Tower of Creation
The new better Tower of Insolence from lineage 2 concept/idea.
I would like to share my few thoughts with you about mid/end game options in Ashes of Creation.
Some of you know how close to Steven’s heart was Lineage 2.
Now, prepare yourself for some old news. Beside a few aspects of the game (main Raid) nothing was instanced - don’t count Catacombs.
I will be talking mainly about the C3 version where I’ve spent most of my time.
Tower of Insolence was a very clever open world dungeon with access to one of the main bosses in the game. Baium.
Grind related information: Tower of Ashes would focus on user experience with mechanics. It should not be done for grind purpose.
I’m not going to talk about the topography of the Tower. You just need to know few this about ut:
Each floor will increase difficulty and every few floors you will be introduced to a new set of mobs. Fast travel between floors was restricted and depended on the version of the game (live/private).
I would like to see something similar in Ashes.
There is not that much you have to do with the initial concept - it was good enough.
Few rules : Open PVP and no Safe Zones, No fast travel/teleport, No Summoning
Update 20th June -
Around the World of Verra you could find only(only) quest related fast travel teleport to The Tower's floor. Quest related to the lore. It would introduce player to the Tower concept not revealing where it's located on the map.
More like goal/mystery orientated thing.
- The Tower of Creation would have no limit on access
- Each floor would represent lore of the game (environment/mobs
- Each floor would have its own restriction/penalty on players (movement/regen/some forms of silence etc.)
- Each floor should pose appropriate level of difficulty to the lore theme and game progression
- By the end of each staircase or teleportation door we would be presented with NPC telling us a lore story and possible
quests
- Each floor could spawn some unique boss related to it
- Size of each floor is an open discussion (related to the lore)
- Floors can either go upwards or downwards (sideways?)
- Last floor would grant you option to teleport down (ToC teleportation)
- Last floor would present you with the option to fight Boss/Raid boss or to the same as it was with Baium.
Tower mechanics:
- Mobs would drop some shards
- Shards can be traded with floor NPCS for tokens
- You would need all the tokens for the last floor NPC to change it to the crystal
- Crystal allows you to teleport to ground floor (no safe zone)
- If you die from any source you will spawn as normal;
- You can be resurrected
- Standard corruption system applies to the whole Tower
- Every odd or even floor you can use Tower NPC to repair your gear (cost shards)
- There is a certain probability of spawn for an NPC which can clear your corruption for shards (No safe zone)
- Materials,recipes drops related to the floor and lore
- Gathering related to the floor and lore
- Weather system associated with floor and it’s lore
- Traps and traps with temporary weather system
- Some archetypes can pass restriction and access other floors (stealth), but higher level of penalty applied
- And many more…
There are many things which can be done here. Underground tower like in Toriko Manga, Tunnel maze etc.
Thanks for your time.
PS.
Also, there would be an enormous projection of the Phoenix above the Tower once players reach the top floor and challenge the Boss!
The new better Tower of Insolence from lineage 2 concept/idea.
I would like to share my few thoughts with you about mid/end game options in Ashes of Creation.
Some of you know how close to Steven’s heart was Lineage 2.
Now, prepare yourself for some old news. Beside a few aspects of the game (main Raid) nothing was instanced - don’t count Catacombs.
I will be talking mainly about the C3 version where I’ve spent most of my time.
Tower of Insolence was a very clever open world dungeon with access to one of the main bosses in the game. Baium.
Grind related information: Tower of Ashes would focus on user experience with mechanics. It should not be done for grind purpose.
I’m not going to talk about the topography of the Tower. You just need to know few this about ut:
Each floor will increase difficulty and every few floors you will be introduced to a new set of mobs. Fast travel between floors was restricted and depended on the version of the game (live/private).
I would like to see something similar in Ashes.
There is not that much you have to do with the initial concept - it was good enough.
Few rules : Open PVP and no Safe Zones, No fast travel/teleport, No Summoning
Update 20th June -
Around the World of Verra you could find only(only) quest related fast travel teleport to The Tower's floor. Quest related to the lore. It would introduce player to the Tower concept not revealing where it's located on the map.
More like goal/mystery orientated thing.
- The Tower of Creation would have no limit on access
- Each floor would represent lore of the game (environment/mobs
- Each floor would have its own restriction/penalty on players (movement/regen/some forms of silence etc.)
- Each floor should pose appropriate level of difficulty to the lore theme and game progression
- By the end of each staircase or teleportation door we would be presented with NPC telling us a lore story and possible
quests
- Each floor could spawn some unique boss related to it
- Size of each floor is an open discussion (related to the lore)
- Floors can either go upwards or downwards (sideways?)
- Last floor would grant you option to teleport down (ToC teleportation)
- Last floor would present you with the option to fight Boss/Raid boss or to the same as it was with Baium.
Tower mechanics:
- Mobs would drop some shards
- Shards can be traded with floor NPCS for tokens
- You would need all the tokens for the last floor NPC to change it to the crystal
- Crystal allows you to teleport to ground floor (no safe zone)
- If you die from any source you will spawn as normal;
- You can be resurrected
- Standard corruption system applies to the whole Tower
- Every odd or even floor you can use Tower NPC to repair your gear (cost shards)
- There is a certain probability of spawn for an NPC which can clear your corruption for shards (No safe zone)
- Materials,recipes drops related to the floor and lore
- Gathering related to the floor and lore
- Weather system associated with floor and it’s lore
- Traps and traps with temporary weather system
- Some archetypes can pass restriction and access other floors (stealth), but higher level of penalty applied
- And many more…
There are many things which can be done here. Underground tower like in Toriko Manga, Tunnel maze etc.
Thanks for your time.
PS.
Also, there would be an enormous projection of the Phoenix above the Tower once players reach the top floor and challenge the Boss!