Original Post — Direct link
I think simple solution would be to make:

1. Ore vein to drop 1 item. Reason: because it makes things more simple. I think that New World economy collapsed because it was hard to put prices because vein dropped 40-60 ores (its more realistic, but it makes problems), solution would be magical veins that drop 1 simple magical ore.
Same goes for herbs or leather via skinning.

I think this is the ultimate reason as why Vanilla WoW has the best possible econony - everything was expensive and it felt worthiness of every item/consumable.
For skinning, some mobs could drop 1 leather, other leather scraps (x5 scraps form 1 leather)

2. Make non profession items similar to wow vanilla dark runes, droppable only in dungeon that provides either mana like mana potion which does not share cd with potions or some strong buff for 10seconds. (X3 drops per dungeon run, BOE and only 3 drops - that means people have to roll for it. (Make mana spending like EQ or vanilla WoW in order for these to be valuable)

3. Mana potions drop only from chests/human mobs (depending on lvl and area how strong mana pots are). For end game, make recipes 6% drop chance from PvE dungeon bosses - possibly from humanoid for immersion and to follow tradition of RPG games. (Mana spending should be like EQ or Vanilla Wow)

Why I am talking this? Because of simplicity. Everything is easier to organize if its simple.
Why making things harder? Because then these items/consumables are more valuable.
over 1 year ago - Vaknar - Direct link
We hear ya on the importance of in-game economies! That's why we're building out our economy design team ;)

If you know anyone qualified, feel free to send them here! https://intrepidstudios.com/careers