed to be selected |
4653s | to a vote by the citizens right so for |
4656s | example you may have you could call it |
4658s | morale people well yeah yeah |
4662s | that that happiness could be in the |
4664s | dumps your people could be very unhappy |
4666s | they could be to the point of of |
4668s | revolting right and that might turn off |
4671s | certain NPCs they may go on strike they |
4674s | may not be accessible but if you're |
4677s | really unhappy you might be able to |
4680s | place in a certain policy that's like |
4684s | um a military |
4687s | um shoot I can't my mind cannot think |
4689s | today I am just dead at the end of this |
4691s | weekend I'm so sorry it's okay |
4694s | um we're following along with you what's |
4696s | the military thing |
4698s | not martial law thank you uh it might be |
4700s | a martial law policy and that martial |
4703s | law policy might be really helpful when |
4705s | it comes to prepping for a Siege |
4708s | um that is something that allows you uh |
4710s | maybe to increase the number of |
4712s | conscripted mercenaries that you have at |
4714s | your allotment it might be able |
4717s | um to go into debt in the treasury for |
4720s | purchasing upgrades to the you know to |
4722s | the walls and the gates uh or to place |
4725s | barricades and set curfews you know like |
4727s | there's things that can be done around |
4729s | happiness that's important |
4734s | all right |
4736s | um and then I think there's some |
4737s | questions regarding does changes in a |
4739s | node count uh change available to player |
4742s | housing so if we have I think I asked |
4746s | you this question but you didn't quite |
4747s | answer it in regards to we have less |
4749s | nodes does that mean there's going to be |
4751s | less player housing space Etc uh no so |
4754s | we have Target numbers when it comes to |
4757s | the amount of static housing apartment |
4759s | housing in in areas and Freehold space |
4763s | um and those values don't change |
4766s | um right we are we are going to hit |
4768s | those targets based on the concurrency |
4770s | uh objectives that we have for the |
4772s | server between eight to ten thousand |
4773s | players and the number of registered |
4775s | users we want to have on the server the |
4777s | goal is that those those versions of |
4780s | housing live in different competitive |
4783s | markets |
4785s | um and that competitive market is going |
4787s | to set average player value between |
4789s | player to player uh transactions that of |
4792s | course grows with wealth as wealth gets |
4794s | introduced into the economy over time |
4797s | um but you know we want to have a an |
4800s | equitable amount that's necessary to |
4802s | create |
4804s | um |
4804s | scarcity right |
4806s | um to create a meaning for why I would |
4809s | purchase a home |
4812s | um |
4812s | um uh within the world or within a city |
4815s | right and why that price is there |
4818s | all right and I know we have one more |
4820s | thing we want to discuss which is |
4822s | Caravans and that system has had a bit |
4826s | of a new overhaul as well so do we want |
4829s | to start first with how commissioning a |
4832s | caravan works now and then we'll get |
4834s | into the each of the other steps yes we |
4837s | can talk about it um and I'm just gonna |
4839s | play a kind of a slideshow of some of |
4842s | the cool if I could ask |
4845s | um one of my producers actually who |
4847s | might be watching the show to order |
4850s | lunch for my writers uh uh sync that I |
4854s | have after this that would be great |
4856s | because I totally forgot to do that |
4858s | somebody on the team let a producer know |
4860s | to order lunch let them know awesome |
4862s | thank you so so to answer |
4865s | um |
4867s | too guys we love doing it live this is |
4870s | how comfortable we feel with the |
4871s | community right we'll just we you know |
4873s | you we might as well just have a camera |
4874s | in the office that runs and follows us |
4876s | around as we're doing don't tempt them |
4878s | they want that Steven I know I'm so |
4881s | sorry |
4882s | um what was the question |
4884s | this was |
4886s | commissioning a caravan work we'll start |
4888s | there all right so remember we talked |
4890s | about you know players create |
4893s | um components right that live on the |
4895s | Caravan and that indicates a lot of |
4897s | different stat values of the Caravan it |
4899s | could be turning radius turning speed it |
4902s | could be movement speed it could be |
4905s | um it could be armor Health uh damage |
4908s | mitigation all that kind of stuff right |
4911s | um you do that at a care of answering |
4914s | and a care of answering is a default |
4916s | building type that gets |
4918s | um that comes along with every node it |
4920s | has upgrade paths um the node can can |
4923s | upgrade that Caravans rebuilding um for |
4925s | certain features uh that are beneficial |
4928s | but when you want to launch a caravan |
4930s | you have must first had a caravan that's |
4933s | constructed at the care of answering and |
4936s | in order to construct Caravan of the |
4937s | care of answer you go to the care of |
4938s | answering and you say hey I've got all |
4940s | these components and I want to construct |
4943s | Caravan and and the Caravans will accept |
4945s | the components that you have it will use |
4946s | those components if you don't have |
4947s | components for certain parts of the |
4948s | Caravan it will give you default |
4949s | versions which will be kind of lowest |
4951s | stat value that that Caravan can then |
4952s | have and when the Caravan is constructed |
4955s | it will be hosted at that caravansary |
4958s | and if you want to launch a caravan you |
4961s | will select the Caravan you have |
4962s | available at the Cancer Care of |
4964s | answering you will then be provided with |
4966s | a UI screen that shows you the |
4968s | compartments of availability for storage |
4970s | that the Caravan has you can assign |
4973s | those compartments to members of a party |
4976s | or named interest you can apply |
4978s | insurance if you want for any pieces of |
4981s | those storage and it can go into escrow |
4984s | and if the Caravan ever gets destroyed |
4986s | that escrow will go to the named player |
4989s | and that's how we kind of set up that |
4991s | transactional uh facilitate that |
4994s | transaction between players if they want |
4996s | to do those things |
4997s | and then when you want to launch your |
4999s | Caravan so if you prep your Caravan it's |
5001s | going to be in a launch ready State and |
5002s | you can launch a caravan whenever you |
5004s | want keep it in the launch ready state |
5005s | if you click to launch the Caravan your |
5008s | perspective will leave to a world map |
5010s | perspective that sits above the node and |
5014s | you will have a 360 line that lives |
5017s | outside of the node area at a good |
5020s | distance roughly about 100 to 150 meters |
5023s | from the note and you will spawn the |
5025s | Caravan there and it will take about two |
5029s | to five minutes depending on some of the |
5031s | upgrades that the Caravan 3 has for that |
5034s | Caravan to spawn outside the node at |
5036s | that location during that time you can |
5039s | teleport to that launch location which |
5042s | is just outside the node from the node |
5045s | itself that way people can't follow you |
5047s | see your node that's see your Caravan |
5049s | that's about to leave or whatever but |
5050s | you can let your players know hey if |
5052s | you're part of my group you can all |
5054s | support with me and will spawn at the |
5055s | location that the Caravans getting |
5057s | constructed that once the Caravan little |
5058s | construction site is finished your |
5060s | Caravan is ready to to mount and you're |
5063s | ready to move along the way with it as |
5065s | you approach cities care of answers will |
5069s | confer a radius around the node and that |
5073s | radius will be something visual to you |
5075s | in the world as you're approaching |
5076s | another note and you will see a line and |
5079s | a kind of um |
5081s | uh disembark line where when you cross |
5085s | that line you've reached the safety zone |
5087s | and that that line cross is outside of |
5091s | the node in a similar distance but also |
5093s | based on curve answering upgrades that |
5096s | the placement of the Caravan at launch |
5098s | is and so you only have to make it to |
5100s | that line and once you do the events |
5102s | surrounding the Caravan and the ability |
5104s | to attack that Caravan stops and it gets |
5107s | Auto moved into the care of answering |
5109s | guards will start to materialize around |
5111s | it they'll grab the reins of the horse |
5112s | and begin to move the Caravan slowly to |
5115s | the care of answering and now you've |
5117s | reached a pit stop and at that pit stop |
5119s | this can either be your final |
5121s | destination or you can relaunch it again |
5123s | you don't have to stop at nodes along |
5125s | the way to your destination if you want |
5127s | to keep going you can keep going you |
5128s | want to cross rivers you can cross |
5129s | rivers you want to go out into the ocean |
5131s | with a little raft Caravan you can do |
5132s | that too and you can go to a destination |
5135s | and you can stop there and unload there |
5137s | but if you're running into trouble if |
5139s | you're under assault if you're a near |
5140s | attack and there's a there's a node |
5142s | nearby with a caravansary that you can |
5144s | stop at you can start directing the |
5146s | Caravan towards that node and all you |
5147s | got to do is make it to that finish line |
5149s | outside of the node and when you do the |
5151s | Caravan Auto will move towards |
5152s | caravansary and that is the changes |
5155s | around the Caravan system |
5159s | look at that we made it |
5164s | I'm sure people will have many many |
5166s | questions but obviously when we hit |
5170s | Alpha 2 you will experience this you'll |
5172s | play through it you'll let us know what |
5175s | you guys think especially as we showcase |
5178s | more of the footage of it um I think |
5181s | it'll just be something that you have |
5183s | experienced to give us feedback on and |
5185s | make adjustments for yes and that's |
5187s | going to be a big component of of Alpha |
5189s | 2 obviously the Caravan system that |
5191s | needs to be tested and needs feedback |
5192s | around it |
5194s | um and do you have time Stephen for Q a |
5197s | I have a 12 30 writer's uh Meetup that I |
5200s | need to kind of be at but I can answer |
5202s | if you want to pick two q and A's I am |
5205s | gosh I really thought this is going to |
5207s | be only an hour but I just really |
5209s | talk too much I'm so sorry about that um |
5212s | let's let's maybe pick a couple |
5214s | questions |
5216s | oh yeah sorry yeah the wrong one there |
5219s | um |
5220s | so we will go with uh this is Naval |
5225s | Caravan oriented so I think we'll we'll |
5226s | do this one since it's uh |
5229s | so uh falcus wants to know about Naval |
5233s | Caravans will players be able to deliver |
5235s | straight from the naval Caravan as a |
5238s | ship in a dock area dedicated for |
5240s | deliveries or will they have to |
5242s | transition to a land Caravan before the |
5244s | city then drive inside the city walls |
5247s | so it depends on the type of transport |
5250s | you're using if you have launched a |
5252s | land-based caravan |
5254s | it can only be received at Caravan |
5256s | series |
5257s | however from a naval perspective Harbors |
5261s | that are located in specific areas |
5263s | around the world along the coast and |
5265s | those are points of interest that get |
5267s | adopted by a node when they reach |
5268s | certain levels in proximity to that |
5270s | Harbor or if the node gets vasseled by a |
5273s | parent or Sovereign node in relationship |
5275s | to their vassal owning that Harbor you |
5278s | can launch Merchant ships |
5280s | and a merchant ship interacts with a |
5283s | harbor in a very similar fashion to the |
5285s | way that Caravans interact with the |
5287s | caravansary but they have much larger |
5289s | capacity and they stop at other Harbors |
5293s | in a very similar functionality to the |
5295s | way the Caravans stop at caravanseries |
5297s | Harbors have a disembarkation loan Zone |
5300s | that |
5302s | um live near the harbor so if you make |
5305s | your merchant ship to that zone as well |
5306s | it will get guided into the harbor and |
5309s | will be safe but when you launch that |
5311s | Caravan from a harbor it is much like a |
5314s | land Caravan the only difference is is |
5316s | that Merchant ships cannot become land |
5318s | Caravans they must stay as merchant |
5321s | ships |
5322s | and that is an important note |
5325s | okay |
5328s | sorry I need a cough it's okay I cough |
5331s | uh schema 12 wants to know about node |
5333s | selection what is going to make nodes |
5335s | that aren't centralized popular well |
5338s | nodes closer to the edge of the map have |
5339s | better or more unique aspects to them or |
5342s | are we going to see less of a reason to |
5345s | have centralized nodes being |
5347s | way too popular so basically I think it |
5350s | depends on what you mean it yeah it |
5351s | depends on what they mean by centralized |
5353s | right it's important to note that the |
5357s | population of the of the world |
5360s | is both Dynamic and static there are |
5363s | portions of that spawn table for each |
5366s | Zone that will advance based on the |
5370s | advancement of nodes so there really is |
5372s | no |
5373s | centralized aspect |
5376s | um in that sense there are strategically |
5378s | placed nodes in certain areas that might |
5381s | be more important to |
5384s | oh |
5387s | that might be more important based on |
5390s | the type of gameplay you're targeting if |
5392s | you are a merchant ship captain and you |
5395s | need a harbor then it's likely you're |
5397s | going to want to Target a node that has |
5398s | a harbor that it has access to as |
5400s | opposed to an inland node but if you're |
5402s | a land Caravan person and you don't care |
5405s | about the harbor per se and you want |
5407s | something that's really situated close |
5408s | to a choke point so that you after that |
5411s | choke point can have you know the lay of |
5413s | the land to move your Caravan around |
5414s | that might be more important to you as |
5417s | well from a Content perspective the |
5419s | content advances with the world |
5423s | and that's something that removes that |
5425s | kind of centralized feel at least with |
5427s | content |
5429s | um because the world advances with your |
5431s | node and you're going to experience high |
5434s | level content if your node advances to |
5436s | high enough stages |
5437s | I think they're concerned more is like |
5439s | if people only navigate towards certain |
5442s | nodes in certain areas because those |
5445s | areas are where people want to gravitate |
5448s | towards for specific content or specific |
5451s | resources and stuff like that is it |
5453s | gonna |
5454s | are there going to be areas that make |
5456s | you want to have those nodes in other |
5458s | areas so it's not just this area becomes |
5461s | like the popular thing I think is more |
5463s | so the way the content materials all |
5467s | these things get distributed is they |
5468s | have unique relevancy all of them to end |
5471s | game play right and they're spread out |
5474s | and situated so it is more situational |
5476s | than it is static relevance right and |
5479s | what I'm hearing in that question is |
5480s | like there's always going to be a best |
5482s | node and that's not the case I think |
5483s | that's there will not there will not |
5485s | always be a best Note perfect the way |
5487s | that the way that content is separated |
5489s | the way that materials are separated the |
5490s | way that the zones are regionalized the |
5492s | way that Transit matters ensures that |
5495s | regions will have important nodes right |
5498s | not one node for the world |
5501s | and and by the way I do want to say |
5503s | something else and I know I'm letting |
5504s | the cat out of the bag on this as well |
5507s | um but there's been a lot of requests |
5508s | for an AMA |
5510s | um and uh we are planning on doing |
5512s | another AMA in October we don't have the |
5516s | exact date yet I believe it's October |
5518s | right we said October but we're going to |
5519s | do it in September but I kicked it yeah |
5521s | I had it originally in September but we |
5523s | could be more tact over well I want to |
5524s | do it I want to do it after the ranger |
5526s | reveal and the gameplay for next month |
5529s | so |
5530s | um so October we're going to be doing an |
5532s | AMA I'm I like the Reddit style AMA but |
5536s | we're also going to be taking uh |
5537s | questions from the forums as well that |
5539s | will enter intermix a little bit um |
5541s | there so be prepared there's a lot of |
5543s | new information I know that just came |
5545s | out in this stream |
5547s | um and an AMA is ask me anything so you |
5549s | can ask him anything and we'll for those |
5551s | of you who don't know what that is |
5553s | absolutely so we'll have a lot of |
5556s | opportunity to ask some questions |
5558s | um during that as well all right and can |
5560s | you answer one more question this one's |
5562s | a little a little spicier I suppose okay |
5565s | this one's from the lazy P the lazy peon |
5568s | yeah okay they want to know I loved your |
5570s | latest video by the way peon did a great |
5572s | follow-up overview I know he spent a lot |
5575s | of time on it uh lazy piano let me just |
5577s | give you a shout out that we absolutely |
5579s | love your enthusiasm for the game we |
5582s | love the hard work that you put in to |
5584s | spread the word about ashes and to give |
5586s | people comprehensive overviews um you |
5588s | did a really great job there buddy uh |
5590s | and chicken like a thank you for that |
5591s | long time to make that video too right |
5593s | how many hours did he say is crazy I |
5595s | don't know like 40 hours but from the |
5597s | studio from the studio to you we send |
5599s | you our love uh chat let's get some |
5601s | hearts for for peon just wait till he |
5603s | has to answer this question Pian then |
5605s | maybe he won't be sending you alone |
5606s | let's just end on that note |
5611s | his question is in regards to play to |
5613s | win and gold buying some MMOs will not |
5616s | directly play to win in a game or |
5619s | indirectly play to win because they |
5621s | don't take harsh enough action against |
5623s | gold buying will you be more harsh on |
5625s | these players than other MMOs to |
5628s | maintain the Integrity of the game in |
5629s | ashes AKA will you permanently ban |
5631s | players who buy gold from third party |
5633s | websites Etc yeah I think it's important |
5636s | to note that there is a sanctity that |
5640s | must be protected within the game from |
5643s | arm Ting and let me just go into a |
5646s | little uh you know I guess diatribe |
5649s | about this but |
5650s | um in in games that I've played where |
5653s | the company or the publisher does not |
5657s | enforce rules it becomes the standard |
5660s | that you buy gold if you want to be |
5661s | competitive if you want to compete at |
5664s | the top tier levels in certain games and |
5667s | everyone's buying gold you almost you |
5670s | were almost either have to buy the gold |
5672s | or you're just not going to be able to |
5673s | compete with those people and that's a |
5674s | really shitty feeling to have excuse my |
5677s | French I apologize |
5679s | um |
5681s | okay thank you that is that is sucky |
5685s | um and in order for that not to be the |
5688s | case it is the responsibility of the |
5691s | publisher or the or the |
5693s | um or the Developers |
5695s | both |
5696s | to make sure that we have stringent |
5699s | practices from a CS from a customer |
5701s | customer service perspective to enforce |
5704s | our rules and to make sure that players |
5706s | are aware if they partake in this there |
5708s | is a huge risk in doing so it's not |
5711s | going to be a slap on the hand it's not |
5713s | going to be a we told you once we told |
5715s | you twice we told you three four five |
5716s | six times okay we're just taking some |
5718s | gold away you know that kind of thing we |
5721s | have got to ensure that it is feared to |
5725s | do those things because you know that |
5727s | ashes has active GMS it has active |
5731s | customer service it has an active |
5733s | Community team and if there's one thing |
5734s | that you guys have seen over this |
5735s | development so far is even prior to the |
5738s | game launching prior to significant test |
5740s | sessions we focus on community |
5743s | engagement Margaret and her team are |
5744s | doing a phenomenal job and I know I say |
5746s | this often I love them all |
5748s | in in engaging with the community that |
5752s | does not stop at ship that gets more |
5755s | when we ship that become become |
5757s | something that is intrinsic as a |
5759s | definition between ashes and the games |
5761s | we've all played it is the distinctual |
5764s | point and that means that from an |
5767s | enforcement from a policy perspective we |
5769s | need to be Johnny on the spot when it |
5771s | comes to botting or rmting because the |
5773s | sanctity and player achievement within |
5775s | the game when valuing risk versus reward |
5778s | those things have to accompany it or |
5780s | else it's meaningless you know what's |
5781s | really funny is uh Adam who's our csrap |
5785s | uh our senior CS rev just put together a |
5789s | report about botting an rmt and stuff |
5791s | like that for the team and they're |
5793s | actually going to be putting that |
5794s | together this week to like take some big |
5797s | action on those so it's kind of perfect |
5799s | timing in regards to but like we were |
5802s | 100 keeping that in mind and one of the |
5804s | reasons why I wanted to work here is |
5806s | because Steven does understand how |
5808s | important community and customer support |
5810s | is yeah |
5811s | greatly I had to I had to buy gold in |
5814s | other games I played because and I |
5816s | readily admit that is is I don't play |
5819s | games to lose I play games to win and |
5822s | when the when the company or the |
5824s | publisher is not doing anything about |
5826s | the rampant rmting that's occurring |
5828s | within their servers what do they expect |
5831s | the players who are competitive to do |
5833s | there's no choice there |
5835s | um and that's the problem is I just know |
5837s | life did |
5839s | right exactly but anyways that is the |
5842s | problem is that the and you know what |
5844s | the funny thing is it's partly the |
5846s | reason why Intrepid even exists and |
5849s | trepid was born out of a hatred for that |
5851s | type of interaction between publisher |
5853s | and the developer and The Gamers is that |
5856s | there was no respect for that |
5858s | achievement in the game when somebody |
5860s | could just go out and buy it and not |
5862s | have to worry about retribution not have |
5864s | to worry about policy enforcement not |
5865s | have to worry about an active GM on the |
5867s | server that sucks there should be |
5869s | absolutely an activity-based Community |
5872s | team on the side of the company and |
5874s | publisher and the game itself |
5877s | the yeah anyways yeah and uh our |
5880s | development team is amazing the |
5881s | engineers are doing great things to |
5883s | create tools for our customer support in |
5885s | order to allow us to expand and make |
5887s | that scalable because scalable Solutions |
5889s | are the only way we're going to be |
5891s | actually able to continue to you know |
5894s | keep up the quality level of that |
5898s | um because you can't be everywhere at |
5900s | all you know what I love and I'm not I I |
5903s | so apologize because I'm not trying to |
5905s | bash on other Publishers or game |
5907s | developers but I love the term games as |
5910s | a service sorry writers yeah I know I |
5913s | love the term games as a service and the |
5915s | and the reason I love it is because |
5917s | every time I hear somebody say that I |
5919s | ask them that's awesome how much of your |
5921s | budget do you devote to servicing the |
5923s | players through a community team in |
5924s | active CS team oh not that much yes |
5929s | as a service I've worked on teams where |
5932s | I'm the community manager the social |
5933s | media manager that I'm doing everything |
5935s | right so I think like the fact that you |
5937s | understand for us to do the quality |
5940s | level that we need we need people to be |
5942s | doing those specific jobs absolutely |
5943s | absolutely |
5945s | um one other thing I want to say I |
5946s | didn't I didn't give a shout out to narc |
5948s | I know sometimes I need to give a shout |
5949s | out now because I I actually I love his |
5951s | uh intros but I do want to say it's |
5954s | probably not a healthy thing to have |
5955s | underwear with my face on them |
5958s | um yeah yeah I saw in a couple videos |
5960s | there's an it's my face I'm like what is |
5964s | this |
5966s | um yeah probably not the best idea but |
5969s | either way uh do love it it was |
5972s | hilarious all right well with that I |
5975s | know we didn't get through a lot of |
5976s | questions today but uh hopefully you got |
5978s | a plethora of information I know that |
5981s | this Theory crafting is going to be |
5983s | Madness we're very excited to watch and |
5986s | see all the content that you guys are |
5988s | going to share or write about please |
5991s | send us your feedback head on over to |
5993s | our forums go to the Reddit you know |
5995s | post on our social we love hearing about |
5997s | it we continually ask you for your |
5998s | feedback note that there is a new tank |
6000s | participation Dev discussion up if you |
6002s | have not partaken in that please do so |
6006s | there will be another one coming up next |
6008s | month and of course the tip of the spear |
6010s | Cosmetics will be swapping over on |
6012s | September 7th so you'll see the next set |
6014s | which is very exciting |
6016s | um thank you to all of you who have been |
6019s | hanging out with us for this long long |
6022s | stream as well as thank you to Stephen |
6024s | for spending your time thank you to the |
6026s | writers who are waiting for Steve |
6030s | uh everybody stay healthy stay safe this |
6034s | video will be up on Twitch immediately |
6035s | as well as over on our YouTube channel |
6037s | later note that if you go to our YouTube |
6040s | channel tomorrow when we upload it if |
6042s | you leave a comment and you are |
6044s | subscribed to our Channel you could |
6046s | possibly have your comment spotlighted |
6049s | like our lovely friend earlier in the |
6051s | session and of course follow us on |
6053s | Twitter Facebook Instagram all of the |
6055s | social channels we are constantly over |
6057s | there hanging out with you guys |
6058s | discord's a great place to continue to |
6060s | communicate with our you know Community |
6062s | team on a daily basis so we hope that we |
6066s | will see you around if not we will see |
6068s | you next month for another development |
6070s | update update thanks everyone bye guys |
6075s | [Music] |
6098s | foreign |
6100s | [Music] |