Original Post — Direct link
Greetings,

Kickstarter backer here, ravenously anticipating the launch of Alpha 2 (and the game as a whole). My interest comes and goes in waves as the hype builds and I squash it to make the wait more palatable, but this is my first post because the PVE special zone reveal got me thinking.

With the node system driving the landscape, how many static PVE locations can we expect?

Will they be in the same place on every server, independent of node growth?

If so, why? If I happen to settle somewhere far away from one of these zones, will I be expected to go there for loot, story, quests, etc?

My thought about AoC was that content would be more localized around your nodes of citizenship - play where you want to contribute. I don't want to chase meta loot and trivialize the map like every other MMO. Making content that forces me to teleport (or run, given AoC's limited options) to ensure I'm not being left behind in the endgame is very artificial and immersion-shattering.

For anyone who follows the development more closely than I, please share what you know.
about 1 year ago - Jindrack - Direct link
The world PoIs exist in the same place on every server, Verra is a world with history and context, and where the PoIs are mean something to the lore, but to what extent they are open and available will be determined by the players. Maybe the Tower of Carphin's doors won't even open on your server, maybe on another only the first couple floors are available, and maybe on another the whole tower can be traversed.