Hi AoC,
Love the game and wish you to keep up all the hard work as you are onto something very special.
However spell visual affects look a bit over the top. The one I have the biggest complaint about is the rainbow skill littered all over the battlefield. It's very over the top, stands out too much and lets be honest - rainbows? If this is a healing/barrier spell I suggest we tone it down to just a holy gold sort of colour and make it bit more transparent without a shimmer - seeing rainbows all over the battlefield is kinda ridiculous.
I think if you asked many people if they liked seeing so many spell effects they would agree.
See picture:
(I know it's alpha and WIP, but RAINBOWS!???) What do you think?
And many other skills make it hard to see what is going on in the pvp. This is something that it's important to address during alpha.
Anyway keep up the great work looking forward to seeing more in the future.
EDIT: Someone below helpfully pointed out that you cannot tell between friendly and enemy spells. So that is also an issue worth noting.
Love the game and wish you to keep up all the hard work as you are onto something very special.
However spell visual affects look a bit over the top. The one I have the biggest complaint about is the rainbow skill littered all over the battlefield. It's very over the top, stands out too much and lets be honest - rainbows? If this is a healing/barrier spell I suggest we tone it down to just a holy gold sort of colour and make it bit more transparent without a shimmer - seeing rainbows all over the battlefield is kinda ridiculous.
I think if you asked many people if they liked seeing so many spell effects they would agree.
See picture:
(I know it's alpha and WIP, but RAINBOWS!???) What do you think?
And many other skills make it hard to see what is going on in the pvp. This is something that it's important to address during alpha.
Anyway keep up the great work looking forward to seeing more in the future.
EDIT: Someone below helpfully pointed out that you cannot tell between friendly and enemy spells. So that is also an issue worth noting.