Original Post — Direct link
Hey guys!
Follow me with this, think about it!
Many MMORPG failed because:
1. No content or just simply a bad game.
2. Pay to win from cash shop.
3. Gold selling.

I'm gonna tackle just the 3rd one, Gold selling in this post.


No one, literally no one can make a game 100% bot proof (auto farmer bots). No matter the system in place, there will always be someone smarter than them to get around the system.
The only way to stop them is to just disable trading between players and market prices are dynamically fixed (minimum and maximum price of a item) by an automated systems that takes into account the whole prices put by the players or just simply manually put them by the admins.

Black Desert online now survived just because this. Everything you have you your account is purely your work (or teamwork).
Archeage was a perfect game at it's roots, you had almost everything you wanted from a MMORPG and failed because of cash shop the first round and then because of the gold selling. One player could simply kill 10 players in one shot because of its P2W gear.

I know it takes allot of fun out of the game, I realize this but this is the only way that someone tested until now and it works.

Gold selling is an industry now, very profitable and there are huge sums of $$ to gain from it. They will ruin the industry if we let them.

Think about it, all the MMORPGs are doomed to fail because of the artificial player progression (gold selling or cash shop).


MMORPGs are games for hardcore players mostly, it takes time, guts and brains to be in the front. This is at the foundation of any MMORPG.

AOC has the chance to change the market and I hope it does.

I salute you!
almost 2 years ago - Jindrack - Direct link
Player to player trading and commerce is a huge part of Ashes' economy and a major pillar of the game's design.