Original Post — Direct link
So one thing that bothers me in alot of mmorpgs is that you have magic in abundance yet when you go to a city, base, town, village whatever... you're made to feel safe with the npc guards that are there. Sort of a feeling of security and a symbol of power and influence for that particular area. Yet for some reason all the npc guards are melee users. Sword and shield in mail/plate armor or whatever they wear. I see this all the time and it bothers me because I think adding flavorful guards spices it up a ton for such a simple addition, it's not a daunting task for developers to add since the makings are all already there ( i only say that because it always baffles me why they rarely do it.) and you can go the extra mile.

As a node gains power and influence I think it would make sense that it attracts the attention of beings that the ruling race of the node would be familiar with that also seek protection and to aid in the battles to come. It could also be an addition to things that Mayors can buy with taxes. To show that this node is a prominent node with a strong backbone.

Heres my suggestion

Every race has it's own sort of elite guard npcs that spawn around node level 5 for example

Upon Node level 5 a couple ents patrol the streets of a py'rai node, stomping around you truly feel like you are in a node that is bonded and protected by nature itself. A sort of cool addition to show players that this node is truly a symbol of power in the area, rather than just some guards in shiny plate armor.

Kaelar- Knight Templars (large mounted Paladins that off heal and use a lance)
Vaelune- Scorpion Riders (Riders that use the scorpion to fight for them)
Py'rai- Ents (Massive ancients of the forest, bind enemies in roots and deal crushing blows)
Empyrean-Juggernauts (Gold plated arcane magic being crafted by the elves, do ranged damage and melee)
Dunir- Stone Golems patrol nodes (highly tanky units, draw aggro and dish out high damage)
Nikua- Mud Golems/ Water elementals (aoe ability to slow enemies movement/attack speed)
Vek- Cave trolls (Bulky but with moderate aoe damage)
Ren'kai- Berserkers (Massive ogre like orcs, High single target damage, low defenses)
Tulnar- Gorgons (the monster kind not the medusa kind maybe even do a tribute to the ones we see in Stranger Things)


and my ideas could go on but these are just examples I quickly thought up but this is the general idea I'm going for

ETC ETC all with their own flavorful and unique movesets. And don't get me wrong I think it's okay to have the guards in shiny plate but I don't think that should be all we see. This is a world rich in magic and many can harness that power, I'd love to see magic using guards and patrols aswell. I think things like this could add so much flavor and it wouldn't take to much manpower in the development area.
5 months ago - Vaknar - Direct link
Great back and forth going on in this thread, which is so fun to read through c:

Are there any other 'Why is this always the case, and could it be done differently?' ideas yall can think of?